Zain adapting to the laser the very next game and immediately nailing the blind power shield is just a level of awareness and skill that I can't even comprehend
A mischievous trick when using G&W in port one, and assuming your opponent chooses a port that puts them on top plat, you can up b instantly and hit them before GO is off screen.
I love more discussion on port differences in Melee! Everyone talks about the throw hitstun and ledge/grab frame tie things, but this difference rarely comes up. What's even rarer is people talking about how on Battlefield and FD specifically, the RESPAWN positions depend on port, too. On every other stage you always respawn in center, but on those two, P1 and P4 respawn more centrally whereas P2 respawns in the left corner and P3 in the right corner. As someone who always goes to ledge during my opponent's respawn invincibility, I love when they are on P2 or P3 because I can make sure to get on the opposite side ledge and they have to waste half their invincibility just crossing the stage!
The one change post-Melee that all players can agree was a strict improvement: Round start was standardized to actionable at the same time at the same neutral state.
pretty sure 64 is also consistent on this. I guess it's just an oversight from melee due to rushed developpment, the lack of characters specific which leads to shorter very fast start up of games.
@@nenrikido2903 The game is balanced my guy just learn the matchups and stop complaining. Anyone trying to point out "bugs" is just trying to find a reason they lost.
@@dragvrallass165864's character-specific entrance animations were removed in favor of the air platform (presumably to save dev time) which is what introduced the problem in the first place. so yeah it's melee's fault
@@MeleeMoments alr, I commented this at the start of the video judging by the tittle and forgot to edit the comment my bad. Also this really felt like a "Sir, this is a Wendy's" moment.
Wanna vouch for your merch store man! Recently bought and framed a print for a friend for his birthday and he loved it! He was the one who got me onto melee like 7 years ago and it felt like a great full circle moment. Happy to say all your work is as visually appealing as your videos!
The production and editing are insane. I’d be fascinated to see a such a high-quality breakdown of round start interactions like this in other fighting games.
obviously a video born from a passion of the game and raised to a greater height with the unique passions of the creator. you've got an incredible knack for sharing your love of the community!
I don't know why the algorithm keeps recommending me Nintendo game esport related stuff, but I just find it fascinating how Nintendo keeps making games that are deliberately unbalanced to prioritize a fun party-game atmosphere only to have them become massive esports that Nintendo actively tries to squash every chance they get, to no avail. It's something many companies try desperately to achieve and fail, yet Nintendo is trying to fight off the esport people with a stick and their games are still being made into hyper-competitive tournaments despite their best efforts. I can't help but find that irony hilarious.
I feel an intense need to support your music career. It might not be that deep to anyone else, but it evoked a lot of nostalgia for me. It feels like the warmth from every PBS kids commercial I saw growing up, kids outside in the big city going on adventures and learning. It reminded me of sitting down and watching Pure Pwnage episodes, imagining Jeremy and Doug in a montage of them sweeping through the bracket at a gaming tournament (Priority matched this daydream of mine so well). There's a long list of things, different core memories your songs trigger for me, and I'd love to buy your work if possible. Even if I can't own your work and support you that way, I need you to understand just how beautiful and necessary your musical sound is. Please, don't give up on this talent. I'm sure you find a lot of success making videos, but I'm honestly praying you never give up on your music. I'm basically begging, and I know I'm not you and that you have your own life filled with different responsibilities, but I'm basically gonna be going through withdrawals until you release another song lol.
Your music is fitting but IMO you're playing it too loud, probably because of the understandable bias of wanting it to be heard, but it sits louder in the mix than it should
I can beat everybody in my house at any fighting game but these people... The extent of knowledge that they have of the game they're playing is just simply mind-blowing to me. Love every second of it.
As someone that's new to creating videos on YT, I'm absolutely in love with the editing / style / visuals in this video. ❤ (Also, well done @MeleeMoments on the musical tracks ... they are fire.) 🎵🔥
This is the first time I've seen one of your videos and what stood out was both the music and the editing/pacing of the video. Turns out that I'm not alone in this seeing the responses. Great work!
I don't often comment on RUclips videos, but I just have to say I absolutely love "interrupt", the song that plays during the platforms part and also your last video. It's so good and honestly is what got me hooked on your channel. Keep up the good work!
I think it's cool that after demonstrating a slice of jank and luck in melee, you show the love of true skilled competition that follows in spite of jank when lots of people would have ended it with "erm so yeah melee sucks"
I have never been more thrilled to watch a video about a game i do not play. the editing style in these is IMMACULATE p.s. love the video! Arnold cannot be saved
Okay, I'm not a melee guy and just ended up here on a whim, but this production quality was great, and DAAANG was that music smooth! It's now sitting comfortably in my Spotify playlist. Well played, sir... literally, and metaphorically.
Man. I was just reminded how 64 had special animations for each character at the start of the round. I wish they brought that back as well as the animations in the character select screen
Actually, every single Smash bros games has the unique battle intros except for Melee. Definitely brings some good extra personality to the characters! But the animated select screen is exclusive to 64
The funny thing about this to me is that this is specifically a Melee issue because it's the only game in the entire series that doesn't have proper intro animations and doesn't have an actual 3 second countdown to make sure everyone is on the same page.
I WANT THAT INTRO SONG. omg it bops so hard man. i dont even care bout the video im just here for those bangers cuz i can sniff em out like a blood hound
Yeah all I'm getting out of this video is that two people exist in this world: Those who appreciate and enjoy the science and intricacies of Smash tournaments, particularly Melee, and those who think these levels of technique are sour wads of shit. Me? I fuck with both sides of that coin.
Yo, well done on the music. As I watched the video I thought, "man, this music is flippin' great and works so stinkin' well," and then to learn you did it yourself, man that's impressive!
The most egregious example of port priority in my opinion is in the Falco Fox matchup. If Falco is in the lower port, he gets way more true combos off downthrow than he would if he was the higher port.
i already wanna play melee after watching these, now i wanna write music too (genuinely though, the fact you’re making banger music for your own videos is legitimately inspirational - and both the music and the videos are consistent bangers)
Dude this editing is immaculate. When you flashed "Fountain of Dreams" on screen I paused for like 5 minutes and tried to sort out how you did the masking. Great, great video.
"Melee isnt fair" i dont think most competitive smash gamers truly care about fair. Yeah there are things that arent fair like netcode but yeah you get my point lol.
Having a higher port number is usually better depending on how floaty your character is. Since you start falling later, youre actionable in time to actually hold down and fall through the platform and never land on it. Thats an EXTREME advantage actually. Imo characters should start on the ground under the platforms. We already use non canon spawns for fd in teams
Also the lower port number on FD is somewhat ridiculous. Holding center stage is a pretty big part of a lot of MUs so being grounded faster means Fox and Falcon can get way more immediate stage control if their opponent is floaty.
fd example is funny cuz even in the one case of puff, she wants air control and also doesn’t like to approach so i feel theoretically, a minor positional advantage is the hardest to snowball with puff
Zain adapting to the laser the very next game and immediately nailing the blind power shield is just a level of awareness and skill that I can't even comprehend
I bet your favorite stage is fd
Mogswap plays Melee real???
i mean he definitely went for it the first fd game too
Mogswamp jumpscare
@@Best.Masters guys this is just a regular human being
"Wanna see something jank?" in the tone of "Wanna see a dead body?"
Also OBVIOUSLY YES
Love me some jank
Love me a dead body
Man, the production on this feels so smooth
That’s the Fraser difference
MAN MELEE IS FAST
the music is awesome
Came here to say this!
A mischievous trick when using G&W in port one, and assuming your opponent chooses a port that puts them on top plat, you can up b instantly and hit them before GO is off screen.
Its absolutely insane how much science and technical quirks go into melee, especially on pro level
Oh hi james
when are you dropping the 'banned in competitive melee smash bros' series
Yo the music is BOPPIN, and the editing is incredible as always.
A bit too loud during the closing statement, though
Love the video! Arnold cannot be saved
4:20
Love the video! Arnold cannot be saved
I love more discussion on port differences in Melee! Everyone talks about the throw hitstun and ledge/grab frame tie things, but this difference rarely comes up. What's even rarer is people talking about how on Battlefield and FD specifically, the RESPAWN positions depend on port, too. On every other stage you always respawn in center, but on those two, P1 and P4 respawn more centrally whereas P2 respawns in the left corner and P3 in the right corner. As someone who always goes to ledge during my opponent's respawn invincibility, I love when they are on P2 or P3 because I can make sure to get on the opposite side ledge and they have to waste half their invincibility just crossing the stage!
The one change post-Melee that all players can agree was a strict improvement:
Round start was standardized to actionable at the same time at the same neutral state.
pretty sure 64 is also consistent on this. I guess it's just an oversight from melee due to rushed developpment, the lack of characters specific which leads to shorter very fast start up of games.
melee isn't unfair, literally just learn the game 🤷
@@Rum0r maybe reread the definition of fairness, we ain't talking about skill here
@@nenrikido2903 The game is balanced my guy just learn the matchups and stop complaining. Anyone trying to point out "bugs" is just trying to find a reason they lost.
@@dragvrallass165864's character-specific entrance animations were removed in favor of the air platform (presumably to save dev time) which is what introduced the problem in the first place. so yeah it's melee's fault
So awesome how some of my favorite artist’s new music comes with a free highly edited melee video
I felt like i understand why jmook was shaking his head at 7:33 , and i would not have before your breakdown
🤯
stuff like this is what makes melee melee, and i wouldn’t have it any other way
An inconsequential mechanic for a game I don’t even play, and yet I am absolutely captivated by this video 😆 Amazing job!
im pretty sure theres a consequence for the person who spawns last since the one that spawns first can take more space in the battlefield
@@broidkanymore-zc4lt nah there's not tbh
To clarify "battlefield space" isn't really a thing it can flip at any time
@@zytha2890 its legit explained in the vid
This video made me undestand why people try to decide who is going to be player 4 at the start of every match on tournaments. Thank you.
sir this is a -wendy's- video about how spawn locations are affected by port which does not mention kirby or his moveset a single time
@@MeleeMoments alr, I commented this at the start of the video judging by the tittle and forgot to edit the comment my bad. Also this really felt like a "Sir, this is a Wendy's" moment.
Love the video! Arnold cannot be saved 🙁
love the video! Arnold cannot be saved. Why is your editing so godlike, bro.
Wanna vouch for your merch store man! Recently bought and framed a print for a friend for his birthday and he loved it!
He was the one who got me onto melee like 7 years ago and it felt like a great full circle moment. Happy to say all your work is as visually appealing as your videos!
The music syncing with the animations flows so well dude! And doing an entire track for the video is absolutely insane. Crazy good stuff!
The production and editing are insane. I’d be fascinated to see a such a high-quality breakdown of round start interactions like this in other fighting games.
Probably the best Melee Production, Music. So much effort pours out of every scene in this. S tier content. 🔥
obviously a video born from a passion of the game and raised to a greater height with the unique passions of the creator. you've got an incredible knack for sharing your love of the community!
I don't know why the algorithm keeps recommending me Nintendo game esport related stuff, but I just find it fascinating how Nintendo keeps making games that are deliberately unbalanced to prioritize a fun party-game atmosphere only to have them become massive esports that Nintendo actively tries to squash every chance they get, to no avail. It's something many companies try desperately to achieve and fail, yet Nintendo is trying to fight off the esport people with a stick and their games are still being made into hyper-competitive tournaments despite their best efforts. I can't help but find that irony hilarious.
Next smash game items cannot be turned off and character and stage selects are always random all the time.
love the video! Arnold cannot be saved
>"melee isn't fair"
>thumbnail clearly shows fair
I feel an intense need to support your music career. It might not be that deep to anyone else, but it evoked a lot of nostalgia for me. It feels like the warmth from every PBS kids commercial I saw growing up, kids outside in the big city going on adventures and learning. It reminded me of sitting down and watching Pure Pwnage episodes, imagining Jeremy and Doug in a montage of them sweeping through the bracket at a gaming tournament (Priority matched this daydream of mine so well). There's a long list of things, different core memories your songs trigger for me, and I'd love to buy your work if possible.
Even if I can't own your work and support you that way, I need you to understand just how beautiful and necessary your musical sound is. Please, don't give up on this talent. I'm sure you find a lot of success making videos, but I'm honestly praying you never give up on your music. I'm basically begging, and I know I'm not you and that you have your own life filled with different responsibilities, but I'm basically gonna be going through withdrawals until you release another song lol.
0:23 the music is fire
Your music is fitting but IMO you're playing it too loud, probably because of the understandable bias of wanting it to be heard, but it sits louder in the mix than it should
yeah ur exactly right LMAO i'll tone it down next time
@@MeleeMoments Great music though seriously
You making your own music is so cool! I just added it to my library “Hero” is super good!!
I'm not even into melee, and I was glued to this. Amazing video.
you're my favorite melee channel by far dude ❤️❤️
man i havent played melee in nearly a decade but your videos remind me of how much there is packed into this game. takes me back to high school. lol
i was searching the comments to see if anyone knew whilo made this music hut funding out its YOU is crazy. deserves a sub.
I can beat everybody in my house at any fighting game but these people... The extent of knowledge that they have of the game they're playing is just simply mind-blowing to me. Love every second of it.
Holy f**k the music use and timing in this video is GODLIKE! I'm in awe! F**k yes!
AND YOU MADE THEM!?!?!?!?!?!
YOU'RE INSANE!!!
As someone that's new to creating videos on YT, I'm absolutely in love with the editing / style / visuals in this video. ❤
(Also, well done @MeleeMoments on the musical tracks ... they are fire.) 🎵🔥
Melee is sick and your editing is such a legendary vibe. Well done!!
ur use of harmony and rhythm borders sorcery and compliments ur insanely well produced videos like a fine wine. i am jealous!
holy shit this is some good quality material, thank you so much for such an amazing video!
This is the first time I've seen one of your videos and what stood out was both the music and the editing/pacing of the video. Turns out that I'm not alone in this seeing the responses.
Great work!
The music is great, it’s funky and it keeps the energy high. Absolute boop, love the video, RIP Arnold
This man is the goat of smash content. Bro edits his own videos, does his own research, and produces the music too.
Made all the music!? Insane. Awesome video :)
You have so many talents brother, keep up the good work!
these videos heal my heart
The music is amazing, so much effort once again
I love watching videos like this and learning something new so that when I watch more melee I can be like “oh oh I know that”
Once again, Melee Moments comes through with another banger of a video :D
I don't often comment on RUclips videos, but I just have to say I absolutely love "interrupt", the song that plays during the platforms part and also your last video. It's so good and honestly is what got me hooked on your channel. Keep up the good work!
The music and editing are beautiful!! Great work!!!
I love how you integrate music into your videos. I was looking forward to the new track, very impressed you made it!
I think it's cool that after demonstrating a slice of jank and luck in melee, you show the love of true skilled competition that follows in spite of jank when lots of people would have ended it with "erm so yeah melee sucks"
I have never been more thrilled to watch a video about a game i do not play. the editing style in these is IMMACULATE
p.s. love the video! Arnold cannot be saved
Your sheer attention to detail continues to astound me.
Okay, I'm not a melee guy and just ended up here on a whim, but this production quality was great, and DAAANG was that music smooth! It's now sitting comfortably in my Spotify playlist. Well played, sir... literally, and metaphorically.
Man. I was just reminded how 64 had special animations for each character at the start of the round. I wish they brought that back as well as the animations in the character select screen
Actually, every single Smash bros games has the unique battle intros except for Melee. Definitely brings some good extra personality to the characters! But the animated select screen is exclusive to 64
I expected a rant in melee in all game, but instead got a masterfully edited one about Smash.
The zoom on jmook after the spot dodge grab was incredible. Great video
We are so lucky that you make melee videos, its so unique the way you make them!!!!!
Excellently done. I've said it before and I'll say it again, we're living in a golden age of Melee content creators.
The funny thing about this to me is that this is specifically a Melee issue because it's the only game in the entire series that doesn't have proper intro animations and doesn't have an actual 3 second countdown to make sure everyone is on the same page.
Melee is more fricking broken than I thought
I have to admit, the music was so good in fact that it was like 90% of the reason I stayed to the end of the video. Please make more music!
Super clean video. Informative and the music absolutely bops. Can't wait for more!
I WANT THAT INTRO SONG. omg it bops so hard man. i dont even care bout the video im just here for those bangers cuz i can sniff em out like a blood hound
"So what's the bs?"
Melee still played competitively...
The amount of optimizatoon in melee is sometimes just insane. Bangwr vid.
Yeah all I'm getting out of this video is that two people exist in this world:
Those who appreciate and enjoy the science and intricacies of Smash tournaments, particularly Melee,
and those who think these levels of technique are sour wads of shit.
Me? I fuck with both sides of that coin.
Okay I admit, I slept on this one for a minute but glad I clicked in the end, it is a banger 🙌
Basically, the port you choose mainly boils down to your preferences.
Love the video! Arnold cannot be saved. The music was a great fit and a bop, keep up the great work
Maybe a coincidence but i find it fun that the title says "Melee isn't fair" while he put Marth doing a f-air
the first second of a melee match doesn't have the right to go that hard, but it does.
Great video. Kudos to the ending - wrapping it up with "but let's take a moment to remember we love this game so darn much." Great music!
Yo, well done on the music. As I watched the video I thought, "man, this music is flippin' great and works so stinkin' well," and then to learn you did it yourself, man that's impressive!
I like ur music yeah!!!! Excited to watch this video 😎
The music! That bassline is genuinely great
The most egregious example of port priority in my opinion is in the Falco Fox matchup. If Falco is in the lower port, he gets way more true combos off downthrow than he would if he was the higher port.
love the video! I'm always impressed by your production quality. Your graphics and edits are amazing!!
Arnold cannot be saved
i already wanna play melee after watching these, now i wanna write music too
(genuinely though, the fact you’re making banger music for your own videos is legitimately inspirational - and both the music and the videos are consistent bangers)
Dude this editing is immaculate. When you flashed "Fountain of Dreams" on screen I paused for like 5 minutes and tried to sort out how you did the masking. Great, great video.
the quality and attention to detail in this video is insane
Also the music was gas
keep it up !!!
I love this. Thank you!
love the music, strong vulfpeck vibes. keep it up!
i rly admire the way you integrate your music into the video in a way that fits so well
It’s funny how many little quirks are in Melee for a game that’s held to be one of the best competitive video games ever.
I love this music man asymmetry is a bop
I love when I use port 4 luigi to get a roundstart wavedash
As a musician and composer, excellent work with the music. Bravo!
man your content is so consistently high quality its ridiculous
the music turned out great btw :D
"Melee isnt fair" i dont think most competitive smash gamers truly care about fair. Yeah there are things that arent fair like netcode but yeah you get my point lol.
Having a higher port number is usually better depending on how floaty your character is.
Since you start falling later, youre actionable in time to actually hold down and fall through the platform and never land on it. Thats an EXTREME advantage actually.
Imo characters should start on the ground under the platforms. We already use non canon spawns for fd in teams
Also the lower port number on FD is somewhat ridiculous. Holding center stage is a pretty big part of a lot of MUs so being grounded faster means Fox and Falcon can get way more immediate stage control if their opponent is floaty.
looove the editing and music!! especially the little laser foley at 1:08, it really adds a lot
a 5 frame spawn difference for each port is nasty work
Port 4 Luigi on FD is a menace. You can waveland and take center stage (with a move if you'd like) before GO disappears.
the intro made me feel something
God I love this Scene, this Community, this Content, this Game, this Sport. LLM 🎮✊🏼
fd example is funny cuz even in the one case of puff, she wants air control and also doesn’t like to approach so i feel theoretically, a minor positional advantage is the hardest to snowball with puff
production smooth af and the music is very vibey! big fan
The music is great and the videos are chefs kiss