Ledge Re-Grab Traps (LRGT) - Universal Ultimate Tech

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  • Опубликовано: 30 сен 2024

Комментарии • 198

  • @GimR
    @GimR  9 месяцев назад +40

    See ya tomorrow for Day 3! You can get my merch here: spif.space/gimr

  • @mweepbeep1128
    @mweepbeep1128 9 месяцев назад +512

    We boutta get out of the low tiers with this one!

    • @GimR
      @GimR  9 месяцев назад +98

      🤣

    • @ABC-ik9vj
      @ABC-ik9vj 9 месяцев назад +28

      You forgot the emojies

    • @Mr.D0rAdE326
      @Mr.D0rAdE326 9 месяцев назад +4

      Not Donkey kong he will never be viable

    • @youdontneedtoknow7548
      @youdontneedtoknow7548 9 месяцев назад +6

      But what about get up attack?

    • @drakejoshofficialyoutubech5569
      @drakejoshofficialyoutubech5569 9 месяцев назад +3

      @@youdontneedtoknow7548 It might be a good solution to this at first, but if you over rely on it, then skilled opponents might start baiting it out of you, which might lead to an even bigger punish than if you would've just gotten hit while doing a different ledge option.
      I think as GIMR kinda alluded to at the end of the video, the best counterplay to this will likely just be waiting on ledge and mixing up when you do your getup option. You can probably even throw in an occasional getup attack in there to keep your opponents on their toes.

  • @divade
    @divade 9 месяцев назад +227

    @2:50 I want viewers to know the focus is covering all 15 frames to punish all buffered ledge options. This isn't a "window" to execute, this is a range you want to cover all of.

    • @GimR
      @GimR  9 месяцев назад +120

      ahh good point, that would have been a better word to use!

    • @divade
      @divade 9 месяцев назад +12

      Happy to help, thanks for the content and resources

  • @WesleyFiles
    @WesleyFiles 9 месяцев назад +48

    This seemed like nothing until the explanation of how iFrames change on re-grab, and honestly this sounds pretty incredible. Love the moment you show all the options layered around the attack range.

  • @unclefred3128
    @unclefred3128 9 месяцев назад +123

    I can't believe they nerfed get up attack......

  • @kyleflournoy7730
    @kyleflournoy7730 9 месяцев назад +189

    I like that this one is much simpler than yesterday. This whole time I could have sworn regrab ledge attack was fully invincible

    • @Tonjit41
      @Tonjit41 9 месяцев назад +5

      *intangible

  • @Spyder-Marth
    @Spyder-Marth 9 месяцев назад +22

    Marth's Dancing Blade and Forward Smash are going to be *super crazy* at ledge. Corrin's Nair will combo into Back Air as well and it will certainly kill. Corrin can also easily ledge trump by using pin to stall right above the ledge. Once the opponent grabs ledge, Corrin can drop into a ledge trump seamlessly. This is extremely useful!
    Thank you so much for this! I will try to implement this before my next tournaments!

  • @AveRageAweLika
    @AveRageAweLika 9 месяцев назад +120

    I love that snake’s ledge trap is up-smash into up-smash

    • @ryman3084
      @ryman3084 9 месяцев назад +12

      Full charged up smash into immediate uncharged up smash is his best ledge trap but it takes time to set up where you might get punished or you'd be better off edge guarding, it forces an option with the first one and the second catches them after their invincibility runs out.

    • @AveRageAweLika
      @AveRageAweLika 9 месяцев назад +2

      @@ryman3084I know its busted, as a snake main if I am playing with my brothers I will solely spam fair and up-smash when they are recovering

    • @Shmicah1235
      @Shmicah1235 9 месяцев назад

      Always has been lmao

    • @ryman3084
      @ryman3084 9 месяцев назад

      @@AveRageAweLika trying to combo the mortar into his fair spike?

    • @TheThirdPrice
      @TheThirdPrice 9 месяцев назад

      Junior likewise is side smash into side smash if I'm seeing correctly lmfao

  • @trash-ken
    @trash-ken 9 месяцев назад +55

    Ive been doing this since gimr's ledgetrump video ._.
    Situations rarely play out this cleanly. For one, a lot of characters can hold down while recovering to encourage you away from the ledge with a beefy hitbox. Be careful

    • @s3eriousbl9ck26
      @s3eriousbl9ck26 9 месяцев назад +1

      🎯🎯🎯 can't believe I didn't think of this as a Link main because turn around up B at ledge.

    • @happilyisolated
      @happilyisolated 9 месяцев назад

      ​@@s3eriousbl9ck26I was just thinking of this myself.

    • @Shmicah1235
      @Shmicah1235 9 месяцев назад

      Most characters can be spaced around, don't put your face right next to the ledge and you should be good 98% of the time I would think

    • @trash-ken
      @trash-ken 9 месяцев назад

      @Shmicah1235 well the idea of this tech is to be trumping them in the first place, so.

  • @Shmicah1235
    @Shmicah1235 9 месяцев назад +17

    I knew about the loss of invulnerability, but it's cool to know you can cover all options with a big meaty hitbox as long as you react/read the timing. Simple but effective, I like it!

  • @Tomfoolery_Inc.
    @Tomfoolery_Inc. 9 месяцев назад +34

    Donkey Kong’s buffs grew three sizes that day

  • @Tonjit41
    @Tonjit41 9 месяцев назад +24

    I'm glad more people will know about this now.

  • @man_e_t5863
    @man_e_t5863 9 месяцев назад +55

    With DDD- instead of neutral B, you can fairly easily time a dash attack to hit them either as they regrad with no i-frames or as they pick a get up option. Big bonus, it kills at like 80

    • @MichaelA-cu8zg
      @MichaelA-cu8zg 9 месяцев назад +5

      That move catches me sleeping every now and then, it’s so strong

    • @Shmicah1235
      @Shmicah1235 9 месяцев назад +1

      That's actually terrifying to consider

    • @alesbrewery
      @alesbrewery 9 месяцев назад +1

      Dedede dash attack has been my main ledge kill option for 2-frames or otherwise since the game came out.

  • @nathanpenrod8403
    @nathanpenrod8403 9 месяцев назад +2

    Put Lucas on the thumbnail of every video in the series please and thank you

  • @Wiwcac
    @Wiwcac 9 месяцев назад +6

    Really good campaign of advertisement.

  • @teru-sama
    @teru-sama 9 месяцев назад +1

    "insert a character name here" mains have known about this thing for a while... ;) ;)

  • @yexolth
    @yexolth 9 месяцев назад +10

    Charizard just got ridiculously better. So happy to see that we can flamethrower ledge re grab trap with d tilt for easy nair edgeguard 😂🎉

  • @Kart
    @Kart 9 месяцев назад +1

    :O

  • @dazedd-fi4yx
    @dazedd-fi4yx 9 месяцев назад +1

    ill just charge a hitbox like dsmash onto ledge or spike it. Idk whats the point of that

  • @LittleWiggles
    @LittleWiggles 9 месяцев назад +1

    I’m a proud member of the LRGTQ+ community

  • @randomguy8107
    @randomguy8107 9 месяцев назад +1

    I am probably going to charge Dsmash with Rosa

  • @MurfyDaMarfi
    @MurfyDaMarfi 9 месяцев назад +1

    Might as well just call it 10 days of Lucas buffs :p

  • @GoofballBTW
    @GoofballBTW 9 месяцев назад +1

    Joker's "WHAT?!" in the beginning sequence really describes what's happening here XD

  • @MLGCaptainVirgil
    @MLGCaptainVirgil 9 месяцев назад +1

    Ledge Grab-Back Traps (LGBT)

  • @finalmix4375
    @finalmix4375 9 месяцев назад +12

    Day 1 of hoping that Isabelle gets something useful on TechMas

    • @BlobstoF
      @BlobstoF 9 месяцев назад +1

      Villager please 🥲🥲🥲

    • @holyfrackledang
      @holyfrackledang 9 месяцев назад +3

      pretty sure this would be usable for an easy umbrella punish on ledge getup

    • @youdontneedtoknow7548
      @youdontneedtoknow7548 9 месяцев назад +3

      Technically she did, twice already.

    • @dryanaa4474
      @dryanaa4474 9 месяцев назад

      I hope she gets nothing because she is annoying and a wasted slot

    • @GimR
      @GimR  9 месяцев назад +10

      doesn't she have a seed that activates when people touch it? Maybe there's a spacing that covers ledge roll, regular getup, ledge attack, and ledge jump forward

  • @JojoGiogio-b2e
    @JojoGiogio-b2e 9 месяцев назад +4

    I love this trailer so much

  • @Poltergust
    @Poltergust 9 месяцев назад

    I've known about this for years and even tried submitting it as a random fact to PKBeats/PJiggles (forgot which lol). It was never showcased, though. :<
    I found this out when I looked at a replay of mine and saw that I traded with someone doing their ledge attack, when that is normally not something that is supposed to happen. I then tested it and found all this out.
    Another thing to note is that if the opponent regrabs the ledge a third time, the invulnerability period decreases even more. And then I think if you somehow regrab a 4th time, every ledge option has no invincibility whatsoever.

  • @ZephyrTTV
    @ZephyrTTV 9 месяцев назад

    Good info to have. Advice to people watching - if you're re-grabbing ledge, don't mindlessly mash an option. Wait to see what the opponent is doing and then react accordingly.

  • @Reggicide
    @Reggicide 9 месяцев назад

    Wouldn’t really call this tech it’s just covering ledge regrab options. But the complexity of it broken down is nice.

  • @spenpinner
    @spenpinner 9 месяцев назад

    Man, couldn't you just infinitely bait out ledge trumps, punish, repeat?

  • @ShallBePurified
    @ShallBePurified 9 месяцев назад +1

    Finally. A tech that I can use.

  • @Asnerlicious
    @Asnerlicious 9 месяцев назад

    In January GIMR mains Lucas and starts winning all the majors with tech he labbed...

  • @PALMA06
    @PALMA06 9 месяцев назад

    I like these things because they push the META forward but also hate them because they don't apply to the characters I play.

  • @myorangesarenice1122
    @myorangesarenice1122 9 месяцев назад

    Yoo I do this sometimes can’t believe it’s not used more (I think when they jump you can actually spike them if you time it right Ive done it before)

  • @r12365
    @r12365 9 месяцев назад +1

    If you miss the dair on a regrab with ROB what you can instead do is unplug your controller and shake your opponent's hand.

  • @vukasa
    @vukasa 9 месяцев назад

    If I'm Dedede, I'm just gonna go all in with the 13 frame dash attack the kills krool at 40 if I sweet spot.

  • @derekjones9564
    @derekjones9564 9 месяцев назад

    I was sitting here thinking “wait the only ledgetrap option I ever use is bowser jr f smash” and then they showed a clip of bowser jr f smashing twice

  • @williamP1307
    @williamP1307 9 месяцев назад

    At 5:58, Gimr's right hand flicks you off.

  • @Cedalus
    @Cedalus 9 месяцев назад

    This is cool until a steve player refreshes their ledge invul with blocks 🗿

  • @jerry3115
    @jerry3115 9 месяцев назад

    This explains why getup attack gets stuffed so often

  • @sorastereo7197
    @sorastereo7197 9 месяцев назад

    And just like that, i quick attacked past it entirely. Pichu busted.

  • @Ikronix007
    @Ikronix007 9 месяцев назад

    Is it possible to do LSM for punishing ledge regrabs?

  • @j.prt.979
    @j.prt.979 9 месяцев назад

    Ngl this is kinda obvious but if more people start doing it I guess that’s fine

  • @ryleeporter1266
    @ryleeporter1266 9 месяцев назад +1

    I’m interested to see if this will make tether grabs even better because of the fact that they can wait below ledge

  • @xen3588
    @xen3588 9 месяцев назад

    so glad i play sonic he can use spring instead of ledge jump and mix up even more options while in the air

  • @vicentecarretero4588
    @vicentecarretero4588 9 месяцев назад

    i would love if one of ur merch shirts said “the gimz always winz”

  • @elitecombine5373
    @elitecombine5373 9 месяцев назад

    Thid is great and all but if you simply get up attack it is over. 😎

  • @Faifra_03
    @Faifra_03 9 месяцев назад

    Proud member of the LRGT community

  • @the_jeff3005
    @the_jeff3005 9 месяцев назад

    Thank you Mr. Gimr for this awesome tech

  • @MagnificentCreature
    @MagnificentCreature 9 месяцев назад

    This with charge shots that hit under ledge like Aura Sphere

  • @Magic0YT
    @Magic0YT 9 месяцев назад +1

    is cool how you encourage players to improve in check mate scenarios

  • @ryanquick07
    @ryanquick07 9 месяцев назад

    Ah yes, the Left Right Gran Turismo

  • @S1neWav_
    @S1neWav_ 9 месяцев назад

    i wonder what terry can do. maybe burn knuckle?

  • @uroy8371
    @uroy8371 9 месяцев назад +1

    Also drop aerial, rising aerial.
    But it's pretty useful to know this.

  • @akechi_gaming7154
    @akechi_gaming7154 9 месяцев назад

    Ganondorf up smash and down smash gonna go hard using this

  • @NosferatuGhibli
    @NosferatuGhibli 9 месяцев назад

    didn't know where exactly the effective area to cover on regrab was but I thought this was somewhat common knowledge
    either way a good quick and digestible video about this little tech for those who didn't know about this yet

  • @empiressb2292
    @empiressb2292 9 месяцев назад +1

    Isn't Trans-Siberian Orchestra copyright music???

    • @Tonjit41
      @Tonjit41 9 месяцев назад +8

      Mario

  • @not_really_greg
    @not_really_greg 9 месяцев назад +1

    Incineroar Side-B bouta cook

  • @chiliandcornbread09
    @chiliandcornbread09 9 месяцев назад

    Charizard gonna go crazy with this

  • @obitobi5226
    @obitobi5226 9 месяцев назад

    So this is basically Smash "Oki"?

  • @ivain1084
    @ivain1084 9 месяцев назад

    @GimR am I to understand Lucas' dsmash covers all buffered getup options on ledge regrab AND covers ledge-hang a.k.a. doing nothing? Please make my day I'm a Lucas main.

    • @GimR
      @GimR  9 месяцев назад

      yup! All buffered options AND ledge hang. In the video I was reacting to Joker grabbing the ledge which means the only counter play is letting go of ledge but if they try to hit you they might get snagged by Dsmash

  • @DoritoTime
    @DoritoTime 9 месяцев назад

    Bowser fire breath gonna go ham

  • @PrimeFlash93
    @PrimeFlash93 9 месяцев назад

    Fox is so dead after this video

  • @Quamsi
    @Quamsi 9 месяцев назад

    Wow i always wondered why i was dying after ledge regrabs, i remember johnning my friends saying "damn arent i supposed to be invulnerable during that?" Well apparently it wasn't johns, i was right and didnt know it lol

  • @adentravis
    @adentravis 9 месяцев назад

    Back to the lab again 😄

  • @mufinfalcon8268
    @mufinfalcon8268 9 месяцев назад

    As a Falcon main, rather than going for ledge re-grab traps after ledge-trumping, I love to punish their re-grab attempt with turnaround full-hop knee. If the sweetspot connects (i.e., during their ledge-grab pose), the move is strong that at high percents it usually leaves them in an untechable situation and they get stage rebounded/spiked with high knock-back. However, if they stall their second recovery-and you full-hopped too early-then you can still react to that and delay your knee so that the weak hitbox gimps them and can lead to further edgeguards (i.e., weak knee -> DJ nair/upair)

  • @ivain1084
    @ivain1084 9 месяцев назад

    I feel like the beginning of the video looked like standard Raflow gameplay, but I'm happy to know *why* the ledge feels like an effin prison against him :)

  • @concret7127
    @concret7127 9 месяцев назад

    *me quedo en el ledge y espero a q termine su animación de ataque para castigarlo* xd

  • @outsideboxer1448
    @outsideboxer1448 9 месяцев назад

    dk high tier soon

  • @brysonmcfaull1218
    @brysonmcfaull1218 9 месяцев назад

    day 2 lets go!

  • @_JamPiece_
    @_JamPiece_ 9 месяцев назад +3

    first

    • @sammyrivera1141
      @sammyrivera1141 9 месяцев назад +1

      Last...

    • @Tonjit41
      @Tonjit41 9 месяцев назад +1

      ​​@sammyrivera1141 ...now don't you feel silly

    • @sammyrivera1141
      @sammyrivera1141 9 месяцев назад +1

      @@Tonjit41 "Whoever goes last will go first." Its silly but is works.

  • @npclucario7005
    @npclucario7005 9 месяцев назад

    hmmmm, trying to think of setups for my chars, not much comes to mind for yoshi, but I think that trump -> bair -> hydrant/dair -> fsmash/dsmash might work for pacman, this seems a lot more instantly applicable than yesterday for someone of my skill level,

  • @solomon49063
    @solomon49063 9 месяцев назад

    Tether cancel though still get ledge normal vulnerability, it cut the invulnerability of ledge options as well as regrab

  • @Escobamos
    @Escobamos 9 месяцев назад

    I Love Gimr

  • @kestrelynn
    @kestrelynn 9 месяцев назад

    Or I I say, the Ledge Grab Bait Trap (LGBT)

    • @sammyrivera1141
      @sammyrivera1141 9 месяцев назад

      Commentary be like: oh! He did the GAY MOVE!

  • @ChicoPinguino
    @ChicoPinguino 9 месяцев назад

    I've been so mad at why sometimes my shield came out so slow on ledge getup since release and now it makes sense. ty so much for this video

  • @TimmyT1234
    @TimmyT1234 9 месяцев назад

    Cant you buffer ledge release? If so, double jump spaced areal is going to win.

  • @Takujaki
    @Takujaki 9 месяцев назад

    How is this a 15 frame window/range if neutral getup alone is for 6 frames vulnerable?
    Where did the 15 come from?

    • @GimR
      @GimR  9 месяцев назад +2

      15 frame window for your active hitbox to hit all options

    • @Takujaki
      @Takujaki 9 месяцев назад

      @@GimR oh.. now I get it, thanks!

  • @cassiesamuel8785
    @cassiesamuel8785 9 месяцев назад

    I'd call this more of an underutilized feature than a tech, still sick though

  • @Tiquono
    @Tiquono 9 месяцев назад

    can't wait to get hit by this over and over

  • @Sugar3Glider
    @Sugar3Glider 9 месяцев назад

    I've managed to rest invulnerability through too many things in smash

  • @dylanthecrawlr
    @dylanthecrawlr 9 месяцев назад +1

    Oh dedede eating good, maybe?

    • @GimR
      @GimR  9 месяцев назад +1

      I'm sure there's someway to make Gordo even more omega stupid, I just didn't have time to lab it out

  • @kevinpari4114
    @kevinpari4114 9 месяцев назад

    Yeee

  • @Rubyfire41
    @Rubyfire41 9 месяцев назад

    This probably works well with Sora since some of his hitboxes linger.

  • @electricspirit
    @electricspirit 9 месяцев назад

    Thanks for the info although I think this is more a mechanic rather than a tech

  • @zer0luink
    @zer0luink 9 месяцев назад

    I think i have played this game too much that i already knew this 😅

  • @MichaelA-cu8zg
    @MichaelA-cu8zg 9 месяцев назад

    Between this vid and the last one, DK looks like he’s eating good 😋

  • @nuave
    @nuave 9 месяцев назад

    Does this work with more niche ledge recovery options like, dropping from ledge -> jump, drop from ledge -> wall jump, drop from ledge -> jump -> projectile? I'm interested if some characters may have different mix ups for recovery.

    • @protecterofkatz
      @protecterofkatz 9 месяцев назад +1

      You definitely will not be able to cover any drops from the ledge in the same window you’re trying to cover the options. But if they drop you now have a different situation which is still advantageous to you

  • @tacattack3877
    @tacattack3877 9 месяцев назад

    For ganon mains(like me) the inputs are just neutral B into neutral B

  • @happilyisolated
    @happilyisolated 9 месяцев назад

    This is pretty nice to know. Thanks GimR!

  • @ronanclark2129
    @ronanclark2129 9 месяцев назад +1

    We're never given a half Gimr

  • @thenameisuppercase
    @thenameisuppercase 9 месяцев назад

    This was really interesting. The only real counterplay i can think of to this is drop down, wait for attack to finish, then get back to ledge and try to get up while the person on stage is recovering. This won't work against rapid jabs, or low recovery attacks. Also, you'd be giving up the last bit of space you have. On the other hand, a small number of moves, like quick attack, might still be able to get around options that could wall normal characters, but the pool of characters that can do this is so small that you could lab options your main has specifically for those edge cases.

    • @Shmicah1235
      @Shmicah1235 9 месяцев назад +1

      You can also very likely react to their timing, I very often do this with ZSS dsmash

  • @skeletorthebest7204
    @skeletorthebest7204 9 месяцев назад

    I knew about this already! Haven’t yet incorporated it into my game though, so thanks for the reminder!

  • @mafiption8269
    @mafiption8269 9 месяцев назад

    lucas and DK are eating good with techmas so for

  • @Wiily42
    @Wiily42 9 месяцев назад

    definitely gonna use this with corrin neutral b

  • @Jaxdaily1
    @Jaxdaily1 9 месяцев назад +12

    So the new tech is to punish an opponent's ledge option?

    • @tatejensen381
      @tatejensen381 9 месяцев назад +2

      No

    • @Tonjit41
      @Tonjit41 9 месяцев назад +13

      It's that most characters can punish basically all of them if the opponent buffers on regrab (which is intuitive if you aren't aware of this)

    • @Chip10591
      @Chip10591 9 месяцев назад +8

      It's more or less forcing the opponent into worse ledge options via trumping, all of which can be more easily covered via a singular lingering hitbox/multihits, excluding staying on ledge (unless said hitbox also hits ledge, like Lucas d-smash)
      Edit: Damn i type slow, 2 other people replied first lmao

    • @s3eriousbl9ck26
      @s3eriousbl9ck26 9 месяцев назад +12

      He's basically reminding us that regrabbed ledge options are punishable. No real tech just saying 😏

    • @hazels7967
      @hazels7967 9 месяцев назад +1

      Not just punishable, but punish that covers *every* buffered option. For Lucas, it's just every option period and you're dead if you get ledge-trumped.

  • @Darockam
    @Darockam 9 месяцев назад +1

    Very nice and useful tech!

  • @olbluelips
    @olbluelips 9 месяцев назад

    Thanks for covering this! Really useful knowledge for getting an advantage during a ledge trap. I knew regrab options had less invuln but I didn't know the details. Knowing when you can stuff ledge attack is great, and I didn't know that normal ledge getup got FIVE TIMES worse

  • @winky3
    @winky3 9 месяцев назад

    Lucas really benefitting isn't he?

  • @bakedbuninvasion
    @bakedbuninvasion 9 месяцев назад

    This doesn't cover ledge drop aerial or just ledge hang for most characters.

    • @GimR
      @GimR  9 месяцев назад +1

      I talk about that at the end of the video

    • @bakedbuninvasion
      @bakedbuninvasion 9 месяцев назад

      @@GimR you only talked about ledge hang, you didn't say anything about ledge drop aerial at any point as far as I could tell.
      But maybe I just missed it.

    • @GimR
      @GimR  9 месяцев назад +1

      @@bakedbuninvasion Maybe I mispoke, but I thought I talked about how the next layer is people not buffering a ledge option and how it puts them at risk

    • @bakedbuninvasion
      @bakedbuninvasion 9 месяцев назад

      I rewatched it and ya, you didn't really bring up ledge drop aerial. To be fair, while ledgedrop aerial was huge year one, if you opponent saw you trying to reversal out off the ledge it usually equaled death so it fell out of vouge because the risk reward was not great because combo-ing off it didn't work very well, and sharking below the ledge only worked on the most unsuspecting opponents even with the best sharking tools (vine whip, seph up air, ridely up air, ect) and at low percent didn't knock the opponent far enough away to negate ledge pressure by the time you where able to get back to the ledge and get up from it.
      And some ledge coverage options still invalidate ledgedrop like Lucas down smash.
      Still an informative video, learned that get up attack has a gap in s on regrab, I just assumed everyone was doing normal get up when I put a hitbox on the ledge for a regrab lol.