@@disguisedcat1750 They're saying he'll develop the muscle memory for it here, and then in another playthrough he'll try to do it, but since that playthrough will have a projectile limit greater than 1, it won't work.
25:03 No worries on taking a while! School is important, I absolutely do not mind waiting for the kind of quality content you release. Take all the time you need to keep on top of studies!
9:19 that happens when the game spawns a Shadow Chest in the wrong layer becoming this exclusive chest, I found two of these chests, tho you can't get the exclusive weapons and accessories that comes in a normal shadow chest
It makes skimming the top of hell really profitable on pretty much every class. Rangers get Meteor Shot and Starcannon, Melee gets Phaseblades (which aren't awful tbh) and Mages get to become the destroyer of Pre-HM with Meteor Armor Space Gun. And Summoner gets to cry in a corner.
And apparently this has been a thing since 1.0.6? Literally in all my playthroughs of this game I've never seen that happen though. And given that it's been around for so long and meteorite was meant to be post Eater/Brain, I'm guessing the developers overlooked it rather than it being an intentional feature
@@nebulous9280 Summoner never leaves the corner of crying, while everyone else is having fun with their cool weapons they are suffering on daytime empress which got super buffed
@@LoyaLPikmin nope, not simple at all. Not only do your minions lack focus, but the removal of the whip boosting makes it so they do significantly less damage, and when one hit will kill you, it's still incredibly difficult to take on daytime empress. Even worse, summoner's final weapon is locked behind an instant kill superboss while everyone else just has to beat moonlord, maybe collect some weapons on the way. The terraprism is nowhere near as powerful as the zenith, but you still need to trudge through hell and back to get it. Summoner is seriously shafted, especially in pre-hardmode and post-moonlord
That explosive bunny interaction, with you motioning it tog et back in the box made my day 🤣 And then the way it looks back at you just before it explodes... so sad
I find it funny how many "projectiles" were made NPC's so that the player could kill them so they wouldn't be as annoying, which causes them to be the most annoying enemies in this playthrough.
Awesome save after the explosives on the wall. Also don't worry about apologising for taking a while, we all have to do life things. The fact that you're still sending out bangers while very busy with uni is already respectable
I just wanna point out how extremely grateful I am that you put all of the music you used in the description with links and timestamps, super useful for music I've never heard before or haven't heard frequently (in this case bamboo island)
Hypothetically a long range single hook would allow you to traverse the world without any fear of ranged projectiles, along with a few other slightly overpowered things like immortality (semi) And also you can kill the Moonlord with a cane and such, which I’m doing again immediately after this, with even more weird weapons (First time was ducks, and similar bugs) Of course the Zapinators are now even more broken, there’s that too
you actualy got me into Terraria. before, for the past, 6 years, I've been sitting on it because the only reason I bought it was because one of my friends loved this game, and buying games because my friends enjoy it, and I wanna play with them is a reason I buy some games, with no regrets, because even if it's a game I don't like, I might still enjoy playing with firends. but after 6 years of owning this game unplayed since then, watching this, I started playing on my own, and been enjoying it. thanks for that. that being said, I know jack all about this game and could use some advice.
What do you need advice for? Assuming you still need it of course. I have over 7,500 hours in the game and am happy to provide tips with whatever you may need if you haven't worked it out yourself yet.
The thing with the glow stick could allow for some funny boss fights. Moon Lord(among some other bosses) relies pretty much completely on projectile attack. If one were to throw a glowstick before the fight, one would disable the boss, of sorts.
"One projectile in the world and I still die to it" so far your best quote. Also, give summoning a chance, if you find a way to kill her, Terraprisma might prove useful.
I love playthroughs like this because they already sound like bad ideas, but then you do it and it turns out that there's an ungodly amount of things that you wouldn't even think about that make it significantly more painful. Especially mechanics that aren't really even intentional on the developers' part, and are just how the game's usual mechanics collide.
Amazing concept tbh, it's a really good idea, kinda sad there wasn't any other way to limit the projectiles, can't wait to see the next episode ! Oh and at 5:34, the chat says you were shredded to bits by Explosives Edit : Ah yeah, reading the tombstone also works
The meteorite bars are because primary chest loot is determined by chest type, but secondary chest loot is determined by height. The bottom 250 blocks in the world are all in the same group, in this regard
"Standing inside the beach ball hurricane makes the counter go up by one for some reason." Um... because you're touching them? You know, like, the expected method of beach ball interaction?
Been waiting for this, havent watched it yet but im expecting it to be funny I just realized something whilst thinkint to my self at 1:37, early melee is untouched, late is bad, ranger and mage are nerfed heavily. Leaving the one class we all hoped to never have to play. Yes everyone, im talking about summoner. Crazy huh. Im no expert though so feel free to call me an idiot and tell me why.
About mods to tweak projectile limit.. If I remember correctly, it's hardcoded in a really bad way, with a 1000 element array AND the number 1000 being explicitly used by the code handling projectiles, no wonder there's no mods for it :/
Yea; to expand on this.. Projectiles, NPCs, Players, and dusts (the particle effects) all have a constant limit, which is just straight up used in Terraria's source. For projectiles, this is 1000, yes. In order to change that value, a mod would need to "patch" or directly modify the source (see: IL or Intermediate Language editing) in *every* position in the code that uses this constant value. Both of these things are usually considered to be pretty substantial feats, and there are very few modders who even have that much experience who would say its a worthwhile goal.
@@nathancarver7179 I'mma preface this with, I don't know how to mod terraria. But could you just cheat it by placing 999 immortal projectiles from a single, custom modded weapon, akin to a flare gun?
i remember when your channel was really small about 3 years ago, I love your videos! they are so creative and you always find a way to beat the game, no matter the circumstance
I wonder if glowsticks or flares could have strategic value in any boss fights, by allowing true melee to become safe without having to fear projectile spam for a couple of minutes
when he touched the pressure plate and died, chat says he died of an explosive. My guess is that the way blocks are destroyed is an outwards moving projectile but the damage trigger is still active or is another projectile but was activated after the explosions and took over the spot.
12:20 that's actually a really cool tech if you could do it fast enough: deleting your boomerang if you miss the enemy to immediately be able to throw it again like with the blade of grass swing there, because that's usually the weakness of boomerangs
The guides face when you drop him into lava is priceless, the way he looks at you, then towards the wall, then back at you when he is on one block before you break it. Ha!
This is hilarious as I just watched the episode yesterday where you test the 1 projectile thing and then ponder the idea of doing a playthrough with that as the gimmick. Here we go!
9:23 gold chests generated in the bottom 250ish blocks of the world spawn with shadow chest loot, so yeah, technically it is possible to get meteorite gear, although quite difficult
I will say, as a long time Terraria player who has been playing on and off since the earliest days of the game, I kind of forgot how much they've added and changed over the years until I started watching your videos and you occasionally use weapons or gear that I haven't touched in ten years. For example, I don't think I was aware that the Blade of Grass even has a projectile now, since the last time I used it was before they changed its original sprite. The game really has changed a ton since those early days, lol.
I think the reason the hit counter went up by one when you were in the middle of all the beach balls is because each ball is only being hit by 998 other ones, but since you can also hit them, you're essentially a 999th source hitting every beach ball all at once
5:30 I slowed the video down: for one frame you can see the message "Canadien was shredded to bits by Explosives" You must have taken the damage without the game being able to render the visual particle effects or destroy any blocks
Great video as always Canadien! In your absence I’ve started watching another voiceless text RUclipsr but you’ll always be my favourite 🥰 Good luck with uni!
At 5:29 it is possible, for a single frame, to see that you died to explosives. (I used the keys, they're quite handy for frame-by-frame analysis.) How the explosives managed to avoid blowing anything up is not something I care to speculate about. EDIT: And you managed to figure everything out anyway. But I came here to share before watching further, sue me.
I love the relaxing atmosphere mainly in the beginning, it's just nice music and the sound of blocks breaking I'ts so relax... It reminds me the good days, even if it doesn't make sense to say that...
> 2- you should try using a macro to deploy all 999 beach balls thats exactly what i thought of when he said it took 17 MINUTES to place all the beach balls
I feel like endgame of this playthrough will be interesting. I predict that Sniper Rifle will be insane since it does so much damage, and the fire rate is so slow that you shouldn't be eating up your own projectile before it hits the enemy. Effects like venom are also going to be insane because being able to deal damage even if your projectile DOES get eaten up, well that's just good.
I know I'm quite late but I think a minimum luck playthrough might be an interesting challenge. It would be a neat spin on the max luck playthrough as it would show how much of terraria can be played without grinding as it would be rendered useless.
Idea for a playthrough (one of your myth busters gave me the idea): You have 2 characters, a hardcore and a classic, the hardcore will die instantly and become a ghost while the classic is alive. Now, the classic cannot attack, but can place objects and move around. You will have to use sensors and tnt to your advantage. (Btw I don't use those much so if they are late game you can just spawn with them!)
"mom says it's MY turn on the projectile!"
*Beachballs Screaming*
all the other enemies have an unplugged weapon
This is hilarious 💀💀💀
dang, beat me to it.
"but i barely used it!"
that feeling when your bow just breaks because someone stuffed 999 beach balls into a tiny room and you accidentally dropped a glowstick
So relateable, happens to me all the time.
*Relatable*
If you do not wish to see the wall of text all the time, you can make it invisible in settings, or at least make it much smaller.
No idea when an invasion is gonna start
Wall of text, summoned by throwing a wiki voodoo doll into lava
@@shreddedyeet xD
Ah yes, the last pre-Hardmode boss: the Wall of Text.
@@Sabagegah if you don't know setting cheese strategy it's hardest one to get rid off
The fact that you started recording this all the way before 1.4.4 tells me that this is going to be a hard playthrough
1.4.5 ain't even out yet bro
@@solararmor3961 Whoops, I meant 1.4.4. My bad, changed it now
@@h_the_great you didnt
@@trees7878 Yes he did
@@trees7878 they did
In the next playthrough you know he'll swing his sword to vanish a boulder... that'll go well
Didnt he do it here
@@disguisedcat1750 They're saying he'll develop the muscle memory for it here, and then in another playthrough he'll try to do it, but since that playthrough will have a projectile limit greater than 1, it won't work.
@@lucasriddle3431 oh I get it XD thanks
As I’m writing this there is six hundred sixty six likes on this comment
@@-Randommanoh o-o
there's a mod that adds a shotgun that spawns 990 beach balls when you use it, not sure if it's public yet though but something to look into
that sounds easy enough to just make yourself tbh
might be, but easier to just download it
Top 10 Fastest Ways to Recreate WOS's Challenge Runs
25:03 No worries on taking a while! School is important, I absolutely do not mind waiting for the kind of quality content you release. Take all the time you need to keep on top of studies!
9:19 that happens when the game spawns a Shadow Chest in the wrong layer becoming this exclusive chest, I found two of these chests, tho you can't get the exclusive weapons and accessories that comes in a normal shadow chest
It makes skimming the top of hell really profitable on pretty much every class. Rangers get Meteor Shot and Starcannon, Melee gets Phaseblades (which aren't awful tbh) and Mages get to become the destroyer of Pre-HM with Meteor Armor Space Gun.
And Summoner gets to cry in a corner.
And apparently this has been a thing since 1.0.6?
Literally in all my playthroughs of this game I've never seen that happen though. And given that it's been around for so long and meteorite was meant to be post Eater/Brain, I'm guessing the developers overlooked it rather than it being an intentional feature
@@nebulous9280 Summoner never leaves the corner of crying, while everyone else is having fun with their cool weapons they are suffering on daytime empress which got super buffed
@@Willdroyd while summoner dominates there, summon minions, focus on dodging. Simple
@@LoyaLPikmin nope, not simple at all. Not only do your minions lack focus, but the removal of the whip boosting makes it so they do significantly less damage, and when one hit will kill you, it's still incredibly difficult to take on daytime empress. Even worse, summoner's final weapon is locked behind an instant kill superboss while everyone else just has to beat moonlord, maybe collect some weapons on the way. The terraprism is nowhere near as powerful as the zenith, but you still need to trudge through hell and back to get it. Summoner is seriously shafted, especially in pre-hardmode and post-moonlord
That explosive bunny interaction, with you motioning it tog et back in the box made my day 🤣
And then the way it looks back at you just before it explodes... so sad
20:44
Put the bunny back in the box
I find it funny how many "projectiles" were made NPC's so that the player could kill them so they wouldn't be as annoying, which causes them to be the most annoying enemies in this playthrough.
This playthrough is interesting because half of the time it is beneficial and the other half it is not.
funny how some boss fights end up being a back and forth where it's all down to who can overwrite the one projectile faster
the ABSOLUTE dedication to this horrible idea... insane. loving it
I don't know if it was intentional but the music's crescendo at 23:40 really fooled me into getting excited that that was THE attempt.
Don't forget that it starts descending when he died
There's something incredibly comforting about WoS videos man. I just feel at home
Awesome save after the explosives on the wall. Also don't worry about apologising for taking a while, we all have to do life things. The fact that you're still sending out bangers while very busy with uni is already respectable
I just wanna point out how extremely grateful I am that you put all of the music you used in the description with links and timestamps, super useful for music I've never heard before or haven't heard frequently (in this case bamboo island)
20:42 The timing on that was just BEAUTIFUL.
7:43 "One projectile in the world and I still die to it" is poetic.
15:49 The goblins were trying to get to you, but they were stuck in the Denver Airport
Hypothetically a long range single hook would allow you to traverse the world without any fear of ranged projectiles, along with a few other slightly overpowered things like immortality (semi)
And also you can kill the Moonlord with a cane and such, which I’m doing again immediately after this, with even more weird weapons
(First time was ducks, and similar bugs)
Of course the Zapinators are now even more broken, there’s that too
Would a torch god farm work in this playthrough? I don't remember if this was tested in a mythbusters episode anymore...
you actualy got me into Terraria.
before, for the past, 6 years, I've been sitting on it because the only reason I bought it was because one of my friends loved this game, and buying games because my friends enjoy it, and I wanna play with them is a reason I buy some games, with no regrets, because even if it's a game I don't like, I might still enjoy playing with firends.
but after 6 years of owning this game unplayed since then, watching this, I started playing on my own, and been enjoying it. thanks for that.
that being said, I know jack all about this game and could use some advice.
What do you need advice for? Assuming you still need it of course. I have over 7,500 hours in the game and am happy to provide tips with whatever you may need if you haven't worked it out yourself yet.
Love the usage of the song at 1:11, reminds me of the most nostalgic everybody edits video for me (lifespan of an unlocked world). Great stuff!
The thing with the glow stick could allow for some funny boss fights. Moon Lord(among some other bosses) relies pretty much completely on projectile attack. If one were to throw a glowstick before the fight, one would disable the boss, of sorts.
it would also disable you though... so just go with a single minion
"One projectile in the world and I still die to it" so far your best quote. Also, give summoning a chance, if you find a way to kill her, Terraprisma might prove useful.
I love when the two arrows shout “There can be only one!” then they pull out swords and try to behead each other.
I love playthroughs like this because they already sound like bad ideas, but then you do it and it turns out that there's an ungodly amount of things that you wouldn't even think about that make it significantly more painful. Especially mechanics that aren't really even intentional on the developers' part, and are just how the game's usual mechanics collide.
I love the "these are enemies not projectiles" info coming back around from mythbusters to mess with this playthrough.
Amazing concept tbh, it's a really good idea, kinda sad there wasn't any other way to limit the projectiles, can't wait to see the next episode !
Oh and at 5:34, the chat says you were shredded to bits by Explosives
Edit : Ah yeah, reading the tombstone also works
There is a *single* frame that shows that message in the chat. That's dedication to see it man.
@@vincentlevarrick6557 Pressing , or . on pc makes the video go frame by frame, so it's pretty easy to see it
@@BruceTheCrazyCat0 i spent a minute and a half looking just to find out about the tombstone…😦
Mum, can we get projectiles?
We have projectile at home.
Projectile at home:
The meteorite bars are because primary chest loot is determined by chest type, but secondary chest loot is determined by height. The bottom 250 blocks in the world are all in the same group, in this regard
I love the "Subscribe" with the flamelash at the end 24:55
I find it really funny that you have to move your subtitles around the text wall that is the in game chat, great video as always!
I love this play through idea, please do continue it
"Standing inside the beach ball hurricane makes the counter go up by one for some reason."
Um... because you're touching them?
You know, like, the expected method of beach ball interaction?
So you're telling me clogging up the projectile limit WASN'T the intended use of Beachballs???? The horror
At 5:29, you died by explosives. It doesn't really look like that, but that's what chat says.
Been waiting for this, havent watched it yet but im expecting it to be funny
I just realized something whilst thinkint to my self at 1:37, early melee is untouched, late is bad, ranger and mage are nerfed heavily. Leaving the one class we all hoped to never have to play. Yes everyone, im talking about summoner. Crazy huh. Im no expert though so feel free to call me an idiot and tell me why.
This seems so fun! Hope you keep it up
About mods to tweak projectile limit.. If I remember correctly, it's hardcoded in a really bad way, with a 1000 element array AND the number 1000 being explicitly used by the code handling projectiles, no wonder there's no mods for it :/
Yea; to expand on this..
Projectiles, NPCs, Players, and dusts (the particle effects) all have a constant limit, which is just straight up used in Terraria's source. For projectiles, this is 1000, yes.
In order to change that value, a mod would need to "patch" or directly modify the source (see: IL or Intermediate Language editing) in *every* position in the code that uses this constant value.
Both of these things are usually considered to be pretty substantial feats, and there are very few modders who even have that much experience who would say its a worthwhile goal.
@@nathancarver7179 I'mma preface this with, I don't know how to mod terraria. But could you just cheat it by placing 999 immortal projectiles from a single, custom modded weapon, akin to a flare gun?
Retinazer and Empress of Light: *sweating profusely at the sight of that title*
i remember when your channel was really small about 3 years ago, I love your videos! they are so creative and you always find a way to beat the game, no matter the circumstance
I wonder if glowsticks or flares could have strategic value in any boss fights, by allowing true melee to become safe without having to fear projectile spam for a couple of minutes
That's what the finch staff does as well
16:55 Someone acknowledging the bone glove (Found Footage)
when he touched the pressure plate and died, chat says he died of an explosive. My guess is that the way blocks are destroyed is an outwards moving projectile but the damage trigger is still active or is another projectile but was activated after the explosions and took over the spot.
5:29 you could also see the death message for 1 frame
I really like your video style! Also that bit with the Tavernkeep and absolutely no comment on it whatsoever was pretty funny.
Back in my day, we only got one projectile and no Expert mode! And we had to share the projectile!
12:20 that's actually a really cool tech if you could do it fast enough: deleting your boomerang if you miss the enemy to immediately be able to throw it again like with the blade of grass swing there, because that's usually the weakness of boomerangs
The guides face when you drop him into lava is priceless, the way he looks at you, then towards the wall, then back at you when he is on one block before you break it. Ha!
5:29 you died to explosives
Canadian was shredded to bits by Explosives
"I guess the goblins are on vacation"
Goblins: Heard you talkin' shit
20:42 bunny was like "yo... Really? This again?"
This is hilarious as I just watched the episode yesterday where you test the 1 projectile thing and then ponder the idea of doing a playthrough with that as the gimmick. Here we go!
You come up with the most fascinating ideas. As always, loved this video. Thanks for all you do!
Meanwhile Empress of Light: I feel... Very bad
20:42 that was so cute lol
5:30 Canadian was shredded to bits by explosives
3:34 "mom said it's my turn on the projectile slot!"
9:23 gold chests generated in the bottom 250ish blocks of the world spawn with shadow chest loot, so yeah, technically it is possible to get meteorite gear, although quite difficult
boulder : I'm basically no- "disappear".
Wand of sparking : Nothing right ?
...
Wand of sparking : Crap I accidentally threw a projectile...
3:32 Liar, you just used it 10 seconds ago when you got the boomerang
Oh my, thanks for moving the captions to the side instead of over the glorious wall of text
This is for mythbusters:
myth: If you destroy skeletron's hands at the same time, it won't fire cursed skulls
5:29 Huh, shredded by Explosives apparently. Interesting.
EDIT: Oh, right, grave-reading. That works too.
“THERE CAN ONLY BE ONE!”
-Tavish… And your terraria character
20:28 I found this more funny than I should have
With the help of this small bird, watch as I make daytime empress of light a complete joke!
I will say, as a long time Terraria player who has been playing on and off since the earliest days of the game, I kind of forgot how much they've added and changed over the years until I started watching your videos and you occasionally use weapons or gear that I haven't touched in ten years. For example, I don't think I was aware that the Blade of Grass even has a projectile now, since the last time I used it was before they changed its original sprite. The game really has changed a ton since those early days, lol.
This is so good, thank you for manually spawning in 999 beachballs for us!
dying by explosives at 5:29 is a little sad as you don't even see them
I think the reason the hit counter went up by one when you were in the middle of all the beach balls is because each ball is only being hit by 998 other ones, but since you can also hit them, you're essentially a 999th source hitting every beach ball all at once
10:05 That's something a Goblin Tinkerer would say
5:30 I slowed the video down: for one frame you can see the message "Canadien was shredded to bits by Explosives"
You must have taken the damage without the game being able to render the visual particle effects or destroy any blocks
I was staring at the screen thinking "USE THE FREAKING SANDGUN FOR WOF" For 20 minutes. my brain hurts now
It's been a while really glad you came back to the videos
9:25, yes that is a bug, if the chests are close enough to hell, all of the items except for the first will be shadow chest loot
Here's a myth! The lunatic Cultist always fly's above the player. So, if you are close enough to out of bounds, will he fly out of bounds?
my man needs just a bit more track to defeat WoF and goes "no wait let me set up the explosives". this gonna be a good one
Empress of light : even a green slime is stronger then me 💀
2:50 this is the funniest thing I've ever seen in terraria
Great video as always Canadien! In your absence I’ve started watching another voiceless text RUclipsr but you’ll always be my favourite 🥰 Good luck with uni!
You inspired me to play Terraria with crazy rules myself, such as 10x mob spawn. Its fun! (and quite annoying sometimes)
At 5:29 it is possible, for a single frame, to see that you died to explosives. (I used the keys, they're quite handy for frame-by-frame analysis.) How the explosives managed to avoid blowing anything up is not something I care to speculate about.
EDIT: And you managed to figure everything out anyway. But I came here to share before watching further, sue me.
"One projectile in the world and I still die to it."
I get that feeling man
I love the relaxing atmosphere mainly in the beginning, it's just nice music and the sound of blocks breaking
I'ts so relax...
It reminds me the good days, even if it doesn't make sense to say that...
1-is it allowed to fully empty the slot limit to trivialize bosses like EoL?
2- you should try using a macro to deploy all 999 beach balls
> 2- you should try using a macro to deploy all 999 beach balls
thats exactly what i thought of when he said it took 17 MINUTES to place all the beach balls
5:36 I checked with , and . and discovered that you died to explosives!
terraria but only with weapons that start with "the" (the undertaker, the bee's knees, the horseman's blade, etc)
THERE CAN BE ONLY ONE
-Demoman team fortress 2
I feel like endgame of this playthrough will be interesting.
I predict that Sniper Rifle will be insane since it does so much damage, and the fire rate is so slow that you shouldn't be eating up your own projectile before it hits the enemy. Effects like venom are also going to be insane because being able to deal damage even if your projectile DOES get eaten up, well that's just good.
It’s gonna be so annoying always having chat full unless you find a good mod
man, the whole hook strat is just "nu uh, i'm in the safe space! you cant touch me!"
I know I'm quite late but I think a minimum luck playthrough might be an interesting challenge. It would be a neat spin on the max luck playthrough as it would show how much of terraria can be played without grinding as it would be rendered useless.
5:29 you died because of the invisible dungeon guardian taking up the projectile slot
YESSSSS ANOTHER THEMED PLAYTHROUGH, I FUCKING LOVE THEMED PLAYTHROUGHS!!1!1!1!!!!!! YESSSSS.
At the 5:29 death, (the one after you get the first heart crystal), you die to an explosive. It can be seen for a singular frame in chat.
Idea for a playthrough (one of your myth busters gave me the idea): You have 2 characters, a hardcore and a classic, the hardcore will die instantly and become a ghost while the classic is alive. Now, the classic cannot attack, but can place objects and move around. You will have to use sensors and tnt to your advantage. (Btw I don't use those much so if they are late game you can just spawn with them!)
the dedication of clicking the beach balls itself alone deserves a like
I now wanna go to the beach with 999 beach balls just to see other people‘s things disappear into the void