Can you use the Zenith with only ONE Projectile? | Terraria Journey's End Mythbusters

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  • Опубликовано: 22 сен 2022
  • Part 36 (!) of our series investigating your myths and questions about Terraria: Journey's End. Thank you for the overwhelming amount of myths and creative ideas, we couldn't do this series without you. On this episode, we try double negative paint, doing nothing for forty minutes (twice), and using the Zenith with a projectile limit of one...
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Комментарии • 669

  • @cobaltchromee7533
    @cobaltchromee7533 Год назад +2652

    One projectile run sounds way more fun than zero, and usually it will be taken by a boss anyways, so I vote for that.

    • @HouseofBricksStudios
      @HouseofBricksStudios Год назад +35

      everywhere I go I see their face

    • @cobaltchromee7533
      @cobaltchromee7533 Год назад +49

      @@HouseofBricksStudios We are everywhere, and you cannot stop us from spreading

    • @DestructoGabe8
      @DestructoGabe8 Год назад

      @@cobaltchromee7533 WHERE DID YOU COME FROM?! TELL MEEEEEE! or so help me I will kidnap you're older brothers, titanchromeE and AdamchromeE!

    • @HouseofBricksStudios
      @HouseofBricksStudios Год назад +30

      @@cobaltchromee7533 due to similar shape what does that make me? a cousin from france?

    • @cobaltchromee7533
      @cobaltchromee7533 Год назад +46

      @@HouseofBricksStudios I'd say that you're that one cousin who everyone knows, but nobody is allowed to talk about outside of the family circle

  • @nibyafternight1983
    @nibyafternight1983 Год назад +1696

    I love how one guy asking "what if you throw 1000 beach balls" created an entire subgenre of myths related to the projectile limit

    • @katl8825
      @katl8825 Год назад +28

      We love happy accidents 😂

    • @m4rcyonstation93
      @m4rcyonstation93 Год назад +8

      Legend

    • @cmndblst8014
      @cmndblst8014 Год назад

      666th like 💀

    • @babygaga821
      @babygaga821 Год назад +4

      The father of the projectile limit

    • @VortexStorm
      @VortexStorm Год назад +5

      @@babygaga821 the father of modern terraria science (terrarology)

  • @BluPizza
    @BluPizza Год назад +797

    When 1.4.4 releases, you should do an invisible world challenge. The world would be covered with the new echo coating, and only blocks you placed will be visible. That'll be a fun challenge.
    Edit: Of course TEdit also needs to be updated with the ability to coat the world in echo coating, which it hasn't yet. I'll probably be creating a world for the workshop once I'm able to create an entire echo coated world.

    • @CN-yb5gn
      @CN-yb5gn Год назад +195

      invisible boulders? jesus christ man

    • @joshgouin1436
      @joshgouin1436 Год назад +37

      I don't know if removing the block removes the coating, since it's like an in between of paint and actuators

    • @arandomswingcopter8297
      @arandomswingcopter8297 Год назад +33

      @@joshgouin1436 it does because coating is paint but you can use other paint on top of it.

    • @thisguy.-.
      @thisguy.-. Год назад +18

      It would be very similar to the shadow world in too many ways, unless you make random pits there really is no danger and thus no content

    • @Starfloofle
      @Starfloofle Год назад +53

      @@thisguy.-. Hmmm, maybe not quite. Echo blocks act like they aren't even visible, so he can't even use the pathetic spelunker glowstick potion to look for ores... Additionally, enemies would probably be fully visible with even a smidgen of lighting since they ought to show up anywhere...
      Actually there's a lot of bizarre behaviors that could end up happening with this one lol

  • @timothybartlett5493
    @timothybartlett5493 Год назад +188

    1 projectile run--I think the whole "Mom said it was my turn to have the projectile" vibe would be hilarious.

    • @crimthesweetgirl5730
      @crimthesweetgirl5730 Год назад

      The fact they've had the projectile most of the time anyways makes it so much better

  • @popsanddais
    @popsanddais Год назад +208

    the key of light/night in chester could be a fun easter egg to change his sprite to a mini biome mimic in future updates though

    • @zixvirzjghamn737
      @zixvirzjghamn737 Год назад +17

      specifically dark chester exists

    • @dunkerdoodle
      @dunkerdoodle Год назад +17

      @@zixvirzjghamn737 and snow chester

    • @antiskyze
      @antiskyze Год назад +1

      or as a fun post mech miniboss

    • @NovasNewGroove
      @NovasNewGroove Год назад +7

      i feel like the key of night could turn him into dark chester (adds an extra row of storage) and the key of light into snow chester (no effect as of now because food spoilage isn't a thing in terraria)

    • @antiskyze
      @antiskyze Год назад +1

      @@NovasNewGroove true true that would be awesome

  • @beveled_eggs1298
    @beveled_eggs1298 Год назад +202

    One projectile run sounds very interesting!

  • @tdxl2
    @tdxl2 Год назад +53

    "you'd have to share the projectile limit with bosses" MOM SAID IT'S MY TURN ON THE PROJECTILE

  • @norangia8376
    @norangia8376 Год назад +239

    While you were testing the cultist myth, it looked like whenever you hit a fake one, the real cultist would take the exact same spot during the next cycle. Maybe you could test that?

    • @Starfloofle
      @Starfloofle Год назад +85

      I think that it might be that it picks the spot "furthest away" from you. When standing still, the attack spawns directly above you, and therefore he picks the top. If the number isn't odd, he'll shift to the left or right because there's no directly-above-you spot open.

    • @OwlpoAnimations
      @OwlpoAnimations Год назад +10

      @@Starfloofle yeah, that seems to be it. It calculates the closest position opposite to your current one it seems.

    • @VitaEmerald324
      @VitaEmerald324 Год назад

      @@Starfloofle don’t believe cultist ever creates an even number of copies (including itself)

    • @luminiteore
      @luminiteore Год назад +1

      @Norangia hear me out, a resource pack where all the textures are erased

  • @conwarlock3537
    @conwarlock3537 Год назад +58

    About Zenith: I think it is also possible to increase melee speed so only the Zenith projectile sprite will appear

  • @AzureRT456
    @AzureRT456 Год назад +87

    Imagine a true "melee"-esque run with the bows.

  • @HelenShinonome
    @HelenShinonome Год назад +66

    Hey man! Focus on your studies, just remember we're are here and love your content no matter what you do! Much love and keep going!!

  • @bladestaff46
    @bladestaff46 Год назад +21

    I'd definitely like to see a one projectile run, no projectiles seems like it would just be contact damage from bosses and true melee which doesn't sound too fun, unless I'm missing something. One projectile on the other hand has a whole bunch of interesting possibilities!

  • @Slime7_
    @Slime7_ Год назад +39

    ayy another myth busters! love this series! cant wait until you do myth busters on labor of love! (also 1 projectile sounds way better)

  • @Jig_up
    @Jig_up Год назад +5

    9:45 If they’re NPC’s, have health, and can be “killed,” I wonder if you could get them to drop a biome key, biome dependent yo-yo, a soul, or if they would be affected by the lucky coin- if there’s no practical way to test it, no worries, but it came to mind

    • @supermaneuverable
      @supermaneuverable Год назад +1

      I highly, highly doubt they would

    • @dadmitri4259
      @dadmitri4259 Год назад +2

      drops like those (that can drop from any npc, such as biome keys, goodie bags, souls, etc) have an extra condition
      usually it's something like: "must must drop coins", "must have non-zero defense", "must have non-zero attack stat", and/or "must have at least x hp" (this is used for dungeon spirits)
      burning spheres and the like have 1hp, no defense, and drop no money, so it is highly unlikely

    • @Jig_up
      @Jig_up Год назад +1

      @@dadmitri4259 Oh, thanks! I appreciate the information :D

  • @Nikolai0169
    @Nikolai0169 Год назад +5

    10:00 this is actually very important to know for expert and master eater of worlds, since he spawns so many projectile npcs that you can easily bounce way up into the sky and potentially despawn it or die of fall damage

  • @HumanoidDerpling
    @HumanoidDerpling Год назад +15

    One projectile sounds much more interesting than a glorified true melee run.

  • @bastienfelix4605
    @bastienfelix4605 Год назад +17

    I’ve just realized that fire imps, dark casters(i think thats the name), and the goblin summoners are very similar

    • @Tableontop
      @Tableontop Год назад +2

      They are the same thing basically

    • @charKT-7461
      @charKT-7461 Год назад +2

      Several enemies in the game use the same AI. That includes casters, as they're called
      Fire imp, goblin sorcerer, dark caster, Tim, rune wizard, diabolist, ragged caster and necromancer all use the same AI

  • @redfox8898
    @redfox8898 Год назад +11

    Amazing to see another myth buster video! And that 1 projectile run sounds really cool.

  • @zac46
    @zac46 Год назад +6

    On the flail: I think it matters what flail you're using. I was playing recently with a flaming mace, and if you throw it upwards while falling, it keeps extending until the length caps and it immediately returns. However, throwing a blue moon while falling doesn't have the same effect for some reason, it just retracts normally

  • @Burning_Marshmallow
    @Burning_Marshmallow Год назад +11

    I like the idea of a one projectile run a lot more than none. Journey expert/master mode would be pretty nice as most bosses will only really deal contact damage, so that could be fun? I’d be a lot better if you chose the difficulty of the run as I don’t have a huge of an understanding of Terraria as you do.

  • @Ralsestial
    @Ralsestial Год назад +3

    Putting a key into chester and turning him into his separate forms would be cool. In don't starve, if you put 9 blue gems into chester, he'll become "ice" chester on a full moon, and if you put 9 nightmare fuel into him, he'll become "shadow" chester. Would probably just be a cosmetic change in Terraria but it would be so cool

  • @celestialtree8602
    @celestialtree8602 Год назад +3

    10:33 - Alright that was a REALLY good edit. Really had the attention to detail there; the only discrepancy was the cursor teleporting, and I had to look hard for where it was spliced. Even took care to sync the animations. Very impressive. EDIT: Oh wait, the stack of light keys too!

  • @shapeswitch_mood7221
    @shapeswitch_mood7221 Год назад +4

    I am all for the 1 projectile run! :D
    Because you showcased that some weapons become then super interesting!

  • @franklup1183
    @franklup1183 Год назад

    I didn't know you still made these, great work! The music you use is great too.
    Ofc 1 projectile is more fun!

  • @buki5744
    @buki5744 Год назад +1

    Just the first part of this video was the reason I love this series so much

  • @Dario__
    @Dario__ Год назад

    Great video!. Thanks for your time.
    It would be really cool to see a run with only one projectile. Witouth projectiles its litereally a true melee playtrough

  • @groink5571
    @groink5571 Год назад

    Can I just say your videos are so nice to listen to with the music you put into them. Keep up the great work!

  • @ilikestarwars4438
    @ilikestarwars4438 Год назад

    i was just binging all your mythbusters vids and then this one dropped, so happy

  • @lateoclock4281
    @lateoclock4281 Год назад

    Thanks for the video and best of luck with your classes this semester!

  • @Horse_Puncher
    @Horse_Puncher Год назад +2

    One projectile run seems much much more fun than a no projectile run, worst case, do both!

  • @stealthyshadow567
    @stealthyshadow567 Год назад

    I saw in a speedrun guide that the real cultist always spawns on the top anytime he is facing the right side of the screen, and it’s only when he’s facing left that he might spawn in a different location. This holds up watching your testing in the video, and also to my own limited testing.

  • @darkmega5477
    @darkmega5477 Год назад +1

    The one projectile run: “mom said it’s my turn on the projectile slot!”

  • @teleportedgourd9347
    @teleportedgourd9347 Год назад

    "We'll start by shoving 999 beach balls up this moon's nose" has to be the greatest sequence of words I've ever encountered in a RUclips video.

  • @Zeldon567
    @Zeldon567 Год назад

    17:48 Boss: "Hey! Mom said it's my turn with the projectile!"
    Wand of Sparking: "Haha weapon go brrr."

  • @calex6007
    @calex6007 Год назад +2

    This guy is so dedicated to answering people's myth even if it takes a hour

  • @Brackets_Guy
    @Brackets_Guy Год назад +1

    2:12

  • @JustRandomNetDude
    @JustRandomNetDude Год назад

    Watching you and enemies competing for a single projectile slot sounds super fun, do it, please.

  • @eneharu
    @eneharu Год назад

    One projectile run sounds amazing! I would happily watch it

  • @mykelephant4238
    @mykelephant4238 Год назад +2

    Definitely the 1 projectile run, I think it'd be a lot more fun to see you explore the ups and downs of the mechanics

  • @jhurtz3437
    @jhurtz3437 Год назад +1

    I knew about the projectile myth with the slime mount because in master mode I use the slime mount to bounce on the eater of worlds and it’s vile spit and it’s really fun.

  • @bouldridge4185
    @bouldridge4185 Год назад

    that edit actually got me (when he was putting the key of light into chester)

  • @ctnc6059
    @ctnc6059 Год назад

    I thought the Moon Lord Bones would despawn as soon as they were off screen. I laughed out loud at the bones falling through the underworld.
    You had me fooled with the Chester one. If they weren't finished adding stuff to 1.4.4, I'd so ask for that. XD

  • @seamajesty8608
    @seamajesty8608 Год назад +3

    I think you should do a run with slightly more than one projectile slot. Maybe 5 or 7? That way most weapons are not nearly as good, but it would be much more balanced, and probably more fun.

  • @SirHamletTheThird
    @SirHamletTheThird Год назад +1

    Just one projectile sounds more interesting. No projectile would just be a true melee run for you, and all of your enemies.

  • @the_parasites
    @the_parasites Год назад

    I love how majesticallu the beach balls fly away when you release them

  • @seanpope1890
    @seanpope1890 Год назад

    a run with one projectile sounds fun to watch

  • @dynamystic3050
    @dynamystic3050 Год назад

    I vote for 1 projectile.
    I really love the way you test beyond the basic myths.

  • @TheWither129
    @TheWither129 Год назад

    I love how the beach balls all float off into space instead of falling when you released them

  • @ferretzim8694
    @ferretzim8694 Год назад

    1 projectile run sounds really funny. And in some cases you might be able to completely cripple a boss if you manage to consume the projectile limit.
    As for the cultist myth. I've been testing it out, and there is something strange. When I just stand still and let them multiply, he always spawns on top. But when I destroy a copy, the ring gets moved to the right, and he's always on the right top side. Until the roster is filled again, then after 1-- a few rounds he seems to return to the top. Could take a look at it.

  • @thehyphen1683
    @thehyphen1683 Год назад +1

    Myth: If you are using the luck mod bosses will drop the most amount possible of a item that has a random amount of a drop.
    For example Eye of Cthulhu will drop 90 of the evil ore and 3 evil seeds. This could also affect the number of Servants of Cthulhu that will spawn as the Wiki says it will spawn 3-4 in Classic mode but this might be harder to test. Other bosses you could try it on would be Queen Bee with 26 Bee Wax and 30 Beenades and Moon Lords 90 Luminite.

  • @RoboticPress
    @RoboticPress Год назад +1

    I love the secret message at 16:46

  • @WickedStyx
    @WickedStyx Год назад

    I love how all the beach balls just fly away as they're let free

  • @henryisaway
    @henryisaway Год назад

    One projectile sounds appealing. Good luck with uni!!

  • @edwardbolin7686
    @edwardbolin7686 Год назад

    I would like to see 1 projectile more then one. Great video as usual!

  • @absoluteaquarian8130
    @absoluteaquarian8130 Год назад +2

    Hello all, I'm absoluteAquarian, a mod developer for tModLoader.
    I just wanted to further confirm/bust some of the myths tested in this video.
    "Do fishing rods also self-reel or disappear after 10 minutes?"
    - CONFIRMED -
    Self-reeling only happens once the bobber gets too far away from the player.
    Furthermore, the AI for the bobber projectiles constantly sets the "timeLeft" counter -- the variable responsible for automatically despawning projectiles -- to 60 (1 second), meaning the bobbers can never despawn.
    However, you CAN force all bobbers to despawn by going to sleep in a bed!
    "Since the 'projectiles' shot by the dark caster, goblin sorcerer, and fire imp are actually NPCs, you can bounce on them with a slime mount or gelatinous pillion"
    - CONFIRMED -
    The only things in the game that can take damage are entities with health stats. This includes NPCs and players, but not projectiles. Therefore, since these "projectiles" were designed to be able to be destroyed by the player, it was just easier to make them be NPCs.
    As a side note, friendly NPC projectiles (e.g. the arrow from the Guide's bow) can also destroy these "projectile NPCs" just like the player can.
    "You can successfully store a key of light/night in the deerclops chest pet without it turning into a biome mimic"
    - BUSTED -
    To make a long story short, the Chester "projectile" (yes, it's a projectile) is considered the same as the Flying Piggy Bank "projectile", since both open the player's Piggy Bank inventory when right clicked.
    In order for an "inventory" to be turned into a biome mimic, it MUST be a placed chest in the world. Specifically, the tile ID that the inventory is tied to must be one of the two tile IDs for the chest types.
    "If the player stands still in the Lunatic Cultist fight, the real cultist will always appear at the top of the ritual circle and the decoys will appear on either side"
    - CONFIRMED -
    This... was quite the doozy. Let's break it down into a few parts.
    1) The boss creates some number of points around the circle for itself and the decoys.
    2) The boss finds the point that is closest to the player. With the first circle shown in the video, this is the bottom-right point.
    The topmost point is at index 0 and the index increases clockwise around the circle. The logic goes from index 0 to the last index and checks if the point is strictly GREATER than the current "closest" point.
    Therefore, since point 1 is closer than point 0 and is at the same distance as point 2 -- meaning point 0 > point 1, point 1 = point 2 -- the chosen point is point 1.
    3) The boss then takes this point and -- for some reason -- performs the following calculation: index = (index ≥ totalPoints / 2) ? index - totalPoints / 2 : index + totalPoints / 2
    "index" is 1, "totalPoints" is 3 and "totalPoints / 2" is 1 due to integer division. Therefore, the final index is 1 - 1 = 0, which corresponds to the topmost point.
    4) The real boss moves to the calculated point and the decoys spawn at / move to every other point.
    There are no checks for if the boss was hit, only these distance checks.
    The only reason why the boss didn't appear at the top after hitting one of the decoys was because its position while it was spawning the circle was to the right of the player.
    If you guess correctly, get the boss to teleport directly above the player again, then have it spawn the circle, it will be at the top of the circle once more.
    "If the projectile limit is one under the max, Zenith has only one Sword"
    - CONFIRMED -
    This also applies to virtually all projectile spawning. If there are 1000 projectiles active in the world (such as 999 beach balls and 1 Zenith sword), it finds the "oldest" projectile that isn't considered "netImportant" -- another variable used to keep a projectile alive for netcode purposes -- and replaces it.
    Note that whether a projectile is "old" or not is determined by that same "timeLeft" variable that I mentioned in the first confirmation. Whichever projectile has the smallest "timeLeft" variable is replaced.
    The Zenith swords use the default value of 3600 and never modify it directly, but isn't considered "netImportant". The Beach Ball balls set their "timeLeft" to 10, but are considered "netImportant", meaning they can never be replaced by spawning projectiles.
    Therefore, the game only finds 1 projectile to replace -- the existing Zenith sword -- and replaces it with a new projectile. This is also the case for bullets and the Clentaminator projectiles.
    As for the other weapons that seemingly broke, I'll give a brief explanation as to why.
    - The Terrarian: it spawns a projectile which overwrites the yoyo projectile
    - North Pole, Gastly Glaive: the spear is a projectile
    - Phantasm, Phantom Phoenix: the held bow is a projectile (due to items not being able to have animations). The item spawns the bow projectile, which then spawns 1 arrow. In the next game tick, the bow projectile no longer exists, so the item can spawn another bow projectile. Repeat ad infinitum.

  • @uninspiredgaming9963
    @uninspiredgaming9963 Год назад

    "All mostly useless information, but I find it interesting." That's pretty much the tagline for this entire series

  • @Purrfect_Werecat
    @Purrfect_Werecat Год назад

    its interesting to me that in every example shown of the cultist myth, the times it wasnt directly above you were times when his little circle also wasnt directly above you, but he was sort of still in a direct line in the direction his emblem thing appeared? Maybe that's another myth.

  • @swag_911
    @swag_911 Год назад

    6:15 the reason for hooks having a timer is probably to prevent fully afk farms, as being hooked counts as "moving" , letting enemies like chaos elementals to spawn

  • @theomegablade6415
    @theomegablade6415 Год назад

    11:18 I specifically remember answering this a very long time ago on one of your challenge runs and it was Hearted...
    the memories but goddamn it's a little annoying, as it's not hard to test at all for the average player, just bonk the cultists and sit still for a few minutes with max defence
    Edit: just to clarify what i said before, the Main Cultist will ALWAYS try to be the furthest away no matter what, when the animation plays, it'll see your position from the start of the animation and attempt to be there, so that's why sometimes he is near, because the player flies towards him mid animation.

  • @caseyvonniederhausern3855
    @caseyvonniederhausern3855 Год назад

    You should do a challenge run with the negative paint and inverted colors except you can only use armors from the opposite class of your weapons (melee weapons with summoner armor, mage weapons with ranger armor, etc). It could be a fun, albeit easy, limitation. Imagine the eye strain though

  • @boisq97
    @boisq97 Год назад

    10:50 what you can do tho, is safely store the keys in normal chests wo turning them into mimics, you just have to open another chest instead of closing the inventory

  • @Voxelstice
    @Voxelstice Год назад

    10:04 i would imagine someone making a minigame that uses this exact sort of thing
    12:32 it looks like the cultist is trying to face at the player most of the time, it uses the direction and position to determine where to spawn

  • @kaandemirci591
    @kaandemirci591 Год назад +1

    After 2 weeks, finally a new video 🎉

  • @ThatOneArtist33
    @ThatOneArtist33 Год назад

    For the chester one, itd have been pretty cool if it worked and you had a friendly chester mimic(like in the dont starve games for ice chester and the like), otherwise great video! Learn smth new everyday with this game

  • @lindontaylor1525
    @lindontaylor1525 Год назад

    That chester part legitimately got me lol

  • @snaggy4811
    @snaggy4811 Год назад

    Wand of sparking: releases a new video
    My brain:you know what to do

  • @ScoutOnly
    @ScoutOnly Год назад

    From the Cultist fight, it seems that the cultist is always in a direct line between you and the center of the circle, and the cultist is always on the opposite side of the circle right on that line. If you stand still and let him teleport above you, then he'll always be on the opposite side of that line, therefore directly above you. Hitting a decoy makes him change his position in a way that the line between you and the circle's center is not perpendicular to the floor, so he can't be above you.
    12:11 He's on the opposing side to your position.
    12:51 Again, opposing side.
    Hope that makes sense lol. It's done like this intentionally to make you shoot a decoy on accident since there's always going to be one in your way (except for whenever there's an odd amount of cultists around the ring... but that's because you're expected to move around.)

  • @Vorchitect
    @Vorchitect Год назад

    WHOAAA that projectile vs npc fact is so cool to me

  • @dr.shadox4927
    @dr.shadox4927 Год назад

    also for the projectil thing , if you play the modded fisher class (UnuBattleRod) , you CAN hook projectil like that.

  • @BirdThatEatsPrometheussLiver
    @BirdThatEatsPrometheussLiver Год назад

    Just one sounds really fun to watch

  • @Henrique-iy2lk
    @Henrique-iy2lk Год назад

    Cant wait for the Labour of Love mythbusters

  • @theofficial_night
    @theofficial_night Год назад +1

    One projectile, if you had 0 it wouldn't be fun because you would only be able to use basic swinging swords. With 1 projectile, it would be really interesting fighting bosses like moon lord with his beam, and wof with the lasers.

  • @camping6464
    @camping6464 Год назад

    10:33 You got us there with this one, ngl

  • @Typhoon170
    @Typhoon170 Год назад

    one projectile run sounds awesome!

  • @granitestorm8206
    @granitestorm8206 Год назад

    Another wand of sparking video, my days now 1000% better already

  • @kirbomatic1573
    @kirbomatic1573 Год назад

    how the clentaminator works when there are 999 projectiles gives me an idea for a ranged weapon: it uses clentaminator solutions as ammo, you have to charge it up, and the longer you charge it (maximum of 1.5 seconds), the more damage it does. on impact with either an enemy or the ground, the fuel explodes outward, with the explosion doing less damage than the impact. however, the explosion size varies depending on how long you charge the weapon, and the explosion can purify/corrupt/mushroomize your world, depending on the solution used and the biome (if you can't mushroomize the biome using the clentaminator, you can't mushroomize it using this weapon).

  • @michaelsbasement
    @michaelsbasement Год назад

    The randomisement in the cultist fight is dependant on the players actions, thats how it can create random outcomes every time, because you wont be making the exact actions every time, this is a neat trick used for randomising

  • @fireblade9046
    @fireblade9046 Год назад

    12:38 from all of my testing, the Lunatic Cultist always appears on the side opposite to you

  • @kathijinks
    @kathijinks Год назад

    This is a great video as always, and I particularly like oddities to do with the projectile limit. Also I noticed something, are you not using the cell phone because you don't want *all* of it's information? because on the esc screen you can click their icons next to the equipment menu to toggle visibility of each of it's sensors. Sorry, I just noticed it was cluttering your inventory a bit and thought that might be helpful if you didn't already know.

  • @lucy_402-
    @lucy_402- Год назад

    one projectile run really does sound very interesting!

  • @CaptainNull
    @CaptainNull Год назад

    I think that one projectile run would be fun to watch

  • @noeschaeffer2167
    @noeschaeffer2167 Год назад +3

    Bosses take up more and more projectiles as you progress (moon lord shoots a bajillion lazers while EoC shoots none) so what if you start with zero projectiles and add one every time you defeat a boss?

  • @MrJohn_
    @MrJohn_ Год назад

    i love how you use donkey kong country returns music! that is my FAVORITE game!

  • @CasualCapSkips
    @CasualCapSkips Год назад

    1 projectile run would be a really cool way to see how the game works with bosses like queen bee and destroyer who use projectiles a ton, and who knows how it will work trying to share with a boss

  • @BDFun97
    @BDFun97 Год назад

    One projectile sounds awesome, and the idea of running Phantom Phoenix or Phantasm with a melee armor to give more defense could make it super powerful.

  • @brasilballs
    @brasilballs Год назад

    would be cool if keeping a key of light/night in chester gave you an alternate corruption/crimson/hallowed skin. wonder if you can bounce on the blazing wheel/spiky balls from the dungeon using the slime mounts

  • @kamelingil
    @kamelingil Год назад

    14:54 really cool that he captured copper shortsword for the thumbnail

  • @maiselph7456
    @maiselph7456 Год назад

    Look up "Prototype Lunatic Cultist Farm & AI Analysis" on the community forum, someone did a little experimenting with how the Cultist's mechanics work.
    There is also a cool video on RUclips showcasing various awesome Terraria projects named "T-MEC - The Best Terraria Engineering!" - there's stuff like going fast, invincibility mechanisms and even clocks and calculators.
    As for projectile NPCs, I think they are this way because that's how players can destroy them. All three projectiles you experimented with are the ones we can hit, and those we can't have the actual projectile property.
    About the runs, I think you should try both, because they could work differently. With 1 projectile you have to share it with your enemies, and we don't know how that would work out. It could be that a boss can use a projectile and you're stuck without it. It could be a boss is stuck without projectiles but you get to keep one (imagine a helpless Moon Lord and you with the 1800 dps melee bow). Either way, it would be different from a run where no one gets a projectile.

  • @stormstroak611
    @stormstroak611 Год назад

    I love this myth busters series

  • @robertmcdaniel2260
    @robertmcdaniel2260 Год назад

    Can't wait for "Moonlord said it's my turn with the projectile" the run.

  • @glasscannon1231
    @glasscannon1231 Год назад +1

    Wow, finally back!!

  • @LordStruppy
    @LordStruppy Год назад

    That Cultist Myth: a Friend and i test this a couple of times before in some "modded" playthrough and "vanilla" and its like if you mess up its 98% a another cultist and if you hit the right one its 99.9% the top one but we are not 100% sure if we mess up but sometimes it was a another one that be the right one.

  • @shadowfire04
    @shadowfire04 Год назад

    one projectile run sounds very cool

  • @rainbusnorth3450
    @rainbusnorth3450 Год назад

    Would love to see a run of the remix seed using gravity globe whole time.

  • @asky-ne7yz
    @asky-ne7yz Год назад

    def one projectile run, it'd be cool to see if you could use the bow thingies for bosses like destroyer or so

  • @lukchem
    @lukchem Год назад +1

    I would like a no projectiles run more but the best would be of you made both.

  • @pufflis4588
    @pufflis4588 Год назад

    The slime mount is very useful for jumping on Eater of World’s vile spit. He basically can’t hit you from below when you have the mount, so just stay above him

  • @trentollila
    @trentollila Год назад

    One projectile sounds a lot more fun, also good luck in university!

  • @thelastfruitcake
    @thelastfruitcake Год назад

    I would love a 1 projectile run of Terraria!

  • @cerelvix_4662
    @cerelvix_4662 Год назад +1

    "Mom said it's my turn with the projectile!"