Half-Life 2 - Combine Sniper Analysis

Поделиться
HTML-код
  • Опубликовано: 25 янв 2025

Комментарии • 855

  • @RescoeZ
    @RescoeZ  5 лет назад +788

    For all who are wondering what sn_blockdown.wav sounds like, it is the first sound in this video:
    ruclips.net/video/NRaVPDDA9uw/видео.html

  • @lolok6236
    @lolok6236 5 лет назад +3814

    Instead of trying to no-scope you for fun, they shoot props when you're not on sight.
    That's definitely an improvement.

    • @RescoeZ
      @RescoeZ  5 лет назад +719

      Even if you're not using them for cover, it's intimidating when the snipers pick off objects, as if to say "you're safe now, but once you step out I'll get you".

    • @civilsecuritylite12054
      @civilsecuritylite12054 5 лет назад +318

      I mean destroying covers leave enemies with less places to hide.

    • @GOTTKAISEROFPLAZMABURST2
      @GOTTKAISEROFPLAZMABURST2 5 лет назад +35

      @@civilsecuritylite12054 holy shit pb2

    • @rad3954
      @rad3954 5 лет назад

      lol ok the heck?

    • @civilsecuritylite12054
      @civilsecuritylite12054 5 лет назад +32

      @@GOTTKAISEROFPLAZMABURST2
      I never expected someone to still remember this game.

  • @citizenofcity6299
    @citizenofcity6299 5 лет назад +1441

    1:27 Snipers will shoot at any explosive barrels near the player.
    Combine recruting gamers, huh?

  • @shpho
    @shpho 5 лет назад +2738

    Alyx: *looks at Gordon with the sniper rifle*
    Alyx: There you are!
    Gordon: *shoots rocket at Alyx and kills a Combine Sniper*
    Gordon: You won't trick me, buddy!

    • @crustypaladin
      @crustypaladin 5 лет назад +353

      We have a spy in our midst

    • @VeraxonHD
      @VeraxonHD 5 лет назад +248

      >desinc

    • @RescoeZ
      @RescoeZ  5 лет назад +423

      @@crustypaladin That Alyx is a Spy!

    • @mayocult
      @mayocult 5 лет назад +14

      @@VeraxonHD i was gonna say that

    • @gyarik
      @gyarik 5 лет назад +8

      @@VeraxonHD bruh

  • @mrmr_zoomie
    @mrmr_zoomie 2 года назад +114

    I always loved the fact that even brainwashed the sniper exclaims *”…SHIT!”*
    Some parts of a human will never be expunged.

  • @planetsec9
    @planetsec9 5 лет назад +1634

    >"scalpel going sharp"
    >"scalpel engaging"
    >"scalpel activated"
    >"scalpel has pin"
    Nice, in keeping with the clinical theme of combine radio chatter

    • @RescoeZ
      @RescoeZ  5 лет назад +268

      Yeah it's a shame they cut it, but I suppose they wanted the snipers to come across as silent killers.

    • @odinlindeberg4624
      @odinlindeberg4624 5 лет назад +207

      @@RescoeZ having a sniper simply calling out "contact" in a low voice when first encountering the player would work nicely, though.

    • @projectkepleren
      @projectkepleren 5 лет назад +9

      @@RescoeZ "cut"

    • @Thy_Boss
      @Thy_Boss 5 лет назад +12

      @@RescoeZ I think it's a good call, like the Black Ops in _Half Life._ It helps preserve their first appearance as a substantial new threat.

    • @MusicChannel-qr8zj
      @MusicChannel-qr8zj 5 лет назад +1

      scalpel notarget

  • @pux0rb
    @pux0rb 3 года назад +219

    I like that the unused sound files seem to suggest that their codename was "scalpel" which really fits in well with all the combine medical terminology. And its very fitting, since a scalpel is used to make a very precise incision. The combine sniper is precisely removing the outbreak.

    • @GaiusCaligula234
      @GaiusCaligula234 2 года назад +7

      Wow seriously??? That's amazing dude thank you for this explanation I had no idea what a scalpel was

    • @MintyLime703
      @MintyLime703 Год назад +12

      ​@@GaiusCaligula234 Way to miss the point

    • @meem6154
      @meem6154 Год назад

      @@MintyLime703…. Irony

  • @Drakey_Fenix
    @Drakey_Fenix 5 лет назад +1687

    I remember the bolt action ''pling'' from the earlier Half Life 2 build that i played when i was in my younger days. Then when i got back and started playing Half Life 2 again later i kept wondering where i had heard that sound from and if it was just my imagination. Thanks for clarifying.

    • @RescoeZ
      @RescoeZ  5 лет назад +123

      Someone made the old sounds available for download, I can try to find it again if you'd like.
      Edit: here you go www.mediafire.com/file/hhtmu5z98ay69qt/snipersound.zip

    • @RIPANDTEAR60
      @RIPANDTEAR60 5 лет назад +20

      The bolt sound effect was reused from the cut sniper rifle I think

    • @attilavidacs24
      @attilavidacs24 5 лет назад +4

      I doubt you remembered that.

    • @2millionblunts
      @2millionblunts 5 лет назад +74

      @@attilavidacs24 why wouldn't he lol some people aren't 14 bro

    • @bencook4663
      @bencook4663 5 лет назад +1

      Dude same

  • @AwesomeFacePopeXIV
    @AwesomeFacePopeXIV 5 лет назад +921

    I wonder why the Combine just didn't mass-produce snipers, they can just almost take on anything! This is the Combine's true downfall, no wonder a nerd in an orange power-jump-suit can just whack people away without a sweat. I say, bad show, bad show!

    • @zonetropper
      @zonetropper 5 лет назад +143

      Depends on where you gonna deploy them, plus if citizens had the ability to throw grenades or use the rpg on them hence being programmed to engage snipers, you'd have no use of them. Realistically snipers would be useful against xenian enemies but antlions still could get in and destroy them from the window. And Poison zombies could throw headcrabs at them to distract them in the window. Otherwise, snipers in the game as they are programmed are pretty deadly to any non-combine npc, just because they are programmed like that. There is a very funny interaction when an antlion guard shoves a sniper that makes it go fly like it would try to shove a strider.

    • @dreysantillan
      @dreysantillan 5 лет назад +49

      Realistically speaking
      It's hard to train a sniper to perfection

    • @lathrin
      @lathrin 5 лет назад +55

      @@dreysantillan but combine soldiers are modified people

    • @dreysantillan
      @dreysantillan 5 лет назад +14

      @@lathrin oh.... Well in that case I am incorrect

    • @lathrin
      @lathrin 5 лет назад +27

      @@dreysantillan but then again maybe the combine doesn't have the good enough technology to alter snipers to perfection

  • @henkerr
    @henkerr 5 лет назад +846

    this content still gives a sense of mystery to already seen content in half life 2

    • @gabbo7101
      @gabbo7101 5 лет назад +44

      I like to think resc0e is the hl2 equivalent of marphitamas

    • @thegondola9877
      @thegondola9877 5 лет назад +20

      why are you a nazi

    • @Notwhatyousayitswhatyoudo
      @Notwhatyousayitswhatyoudo 5 лет назад +14

      @@thegondola9877 because of current year

    • @thegondola9877
      @thegondola9877 5 лет назад +16

      @@Notwhatyousayitswhatyoudo oh nevermind i just saw that you're a member of a /pol/ steam group, lmfao that's pathetic. please invite as many of your nazi friends as you can to a koolaid party and ride off to valhalla together

    • @thegondola9877
      @thegondola9877 5 лет назад +8

      @@Snwy-hb6rm go outside you completely unfuckable specimen

  • @TheOdst219
    @TheOdst219 5 лет назад +645

    I always thought of these guys as specialists. They get tapped during implantation and shuffled off to a secondary implant route for better optical replacements, concelment training, and mabye wilderness survival.

    • @theepicspy570
      @theepicspy570 5 лет назад +117

      *still use a bright blue laser that easily gives their position away.*

    • @spacehitler4537
      @spacehitler4537 5 лет назад +65

      @@theepicspy570 It's more for suppression than functional concealment.

    • @AB0VETHALAW
      @AB0VETHALAW 5 лет назад +2

      I like this

    • @defiraphi
      @defiraphi 5 лет назад +10

      It reminds me to those guys in the movie "Soldier" starring Kurt Russell . Über trained soldiers since their young age to become specialists in any combat, fights, wars .

    • @seanmoore4653
      @seanmoore4653 5 лет назад +1

      Its only a game fucqer.. loserr

  • @williamxu491
    @williamxu491 5 лет назад +246

    "That sniper is a spy!" 7:20

    • @OnionDude
      @OnionDude 4 года назад +1

      TF2 lol

    • @ratchanidaple
      @ratchanidaple 4 года назад +1

      no way alyx will use sniper only pistol and shotgun

    • @gwg2813
      @gwg2813 4 года назад +2

      @@chopper6408 i did too

    • @saltypotatos8943
      @saltypotatos8943 4 года назад

      @@chopper6408 I read this with Sniper's voice.

    • @uligallardo8110
      @uligallardo8110 4 года назад

      @@chopper6408 Because he uses a RPG

  • @ygorschuma3059
    @ygorschuma3059 5 лет назад +704

    You also forgot to mention the Sniper Rifle is the only in-game firearm that isn't hitscan-based, but fires a solid projectile with velocity, you can try and dodge it, but on hard, they will most likely everytime hit you. Also 4:05 *nice driving skeelz.*

    • @bubbleman2002
      @bubbleman2002 5 лет назад +59

      Very ironic that a weapon with an absolutely ludicrous calibre (look at the size of the chamber of the hlbeta sniper) is a projectile rather than hit scan. Perhaps hit scan would be too frustrating? But at the same time you can easily move from cover to cover without getting shot, given the long paused between shots.

    • @ygorschuma3059
      @ygorschuma3059 5 лет назад +76

      @@bubbleman2002 It seems to rely on Pulse Ammo, so the weapon's caliber doesen't really matter, also the projectile model it fires is the same as the AR-2, VALVe probably decided to make the rifle projectile-based because fuck that Half-Life 1 hitscan autosniper.

    • @joenodden
      @joenodden 5 лет назад +29

      @@bubbleman2002 Because then otherwise you'd have a gun like the AWP in CS:GO where the millisecond you peek you're dead.

    • @Zmeeed01
      @Zmeeed01 5 лет назад +1

      Wait, is HL2 crossbow is a hitscan weapon actually?

    • @ygorschuma3059
      @ygorschuma3059 5 лет назад +31

      @@Zmeeed01 Nope, it's a projectile weapon, if it was hitscan, it wouldn't be able to ricochet off of surfaces.

  • @disismarcoboi2596
    @disismarcoboi2596 5 лет назад +156

    2:17 now here's a thing. Even something as small as a can can save your ass. Combine's AI is really amazing but if you can't see them, they can't see you.

    • @qee4617
      @qee4617 4 года назад +9

      For some reason NPC's in HL2 can only see your head

    • @doverboy1
      @doverboy1 3 года назад +13

      @@qee4617 maybe thats because the head is where the player's camera is in

  • @gokberkkara2836
    @gokberkkara2836 5 лет назад +173

    7:17 plot twist : there was a Combine sniper helping us

  • @huskosnow7091
    @huskosnow7091 5 лет назад +212

    3:45 - 3:49
    The epic battle between an GAU-8 Avenger and an M61 Vulcan.

    • @huskosnow7091
      @huskosnow7091 5 лет назад +10

      3:42 sounds like a SKS

    • @ratchanidaple
      @ratchanidaple 4 года назад +1

      I want to kick his ass with M16 (joke from drill in opposing force)

    • @BryantVonMiller
      @BryantVonMiller 3 года назад +1

      I love your profile photo!

    • @huskosnow7091
      @huskosnow7091 3 года назад

      @@BryantVonMiller who u talkin to

    • @BryantVonMiller
      @BryantVonMiller 3 года назад

      @@huskosnow7091 You! I should have clarified, my bad. Lol

  • @justin764
    @justin764 5 лет назад +791

    All the overpowered techs and still they rely on some lasers for sniper rifles.

    • @bubbleman2002
      @bubbleman2002 5 лет назад +268

      Lasers are excellent for quick target acquisition. Game balance, too. It would be frustrating to lose half your health to a sniper you could not have seen, would it not?

    • @JohnnyJohnJohnson
      @JohnnyJohnJohnson 5 лет назад +299

      @@bubbleman2002 *stares at the original Half-Life sniper nests...*

    • @Neo2266.
      @Neo2266. 5 лет назад +130

      Boris
      I replayed Half Life 1 not long ago
      I didn’t remember the launch area at all, anyway, there’s a sniper nest hidden in a bush on a cliff. I was taking random damage and started to look for the motherfucker shooting at me, but I had no idea it wasn’t a regular enemy, because if it was a sniper, then games have taught me that he would have a laser sight to help me pinpoint his location
      Well none of that bullshit happened there and i died, just like i would IRL
      I wish games would just start doing stuff like this again, now everything is user-friendly and easy
      Yes, the first time everyone would die, but then players will learn to be extra alert, and would make the overall atmosphere of any game like this better
      I mean, in HL2 and many other games, you can see the damn bullets flying, that would be enough to pinpoint the Sniper’s location.
      Seriously, I wish more games would do this
      Nowadays the most realistic sniper encounters you’re gonna get in a game would be in fucking CSGO of all games

    • @diobrando2575
      @diobrando2575 5 лет назад +113

      Neo2266 not every game needs to be ultra hardcore and so lifelike.
      Also clearly you don’t know video games because in ArmA, you can get shot from kilometers away from a sniper. CS:GO has snipers used at ranges of less than 50m. That’s the ranges a fucking PISTOL is accurate at.

    • @lathrin
      @lathrin 5 лет назад +17

      @@diobrando2575 because csgo isn't an ultra hardcore fps game. Also, SQUAD would be more accurate than arma 3 is

  • @sagieboi1204
    @sagieboi1204 4 года назад +40

    Them shooting props when you are in cover is genius, it forces you to quickly make your mind up while they are limiting your cover. Bravo Valve.. Bravo!

  • @ShadowHunter120
    @ShadowHunter120 5 лет назад +80

    Moving jeep creates a "danger" aisound in front of themselves when moving, hence the sniper vocalizing.

  • @awddfg
    @awddfg 5 лет назад +301

    *_3:07_**_ Never heard of a combine soldier saying shit before._*

    • @mado-wh4jv
      @mado-wh4jv 5 лет назад +78

      So you have never really played half life, have you?

    • @awddfg
      @awddfg 5 лет назад +50

      @@mado-wh4jv *_I did, just went too fast through all the levels I guess._*

    • @mado-wh4jv
      @mado-wh4jv 5 лет назад +51

      @@awddfg Well, probably you didn't use the granades many times.

    • @spoderman7455
      @spoderman7455 5 лет назад +11

      *Understanable have a nice day*

    • @mado-wh4jv
      @mado-wh4jv 5 лет назад +1

      @Duribethin They actually said that for bullets and xenians.

  • @BasicallyBlake
    @BasicallyBlake 5 лет назад +309

    5:18 You can do re-produce this ragdoll glitch to friendly NPCs if you activate the blue gravity gun via console (physcannon_mega_enabled 1) in areas where you normally shouldn't have it.

    • @RescoeZ
      @RescoeZ  5 лет назад +38

      Never knew that, I've never tried it before.

    • @kura100
      @kura100 5 лет назад +24

      The NPCs were clearly using a dead ringer.

    • @sarahkatherine8458
      @sarahkatherine8458 5 лет назад +2

      Thanks. I remembered I used to create multiple npc ragdoll outside of the citadel, but I didn't remember how I've done it.

    • @Toxin___InterHalfer
      @Toxin___InterHalfer 5 лет назад +2

      The dog ball too

    • @thecursedcombine3951
      @thecursedcombine3951 5 лет назад

      I gotta try this right now.

  • @thewayfayer3268
    @thewayfayer3268 5 лет назад +49

    5:18 I believe this happens to every npc you were never supposed to use the powered up grav gun on

  • @ironraccoon3536
    @ironraccoon3536 5 лет назад +677

    Why do HL2s sound effects sound better in fast-motion?

    • @JacobKinsley
      @JacobKinsley 5 лет назад +59

      @Banane that makes sense and also doesn't

    • @EnToutoiNika
      @EnToutoiNika 5 лет назад +27

      Speeding Car in fast-mosion: *C h a i n s a w*

    • @Minecraftminer3000
      @Minecraftminer3000 5 лет назад +28

      Some of those sped up gun sounds would definitely fit right into a modern AAA title!

    • @ugotsnickers267
      @ugotsnickers267 5 лет назад +9

      Very high bit-rate

    • @HellishSpoon
      @HellishSpoon 5 лет назад +10

      Automatic weapons defiantly sound better when shooting faster
      Or maybe its just daka within me talking

  • @AnOrdinaryIndian69
    @AnOrdinaryIndian69 5 лет назад +44

    3:54 "Even the ricochet shot does nothing."

  • @sharkbait1228
    @sharkbait1228 4 года назад +8

    Combine sniper seeing a cart floating towards them:
    “Huh, must be the wind”

  • @Pikmin88
    @Pikmin88 5 лет назад +119

    4:36
    I don't know why I laughed at this but
    Gordon: **grenade**
    Sniper: **Doesn't move a muscle**
    Sniper: "Shit!"

    • @jeremy_byrdpikachu3607
      @jeremy_byrdpikachu3607 4 года назад +8

      4:41 Similar response afterward...
      Gordon: (Launches SMG grenade)
      Combine sniper: (Not moving a muscle)
      Also combine sniper: "LOOK OU-!" (Cutted off by death from explosion)

  • @COUNTERCOM
    @COUNTERCOM Год назад +11

    3:30, ah here we see many of the surgical modifications performed on a combine soldier.
    one of them being replacing his genitals with a high velocity long range sniper rifle.

  • @DerriStudios6969
    @DerriStudios6969 5 лет назад +62

    5:50 that's how the combine became an army.

  • @stefanm.734
    @stefanm.734 5 лет назад +17

    I always felt like Combine Snipers were the least developed of all the enemy types. Even as a child I could tell there was something very rudimentary about them.
    The fact that the Snipers were supposed to have unique sounds but didn't have them included just adds more to this idea, as it implies that they were more of an afterthought, so Valve didn't bother to put in the extra effort.

  • @Komnen0s
    @Komnen0s 5 лет назад +95

    I'm continually amazed at how sophisticated the AI in the Half Life games often is. There's lots of nuance that you wouldn't otherwise notice if you haven't played the game a lot. As a side-note, I love how punchy and loud the rifle sound is. Barring the revolver, the weapon sound effects in HL2 are kind of flat and anemic, but that rifle report has some impact. It almost makes me wish you could pick up one as your long-ranged weapon instead of the crossbow.

  • @shadowslayer205
    @shadowslayer205 5 лет назад +58

    The original sound came from the sniper rifle in Half Life 2's beta builds, which was a human-style rifle intended for both the combine and the player. [The model for its ammo box is still in the game too.]
    They likely retconned the sound in favor of the more overwatch-esque rifle model you see in episode 2.

  • @Kacpa2
    @Kacpa2 5 лет назад +239

    And you havent shown what this unused soundfile sounds like in the end xD

    • @RescoeZ
      @RescoeZ  5 лет назад +63

      Yeah my bad. There's an old video I made years ago (something like Combine Sniper sounds) that has that soundfile play.

    • @megamarine
      @megamarine 5 лет назад +6

      @@RescoeZ I hoped that you would show case also unused old sniper model.
      Would be nice to have everythign in one place.
      However I still admire your work. Keep it up !

    • @FinalSynapse
      @FinalSynapse 5 лет назад

      Yeh IKR. Spends the last couple of minutes mentioning it but doesn't even play the file. Like what a fucking tease I was about to click off the video but then get con'd into watching the rest of it thinking I'm actually gonna get some content.

    • @Thy_Boss
      @Thy_Boss 5 лет назад +3

      Don't whine xD

  • @RescoeZ
    @RescoeZ  5 лет назад +17

    * I didn't include the Episode 1 mechanic of using Rollermines to kill snipers, since it's exclusive to that episode and I'm pretty sure it only happens once.
    * Old sniper sounds download www.mediafire.com/file/hhtmu5z98ay69qt/snipersound.zip (note that the zip if I remember right uses the old steam folder set up, so best option is to extract the sounds folder to your custom location).

  • @whydoiexist3096
    @whydoiexist3096 5 лет назад +6

    Imagine being at the citadel and an endless amount of bodies rain down

  • @shadowysn
    @shadowysn 5 лет назад +16

    So because I've nothing else to do at the moment I found this video, and that I have some experience with the internal works of Half-Life 2, I'm just gonna make this comment explaining why the super gravity gun often 'clones' npcs that weren't meant to be found with the SCGG.
    Basically, for some reason Valve decided to make a special damage type for the Super Gravity Gun. When an NPC is killed with that damage type, they don't spawn a ragdoll.
    Then they added ragdoll-spawning code to the Super Gravity Gun in order to make it seem you're fluidly grabbing an NPC's ragdoll and just one of it, killing them in the process.
    Anddd some troubles emerge in unintended behaviour.
    The special damage type removing-ragdoll only works when the NPC is killed by it.
    It works for your average Combine Soldier. But for NPCs that block damage like the Snipers in this video and the Vortigaunts due to the no-friendly-fire-rule, the result is the oddity that happens.
    Quite funny in hindsight when Valve could've just used the actual ragdoll created by the NPC and not go through the trouble of [making another damage type, coding SCGG to spawn ragdoll, etc].
    So TL;DR
    Valve, for a whatever-the-fuck reason, took the trouble to add a damage type to remove the NPC corpse but it only works when NPC is killed by it, and then have the Super Gravity Gun spawn a new one instead. Unintended behaviours arise.

    • @randomcatdude
      @randomcatdude 5 лет назад +7

      Actually, just a correction:
      Valve couldn't have used the normal death ragdoll for the super gravgun, because regular death ragdolls are calculated entirely clientside(so that in multiplayer, the server doesn't have a stroke every time a player or npc dies).
      This means normal ragdolls can't interact with the world in any meaningful way, and will only interact with static world geometry.
      The super gravity gun creates a proper serverside ragdoll that can actually interact with stuff and be grabbed.

    • @shadowysn
      @shadowysn 5 лет назад +2

      For some reason my reply to RandomCatDude's reply does not appear to others. What the hell is happening?
      EDIT: It appears that this comment appears, so I'm just gonna do my glitched comment here.
      You'd be right if it wasn't for the fact Valve made it so that (almost) every NPC drops a serversided ragdoll on death whenever the Super Gravity Gun is enabled.
      Without it, your point takes effect alongside not being able to pick up NPC ragdolls who were killed by something else other than directly by the SCGG. (flung things are indirect)
      Try killing NPCs with a weapon other than the SCGG during the citadel levels or with physcannon_mega_enabled 1 and play around with their dead bodies.
      You should notice the serversided interactions if you see blood decals appear on where you shoot them..

    • @randomcatdude
      @randomcatdude 4 года назад +1

      @@shadowysn Oh, crap, sorry, RUclips didn't notify me of your response. Well, in that case, I guess you're right. It was probably just a programmer oversight then.

    • @shadowysn
      @shadowysn 4 года назад +3

      @@randomcatdude No problem, yeah it really sucks when RUclips just sometimes refuses to notify when a reply is posted.

  • @stanley5429
    @stanley5429 5 лет назад +44

    4:05
    RascoeZ: **tries to hit a sniper with a car**
    Also RascoeZ: **Dodged the snipers and hit the wooden boxes instead**

  • @hydrolus3460
    @hydrolus3460 5 лет назад +25

    3:36 Me when im trying get rid of my homework

  • @S1nwar
    @S1nwar 3 года назад +6

    i can imagine that they planned a setpiece where a sniper destroys your cover repeatedly and you would have to change positions in order to get closer to him or something

  • @wales2k4747
    @wales2k4747 4 года назад +47

    Still not as deadly as Halo 2’s Jackal Snipers on Legendary difficulty.

  • @stickmaster3348
    @stickmaster3348 5 лет назад +58

    7:20 ayou can also throw a grenade with the gravity gun altough it may take tries

    • @DeSinc
      @DeSinc 5 лет назад +60

      you bet you can

    • @roboticfuzzball179
      @roboticfuzzball179 5 лет назад +1

      HI DeSinc

    • @rorystockley5969
      @rorystockley5969 5 лет назад +3

      @@DeSinc The man himself!

    • @artox5515
      @artox5515 5 лет назад +2

      "yea sure Alex lemme clean the" drops the granade and throws it with the gravity gun on the tower a Combine sniper falls down "Nice try mate!"

    • @kura100
      @kura100 5 лет назад

      @@DeSinc STAHP!!

  • @The4j1123
    @The4j1123 5 лет назад +8

    The sniper firing sounds different in this video... I remember it just being a sharp realistic crack, not a hollywood gunshot.
    Edit: 1:28 This is how it always sounded to me

    • @Fesiug
      @Fesiug 5 лет назад +1

      he is using custom sounds

    • @PebsBeans
      @PebsBeans 4 года назад

      yeah the old one was better than the new sci-fi one imo

  • @LUIGIMAN309
    @LUIGIMAN309 5 лет назад +4

    Funnily enough, when the sniper yells “shit!” That’s actually a combine soldier line too not just a metro cop and sniper line

  • @Skyrilla
    @Skyrilla 5 лет назад +9

    1:17 simulated bullet crack? That's impressive, hadn't noticed it before.

    • @Zmeeed01
      @Zmeeed01 5 лет назад +3

      I think that sound is the sound effect of Gordon initiating the sprint. I checked other parts of the video where sniper fires but misses and it seems sniper shots do not make that sound at all.

    • @randomcatdude
      @randomcatdude 5 лет назад +2

      @@Zmeeed01 Nope, that IS a bullet whiz sound. It plays when bullets fly near the player's head.

    • @benriegan
      @benriegan 4 года назад

      i played hl2 and its just spirnt sound

  • @asiangamerchairs
    @asiangamerchairs 5 лет назад +7

    Gordon should use the sniper armor instead because it’s resistant to anything except explosives

  • @francescobazaj6607
    @francescobazaj6607 5 лет назад +5

    You were ripping their souls out with the blu gravity gun

  • @morales6224
    @morales6224 5 лет назад +1

    That same limitless ragdoll effect is present with Father Gregori and Vortigaunts.

    • @randomcatdude
      @randomcatdude 4 года назад

      It works on any friendly NPC that cannot be damaged by the player.

  • @MobiusGang
    @MobiusGang 5 лет назад +11

    I think the sniper rifle sounded better when it used to be a bolt action pre update. I know Valve wanted to keep it consistent with the episodes, but the rifle sounded a lot more powerful then than it does now.

  • @octodaddy877
    @octodaddy877 5 лет назад +3

    Snipers can also be killed by rollermines. In Episode 1, I killed one by tossing a reprogrammed Rollermine into the window, and it responded as though I threw a grenade in.

  • @dimitarivanovski6322
    @dimitarivanovski6322 5 лет назад +13

    Hah, Cecil - you've watched GooseGoose's commenatry.

  • @elijahs.202
    @elijahs.202 5 лет назад +1

    Your detail is amazing! Keep up the good work!

  • @BuckBewENOfficial
    @BuckBewENOfficial 5 лет назад +7

    It is just me or I kind of the love the speeded up weapon sound better?
    3:36

  • @natalie6811
    @natalie6811 5 лет назад +10

    I’m pretty sure them shooting explosive barrels is just a side effect of them shooting props.
    For some reason this video reminded me of Half Life 1’s snipers, which were just cardboard cutouts in the vague shape of a person (think shooting range target shape) behind a mesh. I even found one area where you could jump into the window they’re in and had fun killing the cutout in various ways.

    • @RescoeZ
      @RescoeZ  5 лет назад +3

      I used to think that but I'm fairly sure they'll shoot barrels near the player to damage them.
      Half-Life's snipers are relentless.

  • @Terkzorr
    @Terkzorr 5 лет назад +2

    Those unused sniper voices were probably removed because I can image it becomes very annoying when a supposed "stealthy" sniper comments on every single thing he does giving away his position.

  • @spookyubers1202
    @spookyubers1202 5 лет назад +1

    "Shit is a gerna-"
    *DEAD COMBINE SOUNDS*

  • @homeschoolhd596
    @homeschoolhd596 4 года назад +1

    The 3 spoken lines for the Combine Sniper to react to a live grenade are
    1. Watch it.
    2. Look out!
    3. *S H I T !*

  • @SLZABBJNGO
    @SLZABBJNGO 5 лет назад +2

    I have a theory on why the blue gravity gun spawns limitless snipers
    The model is only a place holder as in game there is nothing. Its only when killed that the rag doll flies out. It basically just spawns one. The gravity gun isn’t “killing” the sniper, more so grabbing the rag dolls that it’s supposed to spawn. It technically isn’t an explosive weapon as instead the blue gun just rag dolls enemies. So it’s grabbing all the would be dead corpses from the source.

  • @KingMetalMario
    @KingMetalMario 4 года назад +1

    The reason console spawned snipers create 2 ragdolls when blown up is because normally their model is made transparent and the death ragdoll would copy the transparency (resulting in no visible ragdoll)

  • @thetreedemoknight4827
    @thetreedemoknight4827 5 лет назад +3

    5:18 The super gravity gun has an identical firing speed to the pistol, so that means infinite ragdolls

  • @Underqualified_Gunman
    @Underqualified_Gunman 4 года назад +2

    About the ep2 sniper you can set a entity like/hate/neutral status per entity in the map tools.

  • @osuna3525
    @osuna3525 Месяц назад +1

    >Combine logic
    >Give snipers lasers to give off their position

  • @XanderNiles
    @XanderNiles 5 лет назад

    This is some good shit man, you went depth on how their behavior is, I knew about 1 thing or 2.
    Keep it up fella.

  • @dogman15
    @dogman15 2 месяца назад +1

    3:53 - your text was added before the speed-up, not after it.

  • @agiwithaname3192
    @agiwithaname3192 3 года назад +2

    I actually found out that in Half-Life 2: Episode One, Combine snipers can also be killed by Rollermines.

  • @bastardhyena7882
    @bastardhyena7882 5 лет назад +5

    4:38 Combine: "shit-" BLAM

  • @terriblelottery
    @terriblelottery 5 лет назад +1

    Man when I was a kid I use to play hl2dm all day and night over the summer. I loved it so much.

  • @silencedperson6519
    @silencedperson6519 5 лет назад

    I've been bingewatching these videos. Never realised this game had so much detail!

  • @KizaruB
    @KizaruB 4 года назад +3

    I want another Half-Life so bad. This game has so much atmosphere and charm. I just want to be able to relive when I discovered City 17 and its genius design again.

  • @thetrashmann8140
    @thetrashmann8140 4 года назад +1

    The reason why the snipers don't react when you have a prop in front of you before or after they see you is due to a quirk in their AI as when see player attack when don't well don't, they basically forgot to put a exception for when they see a moving prop infront of the player and can't see them.

  • @HansonJ
    @HansonJ 5 лет назад +1

    I had no idea they shot out cover. Thanks.

  • @Isaac_646
    @Isaac_646 4 года назад +1

    you know how the smoker in left 4 dead is a reverse sniper?
    instead of using his attack to damage you from a distance but instead pull you to melee you

  • @black_grey_white9813
    @black_grey_white9813 5 лет назад +12

    3:54 just helping out people...

  • @thefancydoge8668
    @thefancydoge8668 6 месяцев назад

    I always found it funny how they never move when you throw a grenade into their nest and just accept their fate

  • @marc278
    @marc278 5 лет назад +4

    Looks like Alyx was a combine spy

  • @thatdudemetro6271
    @thatdudemetro6271 5 лет назад +6

    Honestly they are tough opponents if they are getting supported from ground troops, tried it once on Garry's mod as a test and it worked out preety well, sadly valve will put them mostly on solo spots, instead on support spots for ground forces.

    • @Techhunter_Talon
      @Techhunter_Talon 5 лет назад

      I've seen some custom maps have them support ground forces... but they usually put you in a position to take out one or the other first.

  • @Purescootish
    @Purescootish День назад

    3:05 "OH SHIT LOOK OUT SHIT," bro realised he couldnt take cover

  • @akuratheangelwolf5054
    @akuratheangelwolf5054 5 лет назад +2

    I love the fact that you are making half life 2 videos. Glad to know love is still being given to this masterpiece of a game

  • @BluesM18A1
    @BluesM18A1 5 лет назад +1

    I always thought the combine's speech was jibberish until I heard a sniper say "what's this?" in reaction to a grenade and I thought that was the funniest shit

  • @frankiearciaga4395
    @frankiearciaga4395 5 лет назад +1

    Not to be mention, but the original sniper reload sound was orginally used for the cut usable sniper rifle, even an older sniper combine using this weapon originally.

  • @infernohellfire6806
    @infernohellfire6806 5 лет назад +3

    Seems like its the snipers turn...they rarely get any love

    • @RescoeZ
      @RescoeZ  5 лет назад +2

      To be fair in Half-Life 2 and its episodes you don't face snipers much. The most would be when Barney's pinned down during the uprising.
      After observing them though, I think the snipers are some of the most dangerous enemies, they're even smarter than you'd think.

  • @4T3hM4kr0n
    @4T3hM4kr0n Год назад

    it appears the super gravity gun is able to "rip" a combine sniper out of the metaverse within a combine sniper, thereby creating infinite replicas.

  • @vivious_
    @vivious_ 5 лет назад +12

    WHATS INSIDE THE COMBINE SNIPER? - EPISODE 69

  • @ctrlaltrepeat245
    @ctrlaltrepeat245 3 года назад

    I like how instead of using hitscan and drawing a tracer where the bullet landed, the tracer is the bullet itself.

  • @dxfan18
    @dxfan18 3 года назад +2

    Maybe Combine snipers were programmed or drugged with a sense of hyper-alertness, making them extremely paranoid. All soldiers maintain some small level of self-preservation, but the sniper probably even moreso because of this

  • @h20wizard57
    @h20wizard57 5 лет назад +6

    5:15 father Grigori has the same effect

  • @ShyGuyXXL
    @ShyGuyXXL 5 лет назад +2

    Oh my god, I love that you call the Ep 2 Vort Cecil! I mean look at him! He's quite obviously named Cecil! ;)

  • @ashleycalhoun1824
    @ashleycalhoun1824 5 лет назад +7

    Actually, the more common term for firing infront of a moving target is "Leading."
    Just a heads up.

    • @Techhunter_Talon
      @Techhunter_Talon 5 лет назад +1

      Always found it interesting how their rifles actually have travel time instead of being 'hitscan' like almost all other weapons in the game.

  • @salsamancer
    @salsamancer 5 лет назад +2

    I wonder why they choose to make the sniper invisible and completely immune to bullets. Maybe it was too easy for players to kill them normally

  • @counterfan90
    @counterfan90 5 лет назад

    15 years later, those rails graphics are giving me goosebumps.
    I thought I would have never said something bad about source graphics.

  • @TheTriangle444
    @TheTriangle444 4 года назад

    So the combine sniper is just a placeholder that gets thrown out the window for a dark energy beaming shadow entity

  • @gluciopl2174
    @gluciopl2174 5 лет назад +10

    >the file is in the files
    Why didnt you play it then

  • @qwertyp_
    @qwertyp_ 2 года назад

    I find it hilarious when you throw a grenade in the window and you hear their screaming cut off

  • @Stalker_UwU_
    @Stalker_UwU_ 5 лет назад +1

    The blue gravity gun glitch also happens when you use it on vortiguants. This was fun to do when i was bored in hl2

  • @dontdrinkthewater5097
    @dontdrinkthewater5097 5 лет назад +1

    speeds up footage of driving at combine snipers
    combine snipers: *Battle droids intensify*

  • @alexlokanin3312
    @alexlokanin3312 5 лет назад +1

    what happens to them when you use the blue gravity gun is just something unexpected

  • @Seyomint
    @Seyomint 4 года назад

    The Super Gravity Gun has that effect of creating ragdolls with certain other NPCs like Dog. It was a hilarious accident when I was just fooling around aiming it at Dog in Black Mesa East.

  • @shadowfreddy3117
    @shadowfreddy3117 11 месяцев назад +1

    Lol the “Wait…” moment at 6:03

  • @Gary-Eng
    @Gary-Eng 5 лет назад +1

    This is the smartest AI in hl2 and they still can't fool Gordon into thinking they're Alyx.

  • @dr.coomerphd4937
    @dr.coomerphd4937 4 года назад +3

    3:00 *panicked* SHIT made me laugh so mich

  • @Meelon_Head
    @Meelon_Head 3 года назад

    5:17 this goes for any object or npc that is not meant to be killed or touched by blue Gravity Gun, with object it would create a second noclipped object

  • @Sammie1053
    @Sammie1053 4 года назад

    Hard not to laugh at the idle-animation combine soldier with the blue laser coming out.
    Damn Combine modified the poor bastards so extensively they're shooting pulse projectiles from their dicks.