Assassin's Creed Syndicate: Going Into The Night WIth A Whimper
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- Опубликовано: 2 авг 2024
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00:00:00 - Intro
00:02:11- Gmaeplay
00:13:34 - Story
00:18:15 - Flashing Lights Warning
00:18:30 - Story (cont.)
00:27:23 - WW1
00:28:56 - Music
00:30:40 - Conclusion
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Where I Get Game Soundtracks: downloads.khinsider.com/game-... Игры
In my opinion, this part is the best in the series, where of course there were difficulties (some of the additional tasks you have to be able to do), but where it was also comfortable to play (the right length of being wanted and the controls were fine). I also like showing how the Templars began to move from a group of people whose death may have some impact, but it is to the Brotherhood's advantage, to a group that must be replaced by others, otherwise the system will collapse. (For example, the death of a banker combined with the theft of a money matrix causes economic chaos) SPOILER: The matter of Juno's return ended in the comics, and Origins was supposed to be a completely fresh start.
I definitely found it to just be an easy sit back and play game, even if I disagree with the leveling system. Was a little disappointed to play through origins and that whole storyline was just gone
2:41 LOL WTF?!? 😂😂😂
Gang gang
Honestly, I agree with you that overall Syndicate was a boring game with an story.
I was shocked that you missed the mysteries you can solve with (Spoiler Alert) Arthur Conan Doyle. I feel like Ubisoft did an amazing job with mysteries, expanding them from the ones in Unity. Those were one of my favorite side missions!
I did love the sibling dynamic of the twins and how they played like siblings over the course of the story. I didn't like the henry romance plot, cause why...?
I did actually do the mysteries, sometimes stuff gets cut when I feel like I’m rambling, I should have left that in.
I get it, with every entry of AC the side content continues to grow...the RPG era defitnetly didn't grab my attention as much as Syndicate or Unity did.
I certainly have some…strong opinions about the rpg era, or at the least origins.
8:41 this combat was NOT fun, it suffered the same issues as ot does in unity, and honestly, the sound design and music on the game are thing that are so poor, you barely mention them in other games as they were alright, like im not saying the overall music in yhis game is bad, but when i got into a fight, it just felt like a little bit of a petty fight, i little slapbox, the same cant be said for ac1, ac2, acb, ac3, and freedom cry. I felt like my life was on the line if i ever got to those foghts! It felt luke just one stray musket strike away meant death. Also the reason why this combat is seriously not fun, is how you STILL cant REALLY change your weapon, youre always using your fists (which sounds like flabby sausages slapping each other) when in the end youre using your hb at the end to kill her anyway.
I find the combat fun for the few first hours, I will say I think coming off a unity which was one of the jankier systems made a system that just worked feel nicer. And I don’t remember if I said it but I think this game had a lot in common with unity in that it had a great soundtrack that just wasn’t well implemented.