Hey everyone! Missed Moira's necrotic orb that she had in the Overwatch 2 beta. Definitely a big mistake to make. Sorry about that. Here is all the information about the ability. It was removed on the 11th of August 2022 during the beta. Necrotic orb split up Moira's orb ability into two cooldowns. One for the healing orb and one for the damage orb. The healing orb stayed how it was but did less healing. The damage orb became the necrotic orb. here's how it worked: Moira would fire a straight-moving projectile that exploded in a 3-meter radius on impact with an enemy or the environment. Enemies hit with the orb's explosion would receive the "weakened" effect which reduced their damage by 75%.
You also didn't mention the phara rework , specially with her no longer being able to generate fuel as long as she's not touching solid surfaces, negating her ability to stay up in the air indefinitely if the player knows how to stall , also the change to her booster ability and the "boop" range of pulse projectile
There's also the DPS passive change , that was one of the most game altering reworks , the tank H.S reduction passive didn't replace the old passive so I guess in that aspect it didn't need to be mentioned
Fun fact: Reaper's old "The Reaping" passive was originally intended as a counter to Mercy's Mass Resurrection during development. Any soul orb he gobbled up couldn't be resurrected by Mercy's ultimate. That specific interaction was removed because it was a little too niche, but the soul orb mechanic remained, at least until it was reworked into a basic lifesteal.
It was niche but it was a pretty cool concept. Them having souls and reaper stealing those souls or mercy reviving the souls. But reapers passive now is better tbh
@@bscvladthis video made me miss ow1 but at the same time ow1 was insufferable. pirate ship , double shield , GOATS, mercy’s double rez exploit , AUTO LOCK SYM 😂😂 and let’s not forget ab release brig
This videos constant use of "balancing nightmare" to describe very basic mechanics has convinced me that the average OW player would not survive playing any other game. Also "Bastions is a more dynamic and fun character now" His new ult is just him standing still as he fires a worse version of a CoD Killstreak, at least give him the tank ult back
I agree with the ult claim, but other than that you may be stupid, balancing nightmare was and is used correctly, it is hard to balance a game with those changes, regardless of if other games suck at balancing.
if you dont think overwatch should have gimmicky characters you dont know what game your playing. this game lets you play as a gorilla, a hamster, two different cowboys, the grim reaper with shotguns, a magical robot monk, the heaviest human being ever, a green cyborg ninja dude, and a walking zombie
That but In my opinion, Self Repair is almost needed in the current meta. He just gets melted way too easily, his big hit box plus increased projectile size and slow movement speed make repositioning or retreating to not die extremely hard. Plus the one movement trick he has can kill him.
16:38 COMPLETELY disagree with calling sombras passive “not the useful” being able to see low targets is definitely useful in my opinion in a lot of situations
As a Sombra main, in OW1 it was a lot harder to secure kills on Sombra then it is now, Opportunist was great for Sombra so she could actually challenge characters she otherwise couldn’t.
Big time, if the enemy had a sombra, anytime you dropped below half you NEEDED to get healing or protection within the next five seconds or you were guaranteed dead.
Yeah I super agree. - this guy, like many, need to realize THEIR opinion of these things is simply THAT. This stupidity of like "Oh EVERYBODY hates that shit" Useless and untrue. HOW are you gonna know what EVERYBODIES opinions of these things is. Almost every opinion this guys given I've totally disagreed with. Worrying about balancing the game is what has ruined Overwatch. They need to go back to letting PASSION of creation and emersion into the world that is the consistent LORE of Overwatch. Stick to truth to the LORE and let nothing else guide them. Yeah sure if an ability is clearly overpowered then ya maybe reduce the damage or something, but dont out right DELETE Orisa's shield, or ENTIRELY change her alt. ffs thats some bs
Seeing Orisas old kit again makes me realize we lack an anchor tank in the current meta, one that can hold down a point and defend. it feels like all new tanks are just another flavor of offensive diver/push tank
All new tanks have become not tanks, but damage dealers with increased health. And this is terrible. The team has lost its defense but gained yet another damage dealer. This has led to a significant decrease in time to kill (ttk), making the game much less enjoyable. I have additional reasons as well. Besides all this, healing has also dropped significantly. How am I supposed to play as a healer without tank protection, with low healing output, and a low ttk? And no, Blizzard, I did not choose this role to deal damage as a healer.
In my opinion, I like Orisa’s old kit because it took more skill to use her. New Orisa is more brain dead and so broken, it’s honestly stupid and I miss her old kit…
Bro says sombras passive is useless while showing a clip of how it’s useful 💀. Sombra in the clip literally stops a low health soldier from healing because she could see where he ran off to while low up to go heal. How’s that useless?
I say bring back a lot of these old abilities, and prioritize fun over balance. It’s what made overwatch so fun in the first place, now it’s merely a shell of its former self
Don't think I've seen anything more blatantly wrong than Bastion's tank form being too ridiculous, it was PEAK fun, and it was replaced with a diet-meteorstrike.
OW1 bastion was dumb but it was exactly my kind of dumb fun. It was probably healthier overall not to keep it but still, OW2 was never as satisfying without it.
This is straight facts tho, bastion ult now is just something to throw out and do almost nothing with. Also for whatever reason i liked when his primary in recon was an smg and not a slow firing weapon (idk what to call it)
Bongo was a great team support ult. So much teamwork potential has been removed. I'm expecting them to rework Zarya grav and just make it do damage or something boring.
Bongo was broken, but it also was easy to miss as being the reason for teamfight wins through the lower ranks, especially with poor placement. It just wasn't the flashy team wiping ult because you still had to land the shots for it to be useful.
I think that's the issue with all these abilties Their not fitting in a formula Their gimmicks and that's what made the game fun back then, These days it lacks that more cheesey nature
As a person who has only played overwatch 2 I gotta say that overwatch 1 seems way more fun than what we have now. Most likely it's ow2's change to being a much faster game with the removal of stuns and addition of quick/short abilities over ow1's stuns and slower abilities (slow as in Torb and bastion being ground by their sentry/sentry mode or abilities that have replaced older ones to be nothing more than a simple damaging ability). Torb having an upgradable sentry and scrap system allows for so much more fun than pressing a button to get an ai that does some damage or used as a distraction for an enemy. No more giving allies shields or timing a stun for your team, just move around quickly and aim your little abilities to do some damage, no real thought outside of maxing the potential of your damage. It's not even "old good, new bad" speaking here, being a slower game just looks so much more fun...
Ow1 had major balancing problems, but the biggest balance problem was smurfing. Strong characters became too broken in the hands of sweatlords who weren't brave enough to play in their own elo made the game miserable. Otherwise, almost everything was just dumb fun. I still wanna play overwatch but the game I loved is gone now, so I don't even bother supporting this piece of crap called Ow2
I definitely felt this as soon as it changed over to OW2 It's so fast! I've always been a bit slow to warm up, but now my first match of the day feels like a 10-min long flashbang
I played OW since 2017. That game made everyone rage at least twice per game & contrary to what the rose tinted glass wearers here say, it was 100000% sweatier than it is now. Glad all of these abilities are gone with the exception of Bastion's old ult which was difficult to pull off but fun af.
@@asadadufWhile I do miss aspects of Overwatch 1, I do still enjoy playing overwatch 2. It was a weird switch as a tank main in ow1 to convert to the 5v5 format, though overall I do enjoy playing OW2. The new heroes have been fun for the most part (Mauga is an exception imo) and I’ve enjoyed playing them. Despite the rose tinted glasses, overwatch 2 is a fine substitute for ow1. It could be better, but at least i still have overwatch to play
Most of the abilities on this list weren't as bad as they sound. It's kinda sad to see RUclips who never actually played the earlier stages of overwatch trash these abilities. The game was very different in the earlier stages of its life. Each character had a lot more agency and more carry potential before the huge hiatus that overwatch went on.
meh, you did a good job giving explanations on why you liked some of the changes Thats more than either of those fools in this reply chain could do @TheWatchOverOW
My favourite part is Blizzard setting up lore for skills/abilities and then ignoring it or disregarding it altogether. Mercy's healing passive was because of her Valkyrie suit, explained in the comics she used healing technology on her suit to be able to serve during and emergency situations, Ana then used this same technology for her rifle/grenades which angered Mercy because it was being used as a weapon, not for protection. Then again, Blizzard completely ignoring their own lore isnt anything new, ever since OW1
Here here, as a certified Torbjorn 1.0 main I hate what new Torbjorn is. He went from master smith capable of building up a true force of nature and smithing armor from literal scrap laying around, to a... pyromancer? With a lil Happy Meal Turret? What happened to my man who outfitted armies and was more or less one of the biggest engineers behind the whole Omnic thing.
They should just follow LORE and thats it!!! The game is already ultimately balanced due to the fact that both teams can at any time switch to whatever character the community deems "over-powered"
@@DreadCore_ The game is already balanced. Whatever character you call overpowered can be played by both teams. The dev team should just ONLY follow lore and shut their ears to stupid fans. They should just be emersed in the passion of creation in the epic proportions of the awesomeness of the lore of the world. I want Orisa's shield back ffs. Bastion isnt even Bastion anymore. niether is Doomfist. Just put back overwatch 1 and follow lore and be true nerds that follow consistency to the lore of the world of the game.
@@dominiczaw-tun3751you gotta remember that overwatch is main focus is as a game, not a story. So focusing on the lore while making the game suck would really help the game at all
I always thought LifeWeaver's parting gift was removed because it incentivized and benefitted a dive comp to go after LW. So a tracer or a Genji could get healed immediately and then keep on going.
It was just a little silly and unnecessary. Junk rat mines on death for example makes sense- you shouldn't be getting close to him anyway. Lifeweaver tho? Are you supposed to Lifegrip teammates into you as you die? There's no reason for him to be playing so close to teammates when he has so much of an ability to reach spots his team might not get to and not to mention his healing is lock on, with good range, he doesn't want to be playing with a grouped up close team like a Moira, he wants to focus his high healing on single targets, where the team is split up and he can focus on who is taking agro. So in the end all his heal did was just reward flankers, not sure if that was the goal, mayne the idea was he'd be a hige burst heal support but vulnerable to dive like ana or something, but in practice he was far too weak for this ever to be necessary and so easy to dive, he had a humongous hitbox, and even got slowed down when healing.
I liked the idea but what if instead it did a continuous state of healing making it useful long after, and if the enemy doesn't pick it up it goes to the nearest teammate giving them outplay ability, and making weaver a hero you should dive or kill and wait out, making a mercy life weaver comp less useless, and finally adding something unique to overwatch again,the last unique change was jq getting CD resets on carnage.
it was a real headscratcher to me, because obviously the most likely person to pick it up in any given situation is the person who killed you. it's basically a direct buff to the opponents to give them free healing when they kill one of the most high value targets on the enemy team.
"Seeing enemies that are low health through walls doesn't work" Says you, I remember the glory days of Sombra flanking, hunting down low hp enemies or turning wasted ults into mean assists. I miss it.
10:10 honestly I disagree. Rising uppercut was broken for dps doom that could literally one shot everything, I feel like tank doom would benefit from rising uppercut since he cant just one shot people left and right anymore. It would add way more mobility to doom that I think he needs since hes been in a not so great spot since OW2.
There was more to Sombra that should've been covered. She originally had a timer on her invisibility and the translocator. They then changed the translocator to not have a timer, but then got rid of it so she could always be invis and have her escape at the ready at all times. The change that should be brought back is the translocator having a timer on it so she has to choose when to get in to do something before getting out. I hate how she currently has unlimited passive invis instead of it being on a cool down.
as a former sombra main, sombra didn't need to be reworked. Debuffed? Sure, but her kit was intuitive, gave her leverage as both someone who has high risk high reward. Being able to teleport out when you needed, rather than automatically has made her kit so much harder and less fun. Arguably, I'd rather have sombra 1.0 rather than 3.0.
He was indeed the simpler engineer (In fact, Symmetra and Torb shared aspects of TF2 engineer). The problem was that both were complete troll picks on attack. If someone chooses Symmetra or Torb it practically meant auto-lose. Meanwhile TF2 never really cared about the balance and viability to such a degree when the number of players on the server usually could vary drastically, and playing to win as a support class in general is very frustrating.
@@Miraihi I kind of think overwatch could've been far more successful if it went for the TF2 approach to balancing. Instead it tried really hard to be a competitive shooter like 50 others out there, and it honestly suffered for it.
@@Miraihi Engineer on attack is perfectly viable. He's an area denial class who can lock down territory as his team advances, and give his teammates a safe zone that they can retreat to and regroup in between pushes. He can also provide rapid transit from his team's spawn to the frontlines, helping to maintain pressure on the defenders.
@@Miraihi former attack torb main here, i have more wins on attack as torb than overall wins as any other character, losing with a torb or sym be it attack or defense is a skill issue full stop
@@devonbeatty8502 people sadly only remember turtle torb that only babysat his turret, not the 1 man killing machine that had a level 3 turret as backup if he ever went down, and had his whole team armored up, and could use his armor on himself multiple times to act as a miniature tank, the absolute best torb has ever felt, ngl they could revert his ult and give him armor again and just keep the throwable turret, and he'd be such a fun character again, I miss helping my teammates (with armor to be clear)
Ouch, as an OW1 Bastion main, that hurt. Tank is by far a much better ult than Artillery. I'm not just talking numbers or viability, I'm talking FUN and SKILL EXPRESSIVE. Self repair defined a huge part of his Kit too, making Bastion have this incredibly weird and interesting roamer playstyle (think Tracer and Hampter), without being fast. He was his own resources, and the playstyle was fun. I don't believe gutting the old character people loved in favour of a new character they won't enjoy like the old one was a step in a good direction at all. The change to turret mode is, whatever, but still, with the removal of a shield, old bastion could probably make a full return.
With the Self heal, the repair seems useless and might become op impaired with the self heal. it shouldn't comeback! Tank is much better, I agree. I don't know why they removed it while no one was complaining about it. I prefer the current Primary fire especially when landing headshots, it feels strong and impactful along side the grenade.
Artillery is shit Configuration tank was much better and it can be countered by genji and tanks with shields Even sombra can hack even Ana it was so counterable it yes it can kill 6 ppl but it didn’t matter it was a great ult I hate the fact ppl wanted it to be removed and blizz listened
I love new Bastion, but do prefer his old ult. I forget why but I think they removed self repair for a very specific reason, I think it made him impossible to kill when pocketed in pirate ship comps or something like that.
Unless I missed it, I think you forgot to mention the fact that, for a long time, the DPS category was split in two: attack and defense. More to that, the reason why Symmetra initially had abilities that granted shields was that she was initially a support, but she eventually got swapped to DPS.
Who remembers when you could stack heros. The rule being if three teammates went a certain hero everyone had to go that hero. So you could just make kill gates as sym
I miss doing fun things like that. I dropped the game ~2019, and from what people are saying about the community and gameplay now, it sounds like that was a good decision. Everything unique about the characters is flattened down in the name of balancing. I say, why couldn't they just lean into it? Make the game crazy! One of the biggest draws is the colorful cast of wacky weirdos, but now they all play the same? Why??
Old bastion was 10000000x times better, they should keep him the same and just put the thermal management system of Orissa, I have been asking for that since day one of ow
I miss kits that helped your teammates. Torb's packs, Sym's shield generator, etc. Idk why the current devs think helping your team like that "isnt fun" or something.
@@CadaverJunky8 something that has risk-reward, an ability that isn’t free value with no play around, something the enemy can react to. Abilities like these are just permanent health increases for a team, you don’t bait them out, you don’t track them, you don’t play around them or counter them. It’s just “oh look they have torb or sym. They’re gonna have 75 more hp more” I’m not saying those characters were broken but it’s not an interesting ability. Something similar but intuitive would be queen shout. If she wastes it you just wait a couple seconds and her team loses out on the benefits and the ability is now on a 12 seconds cooldown.
@@JV-pt6ht don't care, I had fun with them lol honestly yeah ok I could see something like armor packs being annoying nowadays that I actually try, but as a casual player those were the most fun things ever lol
anyone that reached higher than gold in ow 1 knows mass rez wasn't viable and hiding in a corner to rez 5 misspositioned teammates wasn't gonna get you anywhere and that's why mercy had a below 50% winrate until she got that invulnerability (that even though she wasn't good at the time, no one was asking for a buff) and mercy meta didn't arrive until they reworked it, cause valk on paper and on release is 20 times more broken than bringing 5 misspositioned teammates back to life
Thank you!! You could tell the difference between a normal mercy player and an actually good one from if they did tempo rezzing. If people got upset from using all their resources on one team fight and mercy rezzed them, that's on them for not paying attention to who they're fighting against and dumping said resources. Also 1.0 Valk was so broken
@@haxican6114 people have selective memory and always talk about mercy being a must pick in ow 1 when we're talking about mass rez like mercy being a must pick wasn't with valk 1.0, it's dumb
I was a 4.4k mercy otp during that period, it was such a fun time lol (see vids for plenty of nostalgia) but felt a little draining playing her every game, and having people take her from me. From what I recall, the main reason for the change was that it wasn't seen as engaging enough, a sign of times to come! It's crazy to think about it, looking back, just how many poor balancing changes blizzard have made over the years, they never really seemed to be very good at it, perhaps because their vision of the game was so different to the reality for the average playerbase. It's a shame to see what the game has become
@@kali6602 this is the mercy we mercy players crave for, when she wasnt great but just good, and to truly have an impact you had to be good at her and being great at her showed in a non overly opressive manner
The mag grenade thing was hilarious. "Oh, people think Cassidy's flashbang is OP? What if we replaced it with Tracer's ultimate and also made it homing."
Most of the stuff is stuff I liked. And part of the reason I quit Overwatch when they were patched out. It made you feel skilled to handle the broken stuff, while now in Overwatch 2 it feels like baby's first FPS.
overwatch is considerably harder than most comp fps games tho if you're playing hitscan. cs:go/valorant is practically a breeze because of the slower pace and predictable movement
It honestly shows just how much Overwatch has changed (for the worse IMO) now that newer players consider the older Overwatch 1 stuff crazy. Symmetra used to have a lock on laser beam attack and quite frankly, people still called her bad. We lived with so many of these "broken" things just fine, I really miss the old days to be honest.
It honestly shows that the community and most of its players hated fun and wanted to be so competitive that blizzard listened to their idiot beliefs And now we are left with the worst version of ow1 with no fun and just complete sweaty friendly game And ur 5v5vers and ur new ow players love ow2 coz it so called fun No it isn’t fun THIS GAME IS SO UNFUN PEAK OVERWATCH 1 was great and much more addicting and fun
The game has never been and will never be balanced, the solution is to let characters have an identity and not take it so seriously Obviously not everything could stay, but everyone sounds so milquetoast now. Normalize making the mediocre characters crazy instead of knocking the crazy characters down
This is exactly how I feel I only play a few hours a week now when this game up to maybe the first two seasons of OW2 was my all time favorite. Like now it just makes me sad and I have lost all desire to play.
If I remember correctly, Opportunist was changed from seeing enemies who are under half health through walls to enemies taking more damage while hacked and the hack ability was changed to have a shorter ability lock out time and to see hacked targets through walls.
You didn't talk about the actual use of sym's old shied ability. It wasn't used to protect ally like a rein or sig shield. It was used for sym to engage against the enemy team. You would just pop the shield and run into the frontline and start microwaving any poor soul that was in your path. I personnaly found it very fun and would like a gamemode with old versions of the characters.
alot of this video feels a bit too in defense of blizz, alot of sym players loved old photon barrier because they could use it as a parry for certain abilities such as dva bomb or hook, most people were more upset with doomfists one shot and torbs extra health only really became an issue when paired with sym and old brig. opportunist was a really liked ability due to it playing into her assassin type of character and played into her as she had the tools to hunt down those weaker health targets
Honestly, this just shows me that I miss the old game. I haven't even played Overwatch 2 but seeing this video? I don't WANT to. The game industry is already filled with fast paced, 5v5 shooters and I'm getting tired of it. I want whacky, fun hero shooters not movement competitive tryhard sweat fests.
You're literally reading my thoughts. They killed my favorite game to turn it into another "competitive shooter." I will never forgive Blizzard for this.
@@DMFDan2 I mean it was but it had more wiggle room to be goofy. And also remember it was INFINITELY more casual when it very first came out. I mean when it first dropped, you didn't have hero limits. You could stack 6 Tracers if you wanted with no issues.
"Torb never had his lv1 turret anyways" This man speaks like his only experience with Torb is post rework. I have over 250 hours as torb, and more than half of those hours were before the rework.
As a player who got in at launch and dropped out about a year before OW2, watching these videos about its history is so wild. Hearing “Orisa used to have a shield” got an out-loud “She doesn’t anymore?!” from me
while i agree with most points, i completely disagree on bastion. people like bastionmain and others got him to work even if the teamcomp wasnt build around him. he had a decent, but not high skill ceiling especially with his ult and i generally believe niche heros/comps should have a place in overwatch and shouldnt completely butcher a playstyle loved by the people who played him
yeah he's completely wrong about bastion and intentionally misleading. While bastion's heal technically didn't have a cooldown, it had a bar that had to refill which he didn't mention because he wanted bastion to seem more cancer
Right like the most fun I've had with Overwatch was from 2016-2019. It's been a trainwreck ever since because the game feels more like a job with different managers every year.
Would you care to share your work? In the “should/could this come back” sections, they seemed to be mostly reasonable takes when both yes and no. He reasoned that orisa’s full rework may not have been necessary, longed the loss of dps doom yet understood the changes, vehemently despised mag nade (OW2 ability), and understandably enjoyed the removal of universally hated abilities like scatter arrow and sentry form. Most of the bias here even seems to be *against* blizzard, dogging on characters he found/finds gimmicky like bastion and torb without any presence of excessive glazing. Why would they make this type of propaganda?
@@cyberfish6507 Because low bobs think everything in OW1 was amazingly balanced and everyone was always having fun. There are still mercy mains to this day who think mass rez was a legitimately balanced ability and should return to ow2. These people don't know what they're saying, they just want their main hero to be overly broken with zero counterplay. If you gave your average ow player full control of the balance team, the game would be dead after the first patch.
You saying Torb is a one dimensional character is honestly just a skill issue, he’s actually extremely underrated now. Also I love how the modern Bastion ult would have completely de-railed the pirate ship meta back in the day. In the day where orisa was a mindless shield tank that got maximum of 3 kills per match
You drop your turret, you spam a choke, or you run around and shoot enemies while overloaded. He really doesn’t have a lot going on. Also one dimensional and good are not mutually exclusive.
@@johnsonspark171 jeez i wonder why ow1 was death, i think they planed a super sequel with a shit ton of content and instead we got a downgrade and ow1 died for nothing
Syms old photon barrier was a banger, I refuse to believe otherwise. Shatter? High noon? Old Doom ult? Pulse bomb? Barrage? No thank you. Not to mention just blocking regular damage so sym could close the gap safely, all with a relatively short cool down
@@NoitNoit-ef2yq well for most of the examples I mentioned, the 2 seconds is really all she need to get to cover or to outright deny the ability. Same can be said for suzu these days, it only gives you a split second of invulnerability and it's still bonkers, except sym had many precious seconds
As a sym main from the beginning of overwatch this was true that shield did a lot! It was not useless at all, could be used against alts, distraction, pop it while all the little turrets are on an enemy, also failed to mention that her beam used to kick onto people that was broken.
There were so many good plays of old Symm mains, like Luminum and Hoshizora, that used Symm's Photon Barrier to block tank ults. It's arguably better than the ult Photon Barrier because of it's on-demand use.
That era of Sym was her peak, both in ability and even balance. Turrets were useful as traps both on offence and defense instead of the ??? they turned into, the shield was effective and versatile, and i loved her ult choices before the rework as the shield gen wasn't all that impactful especially in OW1 but it was something nice to have and can save you once in a while. I even think that the people who complained that her lasso was "unfair" are pretty wrong, for a twig she had a large hitbox, mid ammo and no health and had to stay in persistent close range combat with no movement abilities and hit you consistently for multiple seconds for you to die, which could spiral onto multiple teammates but if 3 people cant kill one 150 health gal in 20 seconds you deserve the L.
Honestly overwatch is one of the games i point too whenever I say "dont balance your game around comp, balance it with fun in mind". A lot of these old abilities made the game so much more fun than the sterile shit we have today. I will never forgive Blizzard for the bastion, sombra, and doomfist changes because they gutted what made those characters fun in favor of "balance".
The thing I remember about Orisa’s shield was that the cooldown was ridiculously short. The footage doesn’t exactly back this up, but 9/10 times in casual games, you’d have another shield to plop down by the time the previous was destroyed.
A lot of bias on from you on whether abilities could come back. Thought it was going to be a little more specific and objective. Not "it was bad for the game" or "It wasn't fun to play against".
Half of this video: could this come back? Absolutely not. Meanwhile Overwatch 2 Classic dropping today: LOOK AT THE EVERYTHING WE'RE BRINGING BACK The dark ages are upon us once more
Yoo thank you for using my Cassidy clips at 11:20 and for crediting me! I just want to point out that those are 2 different iterations of Magnetic Grenade, the 2nd clip was right when they introduced the Hindered effect with a longer throw range.
Only a few seconds in and its wrong, bastion's shield was part of his turret configuration, which was removed during the betas, making it the first removed ability as it was mobile and reworked into turret form
Things removed during the beta are not "removed abilities" they are just ones that didn't make it into the game. So bastions shield and ult do not count.
15:25 I didn't like when they added this feature to the game. It just defeats the purpose of having health packs lying around the maps and (maybe) support characters. Before this, you had to know where all of the health packs were located and make sure that your supports heal you as well. Now it just feels like CoD where you attack and take damage, hide for a bit to regenerate, then attack again. Might as well just remove the health packs from the game since self regen for all characters is implemented.
Yep for a long time they’ve slowly but surely been turning Overwatch into a cod or general FPS clone instead of the beautifully unique mess it started as. With all the reworks and changes hero’s have gotten the games really lost it’s soul to me.
@@jwall1646 True. I keep forgetting that Overwatch won Game of the Year in 2016. I wanna say late 2017 - 2018 was when it started to go down hill. (I miss the old days).
I will say that bastions old ultimate was way more fun than his current one to use at least, but I like to think it was also more interesting to fight than just avoiding three circles. I will always advocate for rocket jumping, and while his grenade kind of does that, it is super clunky and not even satisfying to hit people with.
@@Quinnakatorb used to drop armor in overwatch 1 and it was called cookies by the Community I think skin and torb used to upgrade his turret to a super turret but he was reworked in an update in overwatch but i don’t really know much since i never played overwatch 1 only played overwatch 2 Edit: ANY OG OVERWATCH PLAYERS PLEASE CORRECT ME IF YOU WANT
Overwatch used to be fun for players that wanted to not take it seriously. Now it’s dialed down the fun elements to accommodate 500 players that don’t go outside.
Sure nobody likes getting stunned but the problem about removing CC from Overwatch means that high mobility heroes get indirectly buffed and their counterplay options go down. I wouldn't be surprised if Genji, Tracer, and Doomfist see their pick and win rates go way up this season now that Magnetic Grenade is gone.
I strongly agree. When transitioning to OW2, we lost shields, one tank, a lot of healing, and crowd control. And I don't see any nerfs to Genji whatsoever. That's Blizzard's idea of "balance" standards. It's clear who their favorites are.
But the thing is that their pick rates are always high because of popularity and fun. The only time when their pick rates are low is when the meta is straight up garbage in general. Double shield straight up killed genji and tracer, because the amount of damage they did on shields wasn't enough and flanking was nearly impossible when the whole team directs their focus to you.
@@zage932 this game have to be fun not only for flankers. Other way flankers have to play without tanks and healers. I left this game because I don't want to be a supporting actor for flankers, getting one nerf after another for daring to do my job and preventing them from tearing my team apart.
What I’ve noticed about ow1 is that it was very fun but also very much a group game. Most games had to be played with multiple people so that you could set up and coordinate these things
Artillery at the moment is bullshit trash Ppl who love it are just new to this game or loves it bc it’s unique Nooooooo ur wrong config tank is much more effective in winning teamfights rather than artillery doing no damage with everyone countering it easily
Bro did you even talk to a single sombra main before making this statement at 16:37? as an assassin "get in & get out" type character this passive was very crucial for easy kills especially on squishies, loved this video until this very poor delivery...
Have you played overwatch 1 at all? Most of your takes are just blatantly disregarding what the actual community liked and enjoyed. Many reworked characters were use in high elo and the league and got reworked for being too busted.
Haven't touched the game since OW2 came out. Seeing how you explained a whole character and then asking if "it could come back" made me go "what do you mean, come back?" Insane how much changed.
now i would say a cool arcade mode for a limited time for their anniversarys would be to have all the heroes old abilities and passives just to play for fun for a anniversary thing
Scatter arrow was so interesting to me because it was really intended to just kinda be a flavorful version of an AOE explosive arrow, you could shoot it into a room and do damage out side of your line of sight, but the implementation was weird and the best way to use it was shooting at people's feet. I find it neat that they replaced it with a more balanced and less random way to do burst damage because of how scatter was actually used, instead of just replacing it with an aoe explosion arrow to fit how it was originally designed. Fun fact scatter arrow still exists in heroes of the storm
I disagree with the uppercut. The aspect of his kit that sucked to play into was the 1 shot Rocket Punch. That skill was a wind up and a free pick on squishy heros. Uppercut was great mobility and even was reworked so that heros weren't movement locked when uppercutted. Althought it probably wont get reintroduced because slam does the job of uppercut now
The whole reason Doom sucked to play against was because he could displace your tank. Once people realized that, nobody would ever get 1-shot because rocket fist was saved to punch a tank back and effectively kill them for 5 seconds. Before that, he was garbage because a melee-only DPS hero in a game with guns just doesn't work.
@@DreadCore_ "in a game with guns" sir this is overwatch lmao also doom has a primary, even though it's not (or it didn't used to be) his main focus Rein exists? What do you mean melee only doesn't work lol screw that I loved dps doom, wish I got to play him more
LMAO. this is why your average OW player should never be allowed within 10 miles of the balancing team. Yeah bro, mass rez and release brig were so fun!!!
@@swinegods but like, mass rez was kinda easy to play around, and it managed to do something actually heathy for the game in punishing careless ult usage and forcing you to pay attention to the enemy supports
@@spookyscary6400I can almost smell shit from you talking out of your ass. A instant 5 man Rez that gave mercy immortality until they were alive, that she could fly in from nowhere and have massive range and that was instant was not “punishing careless ult usage” and “pay attention to enemy supports”. You would literally need a widowmaker to instantly spot and headshot mercy’s tiny flying hitbox to stop it, IE, you didn’t. It’s not careless ult usage, it’s using utility to win a fight. NO ultimate should EVER mitigate an entire ult economy being healthily used in a fight, let alone reward the player for hiding and doing nothing all team fight.
I’m still so annoyed to this day about how they didn’t try to look into using Photon shields as an equal or adequate replacement for regular healing. They could’ve easily changed the ability to make it so Symmetra just changes allies grey health to shield health for them to recover passively on their own for like 10 or so seconds of the buff lasting and fixed her healing issue, then make it so if you’re in a certain range of Symmetra the shield regen effect becomes uninterrupted by damage to the target. Ultimately allowing her to heal 30 a second in an aeo akin to lucio to handle direct incoming damage but not make it broken by having it be an uninterruptible effect like normal shield health when you’re out of Symmetra range. Easily then adding an equal “aeo/place and forget heal” like both Lucio and Zen in one but both stronger at their specific way of healing than Symmetra who combines it into two. Sym would ally regen 10 less than a lucio aeo heal and Sym’s place and forget way of applying the buff and how it regens passively even away from Symmetra’s range would be worse the Zen’s due to it being interruptible out of her range. Her duality could’ve been the thing to have her picked over those two beyond also her niche forms of utility in teleporter and turrets but instead they kinda gave up even attempting to do anything with it beyond an ultimate cause they were so tunnel visioned on healing being the only way they could get a form of ally health regeneration that also can mitigate incoming direct damage. Even some kind of overhealth buff that consistently regens but is uninterrupted in its regen in her range would’ve also at least given her something to sustain allies. The misconception that Sym wouldn’t be fit for sustaining only came from aesthetics alone and the unimaginative minds of early development. Not realising what they wanted/needed was something that practically acted akin to healing in certain circumstances with a different aesthetic and it being something Sym doesn’t have to maintain consistent focus on to do were the problems of her design alongside just weird limitations that had her kit so slow and niche by comparison. Like her other utility and rest of her kit would’ve probably had to be reworked and adjusted as the game changed formats but at the end of the day the myth or assumption that “healing wouldn’t have worked on Sym” comes from a misguided echo of really in all honesty unimaginative and stubborn developers who weren’t willing to either comprise on the characters identity or try to think outside of the box for a healthy alternative for her to use alongside the other supports for sustaining allies. This was a lot of yapping but I just will never forgive them for getting rid of a potentially unique support who sustains allies with a unique working buff rather than flat out healing or healing mechanics in general. Edit:I also reimagined the initial idea to it could’ve just been that she changes ally health to grey health for about 9 to 12 seconds and that for like the first 3 or 4 seconds she regens an extra 10 hp than normal shield recovery with it being uninterruptible for those few seconds, then afterwards if she continues to reapply the buff it simply extends the uninterruptible time period of that allies buff until the 9 seconds are up. Meaning she could continuely spam on a target to attempt to keep them alive but would be just spamming to maintain the uninterrupted recovery, but as a whole she would be best suited for place and forget giving guaranteed regeneration for the first 3 seconds and then the rest of the remaining buff is up to you to not take damage if Symmetra doesn’t extend the duration of it. Mind you her spamming it again may only extend it for like 2 or 2.5 seconds as to keep the premise of her relying on her allies being more independent in not taking damage on their own and utilising the buffs regen instead of her persisting on constantly reapplying to maintain uninterrupted regen. I could see it being a 9 second lasting buff, with 4 seconds of uninterrupted 40 shields per second regen then needing to reapply for the continued uninterruptible effect for an extra 2 seconds for the remainder of the 5 seconds its active on a target with it being 30 shields per second like normal after those first initial 4 seconds regardless of reapplying before the shield buff truly goes away and requires Symmetra to reapply the initial effect of altering grey health to shields. You could also have it so Symmetra’s ally shield health has the bonus of a faster activation timer between recovering after taking damage when it’s not uninterruptible ofc than normal shield health like it being 1.5 seconds instead of 3 to give it some actual regen use in the time the buff is active if Symmetra isn’t reapplying. Idk just another food for thought concept of what they could’ve reworked photon shields into back then to have given her an equal footing that involves shield health for an alternative option.
@@pedrourbano501 Exactly! It’s just I never really understood why they were so adamant about her not being allowed or able to be reworked to have even the most minimum amount of ally sustain like Zen in her kit to maintain her role of clearly support.
Honestly, even just adding a decay over time to her original overhealth shields would've made the ability so much more active. She pops a 25 HP shield on an ally, and that decays over some interval. It becomes like a Lifeweaver-style minigame of topping off the allies who can make the most of decaying shield.
@@cromanticheer the overhealth should have always and to this day if they ever do add something like that again be determined by the individual healthpool of the target. Percentage based dictation of how much a character received from her could’ve made it so they didn’t have to need it from 75 on a target to 25 on launch. That way you don’t have a tracer with more health than she should EVER have and it actually is giving tanks something they can use.
No joke I had a hero idea that was strangely similar to this idea of temporarily changing your teammates' healthpools. Also a Vishkar character though with a big partial hardlight mech instead of just an outfit. Hero: Korpal Role: Tank HP: 300 health, 350 shields M1- Photon cannon- Charges and fires large, slow-moving orbs of energy that can pass through barriers (like Sym's old secondary fire but bigger and more damage), ammo slowly recharges over time if not reloaded M2- Prototype deflector- Projects a triangular barrier while ability is held, barrier has 400 health but every second hitscan or projectile attack that hits it is reflected in the user's camera direction instead of damaging the barrier A1- Hardlight walkway- Creates a stationary horizontal platform for several seconds that stretches out in a 40 meter line, reflecting off vertical surfaces like walls to change direction and crossing over gaps, teammates walking on this platform have increased movement speed A2- Ablative projection- Ability usage gives two prompts (like biotic orbs), confirming either prompt gives teammates within a 10 meter radius of user 50 overhealth. First prompt is shields, which makes any overhealth or shield health that teammates or user have regen at 30 health per second, for the ability's duration. Second prompt is armor, which changes the overhealth or shield health of user or teammates into armor for the ability's duration. Ult- TBD, something with crowd control Passive- Shieldbreaker- Damage done to enemy barriers gives user up to 100 overhealth
Another reason why parting gift was removed is because the passive mostly benefited the enemy team than Lifeweaver's team, since it gave the enemy team a reward after killing Lifeweaver (in this case a free health pack).
I enjoyed the Scatter's idea. It was supposed to be used to shoot around corners, finishing off opponents who are trying to run or be sneaky. Hanzo was a Defense hero after all before they merged Offense and Defense into just DPS. It got removed just cause people abused it. Admittedly, I did too. But a nerf to overall damage probably should of been the answer. Hanzo went from an archer who was kinda like Green Arrow with a trick arrows (its magic not tech but the Dragons are kinda a trick arrow as well), to kinda just a point and click shooter
I clicked on this video expecting an overwatch game mode where no one had abilities and only primay fire. I stayed for the absolutely top tier content showing the history of OW changes.
Double shield was NOT the issue. It was the support behind the shields. Bap, brig, and a lil bit of moira. Basically, all the AOE healing and immortality field.
That’s over simplifying the second iteration. The problem was not just the healing but that after the shield nerfs they buffed kinetic graps and fortifys cool-downs so in combination with the healing it was insane
As an Overwatch veteran , that tug-rope dynamics was what I liked about the game. Double shield deathball has been countered by the dive comp anyway. Often just a nice organized offense with all ults ready sufficed to break through and wipe the turtling enemy.
It was never an issue it was easy to balance And yet blizz was too lazy to balance oh wait no they weren’t too lazy they ABANDONED THE GAME FOR OW2 DEVELOPMENT
So nice to see all the gameplay differences consolidated into a single simple video. But creator has mad bias against things I actually liked and I would have enjoyed the video more if we exercised creative balance suggestions to these bad abilities. IMO many could and should come back but with proper balance changes… oh wait, ow team can’t balance things. I guess creator was right; we shouldn’t expect anything improved from these abilities returning :/
I miss duo q with a hog and combo halt with hook. Synergy like that makes the game fun. It was a bit broken sure, but it encouraged team work at least.
Hey everyone! Missed Moira's necrotic orb that she had in the Overwatch 2 beta. Definitely a big mistake to make. Sorry about that. Here is all the information about the ability.
It was removed on the 11th of August 2022 during the beta. Necrotic orb split up Moira's orb ability into two cooldowns. One for the healing orb and one for the damage orb. The healing orb stayed how it was but did less healing. The damage orb became the necrotic orb. here's how it worked: Moira would fire a straight-moving projectile that exploded in a 3-meter radius on impact with an enemy or the environment. Enemies hit with the orb's explosion would receive the "weakened" effect which reduced their damage by 75%.
ya laos didnt even talked about the original turrent mode for bastion were he woudl spanw with a 1000 shield when he gose into it
You also forgot cass's magnetic nade.
Nvm, I should learn to watch the entire video. Even if there is 1min left xD
you also missed Roadhog and Hammond reworks! Still a great video tho
You also didn't mention the phara rework , specially with her no longer being able to generate fuel as long as she's not touching solid surfaces, negating her ability to stay up in the air indefinitely if the player knows how to stall , also the change to her booster ability and the "boop" range of pulse projectile
There's also the DPS passive change , that was one of the most game altering reworks , the tank H.S reduction passive didn't replace the old passive so I guess in that aspect it didn't need to be mentioned
Fun fact: Reaper's old "The Reaping" passive was originally intended as a counter to Mercy's Mass Resurrection during development. Any soul orb he gobbled up couldn't be resurrected by Mercy's ultimate. That specific interaction was removed because it was a little too niche, but the soul orb mechanic remained, at least until it was reworked into a basic lifesteal.
It was niche but it was a pretty cool concept. Them having souls and reaper stealing those souls or mercy reviving the souls. But reapers passive now is better tbh
That is honestly the coolest fact I’ve ever heard from OW!
They should do this!!! So cool and thoughtful a concept!!
@@bscvladthis video made me miss ow1 but at the same time ow1 was insufferable. pirate ship , double shield , GOATS, mercy’s double rez exploit , AUTO LOCK SYM 😂😂 and let’s not forget ab release brig
Actual good fact. Nice:)
Remember when roadhog hook could straight up catch you in real life and bring you in the game?
Funny af comment
ah, he must be friends with Marth.
Remember when hook hit box was legilemetly the size of a bus? I'm not exaggerating
@@SanderTheCockatoo Thats what I'm sayin'!
that shit was so big it could straight up catch your soul out of your body and drag it too him!
HAHA true
Honestly in my opinion, we could bring back bastions old ult, it was way more fun and skill expressive
It would need a severe dmg reduction though as it was able to 1 tap squishies. Was definitely super fun ult to use though.
@@custi it did 205 dmg, it couldn't one tap today
@@knyt0indeed, it would have an impact somewhat similar to venture's ult
HONESTLY. Like, what was the last time someone got a kill with the new bastion ult without grav??
@@johnokazaki7967 i got like. one the other day lol that's it
This videos constant use of "balancing nightmare" to describe very basic mechanics has convinced me that the average OW player would not survive playing any other game.
Also "Bastions is a more dynamic and fun character now" His new ult is just him standing still as he fires a worse version of a CoD Killstreak, at least give him the tank ult back
I agree with the ult claim, but other than that you may be stupid, balancing nightmare was and is used correctly, it is hard to balance a game with those changes, regardless of if other games suck at balancing.
if you dont think overwatch should have gimmicky characters you dont know what game your playing. this game lets you play as a gorilla, a hamster, two different cowboys, the grim reaper with shotguns, a magical robot monk, the heaviest human being ever, a green cyborg ninja dude, and a walking zombie
Who's the zombie reaper?
@@dragowolf268 moira
Exactly the whole fucking draw of the game was having tons of really unique characters now most of them feel the same or are absolutely boring.
That’s not what he means, and I disagree with the guy!
I like orisa the bull/robot/protector with an elder African woman's voice
I miss old bastion ult. Just going around as a little tank and bouncing around with his blast jump was fun
That but In my opinion, Self Repair is almost needed in the current meta. He just gets melted way too easily, his big hit box plus increased projectile size and slow movement speed make repositioning or retreating to not die extremely hard. Plus the one movement trick he has can kill him.
@@arsenalx2050I’ve been saying this since his rework
@@derpishthemememerchant5838 glad to see someone else has some sense here
@@derpishthemememerchant5838 SAME
Tbh Architect on the chandelier is one of my favorite plays ever
16:38 COMPLETELY disagree with calling sombras passive “not the useful” being able to see low targets is definitely useful in my opinion in a lot of situations
Mainly for a character like Sombra.
straight up anyone who says it isnt useful has never been above plat, it was extremely good for someone like sombra especially in ow1
As a Sombra main, in OW1 it was a lot harder to secure kills on Sombra then it is now, Opportunist was great for Sombra so she could actually challenge characters she otherwise couldn’t.
fr ive gotten soo many kills because i saw someone who was low health thru the wall
Big time, if the enemy had a sombra, anytime you dropped below half you NEEDED to get healing or protection within the next five seconds or you were guaranteed dead.
Who remembers when Roadhog had to stand still to take a breather
My 1st overwatch experience xD
Take a breather means to take a break so it makes sense
omg i totally forgot about that
Oh hell nah
no, i only remember when hog can one shot
Bastion shield was removed first, didn't even make it out of the original Beta...
Oh you forgot one-
THE ENTIRE PVE SKILL TREE WE WERE PROMISED
Yea it’s honestly very disappointing they scrapped that when it was the main event for Ow 2
oh lmao i didnt even know they did that that was the cool af hype for ow2
they didn't remove that from the game they just never bothered adding it
15:14 I'm sorry but..WHAT?! Bongo was the 2nd highest team fight winning ultimate (next to EMP), it was crazy good.
Yeah I super agree. - this guy, like many, need to realize THEIR opinion of these things is simply THAT. This stupidity of like "Oh EVERYBODY hates that shit" Useless and untrue. HOW are you gonna know what EVERYBODIES opinions of these things is.
Almost every opinion this guys given I've totally disagreed with.
Worrying about balancing the game is what has ruined Overwatch. They need to go back to letting PASSION of creation and emersion into the world that is the consistent LORE of Overwatch. Stick to truth to the LORE and let nothing else guide them. Yeah sure if an ability is clearly overpowered then ya maybe reduce the damage or something, but dont out right DELETE Orisa's shield, or ENTIRELY change her alt. ffs thats some bs
I used to smack that thing with like two shots from Roadhog left click and obliterate it instantly
Boutta say, bongo was insanely good
Yeah no this guy is an actual clown
@@dominiczaw-tun3751 Lmao calm down nerd
Seeing Orisas old kit again makes me realize we lack an anchor tank in the current meta, one that can hold down a point and defend. it feels like all new tanks are just another flavor of offensive diver/push tank
All new tanks have become not tanks, but damage dealers with increased health. And this is terrible. The team has lost its defense but gained yet another damage dealer. This has led to a significant decrease in time to kill (ttk), making the game much less enjoyable.
I have additional reasons as well. Besides all this, healing has also dropped significantly. How am I supposed to play as a healer without tank protection, with low healing output, and a low ttk? And no, Blizzard, I did not choose this role to deal damage as a healer.
@user-yu4jy2jh7s that is so true but at this point making a tank like that would just be awful due to mauga
In my opinion, I like Orisa’s old kit because it took more skill to use her. New Orisa is more brain dead and so broken, it’s honestly stupid and I miss her old kit…
Its almost like 5v5 was a bad idea or something
@@Левыйтапочекnothing wrong with tanks doing damage, what’s wrong is gigabuffing them because now there’s only one
I think you forgot about the ability to have fun in the game
This ability wasn't just removed; it was classified under the taboo rank in OW2.
I have watched up to 6:29 and every single fun ability that deserves return is discarded by the author of the video . WTF
@@Slawa_Saporogez probably you don't know what is subjectively fun doesn't mean it's objectively fun
@@systemincorrect8024 Is the game objectively fun now? How is Mei or Torbjörn different from Soldier now?
real
Bro says sombras passive is useless while showing a clip of how it’s useful 💀. Sombra in the clip literally stops a low health soldier from healing because she could see where he ran off to while low up to go heal. How’s that useless?
Yeah fr, its like a mini widow ult that’s constantly active, information is very valuable
Bro is bullshitting most of the vid so I'm not surprised.
Man also completely forgot about the entire Transolcator rework.
It's also... realistic? Like Sombra's whole thing is she's a hacker, CCTV the enemies 😂
I say bring back a lot of these old abilities, and prioritize fun over balance. It’s what made overwatch so fun in the first place, now it’s merely a shell of its former self
Don't think I've seen anything more blatantly wrong than Bastion's tank form being too ridiculous, it was PEAK fun, and it was replaced with a diet-meteorstrike.
OW1 bastion was dumb but it was exactly my kind of dumb fun. It was probably healthier overall not to keep it but still, OW2 was never as satisfying without it.
The people still playing/making content about this game are so low IQ that it's sad
@@QuadfishTymoverwatch was never the same after Briggite
@@loompi2450 random thought, brig was basically a domain expansion. You step into her backline, and you die
This is straight facts tho, bastion ult now is just something to throw out and do almost nothing with. Also for whatever reason i liked when his primary in recon was an smg and not a slow firing weapon (idk what to call it)
Calling Bongo "not all that good" is blasphemy. That thing literally was the ult with the highest teamfight winrate in the pro scene/high ranked.
Bongo was a great team support ult. So much teamwork potential has been removed. I'm expecting them to rework Zarya grav and just make it do damage or something boring.
Bongo was broken, but it also was easy to miss as being the reason for teamfight wins through the lower ranks, especially with poor placement. It just wasn't the flashy team wiping ult because you still had to land the shots for it to be useful.
Agreed. This guy needs to just present the abilities and not go on like he knows what a whole god damn community is thinking.
My mind has been written down
Bongo was so underrated. That thing won my team so many fights.
"This doesn't fit the gameplay of Overwatch" he says about half the abilities that defined the gameplay of Overwatch when I used to play it.
right? Overwatch used to be so much more slower-paced back in the day, and the game's just gotten faster and faster paced
"This ability is too interesting for the anemic, gutted, over-balanced nature of today's comp-approved shooters"
he was talking about 5vs5?
It used to be the game for everyone, now it's the game for no one
I think that's the issue with all these abilties
Their not fitting in a formula
Their gimmicks and that's what made the game fun back then, These days it lacks that more cheesey nature
As a person who has only played overwatch 2 I gotta say that overwatch 1 seems way more fun than what we have now. Most likely it's ow2's change to being a much faster game with the removal of stuns and addition of quick/short abilities over ow1's stuns and slower abilities (slow as in Torb and bastion being ground by their sentry/sentry mode or abilities that have replaced older ones to be nothing more than a simple damaging ability). Torb having an upgradable sentry and scrap system allows for so much more fun than pressing a button to get an ai that does some damage or used as a distraction for an enemy. No more giving allies shields or timing a stun for your team, just move around quickly and aim your little abilities to do some damage, no real thought outside of maxing the potential of your damage. It's not even "old good, new bad" speaking here, being a slower game just looks so much more fun...
trust me ow 1 would have you breaking your monitor at times
Ow1 had major balancing problems, but the biggest balance problem was smurfing. Strong characters became too broken in the hands of sweatlords who weren't brave enough to play in their own elo made the game miserable.
Otherwise, almost everything was just dumb fun. I still wanna play overwatch but the game I loved is gone now, so I don't even bother supporting this piece of crap called Ow2
I definitely felt this as soon as it changed over to OW2
It's so fast! I've always been a bit slow to warm up, but now my first match of the day feels like a 10-min long flashbang
I played OW since 2017. That game made everyone rage at least twice per game & contrary to what the rose tinted glass wearers here say, it was 100000% sweatier than it is now. Glad all of these abilities are gone with the exception of Bastion's old ult which was difficult to pull off but fun af.
@@asadadufWhile I do miss aspects of Overwatch 1, I do still enjoy playing overwatch 2. It was a weird switch as a tank main in ow1 to convert to the 5v5 format, though overall I do enjoy playing OW2. The new heroes have been fun for the most part (Mauga is an exception imo) and I’ve enjoyed playing them. Despite the rose tinted glasses, overwatch 2 is a fine substitute for ow1. It could be better, but at least i still have overwatch to play
Most of the abilities on this list weren't as bad as they sound. It's kinda sad to see RUclips who never actually played the earlier stages of overwatch trash these abilities. The game was very different in the earlier stages of its life. Each character had a lot more agency and more carry potential before the huge hiatus that overwatch went on.
I did play with pretty much all these abilities. All of them except the very first one on the list.
@@TheWatchOverOW then you probably played quickplay only lmao
meh, you did a good job giving explanations on why you liked some of the changes
Thats more than either of those fools in this reply chain could do
@TheWatchOverOW
My favourite part is Blizzard setting up lore for skills/abilities and then ignoring it or disregarding it altogether.
Mercy's healing passive was because of her Valkyrie suit, explained in the comics she used healing technology on her suit to be able to serve during and emergency situations, Ana then used this same technology for her rifle/grenades which angered Mercy because it was being used as a weapon, not for protection.
Then again, Blizzard completely ignoring their own lore isnt anything new, ever since OW1
Here here, as a certified Torbjorn 1.0 main I hate what new Torbjorn is. He went from master smith capable of building up a true force of nature and smithing armor from literal scrap laying around, to a... pyromancer? With a lil Happy Meal Turret? What happened to my man who outfitted armies and was more or less one of the biggest engineers behind the whole Omnic thing.
I mean, lore comes second to balance. Look at something like Rainbow 6 to see how lore can get out of control in regards to balancing.
They should just follow LORE and thats it!!! The game is already ultimately balanced due to the fact that both teams can at any time switch to whatever character the community deems "over-powered"
@@DreadCore_ The game is already balanced. Whatever character you call overpowered can be played by both teams. The dev team should just ONLY follow lore and shut their ears to stupid fans. They should just be emersed in the passion of creation in the epic proportions of the awesomeness of the lore of the world.
I want Orisa's shield back ffs. Bastion isnt even Bastion anymore. niether is Doomfist.
Just put back overwatch 1 and follow lore and be true nerds that follow consistency to the lore of the world of the game.
@@dominiczaw-tun3751you gotta remember that overwatch is main focus is as a game, not a story. So focusing on the lore while making the game suck would really help the game at all
I always thought LifeWeaver's parting gift was removed because it incentivized and benefitted a dive comp to go after LW. So a tracer or a Genji could get healed immediately and then keep on going.
It was just a little silly and unnecessary. Junk rat mines on death for example makes sense- you shouldn't be getting close to him anyway. Lifeweaver tho? Are you supposed to Lifegrip teammates into you as you die? There's no reason for him to be playing so close to teammates when he has so much of an ability to reach spots his team might not get to and not to mention his healing is lock on, with good range, he doesn't want to be playing with a grouped up close team like a Moira, he wants to focus his high healing on single targets, where the team is split up and he can focus on who is taking agro.
So in the end all his heal did was just reward flankers, not sure if that was the goal, mayne the idea was he'd be a hige burst heal support but vulnerable to dive like ana or something, but in practice he was far too weak for this ever to be necessary and so easy to dive, he had a humongous hitbox, and even got slowed down when healing.
Was just a dumb idea they couldn't execute properly
I liked the idea but what if instead it did a continuous state of healing making it useful long after, and if the enemy doesn't pick it up it goes to the nearest teammate giving them outplay ability, and making weaver a hero you should dive or kill and wait out, making a mercy life weaver comp less useless, and finally adding something unique to overwatch again,the last unique change was jq getting CD resets on carnage.
it was a real headscratcher to me, because obviously the most likely person to pick it up in any given situation is the person who killed you. it's basically a direct buff to the opponents to give them free healing when they kill one of the most high value targets on the enemy team.
"Seeing enemies that are low health through walls doesn't work" Says you, I remember the glory days of Sombra flanking, hunting down low hp enemies or turning wasted ults into mean assists. I miss it.
yeah that was soooooo fun
Sombra went from my top played most favorite to i dont play her at all anymore
I miss old Sombra, Sym and Mei.
But they all still play great today.
Even i never played Som back in the days i miss the old one since i hate the new one 😂😂😂
0:09 Deweted
10:10 honestly I disagree. Rising uppercut was broken for dps doom that could literally one shot everything, I feel like tank doom would benefit from rising uppercut since he cant just one shot people left and right anymore. It would add way more mobility to doom that I think he needs since hes been in a not so great spot since OW2.
But it was so easy to fucking counter
Ana sleep back then was funny
There was more to Sombra that should've been covered. She originally had a timer on her invisibility and the translocator. They then changed the translocator to not have a timer, but then got rid of it so she could always be invis and have her escape at the ready at all times. The change that should be brought back is the translocator having a timer on it so she has to choose when to get in to do something before getting out. I hate how she currently has unlimited passive invis instead of it being on a cool down.
as a former sombra main, sombra didn't need to be reworked. Debuffed? Sure, but her kit was intuitive, gave her leverage as both someone who has high risk high reward. Being able to teleport out when you needed, rather than automatically has made her kit so much harder and less fun.
Arguably, I'd rather have sombra 1.0 rather than 3.0.
"Old torb is so wierd and complex😢"
Litterally just describes a dumbed down version of engineer tf2
He was indeed the simpler engineer (In fact, Symmetra and Torb shared aspects of TF2 engineer). The problem was that both were complete troll picks on attack. If someone chooses Symmetra or Torb it practically meant auto-lose.
Meanwhile TF2 never really cared about the balance and viability to such a degree when the number of players on the server usually could vary drastically, and playing to win as a support class in general is very frustrating.
@@Miraihi I kind of think overwatch could've been far more successful if it went for the TF2 approach to balancing.
Instead it tried really hard to be a competitive shooter like 50 others out there, and it honestly suffered for it.
@@Miraihi Engineer on attack is perfectly viable. He's an area denial class who can lock down territory as his team advances, and give his teammates a safe zone that they can retreat to and regroup in between pushes. He can also provide rapid transit from his team's spawn to the frontlines, helping to maintain pressure on the defenders.
@@Miraihi former attack torb main here, i have more wins on attack as torb than overall wins as any other character, losing with a torb or sym be it attack or defense is a skill issue full stop
@@devonbeatty8502 people sadly only remember turtle torb that only babysat his turret, not the 1 man killing machine that had a level 3 turret as backup if he ever went down, and had his whole team armored up, and could use his armor on himself multiple times to act as a miniature tank, the absolute best torb has ever felt, ngl they could revert his ult and give him armor again and just keep the throwable turret, and he'd be such a fun character again, I miss helping my teammates (with armor to be clear)
Ouch, as an OW1 Bastion main, that hurt.
Tank is by far a much better ult than Artillery. I'm not just talking numbers or viability, I'm talking FUN and SKILL EXPRESSIVE. Self repair defined a huge part of his Kit too, making Bastion have this incredibly weird and interesting roamer playstyle (think Tracer and Hampter), without being fast. He was his own resources, and the playstyle was fun. I don't believe gutting the old character people loved in favour of a new character they won't enjoy like the old one was a step in a good direction at all. The change to turret mode is, whatever, but still, with the removal of a shield, old bastion could probably make a full return.
With the Self heal, the repair seems useless and might become op impaired with the self heal. it shouldn't comeback! Tank is much better, I agree. I don't know why they removed it while no one was complaining about it. I prefer the current Primary fire especially when landing headshots, it feels strong and impactful along side the grenade.
Artillery is shit
Configuration tank was much better and it can be countered by genji and tanks with shields
Even sombra can hack even Ana it was so counterable it yes it can kill 6 ppl but it didn’t matter it was a great ult
I hate the fact ppl wanted it to be removed and blizz listened
I love new Bastion, but do prefer his old ult. I forget why but I think they removed self repair for a very specific reason, I think it made him impossible to kill when pocketed in pirate ship comps or something like that.
Unless I missed it, I think you forgot to mention the fact that, for a long time, the DPS category was split in two: attack and defense. More to that, the reason why Symmetra initially had abilities that granted shields was that she was initially a support, but she eventually got swapped to DPS.
Full Mercy res on Anubis last point was nightmare fuel
Your comment just gave me flashbacks! 😢
Who remembers when you could stack heros. The rule being if three teammates went a certain hero everyone had to go that hero. So you could just make kill gates as sym
Or just an entire rush of D.vas.
Really stupid, but if left alone long enough I think it would've sorted itself out.
I miss doing fun things like that. I dropped the game ~2019, and from what people are saying about the community and gameplay now, it sounds like that was a good decision. Everything unique about the characters is flattened down in the name of balancing. I say, why couldn't they just lean into it? Make the game crazy! One of the biggest draws is the colorful cast of wacky weirdos, but now they all play the same? Why??
and you'd have warnings in the hero select screen like "too many builders"
"Oh no, better nag the players to play proper characters" basically.
@@Barnaacle 6 winstons was always pretty funny. Shame he was severely underpowered at the time so he was mostly a meme hero.
Old bastion was 10000000x times better, they should keep him the same and just put the thermal management system of Orissa, I have been asking for that since day one of ow
nah that meta sucked just staying and shielding him he is much better now i even play him once in a while
I miss kits that helped your teammates. Torb's packs, Sym's shield generator, etc. Idk why the current devs think helping your team like that "isnt fun" or something.
I mean truthfully abilities like that are not that intuitive. They just raise the ttk of the game, there’s no real play around them either.
@@JV-pt6ht What exactly is an "intuitive" ability in your opinion?
@@CadaverJunky8 something that has risk-reward, an ability that isn’t free value with no play around, something the enemy can react to. Abilities like these are just permanent health increases for a team, you don’t bait them out, you don’t track them, you don’t play around them or counter them. It’s just “oh look they have torb or sym. They’re gonna have 75 more hp more” I’m not saying those characters were broken but it’s not an interesting ability. Something similar but intuitive would be queen shout. If she wastes it you just wait a couple seconds and her team loses out on the benefits and the ability is now on a 12 seconds cooldown.
its almost like running to a certain spot to gain a tiny shield is shit gameplay and instant healing is better
@@JV-pt6ht don't care, I had fun with them lol
honestly yeah ok I could see something like armor packs being annoying nowadays that I actually try, but as a casual player those were the most fun things ever lol
anyone that reached higher than gold in ow 1 knows mass rez wasn't viable and hiding in a corner to rez 5 misspositioned teammates wasn't gonna get you anywhere and that's why mercy had a below 50% winrate until she got that invulnerability (that even though she wasn't good at the time, no one was asking for a buff) and mercy meta didn't arrive until they reworked it, cause valk on paper and on release is 20 times more broken than bringing 5 misspositioned teammates back to life
Thank you!! You could tell the difference between a normal mercy player and an actually good one from if they did tempo rezzing. If people got upset from using all their resources on one team fight and mercy rezzed them, that's on them for not paying attention to who they're fighting against and dumping said resources.
Also 1.0 Valk was so broken
@@haxican6114 people have selective memory and always talk about mercy being a must pick in ow 1 when we're talking about mass rez like mercy being a must pick wasn't with valk 1.0, it's dumb
I was a 4.4k mercy otp during that period, it was such a fun time lol (see vids for plenty of nostalgia) but felt a little draining playing her every game, and having people take her from me. From what I recall, the main reason for the change was that it wasn't seen as engaging enough, a sign of times to come! It's crazy to think about it, looking back, just how many poor balancing changes blizzard have made over the years, they never really seemed to be very good at it, perhaps because their vision of the game was so different to the reality for the average playerbase. It's a shame to see what the game has become
@@kali6602 this is the mercy we mercy players crave for, when she wasnt great but just good, and to truly have an impact you had to be good at her and being great at her showed in a non overly opressive manner
The mag grenade thing was hilarious. "Oh, people think Cassidy's flashbang is OP? What if we replaced it with Tracer's ultimate and also made it homing."
Most of the stuff is stuff I liked. And part of the reason I quit Overwatch when they were patched out. It made you feel skilled to handle the broken stuff, while now in Overwatch 2 it feels like baby's first FPS.
That’s what I’m saying
overwatch is considerably harder than most comp fps games tho if you're playing hitscan. cs:go/valorant is practically a breeze because of the slower pace and predictable movement
It honestly shows just how much Overwatch has changed (for the worse IMO) now that newer players consider the older Overwatch 1 stuff crazy. Symmetra used to have a lock on laser beam attack and quite frankly, people still called her bad. We lived with so many of these "broken" things just fine, I really miss the old days to be honest.
It honestly shows that the community and most of its players hated fun and wanted to be so competitive that blizzard listened to their idiot beliefs
And now we are left with the worst version of ow1 with no fun and just complete sweaty friendly game
And ur 5v5vers and ur new ow players love ow2 coz it so called fun
No it isn’t fun THIS GAME IS SO UNFUN PEAK OVERWATCH 1 was great and much more addicting and fun
The game has never been and will never be balanced, the solution is to let characters have an identity and not take it so seriously
Obviously not everything could stay, but everyone sounds so milquetoast now. Normalize making the mediocre characters crazy instead of knocking the crazy characters down
@@nex5691Thanks for your opinion, Child breaking RUclips’s age policy with an among us profile picture.
If they could just give us ow1 back
This is exactly how I feel I only play a few hours a week now when this game up to maybe the first two seasons of OW2 was my all time favorite. Like now it just makes me sad and I have lost all desire to play.
If I remember correctly, Opportunist was changed from seeing enemies who are under half health through walls to enemies taking more damage while hacked and the hack ability was changed to have a shorter ability lock out time and to see hacked targets through walls.
It was replaced with passive invisibility, hack now just wallhacks the target on its own.
Thats what Blizzard gets for porting TF2 Enginners kit straight into OW without realizing he cant get metal from ammo pickups
torb was more fun to play back then.
3 months later, they give Sombra back her opportunist passive.
You didn't talk about the actual use of sym's old shied ability. It wasn't used to protect ally like a rein or sig shield. It was used for sym to engage against the enemy team. You would just pop the shield and run into the frontline and start microwaving any poor soul that was in your path. I personnaly found it very fun and would like a gamemode with old versions of the characters.
Throw shield, run at enemies while charging alt fire to fire orbs that penetrate all enemies in it's path. Fun times it was.
alot of this video feels a bit too in defense of blizz,
alot of sym players loved old photon barrier because they could use it as a parry for certain abilities such as dva bomb or hook, most people were more upset with doomfists one shot and torbs extra health only really became an issue when paired with sym and old brig. opportunist was a really liked ability due to it playing into her assassin type of character and played into her as she had the tools to hunt down those weaker health targets
Symmetra's second kit was honestly really fun.
honestly whenever he said "balancing nightmare". I just new this was a nothing burger of a video.
@@kevindelacruz4127such a cop out answer. Like just because something might be annoying to balance doesn’t mean you should throw it out.
The game made every character feel similar and I hate it
Old Sym will always be better
Honestly, this just shows me that I miss the old game. I haven't even played Overwatch 2 but seeing this video? I don't WANT to. The game industry is already filled with fast paced, 5v5 shooters and I'm getting tired of it. I want whacky, fun hero shooters not movement competitive tryhard sweat fests.
I mean same
You're literally reading my thoughts. They killed my favorite game to turn it into another "competitive shooter." I will never forgive Blizzard for this.
I understand the sentiment, but acting like Overwatch 1 wasn’t just as much of a tryhard sweat fest as it is now is just silly
Kid named Plants vs Zombies Garden Warfare:
@@DMFDan2 I mean it was but it had more wiggle room to be goofy. And also remember it was INFINITELY more casual when it very first came out. I mean when it first dropped, you didn't have hero limits. You could stack 6 Tracers if you wanted with no issues.
"Torb never had his lv1 turret anyways"
This man speaks like his only experience with Torb is post rework.
I have over 250 hours as torb, and more than half of those hours were before the rework.
Characters were more fun and interesting before. But many of these changes were unnecessary and straight up downgrades.
As a player who got in at launch and dropped out about a year before OW2, watching these videos about its history is so wild. Hearing “Orisa used to have a shield” got an out-loud “She doesn’t anymore?!” from me
while i agree with most points, i completely disagree on bastion. people like bastionmain and others got him to work even if the teamcomp wasnt build around him. he had a decent, but not high skill ceiling especially with his ult and i generally believe niche heros/comps should have a place in overwatch and shouldnt completely butcher a playstyle loved by the people who played him
yeah he's completely wrong about bastion and intentionally misleading. While bastion's heal technically didn't have a cooldown, it had a bar that had to refill which he didn't mention because he wanted bastion to seem more cancer
@@jadedtrekkieprobably
I miss old Bastion every time I try playing it nowadays
@@kylehendricksilveralvin5376just get good at the game and play a real hero
I just miss old bastion, it sucks having your main reworked.
If only they would return the ability to have a 6th player on each team
And also to have normal tanks, not just thicker damage dealers.
Yeah about the 6th player....
Ngl this feels like blizzard propaganda glazing all these decisions and treating the original playerbase experience like some untamed Wild West.
True
So much agree
Right like the most fun I've had with Overwatch was from 2016-2019. It's been a trainwreck ever since because the game feels more like a job with different managers every year.
Would you care to share your work? In the “should/could this come back” sections, they seemed to be mostly reasonable takes when both yes and no. He reasoned that orisa’s full rework may not have been necessary, longed the loss of dps doom yet understood the changes, vehemently despised mag nade (OW2 ability), and understandably enjoyed the removal of universally hated abilities like scatter arrow and sentry form.
Most of the bias here even seems to be *against* blizzard, dogging on characters he found/finds gimmicky like bastion and torb without any presence of excessive glazing. Why would they make this type of propaganda?
@@cyberfish6507 Because low bobs think everything in OW1 was amazingly balanced and everyone was always having fun. There are still mercy mains to this day who think mass rez was a legitimately balanced ability and should return to ow2. These people don't know what they're saying, they just want their main hero to be overly broken with zero counterplay. If you gave your average ow player full control of the balance team, the game would be dead after the first patch.
You saying Torb is a one dimensional character is honestly just a skill issue, he’s actually extremely underrated now.
Also I love how the modern Bastion ult would have completely de-railed the pirate ship meta back in the day. In the day where orisa was a mindless shield tank that got maximum of 3 kills per match
You drop your turret, you spam a choke, or you run around and shoot enemies while overloaded. He really doesn’t have a lot going on.
Also one dimensional and good are not mutually exclusive.
@@DJWolfHouse incorrect, shows how little you actually played the character
@@Blanktester685 Enlighten me then
Bro was wrong about all these abilities never coming back.
fr 😂
The best one removed was the ability to play the first OW.
OW1 was DEADASS. I know, I was there with my 15 minute DPS queues in 2020 and 2021
Why can't we just have ow 1 back
It was so much better
I think that they should bring 6v6 back and the game would be better
@@johnsonspark171 jeez i wonder why ow1 was death, i think they planed a super sequel with a shit ton of content and instead we got a downgrade and ow1 died for nothing
Reaping orbs would deny mercy rez because he ate their soul
Syms old photon barrier was a banger, I refuse to believe otherwise. Shatter? High noon? Old Doom ult? Pulse bomb? Barrage? No thank you. Not to mention just blocking regular damage so sym could close the gap safely, all with a relatively short cool down
while also being fair since it was not stationary so she was not protected for long, meaning she had to make use of that short 2 seconds of usefulness
@@NoitNoit-ef2yq well for most of the examples I mentioned, the 2 seconds is really all she need to get to cover or to outright deny the ability. Same can be said for suzu these days, it only gives you a split second of invulnerability and it's still bonkers, except sym had many precious seconds
As a sym main from the beginning of overwatch this was true that shield did a lot! It was not useless at all, could be used against alts, distraction, pop it while all the little turrets are on an enemy, also failed to mention that her beam used to kick onto people that was broken.
There were so many good plays of old Symm mains, like Luminum and Hoshizora, that used Symm's Photon Barrier to block tank ults. It's arguably better than the ult Photon Barrier because of it's on-demand use.
That era of Sym was her peak, both in ability and even balance. Turrets were useful as traps both on offence and defense instead of the ??? they turned into, the shield was effective and versatile, and i loved her ult choices before the rework as the shield gen wasn't all that impactful especially in OW1 but it was something nice to have and can save you once in a while. I even think that the people who complained that her lasso was "unfair" are pretty wrong, for a twig she had a large hitbox, mid ammo and no health and had to stay in persistent close range combat with no movement abilities and hit you consistently for multiple seconds for you to die, which could spiral onto multiple teammates but if 3 people cant kill one 150 health gal in 20 seconds you deserve the L.
Honestly overwatch is one of the games i point too whenever I say "dont balance your game around comp, balance it with fun in mind". A lot of these old abilities made the game so much more fun than the sterile shit we have today. I will never forgive Blizzard for the bastion, sombra, and doomfist changes because they gutted what made those characters fun in favor of "balance".
The thing I remember about Orisa’s shield was that the cooldown was ridiculously short. The footage doesn’t exactly back this up, but 9/10 times in casual games, you’d have another shield to plop down by the time the previous was destroyed.
If you shot the shield straight up, by the time it came down, the cooldown was done lololol
A lot of bias on from you on whether abilities could come back. Thought it was going to be a little more specific and objective. Not "it was bad for the game" or "It wasn't fun to play against".
So I guess OW finally reached the “talking about the past is more fun than the actual game” stage.
transitioned from tf2killer to literallytf2 2, now waiting for the bot crisis to happen
YES
this happend since 2018
@@verguco6051
You’re delusional.
@@bocchifraan tf2 is much more fun to play thank talk about
8:56 your mind would explode if you heard about engineer tf2.
Half of this video: could this come back? Absolutely not.
Meanwhile Overwatch 2 Classic dropping today: LOOK AT THE EVERYTHING WE'RE BRINGING BACK
The dark ages are upon us once more
Yoo thank you for using my Cassidy clips at 11:20 and for crediting me! I just want to point out that those are 2 different iterations of Magnetic Grenade, the 2nd clip was right when they introduced the Hindered effect with a longer throw range.
We need a patch allowing us to play old versions of heroes
_Coming in 2025: Overwatch: Classic_
We need Overwatch 1 to still exist, like it should.
I mean there was a recent april fools event were they brought back scatter arrows for hanzo
OverWatch 37
Nah keep it be a dream and nostalgia. I’m 100% sure you would be dissatisfied
Only a few seconds in and its wrong, bastion's shield was part of his turret configuration, which was removed during the betas, making it the first removed ability as it was mobile and reworked into turret form
Adding on they removed the scrap requirement to upgrade turret for torb
Things removed during the beta are not "removed abilities" they are just ones that didn't make it into the game. So bastions shield and ult do not count.
@@MimiHasBrainrot then why did things that were in overwatch 2's beta count? The logic provided double standards it
@AngelBloxx899 probably since if he didn't show off the beta stuff when talking about a hero, people would comment about it
@@MimiHasBrainrot so then you admit to it being beta stuff, meaning both betas are fair game through that right?
so many of these abilities had charm, regardless of the devs ability to balance things.
15:25 I didn't like when they added this feature to the game. It just defeats the purpose of having health packs lying around the maps and (maybe) support characters. Before this, you had to know where all of the health packs were located and make sure that your supports heal you as well. Now it just feels like CoD where you attack and take damage, hide for a bit to regenerate, then attack again. Might as well just remove the health packs from the game since self regen for all characters is implemented.
Yep for a long time they’ve slowly but surely been turning Overwatch into a cod or general FPS clone instead of the beautifully unique mess it started as. With all the reworks and changes hero’s have gotten the games really lost it’s soul to me.
@@jwall1646 True. I keep forgetting that Overwatch won Game of the Year in 2016. I wanna say late 2017 - 2018 was when it started to go down hill. (I miss the old days).
Either give Bastion his old ult back or add to him Sym's old mechanic of choosing ults and add tank form as an option
I will say that bastions old ultimate was way more fun than his current one to use at least, but I like to think it was also more interesting to fight than just avoiding three circles. I will always advocate for rocket jumping, and while his grenade kind of does that, it is super clunky and not even satisfying to hit people with.
BRING BACK TORB COOKIES AND SUPER TURRET
bot
Explain I've never heard of this torb cookies and SUPER TURENT also ps I'm a torb main
Bringing back Torb cookies would be a balance nightmare
And super turret wouldn’t be too useful in ow2 because it gets melted when people look at it
@@Quinnakatorb used to drop armor in overwatch 1 and it was called cookies by the Community I think skin and torb used to upgrade his turret to a super turret but he was reworked in an update in overwatch but i don’t really know much since i never played overwatch 1 only played overwatch 2
Edit: ANY OG OVERWATCH PLAYERS PLEASE CORRECT ME IF YOU WANT
Considering the shit that goes on in OW2, it’s very unlikely giving Torb his cookie and level 3 turret back won’t cause that much problems
You also missed syms beam locking on
Overwatch used to be fun for players that wanted to not take it seriously. Now it’s dialed down the fun elements to accommodate 500 players that don’t go outside.
3 month later from then, Sombra got her old passive back is just funny.
Orisa orb would be so nice right now with all the damn flying
Sure nobody likes getting stunned but the problem about removing CC from Overwatch means that high mobility heroes get indirectly buffed and their counterplay options go down. I wouldn't be surprised if Genji, Tracer, and Doomfist see their pick and win rates go way up this season now that Magnetic Grenade is gone.
I strongly agree. When transitioning to OW2, we lost shields, one tank, a lot of healing, and crowd control. And I don't see any nerfs to Genji whatsoever. That's Blizzard's idea of "balance" standards. It's clear who their favorites are.
@@Левыйтапочек Genji is litterally dogwater in OW2. What????
@@BeastiezCyZnah ignore any other problem, NERF GENJI!!!!!!
But the thing is that their pick rates are always high because of popularity and fun. The only time when their pick rates are low is when the meta is straight up garbage in general. Double shield straight up killed genji and tracer, because the amount of damage they did on shields wasn't enough and flanking was nearly impossible when the whole team directs their focus to you.
@@zage932 this game have to be fun not only for flankers. Other way flankers have to play without tanks and healers. I left this game because I don't want to be a supporting actor for flankers, getting one nerf after another for daring to do my job and preventing them from tearing my team apart.
I prefer old bastion healing and his ult .
Today you shoot 3 doomfist ... it's literally that
3:30 boy do I have something to tell you
😭
Orisa Roadhog was my favorite tank duo in the game. Orb around the corner, straight into a grab. Very satisfying cooperation
What I’ve noticed about ow1 is that it was very fun but also very much a group game. Most games had to be played with multiple people so that you could set up and coordinate these things
Bastion was cancer but Tank Mode needs to comeback. Genuinely very skill expressive and fun. Fits current Bastion more than his current ultimate.
I think if they did bring tank back, when bastion goes into tank form he should get his self repair instead of his nade during the ult
Artillery at the moment is bullshit trash
Ppl who love it are just new to this game or loves it bc it’s unique
Nooooooo ur wrong config tank is much more effective in winning teamfights rather than artillery doing no damage with everyone countering it easily
Bro did you even talk to a single sombra main before making this statement at 16:37? as an assassin "get in & get out" type character this passive was very crucial for easy kills especially on squishies, loved this video until this very poor delivery...
Sorry that ruined the video for you. We just happen to disagree on this and that's okay. I hope you still got some value out of watching it anyway.
I agree. That ability was very useful.
Have you played overwatch 1 at all? Most of your takes are just blatantly disregarding what the actual community liked and enjoyed. Many reworked characters were use in high elo and the league and got reworked for being too busted.
Did you even watch the video?
@@smellssmell2488 Did you?
That’s what I’m saying. Bro’s excuse for things not being able to be brought back is “balancing nightmare.”
Haven't touched the game since OW2 came out. Seeing how you explained a whole character and then asking if "it could come back" made me go "what do you mean, come back?"
Insane how much changed.
The old Torbjörn was just the engineer from TF2 with some extra stuff
I know. I miss him so much.
@@CadaverJunky8 play tf2 it's in a much better state than ow2 LMAO
@@fauxparadoxhow?
@@polar6066 valve has started banning the cheaters and bots for once
now i would say a cool arcade mode for a limited time for their anniversarys would be to have all the heroes old abilities and passives just to play for fun for a anniversary thing
Scatter arrow was so interesting to me because it was really intended to just kinda be a flavorful version of an AOE explosive arrow, you could shoot it into a room and do damage out side of your line of sight, but the implementation was weird and the best way to use it was shooting at people's feet. I find it neat that they replaced it with a more balanced and less random way to do burst damage because of how scatter was actually used, instead of just replacing it with an aoe explosion arrow to fit how it was originally designed.
Fun fact scatter arrow still exists in heroes of the storm
I disagree with the uppercut. The aspect of his kit that sucked to play into was the 1 shot Rocket Punch. That skill was a wind up and a free pick on squishy heros. Uppercut was great mobility and even was reworked so that heros weren't movement locked when uppercutted. Althought it probably wont get reintroduced because slam does the job of uppercut now
YES! I DON'T EVEN CARE IF HE'S A DPS ANYMORE I JUST WANT UPPERCUT BACK SO BADLY 🙏🙏
Yeah. Uppercut was not much of a problem IF rocket punch was not a one shot. Otherwise is just horrible. I dont like slam now truth to be told.
Agree, uppercut and high mobility were awesome. It was the one-shot punch that sucked. He could suicide punch into the the team and get a free kill.
The whole reason Doom sucked to play against was because he could displace your tank. Once people realized that, nobody would ever get 1-shot because rocket fist was saved to punch a tank back and effectively kill them for 5 seconds. Before that, he was garbage because a melee-only DPS hero in a game with guns just doesn't work.
@@DreadCore_ "in a game with guns" sir this is overwatch lmao also doom has a primary, even though it's not (or it didn't used to be) his main focus
Rein exists? What do you mean melee only doesn't work lol screw that I loved dps doom, wish I got to play him more
I made it to the very end without subscribing. :)
Tank Bastion coming back would be way better than his current ult.
This video should be renamed to "Every ability that made Overwatch FUN"
LMAO. this is why your average OW player should never be allowed within 10 miles of the balancing team. Yeah bro, mass rez and release brig were so fun!!!
@@superlad6684... Brig is not in the video... Mass res was extremely annoying, that is exactly 1 thing in this 20m video
@@swinegods but like, mass rez was kinda easy to play around, and it managed to do something actually heathy for the game in punishing careless ult usage and forcing you to pay attention to the enemy supports
@@spookyscary6400I can almost smell shit from you talking out of your ass. A instant 5 man Rez that gave mercy immortality until they were alive, that she could fly in from nowhere and have massive range and that was instant was not “punishing careless ult usage” and “pay attention to enemy supports”. You would literally need a widowmaker to instantly spot and headshot mercy’s tiny flying hitbox to stop it, IE, you didn’t. It’s not careless ult usage, it’s using utility to win a fight. NO ultimate should EVER mitigate an entire ult economy being healthily used in a fight, let alone reward the player for hiding and doing nothing all team fight.
@@superlad6684bring back old torb and bastion
I’m still so annoyed to this day about how they didn’t try to look into using Photon shields as an equal or adequate replacement for regular healing.
They could’ve easily changed the ability to make it so Symmetra just changes allies grey health to shield health for them to recover passively on their own for like 10 or so seconds of the buff lasting and fixed her healing issue, then make it so if you’re in a certain range of Symmetra the shield regen effect becomes uninterrupted by damage to the target. Ultimately allowing her to heal 30 a second in an aeo akin to lucio to handle direct incoming damage but not make it broken by having it be an uninterruptible effect like normal shield health when you’re out of Symmetra range.
Easily then adding an equal “aeo/place and forget heal” like both Lucio and Zen in one but both stronger at their specific way of healing than Symmetra who combines it into two. Sym would ally regen 10 less than a lucio aeo heal and Sym’s place and forget way of applying the buff and how it regens passively even away from Symmetra’s range would be worse the Zen’s due to it being interruptible out of her range.
Her duality could’ve been the thing to have her picked over those two beyond also her niche forms of utility in teleporter and turrets but instead they kinda gave up even attempting to do anything with it beyond an ultimate cause they were so tunnel visioned on healing being the only way they could get a form of ally health regeneration that also can mitigate incoming direct damage.
Even some kind of overhealth buff that consistently regens but is uninterrupted in its regen in her range would’ve also at least given her something to sustain allies. The misconception that Sym wouldn’t be fit for sustaining only came from aesthetics alone and the unimaginative minds of early development. Not realising what they wanted/needed was something that practically acted akin to healing in certain circumstances with a different aesthetic and it being something Sym doesn’t have to maintain consistent focus on to do were the problems of her design alongside just weird limitations that had her kit so slow and niche by comparison.
Like her other utility and rest of her kit would’ve probably had to be reworked and adjusted as the game changed formats but at the end of the day the myth or assumption that “healing wouldn’t have worked on Sym” comes from a misguided echo of really in all honesty unimaginative and stubborn developers who weren’t willing to either comprise on the characters identity or try to think outside of the box for a healthy alternative for her to use alongside the other supports for sustaining allies.
This was a lot of yapping but I just will never forgive them for getting rid of a potentially unique support who sustains allies with a unique working buff rather than flat out healing or healing mechanics in general.
Edit:I also reimagined the initial idea to it could’ve just been that she changes ally health to grey health for about 9 to 12 seconds and that for like the first 3 or 4 seconds she regens an extra 10 hp than normal shield recovery with it being uninterruptible for those few seconds, then afterwards if she continues to reapply the buff it simply extends the uninterruptible time period of that allies buff until the 9 seconds are up. Meaning she could continuely spam on a target to attempt to keep them alive but would be just spamming to maintain the uninterrupted recovery, but as a whole she would be best suited for place and forget giving guaranteed regeneration for the first 3 seconds and then the rest of the remaining buff is up to you to not take damage if Symmetra doesn’t extend the duration of it. Mind you her spamming it again may only extend it for like 2 or 2.5 seconds as to keep the premise of her relying on her allies being more independent in not taking damage on their own and utilising the buffs regen instead of her persisting on constantly reapplying to maintain uninterrupted regen.
I could see it being a 9 second lasting buff, with 4 seconds of uninterrupted 40 shields per second regen then needing to reapply for the continued uninterruptible effect for an extra 2 seconds for the remainder of the 5 seconds its active on a target with it being 30 shields per second like normal after those first initial 4 seconds regardless of reapplying before the shield buff truly goes away and requires Symmetra to reapply the initial effect of altering grey health to shields. You could also have it so Symmetra’s ally shield health has the bonus of a faster activation timer between recovering after taking damage when it’s not uninterruptible ofc than normal shield health like it being 1.5 seconds instead of 3 to give it some actual regen use in the time the buff is active if Symmetra isn’t reapplying. Idk just another food for thought concept of what they could’ve reworked photon shields into back then to have given her an equal footing that involves shield health for an alternative option.
It's because at first Supports were just that, Supports, but after a while Supports just became synonymous with Healers in Overwatch.
@@pedrourbano501 Exactly! It’s just I never really understood why they were so adamant about her not being allowed or able to be reworked to have even the most minimum amount of ally sustain like Zen in her kit to maintain her role of clearly support.
Honestly, even just adding a decay over time to her original overhealth shields would've made the ability so much more active. She pops a 25 HP shield on an ally, and that decays over some interval. It becomes like a Lifeweaver-style minigame of topping off the allies who can make the most of decaying shield.
@@cromanticheer the overhealth should have always and to this day if they ever do add something like that again be determined by the individual healthpool of the target. Percentage based dictation of how much a character received from her could’ve made it so they didn’t have to need it from 75 on a target to 25 on launch.
That way you don’t have a tracer with more health than she should EVER have and it actually is giving tanks something they can use.
No joke I had a hero idea that was strangely similar to this idea of temporarily changing your teammates' healthpools. Also a Vishkar character though with a big partial hardlight mech instead of just an outfit.
Hero: Korpal
Role: Tank
HP: 300 health, 350 shields
M1- Photon cannon- Charges and fires large, slow-moving orbs of energy that can pass through barriers (like Sym's old secondary fire but bigger and more damage), ammo slowly recharges over time if not reloaded
M2- Prototype deflector- Projects a triangular barrier while ability is held, barrier has 400 health but every second hitscan or projectile attack that hits it is reflected in the user's camera direction instead of damaging the barrier
A1- Hardlight walkway- Creates a stationary horizontal platform for several seconds that stretches out in a 40 meter line, reflecting off vertical surfaces like walls to change direction and crossing over gaps, teammates walking on this platform have increased movement speed
A2- Ablative projection- Ability usage gives two prompts (like biotic orbs), confirming either prompt gives teammates within a 10 meter radius of user 50 overhealth. First prompt is shields, which makes any overhealth or shield health that teammates or user have regen at 30 health per second, for the ability's duration. Second prompt is armor, which changes the overhealth or shield health of user or teammates into armor for the ability's duration.
Ult- TBD, something with crowd control
Passive- Shieldbreaker- Damage done to enemy barriers gives user up to 100 overhealth
Another reason why parting gift was removed is because the passive mostly benefited the enemy team than Lifeweaver's team, since it gave the enemy team a reward after killing Lifeweaver (in this case a free health pack).
did you know at 4:34 when he says subscribe the subscribe button actually lights up? that's such a pointless but cool thing.
1:51 fun fact if you ate the soul orbs, mercy couldn’t rez that player
I feel like scatter arrow could have been saved quite easily by just adjusting the many, many pain points people had with it (myself included).
I enjoyed the Scatter's idea. It was supposed to be used to shoot around corners, finishing off opponents who are trying to run or be sneaky. Hanzo was a Defense hero after all before they merged Offense and Defense into just DPS. It got removed just cause people abused it. Admittedly, I did too. But a nerf to overall damage probably should of been the answer. Hanzo went from an archer who was kinda like Green Arrow with a trick arrows (its magic not tech but the Dragons are kinda a trick arrow as well), to kinda just a point and click shooter
They did, they turned it into storm arrows. The problem was the randomness.
Alot of things cant come back simply because of how protected the community is now. OG OW use to be fun.
No it just used to be new if ow stayd the same from back then you would trash it
@@HOTSHOKOI would love to play older versions.
As in pre ow2 or the intermission meta between double shield 2 and 3
I clicked on this video expecting an overwatch game mode where no one had abilities and only primay fire. I stayed for the absolutely top tier content showing the history of OW changes.
Hey, nice video, i rly miss my doom dps :(
You forgot to mention that sombra could charge her ult with hacked healing pack
Double shield was NOT the issue. It was the support behind the shields. Bap, brig, and a lil bit of moira. Basically, all the AOE healing and immortality field.
That’s over simplifying the second iteration.
The problem was not just the healing but that after the shield nerfs they buffed kinetic graps and fortifys cool-downs so in combination with the healing it was insane
As an Overwatch veteran , that tug-rope dynamics was what I liked about the game. Double shield deathball has been countered by the dive comp anyway. Often just a nice organized offense with all ults ready sufficed to break through and wipe the turtling enemy.
one of the biggest problems imo was that spam characters were straight up just better at brawling than brawl tanks
It was never an issue it was easy to balance
And yet blizz was too lazy to balance oh wait no they weren’t too lazy they ABANDONED THE GAME FOR OW2 DEVELOPMENT
So nice to see all the gameplay differences consolidated into a single simple video. But creator has mad bias against things I actually liked and I would have enjoyed the video more if we exercised creative balance suggestions to these bad abilities. IMO many could and should come back but with proper balance changes… oh wait, ow team can’t balance things. I guess creator was right; we shouldn’t expect anything improved from these abilities returning :/
dude having orisa's supercharger, ana's nano and mercy's second ult boost was just 💀💀💀 I LOVE AND MISS IT BUT GOD DAMN
I miss duo q with a hog and combo halt with hook. Synergy like that makes the game fun. It was a bit broken sure, but it encouraged team work at least.
who's watching after ow2 bringing back all these abilities for three weeks