Even Good communication wouldn’t have helped😂 what they going to do? Communicate that they’re making game shittier? Nah they’re going to be quiet and then blame it on anything but themselves
Not to mention the reason you don't want things being too powerful in a PvP game is because those guns are going to be shot back at you. The bugs aren't complaining that the helldivers have too many bullets
@@jacobantaya7423what if arrowhead keeps players in their basement and force them to play as bug/bots and they rebeled becouse we had to much ammo or whatever?!
The company is a “co-op”. There are no rogue developers there are entire TEAMS of independently minded anti-fun-factions razing anything that the players like or that the new release teams have babies and toiled over for months.
Or Alexus"bringer of balance" Kravchenko problems... imagine employing some one that single handedly destroyed a game via nerfing.. and then putting said person in charge of your balancing team. Just one of the many bad decisions from Arrowhead.
@@o0oWMDo0o yeah he also claims that anyone who criticizes him is "witchhunting" him. like get this dude out of here. he doesn't listen whatsoever. hire someone from the community at this point some random dude who liked the game probably would do better. I dont even think the devs can beat difficulty 9 on their own game.
But in Arma, 1 shot is enough for me for the enemy, and I can fill my entire backpack with ammo and grenades, and in HD2, 1 fucking bug absorbs half of an armor-piercing clip, of which I only have 6, and then you can shit yourself in the middle of a wave because you've run out of ammo and your stratagems are on cooldown
Personally have found running Gatling barrage, gas, napalm, and quasar/500kg to be really effective because you can keep up with the never ending hordes Also never playing on orbital fluctuations
@@LilShaqi ive been insta picking gatling barrage and precision because they both come back quickish. And both are really useful. I can take big enemies with careful positioning and a eat/quesar/recoilless
Flamethrower was a fan favourite stratagem and very balanced since it was terrible against the bot front. Also its range was terrible and prone to friendly fire and self harm. The OP Narrative from certain fan boys is pathetic and disingenuous.
@@FazeParticles Those are the same kind of skull indented crayon eaters who said "Skill issue, git gud" after the railgun was nerfed. I'd bet money they are.
Next to that we had the same incident 3 months ago resulting into pile becoming CCO to prevent this issue, have they not told developers to not nerf things on a whim and listen to players?
@@GameFuMaster Considering you're firing a burning, sticky mess that is about 1,200 C directly into the face of a bug....yeah, it's going to stagger and recoil. It shouldn't feel like I'm trying to hose off my dog on the back porch.
Here's the thing, this is a repeat occurrence. So their excuses mean nothing here. Community members have been vocal. The problem is that Arrowhead simply does not care. They've directly acknowledged our frustrations about nerfs and then continue to do it anyway. Anything they say here is meaningless. We're beyond that now, fix the problems you made.
Oh but Stellar! They're listening to us! They hear we are frustrated with the nerfs! 🥺 Like seriously fuck off, if you guys heard us you would be buffing the other weapons almost no one uses.
To be completely honest, I think BOTH Arrowhead and the game's community are still lacking better communication in some areas. In my opinion, if I wanna compain I'd rather complain to Pilestedt since he's the one working directly on the game instead of Jorjani (no disrespect to him btw). I suggest doing so with a clearer train of thought so if he does end up responding, the chat would atleast be somewhat more effective. Dude still has his account that you can go to anyway. I'll also say that there's a much better way of being vocal about this instead of just throwing insults, calling names, yelling etc. Like giving more proper criticisms and maybe some other good, concise suggestions worth considering than simply just "BUFF EVERYTHING!" but I do agree that they should atleast buff the weapons that are hardly being used so that they'd actually be viable alternatives. The devs "wouldn't listen" especially if MOST of the stuff they have to listen to is incessant screaming, insulting and and overall just off-the-charts toxicity.
They find the most pathetic excuses for their incompetence "We nerfed the new thing we just put in the game and also the previous thing related to it because of REALISM" "Oh but also we have spaceships and portable blackholes" K arrowhead
Not to mention that in the name of realism, they nerfed the flamethrower in a way that is less accurate to real life and then also nerfed the range of a slug shotgun when those things can shoot past 80 yards...
Ah, another mouth breather, who doesn't understand how suspension of disbelief works. Spaceships, aliens, robots, futuristic weapons are all part of the universe we're playing in. We're suspending our disbelief to allow this fantasy to function. Mundain objects do not fall under said suspension of disbelief unless contradicted so in a setup of the story. There's another discussion we can have about realism affecting gameplay negatively, but from a narrative standpoint allies and realistic guns don't contradict each other.
@@DrNiradino right on the mark. You'd think people who play a wide variety of games understand how suspension of disbelief works. That there has to be elements that have to be somewhat grounded. What considerations were made from limitations in tech/game engine, game design, and world crafting.
Next on the list is the Autocannon, for sure. They're foaming at the mouth at just the thought of nerfing something that hasn't been nerfed before, and everyone is using it now because everything else is useless.
lol the pick rate for that in automaton territory is literally like 60% at least. i wouldnt doubt that they nerf it at this rate. if they do that i might actually uninstall because im a bot player first and foremost and bots ragdolling me for 20 minutes straight is already enough pain for me.
While I play bots mostly, the new impaler for the bugs is so stupid. When one spawns, you're pretty much in a constant state of ragdolling if you're within 150m of the thing. Much worse than rocket devastators IMO (not that rocket devastators are fun either).
@@upon1772 Rocket Devastators are manageable. Keep your distance, pay attention and stick to cover. They also die really fast. Impalers are tanky, unavoidable and can sometimes straight up insta-kill you. And they also tend to throw your items across the map, samples included.
@@upon1772 the thing with impalers is they need to spot you to attack. If they can spot you you can spot them. If you just so happen to miss them, due to bad weather or lighting and terrain on the planet they'll keep harassing you. Thats where they're annoying. Ignoring this they're not much hard to kill.
If they want realism, don't give infinite ammo to bots. The CEO gave a shit response with "should magazines just be 10x or 50x, where does it end?" Brother, we are asking for the fucking minimum. But they don't care, they made money off of hundreds of thousands of players, it doesn't matter that they are down to 30k or less.
lmao, the most likely scenario Imagine being forced on vacation because of your country policy then your team just overturned all of your previous decisions within those timeframe lmao
At this point i think it's not just Alexus but whole team. And even if Alexis is responsible for this, the whole team is still to blame since they keep listening to him.
If they are going for realism it seems realistic that gunships and rocket devastators would have limited ammo, such as 2-3 rocket salvos before running out. Dropships when getting shot down kills everything onboard. Bug breeches getting closed by strategems would make sense too if your slamming it with an orbital strike or airstrike. One way that would be good to limit difficulty would be to have a global dropship reserve count enemies have they can use during a map that slowly regenerates. So at say lvl 6 they have 10 reserve count, a dropship call in brings 2-3 dropships. If you take out a dropship(s) it counts against that reserve count, the dropship eventually regenerates but it takes say 3-4 minutes a dropship to be added back to the reserve count. So if you happen to blow up 10 in a span of 2-3 minutes some how at the start, the enemy can do a call in but nothing will come cause the reserve was exhausted and can only regenerate 1 dropship every x amount of time. So you can operate with the strategy to drain the dropship count to zero, enemy can call it but nothing comes for instance. Helldive can make the reserve higher such as 25 or something, with a slightly shorter regeneration time. This would also make sentry turrets rather worthwhile to setup dropship traps. Bug breeches can have some other mechanic such as blowing up a breech should be possible. But, no were just going to have the players deal with realism difficulties while giving enemies unlimited ammo and what not.
I love it their train of thought on this is just so backasswards its actually hilarious "Nothing can be fun or good because thats realistic! Anyways take this plasma shotgun or laser machine gun straight from starwars and a pocket sized blackhole then go destroy the planet of giant space bugs!" meanwhile guns in real life and in milsim games: are overpowered, are really fun to use and were never designed to be "balanced"
I think the game could be more fun had they implemented an RTS style AI, where they have to actually construct additional units, rather than them spawning randomly, and the only spawned patrols (other than constructed ones) come from the edges of the map
Where was the realism when bot defense missions had them pulling entire dropships from thin air in a never ending loop of drops AND patrols coming in to such ridiculous numbers that some of the best strategies people had for winning was to pull a conga line of enemies away from the objective point?
They just don't care, they want to artificially make the game harder on us because they feel like it's part of the "charm" for the game. That we are always underpowered
The CEO called it a 3rd Person Action with Milsim elements, which is fine, but the game is a horde shooter first and foremost because that's what they made. If they are unwilling to treat the game as a horde shooter, then the game will die.
No one really care what is indended but what it actually is. PS no command would drop you with two spare magazines(without booster). Meanwhile on ongoing war people on even calm fronts carry 10-12 mags minimum
It's a horde shooter where you're constantly running out of ammo because of "rEaLiSm" The game won't survive much longer if people keep getting frustrated of being ragdolled for 10 minutes while being able to only kill 2 brood commanders with a full load of magazines.
A horde shooter where every time a weapon gets popular its ammo gets nerfed. Let’s nerf the only fire weapon because it’s to popular, right before the war of that’ll bring more fire weapons. F who ever pushed that through. Now we have fire that washes off of armor harmlessly and is blocked by stacks of bodies…..in a horde shooter…..
There is way too much drama coming out of arrowhead and it has overshadowed any story they are trying to piece together regarding the in game universe. It feels like helldivers is less about us against the enemies of democracy and more about the players vs the devs.
Remember, they tried to tell you TO YOUR FACE that the game was "making fun of you", and that the devteam is "super woke, actually". Pilestedt didn't step down voluntarily. They forced him to because he's not an SJW like the rest of them. They're not letting him do SHIT.
Mostly AH and the players is pushing for a very different game. I believe people who find the nerf game breaking probably will enjoy EDF6 more. That is a game based off a very different game design. I can see what AH is pushing for, but just not necessarily making things fun for the huge player base that they didn't expect.
@@mouseii88 That's what I've been saying. The narrative isn't a power fantasy horde shooter. You're meant to die hence the 5 reinforcements per person. You made a great point that most people should be playing EDF6 not HD2.
The nerfs just weren't needed, it was the opposite actually. They needed to buff weapons people weren't using.... As for the bugs, they need to fix them immediately. I have had crashes, launching my character, missions not working, random kicks and lock outs since I got the game. Just fix that, surely it can't be that hard.
You want to know the best example of Arrowhead going out of their way to ruin fun for the players? It wasn't the railgun, it was the arc thrower. A gun that was at the start a bit of a joke due to subpar damage, propensity for teamkilling, low range, and generally just being a meme gun...they went and nerfed it anyway. First the range, then the fire rate (because people found a workaround to increase said fire rate) then the stagger was nerfed AND it had a chance to cause teammates to disconnect from a match. All this because one dev said it was capable of "slapping" bile titans across the map. I'm fully convinced no one at Arrowhead actually plays this game.
I 100% feel like the CEO is lying to save face. He's pulling excuses and bullshit about taking responsibility out his ass. We already know they don't fucking listen to the player base and haven't ONCE listened since launch.
They got on high horses after the game success on launch. Now they don't care about what players say or how much players they may lose, they've already made like 10 times more money than they ever though they would make with this game so they feel enpowered to ignore player feedback and antagonise them for some wiked fun. It's sickening.
There's no reason to be cynical of a smaller game studio that clearly put a ton of passion into their game. People need to chill out. Frustrating update? Yes. End of the world? Obviously not. Let them own their mistakes as they've been doing and let's see what comes. I have faith they can find a good rhythm. And frankly, the average player in this community complaining about nerfs also just has no comprehension of high difficulty game design. The game is meant to be unfair at the higher difficulties. If you want a balanced/fair experience, the middle difficulties exist for you. But I do have sympathy with the "feel bad" changes like the original eruptor nerf removing shrapnel and this recent flamethrower change (although I still find all flamethrowers to be effective against bugs, all the way to difficulty 10) All I'm saying is that there is surely a way to accomplish satisfying weapons along with that classic stupid high difficulty of super helldive, without buffing every weapon to match the best weapons (because that could effectively eliminate the difficulty)
@@Vampshroom420 it is that deep, I took a break and I am once again in love with hd2, take a month break from the game and I promise you will enjoy playing it again
This was no “falling through the cracks” it was a systematic and repeated pattern of behaviour by the “balance team” who are taking the butchers cleaver to EVERY new or popular item, usually via removing anything unique but often following that up with MASSIVE nerfs to ammo capacity/efficiency and recoil. Only, this time they GUTTED a flame weapon AND THE FLAME EFFECT 2 days before a flame based DLC/warbond. Then they tried to obfuscate the nerf by hiding it in the long list of “misc fixes” despite this being the biggest gameplay system change since stun grenades stopped working on titans.
Same with the fire/incendiary changes. Nerf them right before a new fire warbond because they are the most popular choice? Yeah, they are the only fire weapons. If you actually just cared about data you’d wait to see how the warbond affected the data.
@@badwrongbadong TO BE FAIR. Fire damage was bugged at the time, otherwise flamethrowers would have been better at taking down chargers and mobs. The armour on everything was so high that rocket lauchers were nigh worthless. Chargers didn't die when you headshotted them with the law. WHAT DID YOU THINK WOULD HAPPEN? OF COURSE people would use the only thing that worked, AND EVEN THEN, you had to know HOW. "Shoot the BT in the cheek" is not a very helpful suggestion while 10 mini-stalkers are feasting on your asscheeks! SO, now when the game is in such a good spot balance wise with a variety of enemies that aren't too vulnerable...bring back the railgun, but make it "Too fast and small to kill", just leaving cauterized holes in soft tissue. Like, it can remove armour, but its better to switch to your primary to finish the job on soft parts, like how charger legs work. AND EVEN THEN, just make the sweet spot REALLY near to the max "you blow up now" spot. You're already risking life and limb on this mechanic, WHY KEEP IT SO WEAK THEN?!
It’d be cool to have an extract where you get air lifted out via a pelican snatching a balloon or something your hooked up to, it’d be faster but there’s no waiting once the pelican arrives
Summer brake. So thats how it all went down with this patch. - Hey Alexus. Me and the rest of the executives are going on our hollidays now. You got this until we are back? Officer Doofy: sIr YeS sIr!
Gotta love the HD2 community blaming a single dev with absolutely zero proof of them doing anything wrong. Not that I disagree, Alexus probably shouldn't be the balance lead lol, still y'all assume a shit ton.
@@CCA.C17.SQL.02Idot You might be assuming a bit much yourself? Not that my post carries great scientific value as much as it was a joke. I know very well that one person isn't to blame for everything wrong in this game, which could be read between the lines of what I've said if you at least try to.
Yeah that's just them throwing their own devs under the bus lmao. Why was Pilestedtjferjflds;sdfjsdl whatever his Swedish name is, hype up a few samples from the major camps that you can take out? It is because he is selling game, that is it.
The milsim comment only goes so far. The reality is that HD2 is not Arma. It's a goofy sequel parody, which its predecessor did spectacularly. AH today is just dysfunctional and undeserving of any good will at this point. Warbonds with less for the same money, nerfs that make no sense, a game with no fun, a community fractured because of stupid crap reinforced by terrible community managers and rogue devs. Whatever success they could have had, they evaporated it.
HD2 is a fun horde shooter They need to learn from game like Eeath Defense Force, where all weapon are vaible and fun to use If you are throwing horde of enemy at the player, at least make sure that their weapon doesn't hinder the gameplay
Arma isn't even in the same genre as helldivers 2 At this point I'm convinced they made helldivers 2 as good as it was on launch by accident. Every bit of feedback from the devs is empty promises or doubling down on bad decisions
The sony situation saved over 100 countries from the headache we are all dealing with. I see not being able to purchase the game and get hooked on how good it seems at first as a plus at this point
I adore that Jorjani argues that mil-sim games include a system where you "Reload and the whole mag is spent" as both of his examples (ArmA and EFT) include mag retention and are based on magazine capacity rather than an ammo pool. He then has the audacity to ask about magazine capacity when talking about the IB when they nerfed the number of stored magazines and it's recoil (Which if anything, the incendiary shotgun should have far less recoil, as real incendiary shells are less energetic than standard shells like buckshot, which if his game is surrounding realism, this would be the case). This guy has no idea what he's talking about.
It’s funny how the incendiary still does more physical damage than the spray & pray, but they haven’t touched that gun to get it used more. They saw the incendiary was the most popular weapon (since it was the only fire based primary) and nerfed it cause it was “meta”. Now they are trashing weapons cause the are reliable. 75% on them SHOULD be reliable! Wtf?
@@jacobantaya7423factually you have no idea what you are talking about. Swedes are allowed to own and carry firearms by the age of 18. Americans can even bring their own gun into the country with a valid permit issued by the government. They have better common sense gun laws than America.
Take sandstorm insurgency for instance. If your mag is not completely empty and you remove it from the firearm you don't drop it on the floor and load a fresh mag when you get back to that magazine that you just stuck in there of course it's not full but it has the same amount of ammo in it. I always thought it was pretty funny in most video games when people just shoot the magazine of their gun out onto the floor and leave it there especially if they are still bullets left in there. Also a lot of magazines are usually $20 or up so if you've dropped five of those on the ground you're out $100 right there say nothing of the ammunition that you left inside of them. And what happens when you find a box of ammunition later on what are you going to load that ammunition into? The 100 something dollars worth of magazines you left way back there in the dirt?
@@LifeCompanionDogs8083 There is no such thing as "common sense gun laws". If the government can give you something, they can also take it away. There are reasons why legislating on private arms ownership is supposed to be off-limits to government in the 'States.
We updated the game to spawn more enemies and gave enemies new stronger variants. We updated the player arsenal by giving them less to subvert tech progression. -AH
"Look at the data to see which weapons or stratagems are used less often" I don't even remeber how the Liberator Penetrator looks like because I have never seen anyone use it since launch lmao
Another example of mindlessly nerfing good weapons instead of raising up bad weapons. The Adjucator is legit a direct upgrade from that thing, the penetrator may as well not even be in the game.
Thats not the case at all. Adjucator has higher recoil and less ammo, so its kinda a trade off. The Penetrator gets 10 mags and like no recoil, they both are two sides to the same coin and really up to how you play.
@@Zacho5 I REALLY want to like the penetrator... Going over TTK, accuracy for specific bugs/bots, mag size, recoil comparison. But because of the ridiculously low damage, you literally are digging your own grave if you think about selecting it for any bug missions at all. It needs SOMETHING to help it out, even like 10 more DMG. I love the gun, but I can't justify using it over the adjudicator.
@@Zacho5 Penetrator takes half a mag or more to kill a hiveguard, y'know, the thing you would take it to deal with "effectively". Last I'd checked the numbers it did roughly 75% the damage of the standard Liberator with 66% of the magazine capacity and can have trouble killing the smallest terminids because it's damage is so low.
It just occurred to me that, technically, any any robot trooper could realistically weigh about 300 lbs, depending on what they're made out of. Which is to say, our real world AT mines might get triggered by a robot. That's not really an excuse for the videogame mines to be as shit as they are of course.
I was going to comment this but got caught up with magazine capacity The automatons' infantry would weight quite a lot, as if the human skeleton was made of steel, that alone would weigh about 160lbs iirc, so with their armor and armaments, they could definitely reach ~250lbs minimum Especially in regards to Devastators, where they're much larger than humans and raiders, and have well over triple the armor, even standard devs could weigh around 400lbs, and heavy devs could easily reach 600-700lbs
@@vexinvalid Ok lets think about this some more. So the enemy is extremely heavy, if we are making anti-tank mines why would we not just offset the trigger so it only triggers at much higher weights? The enemy dictates the weapons we build to defeat them, not the other way around. We also have more than enough data from defeated enemies to know exactly how these bots are build and how much they weigh. We could even have a different weight trigger for each front
Even the in game demo vid for them looked disappointing. It took 4 AT mines to destroy 1 hulk that was charging right at them. Obviously in a real scenario you'll also be shooting the hulk so it's health will be going down faster, but that's still just sad. You're better off bringing the HMG emplacement and shooting them in the visor with that. It's like 2 or 3 shots to the visor with the HMG emplacement to kill both hulk variants, and you have a lot more emplacement ammo for the other enemies.
honestly the antitank mines should just clap hulks and tanks with one or two mines. lower enemies can still set them off but instead it takes a shitload to kill them. at least make it so one mine instantly cripples any hulks legs
"aligning everyone working on the project on new directives" What the actual hell is that supposed to mean? Oh your developers know absolutely nothing about the state of the game? You can't manage a team? People do whatever the hell they want during work hours? "mistakes are made" Im tired of AH admitting to mistakes, FIX THEM INSTEAD
ArrowHead CEO: “Sorry bud, it’s gonna take another 4 months to fix this and by then we’ll release a new update that nerfs even more weapons. Don’t worry we’re listening and taking in feedback :)”
@@jeffgreen3638 But before all that, we have to go on another mandated vacation period of about 3 months. We'll definitely get this patch out by next year.
Have you ever tried managing a project with over 100 people working on it while half of said team is on summer vacation? No, I bet you fucking haven't otherwise you'd understand that shit gets mixed up and people can fall out of the loop. Sorry but the devs at arrowhead are still human.
The enemies have been getting progressively more powerful, meanwhile players have been receiving nothing but goose eggs. How is anyone supposed to play a game where the creators actively hate you for playing it?
@@CCA.C17.SQL.02Idot id tell you to lower the amount of oxygen to your brain, but lets be real-that smooth marble has never been oxygenated in its life. 90% of players have walked away. lie to yourself if you think 420,000 people were all skill less noobs. get over yourself, you absolute clown.
@@CCA.C17.SQL.02Idotshut your corny ass up, the git gud argument is ridiculous, I regularly play on Helldive and the death loop that occurs from getting ragdolled between devastator rockets, striders, and gunships is literally insane. A well organized team will drop 15 tickets in 5 minutes. There are literally no weapons in the game in their current state that need a nerf, most need a buff
The developers being on break has NOTHING to do with the game being in a sorry state. The questionable decision by the devs constantly to nerf weapons and other small things add up. They need to understand that this isn’t a PVP where weapons need to be nerfed if people enjoy them. Also the new Rocket Striders are insanely OP because it takes SIX auto cannon shots to take them out? wtf is that
I work in a corporate, entity driven type job that mirrors a game studio in many ways. I can assure you that these bad decisions are not made independently or without authorization. This concept that mistakes were made because people were out of the office is extremely hard to believe. I also believe that they understood this would be an unpopular decision and move forward anyway. Once again, these types of decisions are 9/10 not made in an uninformed manner.
I worked as business dev with Scandinavian game studios. And I've posted a warning in Thailand Helldivers Facebook group 2 months ago, about they'll be trying to reduce the playerbase till game die. Because there is pattern I've seen before. They already earn 90% of what they potentially can, and server cost for crossplatform is quite high. So basically if they cut loses then they'll make a good profits. And also I know that couple of senior key personals quit studio last year before launch. Like Gameplay lead producer and more. So I was suspecting toxicity at workplace. And the CM kinda confirmed that.
"Fell through the cracks" ? We are talking about major commits to code on a multi-million dollar project. This should not happen, and is a direct indication that leadership at Arrowhead is on Meth.
Shams talking about the IB is just a pure piss off. Blowing it out of proportion oh we will just multiply the Ammo by 5. No shams all you need to do is swap the damage from the pray and spray with the IB and boom it’s balanced. What a politician.
i think Arrowhead has reached their sales mark and just want to be free of more work so they trying to kill off the game...its just mind blowing that these devs can be so stupid...smh
Dude that's what it is they only expected thr numbers the gane currently has for sure. The sold over 1 mil copies beating their number by alot o don't think they care anymore
Why would they want to kill their game that they spent EIGHT years developing? Makes no sense. I think they are just woefully incompetent at maintaining games.
Because they made a disproportionately massive crap tonne of money from it out the gate. Live service games are a nightmare to make profitable and worthwhile. They lucked out day one, basically. Every day they keep the game alive is time and money wasted compared to just taking the profits and making a new game. @@redgeneral5792
OH! Who could have guessed that having all your people go on "summer vacation" while your game is in a...let's call it a exterme state of flux was a horrible idea.Wait....literally EVERYONE.
Because the game is not pristine doesn't mean people shouldn't take vacation. We are all humans and if in the US people are brainwashed to think your work is more important than your family and health, it's not the case here in Europe. Stop complaining like a manchild. Yes the balance is fucked up. Yes there's lot of game, crashes and things to be fixed, and it's all on AH. But that doesn't mean they should be slaves to their work like US game devs are.
i dont understand the realism excuses.... because if it were true. a real magazine load out is 7 magazines 6 for LBV one for the gun or for a full battle rattle 12 mags are issued... this is realworld application look it up...
And that is offficial. There is ongoing war and soldiers there tend to hoard ammo and magazines and carry as much as humanly possible when the front get hotter.
@PlayChaosVoices YEAH! and! and! if they wanna say the size of the drum mags... then what about the canisters for the new flame thrower..... they are the same size and we have 6 of them.. and hahha my wife just said well if they are doing realism isnt the flametrhower agaisnt the Geneva convention.... hotdog hahahah
Damn they thought kiting enemies around with crappy guns and jammed strats was going to work and it didn’t? Who would have thought 😂 the bit in video where you’re getting knocked over for 5 seconds straight says it all
It really does explain a lot. The game vision they are trying to make IS NOT the game they have made and the devs are living in delulu land thinking this is some sorta mil sim shooter.
I understand the whole missing a lot of your team , but there is no way in hell did they not know that they were releasing another nerf / balance change. Its almost like someone half assed their job and now they fucked up , blaming the "30-50%" team missing as their reason. You cant tell me no one knew that they were releasing nerfs and the fire change before releasing the new warbond? that is some BS
Let's just HOPE that this is true because that is a situation that is easily fixed. If what AH is claiming is true is, they are facing absolutely cataclysmic communication breakdowns with no one in the company knowing what anyone else is doing. The ones who care don't know and the ones who know don't care. Look, it's my job to drive up hype for everything this game does. I make radio plays of it twice a day every day for the past 3 months, but COME ON, ARROWHEAD, you've got to give me something here!
They are trolls. Its intentional. The game is dead. None of this down this path bullshit. Didn't fix any earlier nerfs just more nerfs pus shit new weapons.
Its some 12-year-old behaviour. They F'd up badly (to nobody's surprise), but rather than own up to the mistake and try to fix it... ..they just went and blamed people who werent even there to begin with. As much as AH made it to my list of companies I despise, I do feel somewhat bad for those that went on holiday. Imagine having left on holiday with the game in a somewhat sorry state but the CEO asssuring you everything would be okay - and then returning to this; Not only is the game in an even worse state than when you left for your holiday, your own boss is now blaming /you/ for all of that.
@@8bitArtist bro. It’s a bug. It’s pinned on the HD discord under “troubleshooting “. A dev replied and said “it’s a known issue “ and to submit a ticket - which I did of course. Multiple successful Mission at level 9
Might I recommend uninstalling the game, never coming back to it and waiting for Space Marine 2's release instead? ...at least Focus knows how to make a decent game
@@user-lv8dn8gw9z And maybe this whole 'Mil-Sim' bullshit should apply to the enemies too, they seem to think it's 'realistic' if it's arbitrarily harder for the players, not necessarily realistic.
@@OrionDawn15 I'll do you one better, they want a realistic milsim right? Okay, lets remove all the scifi fantasy elements. Lets get rid of the bots. Lets remove the bugs as well, Lets get rid of the spaceships and mechs and all that fancy over-the-top stuff. Lets remove interplanetary travel too because thats not realistic either, unless we are adding 6-12 months of loading screens inbetween. And then what are we left with? ...oh. Wait. Where'd the game go? All their talk of realism is just bs to dodge responsibility for how incompetent they are
Despite school and my work. I still find time for this game. Despite nerfs, the crashes, it is insane. I'm usually not bothered by it. Its getting ridiculous, games almost unplayable. Most broken it's been, change my mind.
Honestly same. Most of the nerds and changes haven’t bugged me so far. But I haven’t played in a couple weeks and was looking forward to burning bugs ok the new update. Then they nerfed/changed all 3 weapons I used to do that and it just kinda soured my mood towards the game now.
Absolutely. Most companies do this to save time. Adding something totally new requires a lot of new coding, unique animations, etc. It's the kind of work they do when making the game from the beginning. When they reach their end goal, that is when they mold existing assets into something akin to nothing more than a variant. I wish game devs would make more new additions
@sunbreakerqueenofbronze621 I was mostly just explaining why. And it depends. Are you okay with reused assets for the rest of the game's life cycle? I'd be okay seeing totally new things, even if I waited a long time. At least the illuminate will have some reused and fully new
You said "but thats hard" but these are professional game devs. They could make new assets for a gun in a 1-2 weeks. Games like fortnite change the entire map every once in a while, with new guns every week or two. The devs being lazy isnt an excuse; these arent little kids behind the game dev team.@sunbreakerqueenofbronze621
@@ghoulzi2127 have you ever tried to make a game? It’s one of the most difficult things you can do. It takes so incredibly long, and a ton of effort. I can tell you have no idea what you’re talking about, because you said that making a new asset will take 1-2 weeks, when in reality it takes 1-2 months.
I don't think the players would have cared if the incendiary breaker had gotten more recoil as a nerf if they had just left the ammo capacity alone. In my squads opinion is already an ammo hungry choice that works well. Why leave us in a sticky situation without ammo?
The developers do not play their game. This is at the heart of every single decision they make. Until they play their game and understand what makes players so damn upset they will never be able to balance it properly. They'll nerf and kill guns until nothing is fun and everyone will just move on to another game from another studio that actually knows how to have fun.
Just takes practice. Granted, especially on 9 & 10, there are times you get gibbed by an explosion you dodged but not far enough and it starts a whombo combo ragdoll to death. I'm not good at video games in general, but I play 9s regularly, only and now 10s. I was hot trash on my first 10 helldives. Now I'm mvp among my squad. Practice and learning where to be when shit goes down. "Slice the pie bakery. Making corners safe since guns"
nice copium SM1 wasn't so good it stuck around or become a hit and you think SM2 will, its not even looking that good with all the many bright colours and too much UI overhead covering the screen
@@jeremychicken3339considering the campaign is already spoiled no, there wasn’t any DEI that anyone saw or revealed. Same goes for everything else in game
Yeah your idea that you can exchange eggs/intel for a weekly rolling exchange reward would somehow help the game prolong the replayability for other players while waiting for a new content or warbond
First when they nerfed something, they always said it wasn't working as intended, now they nerf something they say it is not realistic, to me it feels like a bull excuse
Seriously, I want the Bots to reach Super Earth. That would spur a new environment to fight on. Knowing Arrowhead, the Super Earth biome probably isn't ready yet and the bots will just stop before actually reaching Super Earth.
at this point literally anything they say is just random bullshit, their words and promises have absolutely zero weight and they are completely clueless as to what kind of game they are making ... they made a mindless fun horde shooter maybe by accident and now they are saying they want it to be milsim when nothing in the game supports that? their levels, enemies, ai, weapons and stratagems ... nothing in there supports a game in the style of arma ... if only they could get this stupid mindset out of their heads and embrace what they have now instead of chasing a fantasy that game would thrive and be played for years to come by many
@@jeremychicken3339 in the video he was talking about potentially new ways to extract, and mentioned calling down a hellpod as an idea, so I thought it would be fun to elaborate on that, because hellpods aren’t really designed to fly back up to a super destroyer 😅
Seems like realism only counts against the player and never in our favor. Why do enemies have infinite ammo if they want it realistic? Limit Mg raiders to 2x200 rounds, rocket devs can't reload and gunships to 2 rocket pods and then at least the rocket spam wouldn't be as bad. You could just take cover, wait till the enemy is low on ammo and then charge.
Literally look at the spray and pray compared to the incendiary. Has one more bullet way less damage and no burning. Maybe buff the damage on spray and pray instead of nerfing the incendiary. There are so many useless weapons after 6 months it's EMBARASSING. so yes balancing and nerfing IS a problem, just as much as game issues. Their poor balancing creates metas and then they nerf the meta
there is like a 1% chance of that based on their previous actions ... maybe they will try to make the new design work differently and fail again but they wont ever just turn it back to how it was, this is literally the same as the eruptor situation
Might take months tbh just like the slugger which took months just to get its stagger back... IDK how they are designing their weapons but if they change something with the support flamethrower then the new primary and secondary flamethrowers from the warbond is going to be affected somehow...
@@4000ThousandSmileyi think the only reason they won't just reverse it, and instead wait a while to do so, is so that it seems like an update instead of them backtracking. Also repent and believe in the gospel of Jesus Christ, or else you will perish!
They made their money, now they're gonna kill the game and abandon it because it's work for them. All this nerfing is to make us stop playing. OK, I quit.
First, revert the changes to fire weapons (FT, BI, etc.) That's an easy way to "fix" the balance patch. THEN, from there, take a look at what weapons/strats are not being taken into missions and why. Buff (NOT NERF) accordingly
Amour rewards for the CPUs and eggs would be cool but I'm a Helldivers who doesn't play above level 7 or 8 for my own sanity. If they do and these rewards I feel like I and a lot of others would be missing out
I was giving Arrowhead the benefit of the doubt for a while, but the decision to nerf flame weapons literal days before releasing a bunch of new ones is so back-asswards that they’ve fallen out of my good graces. I don’t even use them, but that choice makes no sense.
I Imagine the Elemental Barrage like this: Difficulty 10, everything explodes, you put in the wrong code in like ten times, the Bridge is asking what the HELL you mean and the Helldiver just Begs for them to send something and so they send everything.
The eggs and confidential data heads as currency to buy super credits and armor would be amazing. Someone who regularly plays on level 10 will not care about 2 super samples because they’re likely maxed out. But giving us more to spend the samples on (weapon upgrades perhaps) would be nice too
things fell through the cracks.... my man... this wasnt a mistake someone sat down thought to themselves im going to ruin the flamethrower before the most anticipated and requested flame'bond and actively worked on implementing this, absolutely bizarre behavior
Plot twist: the mechanic hates his job and wants to get canned for doing it poorly, so he does the above. This is on purpose on their part, they got our money, now they are dipping.
Honestly, if they want their game to actually live long enough to be a Live Service Game as they intended, they need to do simple things. 1. Stop nerfing viable weapons and buffing inferior weapons so there will actually be build variety. 2. Bring back weapon upgrades or add customizability. In HD1, you had to upgrade weapons and some players avoided specific upgrades simply because they didn't like them. This allows people to have actual variety when using the same weapons, as opposed to literally everyone using the exact same gun. This could also remove the asinine need to make the EXACT SAME GUN but shoots acid/fire bullets. Granted, number 2 would then require them to be more imaginative when making new weapons as opposed to "same shotgun, but flamey-flamey." Edit: Unironically, constantly nerfing weapons/builds is the exact reason Back 4 Blood died. While I'd say Helldivers is leagues above Back 4 Blood, it's certainly not immune to player scrutiny and a slow death via constant player nerfs coupled with enemy buffs.
Yeah, they *were* capable of fighting on two fronts at once. Around 5 months ago when around 170 countries didn't get completely banned from the game for no fucking reason.
I roll my eyes every time they make the same mistake and just make another excuse. I'm not buying it, they're incompetent, full stop. I think we can kiss Helldivers goodbye, they're burying it alive.
Arrrowhead is not used or sized to handle the success they had... it is clear that they did not expect it and they are still scrambling around perrsonnel and stuff. The ragdolling is insane... the impaler keeps you ragdolling between tentacles until it gets bored of you and stab you to death
Regardless they should have had a post launch content plan. That plan seems t be make new stuff and “alexis” will go at it with a butchers cleaver within a week, repeat until the length of the known issues posts crash out servers.
@@johnnatandc the Impaler is great fun because of it ragdolls with minimal dmg and is super easy to escape within a few dives you're out the tentacle range
I understand where they are coming from but enemy density is way too insane to consider this a milsim. Imagine how shit ARMA would be if you attacked some small outpost and 30 seconds later 3 M1 Abrams and 300 infantry showed up. The realism in the gunplay, gore effects, and player damage is fine, but they need to understand its a starship troopers-esc horde shooter and treat the weapon sandbox accordingly
They want realism ? OK, so let’s be realistic, if it was irl the Superearth MoD wouldn’t send soldiers to kill, waves and waves of hundreds of aliens that each take over half a magazine to die; with no extendend mags, instead they give us less ammo every update. It just doesn’t make any sense that some weak weapons have 30 shots per magazine. It’s just so unrealistic given the circumstances.
Your egg idea is dumb. That'd just mean a constant stream of free items that would cost the developers time to restock or produce new free items. Getting research out of it is just better, preferably mostly rare samples as that's what most people end up lacking for the 5th and 4th module upgrades.
I had an idea for some incentives for missions, for secondary objectives: players would receive 5+ on medals if done quickly as it wouldn't be for free as in lore wise like for data. If the divers don't get that data, it will be lost and taken by the automatons. For bugs, that data would have been buried in a bug sinkhole. For primary, divers gain 5 super credits for successfully extracting, and it counts for how many divers actually extract.
I can understand the whole summer break excuse, but it still signals a larger problem that this happened after they went back on all previous nerfs. It makes me wonder if there’s a group of stubborn devs that are really insistent on making the game worse for whatever reason.
I don't think Helldivers 2 was ever meant to be a 'power fantasy'. Which isn't to say you can't be powerful, or to justify these bullshit changes. Out of the two games, Helldivers 2 was just definitely meant to be the harder one judging by its first game.
I think space marine coop will be fun and the story hopefully is great, but I think HD2 will have the better coop experience. HD2 is pretty dynamic and diverse in their mission structure, and I doubt space marine has had as much focus placed in the coop. If it has though then yeah HD2 will be hurting
4:15 the problem isn't the nerf. It's the CHAIN of nerfs, to the point the company needs to somehow be sued or overwatched by a third party to STOP nerfing.
If arrowhead had good communication once upon a time they probably nerfed it
underrated comment😂
💀💀
They actually did nerfed it.
Even Good communication wouldn’t have helped😂 what they going to do? Communicate that they’re making game shittier? Nah they’re going to be quiet and then blame it on anything but themselves
First nerf was to communication with Sony. Second communication nerf was to thier community managers
In Arma you are not constantly swarmed by hundreds of enemies that are constantly on top of you and are bullet sponges ...
Or you are in a mod or something. But pretty much all of those mods then give you pretty damn good gear
but in arma everything is practically a one-hit kill
Not to mention the reason you don't want things being too powerful in a PvP game is because those guns are going to be shot back at you. The bugs aren't complaining that the helldivers have too many bullets
ARMA doesn’t spawn squads of enemies out of the ground directly behind you either.
@@jacobantaya7423what if arrowhead keeps players in their basement and force them to play as bug/bots and they rebeled becouse we had to much ammo or whatever?!
"Development problems" are usually "leadership problems"...
The company is a “co-op”.
There are no rogue developers there are entire TEAMS of independently minded anti-fun-factions razing anything that the players like or that the new release teams have babies and toiled over for months.
Or Alexus"bringer of balance" Kravchenko problems... imagine employing some one that single handedly destroyed a game via nerfing.. and then putting said person in charge of your balancing team. Just one of the many bad decisions from Arrowhead.
Right lol 😂
*CLAPS* THANK YOU!!
@@o0oWMDo0o yeah he also claims that anyone who criticizes him is "witchhunting" him. like get this dude out of here. he doesn't listen whatsoever. hire someone from the community at this point some random dude who liked the game probably would do better. I dont even think the devs can beat difficulty 9 on their own game.
But in Arma, 1 shot is enough for me for the enemy, and I can fill my entire backpack with ammo and grenades, and in HD2, 1 fucking bug absorbs half of an armor-piercing clip, of which I only have 6, and then you can shit yourself in the middle of a wave because you've run out of ammo and your stratagems are on cooldown
“Rely on stratagems… every 2 and a half minutes..”
Personally have found running Gatling barrage, gas, napalm, and quasar/500kg to be really effective because you can keep up with the never ending hordes
Also never playing on orbital fluctuations
Magazine. Magazine. Magazine. Magazine. Is Sticking Yet?
Clip.... 🤡
@@LilShaqi ive been insta picking gatling barrage and precision because they both come back quickish. And both are really useful. I can take big enemies with careful positioning and a eat/quesar/recoilless
@@Eienlanzer☝️🤓
The Devs act like weapon balancing is rocket science when it's just listening to feedback and maybe not nerfing everything
Flamethrower was a fan favourite stratagem and very balanced since it was terrible against the bot front. Also its range was terrible and prone to friendly fire and self harm. The OP Narrative from certain fan boys is pathetic and disingenuous.
@@FazeParticles i wouldn't even consider flamer OP if they added stagger to it, since it's a limited range weapon
@@FazeParticles Those are the same kind of skull indented crayon eaters who said "Skill issue, git gud" after the railgun was nerfed. I'd bet money they are.
Next to that we had the same incident 3 months ago resulting into pile becoming CCO to prevent this issue, have they not told developers to not nerf things on a whim and listen to players?
@@GameFuMaster Considering you're firing a burning, sticky mess that is about 1,200 C directly into the face of a bug....yeah, it's going to stagger and recoil. It shouldn't feel like I'm trying to hose off my dog on the back porch.
Here's the thing, this is a repeat occurrence. So their excuses mean nothing here. Community members have been vocal. The problem is that Arrowhead simply does not care. They've directly acknowledged our frustrations about nerfs and then continue to do it anyway.
Anything they say here is meaningless. We're beyond that now, fix the problems you made.
Oh but Stellar! They're listening to us! They hear we are frustrated with the nerfs! 🥺 Like seriously fuck off, if you guys heard us you would be buffing the other weapons almost no one uses.
They suck at their jobs
Sounds like you're not aligned to the project
You sound like my mother lmfao, go touch grass
To be completely honest, I think BOTH Arrowhead and the game's community are still lacking better communication in some areas. In my opinion, if I wanna compain I'd rather complain to Pilestedt since he's the one working directly on the game instead of Jorjani (no disrespect to him btw). I suggest doing so with a clearer train of thought so if he does end up responding, the chat would atleast be somewhat more effective. Dude still has his account that you can go to anyway.
I'll also say that there's a much better way of being vocal about this instead of just throwing insults, calling names, yelling etc. Like giving more proper criticisms and maybe some other good, concise suggestions worth considering than simply just "BUFF EVERYTHING!" but I do agree that they should atleast buff the weapons that are hardly being used so that they'd actually be viable alternatives. The devs "wouldn't listen" especially if MOST of the stuff they have to listen to is incessant screaming, insulting and and overall just off-the-charts toxicity.
They find the most pathetic excuses for their incompetence
"We nerfed the new thing we just put in the game and also the previous thing related to it because of REALISM"
"Oh but also we have spaceships and portable blackholes"
K arrowhead
Not to mention that in the name of realism, they nerfed the flamethrower in a way that is less accurate to real life and then also nerfed the range of a slug shotgun when those things can shoot past 80 yards...
im putting my blame on the CEO, Lead your damn team stop blaming everyone else for his poor leadership
@@modernprophet5942ooooh boy this one gets me fuming
Ah, another mouth breather, who doesn't understand how suspension of disbelief works. Spaceships, aliens, robots, futuristic weapons are all part of the universe we're playing in. We're suspending our disbelief to allow this fantasy to function. Mundain objects do not fall under said suspension of disbelief unless contradicted so in a setup of the story.
There's another discussion we can have about realism affecting gameplay negatively, but from a narrative standpoint allies and realistic guns don't contradict each other.
@@DrNiradino right on the mark. You'd think people who play a wide variety of games understand how suspension of disbelief works. That there has to be elements that have to be somewhat grounded. What considerations were made from limitations in tech/game engine, game design, and world crafting.
Next on the list is the Autocannon, for sure. They're foaming at the mouth at just the thought of nerfing something that hasn't been nerfed before, and everyone is using it now because everything else is useless.
They won't because the lead developer has stated it's his favorite weapon.
But logically, they should.
@@cathode6252logically they should buff the shit weapons and leave the autocannon be since they’ve told us it’s peak weapon balance
@@unendingdeluge2545 true: but we are talking AH logic. Not our logic.
the recoil and drag it has says nope.
lol the pick rate for that in automaton territory is literally like 60% at least. i wouldnt doubt that they nerf it at this rate. if they do that i might actually uninstall because im a bot player first and foremost and bots ragdolling me for 20 minutes straight is already enough pain for me.
hmmmm yes getting hit by the AoE explosion of a rocket devastator's rocket the size of a firework and ragdolling 10 meters away is very milsim
Especially when often times, the fall damage from the ragdoll is more than getting hit from the rocket itself.
Make it make sense.
I kinda like it lol.
While I play bots mostly, the new impaler for the bugs is so stupid. When one spawns, you're pretty much in a constant state of ragdolling if you're within 150m of the thing. Much worse than rocket devastators IMO (not that rocket devastators are fun either).
@@upon1772 Rocket Devastators are manageable. Keep your distance, pay attention and stick to cover. They also die really fast.
Impalers are tanky, unavoidable and can sometimes straight up insta-kill you. And they also tend to throw your items across the map, samples included.
@@upon1772 the thing with impalers is they need to spot you to attack. If they can spot you you can spot them. If you just so happen to miss them, due to bad weather or lighting and terrain on the planet they'll keep harassing you. Thats where they're annoying. Ignoring this they're not much hard to kill.
If they want realism, don't give infinite ammo to bots. The CEO gave a shit response with "should magazines just be 10x or 50x, where does it end?" Brother, we are asking for the fucking minimum. But they don't care, they made money off of hundreds of thousands of players, it doesn't matter that they are down to 30k or less.
That is objectively wrong. Player counts on ps are around 70k on off hours even
another steam baby thinking their numbers are the only ones. 30k is steam only kid
@@mikedicarlis6654lol, why did you take this so personally?
@mathieuedde1465 ps is not at 70k I play the whole player base is 150k max peak and off hours is 50k stop lieing I play everyday
90 % have left thats a fact the fact you try to deny this means you guys are the problems
Things fell through the cracks because everyone was on break and Alexus managed to break free and sneak out of the basement.
Alexus was definitely the one who went against the plan lol. ""My boss is on vacation!?!?.......... NERF NERF NERF TIME !!!!!! 😁😁😁😁""
@@jakebulmer8698 BACK IN YOUR CAGE, BRINGER OF BALANCE!!! [shooes him back in with a broom]
lmao, the most likely scenario
Imagine being forced on vacation because of your country policy then your team just overturned all of your previous decisions within those timeframe lmao
@@jakebulmer8698 I honestly think if thats the case he should be fired from his position
At this point i think it's not just Alexus but whole team.
And even if Alexis is responsible for this, the whole team is still to blame since they keep listening to him.
If they are going for realism it seems realistic that gunships and rocket devastators would have limited ammo, such as 2-3 rocket salvos before running out. Dropships when getting shot down kills everything onboard. Bug breeches getting closed by strategems would make sense too if your slamming it with an orbital strike or airstrike.
One way that would be good to limit difficulty would be to have a global dropship reserve count enemies have they can use during a map that slowly regenerates. So at say lvl 6 they have 10 reserve count, a dropship call in brings 2-3 dropships. If you take out a dropship(s) it counts against that reserve count, the dropship eventually regenerates but it takes say 3-4 minutes a dropship to be added back to the reserve count. So if you happen to blow up 10 in a span of 2-3 minutes some how at the start, the enemy can do a call in but nothing will come cause the reserve was exhausted and can only regenerate 1 dropship every x amount of time. So you can operate with the strategy to drain the dropship count to zero, enemy can call it but nothing comes for instance. Helldive can make the reserve higher such as 25 or something, with a slightly shorter regeneration time. This would also make sentry turrets rather worthwhile to setup dropship traps.
Bug breeches can have some other mechanic such as blowing up a breech should be possible.
But, no were just going to have the players deal with realism difficulties while giving enemies unlimited ammo and what not.
I love it their train of thought on this is just so backasswards its actually hilarious "Nothing can be fun or good because thats realistic! Anyways take this plasma shotgun or laser machine gun straight from starwars and a pocket sized blackhole then go destroy the planet of giant space bugs!" meanwhile guns in real life and in milsim games: are overpowered, are really fun to use and were never designed to be "balanced"
I think the game could be more fun had they implemented an RTS style AI, where they have to actually construct additional units, rather than them spawning randomly, and the only spawned patrols (other than constructed ones) come from the edges of the map
its only realism if it handicaps you, enemy gets the pass
completely in love with the reserves idea
Where was the realism when bot defense missions had them pulling entire dropships from thin air in a never ending loop of drops AND patrols coming in to such ridiculous numbers that some of the best strategies people had for winning was to pull a conga line of enemies away from the objective point?
Instead of nerf more used weapons, buff less used weapons??? Its so simple.
They just don't care, they want to artificially make the game harder on us because they feel like it's part of the "charm" for the game. That we are always underpowered
@@hahan5953 If you want to be overpowered just play on lower difficulty...
@@ricestrike7937 I've seen this rhetoric too many times. Bring something original or grfo
@@ricestrike7937 lol you goofy asf
@@ricestrike7937 We play games to be overpowered not underpowered…
The CEO called it a 3rd Person Action with Milsim elements, which is fine, but the game is a horde shooter first and foremost because that's what they made. If they are unwilling to treat the game as a horde shooter, then the game will die.
No one really care what is indended but what it actually is.
PS no command would drop you with two spare magazines(without booster).
Meanwhile on ongoing war people on even calm fronts carry 10-12 mags minimum
It's a horde shooter where you're constantly running out of ammo because of "rEaLiSm"
The game won't survive much longer if people keep getting frustrated of being ragdolled for 10 minutes while being able to only kill 2 brood commanders with a full load of magazines.
A horde shooter where every time a weapon gets popular its ammo gets nerfed. Let’s nerf the only fire weapon because it’s to popular, right before the war of that’ll bring more fire weapons. F who ever pushed that through. Now we have fire that washes off of armor harmlessly and is blocked by stacks of bodies…..in a horde shooter…..
@@PlayChaosVoices It is closer to 6
@@themightykv-5410no in regural war that is raging in Europe now guys on the front take more than 10 magazine as normal
There is way too much drama coming out of arrowhead and it has overshadowed any story they are trying to piece together regarding the in game universe. It feels like helldivers is less about us against the enemies of democracy and more about the players vs the devs.
Remember, they tried to tell you TO YOUR FACE that the game was "making fun of you", and that the devteam is "super woke, actually".
Pilestedt didn't step down voluntarily. They forced him to because he's not an SJW like the rest of them. They're not letting him do SHIT.
Mostly AH and the players is pushing for a very different game. I believe people who find the nerf game breaking probably will enjoy EDF6 more. That is a game based off a very different game design.
I can see what AH is pushing for, but just not necessarily making things fun for the huge player base that they didn't expect.
Biggest MO was players vs Sony where two sides lost but it was fun looking all players going against sony
@@mouseii88 That's what I've been saying. The narrative isn't a power fantasy horde shooter. You're meant to die hence the 5 reinforcements per person. You made a great point that most people should be playing EDF6 not HD2.
@mouseii88 There is no way that even the people who play tarkov who are known to enjoy punishment can find any of this fun.
2:36 I don’t want yet another currency
Only so many times the devs can apologize and claim to be transparent before the players just move on because AH are full of crap.
End of the month, my friend. The God-Emperor is calling.
@@shoulderpyrodemocracy is temporary The Emperor is eternal
@@shoulderpyro FOR THE EMPEROR!FOR HIM ON THE GOLDEN THRONE!
As soon as 40k comes out.
@@shoulderpyroWhy wait? Warframe is free.
The nerfs just weren't needed, it was the opposite actually. They needed to buff weapons people weren't using.... As for the bugs, they need to fix them immediately. I have had crashes, launching my character, missions not working, random kicks and lock outs since I got the game. Just fix that, surely it can't be that hard.
You want to know the best example of Arrowhead going out of their way to ruin fun for the players? It wasn't the railgun, it was the arc thrower. A gun that was at the start a bit of a joke due to subpar damage, propensity for teamkilling, low range, and generally just being a meme gun...they went and nerfed it anyway. First the range, then the fire rate (because people found a workaround to increase said fire rate) then the stagger was nerfed AND it had a chance to cause teammates to disconnect from a match. All this because one dev said it was capable of "slapping" bile titans across the map.
I'm fully convinced no one at Arrowhead actually plays this game.
@@mrbigglezworth42 only 3 devs on the team play past lvl 5 difficulty. Let that sink in.
I 100% feel like the CEO is lying to save face. He's pulling excuses and bullshit about taking responsibility out his ass. We already know they don't fucking listen to the player base and haven't ONCE listened since launch.
Speed Reloader for the Senator.
Literally this. And not just that, hes taking 0 of the blame - hes blaming his workers that werent even present to begin with.
They got on high horses after the game success on launch. Now they don't care about what players say or how much players they may lose, they've already made like 10 times more money than they ever though they would make with this game so they feel enpowered to ignore player feedback and antagonise them for some wiked fun. It's sickening.
Why are Swedish people so damn arrogant?
There's no reason to be cynical of a smaller game studio that clearly put a ton of passion into their game. People need to chill out. Frustrating update? Yes. End of the world? Obviously not. Let them own their mistakes as they've been doing and let's see what comes. I have faith they can find a good rhythm. And frankly, the average player in this community complaining about nerfs also just has no comprehension of high difficulty game design. The game is meant to be unfair at the higher difficulties. If you want a balanced/fair experience, the middle difficulties exist for you. But I do have sympathy with the "feel bad" changes like the original eruptor nerf removing shrapnel and this recent flamethrower change (although I still find all flamethrowers to be effective against bugs, all the way to difficulty 10)
All I'm saying is that there is surely a way to accomplish satisfying weapons along with that classic stupid high difficulty of super helldive, without buffing every weapon to match the best weapons (because that could effectively eliminate the difficulty)
At this point in time, arrowhead has already proven themselves to be all talk and no balls.
Take a break from the game, it is literally just a game, go touch grass
@@CCA.C17.SQL.02Idotnah its not that deep
@@Vampshroom420 it is that deep, I took a break and I am once again in love with hd2, take a month break from the game and I promise you will enjoy playing it again
This was no “falling through the cracks” it was a systematic and repeated pattern of behaviour by the “balance team” who are taking the butchers cleaver to EVERY new or popular item, usually via removing anything unique but often following that up with MASSIVE nerfs to ammo capacity/efficiency and recoil.
Only, this time they GUTTED a flame weapon AND THE FLAME EFFECT 2 days before a flame based DLC/warbond.
Then they tried to obfuscate the nerf by hiding it in the long list of “misc fixes” despite this being the biggest gameplay system change since stun grenades stopped working on titans.
I wish they would "accidentally" nerf their own positions in the company. Down to janitor seems about right.
The tentacle charger and mobile factory are the perfect example of why nerfing the railgun was a premature endeavour.
Same with the fire/incendiary changes. Nerf them right before a new fire warbond because they are the most popular choice? Yeah, they are the only fire weapons. If you actually just cared about data you’d wait to see how the warbond affected the data.
yeah 4/4 railguns every map, every game was so much fun. that nerf was beyond needed. move on
@@badwrongbadong
TO BE FAIR.
Fire damage was bugged at the time, otherwise flamethrowers would have been better at taking down chargers and mobs.
The armour on everything was so high that rocket lauchers were nigh worthless.
Chargers didn't die when you headshotted them with the law.
WHAT DID YOU THINK WOULD HAPPEN? OF COURSE people would use the only thing that worked, AND EVEN THEN, you had to know HOW.
"Shoot the BT in the cheek" is not a very helpful suggestion while 10 mini-stalkers are feasting on your asscheeks!
SO, now when the game is in such a good spot balance wise with a variety of enemies that aren't too vulnerable...bring back the railgun, but make it "Too fast and small to kill", just leaving cauterized holes in soft tissue.
Like, it can remove armour, but its better to switch to your primary to finish the job on soft parts, like how charger legs work.
AND EVEN THEN, just make the sweet spot REALLY near to the max "you blow up now" spot.
You're already risking life and limb on this mechanic, WHY KEEP IT SO WEAK THEN?!
@@badwrongbadong The railgun was only as strong as it was at launch because of a bug multiplying its damage to insane numbers.
The Railgun is actually fine, skill issue.
It’d be cool to have an extract where you get air lifted out via a pelican snatching a balloon or something your hooked up to, it’d be faster but there’s no waiting once the pelican arrives
I love the idea 💡🤘
Ah but tbf, low orbit
SKYHOOK yes YES YES
I think that's called a Fulton system
I want to Fulton hulks and get them out of sight
Summer brake. So thats how it all went down with this patch.
- Hey Alexus. Me and the rest of the executives are going on our hollidays now. You got this until we are back?
Officer Doofy: sIr YeS sIr!
Gotta love the HD2 community blaming a single dev with absolutely zero proof of them doing anything wrong.
Not that I disagree, Alexus probably shouldn't be the balance lead lol, still y'all assume a shit ton.
Shouldn’t have disturbed him while he was cleaning his room lol.
@@CCA.C17.SQL.02Idot You might be assuming a bit much yourself? Not that my post carries great scientific value as much as it was a joke.
I know very well that one person isn't to blame for everything wrong in this game, which could be read between the lines of what I've said if you at least try to.
@@RhonteaBennett-xo3if 😂😂
Yeah that's just them throwing their own devs under the bus lmao. Why was Pilestedtjferjflds;sdfjsdl whatever his Swedish name is, hype up a few samples from the major camps that you can take out?
It is because he is selling game, that is it.
The milsim comment only goes so far. The reality is that HD2 is not Arma. It's a goofy sequel parody, which its predecessor did spectacularly. AH today is just dysfunctional and undeserving of any good will at this point. Warbonds with less for the same money, nerfs that make no sense, a game with no fun, a community fractured because of stupid crap reinforced by terrible community managers and rogue devs. Whatever success they could have had, they evaporated it.
HD2 is a fun horde shooter
They need to learn from game like Eeath Defense Force, where all weapon are vaible and fun to use
If you are throwing horde of enemy at the player, at least make sure that their weapon doesn't hinder the gameplay
i was so perplexed when bro mentioned hd and arma in the same sentence 😭 arma is actually fun to play
Arma isn't even in the same genre as helldivers 2
At this point I'm convinced they made helldivers 2 as good as it was on launch by accident.
Every bit of feedback from the devs is empty promises or doubling down on bad decisions
Arrowhead is just full on fuckin incompetent and is in the spewing whatever they can to save face stage.
The sony situation saved over 100 countries from the headache we are all dealing with. I see not being able to purchase the game and get hooked on how good it seems at first as a plus at this point
I adore that Jorjani argues that mil-sim games include a system where you "Reload and the whole mag is spent" as both of his examples (ArmA and EFT) include mag retention and are based on magazine capacity rather than an ammo pool.
He then has the audacity to ask about magazine capacity when talking about the IB when they nerfed the number of stored magazines and it's recoil (Which if anything, the incendiary shotgun should have far less recoil, as real incendiary shells are less energetic than standard shells like buckshot, which if his game is surrounding realism, this would be the case). This guy has no idea what he's talking about.
He's Swedish or something. Basically has no idea how guns work. Sweden has heavy industry but basically nobody there owns a gun.
It’s funny how the incendiary still does more physical damage than the spray & pray, but they haven’t touched that gun to get it used more. They saw the incendiary was the most popular weapon (since it was the only fire based primary) and nerfed it cause it was “meta”. Now they are trashing weapons cause the are reliable. 75% on them SHOULD be reliable! Wtf?
@@jacobantaya7423factually you have no idea what you are talking about. Swedes are allowed to own and carry firearms by the age of 18. Americans can even bring their own gun into the country with a valid permit issued by the government. They have better common sense gun laws than America.
Take sandstorm insurgency for instance. If your mag is not completely empty and you remove it from the firearm you don't drop it on the floor and load a fresh mag when you get back to that magazine that you just stuck in there of course it's not full but it has the same amount of ammo in it. I always thought it was pretty funny in most video games when people just shoot the magazine of their gun out onto the floor and leave it there especially if they are still bullets left in there.
Also a lot of magazines are usually $20 or up so if you've dropped five of those on the ground you're out $100 right there say nothing of the ammunition that you left inside of them.
And what happens when you find a box of ammunition later on what are you going to load that ammunition into? The 100 something dollars worth of magazines you left way back there in the dirt?
@@LifeCompanionDogs8083 There is no such thing as "common sense gun laws". If the government can give you something, they can also take it away. There are reasons why legislating on private arms ownership is supposed to be off-limits to government in the 'States.
I just need to play this game until spacemarines 2 comes out
Yup
Me too battle brother, me too.
It was fun before this dumb update
BROTHER I AM PINNED HERE!
Recommendations of games before Spacemarin 2 comes out : Deep Rock Galactic
Vermintide 2
Darktide *WITH MODS*
Warframe (f2p)
"If your weapon can kill an enemy then that weapon is bugged."-Arrowhead
We updated the game to spawn more enemies and gave enemies new stronger variants. We updated the player arsenal by giving them less to subvert tech progression. -AH
"Look at the data to see which weapons or stratagems are used less often" I don't even remeber how the Liberator Penetrator looks like because I have never seen anyone use it since launch lmao
Another example of mindlessly nerfing good weapons instead of raising up bad weapons. The Adjucator is legit a direct upgrade from that thing, the penetrator may as well not even be in the game.
Thats not the case at all. Adjucator has higher recoil and less ammo, so its kinda a trade off. The Penetrator gets 10 mags and like no recoil, they both are two sides to the same coin and really up to how you play.
@@Zacho5 I REALLY want to like the penetrator... Going over TTK, accuracy for specific bugs/bots, mag size, recoil comparison. But because of the ridiculously low damage, you literally are digging your own grave if you think about selecting it for any bug missions at all. It needs SOMETHING to help it out, even like 10 more DMG. I love the gun, but I can't justify using it over the adjudicator.
ye they keep adding a bunch of things nobody uses because those things barely make a dent
@@Zacho5 Penetrator takes half a mag or more to kill a hiveguard, y'know, the thing you would take it to deal with "effectively". Last I'd checked the numbers it did roughly 75% the damage of the standard Liberator with 66% of the magazine capacity and can have trouble killing the smallest terminids because it's damage is so low.
It just occurred to me that, technically, any any robot trooper could realistically weigh about 300 lbs, depending on what they're made out of. Which is to say, our real world AT mines might get triggered by a robot. That's not really an excuse for the videogame mines to be as shit as they are of course.
I was going to comment this but got caught up with magazine capacity
The automatons' infantry would weight quite a lot, as if the human skeleton was made of steel, that alone would weigh about 160lbs iirc, so with their armor and armaments, they could definitely reach ~250lbs minimum
Especially in regards to Devastators, where they're much larger than humans and raiders, and have well over triple the armor, even standard devs could weigh around 400lbs, and heavy devs could easily reach 600-700lbs
@@vexinvalid Ok lets think about this some more.
So the enemy is extremely heavy, if we are making anti-tank mines why would we not just offset the trigger so it only triggers at much higher weights? The enemy dictates the weapons we build to defeat them, not the other way around. We also have more than enough data from defeated enemies to know exactly how these bots are build and how much they weigh.
We could even have a different weight trigger for each front
Even the in game demo vid for them looked disappointing. It took 4 AT mines to destroy 1 hulk that was charging right at them. Obviously in a real scenario you'll also be shooting the hulk so it's health will be going down faster, but that's still just sad. You're better off bringing the HMG emplacement and shooting them in the visor with that. It's like 2 or 3 shots to the visor with the HMG emplacement to kill both hulk variants, and you have a lot more emplacement ammo for the other enemies.
honestly the antitank mines should just clap hulks and tanks with one or two mines. lower enemies can still set them off but instead it takes a shitload to kill them. at least make it so one mine instantly cripples any hulks legs
@@storm___Especially since this is taking up a strategem slot, it's not like I'm asking for my impact grenades to nuke them lmao
"aligning everyone working on the project on new directives"
What the actual hell is that supposed to mean? Oh your developers know absolutely nothing about the state of the game? You can't manage a team? People do whatever the hell they want during work hours?
"mistakes are made"
Im tired of AH admitting to mistakes, FIX THEM INSTEAD
ArrowHead CEO: “Sorry bud, it’s gonna take another 4 months to fix this and by then we’ll release a new update that nerfs even more weapons. Don’t worry we’re listening and taking in feedback :)”
@@jeffgreen3638 But before all that, we have to go on another mandated vacation period of about 3 months. We'll definitely get this patch out by next year.
Have you ever tried managing a project with over 100 people working on it while half of said team is on summer vacation? No, I bet you fucking haven't otherwise you'd understand that shit gets mixed up and people can fall out of the loop.
Sorry but the devs at arrowhead are still human.
Meanwhile I'm still slowing down every time my teammate uses a stim.
@@contentconsumer3743 I'm not, sounds like a you problem tbh.
The enemies have been getting progressively more powerful, meanwhile players have been receiving nothing but goose eggs. How is anyone supposed to play a game where the creators actively hate you for playing it?
Skill issue, that's the problem, lower the difficulty, you clearly can't play on the one you're playing on.
@@CCA.C17.SQL.02Idot id tell you to lower the amount of oxygen to your brain, but lets be real-that smooth marble has never been oxygenated in its life.
90% of players have walked away. lie to yourself if you think 420,000 people were all skill less noobs. get over yourself, you absolute clown.
@@CCA.C17.SQL.02Idotshut your corny ass up, the git gud argument is ridiculous, I regularly play on Helldive and the death loop that occurs from getting ragdolled between devastator rockets, striders, and gunships is literally insane. A well organized team will drop 15 tickets in 5 minutes. There are literally no weapons in the game in their current state that need a nerf, most need a buff
@@CCA.C17.SQL.02Idot You're lying to yourself.
@@ShatteredIce that doesn’t even make sense lol
The developers being on break has NOTHING to do with the game being in a sorry state. The questionable decision by the devs constantly to nerf weapons and other small things add up. They need to understand that this isn’t a PVP where weapons need to be nerfed if people enjoy them. Also the new Rocket Striders are insanely OP because it takes SIX auto cannon shots to take them out? wtf is that
I work in a corporate, entity driven type job that mirrors a game studio in many ways. I can assure you that these bad decisions are not made independently or without authorization.
This concept that mistakes were made because people were out of the office is extremely hard to believe. I also believe that they understood this would be an unpopular decision and move forward anyway. Once again, these types of decisions are 9/10 not made in an uninformed manner.
Realism means a weapon doesn't randomly change to a lesser version of it
Breaker and breaker S&P be like
Nah what you mean my favorite part of war is when we make something that's just too good, so we nerf it
Sorry to burst Jorjani's bubble, but Helldivers 2 is as much a milsim game as skyrim is a military first person shooter
they said milsim elements, this is like sprinkling lemon zest on top a chocolate cake it doesnt change the chocolate cake to a lemon cake
@@starc. Then they should stop at the zest instead of drowning it in lemon juice too.
@@mattthebeast3908😂😂😂
Milsim elements. Hmm yess marching everywhere. Is about the only comparison I can make for their contribution towards milsim.
I worked as business dev with Scandinavian game studios. And I've posted a warning in Thailand Helldivers Facebook group 2 months ago, about they'll be trying to reduce the playerbase till game die. Because there is pattern I've seen before. They already earn 90% of what they potentially can, and server cost for crossplatform is quite high. So basically if they cut loses then they'll make a good profits.
And also I know that couple of senior key personals quit studio last year before launch. Like Gameplay lead producer and more. So I was suspecting toxicity at workplace. And the CM kinda confirmed that.
I ask that you be very honest here. Is what you said true? Because if so, that needs to be shouted from the roof
damn, im feel soo betrayed because i spended my precious money on it :/
It’s been a nice run helldivers - space marines 2 here I come
WE SHALL HUNT THE SWARM LORD TOGETHER BROTHER
I can't wait for September
That game could be fun but i also hear it might be ridden with DEI so i am still sceptical till it comes out
EDF 6 l. Just came out, if you like helldivers, you'll have fun with edf.
Can you not?
So, everyone was on break so Alexius did his thing and nobody noticed. Got it.
"Fell through the cracks" ? We are talking about major commits to code on a multi-million dollar project. This should not happen, and is a direct indication that leadership at Arrowhead is on Meth.
Shams talking about the IB is just a pure piss off. Blowing it out of proportion oh we will just multiply the Ammo by 5. No shams all you need to do is swap the damage from the pray and spray with the IB and boom it’s balanced. What a politician.
i think Arrowhead has reached their sales mark and just want to be free of more work so they trying to kill off the game...its just mind blowing that these devs can be so stupid...smh
Dude that's what it is they only expected thr numbers the gane currently has for sure. The sold over 1 mil copies beating their number by alot o don't think they care anymore
@@derrickfarbes1805it was 12 million in May. They (likely Sony actually) are doing pretty well from a revenue standpoint.
@@derekisthematrix there was no 12 mill players on hell divers
Why would they want to kill their game that they spent EIGHT years developing? Makes no sense. I think they are just woefully incompetent at maintaining games.
Because they made a disproportionately massive crap tonne of money from it out the gate.
Live service games are a nightmare to make profitable and worthwhile. They lucked out day one, basically. Every day they keep the game alive is time and money wasted compared to just taking the profits and making a new game. @@redgeneral5792
OH! Who could have guessed that having all your people go on "summer vacation" while your game is in a...let's call it a exterme state of flux was a horrible idea.Wait....literally EVERYONE.
sweden moment lol
Because the game is not pristine doesn't mean people shouldn't take vacation. We are all humans and if in the US people are brainwashed to think your work is more important than your family and health, it's not the case here in Europe. Stop complaining like a manchild. Yes the balance is fucked up. Yes there's lot of game, crashes and things to be fixed, and it's all on AH. But that doesn't mean they should be slaves to their work like US game devs are.
Yeah that's nothing short of a Europe duh dur moment, they get wayyyyy more vacation than us Americans do
@@TheKillboy1000shit dev team moment.
@@TheKillboy1000 AS a swede... yeah totally, a oh lets take 4 weeks of vacation during summer thing.
i dont understand the realism excuses.... because if it were true. a real magazine load out is 7 magazines 6 for LBV one for the gun or for a full battle rattle 12 mags are issued... this is realworld application look it up...
And that is offficial. There is ongoing war and soldiers there tend to hoard ammo and magazines and carry as much as humanly possible when the front get hotter.
@PlayChaosVoices YEAH! and! and! if they wanna say the size of the drum mags... then what about the canisters for the new flame thrower..... they are the same size and we have 6 of them.. and hahha my wife just said well if they are doing realism isnt the flametrhower agaisnt the Geneva convention.... hotdog hahahah
@@kapislap And what is realistic about having 2024 technology/norms, when the year is 2194....
@@ricestrike7937 Yeah! ask AH
@ricestrike7937 Yeah! That's right, ask AH
Damn they thought kiting enemies around with crappy guns and jammed strats was going to work and it didn’t? Who would have thought 😂 the bit in video where you’re getting knocked over for 5 seconds straight says it all
CEO basically just stated that HD2 is being designed as a game similar to Arma and Tarkov.
I think that explains a lot, and I'm not happy about it.
It really does explain a lot. The game vision they are trying to make IS NOT the game they have made and the devs are living in delulu land thinking this is some sorta mil sim shooter.
I understand the whole missing a lot of your team , but there is no way in hell did they not know that they were releasing another nerf / balance change. Its almost like someone half assed their job and now they fucked up , blaming the "30-50%" team missing as their reason. You cant tell me no one knew that they were releasing nerfs and the fire change before releasing the new warbond? that is some BS
Let's just HOPE that this is true because that is a situation that is easily fixed. If what AH is claiming is true is, they are facing absolutely cataclysmic communication breakdowns with no one in the company knowing what anyone else is doing. The ones who care don't know and the ones who know don't care.
Look, it's my job to drive up hype for everything this game does. I make radio plays of it twice a day every day for the past 3 months, but COME ON, ARROWHEAD, you've got to give me something here!
They are trolls.
Its intentional.
The game is dead. None of this down this path bullshit.
Didn't fix any earlier nerfs just more nerfs pus shit new weapons.
They're just trying to dig out of the hole they've dug for themselves at this point.
@@byronmoore5273 Pessimistic much?
Its some 12-year-old behaviour. They F'd up badly (to nobody's surprise), but rather than own up to the mistake and try to fix it... ..they just went and blamed people who werent even there to begin with.
As much as AH made it to my list of companies I despise, I do feel somewhat bad for those that went on holiday. Imagine having left on holiday with the game in a somewhat sorry state but the CEO asssuring you everything would be okay - and then returning to this; Not only is the game in an even worse state than when you left for your holiday, your own boss is now blaming /you/ for all of that.
I still cannot unlock level 10 on ps5 despite completing multiple helldives and submitting a ticket. This is a known bug pinned on discord
Have you completed an entire 3 stage campaign?
@@8bitArtist bro. It’s a bug. It’s pinned on the HD discord under “troubleshooting “. A dev replied and said “it’s a known issue “ and to submit a ticket - which I did of course. Multiple successful
Mission at level 9
Might I recommend uninstalling the game, never coming back to it and waiting for Space Marine 2's release instead? ...at least Focus knows how to make a decent game
Convinced the guy who killed hello neighbor 2 is trying to do the same thing to Helldivers 2
The devs need to get their shit together and soon because Space marines 2 is coming out soon and that is going to be big competition for them.
Somebody break it to Arrowhead that neither mil-sims nor soulslikes have endlessly spawning hordes of enemies that multiply at a drop of a hat.
So, let me get this straight. They're balancing HD2 like a Mil-Sim??
Bro I had to pause the video at that 💀
If they want to be realistic then most of the guns should have way more spare mags.
@@user-lv8dn8gw9z And maybe this whole 'Mil-Sim' bullshit should apply to the enemies too, they seem to think it's 'realistic' if it's arbitrarily harder for the players, not necessarily realistic.
@@OrionDawn15 I'll do you one better, they want a realistic milsim right? Okay, lets remove all the scifi fantasy elements. Lets get rid of the bots. Lets remove the bugs as well, Lets get rid of the spaceships and mechs and all that fancy over-the-top stuff. Lets remove interplanetary travel too because thats not realistic either, unless we are adding 6-12 months of loading screens inbetween. And then what are we left with? ...oh. Wait. Where'd the game go?
All their talk of realism is just bs to dodge responsibility for how incompetent they are
The milsim where every devastater can take more grenades than my scifi mech that I can only have 2 per game
Yeah and that “mil-sim” is CoD death match.
Despite school and my work. I still find time for this game. Despite nerfs, the crashes, it is insane. I'm usually not bothered by it. Its getting ridiculous, games almost unplayable. Most broken it's been, change my mind.
Honestly same. Most of the nerds and changes haven’t bugged me so far. But I haven’t played in a couple weeks and was looking forward to burning bugs ok the new update. Then they nerfed/changed all 3 weapons I used to do that and it just kinda soured my mood towards the game now.
Literally pissing on your leg and telling you it’s raining
It seems to me that all the new things in the game are just re-used assets, from weapons to strategems
Absolutely. Most companies do this to save time. Adding something totally new requires a lot of new coding, unique animations, etc. It's the kind of work they do when making the game from the beginning. When they reach their end goal, that is when they mold existing assets into something akin to nothing more than a variant.
I wish game devs would make more new additions
@@lordbeerus462but that’s hard. Everything in the game took 8 years to make. If they didn’t reuse assets, there would be no new content.
@sunbreakerqueenofbronze621 I was mostly just explaining why.
And it depends. Are you okay with reused assets for the rest of the game's life cycle? I'd be okay seeing totally new things, even if I waited a long time.
At least the illuminate will have some reused and fully new
You said "but thats hard" but these are professional game devs. They could make new assets for a gun in a 1-2 weeks. Games like fortnite change the entire map every once in a while, with new guns every week or two. The devs being lazy isnt an excuse; these arent little kids behind the game dev team.@sunbreakerqueenofbronze621
@@ghoulzi2127 have you ever tried to make a game? It’s one of the most difficult things you can do. It takes so incredibly long, and a ton of effort. I can tell you have no idea what you’re talking about, because you said that making a new asset will take 1-2 weeks, when in reality it takes 1-2 months.
I don't think the players would have cared if the incendiary breaker had gotten more recoil as a nerf if they had just left the ammo capacity alone. In my squads opinion is already an ammo hungry choice that works well. Why leave us in a sticky situation without ammo?
Wait, if this is a MilSim, why are we limited to only 4 helldivers per mission?
The developers do not play their game. This is at the heart of every single decision they make.
Until they play their game and understand what makes players so damn upset they will never be able to balance it properly. They'll nerf and kill guns until nothing is fun and everyone will just move on to another game from another studio that actually knows how to have fun.
Arrowhead: "We want realisim"
Also Arrow Head: *Gives Rocket Devastators, Gunships and Rocket Troopers unlimited ammo*
Devs on vacation: “I can’t wait to get back to work, we’re gonna nerf everything to the ground”😂
Anything over Diff 6 is just ragdoll city. Bots have rocket striders, and bugs have tentacle spam. It's just not *_fun_*
I played an 8 against bots solo and I did fine. Just don’t get hit.
@@sunbreakerqueenofbronze621
The "Just don't get hit" part already gets failed by most of players sadly
Bots have become easier than bugs
then play something below diff 6 until you're better? idk what to tell you in this case it's actually just a skill issue.
Just takes practice. Granted, especially on 9 & 10, there are times you get gibbed by an explosion you dodged but not far enough and it starts a whombo combo ragdoll to death. I'm not good at video games in general, but I play 9s regularly, only and now 10s. I was hot trash on my first 10 helldives. Now I'm mvp among my squad. Practice and learning where to be when shit goes down. "Slice the pie bakery. Making corners safe since guns"
DOn't worry , when Space Marines 2 releases in a few weeks, HD2 and AH will be a distant memory
Amen for that
Or the competition makes them do better, Helldivers 2 is the only good modern game, thus it has a monopoly.
nice copium SM1 wasn't so good it stuck around or become a hit and you think SM2 will, its not even looking that good with all the many bright colours and too much UI overhead covering the screen
@@starc. Yeeeaaah, considering what GW is doing to Warhammer, I seriously think Space Marine 2 is gonna be another DEIsaster.
@@jeremychicken3339considering the campaign is already spoiled no, there wasn’t any DEI that anyone saw or revealed. Same goes for everything else in game
Actions speak louder than words Arrowhead.
The 5x 10x comment is just a wise ass dumb thing to say and shows how they must think we are stupid and dont understand anything
Yeah your idea that you can exchange eggs/intel for a weekly rolling exchange reward would somehow help the game prolong the replayability for other players while waiting for a new content or warbond
"we take away any fun, it was a misstake. its comming back though" picked up from the ether of an adjacent reality.
First when they nerfed something, they always said it wasn't working as intended, now they nerf something they say it is not realistic, to me it feels like a bull excuse
Seriously, I want the Bots to reach Super Earth. That would spur a new environment to fight on. Knowing Arrowhead, the Super Earth biome probably isn't ready yet and the bots will just stop before actually reaching Super Earth.
at this point literally anything they say is just random bullshit, their words and promises have absolutely zero weight and they are completely clueless as to what kind of game they are making ... they made a mindless fun horde shooter maybe by accident and now they are saying they want it to be milsim when nothing in the game supports that? their levels, enemies, ai, weapons and stratagems ... nothing in there supports a game in the style of arma ... if only they could get this stupid mindset out of their heads and embrace what they have now instead of chasing a fantasy that game would thrive and be played for years to come by many
So as an employee at Arrowhead anyone can make updates? The janitor didn't like the old flamethrower?
My kid cant join ANY multiplayer missions since the latest update. They bork something every damn time :/
Can’t believe that the most un democratic thing is the developers themselves
What if you get in the hellpod and an eagle swoops in and launches a hook onto the pod and tows you away?
Why?
@@jeremychicken3339 in the video he was talking about potentially new ways to extract, and mentioned calling down a hellpod as an idea, so I thought it would be fun to elaborate on that, because hellpods aren’t really designed to fly back up to a super destroyer 😅
@@daleksec01 oh. Maybe we could get multiple hellpods with parts to build a rocket.
Seems like realism only counts against the player and never in our favor.
Why do enemies have infinite ammo if they want it realistic? Limit Mg raiders to 2x200 rounds, rocket devs can't reload and gunships to 2 rocket pods and then at least the rocket spam wouldn't be as bad. You could just take cover, wait till the enemy is low on ammo and then charge.
Wouldn't tracking the ammo of every bot slow your PC into a crawl? I'm not sure if even milsim NPCs have their munitions tracked.
Honestly, I am getting tired of AH.
They have a killer game and all they do is ignore their passionate community and create useless drama with nerfs.
Literally look at the spray and pray compared to the incendiary. Has one more bullet way less damage and no burning. Maybe buff the damage on spray and pray instead of nerfing the incendiary. There are so many useless weapons after 6 months it's EMBARASSING. so yes balancing and nerfing IS a problem, just as much as game issues. Their poor balancing creates metas and then they nerf the meta
So it's possibly that pre-patch flamethrower is going to go back? 0:27
there is like a 1% chance of that based on their previous actions ... maybe they will try to make the new design work differently and fail again but they wont ever just turn it back to how it was, this is literally the same as the eruptor situation
maybe if they un-nerf breaker incindiary and buff every other shitty weapon to its lvl ill play again.... maybe
Might take months tbh just like the slugger which took months just to get its stagger back... IDK how they are designing their weapons but if they change something with the support flamethrower then the new primary and secondary flamethrowers from the warbond is going to be affected somehow...
@@4000ThousandSmileyi think the only reason they won't just reverse it, and instead wait a while to do so, is so that it seems like an update instead of them backtracking. Also repent and believe in the gospel of Jesus Christ, or else you will perish!
For every MASSIVE nerf comes the inevitable half-assed and unwilling partial rollback. Usually making things worse in the final version.
So are they reverting the nerfs or is the CEO just lying?
They made their money, now they're gonna kill the game and abandon it because it's work for them. All this nerfing is to make us stop playing. OK, I quit.
First, revert the changes to fire weapons (FT, BI, etc.) That's an easy way to "fix" the balance patch. THEN, from there, take a look at what weapons/strats are not being taken into missions and why. Buff (NOT NERF) accordingly
Amour rewards for the CPUs and eggs would be cool but I'm a Helldivers who doesn't play above level 7 or 8 for my own sanity. If they do and these rewards I feel like I and a lot of others would be missing out
I was giving Arrowhead the benefit of the doubt for a while, but the decision to nerf flame weapons literal days before releasing a bunch of new ones is so back-asswards that they’ve fallen out of my good graces. I don’t even use them, but that choice makes no sense.
I Imagine the Elemental Barrage like this: Difficulty 10, everything explodes, you put in the wrong code in like ten times, the Bridge is asking what the HELL you mean and the Helldiver just Begs for them to send something and so they send everything.
they would release it and it would be super bad off launch or nerfed to the strength of an airstrike
@@generalfunnub6190, nah, they'd do that while also making far less accurate and far less powerful than the 380
The eggs and confidential data heads as currency to buy super credits and armor would be amazing. Someone who regularly plays on level 10 will not care about 2 super samples because they’re likely maxed out. But giving us more to spend the samples on (weapon upgrades perhaps) would be nice too
things fell through the cracks.... my man... this wasnt a mistake someone sat down thought to themselves im going to ruin the flamethrower before the most anticipated and requested flame'bond and actively worked on implementing this, absolutely bizarre behavior
If Arrowhead was a mechanic and found a car with 3 flat tyres and one full tyre. They would pop the full tyre to make the tyres equal.
Plot twist: the mechanic hates his job and wants to get canned for doing it poorly, so he does the above. This is on purpose on their part, they got our money, now they are dipping.
found this a couple seconds after upload.
thanks for the great videos dude
Honestly, if they want their game to actually live long enough to be a Live Service Game as they intended, they need to do simple things.
1. Stop nerfing viable weapons and buffing inferior weapons so there will actually be build variety.
2. Bring back weapon upgrades or add customizability. In HD1, you had to upgrade weapons and some players avoided specific upgrades simply because they didn't like them.
This allows people to have actual variety when using the same weapons, as opposed to literally everyone using the exact same gun. This could also remove the asinine need to make the EXACT SAME GUN but shoots acid/fire bullets.
Granted, number 2 would then require them to be more imaginative when making new weapons as opposed to "same shotgun, but flamey-flamey."
Edit: Unironically, constantly nerfing weapons/builds is the exact reason Back 4 Blood died. While I'd say Helldivers is leagues above Back 4 Blood, it's certainly not immune to player scrutiny and a slow death via constant player nerfs coupled with enemy buffs.
They're killing it on purpose and cashing out.
"The Helldivers are moer than capable of fighting on two fronts at once"
That was a good one, tell me another
Yeah, they *were* capable of fighting on two fronts at once.
Around 5 months ago when around 170 countries didn't get completely banned from the game for no fucking reason.
I roll my eyes every time they make the same mistake and just make another excuse. I'm not buying it, they're incompetent, full stop. I think we can kiss Helldivers goodbye, they're burying it alive.
Arrrowhead is not used or sized to handle the success they had... it is clear that they did not expect it and they are still scrambling around perrsonnel and stuff. The ragdolling is insane... the impaler keeps you ragdolling between tentacles until it gets bored of you and stab you to death
Regardless they should have had a post launch content plan.
That plan seems t be make new stuff and “alexis” will go at it with a butchers cleaver within a week, repeat until the length of the known issues posts crash out servers.
@@IRMentat true
@@johnnatandc the Impaler is great fun because of it ragdolls with minimal dmg and is super easy to escape within a few dives you're out the tentacle range
@@starc. Not saying the opposite but having 3 of them at the same time in diff 6 only during the escape time, it can leave you ina ragdoll state
The impaler were taking notes from the Skyrim giants. 😂
Every time, another excuse.
I understand where they are coming from but enemy density is way too insane to consider this a milsim. Imagine how shit ARMA would be if you attacked some small outpost and 30 seconds later 3 M1 Abrams and 300 infantry showed up. The realism in the gunplay, gore effects, and player damage is fine, but they need to understand its a starship troopers-esc horde shooter and treat the weapon sandbox accordingly
They want realism ? OK, so let’s be realistic, if it was irl the Superearth MoD wouldn’t send soldiers to kill, waves and waves of hundreds of aliens that each take over half a magazine to die; with no extendend mags, instead they give us less ammo every update. It just doesn’t make any sense that some weak weapons have 30 shots per magazine. It’s just so unrealistic given the circumstances.
Space Marine 2 is looking pretty good right now
It always looked good, but Helldivers 2's failings definitely helped.
I don't trust it, GW has been destroying Warhammer 40k
@jeremychicken3339 that's fair. I think arch will give an honest, if not overly critical review of its even mid though. We'll have to see.
Your egg idea is dumb. That'd just mean a constant stream of free items that would cost the developers time to restock or produce new free items. Getting research out of it is just better, preferably mostly rare samples as that's what most people end up lacking for the 5th and 4th module upgrades.
you’re right. here’s 1% of what you need for an upgrade :)! so good and worthwhile!! or…. you just have limited items you can buy with eggs
@@erikcrawford1505instead of mocking him, maybe propose a solution? Like lots of samples?
I had an idea for some incentives for missions, for secondary objectives: players would receive 5+ on medals if done quickly as it wouldn't be for free as in lore wise like for data. If the divers don't get that data, it will be lost and taken by the automatons. For bugs, that data would have been buried in a bug sinkhole. For primary, divers gain 5 super credits for successfully extracting, and it counts for how many divers actually extract.
I think the biggest worry they should have is that if this game does not climb back up in popularity, the release of Space Marine 2 is gonna hurt BAD
I can understand the whole summer break excuse, but it still signals a larger problem that this happened after they went back on all previous nerfs. It makes me wonder if there’s a group of stubborn devs that are really insistent on making the game worse for whatever reason.
With warhammer 2 comming out, arrowhead better get their shit together, that game looks like the power fantasy we are looking for
I don't think Helldivers 2 was ever meant to be a 'power fantasy'. Which isn't to say you can't be powerful, or to justify these bullshit changes. Out of the two games, Helldivers 2 was just definitely meant to be the harder one judging by its first game.
I think space marine coop will be fun and the story hopefully is great, but I think HD2 will have the better coop experience. HD2 is pretty dynamic and diverse in their mission structure, and I doubt space marine has had as much focus placed in the coop. If it has though then yeah HD2 will be hurting
@OrionDawn15 its writen in the back of the disc cover
@@gabrielidalgo1the weapons are pretty overpowered compared to most games you can drop 500 kg bombs on peoples head at will
4:15 the problem isn't the nerf. It's the CHAIN of nerfs, to the point the company needs to somehow be sued or overwatched by a third party to STOP nerfing.