Probably why chlorophite can purify corruption and change dirt to mud. Still won't help if your jungle got completely unmade (probably) but that _probably_ wouldn't happen in a normal playthrough.
Just mine pearl stone and place it at the edges of the jungle , over time your jungle will be surrounded by hallow and evil biomes will never reach it , also hallow will never corrupt your jungle .
Biome spread used to be somewhat worse because back in the day if you hammered a demon or crimson alter, it would randomly place evil and hallowed blocks in the underground, effectively making that area near impossible to have npc’s in a base at (this was before 1.4).
@ The wiki says only on 1.3 and lower, I could’ve sworn that it got removed as soon as 1.4 came out because all of my 1.4 playthroughs never had the random spreading of hallow/evil from hammering altars.
@@fireblazenotbulgaria3053untrue, I only started playing Terraria once 1.4 released, and can very much attest to finding random patches of crimson and hallow in the underground, far away from any other patches of it such as the V
Now if only you could transfer items (and thus, progress) between journey mode and normal characters you'd be able to more effectively bypass the mechanic instead of being forced to deal with it if you want to get an endgame playthrough in classic mode "legit."
i think biome spread is a mechanic that is bound to, and does, cause a rift between two different types of players. You already nailed why biome spread might be considered undesirable to a player - but for a lot of people including myself, it presents a unique challenge and forms a whole new plethora of things to do in the game that I personally consider fun. Digging around and creating containment measures all around your world gives me something to do and is something I enjoy. The feeling of actively fighting back against a duo of evils that threatens the resources and livelihood of your world is one that I appreciate and makes the switch to hardmode feel very foreboding - I appreciate that hardmode doesn't just give you tons more content to play around with - it also presents challenges that fundamentally changes the world, not just additional bosses and weapons to progress through. Biome spread is an example of that. I am a bit of a masochist and enjoy tedium when it comes to sandbox games though - So it isn't past me that this may be an unpopular opinion!
You explained it much better than I did in my comment. But yes, I agree with you, it adds a unique challenge to the game - other than defeating enemies and bosses (something which all games have)
It feels like to me, that biome spread forces me to speedrun the game to beat at least 1 mech boss, so I get access to the Clentaminator, to start containing some of it. I do like making spread out villages for npc happiness and pylons. But it does get frustrating, that the V-shape can and will mess up my pylon network.
@@biuliu7157yeah I just build three to four containing the jungle and the oceans. Then if I need I can speed run to plantera to cleanse my pylon areas so I can teleport without restrictions Pretty easy with the onyx blaster and the megashark with meteorite or ichor bullets
One of the main reason I play on Journey mode, I can just turn biome spread off, do what I want to do when I want to do it and not have too much pressure to grind for hours on end. I can get access to bombs and evil immune blocks to make channels quickly. I still fight all the bosses and enemies like normal on Master mode, I just get to skip the 10 hours of collecting blocks and mining with a slow tool
Corruption used to turn mud blocks into dirt, eating the jungle without chances of recover. By the way, a 3-block wide gap is enough and while biome spread goes from blocks to walls, it's a one way street and walls can only infect other walls never blocks. It is tedious, but everyone tends to make it a much worse problem than it actually is, well not intentional but because of not knowing better.
You can isolate your NPC houses prehardmode by building a perimeter by removing blocks (walls don't matter). You really only need a couple hundred clentaminator ammo to cleanse the area around the pilon. It's not that big of an issue if you prepare.
@@qupufu mod is called "pylons prevent evils" you use purification powder to increase the radius and vile/vicious powder to decrease the radius you can also use fallen stars to give temporary projectile immunity in the pylon range (this can be turned off in config)
i think this is less a problem with biome spread and more that the pylons and npc happiness sucks. without that element you really don't lose anything as a result of biome spread, all the regular biomes will still function as normal for everything you need, and the jungle is resistant to spread thanks to chlorophyte so any minor inconvenience with finding lifefruit or plantera bulbs is unlikely to be an issue. i'd agree that biome spread is a bit of a nothing mechanic, it doesn't add a whole lot to the gameplay besides some inconvenience, but it's really cool conceptually and adds a lot of flavour to the world so overall i think it's cool. i definitely don't think it's as big a deal as people say either, it's not hard to dig some channels around your pylons or occasionally clentaminate the area, and if you really hate worrying about it you can just plant pearlstone around your pylons at the start of hardmode which completely removes the issue. i personally get way more annoyed by the other aspects of npc happiness, like the fact that you can't have more than 3 npcs in one place or the agonising process to shuffle them all around where you want them, and beyond that there's way worse mechanics in the game like all the dumb rng, fishing being so slow and uninteractive, reforges being reforges, etc. edit: i completely ignored the whole purifying your world element here, and that's because it's completely optional? i've played this game a fair bit and i've never even bought a clentaminator, i might go for it at some point but i'd only do that once for the novelty. if you don't enjoy the effort of purifying your world you can just ignore it, the only mandatory objective you have is to beat the moonlord (and even that is optional, if you'd rather do something else or build in journey mode you can do that too)
@ The wiki does not list walls as blocks that qualify as corruption in the “Biome existence requirements,” section. Do you have a source or proof for your statement?
@thenarwhalmage I was going off of what I personally experienced, I guess there must've been some corrupted blocks around I didn't see in that case, my bad 😂
this is why i use the no biome spread mod. i dont mind the V strip forming, i find it fun finding where its generated, but i dont like having to dig tunnels around everything
I agree that it’s annoying, but it’s a really unique and interesting mechanic and there are some ways that it can benefit the overall gameplay. It sucks if you want to play the game casually, but for some people it really does make for fun situations. I love the sheer dread when it starts getting close to your houses, and the way it fits the game’s aesthetic is really neat. I think the best option would be to add a setting that disables biome spread altogether. Sure, it’d make progression a bit weird (you’d be forced to fight EOC to gain access to EOW or BOC), but that’s a small price to pay for more accessible gameplay. They could also just have biome spread off and keep the world evil in generation, which would fix the only real problem with the idea.
1:26 You don’t need to min all the way to the bottom of the world, you can just mine another horizontal tunnel to connect the two vertical trenches. If you’re just quarantining NPC housing, theres no need to protect the caverns underneath too.
For pre-hardmode I just slap like a 5 blocks on the surface that can't be turned between the world evil and my base. I don't really care if it spreads underground as I need to farm souls anyways
I’d argue, but I can’t. The only arguments I have are real weak. To new players this is extremely punishing for no particular reason, since they don’t know the evil will spread faster.
Well your not wrong. It can definitely be a big inconvenience to newer players and is annoying still for older players. Still i like it because of how it makes the world feel more alive, plus there are various strategies to mitigate it.
I could argue that the pylon system really isn't conflicting the biome spread mechanic as much as you think, since you get access to a much more versatile fast travel system before even entering hardmode with teleporters (being able to have more than just one hub per biome per world is hella useful) but honestly, I hate the NPC happiness nonsense too much to really put my back into that argument. Having them all in one place was really nice and convenient, not being able to do that anymore without getting dinged (potentially quite a lot, for the later-game NPCs) with more expensive buy prices is...not fun. And there's too many NPCs to have one "outpost" per pylon, as far as I'm aware, which just makes it all worse, not to mention that it's now complicated to set up NPC housing (more than just one housed NPC, anyway) near somewhere you're planning on farming invasions or similar events since enemies will just refuse to spawn nearby unless you put up those black candle things. Yeah, they're not hard to make, and it is kinda nice sometimes to have the town's pacification effect, but more often than not you don't want your hub to completely prevent enemy spawns, it just makes the travel time between your hub and any fighting arenas you set up tedious.
There is actually one very effective solution to this problem: turn biomes into hallow biomes. However, I still really don't like this mechanic (although this is how I learned that the hallow ocean looks really cool)
I just put all my houses in the hallow as npcs can live in hallow and hallow protects against Crimson/Corruption. Or in Calamity, Astral Biome also works to ward off Corrupt/Crimson.
This is the most real terraria youtube video I have ever seen. You got a sub just for it. The only thing that I would mention is the world generation problem with evil biomes. What I mean is that upon creating a new world, the evil biome can just spawn right by your spawn, and if you get into hardmode, your spawn will become corrupted. Also it's a very big disadvantage at the start of the game because it means you literally cannot explore the side the evil biome is on. My question is: Why the fuck would they do something like this? I wish they added a mechanic that evil biomes can't spawn near the spawn, only near the oceans etc. I'm so tired of making multiple worlds for my new playthrough to get a perfect seed. Only me?
Not only you. I also find it annoying how the world evil can start so close to your spawn. It basically forces you to make a base somewhere far away and use a bed to make a new spawn point. Very inconvenient. I had this issue less than a day ago
This is literally the only part of the game I hate. Everything else is personally enjoyable, but there's nothing I dislike more in Hardmode than having to pre-plan for biome spread. In Pre-Hardmode, it's spreading, but it's neglegable and un-noticable, so it's not a problem. In early Hardmode, it's a problem to think about, especially when you're under prepared to fight the Mechanical Bosses. Even stopping one helps, but the threat doesn't go away (or become controllable) until you kill all three and get the Clentaminator (Terraformer if shimmered). In Mid-Hardmode, the problem can be solved from the above items, and time commitment (and destroying parts of the world with holes and tunnels, but that's a sacrifice most people don't mind making). To each their own, if it's not a problem for anyone else, I commend you for having a better handling at it than I can. I will never (or try not to) blame anyone for liking the mechanic, as it does provide challenge and activity for some players. More reasons to *literally* dig deeper into the game as a whole. The concept is cool, but the work to clean it is always harder than fighting bosses, personally.
@@rolieekow3907 I play both versions, and I'm indifferent with both. Just because I don't like the function doesn't mean I'm not willing to deal with it. Thought I'd throw out my reasons on it. Doesn't mean it's "better" than the other, bro.
You can't get the Terraformer until you kill Moon Lord so it's basically useless since it's an end game item. You forgot to mention that after you kill Plantera the biome spread kinda slows down which can help.
@@TheMrMayo I believe Journey Mode is just regular terraria but better because you can choose any difficulty, turn off the most annoying game feature(evil spreading), and even increase spawn rates if you want. I’m just saying if you are fine with evil spreading, you don’t have to play journey mode but it’s still good for other reasons. If evil spreading makes your enjoyment of the game worse, you can always toggle on journey mode.
@@Markus123_ Funny how I did forget about the requirement for Moon Lord on the Terraformer, but you're right. And I did fail to mention the slow after Plantera, too. Cheers for the remarks I missed.
Pylons are not the only form of fast travel in the game, there's teleporters and mounts. Biome spread wasn't an issue when the game first came out because there was no hardmode. It feels punishing when you kill the wall of flesh because it's called hardmode for a reason. If you want to play casually, play on Journey Mode, where you can turn off biome spread! You can still adjust monster difficulty so if you want the challenge of Expert or Master, but don't want biome spread, use that!
I wouldn't really consider mounts to be "fast travel". Fast travel is something that allows the player to skip having to physically move their character all the way to the location they want to get to, not "I still have to walk but I walk a lot faster now." The Teleporters that the Mechanic sells would count, but they have the extra hassle of needing to set up the wiring all the way between each point (plus having to buy all the wire).
@@Groundlord Teleporters are little more expensive than pylons and unlock later, but they are just better, you dont need to worry about them stopping working because nps walked away
Which is why I use the TMod: Begone Evil! Which stops all biome spread. It makes it much more relaxing to play the game and not fret about the whole world being overtaken by Corruption, Crimson and Hallowed.
I find comfort in digging several hellavators to block off the biome spread. It helps me progress and is very calming. I don't know exactly how i'm going to handle the hallow, though. I'm sure that will be absolute hell
not me remembering the pre-pylon days when you'd wire your entire world with teleporters or the 1.1 days when it spread super fast lol. those freaking corruptors
no for real, everybody i’ve talked to said i was just a baby about it, but i maintained it okay. i sacrificed the possibility of having pylons. in the end though, the save file corrupted (lol. not the biome) and i took what i had on the character, in the void vault and piggy bank and moved to a new world where im purposely putting off every single boss i can. i’m having a lot of fun building.
While i personally don't like building very much, I do agree about not dooming your world to a slow death by a force that is hiding in every corner. May as well just let it all burn and create a dome to keep the last shreds of a dying island intact
I am still not forgetting that one time I used to play Mobile and got pretty far into the game, beating the mechs, just to lose my jungle biome to the Crimson back in 1.3
I used to like this mechanic before. But now that I've had about 8 worlds where the corruption is relatively close to spawn and I forget about it, I start to hate it.
Keeping it from overtaking the jungle is a constant chore, I'll clear out any corruption or crimson I find with a clentaminator and it will grow right back unless I spend literal hours digging out a perimeter around my entire jungle. I don't think it's something that should be removed entirely because some people don't mind it or actively enjoy it, but I do think there should be an option to opt out of it. Like an option to turn off biome spread or something.
I agree. I like to play at my own pace, and the ticking time bomb that Biome Spread is to your world has discouraged me from playing hardmode quite a lot. Some say that biome spread is easy to deal with, and it sure is when you also place full wood blocks when climbing, and don't care about how your world looks at all. Like, making holes using dynamite is going to be expensive, time consuming, and make the minimap look strange. The clentaminator is, as mentioned, expensive to use, and getting every nook and cranny is gonna be as tedious as the single other method. Even if you prepared while the spread was slow, the big V is gonna delete that progress once you enter hardmode. This mechanic definitely needs a toggle and some tweaks.
I wouldn't mind biome spread if doesn't affected pylons but bcs you need to walk to the pylon to fix it is so annoying that I just ignore not having a pylon in the area
I started making lots of hellevators to stop the spread but the V of biomes spread that spawns after killing wof makes it a little bit random and i always rely on using map editors to manipulate the biomes
sorry, but this is purely a skill issue. instead of tediously digging a trench, just throw a few bombs in a straight line, it only takes one or two minutes at most to make a massive trench which will prevent biome spread to your pylons. even if you decide to dig it out by hand, once you enter hardmode it shouldn't take long until you have an adamantite or titanium pickaxe - even without rushing the game, no boss kill required - and its super fast at digging with a mining potion, chisel and food buff. buying the clentaminator also doesn't take long if you just kill a boss like the destroyer or eye of cthulu a few times and sell off the loot. you don't need to be a speedrunner or tryhard to fend it off from afflicting most of the world or even just your builds.
I don't want to skill shame or be condescending about how the game should be played, but saying things like "takes hours of grinding" to get a clentaminator and green solution just feels dishonest. surely nobody, not even new players, are out here buying thousands of green solution
@ssword123 I agree 100%. I don't want to be a toxic fan but at the same time I have to say something because he's being extremely dishonest. He's completely going over the top with how long and how hard this task is.
I think biome spread shouldn't be removed since it's such a big part of Terraria and the Corruption/Crimson and Hollow and it's a big scary concern for new players that really adds to the experience. Personally I don't feel that anymore after 3k+ hours but I still remmeber that feeling when I first played of being so concerned with this infection taking over my world. It's really cool and maked an impact on new players and is a huge part of evil biome identities so it should not be removed but it should be tweaked. I think the an ok way would be to increase the clentaminator range, make the Terraformer post-plantera, and decrease the price of the solutions, but I think there's 2 better ones. 1. Decrease the spread of the biomes. That's it. It's a very simple change but I think this alone could drastically fix the problem. I don't think biome spread should be so low it's nonexistant but it needs to be reduced. 2. My favorite idea, based off a certain mod, give Pylons the ability to cleanse biomes around it. This keeps your bases/npcs safe which is the big problem with biome spresd nowadays. Before you'd just have all your NPCs in one house, but now you'll be actively punished and recieve higher prices on NPCs for overcrowding, encouraging spreading them out. The problem is biome spread makes managing 10 different bases across the world tedious. Having Pylons cleanse evils around them would negate this issue and give pylons an even greater use in the game and make them more valuable. Pylons could do it automatically, or be fueled by purification powder and/or solutions.
Man trying to get everything early Hardmode just to slow the spread is stressful Get the items quickly as possible Die hundred times on hardmode enemies Make a big ass arena for the mechs Kill all mechs so the spread slows down Fuckin finally...
I low-key like the mechanic because it adds to the lore of your world. Besides you can make easy gaps with bombs in pre-hardmode + you can make cool builds on borders
This is facts! I dont really like having that weird feel behind my back of rushing the game so the evil doesn't spread too much and If i dont speed thru enough then It's all chaos I know theres like mods that completly remove that mechanic but I'd wish there was some sort of machine that cleanses the world (TOTALLY NOT REFERENCING TO TERRARIA OTHERWORLD) to make it some sort "fun"
I don’t know why I bother to contain my corruption. I dug a huge ass elevator to keep my corruption from getting to my snow biome, Because the second I beat the wall of meat my entire snow biome got corrupted and it appeared right under my spawn.
I think natural Biome spread should only grow from a limit. If that value is at its max then the biome cannot spread anymore unless a clentaminator solution is used
I feel exactly like this, I just want to have fun not have to worry about having to spend hours cleantaminating the world. What they should do is stop any spread of the biome and then if you want you can clean it but its not forced.
It's not that hard to isolate small sections of the world that have pylons once the evil biome gets close, and the hallow just depends on how annoyed you are by stronger enemies as NPCs can live there.
Nah but all you need is bombs/dynamite and maybe 30 minutes of your time at the start of hardmode to bomb out the borders between spreading biomes. Which is hallow, evil biome from WoF and evil biomes from pre hardmode. It really isn't that hard.
Just play in getfixedboi seed and evil/hallow won't bother you 99% of the time (the 1% is if evil spreads to jungle) Also, of course hardmode is harder and more punishing then pre hardmode, that's why it is called harmode Also x2, you don't have to destroy the walls unless we're talking bout desert
Hmm, I myself dont find it that annoying, what I do is I place a couple of stone bricks at the borders of the evil biomes as soon as i can after spawning in. It makes the evil biome spread not be as dangerous above in hardmode, which is the part you usually want to keep purified.
I never liked the biome spread, once the version with hardmode dropped. Pre-hardmode some sunflowers could mostly stop the spread and it was a cool mechanic, after that my whole world quickly became 10% hallow and 90% corruption (and that's including underground). I think they should give the player stronger tools to contain, or safeguard parts of the biomes. Clentaminator always felt to me just like a stupid tedium with limited range and having to farm too much stuff. I haven't even played the newer versions with pylons and stuff, I think I would lose my mind. (the last boss when I still played was Plantera) Each time I think about playing the game again, I remember I will have to fuss with always spreading biomes, and that thought is quickly squashed.
BegoneEvil is basically the only Quality of Cheating type mod that I use purely because I dislike biome spread, I managed to cut out every other quality of cheating mod I used to use except for this one
On normal mode I just beat the game fast enough where it didn't spread too far into the world and I crafter the drill containment unit and the terraformer and dug holes and sprayed everything. I did have to use T-edit to find the last 4 blocks though...
I feel like the sudden Crimson and Hallow spread right after you beat WOF shouldnt be able to touch a set area with pylons You PHYSICALLY Can't do anything about it until you beat one of them mech bosses, so you have to either rush beating one or build a new house and pylon system until you can fix the previous one.
One thing I really hate is that even with playing with biome spread turned off with journey mode (yes I play journey mode, fight me), the hardmode V still screws you over. Especially with your hellevator
Biome spread is a cool concept but its so poorly integrated into Terraria that it becomes an issue. Like yeah it's cool to have something that spreads in your world and also becomes a huge threat, but the problem is that 1) even in a small world you'll still get too much to cleanse 2) it isn't even a threat but rather an inconvinience You get into the hardmode and you get lots of evil/hallow to cleanse, that means digging annoying ugly tunnels everywhere. Oh wait, since your gear sucks, you can't efficiently dig these tunnels. And clentaminator + solutions will cost a few plat, which, you know, you need for better gear since you just joined hardmode. And when you get the gear you need, the biomes spread around so much that you have even more work to do. Don't even get me started about how it's so hard to spot hallow stone on minimap, that you'll always have small chunks of evil/hallow left that will spread requiring another pass with cleansing... You know, this mechanic will be good if instead of giant V you get a small chunk of hallow / evil somewhere, kinda like granite/marble biome but slightly bigger. This will make the cleanup much easier to do, and it's actually somewhat more intriguing since you'll wonder where this chunk spawns. You can also make this biome multi-layered, with each layer needing a stronger purification solution to cleanse, giving you a looming threat that's much more easy to contain.
It's not the gear that sucks, it's your skill issue. No need to cleanse. Get sticky dynamite and bomb out the borders of evil biomes in pre hardmode and V shape biomes in hardmode.
You can turn off biome spread if you play journey mode, so if you play that way with the difficulty of your choice on the slider, that should be a workaround without mods.
I have always found it weird that NPCs can live in the hallow but not the corruption/crimson. I get that the hallow is supposed to be the "good" biome, but in Terraria lore, isn't good and evil just as dangerous each other if you let one dominate, and therefore there needs to be a balance between the two? I also think that NPCs with evil personality traits like the tax collector would prefer to live in the corruption/crimson, so I don't see any reason why not to allow NPCs to live there.
rainbows and unicorns are more pleasant on the eyes rather than giant eyeballs and skulls 😂 but I'm pretty sure each npc states why they hate the evil biomes if they're somehow there
I think Just naturally generated blocks shouldn't spread, but biome spread is an essential mechanic. Working for jungle, mushroom, chlorophyte and getting the other evil biome
Firstly, before I say anything, I am a new player, and I have yet to experience hardmode biome spread. That being said, I feel that biome spread is okay. Definately not ideal, but it is also something challenging (although tedious and annoying) other than the bosses. I feel it adds a bit of variety to the game. imo
1. womp womp. Terraria has more to do than kill bosses and get better gear. 2. Fast travel- Sky train, sky bridge, Teleporters, Mounts. 3. Tedious- Oh no my game has something more than slaying evil. Get a mod if all you want to do is kill bosses. Get a bunch of QoL mods as well since other gameplay mechanics may get too tedious. 4. Inconvenience. Inconvenience just for you mate, I know how to contain biome spread. I can defeat all the bosses in the game taking my time (avg playthroughs are about 40-60 hrs long for me) and then purify everything with Terraformer- IF I want to. All my NPCs stay right where I put them. The only people who complain are the ones who don't know how to control biome spread. It's easy really. Get a fast pickaxe, drink mining potion, wear the miner outfit, ancient chisel/Hand of creation, 4 block wide hellevators on each side of infection. Done. doesn't even take 10 mins with a cobalt/mythril pickaxe. In case you don't want to deal with containing biomes, contain your NPC houses. Insulate them with non-corruptible blocks and slap a bunch of sunflowers. 🫸🔵🔴🫷🫴🟣
People that play terraria really don't wanna spend time on these stuff. Too bad I love spending hours doing tedious stuff like containing the evil biomes in every world and organizing my stuff
@@xkankesx I'm sorry, but I'm not german xD. My nickname has nothing to do with it. I'm actually polish. Sorry if my comment sounded rude at first. I didn't mean it lol
@@Markus123_ All good. Had to double check the wiki myself since I hadn't played since first defeating Moon Lord. Turns out defeating Plantera it slows spread again.
i get where youre coming from but i personally dont mind it, maybe they should add a toggle for it in the world creation screen or add an item that stops it or slows it down, like something to re-capture the spirits of light and dark, idk ¯\_(ツ)_/¯
Ima be honest biome spread does has not bothered me since I have started playing this game. reasons minecart track, teleporters, and happiness only really matters to a couple npcs, the biomes spread quite slowly making it easy to purify chosen building/farming locations, or just block the spread to the chosen locations off, I personally find the RNG drops/reforges more annoying than biome spread. but both become outdone from spending a couple hours building a money farm.
Man, just build a minecart railway between the sky islands in pre hard mode (it will take some time due to the annoying harvies) but you will be mind free from the biome spread. No need for pylons (only for shimmer) PS: it may be one of the sky islands get corrupted after entering the hard mode. But it's not that big of a deal.
if im making a new world that im gonna take it slow and play for 100's of hours the first thing i do is separate evil biomes and make hellevators, farm for scarab bombs before going to hardmode and use it to separate the hardmode V. i dont think its THAT annoying, this insanely fun and addictive game SHOULD have drawbacks such as biome spread
its not that hard to deal with the biome spread. A bit Tedious sure but it's not THAT bad. Though too be fair I don't play the game a ton, and the times I've actively dealt with it were never a chore that could just be me.
First: Who tf are you why are you in my recommended? Second (And most important): Biome spread has never been a issue for me, Evil barely spreads in the pre-hardmode and even in hardmode you can easily afford a cleantaminator in 5 hours of playtime (Or 20 if you are me in my first playthrough) Which easily negates the problem of it spreading to your far aways bases and NPC pylons. Overall i would like to hear a actual complain about it, as nothing you brought up in this video actualy affected me in any way.
Dude, i have a few thousand hours in the game across multiple platforms over the last 7 or so years. And biom spread has never been a major problem that created an annoying road block. I dont see what your going on about mate
And for some reason the evil biome really love to say hello to my precious and pure jungle
It used to be that the corruption spread faster through mud. I think it still does.
@@tuftela that's why I pick crimson, the biome spread is that annoying.
Probably why chlorophite can purify corruption and change dirt to mud. Still won't help if your jungle got completely unmade (probably) but that _probably_ wouldn't happen in a normal playthrough.
Just mine pearl stone and place it at the edges of the jungle , over time your jungle will be surrounded by hallow and evil biomes will never reach it , also hallow will never corrupt your jungle .
For me the jungle has never become evil lmao
You should be able to still teleport to Pylons in corrupted biomes, but with a heavy NPC happiness penalty with the NPCs living inside said biomes.
yahallo sgm, long time no see, hope youre doing well in retirement!
My two least favorite mechanics, Biome spread & NPC happiness ( ̄∇ ̄)
You can put a bunch of sunflowers near the corrupted npc housing and itll work
Hi mr cool video game guy
I used to not mind boime spread until the whole npc happines and pylons thing.
Biome spread used to be somewhat worse because back in the day if you hammered a demon or crimson alter, it would randomly place evil and hallowed blocks in the underground, effectively making that area near impossible to have npc’s in a base at (this was before 1.4).
Basically dryad is trolling you behind the scenes
This wasn't before 1.4. It was removed pretty recently in 1.4.4
@ The wiki says only on 1.3 and lower, I could’ve sworn that it got removed as soon as 1.4 came out because all of my 1.4 playthroughs never had the random spreading of hallow/evil from hammering altars.
@@fireblazenotbulgaria3053untrue, I only started playing Terraria once 1.4 released, and can very much attest to finding random patches of crimson and hallow in the underground, far away from any other patches of it such as the V
@ the wiki must be wrong then xd
the only thing that really bother me is when you can't find that 1 percent left
Even with biome sight potions 😢
shoutout to journey mode letting you disable it
Now if only you could transfer items (and thus, progress) between journey mode and normal characters you'd be able to more effectively bypass the mechanic instead of being forced to deal with it if you want to get an endgame playthrough in classic mode "legit."
@ or just play modded with the begone evil mod
Was just thinking this.
nice pfp
@hauntedvessel Begone evil is the greatest thing ever
i think biome spread is a mechanic that is bound to, and does, cause a rift between two different types of players.
You already nailed why biome spread might be considered undesirable to a player - but for a lot of people including myself, it presents a unique challenge and forms a whole new plethora of things to do in the game that I personally consider fun. Digging around and creating containment measures all around your world gives me something to do and is something I enjoy. The feeling of actively fighting back against a duo of evils that threatens the resources and livelihood of your world is one that I appreciate and makes the switch to hardmode feel very foreboding - I appreciate that hardmode doesn't just give you tons more content to play around with - it also presents challenges that fundamentally changes the world, not just additional bosses and weapons to progress through. Biome spread is an example of that.
I am a bit of a masochist and enjoy tedium when it comes to sandbox games though - So it isn't past me that this may be an unpopular opinion!
You explained it much better than I did in my comment. But yes, I agree with you, it adds a unique challenge to the game - other than defeating enemies and bosses (something which all games have)
Me who just ignores it entirely (cause I forget)
psychopath
I mean, what else to do except this and making protected bunkers of biomes?
I leave it because I get to Plantera pretty quickly to slow it down. and I also get the clentaminator to use exclusively for my pylons
It feels like to me, that biome spread forces me to speedrun the game to beat at least 1 mech boss, so I get access to the Clentaminator, to start containing some of it.
I do like making spread out villages for npc happiness and pylons. But it does get frustrating, that the V-shape can and will mess up my pylon network.
sunflowers
For me, I build hellevators right after unlocking the demo. It takes a long time and absurdly expensive but I can chill while I prepare for WoF.
@@biuliu7157yeah I just build three to four containing the jungle and the oceans. Then if I need I can speed run to plantera to cleanse my pylon areas so I can teleport without restrictions
Pretty easy with the onyx blaster and the megashark with meteorite or ichor bullets
One of the main reason I play on Journey mode, I can just turn biome spread off, do what I want to do when I want to do it and not have too much pressure to grind for hours on end. I can get access to bombs and evil immune blocks to make channels quickly. I still fight all the bosses and enemies like normal on Master mode, I just get to skip the 10 hours of collecting blocks and mining with a slow tool
Corruption used to turn mud blocks into dirt, eating the jungle without chances of recover.
By the way, a 3-block wide gap is enough and while biome spread goes from blocks to walls, it's a one way street and walls can only infect other walls never blocks.
It is tedious, but everyone tends to make it a much worse problem than it actually is, well not intentional but because of not knowing better.
You can isolate your NPC houses prehardmode by building a perimeter by removing blocks (walls don't matter). You really only need a couple hundred clentaminator ammo to cleanse the area around the pilon. It's not that big of an issue if you prepare.
This can be fixed by incentivizing making better towns with a pylon upgrade. Pylons can works as a purifier shield for towns.
theres a mod that has pylons prevent biome spread in a certain radius
do you know what the mod is called?
@@qupufu mod is called "pylons prevent evils"
you use purification powder to increase the radius and vile/vicious powder to decrease the radius
you can also use fallen stars to give temporary projectile immunity in the pylon range (this can be turned off in config)
i think this is less a problem with biome spread and more that the pylons and npc happiness sucks. without that element you really don't lose anything as a result of biome spread, all the regular biomes will still function as normal for everything you need, and the jungle is resistant to spread thanks to chlorophyte so any minor inconvenience with finding lifefruit or plantera bulbs is unlikely to be an issue. i'd agree that biome spread is a bit of a nothing mechanic, it doesn't add a whole lot to the gameplay besides some inconvenience, but it's really cool conceptually and adds a lot of flavour to the world so overall i think it's cool. i definitely don't think it's as big a deal as people say either, it's not hard to dig some channels around your pylons or occasionally clentaminate the area, and if you really hate worrying about it you can just plant pearlstone around your pylons at the start of hardmode which completely removes the issue. i personally get way more annoyed by the other aspects of npc happiness, like the fact that you can't have more than 3 npcs in one place or the agonising process to shuffle them all around where you want them, and beyond that there's way worse mechanics in the game like all the dumb rng, fishing being so slow and uninteractive, reforges being reforges, etc.
edit: i completely ignored the whole purifying your world element here, and that's because it's completely optional? i've played this game a fair bit and i've never even bought a clentaminator, i might go for it at some point but i'd only do that once for the novelty. if you don't enjoy the effort of purifying your world you can just ignore it, the only mandatory objective you have is to beat the moonlord (and even that is optional, if you'd rather do something else or build in journey mode you can do that too)
1:26 you don’t need to break the walls in your trenches, because corruption cannot spread from background walls
But background walls still count as corruption and can cause a corruption biome when there is enough of them.
@ The wiki does not list walls as blocks that qualify as corruption in the “Biome existence requirements,” section. Do you have a source or proof for your statement?
@thenarwhalmage I was going off of what I personally experienced, I guess there must've been some corrupted blocks around I didn't see in that case, my bad 😂
this is why i use the no biome spread mod. i dont mind the V strip forming, i find it fun finding where its generated, but i dont like having to dig tunnels around everything
Dude yk you can just play journey mode instead of using a mod? 😭
@ im playing other mods anyway though
I agree that it’s annoying, but it’s a really unique and interesting mechanic and there are some ways that it can benefit the overall gameplay. It sucks if you want to play the game casually, but for some people it really does make for fun situations. I love the sheer dread when it starts getting close to your houses, and the way it fits the game’s aesthetic is really neat. I think the best option would be to add a setting that disables biome spread altogether. Sure, it’d make progression a bit weird (you’d be forced to fight EOC to gain access to EOW or BOC), but that’s a small price to pay for more accessible gameplay. They could also just have biome spread off and keep the world evil in generation, which would fix the only real problem with the idea.
1:26 You don’t need to min all the way to the bottom of the world, you can just mine another horizontal tunnel to connect the two vertical trenches. If you’re just quarantining NPC housing, theres no need to protect the caverns underneath too.
For pre-hardmode I just slap like a 5 blocks on the surface that can't be turned between the world evil and my base.
I don't really care if it spreads underground as I need to farm souls anyways
I’d argue, but I can’t. The only arguments I have are real weak. To new players this is extremely punishing for no particular reason, since they don’t know the evil will spread faster.
my stratergy is purposely spread hallow so i can teleport
Fun fact : the biome spread is just a half assed mechanic that was never finished, barely (if at all) changed since 1.0
Well your not wrong. It can definitely be a big inconvenience to newer players and is annoying still for older players. Still i like it because of how it makes the world feel more alive, plus there are various strategies to mitigate it.
I could argue that the pylon system really isn't conflicting the biome spread mechanic as much as you think, since you get access to a much more versatile fast travel system before even entering hardmode with teleporters (being able to have more than just one hub per biome per world is hella useful) but honestly, I hate the NPC happiness nonsense too much to really put my back into that argument. Having them all in one place was really nice and convenient, not being able to do that anymore without getting dinged (potentially quite a lot, for the later-game NPCs) with more expensive buy prices is...not fun. And there's too many NPCs to have one "outpost" per pylon, as far as I'm aware, which just makes it all worse, not to mention that it's now complicated to set up NPC housing (more than just one housed NPC, anyway) near somewhere you're planning on farming invasions or similar events since enemies will just refuse to spawn nearby unless you put up those black candle things. Yeah, they're not hard to make, and it is kinda nice sometimes to have the town's pacification effect, but more often than not you don't want your hub to completely prevent enemy spawns, it just makes the travel time between your hub and any fighting arenas you set up tedious.
id be neat if pylons stopped spread within some radius
Ik a LOTTT of people arent gonna appreciate these words so brace ur self lmao
i subbed tho 💋💋💋💋
It's wild lamb!
There is actually one very effective solution to this problem: turn biomes into hallow biomes. However, I still really don't like this mechanic (although this is how I learned that the hallow ocean looks really cool)
I just put all my houses in the hallow as npcs can live in hallow and hallow protects against Crimson/Corruption. Or in Calamity, Astral Biome also works to ward off Corrupt/Crimson.
This is the most real terraria youtube video I have ever seen. You got a sub just for it. The only thing that I would mention is the world generation problem with evil biomes. What I mean is that upon creating a new world, the evil biome can just spawn right by your spawn, and if you get into hardmode, your spawn will become corrupted. Also it's a very big disadvantage at the start of the game because it means you literally cannot explore the side the evil biome is on. My question is: Why the fuck would they do something like this? I wish they added a mechanic that evil biomes can't spawn near the spawn, only near the oceans etc. I'm so tired of making multiple worlds for my new playthrough to get a perfect seed. Only me?
Not only you. I also find it annoying how the world evil can start so close to your spawn. It basically forces you to make a base somewhere far away and use a bed to make a new spawn point. Very inconvenient. I had this issue less than a day ago
I actually like the Biome Spread, but if it gets on my nerves I just go play journey mode, where there's an option to disable it
i just dig 2 hellevators around my jungle with dynamite, build my base in the jungle and call it a day
This is literally the only part of the game I hate. Everything else is personally enjoyable, but there's nothing I dislike more in Hardmode than having to pre-plan for biome spread.
In Pre-Hardmode, it's spreading, but it's neglegable and un-noticable, so it's not a problem.
In early Hardmode, it's a problem to think about, especially when you're under prepared to fight the Mechanical Bosses. Even stopping one helps, but the threat doesn't go away (or become controllable) until you kill all three and get the Clentaminator (Terraformer if shimmered).
In Mid-Hardmode, the problem can be solved from the above items, and time commitment (and destroying parts of the world with holes and tunnels, but that's a sacrifice most people don't mind making).
To each their own, if it's not a problem for anyone else, I commend you for having a better handling at it than I can. I will never (or try not to) blame anyone for liking the mechanic, as it does provide challenge and activity for some players. More reasons to *literally* dig deeper into the game as a whole.
The concept is cool, but the work to clean it is always harder than fighting bosses, personally.
Bro just play on Journey Mode. Unless you have no self-control it’s just better terraria
@@rolieekow3907 I play both versions, and I'm indifferent with both. Just because I don't like the function doesn't mean I'm not willing to deal with it. Thought I'd throw out my reasons on it.
Doesn't mean it's "better" than the other, bro.
You can't get the Terraformer until you kill Moon Lord so it's basically useless since it's an end game item. You forgot to mention that after you kill Plantera the biome spread kinda slows down which can help.
@@TheMrMayo I believe Journey Mode is just regular terraria but better because you can choose any difficulty, turn off the most annoying game feature(evil spreading), and even increase spawn rates if you want. I’m just saying if you are fine with evil spreading, you don’t have to play journey mode but it’s still good for other reasons. If evil spreading makes your enjoyment of the game worse, you can always toggle on journey mode.
@@Markus123_ Funny how I did forget about the requirement for Moon Lord on the Terraformer, but you're right. And I did fail to mention the slow after Plantera, too.
Cheers for the remarks I missed.
Pylons are not the only form of fast travel in the game, there's teleporters and mounts. Biome spread wasn't an issue when the game first came out because there was no hardmode. It feels punishing when you kill the wall of flesh because it's called hardmode for a reason. If you want to play casually, play on Journey Mode, where you can turn off biome spread! You can still adjust monster difficulty so if you want the challenge of Expert or Master, but don't want biome spread, use that!
I wouldn't really consider mounts to be "fast travel". Fast travel is something that allows the player to skip having to physically move their character all the way to the location they want to get to, not "I still have to walk but I walk a lot faster now."
The Teleporters that the Mechanic sells would count, but they have the extra hassle of needing to set up the wiring all the way between each point (plus having to buy all the wire).
@@Groundlord Tbf, setting up wire isn't that tedious to do if you have the grand design
@@Groundlord Teleporters are little more expensive than pylons and unlock later, but they are just better, you dont need to worry about them stopping working because nps walked away
@@Groundlord let's also not forget about the beach and hell teleport items too :)
Which is why I use the TMod: Begone Evil! Which stops all biome spread. It makes it much more relaxing to play the game and not fret about the whole world being overtaken by Corruption, Crimson and Hallowed.
TELL ME HOW YOU DO THIS
oh. thought you said tedit and it was some t edit stuff. still cant do it on vanilla
@@terrariapro147 Install and run a TShock dedicated server. Then turn it off in the configs.
Ive never had a problem with the evil spread so i personally dont have an opinion
I find comfort in digging several hellavators to block off the biome spread. It helps me progress and is very calming. I don't know exactly how i'm going to handle the hallow, though. I'm sure that will be absolute hell
The real question is would you rather your whole world be corruption or crimson?
carbotat
Flarbat
Erken
Giddot
crimson because I HATE WORMS
not me remembering the pre-pylon days when you'd wire your entire world with teleporters or the 1.1 days when it spread super fast lol. those freaking corruptors
no for real, everybody i’ve talked to said i was just a baby about it, but i maintained it okay. i sacrificed the possibility of having pylons.
in the end though, the save file corrupted (lol. not the biome) and i took what i had on the character, in the void vault and piggy bank and moved to a new world where im purposely putting off every single boss i can. i’m having a lot of fun building.
While i personally don't like building very much, I do agree about not dooming your world to a slow death by a force that is hiding in every corner. May as well just let it all burn and create a dome to keep the last shreds of a dying island intact
I am still not forgetting that one time I used to play Mobile and got pretty far into the game, beating the mechs, just to lose my jungle biome to the Crimson back in 1.3
That's why the mod that makes the pylons purify the world is awesome
I used to like this mechanic before. But now that I've had about 8 worlds where the corruption is relatively close to spawn and I forget about it, I start to hate it.
Keeping it from overtaking the jungle is a constant chore, I'll clear out any corruption or crimson I find with a clentaminator and it will grow right back unless I spend literal hours digging out a perimeter around my entire jungle.
I don't think it's something that should be removed entirely because some people don't mind it or actively enjoy it, but I do think there should be an option to opt out of it. Like an option to turn off biome spread or something.
Yeah, I think a toggle is the best outcome.
I agree. I like to play at my own pace, and the ticking time bomb that Biome Spread is to your world has discouraged me from playing hardmode quite a lot. Some say that biome spread is easy to deal with, and it sure is when you also place full wood blocks when climbing, and don't care about how your world looks at all. Like, making holes using dynamite is going to be expensive, time consuming, and make the minimap look strange.
The clentaminator is, as mentioned, expensive to use, and getting every nook and cranny is gonna be as tedious as the single other method. Even if you prepared while the spread was slow, the big V is gonna delete that progress once you enter hardmode. This mechanic definitely needs a toggle and some tweaks.
Even if the world corruption is at 1% like it’s such a tiny corruption, it can still spread. This is a problem if your world size is not tiny.
I wouldn't mind biome spread if doesn't affected pylons but bcs you need to walk to the pylon to fix it is so annoying that I just ignore not having a pylon in the area
I started making lots of hellevators to stop the spread but the V of biomes spread that spawns after killing wof makes it a little bit random and i always rely on using map editors to manipulate the biomes
I also find the huge amount of corruption to the negligible amount of hallow to be hugely annoying.
Awesome video!
sorry, but this is purely a skill issue. instead of tediously digging a trench, just throw a few bombs in a straight line, it only takes one or two minutes at most to make a massive trench which will prevent biome spread to your pylons. even if you decide to dig it out by hand, once you enter hardmode it shouldn't take long until you have an adamantite or titanium pickaxe - even without rushing the game, no boss kill required - and its super fast at digging with a mining potion, chisel and food buff. buying the clentaminator also doesn't take long if you just kill a boss like the destroyer or eye of cthulu a few times and sell off the loot. you don't need to be a speedrunner or tryhard to fend it off from afflicting most of the world or even just your builds.
I don't want to skill shame or be condescending about how the game should be played, but saying things like "takes hours of grinding" to get a clentaminator and green solution just feels dishonest. surely nobody, not even new players, are out here buying thousands of green solution
@ssword123 I agree 100%. I don't want to be a toxic fan but at the same time I have to say something because he's being extremely dishonest. He's completely going over the top with how long and how hard this task is.
I agree 100%
@@ssword123well, if you suck at defeating any of the mechanical bosses then yeah, it will take a long time.
I think biome spread shouldn't be removed since it's such a big part of Terraria and the Corruption/Crimson and Hollow and it's a big scary concern for new players that really adds to the experience. Personally I don't feel that anymore after 3k+ hours but I still remmeber that feeling when I first played of being so concerned with this infection taking over my world. It's really cool and maked an impact on new players and is a huge part of evil biome identities so it should not be removed but it should be tweaked.
I think the an ok way would be to increase the clentaminator range, make the Terraformer post-plantera, and decrease the price of the solutions, but I think there's 2 better ones.
1. Decrease the spread of the biomes. That's it. It's a very simple change but I think this alone could drastically fix the problem. I don't think biome spread should be so low it's nonexistant but it needs to be reduced.
2. My favorite idea, based off a certain mod, give Pylons the ability to cleanse biomes around it. This keeps your bases/npcs safe which is the big problem with biome spresd nowadays. Before you'd just have all your NPCs in one house, but now you'll be actively punished and recieve higher prices on NPCs for overcrowding, encouraging spreading them out. The problem is biome spread makes managing 10 different bases across the world tedious. Having Pylons cleanse evils around them would negate this issue and give pylons an even greater use in the game and make them more valuable. Pylons could do it automatically, or be fueled by purification powder and/or solutions.
The big problem is the crimson biome spread is very fast in the surface but the corruption is very fast in underground
Is there actually a difference between crimson and corruption in terms of spread speed?
Reason why it's annoying is because of deep corrupted blocks
Game literally forces you to dig deeper just to remove few rocks
I think biome sight potions made it 80% less inconvenient
This is why I play on journey
Man trying to get everything early Hardmode just to slow the spread is stressful
Get the items quickly as possible
Die hundred times on hardmode enemies
Make a big ass arena for the mechs
Kill all mechs so the spread slows down
Fuckin finally...
Doesn't the spread slows down when you beat Plantera instead of the mechs?
I low-key like the mechanic because it adds to the lore of your world. Besides you can make easy gaps with bombs in pre-hardmode + you can make cool builds on borders
This is facts! I dont really like having that weird feel behind my back of rushing the game so the evil doesn't spread too much and If i dont speed thru enough then It's all chaos I know theres like mods that completly remove that mechanic but I'd wish there was some sort of machine that cleanses the world (TOTALLY NOT REFERENCING TO TERRARIA OTHERWORLD) to make it some sort "fun"
I don’t know why I bother to contain my corruption. I dug a huge ass elevator to keep my corruption from getting to my snow biome, Because the second I beat the wall of meat my entire snow biome got corrupted and it appeared right under my spawn.
I think natural Biome spread should only grow from a limit. If that value is at its max then the biome cannot spread anymore unless a clentaminator solution is used
I think that everyone knows this but it never hurts to keep saying it:
1:27 walls don't spread the currption
I feel exactly like this, I just want to have fun not have to worry about having to spend hours cleantaminating the world. What they should do is stop any spread of the biome and then if you want you can clean it but its not forced.
It's not that hard to isolate small sections of the world that have pylons once the evil biome gets close, and the hallow just depends on how annoyed you are by stronger enemies as NPCs can live there.
Nah but all you need is bombs/dynamite and maybe 30 minutes of your time at the start of hardmode to bomb out the borders between spreading biomes. Which is hallow, evil biome from WoF and evil biomes from pre hardmode. It really isn't that hard.
Agreed. Him and everyone in the comments are complaining over nothing.
Yes, biome spread is annoying.
I disagree, i think it's what makes Terraria so unique.
But i do agree that its a little too much in hardmode.
This is why I play Journey Mode all the time, just to turn that sh%t off. I do change the difficulty to Master Mode though with invulnerability off.
It's annoying but it's a good mechanic imo, it creates a sense of urgency, giving a reason to keep progressing and purify your world
Just play in getfixedboi seed and evil/hallow won't bother you 99% of the time (the 1% is if evil spreads to jungle)
Also, of course hardmode is harder and more punishing then pre hardmode, that's why it is called harmode
Also x2, you don't have to destroy the walls unless we're talking bout desert
Part of me does like it though because it adds a sense of urgency
Hmm, I myself dont find it that annoying, what I do is I place a couple of stone bricks at the borders of the evil biomes as soon as i can after spawning in. It makes the evil biome spread not be as dangerous above in hardmode, which is the part you usually want to keep purified.
I don't have a big problem with biome spread, but that v/x shape evil-hallow that appears after entering the hardmode on the other hand...
I never liked the biome spread, once the version with hardmode dropped. Pre-hardmode some sunflowers could mostly stop the spread and it was a cool mechanic, after that my whole world quickly became 10% hallow and 90% corruption (and that's including underground). I think they should give the player stronger tools to contain, or safeguard parts of the biomes. Clentaminator always felt to me just like a stupid tedium with limited range and having to farm too much stuff. I haven't even played the newer versions with pylons and stuff, I think I would lose my mind. (the last boss when I still played was Plantera)
Each time I think about playing the game again, I remember I will have to fuss with always spreading biomes, and that thought is quickly squashed.
BegoneEvil is basically the only Quality of Cheating type mod that I use purely because I dislike biome spread, I managed to cut out every other quality of cheating mod I used to use except for this one
You do realize by biome spread doesn’t go through walls, right?
On normal mode I just beat the game fast enough where it didn't spread too far into the world and I crafter the drill containment unit and the terraformer and dug holes and sprayed everything. I did have to use T-edit to find the last 4 blocks though...
I feel like the sudden Crimson and Hallow spread right after you beat WOF shouldnt be able to touch a set area with pylons
You PHYSICALLY Can't do anything about it until you beat one of them mech bosses, so you have to either rush beating one or build a new house and pylon system until you can fix the previous one.
One thing I really hate is that even with playing with biome spread turned off with journey mode (yes I play journey mode, fight me), the hardmode V still screws you over. Especially with your hellevator
Biome spread is a cool concept but its so poorly integrated into Terraria that it becomes an issue.
Like yeah it's cool to have something that spreads in your world and also becomes a huge threat, but the problem is that
1) even in a small world you'll still get too much to cleanse
2) it isn't even a threat but rather an inconvinience
You get into the hardmode and you get lots of evil/hallow to cleanse, that means digging annoying ugly tunnels everywhere. Oh wait, since your gear sucks, you can't efficiently dig these tunnels. And clentaminator + solutions will cost a few plat, which, you know, you need for better gear since you just joined hardmode. And when you get the gear you need, the biomes spread around so much that you have even more work to do. Don't even get me started about how it's so hard to spot hallow stone on minimap, that you'll always have small chunks of evil/hallow left that will spread requiring another pass with cleansing...
You know, this mechanic will be good if instead of giant V you get a small chunk of hallow / evil somewhere, kinda like granite/marble biome but slightly bigger. This will make the cleanup much easier to do, and it's actually somewhat more intriguing since you'll wonder where this chunk spawns. You can also make this biome multi-layered, with each layer needing a stronger purification solution to cleanse, giving you a looming threat that's much more easy to contain.
It's not the gear that sucks, it's your skill issue. No need to cleanse. Get sticky dynamite and bomb out the borders of evil biomes in pre hardmode and V shape biomes in hardmode.
You can turn off biome spread if you play journey mode, so if you play that way with the difficulty of your choice on the slider, that should be a workaround without mods.
It is annoying. The reasin why i like Calamitys astral infection is because its a cool pocket of content and doesnt spread and fuck up your world
I have always found it weird that NPCs can live in the hallow but not the corruption/crimson. I get that the hallow is supposed to be the "good" biome, but in Terraria lore, isn't good and evil just as dangerous each other if you let one dominate, and therefore there needs to be a balance between the two? I also think that NPCs with evil personality traits like the tax collector would prefer to live in the corruption/crimson, so I don't see any reason why not to allow NPCs to live there.
rainbows and unicorns are more pleasant on the eyes rather than giant eyeballs and skulls 😂 but I'm pretty sure each npc states why they hate the evil biomes if they're somehow there
I think Just naturally generated blocks shouldn't spread, but biome spread is an essential mechanic. Working for jungle, mushroom, chlorophyte and getting the other evil biome
1:52 crystal glitch is best for money
Firstly, before I say anything, I am a new player, and I have yet to experience hardmode biome spread. That being said, I feel that biome spread is okay. Definately not ideal, but it is also something challenging (although tedious and annoying) other than the bosses. I feel it adds a bit of variety to the game. imo
1. womp womp. Terraria has more to do than kill bosses and get better gear.
2. Fast travel- Sky train, sky bridge, Teleporters, Mounts.
3. Tedious- Oh no my game has something more than slaying evil. Get a mod if all you want to do is kill bosses. Get a bunch of QoL mods as well since other gameplay mechanics may get too tedious.
4. Inconvenience. Inconvenience just for you mate, I know how to contain biome spread. I can defeat all the bosses in the game taking my time (avg playthroughs are about 40-60 hrs long for me) and then purify everything with Terraformer- IF I want to. All my NPCs stay right where I put them.
The only people who complain are the ones who don't know how to control biome spread. It's easy really. Get a fast pickaxe, drink mining potion, wear the miner outfit, ancient chisel/Hand of creation, 4 block wide hellevators on each side of infection. Done. doesn't even take 10 mins with a cobalt/mythril pickaxe.
In case you don't want to deal with containing biomes, contain your NPC houses. Insulate them with non-corruptible blocks and slap a bunch of sunflowers.
🫸🔵🔴🫷🫴🟣
I fully agree. He's complaining that his video game has an easily solvable challenge.
People that play terraria really don't wanna spend time on these stuff. Too bad I love spending hours doing tedious stuff like containing the evil biomes in every world and organizing my stuff
Correct me if I'm wrong but the evil biomes do not spread unless you beat the Wall of Flesh.
You are wrong. They do spread before you beat the wall. Just very slowly. He literally mentions it in the video.
@Markus123_ Du hättest es freundlicher sagen können. Jeez.
@@xkankesx I'm sorry, but I'm not german xD. My nickname has nothing to do with it. I'm actually polish. Sorry if my comment sounded rude at first. I didn't mean it lol
@@Markus123_ All good. Had to double check the wiki myself since I hadn't played since first defeating Moon Lord. Turns out defeating Plantera it slows spread again.
i get where youre coming from but i personally dont mind it, maybe they should add a toggle for it in the world creation screen or add an item that stops it or slows it down, like something to re-capture the spirits of light and dark, idk ¯\_(ツ)_/¯
I don't have a problem with a mechanic itself mostly just that there isn't really many ways to deal with it
Ima be honest biome spread does has not bothered me since I have started playing this game.
reasons minecart track, teleporters, and happiness only really matters to a couple npcs,
the biomes spread quite slowly making it easy to purify chosen building/farming locations, or just block the spread to the chosen locations off,
I personally find the RNG drops/reforges more annoying than biome spread. but both become outdone from spending a couple hours building a money farm.
I love Journey mode
Man, just build a minecart railway between the sky islands in pre hard mode (it will take some time due to the annoying harvies) but you will be mind free from the biome spread. No need for pylons (only for shimmer)
PS: it may be one of the sky islands get corrupted after entering the hard mode. But it's not that big of a deal.
A pure refuge from the moribund world below...
Fishing
I wouldn't say it's a bad mechanic, but it is pretty annoying. A tweak would be appreciated. Also I subscribed.
if im making a new world that im gonna take it slow and play for 100's of hours the first thing i do is separate evil biomes and make hellevators, farm for scarab bombs before going to hardmode and use it to separate the hardmode V. i dont think its THAT annoying, this insanely fun and addictive game SHOULD have drawbacks such as biome spread
its not that hard to deal with the biome spread. A bit Tedious sure but it's not THAT bad. Though too be fair I don't play the game a ton, and the times I've actively dealt with it were never a chore that could just be me.
First: Who tf are you why are you in my recommended?
Second (And most important): Biome spread has never been a issue for me, Evil barely spreads in the pre-hardmode and even in hardmode you can easily afford a cleantaminator in 5 hours of playtime (Or 20 if you are me in my first playthrough) Which easily negates the problem of it spreading to your far aways bases and NPC pylons.
Overall i would like to hear a actual complain about it, as nothing you brought up in this video actualy affected me in any way.
Agreed. I don't know why someone like this is in my recommendations
dude the clentaminator is not that expensive if you just keep being undergrround and exploring. those mimics are showing up like moths to a lamp
Agreed
Use TShock and turn it off.
Dude, i have a few thousand hours in the game across multiple platforms over the last 7 or so years. And biom spread has never been a major problem that created an annoying road block. I dont see what your going on about mate
Just build teleports and ignore biome spread lol
That's what I do. They even made teleporters pre-hardmode.