Probably why chlorophite can purify corruption and change dirt to mud. Still won't help if your jungle got completely unmade (probably) but that _probably_ wouldn't happen in a normal playthrough.
Just mine pearl stone and place it at the edges of the jungle , over time your jungle will be surrounded by hallow and evil biomes will never reach it , also hallow will never corrupt your jungle .
Biome spread used to be somewhat worse because back in the day if you hammered a demon or crimson alter, it would randomly place evil and hallowed blocks in the underground, effectively making that area near impossible to have npc’s in a base at (this was before 1.4).
It feels like to me, that biome spread forces me to speedrun the game to beat at least 1 mech boss, so I get access to the Clentaminator, to start containing some of it. I do like making spread out villages for npc happiness and pylons. But it does get frustrating, that the V-shape can and will mess up my pylon network.
Now if only you could transfer items (and thus, progress) between journey mode and normal characters you'd be able to more effectively bypass the mechanic instead of being forced to deal with it if you want to get an endgame playthrough in classic mode "legit."
i think biome spread is a mechanic that is bound to, and does, cause a rift between two different types of players. You already nailed why biome spread might be considered undesirable to a player - but for a lot of people including myself, it presents a unique challenge and forms a whole new plethora of things to do in the game that I personally consider fun. Digging around and creating containment measures all around your world gives me something to do and is something I enjoy. The feeling of actively fighting back against a duo of evils that threatens the resources and livelihood of your world is one that I appreciate and makes the switch to hardmode feel very foreboding - I appreciate that hardmode doesn't just give you tons more content to play around with - it also presents challenges that fundamentally changes the world, not just additional bosses and weapons to progress through. Biome spread is an example of that. I am a bit of a masochist and enjoy tedium when it comes to sandbox games though - So it isn't past me that this may be an unpopular opinion!
One of the main reason I play on Journey mode, I can just turn biome spread off, do what I want to do when I want to do it and not have too much pressure to grind for hours on end. I can get access to bombs and evil immune blocks to make channels quickly. I still fight all the bosses and enemies like normal on Master mode, I just get to skip the 10 hours of collecting blocks and mining with a slow tool
Corruption used to turn mud blocks into dirt, eating the jungle without chances of recover. By the way, a 3-block wide gap is enough and while biome spread goes from blocks to walls, it's a one way street and walls can only infect other walls never blocks. It is tedious, but everyone tends to make it a much worse problem than it actually is, well not intentional but because of not knowing better.
I agree that it’s annoying, but it’s a really unique and interesting mechanic and there are some ways that it can benefit the overall gameplay. It sucks if you want to play the game casually, but for some people it really does make for fun situations. I love the sheer dread when it starts getting close to your houses, and the way it fits the game’s aesthetic is really neat. I think the best option would be to add a setting that disables biome spread altogether. Sure, it’d make progression a bit weird (you’d be forced to fight EOC to gain access to EOW or BOC), but that’s a small price to pay for more accessible gameplay. They could also just have biome spread off and keep the world evil in generation, which would fix the only real problem with the idea.
Which is why I use the TMod: Begone Evil! Which stops all biome spread. It makes it much more relaxing to play the game and not fret about the whole world being overtaken by Corruption, Crimson and Hallowed.
i think this is less a problem with biome spread and more that the pylons and npc happiness sucks. without that element you really don't lose anything as a result of biome spread, all the regular biomes will still function as normal for everything you need, and the jungle is resistant to spread thanks to chlorophyte so any minor inconvenience with finding lifefruit or plantera bulbs is unlikely to be an issue. i'd agree that biome spread is a bit of a nothing mechanic, it doesn't add a whole lot to the gameplay besides some inconvenience, but it's really cool conceptually and adds a lot of flavour to the world so overall i think it's cool. i definitely don't think it's as big a deal as people say either, it's not hard to dig some channels around your pylons or occasionally clentaminate the area, and if you really hate worrying about it you can just plant pearlstone around your pylons at the start of hardmode which completely removes the issue. i personally get way more annoyed by the other aspects of npc happiness, like the fact that you can't have more than 3 npcs in one place or the agonising process to shuffle them all around where you want them, and beyond that there's way worse mechanics in the game like all the dumb rng, fishing being so slow and uninteractive, reforges being reforges, etc. edit: i completely ignored the whole purifying your world element here, and that's because it's completely optional? i've played this game a fair bit and i've never even bought a clentaminator, i might go for it at some point but i'd only do that once for the novelty. if you don't enjoy the effort of purifying your world you can just ignore it, the only mandatory objective you have is to beat the moonlord (and even that is optional, if you'd rather do something else or build in journey mode you can do that too)
Ima be honest biome spread does has not bothered me since I have started playing this game. reasons minecart track, teleporters, and happiness only really matters to a couple npcs, the biomes spread quite slowly making it easy to purify chosen building/farming locations, or just block the spread to the chosen locations off, I personally find the RNG drops/reforges more annoying than biome spread. but both become outdone from spending a couple hours building a money farm.
You can isolate your NPC houses prehardmode by building a perimeter by removing blocks (walls don't matter). You really only need a couple hundred clentaminator ammo to cleanse the area around the pilon. It's not that big of an issue if you prepare.
this is why i use the no biome spread mod. i dont mind the V strip forming, i find it fun finding where its generated, but i dont like having to dig tunnels around everything
This is literally the only part of the game I hate. Everything else is personally enjoyable, but there's nothing I dislike more in Hardmode than having to pre-plan for biome spread. In Pre-Hardmode, it's spreading, but it's neglegable and un-noticable, so it's not a problem. In early Hardmode, it's a problem to think about, especially when you're under prepared to fight the Mechanical Bosses. Even stopping one helps, but the threat doesn't go away (or become controllable) until you kill all three and get the Clentaminator (Terraformer if shimmered). In Mid-Hardmode, the problem can be solved from the above items, and time commitment (and destroying parts of the world with holes and tunnels, but that's a sacrifice most people don't mind making). To each their own, if it's not a problem for anyone else, I commend you for having a better handling at it than I can. I will never (or try not to) blame anyone for liking the mechanic, as it does provide challenge and activity for some players. More reasons to *literally* dig deeper into the game as a whole. The concept is cool, but the work to clean it is always harder than fighting bosses, personally.
@@rolieekow3907 I play both versions, and I'm indifferent with both. Just because I don't like the function doesn't mean I'm not willing to deal with it. Thought I'd throw out my reasons on it. Doesn't mean it's "better" than the other, bro.
I’d argue, but I can’t. The only arguments I have are real weak. To new players this is extremely punishing for no particular reason, since they don’t know the evil will spread faster.
no for real, everybody i’ve talked to said i was just a baby about it, but i maintained it okay. i sacrificed the possibility of having pylons. in the end though, the save file corrupted (lol. not the biome) and i took what i had on the character, in the void vault and piggy bank and moved to a new world where im purposely putting off every single boss i can. i’m having a lot of fun building.
Keeping it from overtaking the jungle is a constant chore, I'll clear out any corruption or crimson I find with a clentaminator and it will grow right back unless I spend literal hours digging out a perimeter around my entire jungle. I don't think it's something that should be removed entirely because some people don't mind it or actively enjoy it, but I do think there should be an option to opt out of it. Like an option to turn off biome spread or something.
It is utterly insane that the only solution to corruption spread is physically separating the corruption from the rest of your world, I hate that this is such an integral mechanic to terraria. If there was actually some engaging way of cleansing your world aside from manually cleaning every individual block then it wouldn't be such a big issue, but they never expanded on the idea at all, the closest we ever got was the biome sight potion but that's really not a solution
First: Who tf are you why are you in my recommended? Second (And most important): Biome spread has never been a issue for me, Evil barely spreads in the pre-hardmode and even in hardmode you can easily afford a cleantaminator in 5 hours of playtime (Or 20 if you are me in my first playthrough) Which easily negates the problem of it spreading to your far aways bases and NPC pylons. Overall i would like to hear a actual complain about it, as nothing you brought up in this video actualy affected me in any way.
Pylons are not the only form of fast travel in the game, there's teleporters and mounts. Biome spread wasn't an issue when the game first came out because there was no hardmode. It feels punishing when you kill the wall of flesh because it's called hardmode for a reason. If you want to play casually, play on Journey Mode, where you can turn off biome spread! You can still adjust monster difficulty so if you want the challenge of Expert or Master, but don't want biome spread, use that!
I wouldn't really consider mounts to be "fast travel". Fast travel is something that allows the player to skip having to physically move their character all the way to the location they want to get to, not "I still have to walk but I walk a lot faster now." The Teleporters that the Mechanic sells would count, but they have the extra hassle of needing to set up the wiring all the way between each point (plus having to buy all the wire).
@@Groundlord Teleporters are little more expensive than pylons and unlock later, but they are just better, you dont need to worry about them stopping working because nps walked away
Terraria is a game where I like to take things easy and progress slowly as I explore the world. I just want to be able to do that without a ticking time bomb threatening to infect my entire world just because I'm exploring an Ice Cave instead of speedrunning the mech bosses to slow down the biome spread. Nowadays I just explore everything in Pre Hardmode as slowly and comfortably as I want, and quit after WoF.
Just play in getfixedboi seed and evil/hallow won't bother you 99% of the time (the 1% is if evil spreads to jungle) Also, of course hardmode is harder and more punishing then pre hardmode, that's why it is called harmode Also x2, you don't have to destroy the walls unless we're talking bout desert
not me remembering the pre-pylon days when you'd wire your entire world with teleporters or the 1.1 days when it spread super fast lol. those freaking corruptors
For pre-hardmode I just slap like a 5 blocks on the surface that can't be turned between the world evil and my base. I don't really care if it spreads underground as I need to farm souls anyways
I think natural Biome spread should only grow from a limit. If that value is at its max then the biome cannot spread anymore unless a clentaminator solution is used
I used to like this mechanic before. But now that I've had about 8 worlds where the corruption is relatively close to spawn and I forget about it, I start to hate it.
I don’t know why I bother to contain my corruption. I dug a huge ass elevator to keep my corruption from getting to my snow biome, Because the second I beat the wall of meat my entire snow biome got corrupted and it appeared right under my spawn.
This is facts! I dont really like having that weird feel behind my back of rushing the game so the evil doesn't spread too much and If i dont speed thru enough then It's all chaos I know theres like mods that completly remove that mechanic but I'd wish there was some sort of machine that cleanses the world (TOTALLY NOT REFERENCING TO TERRARIA OTHERWORLD) to make it some sort "fun"
I never liked the biome spread, once the version with hardmode dropped. Pre-hardmode some sunflowers could mostly stop the spread and it was a cool mechanic, after that my whole world quickly became 10% hallow and 90% corruption (and that's including underground). I think they should give the player stronger tools to contain, or safeguard parts of the biomes. Clentaminator always felt to me just like a stupid tedium with limited range and having to farm too much stuff. I haven't even played the newer versions with pylons and stuff, I think I would lose my mind. (the last boss when I still played was Plantera) Each time I think about playing the game again, I remember I will have to fuss with always spreading biomes, and that thought is quickly squashed.
I could argue that the pylon system really isn't conflicting the biome spread mechanic as much as you think, since you get access to a much more versatile fast travel system before even entering hardmode with teleporters (being able to have more than just one hub per biome per world is hella useful) but honestly, I hate the NPC happiness nonsense too much to really put my back into that argument. Having them all in one place was really nice and convenient, not being able to do that anymore without getting dinged (potentially quite a lot, for the later-game NPCs) with more expensive buy prices is...not fun. And there's too many NPCs to have one "outpost" per pylon, as far as I'm aware, which just makes it all worse, not to mention that it's now complicated to set up NPC housing (more than just one housed NPC, anyway) near somewhere you're planning on farming invasions or similar events since enemies will just refuse to spawn nearby unless you put up those black candle things. Yeah, they're not hard to make, and it is kinda nice sometimes to have the town's pacification effect, but more often than not you don't want your hub to completely prevent enemy spawns, it just makes the travel time between your hub and any fighting arenas you set up tedious.
1:26 You don’t need to min all the way to the bottom of the world, you can just mine another horizontal tunnel to connect the two vertical trenches. If you’re just quarantining NPC housing, theres no need to protect the caverns underneath too.
One thing I really hate is that even with playing with biome spread turned off with journey mode (yes I play journey mode, fight me), the hardmode V still screws you over. Especially with your hellevator
Nah it's good. The adrenaline rushing through your veins feels like the game would end if you didn't contain or stop the biome from spreading is a good thing terraria added
Biome spread is a cool concept but its so poorly integrated into Terraria that it becomes an issue. Like yeah it's cool to have something that spreads in your world and also becomes a huge threat, but the problem is that 1) even in a small world you'll still get too much to cleanse 2) it isn't even a threat but rather an inconvinience You get into the hardmode and you get lots of evil/hallow to cleanse, that means digging annoying ugly tunnels everywhere. Oh wait, since your gear sucks, you can't efficiently dig these tunnels. And clentaminator + solutions will cost a few plat, which, you know, you need for better gear since you just joined hardmode. And when you get the gear you need, the biomes spread around so much that you have even more work to do. Don't even get me started about how it's so hard to spot hallow stone on minimap, that you'll always have small chunks of evil/hallow left that will spread requiring another pass with cleansing... You know, this mechanic will be good if instead of giant V you get a small chunk of hallow / evil somewhere, kinda like granite/marble biome but slightly bigger. This will make the cleanup much easier to do, and it's actually somewhat more intriguing since you'll wonder where this chunk spawns. You can also make this biome multi-layered, with each layer needing a stronger purification solution to cleanse, giving you a looming threat that's much more easy to contain.
It's not the gear that sucks, it's your skill issue. No need to cleanse. Get sticky dynamite and bomb out the borders of evil biomes in pre hardmode and V shape biomes in hardmode.
I think Just naturally generated blocks shouldn't spread, but biome spread is an essential mechanic. Working for jungle, mushroom, chlorophyte and getting the other evil biome
I low-key like the mechanic because it adds to the lore of your world. Besides you can make easy gaps with bombs in pre-hardmode + you can make cool builds on borders
On normal mode I just beat the game fast enough where it didn't spread too far into the world and I crafter the drill containment unit and the terraformer and dug holes and sprayed everything. I did have to use T-edit to find the last 4 blocks though...
Man, just build a minecart railway between the sky islands in pre hard mode (it will take some time due to the annoying harvies) but you will be mind free from the biome spread. No need for pylons (only for shimmer) PS: it may be one of the sky islands get corrupted after entering the hard mode. But it's not that big of a deal.
One time I got the clentaminator thinking it would be a game changer in fighting the world evils, I flushed out the corruption with my green solution several times just to come back the next in game day to find that the biome came right back like I did nothing to it. I almost rage quitted because of the money I wasted on the device that did not work. Is this a common problem or am I just unlucky?
You clearly missed few corrupted blocks, and it sounds like game was running entire day so corruption had time to grow, i dont see any reason to do that
I have always found it weird that NPCs can live in the hallow but not the corruption/crimson. I get that the hallow is supposed to be the "good" biome, but in Terraria lore, isn't good and evil just as dangerous each other if you let one dominate, and therefore there needs to be a balance between the two? I also think that NPCs with evil personality traits like the tax collector would prefer to live in the corruption/crimson, so I don't see any reason why not to allow NPCs to live there.
rainbows and unicorns are more pleasant on the eyes rather than giant eyeballs and skulls 😂 but I'm pretty sure each npc states why they hate the evil biomes if they're somehow there
Nah but all you need is bombs/dynamite and maybe 30 minutes of your time at the start of hardmode to bomb out the borders between spreading biomes. Which is hallow, evil biome from WoF and evil biomes from pre hardmode. It really isn't that hard.
i get where youre coming from but i personally dont mind it, maybe they should add a toggle for it in the world creation screen or add an item that stops it or slows it down, like something to re-capture the spirits of light and dark, idk ¯\_(ツ)_/¯
biome spread is one of the best features of the game its the only thing that make the game feel alive, and not crap static , lmao, the fact that you have to fight for it add alot to the quality of the game and does feel like the evil biome is really a evil biome, game would not be the same without it, only thing i do wish changed is that it could spread on the jungle without losing the jungle meaning full conversion without any loss, but terraria without biome spread would lose all the feel of the world feeling alive and changing overtime, so i would not like the game the same, without biome spread the world would not feel alive, and would not feel like it simulates even if im not there etc, would be just like minecraft or starbound no world changing stuff so bad.
1. womp womp. Terraria has more to do than kill bosses and get better gear. 2. Fast travel- Sky train, sky bridge, Teleporters, Mounts. 3. Tedious- Oh no my game has something more than slaying evil. Get a mod if all you want to do is kill bosses. Get a bunch of QoL mods as well since other gameplay mechanics may get too tedious. 4. Inconvenience. Inconvenience just for you mate, I know how to contain biome spread. I can defeat all the bosses in the game taking my time (avg playthroughs are about 40-60 hrs long for me) and then purify everything with Terraformer- IF I want to. All my NPCs stay right where I put them. The only people who complain are the ones who don't know how to control biome spread. It's easy really. Get a fast pickaxe, drink mining potion, wear the miner outfit, ancient chisel/Hand of creation, 4 block wide hellevators on each side of infection. Done. doesn't even take 10 mins with a cobalt/mythril pickaxe. In case you don't want to deal with containing biomes, contain your NPC houses. Insulate them with non-corruptible blocks and slap a bunch of sunflowers. 🫸🔵🔴🫷🫴🟣
if im making a new world that im gonna take it slow and play for 100's of hours the first thing i do is separate evil biomes and make hellevators, farm for scarab bombs before going to hardmode and use it to separate the hardmode V. i dont think its THAT annoying, this insanely fun and addictive game SHOULD have drawbacks such as biome spread
Just removing the speedup at the start of Hardmode would already be really good. There's no need for the massive pressuring speed boost, the fact that it now can spread to underground blocks already makes it spread faster by itself.
I think there should be an item that you get probably post mech that allows you to stop biome spread. The biomes should spread for a bit so that you can actually explore the underground evil and hallow but not indefinitely so that it takes over your entire world if you play on it for too long
And for some reason the evil biome really love to say hello to my precious and pure jungle
It used to be that the corruption spread faster through mud. I think it still does.
@@tuftela that's why I pick crimson, the biome spread is that annoying.
Probably why chlorophite can purify corruption and change dirt to mud. Still won't help if your jungle got completely unmade (probably) but that _probably_ wouldn't happen in a normal playthrough.
Just mine pearl stone and place it at the edges of the jungle , over time your jungle will be surrounded by hallow and evil biomes will never reach it , also hallow will never corrupt your jungle .
For me the jungle has never become evil lmao
You should be able to still teleport to Pylons in corrupted biomes, but with a heavy NPC happiness penalty with the NPCs living inside said biomes.
yahallo sgm, long time no see, hope youre doing well in retirement!
My two least favorite mechanics, Biome spread & NPC happiness ( ̄∇ ̄)
You can put a bunch of sunflowers near the corrupted npc housing and itll work
Hi mr cool video game guy
I used to not mind boime spread until the whole npc happines and pylons thing.
Biome spread used to be somewhat worse because back in the day if you hammered a demon or crimson alter, it would randomly place evil and hallowed blocks in the underground, effectively making that area near impossible to have npc’s in a base at (this was before 1.4).
the only thing that really bother me is when you can't find that 1 percent left
Even with biome sight potions 😢
It feels like to me, that biome spread forces me to speedrun the game to beat at least 1 mech boss, so I get access to the Clentaminator, to start containing some of it.
I do like making spread out villages for npc happiness and pylons. But it does get frustrating, that the V-shape can and will mess up my pylon network.
sunflowers
shoutout to journey mode letting you disable it
Now if only you could transfer items (and thus, progress) between journey mode and normal characters you'd be able to more effectively bypass the mechanic instead of being forced to deal with it if you want to get an endgame playthrough in classic mode "legit."
@ or just play modded with the begone evil mod
i think biome spread is a mechanic that is bound to, and does, cause a rift between two different types of players.
You already nailed why biome spread might be considered undesirable to a player - but for a lot of people including myself, it presents a unique challenge and forms a whole new plethora of things to do in the game that I personally consider fun. Digging around and creating containment measures all around your world gives me something to do and is something I enjoy. The feeling of actively fighting back against a duo of evils that threatens the resources and livelihood of your world is one that I appreciate and makes the switch to hardmode feel very foreboding - I appreciate that hardmode doesn't just give you tons more content to play around with - it also presents challenges that fundamentally changes the world, not just additional bosses and weapons to progress through. Biome spread is an example of that.
I am a bit of a masochist and enjoy tedium when it comes to sandbox games though - So it isn't past me that this may be an unpopular opinion!
One of the main reason I play on Journey mode, I can just turn biome spread off, do what I want to do when I want to do it and not have too much pressure to grind for hours on end. I can get access to bombs and evil immune blocks to make channels quickly. I still fight all the bosses and enemies like normal on Master mode, I just get to skip the 10 hours of collecting blocks and mining with a slow tool
Corruption used to turn mud blocks into dirt, eating the jungle without chances of recover.
By the way, a 3-block wide gap is enough and while biome spread goes from blocks to walls, it's a one way street and walls can only infect other walls never blocks.
It is tedious, but everyone tends to make it a much worse problem than it actually is, well not intentional but because of not knowing better.
Me who just ignores it entirely (cause I forget)
psychopath
I agree that it’s annoying, but it’s a really unique and interesting mechanic and there are some ways that it can benefit the overall gameplay. It sucks if you want to play the game casually, but for some people it really does make for fun situations. I love the sheer dread when it starts getting close to your houses, and the way it fits the game’s aesthetic is really neat. I think the best option would be to add a setting that disables biome spread altogether. Sure, it’d make progression a bit weird (you’d be forced to fight EOC to gain access to EOW or BOC), but that’s a small price to pay for more accessible gameplay. They could also just have biome spread off and keep the world evil in generation, which would fix the only real problem with the idea.
Which is why I use the TMod: Begone Evil! Which stops all biome spread. It makes it much more relaxing to play the game and not fret about the whole world being overtaken by Corruption, Crimson and Hallowed.
TELL ME HOW YOU DO THIS
I actually like the Biome Spread, but if it gets on my nerves I just go play journey mode, where there's an option to disable it
i think this is less a problem with biome spread and more that the pylons and npc happiness sucks. without that element you really don't lose anything as a result of biome spread, all the regular biomes will still function as normal for everything you need, and the jungle is resistant to spread thanks to chlorophyte so any minor inconvenience with finding lifefruit or plantera bulbs is unlikely to be an issue. i'd agree that biome spread is a bit of a nothing mechanic, it doesn't add a whole lot to the gameplay besides some inconvenience, but it's really cool conceptually and adds a lot of flavour to the world so overall i think it's cool. i definitely don't think it's as big a deal as people say either, it's not hard to dig some channels around your pylons or occasionally clentaminate the area, and if you really hate worrying about it you can just plant pearlstone around your pylons at the start of hardmode which completely removes the issue. i personally get way more annoyed by the other aspects of npc happiness, like the fact that you can't have more than 3 npcs in one place or the agonising process to shuffle them all around where you want them, and beyond that there's way worse mechanics in the game like all the dumb rng, fishing being so slow and uninteractive, reforges being reforges, etc.
edit: i completely ignored the whole purifying your world element here, and that's because it's completely optional? i've played this game a fair bit and i've never even bought a clentaminator, i might go for it at some point but i'd only do that once for the novelty. if you don't enjoy the effort of purifying your world you can just ignore it, the only mandatory objective you have is to beat the moonlord (and even that is optional, if you'd rather do something else or build in journey mode you can do that too)
This can be fixed by incentivizing making better towns with a pylon upgrade. Pylons can works as a purifier shield for towns.
theres a mod that has pylons prevent biome spread in a certain radius
do you know what the mod is called?
Ima be honest biome spread does has not bothered me since I have started playing this game.
reasons minecart track, teleporters, and happiness only really matters to a couple npcs,
the biomes spread quite slowly making it easy to purify chosen building/farming locations, or just block the spread to the chosen locations off,
I personally find the RNG drops/reforges more annoying than biome spread. but both become outdone from spending a couple hours building a money farm.
Ik a LOTTT of people arent gonna appreciate these words so brace ur self lmao
i subbed tho 💋💋💋💋
Yes, biome spread is annoying.
You can isolate your NPC houses prehardmode by building a perimeter by removing blocks (walls don't matter). You really only need a couple hundred clentaminator ammo to cleanse the area around the pilon. It's not that big of an issue if you prepare.
this is why i use the no biome spread mod. i dont mind the V strip forming, i find it fun finding where its generated, but i dont like having to dig tunnels around everything
Dude yk you can just play journey mode instead of using a mod? 😭
@ im playing other mods anyway though
This is literally the only part of the game I hate. Everything else is personally enjoyable, but there's nothing I dislike more in Hardmode than having to pre-plan for biome spread.
In Pre-Hardmode, it's spreading, but it's neglegable and un-noticable, so it's not a problem.
In early Hardmode, it's a problem to think about, especially when you're under prepared to fight the Mechanical Bosses. Even stopping one helps, but the threat doesn't go away (or become controllable) until you kill all three and get the Clentaminator (Terraformer if shimmered).
In Mid-Hardmode, the problem can be solved from the above items, and time commitment (and destroying parts of the world with holes and tunnels, but that's a sacrifice most people don't mind making).
To each their own, if it's not a problem for anyone else, I commend you for having a better handling at it than I can. I will never (or try not to) blame anyone for liking the mechanic, as it does provide challenge and activity for some players. More reasons to *literally* dig deeper into the game as a whole.
The concept is cool, but the work to clean it is always harder than fighting bosses, personally.
Bro just play on Journey Mode. Unless you have no self-control it’s just better terraria
@@rolieekow3907 I play both versions, and I'm indifferent with both. Just because I don't like the function doesn't mean I'm not willing to deal with it. Thought I'd throw out my reasons on it.
Doesn't mean it's "better" than the other, bro.
Just build teleports and ignore biome spread lol
I’d argue, but I can’t. The only arguments I have are real weak. To new players this is extremely punishing for no particular reason, since they don’t know the evil will spread faster.
no for real, everybody i’ve talked to said i was just a baby about it, but i maintained it okay. i sacrificed the possibility of having pylons.
in the end though, the save file corrupted (lol. not the biome) and i took what i had on the character, in the void vault and piggy bank and moved to a new world where im purposely putting off every single boss i can. i’m having a lot of fun building.
Keeping it from overtaking the jungle is a constant chore, I'll clear out any corruption or crimson I find with a clentaminator and it will grow right back unless I spend literal hours digging out a perimeter around my entire jungle.
I don't think it's something that should be removed entirely because some people don't mind it or actively enjoy it, but I do think there should be an option to opt out of it. Like an option to turn off biome spread or something.
It is utterly insane that the only solution to corruption spread is physically separating the corruption from the rest of your world, I hate that this is such an integral mechanic to terraria. If there was actually some engaging way of cleansing your world aside from manually cleaning every individual block then it wouldn't be such a big issue, but they never expanded on the idea at all, the closest we ever got was the biome sight potion but that's really not a solution
First: Who tf are you why are you in my recommended?
Second (And most important): Biome spread has never been a issue for me, Evil barely spreads in the pre-hardmode and even in hardmode you can easily afford a cleantaminator in 5 hours of playtime (Or 20 if you are me in my first playthrough) Which easily negates the problem of it spreading to your far aways bases and NPC pylons.
Overall i would like to hear a actual complain about it, as nothing you brought up in this video actualy affected me in any way.
Pylons are not the only form of fast travel in the game, there's teleporters and mounts. Biome spread wasn't an issue when the game first came out because there was no hardmode. It feels punishing when you kill the wall of flesh because it's called hardmode for a reason. If you want to play casually, play on Journey Mode, where you can turn off biome spread! You can still adjust monster difficulty so if you want the challenge of Expert or Master, but don't want biome spread, use that!
I wouldn't really consider mounts to be "fast travel". Fast travel is something that allows the player to skip having to physically move their character all the way to the location they want to get to, not "I still have to walk but I walk a lot faster now."
The Teleporters that the Mechanic sells would count, but they have the extra hassle of needing to set up the wiring all the way between each point (plus having to buy all the wire).
@@Groundlord Tbf, setting up wire isn't that tedious to do if you have the grand design
@@Groundlord Teleporters are little more expensive than pylons and unlock later, but they are just better, you dont need to worry about them stopping working because nps walked away
@@Groundlord let's also not forget about the beach and hell teleport items too :)
Terraria is a game where I like to take things easy and progress slowly as I explore the world. I just want to be able to do that without a ticking time bomb threatening to infect my entire world just because I'm exploring an Ice Cave instead of speedrunning the mech bosses to slow down the biome spread.
Nowadays I just explore everything in Pre Hardmode as slowly and comfortably as I want, and quit after WoF.
Just play in getfixedboi seed and evil/hallow won't bother you 99% of the time (the 1% is if evil spreads to jungle)
Also, of course hardmode is harder and more punishing then pre hardmode, that's why it is called harmode
Also x2, you don't have to destroy the walls unless we're talking bout desert
not me remembering the pre-pylon days when you'd wire your entire world with teleporters or the 1.1 days when it spread super fast lol. those freaking corruptors
For pre-hardmode I just slap like a 5 blocks on the surface that can't be turned between the world evil and my base.
I don't really care if it spreads underground as I need to farm souls anyways
id be neat if pylons stopped spread within some radius
I think natural Biome spread should only grow from a limit. If that value is at its max then the biome cannot spread anymore unless a clentaminator solution is used
I used to like this mechanic before. But now that I've had about 8 worlds where the corruption is relatively close to spawn and I forget about it, I start to hate it.
That's why the mod that makes the pylons purify the world is awesome
I also find the huge amount of corruption to the negligible amount of hallow to be hugely annoying.
The big problem is the crimson biome spread is very fast in the surface but the corruption is very fast in underground
my stratergy is purposely spread hallow so i can teleport
I don’t know why I bother to contain my corruption. I dug a huge ass elevator to keep my corruption from getting to my snow biome, Because the second I beat the wall of meat my entire snow biome got corrupted and it appeared right under my spawn.
It is annoying. The reasin why i like Calamitys astral infection is because its a cool pocket of content and doesnt spread and fuck up your world
The real question is would you rather your whole world be corruption or crimson?
carbotat
Flarbat
Erken
Giddot
crimson because I HATE WORMS
This is why I play Journey Mode all the time, just to turn that sh%t off. I do change the difficulty to Master Mode though with invulnerability off.
This is facts! I dont really like having that weird feel behind my back of rushing the game so the evil doesn't spread too much and If i dont speed thru enough then It's all chaos I know theres like mods that completly remove that mechanic but I'd wish there was some sort of machine that cleanses the world (TOTALLY NOT REFERENCING TO TERRARIA OTHERWORLD) to make it some sort "fun"
I never liked the biome spread, once the version with hardmode dropped. Pre-hardmode some sunflowers could mostly stop the spread and it was a cool mechanic, after that my whole world quickly became 10% hallow and 90% corruption (and that's including underground). I think they should give the player stronger tools to contain, or safeguard parts of the biomes. Clentaminator always felt to me just like a stupid tedium with limited range and having to farm too much stuff. I haven't even played the newer versions with pylons and stuff, I think I would lose my mind. (the last boss when I still played was Plantera)
Each time I think about playing the game again, I remember I will have to fuss with always spreading biomes, and that thought is quickly squashed.
I could argue that the pylon system really isn't conflicting the biome spread mechanic as much as you think, since you get access to a much more versatile fast travel system before even entering hardmode with teleporters (being able to have more than just one hub per biome per world is hella useful) but honestly, I hate the NPC happiness nonsense too much to really put my back into that argument. Having them all in one place was really nice and convenient, not being able to do that anymore without getting dinged (potentially quite a lot, for the later-game NPCs) with more expensive buy prices is...not fun. And there's too many NPCs to have one "outpost" per pylon, as far as I'm aware, which just makes it all worse, not to mention that it's now complicated to set up NPC housing (more than just one housed NPC, anyway) near somewhere you're planning on farming invasions or similar events since enemies will just refuse to spawn nearby unless you put up those black candle things. Yeah, they're not hard to make, and it is kinda nice sometimes to have the town's pacification effect, but more often than not you don't want your hub to completely prevent enemy spawns, it just makes the travel time between your hub and any fighting arenas you set up tedious.
1:26 You don’t need to min all the way to the bottom of the world, you can just mine another horizontal tunnel to connect the two vertical trenches. If you’re just quarantining NPC housing, theres no need to protect the caverns underneath too.
One thing I really hate is that even with playing with biome spread turned off with journey mode (yes I play journey mode, fight me), the hardmode V still screws you over. Especially with your hellevator
This is the only reason I play in journey mode to disable this feature
Nah it's good. The adrenaline rushing through your veins feels like the game would end if you didn't contain or stop the biome from spreading is a good thing terraria added
Biome spread is a cool concept but its so poorly integrated into Terraria that it becomes an issue.
Like yeah it's cool to have something that spreads in your world and also becomes a huge threat, but the problem is that
1) even in a small world you'll still get too much to cleanse
2) it isn't even a threat but rather an inconvinience
You get into the hardmode and you get lots of evil/hallow to cleanse, that means digging annoying ugly tunnels everywhere. Oh wait, since your gear sucks, you can't efficiently dig these tunnels. And clentaminator + solutions will cost a few plat, which, you know, you need for better gear since you just joined hardmode. And when you get the gear you need, the biomes spread around so much that you have even more work to do. Don't even get me started about how it's so hard to spot hallow stone on minimap, that you'll always have small chunks of evil/hallow left that will spread requiring another pass with cleansing...
You know, this mechanic will be good if instead of giant V you get a small chunk of hallow / evil somewhere, kinda like granite/marble biome but slightly bigger. This will make the cleanup much easier to do, and it's actually somewhat more intriguing since you'll wonder where this chunk spawns. You can also make this biome multi-layered, with each layer needing a stronger purification solution to cleanse, giving you a looming threat that's much more easy to contain.
It's not the gear that sucks, it's your skill issue. No need to cleanse. Get sticky dynamite and bomb out the borders of evil biomes in pre hardmode and V shape biomes in hardmode.
I think Just naturally generated blocks shouldn't spread, but biome spread is an essential mechanic. Working for jungle, mushroom, chlorophyte and getting the other evil biome
I low-key like the mechanic because it adds to the lore of your world. Besides you can make easy gaps with bombs in pre-hardmode + you can make cool builds on borders
This is why I play on journey
On normal mode I just beat the game fast enough where it didn't spread too far into the world and I crafter the drill containment unit and the terraformer and dug holes and sprayed everything. I did have to use T-edit to find the last 4 blocks though...
1:26 you don’t need to break the walls in your trenches, because corruption cannot spread from background walls
Man, just build a minecart railway between the sky islands in pre hard mode (it will take some time due to the annoying harvies) but you will be mind free from the biome spread. No need for pylons (only for shimmer)
PS: it may be one of the sky islands get corrupted after entering the hard mode. But it's not that big of a deal.
One time I got the clentaminator thinking it would be a game changer in fighting the world evils, I flushed out the corruption with my green solution several times just to come back the next in game day to find that the biome came right back like I did nothing to it. I almost rage quitted because of the money I wasted on the device that did not work. Is this a common problem or am I just unlucky?
Common problem.
You clearly missed few corrupted blocks, and it sounds like game was running entire day so corruption had time to grow, i dont see any reason to do that
I don't have a problem with a mechanic itself mostly just that there isn't really many ways to deal with it
I have always found it weird that NPCs can live in the hallow but not the corruption/crimson. I get that the hallow is supposed to be the "good" biome, but in Terraria lore, isn't good and evil just as dangerous each other if you let one dominate, and therefore there needs to be a balance between the two? I also think that NPCs with evil personality traits like the tax collector would prefer to live in the corruption/crimson, so I don't see any reason why not to allow NPCs to live there.
rainbows and unicorns are more pleasant on the eyes rather than giant eyeballs and skulls 😂 but I'm pretty sure each npc states why they hate the evil biomes if they're somehow there
Ive never had a problem with the evil spread so i personally dont have an opinion
I think that everyone knows this but it never hurts to keep saying it:
1:27 walls don't spread the currption
Nah but all you need is bombs/dynamite and maybe 30 minutes of your time at the start of hardmode to bomb out the borders between spreading biomes. Which is hallow, evil biome from WoF and evil biomes from pre hardmode. It really isn't that hard.
Awesome video!
Fishing
i get where youre coming from but i personally dont mind it, maybe they should add a toggle for it in the world creation screen or add an item that stops it or slows it down, like something to re-capture the spirits of light and dark, idk ¯\_(ツ)_/¯
dude the clentaminator is not that expensive if you just keep being undergrround and exploring. those mimics are showing up like moths to a lamp
biome spread is one of the best features of the game its the only thing that make the game feel alive, and not crap static , lmao, the fact that you have to fight for it add alot to the quality of the game and does feel like the evil biome is really a evil biome, game would not be the same without it, only thing i do wish changed is that it could spread on the jungle without losing the jungle meaning full conversion without any loss, but terraria without biome spread would lose all the feel of the world feeling alive and changing overtime, so i would not like the game the same,
without biome spread the world would not feel alive, and would not feel like it simulates even if im not there etc, would be just like minecraft or starbound no world changing stuff so bad.
1. womp womp. Terraria has more to do than kill bosses and get better gear.
2. Fast travel- Sky train, sky bridge, Teleporters, Mounts.
3. Tedious- Oh no my game has something more than slaying evil. Get a mod if all you want to do is kill bosses. Get a bunch of QoL mods as well since other gameplay mechanics may get too tedious.
4. Inconvenience. Inconvenience just for you mate, I know how to contain biome spread. I can defeat all the bosses in the game taking my time (avg playthroughs are about 40-60 hrs long for me) and then purify everything with Terraformer- IF I want to. All my NPCs stay right where I put them.
The only people who complain are the ones who don't know how to control biome spread. It's easy really. Get a fast pickaxe, drink mining potion, wear the miner outfit, ancient chisel/Hand of creation, 4 block wide hellevators on each side of infection. Done. doesn't even take 10 mins with a cobalt/mythril pickaxe.
In case you don't want to deal with containing biomes, contain your NPC houses. Insulate them with non-corruptible blocks and slap a bunch of sunflowers.
🫸🔵🔴🫷🫴🟣
if im making a new world that im gonna take it slow and play for 100's of hours the first thing i do is separate evil biomes and make hellevators, farm for scarab bombs before going to hardmode and use it to separate the hardmode V. i dont think its THAT annoying, this insanely fun and addictive game SHOULD have drawbacks such as biome spread
True i think they should remove it
I disagree, I think they should make it optional.
I think it should be an option. Like it is is Journey Mode.
@HudsonJlol hmmm yea that seems legit
Just removing the speedup at the start of Hardmode would already be really good. There's no need for the massive pressuring speed boost, the fact that it now can spread to underground blocks already makes it spread faster by itself.
I think there should be an item that you get probably post mech that allows you to stop biome spread. The biomes should spread for a bit so that you can actually explore the underground evil and hallow but not indefinitely so that it takes over your entire world if you play on it for too long