The Concerning Rise in Minecraft Beta's Popularity...

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  • Опубликовано: 7 апр 2024
  • It seems like a lot of Minecraft players are drawn toward negativity, and with it, a desire to go toward the past; the way things used to be. I wanted to see if this desire was blinded by pure nostalgia or if the old versions of Minecraft were as good as I remembered them to be. What mods can help the experience? How does this compare to modern versions of Minecraft?
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Комментарии • 851

  • @TheGeekFactor_
    @TheGeekFactor_  2 месяца назад +78

    Hey all! I'm livestreaming every saturday (I am moving in a week, so that may affect the schedule lol)! If you miss a stream, become a member to see the full VOD. I'm also going to upload "Highlight reels" from each stream to give you guys some content from me between essays! Tell me what you think about Beta vs. Modern Minecraft! I'd love to hear your thoughts! Thanks for watching! :D

    • @axelven8080
      @axelven8080 2 месяца назад +2

      noice

    • @axelven8080
      @axelven8080 2 месяца назад +2

      U got discord man?

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +5

      I do! Check the description!

    • @theicyphoenix_7745
      @theicyphoenix_7745 2 месяца назад

      i only like beta for its world generation,and a few quirks such as creepers seeming deadlier? aswell as spiders,other mobs are much worse tho,way items look 2d when dropped,old void fog,old giant stars,and regular fog at end of the render distance,old sun textures
      i do not like that theres no bow drawing animation yet,nor chest opening animation,and the fact that it is a full block,same goes for fences
      i think alot of these issues can be compensated in both modern aswell as in old minecraft through mods
      i can bring old world generation through modern beta mod (firgified fabric api in 1.20.1 can makde forge and fabric mods compatible) aswell as nostalgic tweaks mixed with programmer art and golden days resource pack,in resource pack i had to delete quite a few stuff and i had to tweak off quite a few stuff in nostalgic tweaks mod because they both had on default enabled extremely authenthic experience wich breaks the point of playing it in modern minecraft because they brougt old animationless bows and chests without animations that are full blocks,so i had to struggle to figure out how to manualy take those off wanting something to look different due to style change is great,hoever sometimes you gotta draw the line on "its just different" and "its a downgrade"

    • @Pyracyntrix
      @Pyracyntrix 2 месяца назад

      Alright; here's my 2 cents:
      Old Minecraft, as an experience, was just... Smaller, back then. It was just you, the world, and the annoying undead. The world was only so deep, and the gameplay loop was simple, concise, united. It was a cohesive, tight experience with infinite creative potential.
      ... Modern Minecraft, to me, feels like a different game trying to fit in old minecraft's old ass foundations, which just isn't working. The worlds in modern Minecraft is DENSE with feature's, and a world too small to hold them. This isn't even talking about questionable design decisions _cough cough_ the Anvil/Mending/Enchanting/potion brewing _cough cough_

  • @blackshadow7214
    @blackshadow7214 2 месяца назад +662

    i will forever be grateful that we even have the option to go and play older versions

    • @sampeng1
      @sampeng1 Месяц назад +32

      Its great that both Minecraft and Terraria allow you to do this... Then theres Starbound where you need depot downloader to redownload one of the beta versions, then look around the internet hoping somebody has archived some mods.

    • @gampedump
      @gampedump Месяц назад +18

      It didn't use to be like this. The original launcher did not have older versions, and you had to perform some black magic fuckery to get access to older versions.

    • @woop6078
      @woop6078 Месяц назад +17

      People just don't like to admit Notch was better at running Minecraft than Microsoft all because of the controversial things he's said. No matter how much people hate him they have to admit that he did a better job than a soulless corporation.

    • @Nayutune
      @Nayutune Месяц назад +2

      @@gampedump I'm pretty sure you just had to click "Edit profile" and check two check-boxes to see beta/alpha versions? (Unless you are talking about specifically a Microsoft-era launcher)

    • @MultiDarkII
      @MultiDarkII 24 дня назад +1

      @@woop6078 do people really have this opinion lol? i never saw someone say that, only see people shitting on current mojang/microsoft for making minecraft worse with every update

  • @ammazer1229
    @ammazer1229 18 дней назад +105

    I still don’t get why a rise in old MC is concerning. If people are feeling nostalgic or don’t like the direction MC has taken let them enjoy what they want. I swear people taking this way too seriously.

    • @daffo1745
      @daffo1745 6 дней назад +11

      I agree with your sentiment, but nostalgia is an awful tool in discussions due to its subjectivity and bias towards older things. It's a bigger problem in gaming that people won't admit.

    • @LettucesCreations
      @LettucesCreations День назад +1

      ​@@daffo1745it's not that big of a problem as nostalgia is a fairly universal experience and gaming is one area where it is a collective experience. Games can absolutely be played for that element. Hell look at the mmorpg community in which droves of people are/have flooded back to Wow or Old school runescape. Nostalgia doesn't belittle modern games, it just shows sometimes there are elements of the game's history that were appreciated or preffered. We are already getting to a point where people are nostalgic for prime fortnight, nostalgia slaps everyone in the face eventually.

  • @juanitoalcachofa3485
    @juanitoalcachofa3485 2 месяца назад +544

    Abundance in simplicity. Boredom in abundance.
    It’s just a matter of perception and what to expect out of a game . When you’re offered less to focus on, you’ll just learn to enjoy the few tools you got at hand and get more out of them in the process.
    Nowdays everyone is in such a constant rush to get diamonds and netherite that people forget to enjoy the hundred different aspects of the game.
    It’s strange but being a gamer don’t mean you know how to enjoy the game you play; That is something that becomes evident in open ended, sandbox-like games such as Minecraft. You have to learn to see the game in a different light, so to speak, to try and get an experience truer to what the game is meant to offer: the ability to shape itself to whatever you may want to get out of it, and not just a rush to the top, although fun as it temporarily can be.

    • @spyro2002
      @spyro2002 2 месяца назад +50

      Yeah I feel like more than anything the gaming culture is what has changed. Now people are way more competitive and trying to optimize everything and ahead and try to not fall behind. Gaming has been more and more pushed to be viewed as a chore or a job than actually having fun playing a game.

    • @jammybot2529
      @jammybot2529 2 месяца назад +3

      Bro wrote a whole essay

    • @CantoniaCustoms
      @CantoniaCustoms 2 месяца назад +7

      Kinda the one thing that pushed me from PVP multi-player is the fact that it loses its fun since it's gonna get filled with sweaty tryhards.

    • @16floz
      @16floz 2 месяца назад +32

      ​​@@jammybot2529bro thinks 3 lil paragraphs is an essay

    • @16floz
      @16floz 2 месяца назад +21

      A significant portion of the player base has quite literally optimized the fun out of the game. People get mad at bug fixes because they stop them from using exploits. People will literally cheat and turn around and criticize mojang for progression issues.

  • @screm5514
    @screm5514 2 месяца назад +566

    I cant play minecraft without 1.13 swimming for the life of me

    • @RedlineWasTaken
      @RedlineWasTaken 2 месяца назад +28

      just build a boat

    • @weaponizedknight7316
      @weaponizedknight7316 2 месяца назад +34

      I play on 1.20 but my goal is not to beat the game, its to create a world that I play for years, I am nearly one year in and have not been to the, got netherite, I never understood why those 100 days youtubers beat the game in the first couple of hours

    • @rubennavarrobonanad9439
      @rubennavarrobonanad9439 Месяц назад

      People like beating the game fast, not because of simply beating it, but beaxuse some people prefer late-game technic minecraft. Min-maxing farms, etc....​@@weaponizedknight7316

    • @valentai_777
      @valentai_777 Месяц назад +16

      @@RedlineWasTakenjust never go underwater💀

    • @RedlineWasTaken
      @RedlineWasTaken Месяц назад +5

      @@valentai_777 why would you want to go underwater? tf?

  • @fexus9730
    @fexus9730 Месяц назад +195

    I have seen modern servers die immediately after the Ender Dragon was defeated a couple times. This obviously isn't the game's fault but it seems like a lot of people these days don't grasp the inherent theme and strengths of Minecraft anymore. In Beta Minecraft you are almost immediately asked to find your own "meaning" in the world whereas modern Minecraft distracts you with a couple of quest lines and almost kind of leaves you feeling empty after it has all been done. Beta servers still fade in and out of existence of course but they tend to end up much more rounded and complete unlike the modern servers that I have played on.
    Great video by the way!

    • @Computerdude323
      @Computerdude323 Месяц назад +31

      I find the same. It's hard for my friends and I to keep a long-term world in the newer versions, because once we're stacked with resources, we get bored. In Beta, you can't become "stacked". There's no mending, so your tools break. There's no trading, so you're forced to grind. There's no dragon, so there's no "end goal". There's no elytra, so you're forced to build railways to travel long distances. I find that my friends and I only ever log on when there are new updates out. Within a week, the server becomes dormant again. I don't dislike anyone who prefers modern Minecraft, but I find the older versions very therapeutic -- we can do more, with less.

    • @miimiiandco.8721
      @miimiiandco.8721 4 дня назад

      I blame Enchanting for giving the player a huge extrinsic grind, then dumping them and asking to them do find their own fun.

  • @caydengonzales5495
    @caydengonzales5495 2 месяца назад +209

    I think that people also kind of hope mojang would start going in the direction old minecraft was meant to go which is a sandbox rather than a bloated unoptimised adventure game

    • @BazilBuildBases
      @BazilBuildBases Месяц назад +39

      you NEED to discover!
      you MUST load new chunks!
      updates with a new features are coming faster than you can live to the chunks you just loaded, and most of the new features are not even obtainable without this endless rush with looting and searching. here, take this elytra with a rockets and go, as fast as you can do! go until this world will not collapse under it's own file weight..
      this is sad.

    • @KingOfMadnesss
      @KingOfMadnesss 23 дня назад +9

      Minecraft was also meant to be an adventure game. Even during alpha. Why do you think there are infinite worlds, structures, caves with good items? If it was a sandbox game, there would be no point of an infinite world with caves and structures. Just a very large world only consisting of different biomes and trees. No caves or no structures

    • @Spearra
      @Spearra 23 дня назад +6

      It feels like somewhere along the way MC saw what Terraria was cooking and said "I could do that".
      It could not.

    • @tylerhiner6877
      @tylerhiner6877 22 дня назад +13

      Bloated, unoptimized adventure game with atrociously bad progression. I hate to always bring up the age old "look at Terraria" argument but .... Mojang should probably take some notes

    • @Proud_Troll
      @Proud_Troll 21 день назад +1

      What do you mean??? I want it to be both.
      Exploration is one of the most important parts of Minecraft, at least for me.
      The game is still as sandboxy as it was in 2012.

  • @epicsouththeoduskiangamer
    @epicsouththeoduskiangamer 2 месяца назад +411

    I cant help but feel that Dream and the new age of RUclipsrs have singlehandedly thrown the community into shit. They played a huge part in speedrunning, which led to the mass popularization of doing everything as fast as possible, which led to technical minecraft going from a small niche to THE way to play the game. This led to everyone complaining about how competitive the game is and how they "have to get villagers day one in the smp". With their nonstop dramas they made the community toxic and turn on Mojang, despite the game becoming popular through smaller updates. They ruined the mob votes. They ruined pvp. They ruined letsplays.

    • @herossj1
      @herossj1 Месяц назад +38

      These has nothing to do with the problem. Speedrunners are speedrunning every damn game in existence. The problem is Microsoft/Mojang and their stupid developers nothing else. It takes them years to add irrelevant content meanwhile modders make a NEW GAME in just weeks.

    • @silvertheelf
      @silvertheelf Месяц назад

      The mob votes were ruined before these lunatics touched them. The very idea of them is a hated thing by any sane person.

    • @oppa.24
      @oppa.24 Месяц назад +82

      ​@@herossj1 No, the biggest problem is the gaming culture. For example, there are people who think that modders could replace the backbone of Minecraft and its well thought-out content, from Switch to PC. There are people who fall for clickbait youtubers who write titles like "I just programmed this update in 7 days". But when you play these mods, you quickly realize that they are not really thought out. Many people don't understand how much it takes to design good content. Instead, they let themselves to be blinded by wannabe developers from the modding scene.

    • @mercury5003
      @mercury5003 Месяц назад +30

      ​@oppa.24 mojang has to go through a lot of red tape too it seems, they have oversight from Microsoft, they have multiple platforms and versions they have to develop for, they have to go through quality assurance and so much more shit. theres a lot more they need to deal with these days compared to beta so it's no wonder updates take so long. Then again they also tend to cut a lot of content for the most absolutely stupid reasons (see the fireflies in the wilds update)

    • @oppa.24
      @oppa.24 Месяц назад +23

      @@mercury5003 The updates don't take long. The fact that it supposedly takes so long is solely due to impatience. Impatience that all the influencer propagandists have put out into the world. There are so many developer studios that no longer exist because of crunch. Hopefully that won't happen with Mojang.

  • @squashgaming9279
    @squashgaming9279 2 месяца назад +27

    Why is it concerning that a small minority of people choose to play the version of the game that they prefer? That doesn’t seem like something anyone needs to be concerned about.

    • @MaskedMarshy
      @MaskedMarshy 10 дней назад +9

      people on the internet get mad if someone prefers anything they don't like it's funny lol

  • @Ata.TeaGargler
    @Ata.TeaGargler Месяц назад +54

    People tend to stress about collecting the best stuff in modern minecraft when really, you don't need them. Netherite, enchantments, beacon, etc are all just things for players who enjoy grinding
    But it is still possible to play minecraft today like old minecraft

    • @Anntonio-im5oe
      @Anntonio-im5oe 12 дней назад +8

      Exactly! I literally never even made dimond tools or armor cause iron was more than enough, let alone all the netherite and enchantment stuff 🌚

    • @KaserinoMakanen
      @KaserinoMakanen 12 дней назад +2

      @@Anntonio-im5oesame here pretty much.

    • @S3SSioN_Solaris
      @S3SSioN_Solaris 7 дней назад +1

      Pretty much. Minecraft is and always has been, a sandbox. The joy you derive is limited only by your imagination, sure elements of the game can be grindy but beyond that, you're not FORCED to grind.

    • @Isaak-eo6tr
      @Isaak-eo6tr 4 дня назад +2

      No it’s not because the game textures and color palette are a lot more boring than the old versions. Nights aren’t as dark. The new music isn’t as good. The games aesthetics and simplicity have been lost. PC players can revert to the old version but if you’re on console you’re out of luck.

    • @Isaak-eo6tr
      @Isaak-eo6tr 4 дня назад +2

      Oh and also the terrain generation is a lot more boring and not as “gamey” as it used to be. I liked the randomness that it used to have. Now it’s “oh look pink trees” or “oh look a giant mansion in a dull brown forest with ugly lighting and textures”

  • @Kelso540
    @Kelso540 15 дней назад +7

    I've been thinking alot about this and I think it boils down to two changes (tl;dr at the end):
    - Biome Generation
    - Caves
    I've joked that Minecraft should be renamed CaveCraft, as I functionally cannot build mineshafts anymore, or build underground in general, due to the near all-encompassing presence of ultra-scale caverns and caves. It hasn't made mining any more enjoyable - if anything, worse - and it turns mining into cave exploration, a fundamentally different experience.
    Biomes are... everything feels like some version of extreme hills. While some of the landscape is genuinely beautiful, the universal presence of extreme terrain (as well as the overly-clean lines between biomes) really break enjoyment for me. This, and the fact that everywhere I go now feels like I am on an archipelago, with ocean being universally present and inescapable if you'd rather be landlocked.
    tl;dr biome generation feels out of touch and caves are -way- too plentiful and oversized, and I believe these impact the core "fun-factor" in a largely negative manner compared to previous versions of Minecraft.

  • @Tom-jw7ii
    @Tom-jw7ii Месяц назад +48

    One thing I like about beta is that the visual style is more consistent than the newer versions. Like in this version, all the animals and monsters look really goofy and unrealistic, whereas in the newer version you have a lot more detailed animals that more closely resemble the real thing, but they’ve still kept all the old ones relatively unchanged. It’s night-and-day comparing a sheep to a horse or a goat, or comparing the spiders that ascend up walls and promptly fall down, injuring themselves, to the more detailed and animated monsters like drowned and phantoms. I don’t think one style is necessarily better than the other, but I wish Mojang would retool some of the old creatures to match with everything else.

    • @omnitone
      @omnitone Месяц назад +1

      precisely.

    • @brainwong3223
      @brainwong3223 19 дней назад +4

      The warden especially does not feel like it is from the same game anymore. I wonder what if all the mobs have a spawn-in animation would look like.

    • @lisatroiani6119
      @lisatroiani6119 15 дней назад +4

      @@brainwong3223 ok, i think the warden is the one mob that i think benefits from the different design. the whole point of the warden is that it’s something that’s meant to be feared. I think the fact that it has a spawning animation, (compared to every other mob in the game, which just pop in), adds to the feeling that the warden is odd, almost unnatural.

  • @level2janitor
    @level2janitor 2 месяца назад +197

    i have no nostalgia for beta, cause i never played it as a kid - i started with 1.2. but it's become my favorite version of the game because the survival aspect is my favorite part, and beta feels so much more balanced and deliberate in that area. unstackable food especially adds so much to the resource management aspect of the game. i usually challenge myself not to skip the night with beds or use ores i don't find in caves, since i feel like that forces me to engage with the game's mechanics more.
    i've looked for mods for modern minecraft that enhance the survival aspect this way, but i can't find any. the closest is stuff that adds thirst meters or armor penalties or whatever, but that's just busywork - i'm not looking for realism, i'm looking for the kind of difficulty that forces me to engage with the game on a deeper level, exploring caves and managing my limited food and iron and light.
    modern minecraft has a totally different approach to difficulty - you can see it in raids, piglin bastions, the warden. the player can obtain such high stats that new monsters have bloated stats to compensate. but regular old nighttime mobs are trivialized so easily once you get some decent armor that it makes me wonder why they're there. there's not much pressure on your resources, either; food is everywhere, you can make unbreakable god-gear, and it's so easy to automate everything that it feels like a checklist instead of that pressure on your resources that beta has.
    there is one thing i do really like about modern minecraft - the amount of stuff to do gives you way more reasons to explore and build. i like having enchantment tables to make me engage with the combat and build a fancy wizard tower to put it in; i like having potions to give obscure items extra uses and make me explore the nether. but the constant inventory clutter, overwhelming amount of choices when trying to build, complete lack of survival elements, and phantoms, just makes me enjoy the game so much less.

    • @bigtrent3600
      @bigtrent3600 2 месяца назад +32

      This is what I've been thinking. We need more things like the Creeper. In a game about building, why not have an enemy that can break them? Just that alone makes you have to engage with the game more. Most hostile mobs, especially the modern ones, don't really do anything like this and just damage the player directly. It doesn't help that most modern mobs are useless and extremely rare.
      Survival has become easy unless you play on hardcore because of this. All the normal mobs are a joke and the actually tough ones have busted stats and are hidden away in little forts that you can completely avoid. It's like the game wants to be a causal, relaxing game despite having so many survival elements baked in and doesn't know what to do so it just tosses things in.

    • @scauldfire3498
      @scauldfire3498 2 месяца назад

      Lot to read, but yes.

    • @Pyritie
      @Pyritie Месяц назад +1

      try terrafirmacraft! I also wanted a better survival experience and this mod delivered it in spades

    • @chelonianegghead274
      @chelonianegghead274 Месяц назад +8

      I've been thinking about survival Minecraft for a long time and I have to say I agree with a lot of your conclusions. For me I think what went wrong isn't so much the Adventure Update itself as a lot of people will say, but the way it was handled. The reason 1.7.3 feels so good is because the game had a singular focused direction of being a good building game with light survival and RPG elements, and since it was also just smaller in scope it was easier for Notch and his team to keep things in line with a set vision. By the end of beta, the game's existing systems had been refined and developed to a point where every element had a clear, fleshed-out purpose and they all fit tightly together like clockwork. It was a complete and mature game at that point.
      But then that all changed with beta 1.8, which upon the completion of survival suddenly changed the game's direction to also being an open world action-adventure game, adding a slew of new less mature features which in some cases wouldn't be finished for years afterwards, and knocking the game's overall quality back into an alpha state. Certainly, it more than survived thanks to both the strength of the game's existing core survival mechanics and the mostly optional nature of the new adventure content, so it hardly makes since to say that b1.8 killed the game. And I'm not going to pretend the changes were all bad, or even that everything in old Minecraft was perfect - the brewing system is a perfect way to reward exploration IMO while farming continues to be one of the least interesting mechanics of the game. But many of the new features were really half-assed and would continue to be developed in a much more haphazard fashion than their survival predecessors. For instance, emeralds were finally added in 1.3 allowing villager trading, and sprinting wasn't fully ironed out until 1.11. The Adventure Update was hardly a bad idea, as Minecraft has an enormous open-world sandbox to explore and it would be a shame not to put it to good use, but crafting a massive procedurally generated world that's actually interesting is a much broader and more ambitious goal than giving the player a few more considerations than just building materials to worry about.
      It seems the plan was that since the basic backbone of survival was now in place, they would slowly add more adventure content piecemeal as time went on to keep players interested, but Mojang lacked a clear roadmap and was in for years of internal turmoil. First there was Notch's decreasing involvement with the project, followed by his eventual departure and the resulting fallout, and then of course came the studio's acquisition by Microsoft, all of which somewhat left them a chicken without a head. With all that going on and the pressure not to change anything too drastic that might risk altering the game's identity, Mojang was left floundering for the next four years as they struggled to find a new consistent direction for the game that would keep players satisfied. They did well from 1.13 onwards by revamping a number of older features that had long been neglected, though today with the worst offenders all being fixed I think they're struggling once again to find another new direction.
      I think the real problem though is that while there's been a steady stream of new features to enhance adventure (along with great deal of feature creep and bloat) the game's basic survival mechanics have grown stale and even dull compared with some of their younger cousins. In fact I think that's precisely what drove the initial demand for a cave update. Caves are the single biggest feature of survival gameplay, yet they'd gone essentially unchanged since infdev and are effectively obsolete now because of iron golem farms and strip mining. Whitelight attempted to answer the question of how Mojang can return to a focus on survival in their updates in his third Minecraft video, "The Perfect Minecraft Update", but really I think a lot of the more substantial changes people want could only have been made years ago in the game's development and that's why we're seeing so many mods now for older Minecraft. That way they can eschew the 13+ years of adventure's baggage entirely, and start fresh from that foundation of 1.7.3 when the game's features had an overall higher consistent quality as survival was essentially complete.
      In way it's a shame, because for all its problems adventure gameplay has a lot to keep players coming back like you mentioned. But "how do you add to a game with infinite potential without either whittling it away and forcing players into a specific playstyle or just adding random bloat" is now more difficult a question than ever for Mojang to answer, and I think we're going to see a few more rough years like the period from 1.9-1.12 before they really figure that out. They're really in an unenviable position, either they continue to add more adventure icing, which we've had more than enough of and isn't filling, or they revisit survival, and risk completely ruining the game. Given that survival is the game's core, and changes made to it can't be as easily opted out of as new structures for instance, a major screwup there could potentially alienate the game's entire playerbase, and for an example of that we need look no further than phantoms. For the solution though, me personally I think both Mojang and some of the survival purists are looking at it from entirely the wrong perspective, because Minecraft was never a survival game to begin with.
      When Notch created Minecraft, he didn't set out to create a grindy PvP Lord of the Flies sim, his inspirations were Dwarf Fortress and to a lesser extent Dungeon Keeper, and he wanted to create a similar experience in a first person voxel engine after seeing the concept in Infiniminer. Minecraft as a game is first and foremost one about base-building, and any mechanics added should first answer the question "does this give the player meaningful challenges to overcome with creative building?". Redstone farms are an abomination that have essentially taken a feature originally meant for adventure maps and Infinifactory nerds and turned the entire game into a really bad clone of Infiniminer where everyone just copies the number one most efficient design from a RUclips tutorial. Adding a real tech tree to Minecraft (which need not break the game's medieval fantasy theme as the history of industrialization stretches back long before steam engines) that provides more engaging alternatives for resource production than mindlessly laying out someone else's redstone contraption is a clear, achievable long-term goal for which they already have a mountain of prior tech mods to take inspiration from. While yes most clash badly with the game's aesthetics, I believe that's still the reason why mods like IndustrialCraft and Mekanism became so popular is because mechanically they're a natural outgrowth of the game's survival, resource management, and most importantly base-building elements.
      I'd be remiss not to end with at least a mod recommendation though, and I believe I have the perfect mod for you. If you want an example of a tech mod that doesn't clash with the game's aesthetics, look no further than Better Than Wolves. While yes with later versions the mod author went and made it a more typical grind-y survival game, I personally like playing mod version 4.59 for Minecraft 1.4.7 as IMO that was the last version with multiplayer support (which wasn't possible until 4.0) before he started really going off the rails with the sweaty hardcore gamer crap. It doesn't do enough with caves IMO, it's not compatible with other mods, and other than ultra survival realism in the later versions it doesn't have much to offer in the way of farming or animal husbandry, but it's not worse in any way than vanilla 1.4.7, and overall it is one of the best-balanced and most well-thought out mods in Minecraft's history and it is really worth playing for anyone at all interested in what the game's survival mode could be.

    • @scauldfire3498
      @scauldfire3498 Месяц назад +3

      @@chelonianegghead274 uhhhhhh, give me like a year to read that, ill get back to you...

  • @MrAppleSalad
    @MrAppleSalad 2 месяца назад +317

    For me, it has a lot to do with artistic intention. Minecraft used to be a game made by a single man, a passion project that he used to express himself and give a platform for others to do the same. You could feel his passion, just look at how much he did in those 2 short years of development before the full release. At times, he released updates weekly, introducing revolutionary new mechanics like Redstone or the Nether. Everything he put in the game was there because he wanted it to be there, it was all a part of his very focused and particular vision. Sure he did have a team after a while, but it was still his baby. With 1.8 Notch largely passed the torch over to Jeb, who was much more focused on the lore side of the game and Notch's more wacky creative side took a back seat until slowly being phased out entirely with the last remnants of it snuffed out with the Microsoft acquisition. Now it's not a humble little passion project, it's the best selling video game of all time with a massive company controlling every aspect of it. This probably sounds pretentious, but it's no longer really "art", seeing as art is really just a form of self expression. There is no "self" to be expressed with modern Minecraft, or even if there is a few super passionate devs all of their visions are merged together and diluted.
    TLDR: Beta Minecraft is Notch's passion project. Modern Minecraft is a toy made by a company to sell as much as possible.

    • @ianmorr222
      @ianmorr222 2 месяца назад +71

      THIS. THIS THIS THIS! In the modern day, they want to appeal to as many people as possible.. so what do they do? They stray away from fantasy monsters and start adding more real life animals… to a game about blocks where you travel across literal dimensions and slay a freaking dragon.💀💀 Realism, in my opinion, hurts the Minecraft experience because it just clashes SO HARD with that original artistic intention.

    • @comyuse9103
      @comyuse9103 2 месяца назад +17

      while i agree notch's minecraft would have gone in a better direction than modern minecraft, a child's finger painting will never be as good as generic, designed by committee 'art' designed to fill space in boomer's homes, even if the finger painting would be infinitely more meaningful.

    • @Fangornmmc
      @Fangornmmc 2 месяца назад +2

      Well said

    • @MrAppleSalad
      @MrAppleSalad 2 месяца назад +12

      @comyuse9103 Personally I wouldn't consider a painting created by a committee to be "art".

    • @comyuse9103
      @comyuse9103 2 месяца назад +5

      @@MrAppleSalad it absolutely isn't, but it is technically superior to a child's finger painting. notch's work is bad, he has gone so far as to apologize for his bad programming, but that can be fixed with time and means more than anything mojang has put out.

  • @JacksonHolloman
    @JacksonHolloman Месяц назад +17

    "you're just biased from nostalgia!" i've never played any minecraft beta/alpha version before the last two years. at my absolute youngest, i have only ever played minecraft as early as version 1.5 on the playstation 3. you have to realize that there are reasons that the old versions are so well remembered in the first place. they offer a coherent, interesting and fulfilling experience which holds on its own without the need for the season-pass like content updates we see now. we think that it is now "bloated" because almost none of the content post beta actually refines or changes the game in a meaningful way whatsoever. take the myriad transport methods added one after another. the only way these changed the game is by making a previous addition which did exactly the same thing redundant. we've gotten to the point where every key aspect of minecraft's gameplay has been made redundant. challenging bow attacks from a skeleton? nope, just block it with a shield. you died? nope, just use a totem of undying. literally any combat whatsoever? forget about it by enchanting all your crap. surviving the night? literally just fucking skip it. collecting valuable resources? who needs to do that when you can find a ruined nether portal, and get enchanted armor 20 fucking blocks from spawn? who needs to mine? just raid a village! it's like playing Gmod with a bunch of addons. they may be novel, but that fun doesn't last and it's not very long before you end up just checking another set of addons (updates) out. the gameplay of minecraft never changes, they just make more fluff, and put out seasonal dungeon campaigns. that, and the world is bland. the terrain is flat and round, and the textures are pitifully dull. in contrast, my experience with alpha minecraft has been one of pure joy. when you boot it up, you are placed into a spectacular world. bizarre, fractured, ominously artificial looking ground is everywhere and at magnificent scale. gorgeously dramatic fog phases through the area,. the world is harsh, cold and eerie. all which the world encompasses is harsh, cold and eerie. there is no bed, thus you are subject to the elements. the combat is unforgiving. your selection of materials is limited. as you play the game, you feel pure accomplishment. even something as plain as a cobblestone building emits a grand, industrious feeling as it sits in the night, with the sharp, speckled torch light covering it. you are a creature designed for community, connection and relationship. here you stand with nothing and no one by your side. there is no help. here you stand with naught but yourself, and yet you will accomplish all. poetry aside, it's just really fun in general. for unlike later versions, you are actually encouraged to use redstone, and it is not intimidating. when the amount of redstone components themselves are primitive and missing, every component of the game becomes a redstone component. the liquid physics are truly fascinating. i remember spending a week doing nothing but experimenting with the water physics and finding out how it worked. never before had i been inclined to do anything like that whatsoever. eventually, i created a very fast and easy to replicate water elevator completely on my own. when you allow the world itself and all its quirks to contribute to redstone, you really do feel like an engineer rather then a stressed amateur programmer. it's one of the very few versions where you are encouraged to use everything at your disposal to solve problems. you really do feel accomplished when you play it because of how unforgiving the world is.
    as a side note, all of the things you mention modern minecraft's benefits are things created by the player base, not minecraft. though of course i must look at it through the materialist lens and understand that they are part of the experience regardless, but it doesn't say much for modern minecraft when the first thing that comes to mind about what's better about modern minecraft compared to alpha are mods and not the game itself.

    • @JozaManolic103
      @JozaManolic103 14 дней назад +1

      tldr?

    • @Anntonio-im5oe
      @Anntonio-im5oe 12 дней назад

      really enjoyed the poetry part👏 absolutely agree with everything you said

    • @Anntonio-im5oe
      @Anntonio-im5oe 12 дней назад

      I recently played new minecraft w my friend and we came cross 4 fn villages within an hour of playing 💀 we took all the stuff we could and I was thinking like ok... so... what we do next?🌚

    • @draglorr5578
      @draglorr5578 4 дня назад

      This is some good writing here man!

  • @iminumst7827
    @iminumst7827 Месяц назад +11

    I'd play Modern Minecraft if they fixed the atrocious survival-mode balance issues. There's no consistency at all between risk and reward. For example, the loot acquired from the simple and safe act of buried treasure hunting is superior to the dangerous and rare ocean monuments. The fact that players can grind trades all the way to end-game progression loot really siphons the satisfaction of the classic gameplay loop. When I mine diamonds in Beta, the only thing I'm thinking is how excited I am to have one. But when I mine diamonds in new versions, I'm thinking "I probably could have gotten diamonds faster through trading, treasure maps, desert temples, etc."
    Shields, beds, and sprinting are obviously hugely detrimental to the threat the basic hostile mobs pose. But it's not just that. Health is just such a trivial resource in modern Minecraft, food is both more abundant and you can essentially carry infinite amount on you. Enchantments really throw balance out the window, mending especially ruins resource balance. Elytra, Blue Ice, Soul Speed, and Dolphins really annihilate balance of traversal options.
    This is annoying to me, because I actually like a lot of the new stuff in Minecraft. I like the Deep Dark, Nether Biomes, New Music, Shaders, Ocean Biomes, Geodes, Axolotls, Glow Ink, Lanterns, Concrete, Stained Glass, etc. I don't play Minecraft Beta out of nostalgia or because I need simplicity. I play it because modern Minecraft's balance makes the game boring and unsatisfying.
    Unfortunately, there's no mod or anything that fixes this. So I don't really have my "favorite" version of Minecraft, I think they both are fairly bad for their own reasons.

  • @polishscribe674
    @polishscribe674 Месяц назад +28

    I think we need a survival update for all the people who want to build their base and mine instead of making all these farms and trading halls.
    In Polish language there's a term "sielanka". Check what that means, and I think you'll agree we need more of that in our lovely block game.

    • @mercury5003
      @mercury5003 Месяц назад +5

      I think there should be like a classic survival mode with no hunger or enchantments so we have the option to play it that way

    • @miimiiandco.8721
      @miimiiandco.8721 4 дня назад +2

      Making Enchantments fun to get instead of a tedious grind would solve that issue singlehandedly.

  • @marcusupdegraff5870
    @marcusupdegraff5870 2 месяца назад +93

    I personally enjoy modern MineCraft more, but Beta Minecraft has the best "vibe" of any game I know of. I was first introduced to Minecraft through XBox 360 Edition, and I think that this fits the vibe too. The music and simplicity work together to create such a relaxing mood.

    • @piranhalettuce
      @piranhalettuce 2 месяца назад +2

      the vibe of not being able to sprint

    • @marcusupdegraff5870
      @marcusupdegraff5870 2 месяца назад +14

      @@piranhalettuce It's a slow-pace kind of vibe ¯\_(ツ)_/¯

  • @Inspirator_AG112
    @Inspirator_AG112 2 месяца назад +584

    As an Infdev/Alpha player, I will say that I prefer modern Minecraft.

    • @juanitoalcachofa3485
      @juanitoalcachofa3485 2 месяца назад +160

      As a cabin telephone user, I will say that I prefer modern smartphones.

    • @corbinallen4562
      @corbinallen4562 2 месяца назад +44

      I feel like silver age minecraft is the best mainly 1.7.10 but I do enjoy beta from time to time. I don't see to many alpha/infdev players let alone any who enjoy modern minecraft.

    • @Y_u_dum
      @Y_u_dum 2 месяца назад +47

      ​@@corbinallen4562legacy console minecraft is really high up there. Its better than modern bedrock due to insanely low lag, theres obvious care put into every single thing, even the tutorials for each and every block, cool gimmicks that were removed, and it still feels like new minecraft but old at the same time.

    • @chasethemaster3440
      @chasethemaster3440 2 месяца назад +6

      @@Y_u_dumyeah I miss it it’s definitely the best version of Minecraft

    • @vladls
      @vladls 2 месяца назад +1

      But you're
      not a Beta player.?

  • @MegamanZero410
    @MegamanZero410 Месяц назад +5

    As someone that played the alpha all the way through till full release and for years after, I miss those simple days of building simple structures, enjoying the calm, exploring the interesting areas and generations that I would find and make up ideas of what to build there.
    Sometimes a simple choice, is better than choice paralysis.

  • @DeadlyFortato
    @DeadlyFortato 2 месяца назад +72

    I hate the new ost for minecraft, which is surprising because i really like lena raines’ older pieces in celeste. The music in older minecraft really sets the vibe and i hate that you never hear it anymore

    • @billross9132
      @billross9132 2 месяца назад +4

      Wait the ost is completely redone? As in new tracks completely replaced the old ones? I didn't know

    • @DeadlyFortato
      @DeadlyFortato 2 месяца назад +3

      @@billross9132 yep it really sucks it definitely doesnt match the same vibe whenever i play i turn off in game music now and listen to spotify

    • @billross9132
      @billross9132 2 месяца назад +9

      @@DeadlyFortato ok I read it isn't removed just rarer to hear compared to the new music. That sucks imo it should b 50/50 chance

    • @Helperbot-2000
      @Helperbot-2000 2 месяца назад +7

      Yup, i hate it too, i always install a resource pack that removes it

    • @el_gatoNegro
      @el_gatoNegro 2 месяца назад +18

      Most of the new soundtracks don't feel like you are playing Minecraft (especially the Pigstep disc and most of the new soundtracks that only play in the Overworld), I dislike them and just turn off the in game music and play C418 soundtracks in youtube while playing the game.

  • @johnsexton4352
    @johnsexton4352 2 месяца назад +181

    Minecraft grew up, it’s not worse or even bad it’s just not what a lot of people expected

    • @issholland
      @issholland 2 месяца назад +7

      I dunno what they expected from this point. I'm honestly glad it went from Legos on PC to what it is now

    • @NostalgicOccultist
      @NostalgicOccultist Месяц назад +13

      @@issholland Legos on PC with microtransactions?

    • @issholland
      @issholland Месяц назад +14

      @@NostalgicOccultist you naughty bedrock player you

    • @vinesthemonkey
      @vinesthemonkey Месяц назад +8

      nah it's worse

    • @issholland
      @issholland Месяц назад +12

      @@vinesthemonkey what's worse about it though? Are there features I'll never use? Yes, however the things I wanted out of Minecraft are now in the game (mostly build height related). And it's to be said if you wait long enough Minecraft will be the game you wanted. Kind of what I'm sad about Minecraft is that because it's perfect for me right now every other update will kind of be downhill if I let it. But that's also part of growing up
      Though I still wanna know why you think it's worse now

  • @ianmorr222
    @ianmorr222 2 месяца назад +37

    You briefly touched on this, but I think it is worth honing in on this point because of how incredibly important it is: the internet and, especially, RUclips’s influence on this game. It was always this symbiotic relationship between Minecraft and youtube; if one grew, the other was sure to follow. Let's Plays exploded onto the scene, and they were the first of their kind. Wherever there were places to make money, it sure wasn't places without involvement with Minecraft. the fact is, you're right. times HAVE changed. but i think one main thing you're missing here is that minecraft…became too big. They nailed the simple sandbox but they just had to keep going. they had to keep growing their brand, selling out to microsoft, and adding more. Now, it can be argued that minecraft's base game resembles a roguelike more than a sandbox. Just like youtube had to keep growing and keep monetizing their website, Mojang outgrew their simple indie grassroots; in the present day, their instagram is full of corporate veneer and out-of-touch infographics and they allow shitty situations like the mob vote to persist because it, no doubt, generates unprecedented hype for Minecraft, all for it to add a useless, one-off mob to further bloat their game.
    And so I think part of this resurgence of beta sentiment is most definitely coming from anti-corporate feelings. Microsoft IS worth criticizing; you cant just write them off. They are responsible for making Minecraft a brand, not a game. And i don't know about you, but that feels wrong. You can try to spin the situation however you want, but one thing will always remain true; Minecraft became too big.
    Successful influencers nowadays who do all of these extravagant things in their worlds make bank and it's very popular on the internet.
    But you can still play modern versions without grinding diamonds out and making dozens of automatic farms and without doing all of that. You can play them how you would play Beta 1.7.3. No one tells you what you can or cannot do, and thats the true beauty of this video game. It's just that those extravagant things aren't for everybody and it doesn't help when websites like youtube plaster it all in front of our eyes because dopamine rush go brrrr.
    Really great video by the way, i love this game and the modern/beta versions do deserve their criticisms for sure! Much love. your channel is very underrated.

  • @SomethingSpecial.
    @SomethingSpecial. 23 дня назад +5

    I made a whole video about this, but as a 2012 player that's consistently played (due to being ExplodingTNT's lead actor) since then, I do think modern Minecraft has an issue with adding features with no depth. If you look at most updates prior to 1.10 most of what was added had some form of purpose beyond their base use. When endermen and strongholds were added, for instance, they didn't really do anything on their own. When 1.0 came out you could use ender pearls to make eyes of ender to then go to the stronghold to fight the ender dragon. Modern updates don't really work this way, they add things with 1 use and that's it. They don't expand on what already existed more often than not.

  • @ElijahSoul
    @ElijahSoul 2 месяца назад +39

    Guys, try this experiment. Start a new world, unbind your sprint key, and turn the difficulty up all the way to hard. I want you to notice JUST how different the game feels when you do that.
    Sprinting was something that was added over a decade ago, but I remember still what it was like to play Minecraft when I was a wee lad. After doing this experiment for myself, I truly think that sprinting was what sucked the intimacy out of Minecraft when it was released. So, from now on, I never play with sprint. Try it out for yourself.

    • @EmperorPenguin1217
      @EmperorPenguin1217 2 месяца назад +17

      Sprinting would be fine if the mobs were balanced around it

    • @mysticspace1475
      @mysticspace1475 2 месяца назад +2

      Nah I rather not be like a Bungie Stan and not sprint

    • @arahman56
      @arahman56 Месяц назад +1

      Shift is CROUCH lol. Playing MC without that is extra-masochistic.
      Sprint is ctrl or double-tapping the direction button.

    • @Jrivera4905
      @Jrivera4905 29 дней назад

      @@arahman56 shift to sprint supremacy.

    • @arahman56
      @arahman56 29 дней назад

      @@Jrivera4905 You mean shift to fall off (because you're used to crouching with shift) lol.

  • @CustomcrowdMitroc
    @CustomcrowdMitroc Месяц назад +5

    The best thing about beta is the old lighting. Everything was alot darker and made the game feel alot more spooky and made nights feel alot more threatening as you literally couldn't see anything in the dark so having to hide in a shelter over night felt like a necessity
    And the awsome old terrain generation ofcourse

    • @petercottantail7850
      @petercottantail7850 Месяц назад

      did they change the lighting? that explains a lot of memories i had thinking it was just my imagination it looked better back then

  • @GikamesShadow
    @GikamesShadow 2 месяца назад +80

    Actually the "bed" thing you mentioned where a mob spawned next to you was bugged on its own. And not just because of the block not being correctly placed where it should be.
    I remember playing the old game way back when and I had my own bed encased in a small 2x3x3 room. It was neat and cozy. I liked it. One day I try to sleep and a skelleton pops in.
    I start to encase myself further. Everywhere until I only had the 2x2x1 space left. AND THE THING STILL FRICKING SPAWNED XD

    • @idlekrisp
      @idlekrisp 2 месяца назад +11

      I thought it was a "nightmare" mechanic that they removed because everyone hated it
      maybe thats a minecraft folk tale, idk lol

    • @GikamesShadow
      @GikamesShadow 2 месяца назад

      @@idlekrisp Yea I tried to recall my memories on it a bit after someone mentioned the mechanic to me and something just didnt make sense. And then I remembered having boxed myself in and... yea lol

    • @matheuscabral9618
      @matheuscabral9618 2 месяца назад +6

      it’s not bugged, the way it works is that in a two block radius from the bed if it’s possible for a monster to get there you will wake up with a “nightmare” so either if you’re in a dark place or in a two block radius of a place opened from a dark place you won’t sleep

    • @GikamesShadow
      @GikamesShadow Месяц назад +2

      @@matheuscabral9618 My brother in christ did you read the part where I said that I was encased in the bloody rock?
      It was bugged.
      And it was very bright. Young me spammed torches on almost every block imaginable.

  • @Lorn_Forge
    @Lorn_Forge Месяц назад +20

    The minecraft we have today is going through what I like to call "feature bloat", where there's so much you can do with building and so many things you have to leave your base to go find that its overwhelming.
    It's in my opinion that having less you can do with a build encourages players to get creative and think outside the box and having less tools you can rely on like elytra, enchanted gear and potions makes it feel like mojang at the time trusted players to be able to asses risks while exploring like deciding if you have enough food to heal after combat or deciding if the diamonds you found over a lava pit are worth going for if you hear mobs nearby.
    Both versions are different flavors and it's all about if you value simplicity over quantity or vice versa.

    • @carinaslima
      @carinaslima Месяц назад

      I value quantity and quality over simplicity, new features are better made and make you excited

  • @rickthiccem
    @rickthiccem 2 месяца назад +25

    6:15 You rang? As someone who creates content for Old Minecraft I thought this was a great video! Modern Minecraft isn't bad, I even run a SMP for it, but the simplicity of beta Minecraft is what draws me to it. There is nothing to grind for other than resources for your builds. I just hop on and grab my iron pick and get to digging and building. I don't have to worry about breaking my building momentum to repair my tools, get more food, grind a mob farm for XP, worry about breeding villagers for a trading hall etc. I know this stuff isn't required in modern Minecraft and there is nothing stopping someone from just ignoring the meta-aspects of the modern game but as someone who is always concerned with having the best gear and whatnot, it's very hard for me to put that stuff into the back of my mind.
    With that long rant done, it's just really nice that at the end of the day, the game we all love has so many different ways to play and engage with it. Minecraft's sandbox potential doesn't just end at your ability to craft worlds to your liking but also being able to create the perfect environment that fits your personal playstyle.

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +4

      Everyone go sub to rick.

    • @rickthiccem
      @rickthiccem 2 месяца назад +4

      @@TheGeekFactor_ Awww thanks, but I dont think people will be ready for my content, its just too good /s

  • @bigtrent3600
    @bigtrent3600 2 месяца назад +56

    I like older mincraft because its more focused. It knew what it wanted to be and didnt shove random shit into the game for the sake of it.
    In the older versions every object had a purpose, mutiple purposes in some cases. Modern minecraft has so many items that have little to no use.
    Additionally, old minecrafts artsyle is so simple and charming. Modern minecraft textures are far too detailed and didn't mesh with the old ones very well.
    Modern minecraft also lacks any challenge after a point. "The creeper would never be added into modern minecraft" is a saying for a reason. It feels like the devs hate hostile mobs that arent boring reskins or extremely rare. The crafting book also takes a lot of the fun out of crafting imo.
    Overall, is still think modern minecraft is a good game, but I think the older versions have a lot more charm and focus in the expirence.

  • @Real_The_Goof
    @Real_The_Goof 25 дней назад +4

    One of my complaints about modern Minecraft is the music.. i prefer all the originals.. and i used to not even like them.

  • @woodyparsley
    @woodyparsley 17 дней назад +4

    God, hearing the old Minecraft music made me want to cry. It's insane that music that old can still grip your emotions so intensely like that. We are very lucky to be born into this world with such a gem of a game.

  • @sinisterisrandom8537
    @sinisterisrandom8537 2 месяца назад +29

    Unsure I would call this concerning. To me, it's more of a good thing. Since right now has added and or altered things to where reliance of the community becomes less and less. The Recipe book is an example of this. It wasn't a bad idea on paper but the implications weren't exactly fond of. I find it useful however I find it more enjoyable to "write this down for later".
    Aside from that the past is something modern Minecraft just isn't. Texture a lot of things have been oversmoothened out to where it just looks like mush and or the original textures end up having textures from the newer content not having its texture changed to better blend in. Meaning programmer's art as it is known really isn't programmers art anymore.
    You also have those spooky, feels like someone is watching you feel, rather lackluster. Honestly, the world feels more lively than it truly should. Which would explain why some did enjoy the Ancient City. It still has this creepy, you're being watched feel to it and any mistake is disastrous.
    Aside from that newer textures are also more dull. But to more important stuff.
    Generally, I think the older Minecrafts had a sort of touch that newer ones lack. There was a sense of adventure, you felt like someone was always watching you, so you often traveled a lot building new homes and outposts. But at the same time, the game in some ways encouraged you to build faster ways to travel between everything. A mindset that has never left me and I was a pocket edition player->Console so transitioning was interesting.
    Conclusions, Mojang needs to stop making new stuff and focus on adding the old and missing stuff just not the crappy bad stuff.

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +17

      Idk, for me, I find it concerning for a game when large groups of people aren't just actively refusing to update their game, but go back to a version from nearly 13 years ago.

    • @marcusupdegraff5870
      @marcusupdegraff5870 2 месяца назад +12

      I definitely disagree that the textures are dull. I love building with the new textures. Sure, some are dull, but others are so vibrant. Either way, I find these textures to be great.

    • @WriggleNightbug
      @WriggleNightbug 2 месяца назад +12

      @@TheGeekFactor_ that five digit amount of people have zero steer on the game one direction or another, that's less concerning and more the natural evolution of any long lived game

    • @mrjack3855
      @mrjack3855 2 месяца назад +10

      ​@@TheGeekFactor_theres nothing wrong with that

    • @vladprus4019
      @vladprus4019 2 месяца назад +10

      ​@@TheGeekFactor_ So, you find it concerning that people dont think newer=better and prefer older stuff? Preference is concerning?

  • @vogonp4287
    @vogonp4287 21 день назад +4

    I liked how empty beta Minecraft felt, and how scary the hostile mobs felt. Especially how creepers seemed to wait for you, and peer through your windows. They seemed more menacing.

  • @rover908
    @rover908 29 дней назад +4

    I just adore how the light worked in beta, enjoyed watching chunks get darker oftenly being buggy as some chunks still be lit up etc

  • @dragon_house_
    @dragon_house_ 29 дней назад +3

    I actually started playing on the main release 1.5.2 version of the game that came around in 2013. Not so much of a nostalgia thing (how can it be nostalgia, I never played any of the beta versions or anything before 1.5.2), but it is definitely simpler and more enjoyable. The game just feels more cohesive to me and less cluttered, which just makes it feel better for me (as well as other reasons that plenty in the comments and here on RUclips have stated better than I could).
    I'm actually playing a slightly modded version of the game called Better Than Adventure, which takes b1.7.3 and extends it with the original direction and goals in mind, while still making the game feel cohesive. I recommend checking it out!

  • @TheMinecraftHype
    @TheMinecraftHype 2 месяца назад +36

    The thing I miss most.... atmosphere. Older Minecraft felt lonely and post-apocalyptic. Any life was occupied by animals (which were rarer), and mobs - which were, well... monsters - monsters plaguing the land, leading to this apocalyptic feel. Add in the fog bordering your render distance (which is just aesthetically pleasing, to me), and the darkness actually being DARK (modern Minecraft is far brighter)... and the game felt scarier. I even think the newer dynamic-lighting harmed the game aesthetically (yes, newer Minecraft is 'smoother' in regards to lighting - but less 'blocky': and yes, that matters - it has a retro-y feel: not nostalgia, but... well, a certain appealing art-style). I absolutely believe the additions of villages/villagers began the downfall of this atmosphere. The world is more alive... you are no longer the inheritor of a broken world - there is no more isolation. You are but one among many - civilisation exists. And villages became more common. And pillagers were added - thus, more civilisation. And a wandering trader, and igloos, etc. Adding to the game is great! More content is ideal... but the correct way to add structures was, well... abandoned minecrafts, strongholds, dungeons, etc - these structures, again, made the world feel post-apocalyptic - civilisation is reduced to broken, ancient remnants: the 'old world' is dead. Villagers greatly undermine this. It's not a case of new=bad - the Deep Dark/Ancient Cities offer this same 'older' feel: THAT is how you add content, without reducing atmosphere (hell, it enhances it).
    (I'd add... this is why Herobrine became such a big thing... in a game that makes you feel lonely and isolated, of course the community will latch onto this idea of some other intelligent creature, that has the player model, stalking you - another human! It's unsettling - there is no other 'human' life, after all - this would never work in modern Minecraft: that old atmosphere is, mostly, dead)
    So yeah.
    Of course, there are other things I prefer (some addressed in this video): difficulty (no enchantments/no sprint/darkness made the game more dangerous), aesthetics (older textures were simpler and 'worse' - but that is THE Minecraft aesthetic), less block complexity (I'd be fine with a few different types of stone/bricks and wood/planks added - spicing up biomes, and giving more building materials - but new Minecraft goes overboard with SO many useless items, adding to inventory bloat). But atmosphere is the BIG one.
    (Naturally newer Minecraft DID do good things... caves are actually exciting to explore now, for instance - but I'm not sure I'd take that at the cost of the above noted atmosphere - how I wish I could take bits and pieces from both old and new, and combine them)

    • @comyuse9103
      @comyuse9103 2 месяца назад +5

      ...post apocalyptic? no, not at all. lonely? sure.

    • @TheMinecraftHype
      @TheMinecraftHype 2 месяца назад +14

      @@comyuse9103 Absolutely. Zombies and skeletons inhabit the world and there is no intelligent life - zombies alone (dressed like the player) imply an apocalypse. There are hints of civilisation, but they are scarce and in ruins (music disks found in dungeons for instance).
      If you feel like the last person in an empty and natural world (plagued by monsters), with civilisation in ruins... that's post-apocalyptic.

    • @comyuse9103
      @comyuse9103 2 месяца назад +3

      @@TheMinecraftHype the zombies are just generic enemies, and there are no hints of previous civilizations at all. music disks are just gamified rewards to beating enemies. to feel post apocalyptic they'd have to add actual ruins, real signs of civilization that is built into the experience.

    • @TheMinecraftHype
      @TheMinecraftHype 2 месяца назад +17

      @@comyuse9103 Zombies, generic enemy or not, are undead Steve-like creatures. By definition, zombies are undead humans. So clearly life DID exist at one point.
      Music disks are rewards, sure. But they imply people once existed who could produce music.
      Whether intended as lore or not, you objectively cannot say these things do not justify a post-apocalyptic feel.
      And they DID add remnants of civilisation. Strongholds, temples, abandoned mineshafts, ancient cities, etc. So clearly the developers thought ancient civilisations once existing is part of the lore.

    • @kattej837
      @kattej837 2 месяца назад +5

      I feel like developing the game this way would be awesome for both halves of the mc community (builders and grinders) because the grinders now have something to explore and a new challenge and the builders feel more at will to build and develop the lonely canvas that is minecraft. I can’t word my thoughts exactly but this is 100% what Mojang needs to do!

  • @kyceessadki2501
    @kyceessadki2501 2 месяца назад +9

    popularity does not mean better, the popularity caused it to go bad, not saying that it's bad when things go popular, but jebb appealing to a wider audience and shifting focus onto rpg and combat is an issue with the game that will result in it's death, and that death will either be a long while as it gets worse, or instantaneous as hytale is released, which is a minecraft like game except its focus is entirely focused on rpg and combat from the beginning

  • @no_mic_
    @no_mic_ 2 месяца назад +38

    Hello, Beta Unleashed Dev here.
    First of all, a great video. Not all beta players will agree with all your points (since humans tend to have these things called opinions, and even less the people who think that modern is best), but you showed off a couple sides of the argument for playing beta really well. Congrats!
    On another note, I also wanted to show off some of the features that Beta Unleashed 2.0 will have (Beta Unleashed 1.x will still be developed, this is just a Java 17 port, while 1.1 uses Java 8).
    As mentioned, Beta Unleashed 2.0 will be using Java 17 (instead of Java 8) making mod development easier, so its more future proof. And now some in-game, fully togglable features:
    Support for shaders, a better, “more like modern” Creative mode, the ability to customize your hotbar position, coloring sign text with dye, apples drop from oak leaves, disable trampling farmland when just walking, modern armor system, adds compatibility to slim skins, a player list (TAB) for multiplayer, customizable fog density, customizable render distance (goes up to 32 chunks), Main Menu Panorama, Improved Controls Menu, which now lets you rebind all keys, including hotbar number keys and Function keys, placing sugar cane on sand, better boats, disable spawning mobs when you sleep (removes the nightmare bug), fences connect to blocks and modern fence placement, more sounds (tool breaking, sheep shearing, eating), lots of configurable crafting recipes (6 slabs crafted, can books require leather, 1 stone for button), equip armor with right click, and a bunch more…

  • @samuelmark
    @samuelmark 20 дней назад +3

    I think it comes down to the terrible, nonsensical progression minecraft has always somewhat struggled with, and that the new versions, through how bloated they are, only underscore further. in beta, not only is it more difficult to get all you need, simply because the game is much harder at the start, but it also does not feel like it expect you to reach any goal - your goal is what you make it, and it can be nothing else, making it much easier to get lost in the process

  • @Axodus
    @Axodus Месяц назад +3

    Bloat takes away from the game's experience, they should be adding the new features to pre-existing blocks instead of adding entirely new ones. We all saw how copper turned out. It's still not exactly an ore most people care about.

  • @lFunGuyl
    @lFunGuyl 12 дней назад +2

    Let's be real, the reason we all feel like the old version were better is because we're drowning in nostalgia. 1.8 represents the days when Minecraft was novel to us. For many of us, we were still kids.
    We'd get done with school, and go rush to the couch to play with our friends. We'd battle, laugh, explore, discover. We'd come up with stories and goofy pranks. We'd blow up our sister's houses and get grounded, (and be surprised to learn there were rules in videogames too). We'd hear fake stories about our friends discovering Herobrine. Life was exciting, and Minecraft was the medium we used to share and explore that excitement.
    The reason the old Minecraft felt better is because it was new. It was novel. It was charming and unique. And the saddest part is, that element of it will forever be gone for us OG players.
    We can never go back.

  • @DiamondDepthYT
    @DiamondDepthYT 2 месяца назад +8

    I like both versions. It's like playing different games. They're both fun, IMHO

  • @danielsurvivor1372
    @danielsurvivor1372 16 дней назад +1

    8:07 Reminds me of the saying "No one's ever *truly* gone"

  • @Fox0814
    @Fox0814 Месяц назад +3

    15:32 Dunno man, I've played Beta 1.7.3 in my life alot and loved it (I've started playing on Christmas 2011 when 1.0.0 just came out), but after discovering Better Than Adventure I doubt I'll ever come back to it. This mod feels to me like the 80s never ended, I get the same cozy feeling as in vanilla 1.7.3. There's also multiple world types, including a classic one that doesn't include the new biomes and seasons

  • @klynol
    @klynol 2 месяца назад +8

    A lot of these commenters didn't watch the video and it shows

  • @masterofbuttercream
    @masterofbuttercream 2 месяца назад +3

    I think a really big overlooked aspect of Minecraft is the multiplayer worlds and maps you could play with your friends that changed the community and gameplay. I remember the super adventure maps by bodil40 and the amusement park minigames really revolutionized the media around the game with many new maps and youtube creators covering these maps and spreading them for a wider audience. Everyone is focused on the single player but the multiplayer is what kept the game fresh all this time.

  • @cmw184
    @cmw184 15 дней назад +2

    i was 11, i asked my mom ifi could get minecraft for $20, she finally said yes, and i was ecstatic. that was 13 years ago, i never played anything before the official release unfortunately, but i did have a small glimpse of what it was like. i think the main issue with this whole thing is, to put it simply, people are growing up. and a lot of them yearn for the days of little responsibility. true the world has changed much since then, arguably its the internet and media thats become oversaturated and bloated, rather than minecraft. the core issue being, this just isnt the same world as 10-15 years ago. weve grown up.

  • @siluss
    @siluss 16 дней назад +1

    My biggest gripe in modern Minecraft is that it just feels kind of boring with all the extra blocks. Theres like 30 variations of one block which given me indecisiveness makes it hard to choose and i end up just building a wood shack. With older versions the more limited block pallete helps me get more creative, working in the constraints of the game to make something cool.

  • @YungSchmuel
    @YungSchmuel 2 месяца назад +4

    I get the appeal of the older versions, but as a strictly modded player, I cannot go back to just normal Minecraft, both old or modern versions

  • @chiefbubbles800
    @chiefbubbles800 26 дней назад +3

    The whole point of a sandbox game is for YOU to do whatever YOU want.
    As long as you do that, then you're playing the game exactly how it was always intended.
    You can play in Alpha, Beta, Modern. Survival, Creative, Hardcore. Singleplayer, Multiplayer. Or even a mix of everything.
    But in the grand scheme of things, it doesn't matter.
    The TRUE superior way to play the game is YOUR WAY.
    And, despite what others might want to say, nothing can ever truly take that away from you.

  • @Karlund0512
    @Karlund0512 2 дня назад +1

    What I miss about Minecraft has little to do with the program itself. Players seemed to be happier and upbeat in the past. I miss the funny LP’s, SMP’s and when players posted funny moments on RUclips. Happier videos made happier moments in Minecraft. Today it seems negative videos have taken over, and overtime that drains the enjoyment of actually playing the game.

  • @XeiMos_
    @XeiMos_ 2 месяца назад +6

    The 404 challenge has been popping up on yt again, might have something to do with the rerise of beta

  • @MacrWest
    @MacrWest Месяц назад +2

    I remember when 1.8 came out. My family computer died the week before it came out so I had to use my dad's laptop to play the game. I thought the update was amazing. Now I've soured on the update. Was the beginning of mediocrity

  • @RConTRSMC
    @RConTRSMC 15 дней назад +2

    this dumb nostalgia needs to go off

  • @Jhakri_
    @Jhakri_ 2 месяца назад +128

    Holy shit we've hit the dangerzone, there are Minecraft Boomers. "Back in my day ..." Minecrafters.

    • @WriggleNightbug
      @WriggleNightbug 2 месяца назад +50

      its a 15 year old game having been manhandled by a major corporation for well over half of that, what do you expect?

    • @Irizathylia
      @Irizathylia 2 месяца назад +17

      They've been around for like the last 10 years.

    • @witherschat
      @witherschat 2 месяца назад +15

      Game has received continuous updates for 15 years. It's a given.

    • @el_gatoNegro
      @el_gatoNegro 2 месяца назад +1

      ​@@Irizathylia15 years*

    • @jakkaljakobie8774
      @jakkaljakobie8774 2 месяца назад +11

      Oh goodness, and I am one of them. Every time the launcher tries to warn me about installing mods I just pay it on the head and remind it I was modding before it was a twinkle in a developer's eye.

  • @robertbrown3064
    @robertbrown3064 28 дней назад +4

    Something being popular doesn't automatically make it good.

  • @Shizuka965
    @Shizuka965 19 дней назад

    funnily enough, beta minecraft is when i first started having a shop on a server selling iron tools, then I made a bakery to sell food, and it worked very well until the server died, but i was so happy to see my balance going up as I kept selling items to people in need :p

  • @A1D3NR1L3Y
    @A1D3NR1L3Y 23 дня назад +1

    i am very torn in what version i prefer being a builder - but beta minecraft will always have a place in my heart. damn do i miss it.

  • @rac1equalsbestgame853
    @rac1equalsbestgame853 Месяц назад +3

    Honestly, as a 1.0 lover, I am glad it is an option. Not that modern Minecraft is bad or anything, I just prefer the simpler 1.0

  • @Snoc06
    @Snoc06 2 месяца назад +2

    I can play all versions of Minecraft and have fun, but enjoy the older ones more. I just like less features and not having to use mods to get rid of them.

  • @Grimhart89
    @Grimhart89 9 дней назад +2

    It's really annoying how many people bitch about this game not being survival enough, when those same people call it a sandbox game themselves. Go play a survival game if you want that. This game at it's core is TO BUILD. Plain and simple, end of story. I never played way back in the day. I started maybe 2016, somewhere around there, I don't really remember, so I don't have this hardcore nostalgia for older times. But for me the game has gotten nothing but better with every update. More blocks to build with? Yes please. More mobs? Why not. A new Biome? Again, yes.
    I just don't understand this backwards mentality of less is better. This is the only game ever where people object to more content. Like what the hell do you want, the game to receive zero updates and just sit dead in limbo forever? Can you imagine an MMO or any other live service game doing that? No because people would be pissed and the same goes for Minecraft. Beyond that though, it would just be boring as hell with nothing new to do ever.
    The older versions of the game are there for you to still play, so what are you moaning on about? Go play them and be quiet. To me that just says people don't really like the older versions better, but rather they are just pissed that the updates aren't precisely what they think they should be. Oh the game didn't go in the direction I think it should have so it's no good anymore!. Lol okay.
    My only real issue with the game is inventory management. Otherwise though, I always look forward to new updates, even if parts of them don't interest me, or are downright stupid in my opinion (archaeology), because someone else out there might enjoy it, and there's no harm in adding it. If you don't like certain parts of the game, you can literally just ignore and not engage with them.

  • @KingOfMadnesss
    @KingOfMadnesss 23 дня назад +1

    I just think minecraft alpha/beta is more calming than today. No it's not nostalgia, I only starting minecraft in 2016 on console edition

  • @CBMX_GAMING
    @CBMX_GAMING 2 месяца назад +57

    I wonder how much of modern Minecraft's detractors are influenced by "the meta" and expectations. You can still play modern Minecraft in a slow, methodical way. Yes you have more tools in your toolbox, and inventory clutter is AWFUL, but honestly a lot of this feels kind of self-imposed imo. No one is forcing you to make a mega base. Rushing endgame tools and farms is not mandatory. That slow and simple game still exists.

    • @johnsexton4352
      @johnsexton4352 2 месяца назад +24

      Literally just started a new survival world back in January and I think a played about 40-50 hours before going to find diamonds and another 50 hours to explore the Nether. It felt very natural to take it slow and play the game at its own pace.

    • @asimjanov
      @asimjanov 2 месяца назад +9

      Absolutely agree. Its even better if youre playing online. Couple days ago me and my friends joined a small server. Almost everyone around us already has elytra and diamond tools but we are just enjoying the game, looting ancient cities with iron gear, building stupid things etc. It really feels kinda melancholic...

    • @piranhalettuce
      @piranhalettuce 2 месяца назад +4

      Agreed, I started a new survival world a few days ago and I still haven't touched the nether or end yet. I don't even have a full set of iron armor or even touched diamonds either.

    • @thorthewolf8801
      @thorthewolf8801 14 дней назад

      People are not generally masochists, if there is a more optimal way to do something they will naturally gravitate towards that. You cant just expect them to shoot themselves in the foot in order to make "walking harder".

    • @CBMX_GAMING
      @CBMX_GAMING 14 дней назад

      @@thorthewolf8801 definitely a balance

  • @leonardomafrareina7634
    @leonardomafrareina7634 Месяц назад +2

    I just think that older Minecraft had a bigger variety of mods compared to modern Minecraft, although modern vanilla Minecraft has much more options to build with.
    I personally just wish I could play modern Minecraft with old school Minecraft mods.

  • @gemtun2
    @gemtun2 Месяц назад +2

    i started playing in 1.13, i and i have no nostalgia for beta versions, but somedays i hop on beta instead of modern, and i really like itm

  • @RedmageAdam
    @RedmageAdam Месяц назад +2

    I find myself returning to older versions myself, mostly to replay the game from when I first started in Beta 1.2_02. Sometimes I like trying to build stuff in the greater limitations of older versions or just enjoy a simpler game. I recently built a castle in Infdev then rebuilt it in today's version and it felt like a more fun and rewarding prospect to do it in Infdev than modern where I can use commands, mods and creative mode to make it much faster.

  • @kvin96
    @kvin96 Месяц назад +1

    I believe this disenchantment with modern Minecraft comes from ineffective communication with Mojang. They again and again say that some idea that community really wants added is 'incompatible' with Mojang's idea of Minecraft, then add it a few years later and sell it as a great new concept that noone ever thought of. Metal ore chunks come to mind, they've been suggested since fortune enchantment exist, but somehow couldn't have been added before Yet Another Dark Stone Block, because 'reasons'

  • @polkarfield
    @polkarfield 2 дня назад

    One of the best parts of minecraft is you can just play whatever version you like. If your favorite version is 12w34a, because you love zombie villagers but hate breeding pigs with carrots, you can do that

  • @DiamondDepthYT
    @DiamondDepthYT 2 месяца назад +3

    Better Than Adventure adds so much.
    I've been playing it consistently for a while now. I love it so much, and I have it to thank for my channel's success.

  • @Andziek48
    @Andziek48 13 часов назад

    3:04 man that moment hits hard...

  • @user-jh5dq9vc1v
    @user-jh5dq9vc1v Месяц назад +1

    When I was 15, and started playing Minecraft, average age in community was 20-something. When I was 17, and stopped playing Minecraft, average age in community dropped to 15. Now, ten years later, foken kids in kindergarten playing Minecraft! When I searched for client, I stumble on many posts of my fellow old farts asking how to install Minecraft BECAUSE THEIR 5 YEAR OLD KIDS asking them, it's very popular game in kindergartens! The fuck. It's not question, it's statement, just the fuck. Ridiculous, I remember times when Minecraft was called 3D Dwarf Fortress, can you imagine kindergarten kids playing Dwarf Fortress?

  • @LiEnby
    @LiEnby Месяц назад +2

    ah yes the concerning trend of oeople liking a videogame

  • @lolzasouruhm179
    @lolzasouruhm179 4 дня назад

    I played beta 1.7.3 on BetaLands in 2020 for two years. I Built several things, a underground dwarven town, a cluster of clouds with a temple and metros falling out of the sky, and a grand cathedral that i didnt finish the interior off but the exterior took me over 100 hours alone. The reason I loved it so much was the community was super chill and everyone was helpfull And it was a time sink when i needed one. The last reason is why I no longer play minecraft in general I takes to much time to just build things in survival (my preferred game mode). I have grown a bit and now am making my own games while playing other indie games on the side so i do not have time to sink hundreds of hours into minecraft anymore :/ I wish i could but its just not feasible.

  • @schuszter4280
    @schuszter4280 Месяц назад +1

    I personally like playing either Beta 1.7 or release 1.8. The current versions I only really play on creative mode

  • @cleverman383
    @cleverman383 27 дней назад +1

    It's not nostalgia for me, I was already an adult when Beta existed, and I've never liked Beta 1.8 (and later) ever since it came out. I've only ever played the newer versions because I love multiplayer minecraft and its usually hard to convince friends to play an "outdated" version of a game.
    I don't blame people for preferring one or the other though, it doesn't even feel like the same type of game or type of experience.

  • @staggerleon5077
    @staggerleon5077 Месяц назад +1

    Strangely enough, i found this same rush playing the MCSX PS1 modpack on Cursed Forge. Past the obvious horror elements the pack is meant to be, it has a perfect mix of Modern Minecraft and Nostalgic Beta's in a single package. For a modpack, it's actually a really interesting way of seeing how Modern and Beta Minecraft would mix together on top of contributing to the old horror stories of Beta and even Alpha versions.

    • @genericcatgirl
      @genericcatgirl Месяц назад

      Is that the modpack with the CRT TV shaders? If so, really liked the feeling of that pack because the shaders essentially brought back the old beta fog

    • @staggerleon5077
      @staggerleon5077 Месяц назад

      @@genericcatgirl Yes, that's the pack i was referring too

  • @NARUTZ
    @NARUTZ 2 месяца назад

    love the video man you explain things perfectly and really make me relaxed and happy. im exited for the next one

  • @omegahaxors3306
    @omegahaxors3306 Месяц назад +1

    Modern minecraft be like: We're going to fuck up everything by adding this system. Oh people don't like it? OK we added a mechanic that allows you to completely negate the system. Now people think the game is boring? OK add 3 more overpowered farms.

  • @RuDyyx
    @RuDyyx 22 дня назад +1

    I've been playing Minecraft since Alpha days, and, to be honest, it didn't really change that much. Sure, they added a bunch of new stuff, but it's still Minecraft, and you can play it the way you want to play it. Visually, it looks pretty much the same, with some textures improved but some not so much. Personally, I liked the colors of the beta version. Those nice greens and blue water. The new water is too transparent, and the color is somehow too cold. Also, the old cobble was better. The new one looks too bubbly. Then the launcher feels a lot more bloated than it used to be. And so on and on...
    In general, there are some things I liked better in beta, and some things are better in the new version.

  • @honeybeerose4108
    @honeybeerose4108 2 месяца назад +7

    I definitely think MC now is just better, my biggest thing here is that you said you didn't feel the need to craft diamond armor because "itll break anyway" and my question after hearing that (I literally said it aloud) was "so why does it exist then?" and I feel like modern MC is much better at telling you why you SHOULD progress
    in modern MC it's "my armor breaks fast and my pickaxe is slow, I need a better one" in old MC there's a bit of that, but when there's no point where in which you're just like "aight it was rough in the beginning but now we're chilling" because you've curved your worries by progressing, I think that's weird
    progression in MC still sucks, netherite armor is only useful as a flex and/or if you don't like getting knocked about by skeletons, and you can get mid tier in like less than an hour, so like it's still bad, but when there's no reason to progress in minecraft, and all you're supposed to do is build it's like what's the point? why can't I just have all the blocks and make whatever I want if that's the goal? if minecraft is solely for building then creative should be the default, but it's not, there is a sense of progression, and that's a good thing

  • @TheGeladoo
    @TheGeladoo Месяц назад +1

    Honestly, I think most of the thing you said for Beta apply for Modern. Most of the new features are something you can ignore and live your own cozy survival world. You don't need to desperately look for Mending books. You don't need to create an Iron Golem farm. You don't need to go to an End City to grab Shulkers and an Elytra. You don't even need to sprint most of the times.
    If you think about it, the updates that most players complain about are the changes that you *can't* just ignore. The combat rework. Phantoms. The new stone types clogging up the inventory. Pillagers spawning randomly near your house and infecting you with Bad Omen. Those are all things that interfere with your survival experience whether you like them or not, sort of removing the player's choice to play the game the way they wanted.
    Most of the things you mention as downsides to the modern version aren't that, they are things you can just ignore and play as if you were in Beta. The game isn't forcing you to use Mending just because it exists. It's there if you *want* to use it. Minecraft is a game where you craft your own experience. Make your own rules. I'd rather have that option available than being forced to play without it.

  • @cookiman4225
    @cookiman4225 Месяц назад +2

    Everything you said about beta applies to current minecraft. The only difference is that in beta you are forced to play that way as opposed to current minecraft where you can choose how you want to play

  • @marquiseh5128
    @marquiseh5128 2 месяца назад +2

    Try better than adventure, I knew there would be QOL that i would be missing if i went to old vanilla so it was a good place to jump to. It has the shift clicking you mussed so much, along with a lot of good features that don't take away the experience of these versions.

  • @Small_child_punter
    @Small_child_punter Месяц назад +1

    Simplicity, and memory are powerfully motivators. Especially in video games, not just life. We wanna be taken back to a simpler time. Easier on the soul. Peace. That can sum up why people like beta Minecraft.
    Current Minecraft is so bloated and complex and far removed from how it was. It’s not bad, it’s different. If you enjoy an infinite number of things to explore and all kinds of life forms to interact with, current Minecraft is great at that. It’s an oasis of different biomes and colors.
    Old Minecraft is lonely. Really lonely. Everything is so much more simple. The enemies don’t have special mechanics you want. They want you dead and your reward for slaying them is not dying. Animals are for food, and no other mechanic. The blocks have much less mechanics to them.
    It’s lonely, but it’s simple. It’s dangerous, but it’s familiar.

  • @balex55lp
    @balex55lp 17 дней назад

    still remember the first version i played "Beta 1.2.5" .... Pure Nostalgia

  • @Gigi4u
    @Gigi4u 2 месяца назад +15

    Personally I love minecraft because I am a builder and I for that reason enjoy modern minecraft far more than the older versions of the game. I did try it out Beta and other old versions but building just fealt so restrictive. I just generally like the sheer variety of blocks you have at your disposal in modern minecraft because it allows for such interesting and unique builds that look very distinct from one another. Best thing you could make back then was a oak and cobble castle

  • @emoshiro
    @emoshiro Месяц назад +1

    It's not nostalgia, old Minecraft was actually good. Idk why every keeps messing that up, nobody nowadays even understands what nostalgia even is. People nowadays say "2017 was my childhood" and shit like "despacito is nostalgic", like bruh... no brain disgusting!!!

  • @beargreen1
    @beargreen1 Месяц назад +2

    It was so much simpler then

  • @JohnnyMayHymn
    @JohnnyMayHymn 2 месяца назад +1

    I played a lot of Beta back in the day, and I find Tekkit Classic (Minecraft 1.2.5) to be one of the best old Minecraft experiences (1.6.4 has some of the mod packs of all time, but it can be finicky with Java versions). Lately I've been playing with 1.12.2 mods because it's the newest version with the older chunks that has a ton of forge mods available, and they removed Herobrine.

  • @SteamboatStudios
    @SteamboatStudios 2 дня назад

    Can you link the adventure mod you mentioned? And which version is Minecraft beta specifically?

  • @haveagoodday7021
    @haveagoodday7021 2 дня назад

    I think going back to older versions is from a desire to go back to simpler times, where there isn't an automatic farm for everything, and the game encourages you to go at your own pace and not build an industrial site day one.
    It's just unfortunately kind of bare, especially compared to modern Minecraft, so there's a lot of cooler things and QoL that aren't in older versions.
    No matter how you feel about it though, it's honestly a blessing to have the option to play older versions of the game, especially in multiplayer settings.

  • @Wily_Wendigo
    @Wily_Wendigo 2 месяца назад +4

    I really liked this video! It was all awesome, except the part where you said not to make fun of people who like the other version. The message itself is good, but the delivery felt really bad and unnecessary. I really liked that you acknowledged potential bias & looked at what it was you liked in each version. Keep up the great work!

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +1

      Sorry, I tell it like it is wily lol

  • @allaltitudeproductions454
    @allaltitudeproductions454 Месяц назад +2

    the title implies that its a bad thing that people are playing older versions of minecraft

    • @TheGeekFactor_
      @TheGeekFactor_  Месяц назад

      It might be. If there are large groups of people all rejecting the new version of a game, that doesn’t spell out a bright future for the game

  • @FourKelvin
    @FourKelvin Месяц назад +1

    there's a couple of things that were really a lot better in the beta.
    Sure, less content, the graphics are noticably worse, the terrain gen is more repetitive. The oceans are extremely boring and the layer 17 diamon strip mining was already repetitive back then.
    But:
    - Better inventory management
    - Better Mods (Back then there were LOADS of mods, some of them aren't downloadable these days, but it was amazing)
    - Simpler gameplay loop
    - More blocky blocks, less special blocks, it's just more charming
    - NO VILLAGES, those are extremely ugly, immersion breaking, and you can't turn them off without also disabling ruins, shipwrecks etc.

  • @brad5426
    @brad5426 Месяц назад +1

    00:34 "Try Mount & Blade" I've never noticed this one before, I wonder who in Mojang liked that game then.

  • @whyjan-tv
    @whyjan-tv Месяц назад +1

    I don't think that these players hate the new Minecraft, they just like to play the old versions, me included.

  • @nniicckk1223
    @nniicckk1223 20 дней назад

    There's a lot of people who play Beta now who started Minecraft after 1.0. It can't just be nostalgia. For me it is. I've found Mcarchive which has a lot of old mods. So I'm gonna go back and replay my 8th grade childhood. I miss how I felt playing Minecraft for the first time. I've spent 13 years trying to recapture that feeling with mods on modern minecraft.

  • @spelarnet
    @spelarnet Месяц назад +1

    For me the reason 1.8 beta and after sucks. Is because the game used to feel so unkown and not like it was a populated world. U had to make the world. And the terain generation was so much better. The new version has ugly mountains. And alot of biomes that doesnt loook good. Some are really nice but most not. U cant find a nice spot easy where u want to build. And the hunger bar is a nice concept but its just anoying when u have to eat a whole horse to get it up and then it going down fast again. The old versions looked much more eary and made the nights feel like a treat.

  • @MrRosco
    @MrRosco 14 дней назад +1

    I don't think nostalgia is causing people to like Minecraft beta 1.7.3 THAT much I started playing Minecraft in 2013 so I didn't even play these old versions and I still really like beta 1.7.3