Why Players Struggle against the Automatons in Helldivers 2 - Exploring Game Design

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  • Опубликовано: 19 дек 2024

Комментарии • 2 тыс.

  • @HorizonStronghold
    @HorizonStronghold 4 месяца назад +788

    The bugs are a horde shooter while the bots are a tactical shooter. They are literally different genres.

    • @zaccampa4055
      @zaccampa4055 4 месяца назад +49

      They really are it feels like you are playing two different games.

    • @SuperVideoman2012
      @SuperVideoman2012 4 месяца назад +55

      Issue is they just tacticaly spawned a patrol behind you in the fog thats now spamming rockets at you whilst u cant see them.
      Theres a very good reason the ice planets are the most popular on the bot front with non foggy earthquake ones in second place. Its because u can actually see the fucking thing shooting you.
      Biggest issue when fighting bots is that it feels like theyre not bothered by stuff like fog,line of sight,engagement range and recoil. Whilst those things completly fuck you over.
      Btw this from someone with about 300 hours on the bot front. I can tell ya if i dont see an ice planet or a non foggy planet for the bots then the MO can fail for all i care these days . They keep buffing the bots accuracy compared to launch and im not dealing with that nonsene anymore unless I can actually shoot back
      There is plenty of tough guys that say they like it but bad taste is not a good reason to keep awfull design.

    • @fearedjames
      @fearedjames 2 месяца назад +8

      Best horde shooter of all time is EDF, which absolutely plays more like the automatons than the insects, even when fighting insects. Gotta be seriously careful when assaulting ranged units in EDF 5 and 6.

    • @whyknot172
      @whyknot172 2 месяца назад

      ​@@SuperVideoman2012what's your bot to bug kill ratio?

    • @SuperVideoman2012
      @SuperVideoman2012 2 месяца назад +2

      @@whyknot172 probably heavily bug weighted as i get about 200-300 kills vs clankers and 400-700 vs bugs
      But if you are curious my total playtime is over 700 hrs so it more in favor of bugs playtime wise. But im more of a 50/50 player. "Bug" and "bot" players are just people not playing half the game.

  • @ressyres35
    @ressyres35 6 месяцев назад +3088

    While watching through this, rocket devastators DO have a warning before they shoot their rockets. They noticeably change their stance and take a bit of a spread before they fire.

    • @kimalibennett9468
      @kimalibennett9468 6 месяцев назад +133

      Like stryker eureka in pacific rim

    • @G1beonGames
      @G1beonGames  6 месяцев назад +661

      They do a little squat before firing, but have no recovery animation after they have fired. Like empty rockets pods

    • @mercuryinretrograde420
      @mercuryinretrograde420 6 месяцев назад +96

      ​@@G1beonGames they do have a fairly long cooldown before doing it again though?

    • @ernestoelizondo7373
      @ernestoelizondo7373 6 месяцев назад +148

      @chachock6728 No, it is like 5 seconds in between

    • @jesspeed
      @jesspeed 6 месяцев назад +170

      @@mercuryinretrograde420and when they do it again, they once again squat. Because this game is a third person shooter, you can use the position of the camera to peak behind cover. This gives you enough information of when to peak the rocket devastators.
      The recovery itself is not visual but more based on game knowledge that you automatically acquire after fighting them for a while. It takes a few seconds for them to recharge and once they are ready and you’re in their line of sight, they squat again

  • @samtheman9727
    @samtheman9727 6 месяцев назад +3196

    Bugs: running simulator
    Bots: rag doll simulator

    • @SkywalkerWroc
      @SkywalkerWroc 6 месяцев назад +120

      Also: Bots have *way* more gameplay issues than bugs.
      IMHO bots as a faction are easier *when you are not being ragdolled, staggered or crippled by glitches,* which is... pretty much all the time, if you fight any group of enemies on helldive, lmao.

    • @kaleidoscope3234
      @kaleidoscope3234 6 месяцев назад +52

      @@SkywalkerWroc nah, the bots are great design wise. Their rockets are dodgeable and people aren't even complaining the ragdoll, they complain about bullet shooting bots like heavy devastators. So basically fixing their gameplay issues to accomodate the casuals player would be to completely remove bots' ability to shoot back.

    • @davisbakker4904
      @davisbakker4904 6 месяцев назад +54

      @@kaleidoscope3234sun I don’t know what bots you’ve been fighting but the rocket pods from both the devastators and the gunships constantly rag doll me regardless of how I move or run. The only consistent ways to fight them is behind cover peaking out in short intervals (very hard when recent numbers of bots have basically required a frantic retreat any time there is a bot drop)

    • @SkywalkerWroc
      @SkywalkerWroc 6 месяцев назад +38

      @@kaleidoscope3234 People aren't complaining about ragdoll? What world you live in? Your comment about dodging rockets goes to show you never played helldive, where you have tons of devastators. Heavy devastators absolutely are a problem as well, so is the stagger that they give. Again: The reason why difficulty of bots is artificially inflated. If heavy armour would negate staggers and ragdolling - bots would be the easiest enemy in the game (long-term Illuminate are likely to be the hardest)

    • @mrg2155
      @mrg2155 6 месяцев назад +1

      @@kaleidoscope3234 BOO!!! BOO!!!

  • @autotatarCZ
    @autotatarCZ 6 месяцев назад +394

    Another interesting behavior from the bugs is that if you pay close attention, you can notice that they are actually trying to actively encircle you, to cut off any escape routes for you, when engaging, some of the bugs always try to sneak around you, instead of fighting you head on, which is really cool imo

    • @snappa_tv
      @snappa_tv Месяц назад +40

      I’ve noticed this especially with the hunters. Those little jumpy bastards are constantly trying to flank you and attack you from the sides. I think this is probably why people hate them so much.

    • @Valata9
      @Valata9 Месяц назад +14

      ​@@snappa_tv true honestly as a solo helldiver (lv 19 if that matters) difficulty 4 and five missions become near impossible when u get jumped by 80 of those. Tho i do find it fun to absolutely decimate a horde solo its also hella frustrating when all u find is those jumping bugs.

    • @kinsan89
      @kinsan89 Месяц назад +5

      ​@@snappa_tv lately the chargers have been doing the same for me, I've been blindsided by them 4 times in one mission lmao

    • @robhousehold
      @robhousehold Месяц назад +2

      True. Especially the hunters

    • @quintomalley1196
      @quintomalley1196 25 дней назад +2

      Ah, I remember the days when I'd have chargers and patrols spawn right behind me during a firefight. I even had a charger spawn directly in front of me while I was running to extract, but I had my recoilless loaded and immediately took that one out.

  • @kennethrobinson9893
    @kennethrobinson9893 6 месяцев назад +1166

    A true helldiver goes where the war needs them

    • @Robertthachickenwrangler
      @Robertthachickenwrangler 5 месяцев назад +19

      Which is where ever the bots and soon to be squids are! Bug divers aren’t real divers!

    • @FrostJaeger
      @FrostJaeger 5 месяцев назад +38

      This, a thousand times this. Do I strongly prefer fighting bugs over bots? Yes. Will I switch to bots if that’s what the MO calls for? Also yes.

    • @Jimizacx
      @Jimizacx 5 месяцев назад +20

      Difficulty 9, Galactic War, Quick Match.
      We let fate decide.

    • @Content_Deleted
      @Content_Deleted 5 месяцев назад

      True!

    • @T3rr4T3rr0r
      @T3rr4T3rr0r 5 месяцев назад +24

      @@RobertthachickenwranglerThis is undemocratic dialogue Helldiver, all Helldivers no matter which front they fight on are true patriots. This incident will be reported to the local democracy officer

  • @mattjk5299
    @mattjk5299 6 месяцев назад +730

    Real infantry tactics genuinely work Vs bots, so being a sad military nerd kinda helps you conceptualise how to deal with them. And honestly the biggest issue I see with people playing bots is people just being unable to chill the fuck out and stop running around like a chicken. Get close to the ground and use cover even when there's almost none. Don't camp, don't lose momentum, but do go prone often. Keeps you alive do much longer.... Unless there's bezerkers....

    • @G1beonGames
      @G1beonGames  6 месяцев назад +143

      It's so true though, being some form of military nerd actually goes a long way against the bots. Just having good discipline when it comes to shooting and movement really helps out. Can't tell you the amount of times just going prone and not firing has saved my arse.

    • @mattjk5299
      @mattjk5299 6 месяцев назад +77

      @@G1beonGames prone, cover, digging in and holding onto your position as hard as possible, especially helps if someone can give fire support from another location or delivering perpendicular fire ("enfilading fire" comes to mind). Running from bots is obviously important but it's way riskier than Vs bugs because they have GUNS. Sometimes the thing to do is to bite and hold, it definitely checks your ability to destroy tanks and hulks on demand (another reason why a flanking AMR user and stun grenades can be a force multiplier) but if you can fend those off, good defensible terrain and knowing how to not get shot can turn bots into a turkey shoot.

    • @leonardorossi998
      @leonardorossi998 6 месяцев назад +28

      @@mattjk5299 The problem I found with going prone is that a lot more hits become headshots. There are some times where I was facing Rocket Devastators, told myself "oh, let's try out going prone to reduce explosive damage" and then got obliterated by rocket impact headshots.

    • @mattjk5299
      @mattjk5299 6 месяцев назад +14

      @@leonardorossi998 yeah that's not wrong. Though as far as I can tell, enemies are generally aiming for your head anyway, perhaps it'd be more accurate to say that switching from crouch to prone and evasion is all part of "using cover". Rockets feel less dangerous than a couple patches ago but honestly a lot of that can be chance and other subtle learned ways of staying alive that I'm not self aware enough to describe.
      One hint someone gave me in other more competitive games is watching your gameplay back, specifically your deaths, but also when things went really well. Wonder if you'd learn stuff about HD2 by doing that.

    • @koalabro6118
      @koalabro6118 5 месяцев назад +19

      @@leonardorossi998 Look away from them before going prone, then 180 around so that your feet are towards the enemy. Getting nailed in the foot by a bigass rocket has never been more likely!

  • @craighelm4124
    @craighelm4124 6 месяцев назад +1738

    Wait until we only have 500 divers fighting squids

    • @G1beonGames
      @G1beonGames  6 месяцев назад +315

      I look forward to it! I'll be one of them

    • @stuflames4769
      @stuflames4769 6 месяцев назад +116

      Losing is part of the fun!
      Real* helldivers know.

    • @Dankdemon-r5y
      @Dankdemon-r5y 6 месяцев назад +43

      In the og they were the first to go in most wars (mostly cause you didnt need at)

    • @JFire175
      @JFire175 6 месяцев назад +13

      @@stuflames4769 Yeah, Winning all of the time is boring.

    • @justyouraveragem4a136
      @justyouraveragem4a136 6 месяцев назад +79

      If the bot community is barely a vanguard, then the Squids are gonna be fighting a skeleton crew
      I will be one of them

  • @autistic_m4a3_76w_hvss
    @autistic_m4a3_76w_hvss 6 месяцев назад +335

    As an overly casual player who fights both Factions based on the Major Order.
    I think the reason why some people (including myself to some extent) are more comfortable playing the Automatons is that they've gotten so used to Getting shot at, that they forgot what its like to be charged and swarmed.
    Hiding Behind the Blessed Rock ain't gonna work this time.
    It's one of the reasons why Berserkers terrify me.
    When playing against the Bugs, whenever I see a hunter, killing them first becomes my priority.

    • @TheClaw47
      @TheClaw47 5 месяцев назад +45

      God, yes. Bugs suck so much more than bots. All I have to deal with the bots is hide behind a rock, and suddenly half of the field isn't a problem. The little guys are perfectly content to just sit back and die, the big guys die to a shot or two to the face with a main weapon. If I dive to the ground, suddenly it's harder for the ones who do see me to hit me, while making me even more accurate. The bugs don't give me room to breath, because they're always in my face all the time there's no way to divide and conquer the battlefield, and there's no "aim here to kill in 2 shots" for the bile spewers, brood commanders, stalkers, etc.

    • @seanpeacock4290
      @seanpeacock4290 5 месяцев назад +8

      @@TheClaw47 This is why I like the flamer against the bugs, and anything else against the bots.

    • @arsenicflask
      @arsenicflask 5 месяцев назад +14

      I always follow the major order. The bugs feel like a vacation compared to the Bots. I enjoy the bot front so much more.

    • @psugab
      @psugab 5 месяцев назад +5

      Also the weak points. Most toasters, just shoot the glowing part. With bugs, they have armor all over or jump like fleas. Completely different approach. I usually just get a bug swarm on me and call in 380mm on myself to thin the numbers (or cluster bombs). Redive a bit away and start tossing strats. Bots take more thought and are more fun for me.

    • @GameFuMaster
      @GameFuMaster 5 месяцев назад +6

      @@TheClaw47 until enemies come from another angle, or a hulk charges you, or gunships are in the air.
      Hiding behind a rock only does so much, and it doesn't even solve the problem, the threat is still there

  • @BorzoiSpotProductions
    @BorzoiSpotProductions Месяц назад +137

    5:34 is actually really easy to tell, they haven't fired their rockets because the player is still standing, and not launched halfway to the stratosphere

    • @bryantromero9033
      @bryantromero9033 Месяц назад +2

      Was looking for this comment lmao

    • @North8008
      @North8008 Месяц назад +1

      And I don’t really get this cause you can easy tell cause there will be missing rockets in the rocket pods?

  • @gagekieffer772
    @gagekieffer772 5 месяцев назад +37

    "Bots are hard" divers when I bring a riot shield and Fortified armor to negate 75% of their attacks

  • @zombizblood
    @zombizblood 6 месяцев назад +1134

    I enjoy bots way more. You actually engage with their mechanics far more often and it feels more rewarding to be more strategic. Granted now with roaming gunships, bots are far more frustrating since you pretty much have to bring anti air support weapons but regardless, nothing is more fun than fighting factory striders or two tapping hulks.

    • @lg_the_idiot791
      @lg_the_idiot791 6 месяцев назад +69

      You dislike the roaming gunships? I bloody love them.
      Think about it. Bots were hard when you started, now they're decently easy. The addition of roaming gunships readds that challenge that i believe the bots SHOULD have. The bots SHOULD be harder than the bugs, and the roaming gunships are exactly what they needed. Just my opinion ofc, I'm weird anyway LOL

    • @elfireii328
      @elfireii328 6 месяцев назад +21

      ​@@lg_the_idiot791 I hate flying enemies on general. At the very least, termanid flyers are easy to kill despite their numbers.

    • @Exl6243
      @Exl6243 6 месяцев назад +76

      @@lg_the_idiot791 Multiple people dislike roaming gunships not just because they make the game harder, but also because they force a meta onto the game. You are now REQUIRED to bring a strategem that can handle gunships. Stalwart is not viable. Machine Gun isn't viable. Eagle Cluster Bomb isn't viable. Grenade launcher is definitely not viable. Mines are definitely not viable. Heck multiple orbital strategems aren't viable against the Gunship facilities because they stick to one location. Oh, and don't even THINK about bringing Guard dogs.
      Thus you are now stuck with stratagems that at minimum can penetrate armor level 4 (AMR, Autocannon, Quasar Cannon, AC sentry, etc).
      Recently, certain buffs made certain stratagems viable (Orbital Gatling Barrage, Spear, HMG, Eagle 110 Rocket Pods), but with the introduction of roaming Gunships, some of these stratagems don't mean jack because they can't target Gunships (Gatling Barrage, Rocket Pods).
      I like a challenge, but I would also like to take on that challenge in multiple ways, not being forced to do it one way.

    • @Lazarultos
      @Lazarultos 6 месяцев назад +65

      @@Exl6243 The good news is, Gunship patrols are an operation modifier so you KNOW when they will appear and can prepare your loadout accordingly (but Gunship Towers however are still a surprise objective even without the air patrols).
      I wish they would do this for the Bug Front (stuff like "Bile Spewer Infestation" or "Hunter Swarms") since those 2 threats require far different weapons and you won't need to bring both to be ready just in case.

    • @maliticus7474
      @maliticus7474 6 месяцев назад +15

      @@Lazarultos People have dataminded that we'll will be getting bug modifiers for "hunter" "acid" and "armored" broods. Just from the text it seems likely this will be higher hunter and stalkers spawns, higher spewer and acid variant spawns, and probably medium armor + spawns on missions with said modifiers. We kinda already have this with certain missions having much higher spawns of one kind of bug over others. Just right now it seems completely random because there is no indication to tell the player.

  • @JVstarry
    @JVstarry 6 месяцев назад +243

    Solo Helldive Automatons player here; I sincerely agree with the idea that bugs can be harder than bots, particularly when performing a mission on solo.
    I believe this because the bar for performance in bots is mostly predicated on game knowledge and tactics, while the bar for performance in bugs is generally damage output and crowd control. As a solo player on any mission with either faction, you lose three quarters of your damage output, but lose none of your game knowledge. Hence, bugs become significantly harder than bots when alone.

    • @G1beonGames
      @G1beonGames  6 месяцев назад +45

      That's an excellent point that I didn't even consider! I don't play solo, or not very frequently anyways. I'm always running with a squad of randos, so I've always got at least one other helldiver with me. Though when it comes to missions, I tend to be very solo in the group. With most of the squad going off to do something else while leaving me completely alone. But yeah, that's a very good point. Thank you!

    • @Sweetroll_Wolfie
      @Sweetroll_Wolfie 5 месяцев назад

      Agreed.

    • @GnarledStaff
      @GnarledStaff 5 месяцев назад +3

      This! Bots can be beat with very simple tactics and 1 other player. Game knowledge helps but flanking and obvious weakspots work in most bot enemies.
      Bugs require speed and DPS.
      You need to be able to kill most of the horde before they reach you, and/or be able to dodge, dive, weave or otherwise put distance between yourself and the bugs.
      If I bring anything heavier than light armor, playing bugs is miserable in my experience- even medium armor does not have enough speed and agility to dodge around bugs consistently.
      Add to that several bugs that have speed debuffs so an unlucky hit takes away your ability to avoid them.
      And bugs can spawn right underneath you with little to no warning. The bug pheromone stance looks a lot like the death animation and is very easy to miss.
      Lastly, because bugs swarm players, its harder to work as a group because shooting at the enemies attacking an ally with the high rate of fire weapons you need for bugs tends to cause friendly fire.
      Both enemy types are really punishing if you play them wrong, and require game knowledge in that bringing the right gear can compensate for skill.
      Switching between them can be hard because they absolutely reward different skills and gear.
      Personally, I feel bugs reward high damage and ammo weapons, while bots reward precision.
      Bugs reward fast movement. Bots reward methodical or tactical movement.
      After the June patch, bigs feel a bit better because the MMg can kill them but before that difficulty was based on whether you picked the right kit, which differed based on whether it was a hive guard map or not.

    • @Stunkos
      @Stunkos 5 месяцев назад +3

      Soloing bots on higher difficulties requires more stealth I feel like. They should add maybe one more "stealth" weapon in the main hand to go with the throwing knives in the newest warbond. Those are excellent for dealing with bot sentries and small patrols. Possibly a non-exploding version of the crossbow or a version that has thermite? I have the most fun with this game when I'm playing it like metal gear solid.

    • @JVstarry
      @JVstarry 5 месяцев назад +2

      ​@@Stunkos I strongly agree that stealth plays a much more important role, although I don't believe it's as close of a requirement as the employment of tactics. You can still play aggressively head-on and succeed handily, as long as you are avoiding freeballing the entire mission and have some measures of forethought involved. The reason stealth ends up becoming a focal point for bots is because of how much good stealth as a premise hinges on strategy, and the eventual resources saved through combat avoidance in general.
      To the ends of your wishes, there actually does exist a datamined stealthy primary weapon; the AR48 Truth Whisperer, which is a silenced variant of the liberator with a substantially reduced sound profile. Leaker testing of the unfinished version additionally does not exhibit bullet tracers or muzzle flash.

  • @dripwastaken7884
    @dripwastaken7884 6 месяцев назад +392

    The main problem with bots is that they stagger you into oblivion while most of them have the ability to shred you down to atoms in a split second.
    The enemies are actually way easier to kill than with the bugs you just kinda need to play more carefull which isnt exactly what most people want to do in a hoard shooter.

    • @sethanpayne6324
      @sethanpayne6324 6 месяцев назад

      Yeah, playing on lower difficulties roleplaying john wick has taught me one very important lesson
      DO NOT UNDERESTIMATE THE MARADUER
      That bitch is an absolute beast

    • @Ashbringer36
      @Ashbringer36 6 месяцев назад +4

      Easier to kill then bugs, lol that is just factually wrong. There u is any half as much accuracy requirements in the bugs what are you smoking?

    • @dripwastaken7884
      @dripwastaken7884 6 месяцев назад +69

      @@Ashbringer36 they all have meaningfull weak spots, many weapons can kill every single Automaton that the game can throw at you, if you choose the right primary weapon most bots turn into oneshots with a bit of aim. While bugs are essencially bullet sponges with theyr heavy units only being able to be killed by anti tank weapons.
      TLDR: bugs have higher health pools and less meaningfull weakspots. + your only viable tool against bile titants is to have anti tank weapons

    • @Ashbringer36
      @Ashbringer36 6 месяцев назад +9

      @@dripwastaken7884 chargers are far easier to line up your anti tank. Abs if you can’t line up those headshots consistently then that same start is your only option against hulks, even regular old devastators.
      And yes lots of people can’t line up a headshot faster then the bots rag doll you for taking a single toe out from cover hence tougher

    • @masondaniel6727
      @masondaniel6727 6 месяцев назад +31

      ​​@@Ashbringer36 Smol bots can be 1-tap headshotted, mid bots can be 1-tap headshotted, large bots can still be headshotted and stunned, and their titan comparable units can be 1-shot by the overwhelming majority of strategems. Wat do you mean they aren't easier to kill than bugs?

  • @Commander_Appo
    @Commander_Appo Месяц назад +69

    A fun thing I see of HD2 tutorials is while bug ones say the quickest way to kill the bugs and stuff, I have seen multiple bot tutorials go even farther into how to pull off planned and improvised ambushes, prioritising targets, scouting positions, and I watched one tutorial quoting the Art of War.

    • @amogamogus9595
      @amogamogus9595 29 дней назад

      I'm horrid at bots, could you link such a tutorial here please?

    • @Spin818
      @Spin818 24 дня назад

      @@amogamogus9595A bit late and I don’t have the specific link the guy is talking about, but if you want to ask anything about them feel free. I’m a bot diver since the creek times, for context.

    • @amogamogus9595
      @amogamogus9595 23 дня назад

      @@Spin818 Right, sounds good. Well, I've many questions, but i wont ask every single one. On a level ten bot drop, theres an ungodly amount of bots being deployed, so how would one even try to deal with that? The moment you pop your head out of cover 50 guns immediately kill you. Also, is high ground advantageous at all? I've heard it is but I don't know if it really is. And finally, other than support weapons and whatnot, what stratagems are good picks here?

    • @Spin818
      @Spin818 23 дня назад

      @@amogamogus9595
      Just for formatting’s sake I’ll organize each reply under each specific question.
      1/bot drops: The key is sort of similar to the bugs, with a few key differences. If it’s an objective you’re trying to hold down then either the quasar cannon or anything else that can knock down ships will be a life saver. That takes care of the fodder and just leaves the big enemies. For those your best bet is thermite grenades but don’t waste them on the hulks. Either let your teammates deal with the hulks or have some other contingency ready for them. Factory striders can also be dealt with pretty easily by just destroying the chin turrets and then shooting the eye with a support weapon, beware getting flinched out of your aim though. The key thing in common with the bugs is that you’ll always want to be on the move. You might ask, ‘but I would get shot?’ And that’s where target priority and when to rotate to different cover comes in. Generally if you haven’t been spotted yet (reinforcements called) then take out the scouts (the little bots.) If you have been spotted, then whatever is closest to you and a biggest threat goes first, rocket and shield devastators go second, and then fodder, then hulks. Once you’ve taken out the key targets of your current position you’ll want to either wait until there’s a break in the enemy fire, like how the bruiser hulks fire ~3 bursts of laser shots before going on a quick cooldown, this will let you usually get to farther cover safely. Another life saver here can be the Jetpack, highly recommend although the shield bubble is a great mistake eraser too. Last key point is taking ground back. When you’re swamped down and hellfire is raining from all sides don’t attempt this, you’ll die. However if there’s a break in between bot drop ships when you have a good portion of them cleared out from a defensible area, then take that ground back. Every inch of cover you make the bots take back will cost them, defend your cover well enough and you win by buying enough time for the objective or to run away. Speaking of which, this is the biggest point in fighting the bots. Know when to engage and when to run past or stealth your way through. By yourself against an entire patrol of devastators and hulks? Run. Another thing you need to know is that there’s a universal cooldown on bot drops. Meaning if you teammates across the map get a bot drop called on them, you can engage without fear of one for about two minutes if you prioritize your targets correctly. Last thing because this has gone on for long enough is knowing what plays you can realistically pull off against the bots. Something like enfilading fire (think perpendicular lines of fire) against bots works wonders usually. Splitting into teams of two is risky but usually allows the spotted team to retreat without fear of extreme loss and the other team to do their objective while the bot drop cooldown is active. Another thing to touch on that I’m adding after rereading the questions, it seems like you might not be waiting for that break in their fire to fire back, especially if it’s so many bullets hitting you at once. You could say that the breaks would overlap, but there are noticeable patterns and also a sort of ‘peek instinct’ that you’ll develop if you play bots often of when it’s safe to peek. You can also just blindly or wildly fire at them to decrease their accuracy prior to peeking, learned that one from the loading screen tips. Finally to round this off, you can use impact grenades to take out most of a bot drop as soon as it lands if it’s devastators and scouts, don’t recommend when it’s a blend of berserkers. Speaking of which, there’s mission archetypes that dictate the type of enemy you’ll encounter. There’s this one guy with a cringy Vtuber avatar that gives great helldivers info that I’ll link in here at the end too, he can explain most if not all of these concepts in depth in his videos.
      2/High ground: Yes. High ground gives you their heads for easier access, usually has good cover and can’t be easily overwhelmed due to ample cover. Jetpack works wonders for this again.
      3/stratagems: I know you mentioned not support weapons, but I need to glaze the AMR here, takes out everything but tanks from the front and is great against devastators and the walkers. Can break chin turrets on striders and hurt and even kill the eye on them. Now as I mentioned above, Jetpack and shield generator backpack, and finally to get to the offensive stratagems. You’re going to want one thing for heavy and one thing for light-mid/mid-heavy. My setup which works for me is eagle airstrike, 500 kilo, then AMR and Jetpack. I’ve tried out eagle strafing run recently and found it quite good against everything but tanks and striders. Do not recommend clusters here, they don’t do enough to take out devastators often from my experience. It also might seem odd if you’re a bug diver, but smoke can be a lifesaver. You can use it to make an escape, cover doing of objectives, or to generally decrease bot accuracy. Orbital smoke is great if playing with friends, but generally solo smoke means giving up way too much offensive power for it to be worth it. Eagle smoke is fairly hit or miss though because it messes with your eagle cooldowns. Another set of reliable stratagems are sentries. If you enjoy them then bring the rocket pods sentry and or the mortar sentry. Personally I don’t like them, since it turns the game into bloons tower defense. HMG emplacement is also very underrated, it gives you very high health while using it and can take out everything up to a hulk and the strider’s eye alongside it’s chin cannons. Orbital laser is amazing if you have bunker (the ones that snipe you across the map) objectives, it takes them out instantly despite the horrendous cooldown. Walking barrage is pretty hit or miss in my experience, as generally they tend to fork around the walking barrage, but you can play into it by using it to split their forces. Orbital HE barrages are too inaccurate for my tastes but they can be solid picks if you throw them well. Orbital Napalm is very good against bugs, but not entirely sure against bots, don’t recommend overall. Same with Napalm strike or orbital gas. The shield bubble can buy you a tiny bit of time with a really short cooldown, but it doesn’t allow you to keep on the move which can lead to getting surrounded.
      To round off this monumental mountain of text, the tldr is know when to engage, know when to fire back, know how to take ground or give ground away, know when to use stealth, and kill in the correct target priority. Yes high ground is good when not surrounded and eagle air strike and 500 kilo are very solid and dependable.
      Let me know if any of those points need an elaboration or re-explanation or if they didn’t make sense for whatever reason. I’d be happy to explain a tiny bit more.

    • @Spin818
      @Spin818 23 дня назад

      @@amogamogus9595 the replies on my end are bugging out, as my wall of text keeps getting deleted by RUclips. So I could upload a slideshow with each of my points if you want.

  • @Duskillaz
    @Duskillaz 5 месяцев назад +38

    The only thing i hate about automatons is that on higher difficulties, EVERY MAP IS FOGGY AS HELL.
    You cant see them and they have 0 issue shooting you through fog miles away.

    • @SuperVideoman2012
      @SuperVideoman2012 4 месяца назад +7

      Man finally someone i actually believes plays bots. Dont get me wrong is still play bots but if theres no ice planet these days i usually just dont even wanna bother half the time cuz all it is is either getting ragdolled by enemies you cant see or a heavy devestator walking out of the mist insta killing you.

    • @animefool22
      @animefool22 26 дней назад

      Strange because there really isn't any way to detect something through fog or smoke or dust, technology or biology. You can hear through fog but the fog actually does reduce sound some, smell can still work although you will smell a lot of fog you can't stay down wind because if it was windy it wouldn't be foggy. But fog will block any sight with Ultra violet or infrared or night vision. Emf sensors would work in fog for proximity to a nervous system and a emf scope or visual from a directional microphone type device, a Metroid prime 2 style echoscope to visualize sound waves would work in fog. Yeah the bots should be blind too unless they see your sound and scent.

    • @williamgeorge3111
      @williamgeorge3111 18 дней назад

      Especially when you're like me and enjoy sniper playstyles, where suddenly half your targets are just completely invisible.

    • @robertharris6092
      @robertharris6092 2 дня назад

      ​@@animefool22 Thermals have no issue seeing through smoke or fog though?

  • @marchahmircambe3369
    @marchahmircambe3369 6 месяцев назад +274

    cant wait for the gameplay for the Squids to see the jump in difficulty and new tactics that will develop around them.

    • @brunomonteiro7788
      @brunomonteiro7788 6 месяцев назад +24

      If they are basically the same as in HD1, ur gonna regret it, Fr.

    • @TequalHC
      @TequalHC 6 месяцев назад +15

      @@brunomonteiro7788especially with our weapons and not the bullet storms that were Ar’s and Machine Guns in the first one

    • @Hammerheadcruiser
      @Hammerheadcruiser 6 месяцев назад +16

      I definitely remember hating them in HD1. So many shields, defensive ones and lock your ass down ones

    • @sirjazz1268
      @sirjazz1268 6 месяцев назад

      Manipulatrive psykers, striking from the shadows, able to materialise from thin air, and litteraly teleport a full squad in your back.
      Back then the most important counter was the energy shield, as their psychic manipulation were through blast waves, meaning the Shield could protect you from the AoE... But now ? I fear they will be able to target us more easely.
      Imagine this : all the possible effects that could happen... backward controls. Low visibility. Immobilisation. Privation of earing. To see your friends appear as enemies !

    • @BelterKJ
      @BelterKJ 6 месяцев назад +14

      @@HammerheadcruiserYeah, that will likely be it, aggressive hit and run teleporters with shields & constructs to lock us down for their heavier units

  • @lukemehalick370
    @lukemehalick370 6 месяцев назад +678

    People don't work corners. There. Entire video summarized into a sentence.
    Theyll just stand there trying to duel a gun ship.

    • @G1beonGames
      @G1beonGames  6 месяцев назад +215

      Gunship: It's over Helldiver! I have the high ground!
      Helldiver: You underestimate my power!

    • @ExValeFor
      @ExValeFor 6 месяцев назад

      It's not though, like straight up it isn't, that's not what the video is about. Also good luck finding corners to work on shitholes like Marfark or Menkent

    • @Starzonedge
      @Starzonedge 5 месяцев назад +95

      Yep, was thinking this throughout the whole video. Anyone's who's played a competitive FPS will probably do well against automatons. Cutting line of sight, using cover, rotating to flank while they're focused on a teammate focus firing, are all transferable skills.

    • @nightfalls5462
      @nightfalls5462 5 месяцев назад +51

      meanwhile me perfectly behind cover at a rock,
      "explosion"
      "ragdolled away from cover"
      "insta beamed by the shield boii with limitless amount of ammo, and perfect accuracy from 100meters away"
      or
      "continues to be ragdolled to critically low hp, not being able to FKING STIM!!!"
      "dies"
      "fun"

    • @Brokentwobutton
      @Brokentwobutton 5 месяцев назад +39

      ​@@nightfalls5462if you get bogged down vs bots, you made an error positioning on the map. Pop in and out of radar and don't pull new patrols or objectives if the team is already pushing one. Try to bait a bot drop between objectives and eliminate it quickly, then take an objective and leave it quickly.
      If you get bogged down by bugs you can kite them. If you get bogged down by bots, you already messed up.

  • @GGBlaster
    @GGBlaster 6 месяцев назад +120

    I think the tutorial has a lot to do with it. It establishes two bug enemies as the lowest of the chaff. But you never see a bot during the tutorial - so the entire experience feels like jumping into an entirely new game and skipping the tutorial.

    • @freelancerthe2561
      @freelancerthe2561 5 месяцев назад +12

      I don't buy that. You have to be explicitly told how to fight an enemy in order for it to be "ok"? This indirectly speaks volumes to how little players pay attention to the mountain of feedback and baked-in genre conventions that have become the norm over the years. The hit markers tell you whats happening for most things, weak spots are all color coded (even if they aren't one shot vulnerable), dismemberment is pretty apparent on both bots and bugs, ineffective attacks almost always visibly deflect.
      And if thats still not enough, Brasch Tactics routinely plays in the Super Destroyer vid screen talking about the majority of these very subjects.
      And when you boil it down, the only new skill you need to learn to combat bots is to use terrain as cover. Bots are also slower, and less prone to scattering, giving you a chance to properly aim. On top of which, the tips where they tell you to keep kiting when fighting bugs is a little misleading. At higher difficulties, thats a very easy way to run into multiple patrols, and aggroing them. Sometimes you have to plow through a group of bugs to avoid the more dangerous one closing in on you.
      From playing multiple different combined arms and hoard games, if theres one thing players usually lack is situational awareness. Threat assessment is a close second. So many are used to killing everything that moves without issue, that they'll routinely waste time and ammo on picking fights they don't need to.
      If you wanna learn the secret to Hell Divers, its the Infiltrator armor from the basic warbond. Makes you harder to spot by patrols, while being just squishy enough to want to take advantage of it. The Extra speed also helps. And because it doesn't cover up your bad habits, you get punished swiftly for biting off more that you can chew; yet you also have enough stamina and speed to try and disengage early enough in a fight. I hate switching off of it now, since being able to tread between 2 patrols just saves a lot of threat and time. Especially at higher difficulties where its prone to back to back reinforcement chains.

    • @GGBlaster
      @GGBlaster 5 месяцев назад

      @@freelancerthe2561 it’s not so much that players can’t figure out bots, it’s more they mentally trick themselves into thinking they can’t. Our monkey brains go “no bot in tutorial = bots are harder that tutorial = bots are hard.” It’s not true, but we animalistically tell ourselves that’s how things go

    • @oatmealman1586
      @oatmealman1586 5 месяцев назад +39

      ​@@freelancerthe2561 yo Socrates, he's saying players aren't prepared for the bots because the tutorial never mentioned them. It ain't that complicated nimrod.

    • @hombreian9889
      @hombreian9889 5 месяцев назад +16

      ​@@freelancerthe2561All that yap just to say nothing. 🔥🔥🔥🔥🗣🗣🗣

    • @GnarledStaff
      @GnarledStaff 5 месяцев назад +3

      ⁠@@freelancerthe2561
      All of what you said is right. It takes time for players to acclimatize to a new environment. The tutorial shows players bugs, which are easy to kill and reward a certain playstyle.
      Players level up difficulty until bugs are hard and then try bots with zero knowledge of what works against bots.
      They have to learn all you mentioned while fighting above their challenge level because they never lowered the difficulty upon switching.
      Its easier to go back to bugs than develop all those skills you mentioned.

  • @bagelgeuse5736
    @bagelgeuse5736 5 месяцев назад +82

    As an experienced player bots just feel so much more fair. You don't get swarmed ever, and rarely get snuck up on. Most importantly it never feels like I don't have a solution to a problem they face me with. This is because 1. they're easier to run away from, and 2. every enemy has an exploitable weak spot that can be taken out with the autocannon. The worst feeling is when I'm useless because my 500kg is on cooldown and I'm up against a bile titan.

    • @noirekuroraigami2270
      @noirekuroraigami2270 5 месяцев назад +2

      They just need a jetpack....something for quick escape

    • @asakayosapro
      @asakayosapro 5 месяцев назад +1

      Bile titans can be dealt with JAR-5 to pop the sacs and then blast the belly from underneath with the autocannon until it drops dead
      The real problem is avoiding or getting rid of the small fry chaff that kill you when you try to do this

    • @immikeurnot
      @immikeurnot 5 месяцев назад +1

      Jump pack and quasar cannon. Dealing with the titan is the easy part, it's not letting the rest of the bugs bog you down.

    • @isengarde9490
      @isengarde9490 5 месяцев назад +1

      Clearly, you've never been chased by a small platoon of 'Zerks while out of ammo.
      Because they *always* show up when you're on your last mag.

    • @bagelgeuse5736
      @bagelgeuse5736 5 месяцев назад +3

      @@isengarde9490 Correct I have not. I usually run Auto cannon with superior packaging and the Sickle so I'm just about never completely out of ammo.

  • @Biotear
    @Biotear 5 месяцев назад +10

    I think it's fitting for the bugs to be easier to fight and less subtle. The bots are a far more intelligent enemy. It's like the difference between fighting a rattlesnake and a person.

  • @FatalFist
    @FatalFist 6 месяцев назад +517

    I actually love the Automatons, they're a bit easier to juke but some of their missions are mad easy.

    • @VeneficusCubes
      @VeneficusCubes 6 месяцев назад +82

      Bots have higher skill floor, it's harder to learn how to fight bots
      But they also have much lower skill celing. Once you know the bots, it's pretty easy to adapt to higher difficulties.
      meanwhile bugs is just pure swarm spam. there is just more enemies. and the enemies bugs have are functionally the same.
      Scavenger, Warrior, Elite Warrior, Bile Warrior, Brood Commander and Hive Guard literaly work the same way. only difference is Brood Commanders have more health and Hive guards have some armour.
      Meanwhile even the basic troopers on bot side can have various weaponry. on top of that they also can throw granades.
      Which means Bot require more tactics. But if you deploy said tactics, bots starts to be very easy.
      they are easier to avoid, their weakpoints are more critical, and don't push you out of your fortified position as much

    • @TheRealGeorgeDroyd
      @TheRealGeorgeDroyd 6 месяцев назад +11

      With the heavy enemy spawn rate change you barely get any hulks in bot drops anymore, instead being replaced by more devastators and troopers (both of which are mulched by the autocannon).
      I still don't like how rockets can random crit (yes, not only can enemies headshot you, they can random crit you on any point on the body). But I usually wear heavy medic armor so most of the damage is nullified anyway.

    • @s2wuolf508
      @s2wuolf508 6 месяцев назад

      @@VeneficusCubesbiggest annoyance with bots is when they have perfect accuracy during very bad weather like fog and dust (fuck Menkent)

    • @somepeople3355
      @somepeople3355 6 месяцев назад +6

      @@VeneficusCubesthat is one of the most beautiful descriptions of something I’ve always struggle to say. Thank you. I totally agree.

    • @justyouraveragem4a136
      @justyouraveragem4a136 6 месяцев назад

      @@TheRealGeorgeDroyd I wholeheartedly agree there, it feels like you were cheated out when you randomly get one shotted by a rocket to the knee out of nowhere

  • @coleostimie9725
    @coleostimie9725 6 месяцев назад +162

    When I first started playing helldivers 2 I was a bug diver primarily because I thought the bots were too hard but I got bored with the bugs and started diving against the bots more and more and slowly but surely I began to dominate the bots because I figured out that you need to bring a loadout with some punch and I learned the 3 C's, cover, cover and more cover. I can definitely tell who the bug divers are when they decide to venture into a bot mission with me cause they never take cover and never know what to do when devastators numbers are high and usually end up in a panic or doing panic circles in front of you obstructing your line of fire trying to figure out which way to run

    • @jesspeed
      @jesspeed 6 месяцев назад +46

      I also learnt that the best way to deal with them is not to hold your ground like against the bugs but to use guerilla tactics.
      Hit their bases and run, do the objectives and run, use stealth to infiltrate their bases, when you hit them, hit them hard and quick and be out of there very quickly. You’re only there for the objectives. Destroy their factories from a distance, don’t engage with every enemy you see etc.
      Also learned to target the smaller enemies as they’ll be the ones calling for reinforcements. I ignore the devastators and always go for the “reinforcers” first. And smoke just works so well against bots compared to the terminids.
      I even changed my loadout to a fun one. Plasma them to stagger them, then switch to auto cannon/HMG to get rid of them quickly. So I’ve pretty much implemented the skill of quick swapping which I’ve learned from Doom Eternal and it feels amazing.

    • @sparetheearthlings
      @sparetheearthlings 6 месяцев назад +8

      ​@@jesspeed Doom truly is Eternal.

    • @MetaMaticGamer
      @MetaMaticGamer 6 месяцев назад +18

      I see you learned General Brasch's A.B.C.s, Always Be taking Cover.

    • @johnnycracker8191
      @johnnycracker8191 6 месяцев назад +5

      @@jesspeed I usually just pick heavy tier airstrike stratagems like the airstrike, 500kg bomb or rocket pods, with the autocannon of course. Not even heavy patrols consisting of devastators and hulks can stop me, I can just stun them in place and let the airstrike do the work lol. Guerilla warfare isn't necessary imo.

    • @Lazarultos
      @Lazarultos 6 месяцев назад +4

      @@johnnycracker8191 Guerilla tactics might not be necessary all the time, but they do help a lot especially on higher difficulties. There's no extra points for killing enemies so the less shots you take and less ammo you use, the better your condition will be when shit hits the fan and you NEED to fight.

  • @aguy8736
    @aguy8736 6 месяцев назад +104

    I think the reason some people think the bugs are harder is because they get so used to the mindset of fighting the bots on harder difficulties for long periods of time, then get whiplash when they instinctively fight the bugs the same way on harder bug difficulties.

    • @Jahabbeez
      @Jahabbeez 6 месяцев назад +22

      I purely hate the bugs just because theyre annoying bro, the acid spits that slow you down, the fact some can lose half their body and still 2 shot you, the stalkers, etc

    • @brainlesstoaster
      @brainlesstoaster 5 месяцев назад +9

      @@Jahabbeez stalkers and hunters are why i dont play bug side

    • @Brokentwobutton
      @Brokentwobutton 5 месяцев назад

      ​@@brainlesstoaster try using pummeler and senator, or jar and a high RoF pistol. Head on a swivel and a gun with stagger drastically reduces Stalker threat. Being able to run from Hunters while shooting them is great. This loadout needs a support weapon like AC, HMG, GL, EAT, or FT.
      I need to learn the timing to melee counter Hunter pounces.

    • @GnarledStaff
      @GnarledStaff 5 месяцев назад +1

      In my experience, medium armor is too slow to outrun and dodge the bugs. When I went back to bugs I could’t figure out why I couldn’t maneuver around them anymore and it turned out switching to light armor made a significant difference.
      Took a bit to get used to that type of movement again, but having light armor gave me a fighting chance.

    • @nick4754
      @nick4754 Месяц назад +1

      As someone who's just starting helldiver's 2 I'll say form my experience I was a little shocked the bugs are considered the easy enemies, I can usually solo no death a challenging bot mission but I am out here STRUGGLING with moderate bug missions.
      Some of it I think is that stratagems are easily the weakest part of my game, I'm slow at typing them and I don't know if that will improve since I'm pretty terrible at rhythm games in general, but also warthunder has taught me if I can't pen it's front usually flank or drop its tracks, this is how I learned the bot atrtthingys trick by accident as I was trying to imobilize it and ended up killing it

  • @semiefficientgamer889
    @semiefficientgamer889 5 месяцев назад +18

    In my mind the biggest problem with bots relates to their inherent weakness. Accurate fire on their weakpoints in theory is supposed to be the weakness of bots but the natural mechanics of the game actually discourage you from using accuracy as a tool against bots, (which is why people resort to the dominator and scorcher which require no accuracy in order to be effective). The first 2 culprits are Flinch and Visibility. In a perfectly visually clean biomes that have cover bots are actually fairly manageable. However the moment we lose visibility things become one sided, the bots get to fire freely on you and you are not able to retaliate effectively. The other is the obscene flinch you receive for taking even minimal fire, the loss of control on your aim for taking damage is higher than any PVE game I have ever seen and the bots startling ability to hit you even while only presenting the bare minimum of your body means that placing accurate shots on enemies is mostly a waste of time, It is much better to increase the volume of fire to incur the suppression penalty on bots than try to shoot accurately only to be knocked off your shot the moment an enemy breaths on you, or an ally drops a stratagem near you, or an ammo drop causes you to flinch your aim, or.... you get the picture the amount of sources of aim flinch is stupid. Finally disabling weaponry is a bad tactic, because body parts have separate health pools and disabling weaponry does not contribute to kill times, the amount of time and resources you use to disable a weapon simply isn't worth it thus making another "weakness" of the bots effectively pointless to utilize.

  • @Gentorus
    @Gentorus 28 дней назад +4

    Meanwhile, in the opposite. I’ve been spilling oil for so long that I seriously hate fighting the bugs.

  • @dapperdinosaurgaming9358
    @dapperdinosaurgaming9358 6 месяцев назад +215

    I'm curious how the more casual playerbase - and even the hardcore playerbase to an extent - is gonna react when the Illuminate get introduced.

    • @TheRealGeorgeDroyd
      @TheRealGeorgeDroyd 6 месяцев назад +93

      I can already hear the shrill cries of the reddit users and click bait youtubers. . .
      "This faction is too OP! They need to nerf the Illuminate immediately!"
      "Having your controls reversed is such an UNFUN mechanic!"
      "One of my teammates was mind controlled and wiped our entire squad. . . "

    • @G1beonGames
      @G1beonGames  6 месяцев назад +37

      @@TheRealGeorgeDroyd Exactly! So much clickbait!

    • @Deadsnake989
      @Deadsnake989 6 месяцев назад +26

      It's going to be glorious. I hope the Obelisk returns and they actively work with other ones to box you in. "Welcome to the Thunder dome! 4 Divers enter, none leave."

    • @verdanteridium
      @verdanteridium 6 месяцев назад +41

      I think a key paradigm shift are their shields. If they work like our shield generator (completely negating the instance of damage that destroy them, leaving the occupants alive) means 500kg, all current single shot Anti-tank and stratagems will fail to do what they normally do.
      Thus any continuous fire stratagem or guns (MGs, Scythe, Laser Cannon, Assault Rifles, etc) and multi instance explosions (clusters and and airburst launcher) gain utility.
      Fire will also be worse, shielded targets don't burn.
      The psionic powers weren't the worst thing to work against but this is now a 3D environment, which does make reversed controls far more inconvenient.
      And given the generally target rich environment and being less durable armour-wise (to balance the shield's properties) meaning accuracy isn't likely to be necessary.
      I cannot wait for those videos, its going to be hilarious when all a 500kg does is alert the enemy to your exact location, and they have hit scan lasers like our scythe, Laser Cannon and Rover.
      And you thought the Automatons planets looked like Star Wars? We going to Geonosis with this one boys

    • @CtisGaming
      @CtisGaming 6 месяцев назад

      ​@@verdanteridium
      Did the airburst get buffed?
      'Cause its damage was not enough to wipe out squads of mediums or even fodder waves reliably.

  • @spardax1068
    @spardax1068 6 месяцев назад +249

    I dont find the bots more difficult, I just find their aim bot stupid, especially when you turn a corner and they already firing at you, or when they hit you from 100 to 200m away with 90% accuracy.

    • @briannormant3622
      @briannormant3622 6 месяцев назад +60

      It is worse than that: try this, stay hidden from a patrol, random sentry fire at them from the opposite side. They somehow instantly turn and open fire at you despite you being prone and 100m away.
      Bugs do it, but they don’t have many ranged attack, so it doesn’t feels as unfair.

    • @axelNodvon2047
      @axelNodvon2047 6 месяцев назад +40

      @@briannormant3622I hate how they turn on you a second after you throw a stratagem at their base even if you’re hidden in cover.

    • @TheRealGeorgeDroyd
      @TheRealGeorgeDroyd 6 месяцев назад +64

      Or when they shoot through solid matter. Seriously, I love bots.
      But a factory strider peaking its head through an entire mountain and shredding me with its miniguns is. . . infuriating to say the least.

    • @SkywalkerWroc
      @SkywalkerWroc 6 месяцев назад +29

      @@TheRealGeorgeDroyd Yep. The entire faction is filled with issues and glitches.
      Kinda hilarious when G1beon is laughing at people who think bots are easier, when... that's just the reality, lmao. Bots *are* easier when you don't get glitches, ragdolls or staggers. Every single unit in that faction can be killed in less than 15 seconds with a primary weapon. Bugs actually require you to think, bots just require you to aim and pray to RNGesus.

    • @spardax1068
      @spardax1068 6 месяцев назад +11

      Yes all of you have a point, that even further explains why the bots are so fucked, they are full of bugs and annoying glitches, I like to fight them but they would be 5 times easier without the amount of problems they have.

  • @XShifty0311X
    @XShifty0311X 6 месяцев назад +41

    I've seen it swing both ways with finding each faction difficult. When my buddy came over from the bot front to fight the bugs, he struggled due his bot fighting strategies constantly finding him swarmed and overwhelmed. Now our squad bounces back and forth between factions to follow MOs or fight whomever we are feeling insulted managed democracy more that day.

    • @G1beonGames
      @G1beonGames  6 месяцев назад +7

      That's definitely something that occurred earlier on when I was playing, switching fronts was a challenge. Because stratagies that work on one front don't work on the other. But with time and practice, it's only minor. (Especially because I need to keep switching fronts in order to get footage of both)

    • @pootyting3311
      @pootyting3311 4 месяца назад

      Exactly, be a balanced human being. Be a balanced Helldiver. Scrap bots; squash bugs. Follow orders, and all is right with the galaxy. 🤪
      Seriously, though. I have a different set of configurations for bots versus bugs. I am a mech specialist, so I bring that Patriot boy along to cover my fellow Helldivers either way, but most everything else changes when I am outside of the mech. 👍👍

  • @AtZeroDansGames
    @AtZeroDansGames 4 месяца назад +10

    I think the bigger reason why many people fight the bugs over the bots. It's because the bots are a bit buggy where they shoot you through wall sometimes.
    But the bigger reason until now than you update, the bugs didn't really have a way of rag dolling you. Meanwhile, the bots will ragdoll you to hell.

  • @tristanjones9839
    @tristanjones9839 5 месяцев назад +7

    Honestly the bots not being enjoyable is just rocket spam. Rocket spam, never ending miniguns, and needing to bring smoke instead of damage just to stop a fire fight only to get back into one next objective.

  • @Sapphire_Eye
    @Sapphire_Eye 6 месяцев назад +36

    My only gripe with bots is that devastators are impossible to avoid in low visibility planets if you're not already aware where they are. It would be both nice QoL and immersive if they did that red eye scan thing in low visibility planets they do when first detecting you when they attack, as they're also meant to have their vision disrupted by weather, and having them scan for you before firing a rocket salvo would give you a chance to notice where the attack is coming from

    • @Brokentwobutton
      @Brokentwobutton 5 месяцев назад +1

      I habitually change direction of travel even out of combat vs bots and will drop prone if I hear something that isn't on radar to see if it approaches. Bots(other than MG types) will miss if you time Strafing at close range. Nothing they do has tracking. Far out, you will make them shoot well away from you with slight directional variation every couple seconds.

  • @scoople6
    @scoople6 6 месяцев назад +39

    The thing early on that really got me into focusing bot missions was their bases. I love all the buildings, fences, walls, towers that bases bring to the game. It feels rad as hell to storm up the trenches into them, or even better to jet pack over all their walls for a big flank.
    That kind of tactical positioning is something I miss when I play bugs.

    • @Sweetroll_Wolfie
      @Sweetroll_Wolfie 5 месяцев назад +2

      Hell yeah, Diver! 🤝

    • @trippletphi9700
      @trippletphi9700 5 месяцев назад +4

      Big facts! I honestly can't wait until urban warfare is added to the game.

  • @lg_the_idiot791
    @lg_the_idiot791 6 месяцев назад +38

    this is exactly why we need a long bot campaign like we had with the termicide and meridia and allat, it'll help players actually learn to stop running around and instead press c on their keyboard.
    it's pretty funny to be honest, with the bugs you want to be always on the move, but with the bots you want to be slow and quiet. It's exactly why stealth challenges are always done against the bots (specifically on marfark because of the snowstorms, I love that planet so much) and never on the bugs.

    • @G1beonGames
      @G1beonGames  6 месяцев назад +12

      Especially because the bugs can 'smell' you according to an interview with Arrowhead (if I'm remembering it correctly). Which basically makes stealth not truely possible against them.

    • @declicitous1763
      @declicitous1763 6 месяцев назад +7

      We had swift disassembly which ended in 400k+ people playing on malevelon creek

    • @bigoistin9125
      @bigoistin9125 5 месяцев назад +1

      ​​@@declicitous1763 The kill robots objective was probably counter to teaching most players stealth and caution

  • @briandust193
    @briandust193 5 месяцев назад +4

    Bots are so much more fun than the bugs, though. Actual weakpoints and strategy. No just chucking an orbital at them while there's a jammer, no running without cover, no rushing in and rushing out with minimal damage, and not many near-insta-kill weapons for their heavier units. You have to actually THINK about what you're doing and consider how you'll even REACH objectives. There's also actual stealth mechanics, where you sneak past heavy patrols. This exists with bugs, too, but the difference is you don't sneak because you don't care enough to fight them, you sneak because you don't WANT to fight them. They're actually threatening, which leads to situations where you have to stealth out of fear, which is exhilarating. I kind of like the lack of telegraphing, too, since you're constantly afraid of attacks that could come at any moment, not unlike other games where the enemies have ranged weapons. You have to be prepared for anything, and you have to be ready to counter it after. I run laser weapons with the bots, too. The regular laser cannon is so underrated for all of their weakpoints and heads, and the sickle pops their skulls like they're nothing. The cannon can also take down their GUNSHIPS if you aim for an engine for a little while. Without the need for ammunition, there isn't much risk needed for supplies, either. Laser weapons against the bots is a game of strategy and movement all the time, such as looping around an annihilator tank to hit the weakpoint at the back or finding a far enough spot to hit the big guy's head. Oh, also, I've been able to solo factory walkers on multiple occasions with JUST that laser cannon. Shoot at the belly after melting off the machine guns and stay close enough that the cannon can't hit you. It's a very underrated way to play the game that requires not only power, but movement and the brain of a spec-ops unit (like the Helldivers are intended to be).

  • @murky1608
    @murky1608 5 месяцев назад +3

    Nutshell: Bot drop detected- Bot drop detected- Bot drop detected- followed by a bot drop detecting another bot drop so the dropped bots call in more bot drops to drop more bots.

  • @VegetaPixel
    @VegetaPixel 6 месяцев назад +390

    Erm, ackshually, they removed the AA Defences operation modifier in the recent patch. 🤓🤓🤓

    • @G1beonGames
      @G1beonGames  6 месяцев назад +90

      Bruh

    • @luridus584
      @luridus584 6 месяцев назад +10

      Now they're just Air Defences

    • @MrTLSfan
      @MrTLSfan 6 месяцев назад +10

      Bruh
      they removed the modifier, not the AA defence objective

    • @G1beonGames
      @G1beonGames  6 месяцев назад +17

      @@MrTLSfan I know, I didn't say that Arrowhead had removed the Anti-Air Emplacement Objective. Just the operation modifier

    • @gamera5160
      @gamera5160 5 месяцев назад +2

      Huehuehuehue! Well said! This "git gud" "game knowledge" video game bro doesn't even read the latest patch notes before he makes his silly RUclips videos. Huehuehuehue! We're so smart for pointing this out!

  • @dggaming7610
    @dggaming7610 6 месяцев назад +79

    I'm primarily a bot fighter, and I mostly love it. I don't enjoy fighting the bugs because I find there is very little strategy beyond run away and bring brrrrt gun. I find them more difficult because there are just so many bum rushing me with very little variation in strategy. The automatons allow me to multitask in my mind; I can balance the encounter around what to expect. The lack of being able to strategize is what ironically cripples me on bug missions

    • @bigzhopel1608
      @bigzhopel1608 6 месяцев назад +10

      I like how I can be more flexible with stratagem choices and loadouts vs bots, vs bugs I can run just 1 thing and it covers all my needs: medic light armour+breaker incendiary+grenade piston and stun grenades, flamethrower, shield pack, napalm, 500kg - no matter solo or squad. Vs bots I can go shit ton of stuff: stealth sniper build, heavy medic armour for extra stims and explosive prot, engineer passive for more stun grenades and further throw radius on 380mm barrage, a lot of support weapons are viable (I lean towards autocannon mostly cuz its super good, but like I can run anti-material rifle, grenade launcher is okay, etc). And oh god I finally get to use more than 1 primary: I can use scorcher, dominator, punisher plasma, purifier and some other.
      Bots just bring more freaking variety with loadouts and I am not bound to flame breaker and flamethrower to be efficient wow

    • @Lazarultos
      @Lazarultos 6 месяцев назад +21

      Yeah this is the feel I've gotten after dropping on both fronts many times.
      Fighting Bugs is a battle of attrition. It's about mobility and ammunition/resource management to handle the endless hordes of bugs they throw at you every time they breach, and ensuring you have enough Anti-Tank munitions for the Chargers and Titans, and enough bullets for the Hunters and Bile Spewers. The only positioning that matters is how far you can keep the bugs away from you, and whether your can hit Charger and Titan heads with your AT.
      Fighting Automatons is more tactical and depends a lot on your ability to identify and neutralize different threats. Unlike Bug Breaches (which spawn bugs in waves), Bot drops deploy their load all at once and you immediately see the troop composition as they are air-dropped in, and their position/formation. You can identify Tanks, Hulks, and Devastators the moment they drop in, decide which ones are the worst threats, and use the right weapons/stratagems to eliminate them ASAP while leaving milder threats for later. Your own positioning matters a lot since you need cover between you and the worst of the enemy guns, and an escape route which also provides cover as you run if you cannot effectively fight the enemy platoon that just dropped in. Winning a fight with the Bots depends largely on how well you can identify which threats are the ones you cannot avoid or ignore, and eliminating them to buy you time to take out the rest of the hostiles on the field.
      The play styles you need to develop for either faction are very different and I'm glad the game offers such a varied combat experience. This makes me look forward to when the Illuminate gets released and what new play style or tactics it will demand of players on a 3D environment (compared to the Illuminates of the 1st game)

    • @anthonynguyen2661
      @anthonynguyen2661 6 месяцев назад +1

      here the stratergy to deal with bug breaches, time your stratagems don't throw them all in one go because the bugs come out of breaches in waves(best use stratagems that have prolonged effect and last for awhile) and the closer you are to it the better since you can react to it.
      the problem with quick play games is that everyone is everywhere so bug breaches could happend away from you which give the bug more time to spread out and scatter in different directions would be easier to handle if the whole team stick together since that would make the bug funnel through the same spot.

  • @larrythemagicdragon58
    @larrythemagicdragon58 6 месяцев назад +169

    the funniest part of this to me, is I have always found the bots easier. You can take cover from being shot at to give yourself room to breath most of the time

    • @Deadsnake989
      @Deadsnake989 6 месяцев назад +27

      For me the reason I find them easier is because they have easily exploitable weak points. I can kill a Hulk with 2-4 shots with a bunch of non anti-tank weapons. Tanks drop pretty fast too if you target the vent.

    • @scottroxford5715
      @scottroxford5715 6 месяцев назад +9

      ​@@Deadsnake989That does not make them easier, the bugs have weak points too but we're not out here saying that's the reason why bugs are easier.

    • @christopherhartford5066
      @christopherhartford5066 6 месяцев назад +14

      I flippin HATE bugs.. I only fight them for major orders. I'd rather fight 3 factory striders than 1 damn Bile Titan. The bugs are just the absolute worst.

    • @sirjazz1268
      @sirjazz1268 6 месяцев назад +4

      To enjoy them more, I'd want a rework for bugs elite... By making them take damage on their wounded parts. For instance, when a charger get his back broken up, and exposed ? Just like the legs, I'd wish to shoot this part and do physical damage. Which right now is still considered as "armored part".
      I understand it will bleed out, but this doesn't make much of sense, if there's exposed organs, it should be easier to hit... And to compensate this change, give them more HP : for armor before breaking, and flesh parts.

    • @zenoohshit5498
      @zenoohshit5498 6 месяцев назад +5

      Not really, the bots MO is fire and maneuver with heavy ordinance.
      I’d take getting chased by a pack of hunters, over getting rag dolled by a dozen rocket devastators from two hundred meters away.
      But to each their own, I personally think bugs are a cake walk compared to bots.

  • @spynix0718
    @spynix0718 4 месяца назад +12

    As a bot diver, they are not easy, but they aren't hard. I am a proud Creeker. I shall be rejoining the fight for my second tour today.

  • @benjiipalmer1086
    @benjiipalmer1086 4 месяца назад +1

    What's the song at 04:25? It's so familiar but I can't place it

    • @G1beonGames
      @G1beonGames  4 месяца назад +1

      It's Rooftop Run (Day) from Sonic Unleashed

  • @WINTERGREEN53
    @WINTERGREEN53 6 месяцев назад +33

    I’m lvl 100+ in this game and the sheer number of bots per mission is absolutely busted right now. Seems like 75% of enemies have rockets now too. I saw someone in the comments say ragdoll simulator and I think it’s totally accurate for this post patch experience

    • @G1beonGames
      @G1beonGames  6 месяцев назад +3

      I remember playing on Helldive when the patch dropped, and I was like. I don't remember there being this many devastators being present. I enjoyed the challenge, but every patrol was sporting at least an extra 2 Heavy and Rocket Devastators

    • @jeffsorrows
      @jeffsorrows 6 месяцев назад +2

      Lol I was showing my brother the game and he said something almost like that "dying simulator" since I was just being rocketed a million times and flying all over the place lol

    • @ryanschoenhard7116
      @ryanschoenhard7116 6 месяцев назад

      I'm primarily the AMR gunner so I just looked at it as more things to shoot at. 😊 I'll take more RD over hulk anyway. It's hard to hit their eye while moving and waiting to stun them when close distracts from taking out the other heavies.

    • @Luey_Luey
      @Luey_Luey 6 месяцев назад +4

      people complain about rocket devs but what really peeves me are the rocket raiders (footsoldier bots with RPGs). it makes sense for the devastators to be armed with the rocket pods as standard since they're a heavy, and when i see or hear one i know to take appropriate caution, but ive been screwed so many times by a single RPG raider that i missed or neglected due to that kind of enemy usually being chaff. It's crazy that so many of them are carrying rockets to me. I would expect more MG troopers if they want to ramp up the firepower of the chaff

  • @ObliviousNaga
    @ObliviousNaga 6 месяцев назад +9

    I like to think lore wise, is that the automatons were built to counter helldivers. The cyborgs set up some sort of contingency based on their loss

    • @G1beonGames
      @G1beonGames  6 месяцев назад +4

      I imagine so. And that just makes the design of the bots even better, can't wait until we get to cyberstan

  • @EntropicalZSR
    @EntropicalZSR 6 месяцев назад +33

    helldivers 2 is one of those games where you can see exactly what it wants to be, and it’s SO close to being literally perfect.
    If devastators were squisher to compare to mid tier bug units, and if rocket devastators couldn’t detect you from SO FAR AWAY..
    I can see the bot front being more liked. The serious split in players does make me hesitant to a third faction, though..

    • @G1beonGames
      @G1beonGames  6 месяцев назад +14

      The devastators could use some tweaking, they're a bit too tanky and could have a more obvious weak point on their backs. Especially when it comes to the Rocket and Heavy variants.

    • @Paradox1012
      @Paradox1012 6 месяцев назад +4

      The rocket devs always fire where you are and never where you are going, so as long as you aren't running in a straight line. You will (likely)be fine!

    • @rvril
      @rvril 6 месяцев назад +1

      Game already is perfect

    • @famouscivilcone6254
      @famouscivilcone6254 6 месяцев назад +2

      I think what they should do is give the bots more infantry variants with Heavier firepower. Shotguns, Lmg’s and Quad rockets on top of the pistols rifles and bazzookas they already have

    • @brunomonteiro7788
      @brunomonteiro7788 6 месяцев назад +6

      Welp, the third faction Will be basically weak against automatic weapons with high rpm, since they use shields. They dont have a lot of high armored enemies, except for the tripod. But they do have energy shields, snipers that could kill you from any distance, teleportation, mind controlling Powers, they could make barriers that would stop us from fleeing, and last but not least, invisibility Lmao, welp, at least that is what they used to have. And they are the ones responsible for making us lose the war a couple of times in HD1.. god illuminates are such a pain in the ass, bug divers Will cry a lot about it

  • @GER_Jan
    @GER_Jan 5 месяцев назад +4

    Does anyone know the song at 3:45?

    • @G1beonGames
      @G1beonGames  5 месяцев назад +1

      Rooftop Run (Day) - Sonic Unleashed OST

    • @GER_Jan
      @GER_Jan 5 месяцев назад +1

      @@G1beonGames Thanks. I knew it was something from Sonic just couldn't remember the songname

  • @corrat4866
    @corrat4866 2 дня назад +1

    Having played Halo all my life, I'm already a bit used to the fps bullet hell of the Automatons.

  • @khorne133
    @khorne133 6 месяцев назад +11

    The only enemies that annoy the piss out of me are the Heavy and Rocket Devs. Pinpoint accurate with little down time and the possibility of them headshotting you to boot, flinching every time I get hit making me aim to the sky, ragdolls that can happen over and over again, can and will shoot through walls sometimes negating cover and scores upon scores of them appearing in missions without the Gunship patrols present. I know the strats to kill them. I bring the right tools/loadout to do it. But volume of fire combined with pinpoint accuracy and walls not being a safe place to hunker down and aiming to the sky when one even so much as looks at me just make them unfun and I avoid them unless a M.O. comes in.
    And even the patch notes said they fixed an issue with them being able to shoot at you in angles that make no sense. And they still suck to fight.

  • @TauMeleeSeeker
    @TauMeleeSeeker 6 месяцев назад +16

    devastators rockets still need a long cooldown they can shoot u every 4 seconds or so, there's almost no room to do anything if there are 10 of them close to u

    • @orchirion
      @orchirion 6 месяцев назад

      Sounds like real life. Rockets sure can fire their whole load in seconds........ maybe suggest that it takes time to lock on to you as a nerf? That makes more sense. 👨‍🚀🚀

    • @seventhspud
      @seventhspud 6 месяцев назад +1

      uhm… krill issue
      1. funny as hell
      2. stratagems will be at your disposal if you manage them correctly
      3. avoiding enemy encounters is an option too
      4. if there are 10 of them around you can always banzai/bail and reposition

    • @AnonymousVenator
      @AnonymousVenator 6 месяцев назад +1

      Cover, cover and more cover

    • @Brokentwobutton
      @Brokentwobutton 5 месяцев назад

      Drop, stun grenade, reload or stratagem, stun grenade, unleash Democracy, 💀X10

    • @briandust193
      @briandust193 5 месяцев назад

      ...Press C behind a rock.

  • @World12356
    @World12356 6 месяцев назад +8

    I think most player start with the bugs and go to the bot front on a high difficulty and get destroyed. Therefore, thinking the bots are harder, but it's because they didn't learn the bot mechanics on an easier difficulty.

    • @luisfuentes3846
      @luisfuentes3846 5 месяцев назад +1

      Yeah bot missions difficulty 5 and below are stupid easy. There’s also the fact that you need to be getting better strats and gear to fight bots at higher levels. Some lvl 20 something that got carried through 7-9 bug missions, swapping over to bots won’t have that knowledge or the right gear to fight effectively.

  • @toryunaminosaki1022
    @toryunaminosaki1022 10 дней назад +2

    Weirdly enough, I much prefer fighting bots over bugs...being swarmed by a million ankle biters is frustrating (seriously, who decided hunters get a FU homing jump attack that makes it impossible to get away...and there be 12 that jump you at once?), while I can deal with the bots using cover and tactics

  • @bucketts1208
    @bucketts1208 2 месяца назад +2

    1:00 i pretty much exclusively do atomotans. They're a lot more fun in my opinion

  • @Raveneye2000
    @Raveneye2000 6 месяцев назад +10

    I actually find bots easier than bugs at this point, at least at Difficulty 8 where I play. I can kill all of them with an AMR and get around the medium armor of anything short of Hulks with a plasma shotgun. Terminids require me to have tools and movement to get behind chargers while dealing with a million other bugs, or else have the appropriate strategem or anti-tank weapon. You never need anti-tank weapons against the bots.

    • @SkywalkerWroc
      @SkywalkerWroc 6 месяцев назад

      It's the same on difficulty 9, only you get ragdolled more, or killed by a random issues with the game, lol

  • @stonep11
    @stonep11 6 месяцев назад +9

    It’s also got a lot to do with what weapons are currently in a good place. Even lore wise, it would make sense for divers to focus on the front they have the tools to succeed at.

    • @sanninjiraiya
      @sanninjiraiya 5 месяцев назад +3

      This is the issue. I have seen so many video essays like this that are arguing that the mechanics are the reason why bots are harder. But the reality is for a significant chunk of the games life*, we've had few weapons good at dealing with medium armored enemies and the bots would spawn dozens of them every drop. So players very easily get overwhelmed on objectives.

  • @Yesnaught
    @Yesnaught 6 месяцев назад +37

    Bots are more intimidating on the outside, but once you pay attention, they're dead easy.
    You can defend against them by taking cover. They reward precision. Only two kinds of bot can call for help, and if you're quick with it, you can abort those reinforcements early, unlike a bug breach where you're forced to deal with a clown car of enemies coming in the moment any bug so much as whispers for help.

    • @Jonobos
      @Jonobos 6 месяцев назад +4

      Except when they shoot right through the walls.

    • @nostillno1912
      @nostillno1912 6 месяцев назад +4

      Yeah but... the objectives for bots are just so much harder. Gunship spawner? Sorry, you can only use a helldbomb, and if you dont take out the gunships, the gunships will tkae out your hellbomb. Strider? Sure, drop a 500 kg. Pretty unlikely youll kill it though, and if you so much as exist in front of the strider youll be disintegrated by its machine guns. Not complaining about bots, i actually prefer them, but claiming they are easier than bugs is 90% wrong. Whenever i want to chill, i just use the breaker spray and pray and the stun grenades on bugs, and their main strength, swarming a ton of little guys on you, is no longer an issue. I play bugs when i want to take a break from bullet hell.

    • @Rhinosaurfish
      @Rhinosaurfish 6 месяцев назад +2

      @@nostillno1912 The Strider is pretty easy, with a laser cannon, AMR or HMG, just shoot it's belly, the Gunship fabricator is a bit annoying, but I just Leeroy Jenkins that thing and it works 98% of the time. Meanwhile with bugs I end up just feeling tired, tired of running tired of bull dancing with the Charger, but everyone is different, I started with bugs but after playing bots, I realize bugs are much more annoying to me.

    • @nostillno1912
      @nostillno1912 5 месяцев назад

      @@Rhinosaurfish id def agree bugs are more annoying, but not easier. I use the spray and pray to deal with those annoying white bugs, it can wipe a group of them within like 1-3 seconds. once the annoying tiny little white bastards are gone, it becomes much easier

    • @silvanfricker1437
      @silvanfricker1437 5 месяцев назад +2

      It helps that you can destroy the striders frontal machine guns as well as the dorsal turret. Makes life a whole lot easier.

  • @Bruh_Bot
    @Bruh_Bot 3 дня назад

    Bravo, this was such a good way of editing a video and the topic was new and interesting. Good job man

  • @ExValeFor
    @ExValeFor 6 месяцев назад +2

    Great analysis on the whole. I'm glad there's some game design content out there, the faction design in this game is really fascinating. You mightve hit the nail on the head with how many of the bot enemies are very deadly, require careful dismantling and targeting, and while they feature obvious weaknesses, will easily screw you over if you're even a little bit unlucky. I say this as a career botdiver who'd rather get ragdolled across the map than run away from hunters and dodge bile half the game.
    The bot game plan is all about knocking you out of your comfort zone and putting you on the back foot, with no regard for their own forces, expecting that waves of suppressive bots will eventually run you down. You're meant to win by repositioning, dismantling and crowd controlling the threat, even while pieces of your team are flying around the map via rocket boosts and getting deleted by cannons. That is, by far, obviously the intent, and can't change or what's even the point of the bots. It's nice to see someone gets that it is the idea, and is a valid piece of design (but most players are babies).
    Ultimately the draw of this game is watching tough enemies fall apart after you correctly apply pressure, after they've given you a lot of pain. Really not unlike dark souls in that way. Thats why a lot of the BS is almost required, though yeah heavy and rocket devs really need to be a little clearer with when they're about to ventilate you.

  • @quentingau9398
    @quentingau9398 5 месяцев назад +3

    with the amount of buffs these filthy bots got, its no surprise nobody in the bug front wants to help in the bot major order.
    that accuracy increase and spread decrease hurts so much more than a tank shot in the head

  • @GGBlaster
    @GGBlaster 6 месяцев назад +30

    The telegraph difference canonically makes sense. Animals are notorious for evolving telegraphs right alongside their other traits.
    But robots don’t need to telegraph. In fact, they’re wiser (or rather more strategically designed) to not.

  • @OP10thNakama
    @OP10thNakama 6 месяцев назад +25

    I feel like a lot of bug divers fail to realize you can outrun bots much more easily.

    • @toddoverholt4556
      @toddoverholt4556 5 месяцев назад +6

      Yeah, none of them are fast enough to catch you aside from gunships and maybe scout striders

    • @flannelfan433
      @flannelfan433 5 месяцев назад +4

      You can outrun the bots, but you can't outrun their bullets

  • @tojoman1
    @tojoman1 Месяц назад +1

    I love the use of Sonic Unleashed music, loved that game and am loving this video

  • @Supernova_Ultimate
    @Supernova_Ultimate Месяц назад +1

    As a sniper I think bugs are harder they get to close and don't let me play like a coward that requires skill bots stay back for the most part

  • @Schproemftell
    @Schproemftell 6 месяцев назад +8

    Little tip for Spewers ... get close and personal ...their Meelee attacks are weak and they wont spew on you in meelee distance

  • @thefox5301
    @thefox5301 6 месяцев назад +5

    Overall with this game is easy to pick up but hard to master if you truly want to get into the harder difficulties

  • @skele_hd5628
    @skele_hd5628 6 месяцев назад +4

    Funnily enough, I find the terminids harder than the toasters.
    Im not saying bots are easier, but I can handle the bots better overall, since stealth and shock and awe tactics are more available against the bots and they stay far enough away for stratagems not to hurt friendlies.
    In contrast, bugs swarm you and make it hard for divers to use stratagems without hurting themselves as well as chase you around for longer, making stealth weaker.
    That is at least how I see it (mostly, screw rocket devastators) but I totally get why most people would find bugs easier to fight than bots, since all you need is enough firepower for the crowds and at least one option for the heavies to succeed.

  • @lt_rainbowslash58
    @lt_rainbowslash58 5 месяцев назад +8

    I’m kinda surprised to hear this. My friend group plays both, though we lean more towards the automatons. Fighting the bugs is just ‘on look I’m getting swarmed again’ while the automatons make you use tactics. I didn’t realize the playerbase as a whole leaned the opposite way.

    • @MrEarlSwift
      @MrEarlSwift 2 месяца назад

      Well well well look who it is.

  • @Officer_duh
    @Officer_duh 2 месяца назад +1

    2:20
    That weakness is no more… now their medium armour all around.

  • @postman6553
    @postman6553 6 месяцев назад +14

    I'm exclusively a lv 100+ bot diver and there are two enemies that I hate the most. Shield devastator and gunship, and the former is one that I hate much more than the other. Gunships can be taken down reliably by exactly one primary in the game that being the scorcher, and it takes more than a mag to do so. Their spawner can't be taken down by orbitals or eagles, and neither can the ships themselves.
    You have to use support weapons or rely on teammates to take them down and many times you've got the veggie tales squad running around so that's not an option. So one of your strat slots is relegated to autocannon/amr/laser cannon/spear/recoilless. Tough luck if you like using the railgun or HMG, both of which are absolute piss at dealing with them, and also happen to be the ones I like using.
    Shield devastators are straight up retarded. It fucking aimbots you through rocks all while not even looking at you. It takes like one second for them to reload. Rocket devastators are nowhere near lethal as they used to be, and the aimbot devastator far eclipses them now, they didn't use to be this cancer. I'd rather fight 5 rocket devastators in the open than one shield devastator close to me. Because you can literally just outmaneuver a rocket devastator. If you're close enough to just one aimbot devastator you're dead, and trying to shoot back just bullet flinches you. 5 aimbot devastators in a row? Forget it you're just cooked. Absolute worst enemy in the entire game.

    • @shizw1919
      @shizw1919 6 месяцев назад +3

      The bullets literally track you and you can see them comr out of the barrel at 90º angles qt times. Berserkers are just too tanky and absolute bullshit enemies

    • @scottroxford5715
      @scottroxford5715 6 месяцев назад +6

      The worst part about Shield Devastators is that they shoot THROUGH their shield, meaning from certain angles you can't hit their face and they cheese you to death, they just flat out cheat at life and I hate them for it.

    • @BackwardsPancake
      @BackwardsPancake 6 месяцев назад +3

      A large part of their lethality is also due to the weird and over-engineered player health system. The damage you take is a casino, and with how often they shoot, they are constantly rolling the dice. At this volume of tries, it is very likely that they will hit you in the head through sheer brute forcing of the RNG. Their DPS can already kill you in seconds with bodyshots, but if you get particularly unlucky they can just roll a double headshot and erase you the split-second you peek out of cover.
      The fact that they turn on a dime and you can't out-turn their aim at close range even when sprinting in light armor also feels wrong.
      I really wish they'd just redesign this enemy. Just split it up and have a separate Shield Devastator and Heavy MG Devastator.
      Or at least penalize them for being loaded with the super-heavy machinegun and everything-proof shield by severely limiting their turn rate and/or not allowing them to shoot while moving, or something.

    • @chillt5290
      @chillt5290 6 месяцев назад +1

      HMG eats gunships for breakfast

    • @postman6553
      @postman6553 6 месяцев назад

      @@jacobgoins39474 270+

  • @SkillBeatz
    @SkillBeatz 6 месяцев назад +34

    I always felt like the bots are way easier than the bugs because bots have clear hittable weakpoints so you can actually be more effective with higher accuracy whereas the bugs are more about pure volume and crowd control.

    • @scottroxford5715
      @scottroxford5715 6 месяцев назад +6

      That does not make them easier though, bugs have weak points too but we're not out here making think pieces about how easy they are because of weak points.

    • @maulbrook5263
      @maulbrook5263 6 месяцев назад

      @@scottroxford5715 who hurt you

    • @scottroxford5715
      @scottroxford5715 6 месяцев назад +12

      @@maulbrook5263 THE BOTS DAMNIT I'M TIRED OF PEOPLE DOWNPLAYING THEM, I WAS THERE ON MALEVELON MAN, THE TREES WERE SPEAKIN BINARY!!

    • @maulbrook5263
      @maulbrook5263 6 месяцев назад +1

      agree 100%

    • @maulbrook5263
      @maulbrook5263 6 месяцев назад

      @@scottroxford5715 i was there too bro and they were easier than the bugs for me

  • @Karatekid1705
    @Karatekid1705 6 месяцев назад +3

    I would say bots have a higher difficulty floor but bugs have a higher difficulty ceiling. Like once you know the game you can take down the bots heavy units relatively easily with the exception of factory striders at times. But with the bugs once you have 2 bile titans and 3 charger behemoths on you while also getting swarmed by chaff it can become a big slog to try to get out of there and requires a lot of creative tactics and maneuvering. My teams have some times resorted to supply drops on chargers or BTS because we were drained of supplies by the amount of them there. Which I think is a cool design feature personally

  • @pvzfan4208
    @pvzfan4208 29 дней назад +1

    The title has a grammatical error. It should read ‘Why Automatons struggle against the Helldivers’
    TAD

  • @arathyn8294
    @arathyn8294 Месяц назад

    Something that I love is how when one side telegraphs its attacks more, it then telegraphs its enemy spawns less, and vice versa.
    Bugs come out of the ground with nothing but an orange steam particle effect, which is sometimes overshadowed by the visual effects of the planet, whereas bots come down in a very loud and visible drop ship that points out their exact location. This game does such an excellent job at making these factions different in every way.

  • @DakkaDakka12
    @DakkaDakka12 6 месяцев назад +11

    One thing you missed is the fact that every strategem has some use against the bugs, but many are nearly useless against bots like the flamethrower, gas strike, fire nades, manned turret, tesla tower, etc
    The bots also have so much long range anti tank that any vehicle that exist or will be added in the future will have limited usefulness.
    Cyborgs in helldivers 1 had plenty of ranged units but it wasn’t nearly as much nor as potent as automatons which is why HD1 had better faction balance.

    • @G1beonGames
      @G1beonGames  6 месяцев назад +6

      Another excellent point! Unfortunately, that point ended up on the cutting room floor for time reasons when it came to the video

    • @maxusthebeast
      @maxusthebeast 6 месяцев назад +1

      I mean, with exosuits, if you prioritize a cannon or tank when spotted, they're not that difficult to deal with. Factory Striders too. Fire does work against the bots, as does gas (corrosive damage), and the manned turret is great, especially on defense, evacuate civilians, and mineral vein missions (Good positioning on other mission types can also be viable, especially after the recent buff to the HMG emplacement's turn speed). I haven't tried the tesla tower against bots, but I'd imagine it'd be really niche at best. But the majority of stratagems are useful, it just goes down to situation and execution.
      And if we ever get faster moving vehicles like that armored transport and jeeps teased a while ago, we may be able to out-speed turrets/tanks, too.

    • @briandust193
      @briandust193 5 месяцев назад

      My brother in Christ have you ever USED a flamethrower against the bots? They crumble like all of their bolts fell out.

  • @George_M_
    @George_M_ 6 месяцев назад +5

    Zoning is everything with bots, managing angle and range. Its why tanks are so relatively harmless - they're low and slow so you can keep them from finding an angle. The design weakness of automatons otherwise is allowing you to use stationary reload strat weapons.

  • @Slythus
    @Slythus 6 месяцев назад +11

    problem is the bots cheat, they shoot through walls and rocks and can see you from across the map

    • @Ghent_Halcyon
      @Ghent_Halcyon 5 месяцев назад +4

      I regret to inform you that this is Infact not cheats, just glitches. If only it were so simple. At least it’s as bad as the bug glitches. Every source of high ground turns into getting mauled by the ground because they are inside it.

  • @fireball4763
    @fireball4763 5 дней назад +1

    Am i the only one who struggles against Bugs while excelling while fighting Bots?

  • @ryakkikiojyn-ji3382
    @ryakkikiojyn-ji3382 5 месяцев назад +1

    The automatons aren't more difficult, just less enjoyable. I go wherever the major order is, and like variety, and succeed 90%+ of missions on Helldive. The bug missions are more fun. I'd never want to play bugs-only because I'd get bored but... every time a major order comes out, I hope it's bugs this time.

  • @30dollarnightvision14
    @30dollarnightvision14 6 месяцев назад +14

    I’d argue automatons can be a bit easier at the moment than the bugs, if you know what you are doing. While fighting bugs is about crowd control, fighting the automatons is more about holding better positions. The bots are much easier to outrun if you are outgunned, and simply using this to retreat to a superior position can make the difference between a victory and a blood bath.

  • @nervling04
    @nervling04 6 месяцев назад +8

    "...Power? Certainly not in their primary"
    Me- * Caresses Plas-Punisher Deviously *

    • @autistic_m4a3_76w_hvss
      @autistic_m4a3_76w_hvss 6 месяцев назад +1

      Perfect Berserker Counter

    • @racmanov
      @racmanov 6 месяцев назад +2

      @@autistic_m4a3_76w_hvss And if you pair it with amr it is insane if you can hit quick shots between stuns

    • @G1beonGames
      @G1beonGames  6 месяцев назад +1

      Okay, maybe not all primaries. 😆

    • @leonardorossi998
      @leonardorossi998 6 месяцев назад

      Compared to the Jar 5, it surely takes longer to kill Berserkers and Devastators, but can lock them down very quickly, and it's much more efficient against troops and scout striders... if you can stand having to constantly reload

  • @Th3MousyMouse
    @Th3MousyMouse 6 месяцев назад +5

    Ngl, i Find bugs to be Harder and worse than bots, since bugs overrun you really fast and Bots come from distance and you can shoot from behind cover and there are less enemys and more are accually easy to kill. Same for us, tho i had more fun with bots than bugs.

    • @ouzelswing4529
      @ouzelswing4529 6 месяцев назад +1

      overrun? there is no bug other than charger that can overrun you in light armor

    • @Th3MousyMouse
      @Th3MousyMouse 6 месяцев назад +1

      @@ouzelswing4529 well hordes of enemys that just attack close range. So hiding behind cover aint working. And bots only have 4 enemys that are mele and they Make more sence for me to fend Off.

    • @ouzelswing4529
      @ouzelswing4529 6 месяцев назад +1

      @@Th3MousyMouse than you just run and they cant do anything about that.
      Against bots if you run you can be shot, if you take cover you'll face hulk with flamethrower or factory strider

    • @Th3MousyMouse
      @Th3MousyMouse 6 месяцев назад +1

      @@ouzelswing4529 Id rather have those than bugs

    • @ouzelswing4529
      @ouzelswing4529 6 месяцев назад +1

      @@Th3MousyMouse fair enough. for me its way easier to press shift and then call a few eagles to solve all of the bug problems

  • @yabaleys5516
    @yabaleys5516 5 месяцев назад

    Awsome video, love game design discussions like this :]

  • @ACEYGAMES
    @ACEYGAMES 5 месяцев назад +2

    There's also the fact the bugs are the 'default' enemy.
    Which makes fighting the robots such a big surprise and initially negative experience since they go against the expectations the game has carefully setup over its art, trailers, tutorial, in game recruitment videos and starting missions.
    I think if the bots had the same treatment as the bugs get, a lot more people would be initially ready and interested in fighting them, which would then lead to people liking fighting the bots more.

  • @Randomperson10083
    @Randomperson10083 4 месяца назад +3

    2:24 oh my…

  • @magison01
    @magison01 6 месяцев назад +15

    What do you mean automatons are harder than bugs?
    Automatons:
    - slower, thus easier to run from them
    - easy fabricator 1-shot with quasar or auto cannon (I prefer quasar for the wider angle)
    - less bots compared to bugs; makes for easy pickings from far with a sniper (I use the CS)
    - strategy’s just to sneak, stratagem, run
    Bugs:
    - chases you down wherever the fuck you are
    - detects you wherever the fuck you are
    - can rarely outrun them
    - rarely able to snipe bug holes from far and run
    - 3 behemoths after you at once is no joke

    • @griffin8690
      @griffin8690 6 месяцев назад +3

      Oh yeah, even a Bile Titan get's a sniff on you, he will chase you to the ends of earth, alerting the nearby patrol enemies and then:
      *Bug tunnel breatch*

    • @jondmontoto
      @jondmontoto 6 месяцев назад +4

      Bugs don't shoot you with lasers of hate. Oh and rocket spam.

    • @griffin8690
      @griffin8690 6 месяцев назад +2

      @@jondmontoto oh yeah? Bots don't have stealth-clocked enemies who *will* tear you apart.

    • @Belial-jg8rp
      @Belial-jg8rp 6 месяцев назад

      Bots do hunt you down. They investigate everything that happens. They'll even drop tanks on top of cliffs. Plus if the bots are so easy why don't we have the anti-tank mines?

    • @bbodyboi
      @bbodyboi 6 месяцев назад +2

      I absolutely agree lol the bots just demand situational awareness but the bugs are an endless wave of bile and carapace.
      The bots mortars are a static thing while the bugs have the big green ticks that are basically a roaming mortar squad (that also slows you if you get hit)

  • @badgoat6926
    @badgoat6926 6 месяцев назад +6

    I cant play bugs i die and just die

  • @lazygamer8190
    @lazygamer8190 5 месяцев назад +2

    Anyine know what song is ysedat 1:23?

    • @iv689
      @iv689 5 месяцев назад

      It's the werehog battle theme in sonic unleashed

  • @xryuran
    @xryuran 5 месяцев назад

    Amazing work, you've earned a sub!

  • @j2d4oi
    @j2d4oi 6 месяцев назад +4

    Use cover. Aim at the head/weak points. Maintain positional awareness. Disengage from overwhelming forces. Be quick.
    It's not rocket surgery. It's a skill issue.

  • @thelonekoala57
    @thelonekoala57 6 месяцев назад +6

    The enemy design in HD2 is not very good. For example, the charger behemoth can survive shots to the head and the squishy rear but if you tickle any of its legs with a flamethrower it instantly dies.
    The enemy design in Doom Eternal was really good. Your entire kit was OP but if you're not good at managing it you'd die. Plus the game does a good job of teaching about enemy weak points

    • @thaimember1
      @thaimember1 6 месяцев назад +4

      Anti "TANK" rocket : 800-900mm Pen
      Behe Charger's head : NO

    • @thelonekoala57
      @thelonekoala57 6 месяцев назад +2

      @@thaimember1 Yeah it doesn't make sense. HD2's armour system is way too complex. I don't think even the devs fully understand it.
      I'd love to see them play their game on at least DF7.

    • @SkywalkerWroc
      @SkywalkerWroc 6 месяцев назад +1

      @@thaimember1 Chill, if you press [w] it will actually kill the Behemoth.
      Because the game is *that* fkn broken.

  • @hern7213
    @hern7213 6 месяцев назад +4

    They are redesigning automatons to be less challenging and to encourage higher participation. And please note thet they removed AA defences in the recent patch!

  • @EpicJim
    @EpicJim 4 месяца назад +2

    Bots don't have Stalkers. Bots are therefore easier.

  • @Eantrin
    @Eantrin 2 месяца назад +2

    *Joins a difficulty 6+ bot mission. Notices I’m the only one to bring AP or AT weapons of any kind*
    Yeah ok…..

  • @Thekrazzykangaroo
    @Thekrazzykangaroo 6 месяцев назад +8

    the bugs are to easy only annoying thing about them is when they lick you, i find the bots the most fun and easier to play just run and gun, blow some stuff up and keep going

    • @G1beonGames
      @G1beonGames  6 месяцев назад +3

      Exactly, the bugs just annoy me with the debuffs. I like being able to move freely

    • @nameless_tarnished
      @nameless_tarnished 6 месяцев назад +1

      Who woulda guessed getting licked by a Terminid is either like getting kicked across a football field or stabbed with a ketamine needle?

    • @KylewithaK
      @KylewithaK 6 месяцев назад

      @@G1beonGamesThats why I use the shield backpack, it really puts a damper on their ability to slow you down every 3 seconds.

  • @GWA-c5p
    @GWA-c5p 6 месяцев назад +8

    1 word. Ragdoll

  • @Mouchoo
    @Mouchoo 6 месяцев назад +4

    *any helldiver who thinks that Bots are harder then Bugs never had the chance to experience damn stalkers at diff 9*

    • @dasfinalgaming
      @dasfinalgaming 6 месяцев назад

      Stalkers?! I WISH it was the stalkers because these FREEDOM-HATING bile and nursery spewers are a bane of my existence!! Going from Bot to Bugs these fatasses are tanky, strong, and quiet too

    • @penguinmaster11321
      @penguinmaster11321 6 месяцев назад +2

      Been there, bots are harder. Keep truckin on crimsica boyscout, your menial grunt work serves super earth well

    • @SkywalkerWroc
      @SkywalkerWroc 6 месяцев назад

      @@penguinmaster11321 I play *only* on helldive. The sole reason you might be thinking that is ragdolling and glitches. Otherwise, let's be real here: Bugs *are* more difficult.

    • @penguinmaster11321
      @penguinmaster11321 6 месяцев назад

      @SkywalkerWroc your passive war against mindless animals is appreciated, without you we'd have to divert valuable personnel from the real war. Truly doing your part bug janitor

  • @Arch_Twisted
    @Arch_Twisted Месяц назад +1

    What?
    But the Bots are easier. To me. Like, I HATE the bugs, they're annoying, swarming bastards. But the Bots, you can clean them up easy.

  • @ironwolfthegamer7800
    @ironwolfthegamer7800 4 месяца назад +1

    I am actually a casual player that loves fighting the bots. If Malevalon Creek is recaptured by the bots I WILL help liberate that world

  • @prabhav1788
    @prabhav1788 6 месяцев назад +6

    Three (well actually 5) words
    Cover, cover, and more cover

    • @MrVelociraptor75
      @MrVelociraptor75 6 месяцев назад +1

      That's decent advice, but I suggest cover

    • @G1beonGames
      @G1beonGames  6 месяцев назад +1

      @@MrVelociraptor75 pretty good, but I'd suggest more cover

  • @Privacy_in_public
    @Privacy_in_public 6 месяцев назад +6

    The bot are easier than the bugs.

  • @xbl4ze
    @xbl4ze 5 месяцев назад +1

    Players are just stupid... that is all. Automaton is easier than bugs, always have been. But bad allies are worse than anything the enemy can throw at you.

  • @peteydog1473
    @peteydog1473 5 месяцев назад

    congrats on 1000 subscribers

  • @kelthuzad4634
    @kelthuzad4634 5 месяцев назад +2

    because non of the normal guns deal with armored enemies
    there i compressed a 10 minute video