Funny story, my girlfriend wanted me to check something on her Mac Air. I noticed that Steam was installed. This was confusing to me because she’s not a gamer. When I asked her about it she said “ The kids said they needed it for school.’ I said “ Oh, really?”
An important footnote in the world of “What could have been”: Bungie was originally a Mac game dev studio, and Halo was originally announced at Macworld Expo 1999.
and now they have specifically said they will not allow the game to be run even on Steam Deck through Proton. If only I could run D2 on my Macbook Air...
@@terrasai2857 It was Jobs that decided to use Nvidia GPUs on MacBooks and Desktops, and negotiated with Bill Gates to develop Bootcamp so Windows could be run natively.
@@Dave.83 That's just bad "journalism" clickbait titles. The support page says that because it's true (at this point in time) - their anti-cheat probably doesn't work through Proton so you will get banned. They have not officially said anything on the topic.
I remember that day. Halo had so much hype behind it. Then Microsoft bought the Xbox & needed a launch title. They snagged Bungie, making Halo a launch title to sell the new platform.
College students love Macs in my experience, so I'm surprised Apple doesn't care more about gaming. They have so much money they could just pay to have some games made or make it enticing in other ways.The M1 Pro would be great for gaming. Yea, not as fast as PC gaming laptops, but good enough for a good experience, and you could actually game on battery and/or without making a ton of noise.
Did you know that Apple made more gaming profit than Microsoft, Sony, Nintendo, and Activision Blizzard combined in 2019 (WSJ)? The App Store 30% cut and micro transactions is such an easy way for Apple to churn money through gaming. Apple does care about gaming in that they have the Apple Arcade subscription for “hardcore” iPhone gamers, but it’s also clear that they would rather be the middleman than the developer of games. I’d also wager that more college students have iPhones than Macs so the opportunity cost of investing in games towards Macs doesn’t seem beneficial.
college students love Macs because they're a fashion accessory. They only really care about being seen with an iphone or a macbook at the local starbucks.
@@READERSENPAII there's no need to be this condescending, Macs are perfectly capable machines, it's mores that apple offers its best discounts and deals to education markets for the clout of being associated with students.
Apple's failure to provide native Vulkan drivers is even more silly when you find out, from reverse engineers, that their hardware actually has features intended to support their (awful) OpenGL drivers, that would help a lot with Vulkan implementation... if they were at least exposed through Metal, which they are not.
Thankfully there's some excellent progress in Mesa for these machines (So native Vulkan and OpenGL are coming - under Linux and maybe even under MacOS)
The problem is that vulkan was too late. Metal came before it. We don't see the same amount of bitching for games supporting DirectX which is the _exact same kind of API_. Game devs should just build in the support for Metal, it isn't even that massive of an investment. Most engines support multiple rendering stacks, even going as far back as World of Warcraft.
@@noventay4 Apple doesn't give test items to LTT, so they have to pay out of pocket to buy every Apple device they review (or D-Brand sends them a review sample), & Apple will likely never sponsor an LTT video because they (Linus most notably) dump on so much of the stuff they release. LTT have an Apple focused channel, Mac Address, which is staffed by fanboys, so they'll always review a MacBook through rose tinted glasses, but it's unlikely Linus here would do the same, he sh*ts on Apple quite regularly.
I use a Mac M1 Max as a professional workstation and would LOVE to be able to open up a game at the end of the day on the same machine I paid a lot of money for... even if the FPS isn't great, I just wish I could. Apple and game companies alike assuming there's "no market" is just so sad.
Ironically War Thunder hasn't been great on Mac since the graphics engine updates. They also don't support the notchless resolution on the MBP so important UI elements are cut off!
@@floorgang420 aspect ratio stays the same though. It makes it fit under the notch, but the side bezels get thicker. Whats funnier though is that game has native 16:10 resolutions, yet those get stretched behind the notch
@@knightsljx Disagree, they included the option for a notch-less resolution which matches the aspect ratio of pre-notch Macbooks. I don't think you can say fairer than that, the notch is literally free space when on the desktop for stuff you don't want wasting usable screen space.
I had to keep my eyes from rolling to the back of my head when they started discussing Apple Arcade's indie offerings and cloud services. And I say this as someone who bought an M1 Air for the battery life but made sure that it could run Factorio. The end of this video is what we should really take away from it: Macs aren't gaming machines, and no one should buy them solely for gaming, because you'll be sorely disappointed.
*Macs aren't great gaming machines as long as they're running MacOS. Asahi Linux already provides a massive performance boost for the CPU and will soon get proper GPU drivers.
please bru. this video lost credibility when he compared a more costly machine with gpu to a cheaper one without gpu. Then he added another machine that have double the ram and a gpu with double of the cores. Always pushing the comparison with the first machine that dont have a proprietary gpu but just an integrated one (so one that use CPU cores). This? this is an ADS video for Mac, no more no less. Oh, I get that he have to pay bills, server and so on. I dont dubt it. But if he wanted this video to be taken seriously he should have put down a laptop with a GPU and the same starting price of the mac.
Well, gaming on ARM is looking better on Linux than on Mac as box86, box64 and FEX can have native Vulkan and OpenGL and DXVK and Proton are already working. Rosetta can be 50% faster than box'es, but with this CPU's it's still overkill for most games.
@keithsze001 I don't care about M1. I'm looking forward for mainline linux kernel support or newer Snapdragon SOC as GPU of 845 is a bit too slow for gaming. You can see small sample of Linux games on my channel (I tried also some Windows games). In many cases it's much better than ARM Windows.
@keithsze001 It will in a year or so. Some of the best GPU brains of this worlds are working on open source drivers. Linux in 2 years will game better on M1 than MacOS - out-of-the-box thanks to Steam Play Proton and it's gonna be hilarious. People asking online about gaming will be getting answers like: just dualboot with Asahi and almost all your steam games will magically work.
Apple’s had a bit of a strategy shift over the years it seems. They literally developed OpenCL and pushed it hard in the 10.6 Snow Leopard days, only for it to kind of flop with minimal adoption by developers. I think the failure of the 2013 “trash can” Mac Pro that was designed around multi-GPU OpenCL compute cemented the decision to shift to something different, hence the new push towards Metal. The head of Mac OS software development also left Apple after 10.6 was released which some people believe may have had something to do with it.
Man, 5 years ago I was so sure apple will go to amd cpu first before going to their own. Oh well, gotta hand it to them, the transition is hella fast and relatively seamless.
i work alot with logic pro x and i can say it definitely has not been seamless. so many plugins became incompatible as we waited for companies to either make it work for Rosetta 2 or run natively. apple has introduced strange security features for their AU plugins which many of them would freeze up logic and you had to force quit it and go find the plugin in components folder. Apple has had little regard for anything third party and don't get me wrong their own plugins are great but it's really annoying and it makes me wish i had gotten a windows Machine and ran reaper or studio one on it instead.
I feel like they have been working behind the scenes on the idea for a while now. Intel up until recently was the definition of stagnation for a while and I'm positive Apple was done with them for a while. And it's not as seemless as it seems on the surface, Lotta little issues that from my understanding haven't been ironed out yet. And even small issues can cause big problems depending on the use case.
3:37, _Spoiler_ , the graph is a bit misleading. Apple was only comparing wattage to a certain amount of performance. The 3090 CAN though draw more power and perform better.
On the emulation side, I'll also note macOS is home to OpenEmu, which imo is one of the best emulator frontends in existence. Loads of cores, beautiful layout, intuitive menus, and active updates. They even added a Dolphin core recently, and while it doesn't work too well yet it could soon give Mac users a one stop, great solution for game emulation
Been excited with the progress on Asahi Linux. Hope one day it will run Linux just as well as some other computers. Then these macs will be incredible Linux Machines
@@FluffyPuppyKasey and that's the thing, GPU acceleration is of *extreme* importance. The GPU is being applied in the processing of more and more programs and while CPU is ok for most non-gaming and even some productivity tasks it's simply worse and less efficient. Until GPU acceleration is fully functional(not necessarily well-optimized, just working), that should be considered a hard blocker for anyone who wants to use a linux m1 mac as their primary machine or even just as their main movable workhorse device. This isn't to say Asahi Linux isn't one of the most impressive, high quality, and fast displays of reverse engineering seen in recent years and that its future isn't incredibly bright, but that the blockers which are still present are extreme and that there is a reason it's still alpha software.
@@sunderkeenin GPU and power management support are probably the two most important things for M1 laptops. Arguably, the GPU is less important for one of the largest Linux communities: programmers, and if you’re using a desktop M-chip, the second is a non-issue. For projects I work on, compile times have decreased by about 15% on my M1 Air *just* by doing it on Asahi Linux instead of MacOS. Getting what is essentially a generational leap in performance by switching operating systems is fantastic, and there’s more yet to come. Regardless of GPU performance on M-chips, the CPU’s are absolute monsters.
@@arpandhatt6011 I bet running the desktop with GPU acceleration is going to improve battery life, and that's the most important thing about it for me - if I want raw power my Ryzen desktop still runs circles around the M1 machines.
@@arpandhatt6011 That's fair, and that's the particular exceptional use case that the m1 chip is known to already be a significant upgrade for. One of the useful parts of speaking in generalities is that exceptions to that generality mostly know they are.
And a tiny subset of those users can't afford a console despite owning a Mac. Honestly this is a cold war between Apple and non-mobile developers, Apple says "bow down to us and use Metal", developers say "you're not a significant market anyways". No one can make a move, otherwise Apple will be closer to dominating yet another market.
The API story is not the reason devs are not on the platform. Even if apple pays MS so that they could ship all windows apis (there is so much more to a game engine than just to graphics remember) devs would not ship games on Mac as the testing overhead is not worth the tiny market share (remember most Macs are purchased by companies as work machines and thus not used at all for gaming with many companies using MDM to stop you even installing games).
Ironically, the way Apple could get developers to support Metal would be by first supporting Vulkan to make it easier to port gamers to Mac, which would increase the number of people who play games on Mac, which would then encourage devs to optimise further by supporting Metal. They could even use it to demonstrate how much better Metal is - "here's the performance using Vulkan and here's the performance using our new version of Metal"
@@thebuddercweeper a VK port that does not take into account the hardware diffcnes between apples GPUs and the rest of the industry will not be any better than moltenVK.
@@hishnash ummmm where did you get the stat that most macs are bought by companies for work devices?! Although companies buy macs for work devices, there are a LOT more Macs out there for personal use. Have you ever been to any public university campus? It’s like 80%+ Macs and they’re all personally bought by students. If people have the money and if they’re in the Apple ecosystem, they’re going to buy a Mac for their personal use as well. That stat you said about most Macs being work machines is totally false
@@KrishnaAdettiwar talking here about higher end Mac laptop configurations. Sure there are a lot of MBA and lower end 13 MBP sold outside of the work env but if your thinking of a gaming callable Mac your not thinking of those.
With Shadow of the Tomb Raider, I managed to get between 40 and 70 fps on my M1 MacBook Air if I dropped all the settings but the framerate was up and down like a yoyo.
@@joaofelipe2060 I haven't tried that. I just wanted to see if I could get a playable framerate. what i got was impressive even if I had to drop all the graphical settings and resolution
I don't use Mac in general but hands down they nailed this generation, lower consumption doing heavy task like editing and gaming without a charger, silent, awesome screen.
i have a 14 inch m1 pro (don't use it for gaming but do sometimes when i get bored) and running metro exodus on it at high frame is amazing and exciting to see what apple could possibly do, still use a pc to game at home
I played the entire mass effect trilogy on my 2013 macbook pro as they came out. Running windows on it was better than most comparable pc's and while framerates werent the best, it worked better than i expected. My brother and I dumped hours into Age of Empires III on our iMac's and it ran so well over LAN. Apple has always had gaming potential, but its been so stifled by their own corporate interests.
Ya, it was easier to game back then on them since it was just intel, AMD or nvidia gpu. Gamed a bit on my 2011 13" MBP and then on my 2011 27" iMac (windows installed on ssd via thunderbolt port). Played a bit of ME2 and other games on the MBP and played through the first Tomb Raider reboot game on the iMac. I was between gaming rig builds having moved was just gaming on laptops/consoles for a few years, and they did ok.
The sad thing at the moment is that MS is blocking windows for ARM and there is no more bootcamp on M1 :( I really want to upgrade to the new M1 macbook pro but I just don't know if I'm as comfortable with running a virtual machine instead of natively booted windows. Hopefully MS will open up windows for ARM and Apple can bring back good old bootcamp on the new chips
Speaking of gaming on Apple. I remember my first gaming experience was playing Ancient Art of War on the original Macintosh. 80s gaming. Longgg time ago
Gaming on apple, Space invaders on an apple II plus. ( early 80's ). The Amiga left the macs in the dust for both gaming and production applications. Shame the sales team at Amiga didn't know what they were doing, the hardware was leading the pack.
3:48 RIP Stadia. I like how he contrasts the Netflix style Xbox game pass and the DIY Geforce Now service, but just glossed over Stadia sinces it's the worst of both worlds ("you don't own your games in any real way" & "you don't get many free games") Edit: What about MoltenVK?
@@DevTNT which isn't true since making use of Geforce NOW allows you to keep your games even if it ever shuts down, you got a gaming PC or just wanted to use another service, like Shadow or Plutosphere.
@@mackandelius the whole point of playing on cloud is you don't have a gaming system, or not one capable enough. On GeForce Now, if you stop paying you can't access your titles to play online; or tbf, you can if you queue up and are fine with playing 1 hour max
@@DevTNT Do you understand what ownership is? If Geforce Now disappears you still own those games. Doesn't matter if you don't have hardware, you can eventually get the hardware to play the games you bought. If Stadia closes you have to hope Google want to compensate you with those games.
Yeah I think it's really important to call Apple out on this. There are so many Mac users (including myself) that love gaming and if they did things like supported Vulkan and allowed a lot of the AAA titles to come to Mac, there would be a tangible increase in Mac sales. Of course Mac is probably never going to compete with windows in terms of gaming but for people who already like MacOS they could make the purchase a lot easier by allowing at least comparable game support.
this. currently unless you own an m1, games aren’t even an option. adding support for vulcan would get more developers on the platform …and maybe then they might look into metal
This exactly. I don't need a Mac to be the equivalent of a purpose-built gaming laptop but as someone whose work involves occasional lengthy international travel, I would really like a personal device that is light enough to comfortably bring on trips with good battery life while still being able to play at least some of my usual games at decent framerates. I had been really hopeful that the new Macbook Pro line would fill this niche, especially with games that have dedicated OS X releases like Final Fantasy XIV, but real world performance across the world has been mediocre. This niche really seems to still be dominated by creator-oriented options like the HP Envy 14 at the lower end (with good battery life but worse discrete graphics) and the Razer Blade/Zephyrus G14 on the high end (great graphics and performance, but at the cost of battery life and remote work features like a quality webcam), but it's a place where I feel like Apple silicon is basically built to shine.
@@DaveThePCGuy good idea. often people say macs are for design and video and audio but that's not what a computer is. a computer is multifunctionimg. it's hardware to run software. steve jobs even said he sold software as solutions to the problems his clients would describe to him. as a mac supporter it's a problem that macs don't support much games
I play AAA games on my MacBook Pro. Steam remote play from my gaming pc, streams to mac over Ethernet/wifi. Xbox one controller connected to Mac for inputs. Been playing elden ring and everything else. 4K 120hz on the game pc then stream to the mac in 2k or to my bedroom thinkcenter pc at 1080p
I have a 2019 MacBook Pro with a Radeon 5600M. Even though it’s not the most powerful GPU, I am very pleased worth the gaming performance on BootCamp with Windows. I love how I can go from editing powerhouse in macOS to playing Battlefield at decent FPS in only a minute or two.
@@lilbaby4PF it ain't objectively better at work plus is doesn't even do the bare minimum when it comes to gaming, potatoe laptops 1/3rd the price have better support fir gaming
@@satyarth5747 Yeah you are right in terms of gaming, and better in terms of work is opinionated. From experience Mac wins for working, resale value, quality.
If you’re interested in seeing some examples of gaming on macs via crossover or parallels, Andrew Tsai and the AppleGamingWiki channels have a lot of games showcased running on various App,e Silicon hardware. Ive been keeping an eye on what works because I’m expecting to get a MacBook Pro sometime soon, and it’s really interesting to see how many games work. It may never compare to my 3080ti desktop, but when gaming isn’t the reason I’m buying in the first place, having a handful of games I can run well on my laptop will be a nice bonus.
If anyone is interested in retro Mac-only titles. I use vMac for OS6, Basilisk II for OS7, Sheepshaver for OS9. You can run PowerPC OSX titles on Intel with Snow Leopard. 32bit is dropped after Mojave. Though there are not many Mac retro titles not on other platforms way easier to setup.
That’s what I did. No regrets! Honestly I would like to try Mac OS since I’ve been on windows my whole life, and their hardware is solid, but god damnit Apple! Give us some control already!
Agreed got the zephyrus g14 ultra thin. Handles games better than my 2060 OC desktop. Temps get high though. Both laptops i havd of them will hit 100c in turbo.
@@patrickshaw411 they will never do that, i think tim cook is a control freak. apple used to innovate technology but now they barely keep up (aside from m1, props to them for the efficiency) while trying to be as anti-consumer as possible.
@@MrSmexy702 underclock/undervolt a little bit and adjust fan curve to be more aggressive and use it so that the intakes on the bottom have easy access to air. or get a fanned stand.
This video explains the situation very well, but I am interested to see if WWDC brings fresh enthusiasm for gaming on the Mac. From what I’ve heard, another reason gaming isn’t as prominent on Mac (besides the smaller user base) is that Metal is a lower-level (hence the name) language that is harder to work with. Since it takes time to make things happen, most developers won’t see it as worth the time to make a Mac port unless they’ve produced the game in a cross-platform engine like Unity. Lastly, Dolphin’s developers HAVE been working on Metal optimization for some time and the performance increase shows that the potential is there. It just comes down to whether it makes sense time-wise.
Metal is different, not harder... but its not on feature parity with Vulkan or DX12, its like... out of date. Vulkan is the best right now, seems like everyone should be using it, but MS and Apple both have hang ups for their proprietary APIs... but at least you can actually use Vulkan on Windows, since MS doesn't have the level of control over all the hardware and software like Apple does.
Metal is more abstract than Vulkan. The problem isn't so much that Metal is a restrictive or unhelpful API, but that it is proprietary and thus requires you invest specifically in Apple hardware and specialized software developers to work with it.
@@AyaWetts Well that’s a shame. If Metal is that far behind the others, then I wonder if the hardware itself is not as conducive to gaming as I’m hoping, even with the games being in native form. When you mention parity, the first thing that comes to mind is ray tracing. Correct me if I’m wrong, but discrete graphics have dedicated bits to run those calculations; if we want that feature on Metal, it would come at a penalty.
@@feederbrian9457 It's not necessarily features in terms of consumer facing features. I'm sure ray tracing is one of them, but it's mostly different rendering/optimization techniques and whatnot that is missing from Metal. For example, let's say DX12 has a feature called drawSquare that draws a square. Vulcan might have an analogous feature called createRectangle that can be used to draw a square, albeit with some extra parameters. Metal would have features like drawLine, drawBox, and drawTriangle, all of which can probably be combined together to make a square but it's fussy and you have to either do extra work translating from DX12 and Vulcan to Metal, or you have to do extra work just to make the analogous API call. Obviously this is drastically simplified and not a real example but hopefully that gives you a picture of what the feature parity is like.
I am honestly curious if somewhere down in the deeps of apples R&D labs, they have design for a dedicated apple gaming laptop or desktop. it would be interesting to see what they could do if they changed up their design principles. give it a funky name too, like the Apple Cider gaming PC .
I feel like League of Legends and World of Warcraft should have been compared for Apple Silicon v Windows competitors - arguably 2 of the biggest franchises in PC gaming and both optimised for Apple Silicon.
I love the balance view you give on your videos, this particular one gave me an idea. You should test gaming latency of games and see which is worse, server distance or gaming rig power/settings
The MacBook Air screen has a 16:10 aspect ratio, unlike most Windows laptops with 16:9 screens. 1080p is a 16:9 screen resolution. Its equivalent on 16:10 aspect ratio is actually 1200p (yes, a higher resolution). If you did 1080p on the MacBook Air, the content would either be stretched (ugh) or have black bars on the top and bottom of the screen. Also, the MacBook Air's native screen resolution is 2560x1600 (16:10). Apple's resolutions are, interestingly, the only ones that make sense, because they scale correctly to screen sizes keeping PPI the same rather than taking the "one-size fits all" approach from Windows manufacturers, which often use only 1080p and 4K screens regardless of the screen size.
Great video. While the new chips are really having the potential to run AAA games I truly believe that Apple will not open up for the developers just because of their principles. But I do believe that in the near future they are going to acknowledge the gaming community and as their hardware is getting capable as well they are going to promote and support more and more developers who are going to develop applications on Metal API. Because after all they like creating their own ecosystem for everything.
Looking at the current market trends, I just hope that apple doesn't charge a monthly subscription to unlock the true 'gaming' capabilities in their machines. Just like how mercedes wants us to give a monthly subscription so that we can get an additional 10° turn, or how toyota wanted to us to pay a monthly just to be able to remote-start the car's engine.
Tesla is by far the worst offender. If Right to Repair means anything to the tech community, we need to stop fawning over everything that company does, and stop giving them a pass we won't give other companies. They've had a horrendous effect on the industry as a whole, and are one of the corporations that has the greatest impact on the direction the industry is taking.
Electric Vehicles are not here to save the environment. They're here to save the auto industry. Car-centric infrastructure is dangerous and inefficient compared to public infrastructure. r/fuckcars
Software support has never been amazing on macOS. However, with the release of Apple Silicon I have never seen it so bad. I purchased a MBP14 back in November and took the thing back in 3 days. It was powerful, built well, and could functionally do nothing that I needed it to do that my 2019 MBP13 could not already do. That and my 2019 MBP13 running an intel CPU supports external GPU’s and boot camp. My main bread and butter as a MDM Administrator is Virtual Machines, specifically macOS VMs which are absolute garbage on Apple Silicon.
I always thought Apple should reach a whole new market if they were to release gaming peripherals and work with developers and steam more to get more consistent support.
I think they will do this with their VR product line honestly. Great time to enter into an emerging market and they can really show off a premium (albeit insanely expensive) headset. If they can fit a MAX or ULTRA M1 unit into a headset that could make for a very powerful standalone headset.
Even then you would run x86 instructions translated to ARM instructions and DirectX calls translated to Vulkan calls. So you lose quite a bit performance in translation, I assume. Then there's also the problem that Vulkan might have very bad performance in general on M1 chips because of the different hardware design for the GPU. Metal is focused much more on compute capability than rendering. I think they don't even support hardware accelerated rasterization but use a compute pipeline to support it via shaders as efficiently as possible with that approach. So that creates quite some overhead as well adding to the other translation. So while Linux being probably the best option for gaming on M1. It's still questionable if it's actually good.
@@erikreider Maybe in some ways but there are still quite some differences when it comes to their pipelines, extension and feature support, memory binding model... I mean MoltenVK doesn't support Vulkan 1.2 yet while newest drivers from Nvidia or Mesa on Linux support Vulkan 1.3. So I wouldn't be sure to have feature parity between Metal and Vulkan currently. The differences seem to be big enough that MoltenVK is 2 major releases behind in specs. Also one thing to mention is that MoltenVK only works properly when you enable a certain extension on application level using Vulkan. So it's not even the case that you can easily use MoltenVK as translation layer for Vulkan applications without the developers to put in a little effort on their side. I think it will take some time until we see ready Vulkan drivers for 1.0 but even longer until the drivers supports 1.2 or even 1.3.
Id like to see an rog flow x13 with a 3050 ti up against the macs. It's honestly the best all around laptop I've ever used, decent dedicated GPU, great cpu, no thermal throttling (at least in any of my use cases) touchscreen, tablet mode, stylus support, all in an easily portable, relatively lightweight package. And you can hook it up to an egpu pretty easily if you need even more gpu grunt
I was a big fan of touch screens, but honestly the Macbook touchpad is so many worlds apart better than any PC laptop I've ever used, I don't really miss it. Though obviously its a nice to have, but of course Apple want us to buy iPads for that. AFAIK no PC laptop comes close to matching the sound, touchpad and picture on the new Macbooks. Heck, the Macbook M1 Pro makes my LG OLED look bad for content consumption. Although the LG blows it away on pixel response and obviously really tiny highlights like starfields where even the best local dimming can't cope. Saying that as someone who is no fan of Apple, hates MacOS, but darn the Macbook Pro on a hardware level is an amazing device. Its just utterly let down by crappy software limitations, some in addition to mentioned in the video. I tested the Linux Alpha and that's looking awfully promising, its insanely fast even without any GPU acceleration yet. Drawback there being, you don't have Rosetta 2 for x86 support, though I wonder if they will tackle trying to implement it as some of that is done in the hardware I believe. If a gaming laptop came out with comparable screen, audio and battery life on the desktop to the Macbook Pro, I'd be all over it.
@@shzammpatapon9865 There is the acer swift x with a potent Ryzen 7 5800U and RTX 3050TI, 10 hour battery life, aluminum alloy finish, in a portable 14" chassis. You can add more storage (2 x PCIe Gen3) unlike the m1 where the SSD is soldered. The great thing is you can find them for around $850 on acer's certified refurbished site. This laptop is a dream for college students who want some graphics muscle in their Ultrabook.
@@julianrobin9390 Um no it isnt more expensive than the m1 air, unless ur talking about the base model which would be unfair. Im pretty sure the 512gb 16gb model runs for at least $1350
I have an M1 Mac and played hollow night on it with 0 problems. Currently 10 hours in and an amazing experience. It does get a little warm but I don’t think it’s unmanageable
HP makes a 15" 144hz Pavilion with a 5600H, 8GB RAM (upgradable), a 512GB NVME and a GTX 1650 for $600. Also the 16" Victus with 5800H, 3050ti and 16GB RAM with all else the same for $899. Upgradable RAM and Storage, in something meant for gaming for less money. Between 4 and 5 lbs, and has a ethernet port.
Those laptops aren’t thin and lights. I personally own one. I hate the plastic build, wobbly screens, and gamer aesthetics. Not to mention the fact that the displays themselves are dim and have bad color accuracy. You literally get what you pay for.
@Persephone[Percy] >top end graphics The graphics are slower on Mac >storage the HP laptop has more storage than a base M1 Air and is cheaper Thank god I use headphones, a mouse, and can hold more than 2lbs without my arms breaking, so I don't need to be a marketing sponge for the fruit company.
It's Apple's own fault, and I'm saying this as a HUGE Fan. If Apple hadn't said "fuck you" to open standards such as OpenGL and Vulkan, the Mac gaming scene would be a hell of a lot better. Metal, like the lightning port, simply doesn't need or deserve to exist. It also didn't help when they basically screwed the entire retro gaming scene by unnecessarily dropping 32-bit support.
I agree overall, but if you look at the overall direction Apple went with arm, getting rid of 32-bit support made all the sense in the world. There is MASSIVE build overhead already in requiring to compile and build OS libraries for multiple architectures with x64 and arm, imagine if they kept i386 as well. And that's not even including all the extra code and configuration changes you’d need to keep compatibility with i386 whenever you need to update any of those core libraries. You also would have needed to make the hardware-accelerated Rosetta work with 32-bit applications, which would have added extra complexity to their chips. Yes, Apple did not prioritize emulation and they did screw over that community. But it was not a needless change just to give them the middle finger.
Metal is actually a great API. What I have seen of Vulkan doesn’t even come close. I say this as a massive disbeliever of gaming on macs, but Metal is just not the issue.
@@nexes300 Sometimes innovation isn’t enough. Even if you come up with an objectively better solution, if you are a small fish in an industry and don’t want to throw your billions behind making others use it, and you make it proprietary/relevant to a particular class of GPU, you’ll be left in the dust. Industrial inertia is real and it takes real commitment to overcome it, which Apple clearly lacks. That’s the actual problem, not the API.
@@Daktyl198 Apple deliberately makes their own tools for programmers terrible. Swift is probably one of the top 5 object oriented imperative languages (as was objective c, imo), but their backwards attitudes towards compatibility make it a nightmare to use. Xcode won’t talk to devices running an iOS version that’s one version above Xcode, Xcode won’t install on a macOS version that’s one version below the version Xcode shipped with, every update breaks something, and cool new language features - such as async await support - are not allowed on anything but the newest iOS / macOS versions. All of this, in addition to being unable to develop for Apple on windows / Linux, makes what should be a fantastic developer experience into the worst the industry has to offer. By such a margin that it’s almost a joke. And Apple is allowed to do that. Developers have to write apps for iOS and for Mac, lest they give up on a huge portion of the market. But honestly, I don’t think Apple products deserve any attention as far as new sectors like gaming go, until Apple shows it can be bothered to lift a finger to make things for developers even slightly easier. That starts with them loosening their control over the app market on macOS and iOS, and would one day hopefully end with a better, more compatible experience for end users.
@@nexes300 what’ve you seen to point you in that direction? Everything I’ve seen puts it as comparable or worse than the likes of DirectX or vulkan (although I don’t have a lot of experience programming shaders so I could be wrong)
I'm literally using my work MacBook to play games because gpu prices have been so high (my gpu died in my gaming PC). And to be honest...I've been surprised by the Mac. Definitely isn't a perfect experience but also...it's not been a bad gaming experience either. And that's nice...it allows me to keep playing games while my PC is down for the count
I was actually surprised to see some of my steam games run fine through Rosetta on my M1 iMac. I’m not a big gamer so I don’t really play AAA titles a lot so Apple Arcade on my iPad Pro is great for me but I love civ 6 on my iPad too and glad I can play 2 point hospital on my M1 24” iMac without problems
I thought I could use my m1 air for some light gaming at work (using parallels) and it works, kindof... after about 15 minutes it was burning my hand. Would not recommend
@@neeshman no these are the ones i play rn, i use parallels and crossover too, but never to the extent that it burned my hands, it only feels warm. unless he has done the thermal mod it shouldn’t be that hot, since the cpu would throttle to bring down temps, rest idk what the specific use case is
Mac sucks for triple a gaming. Its not made for that. Its thin design and pitiful fans is not enough . Your mac would die at continous 100c temps. Of course like many laptop, it clocks down but then your fps and runnability would suffer. If only game streaming becomes big, then maybe mac can be used, but if that happens in the future, you wont be needing any gpu power, but instead internet speed and consistency. Its a pretty good emulating machine though, especially with the M1.
someone give Adam a gaming PC or a console, save that poor soul from apple...as a gamer myself it was really painful watching him explain how 2d games are the peak of gaming.
Once you've gorged yourself on the fifteenth reheating of some "AAA" franchise, on the millionth uninspired attempt at photo-realism, you will come out the other end with a real appreciation of what a video game is and what makes one good (Hint; it's not a question of 2D or 3D).
Some of the best games ever made were 2D. Everything from the humble Tetris, to Chrono trigger. Gameplay >>> graphics. But don't worry, if you disagree you can go buy the thirty seventh Call of Duty or whatever
well I do think they have great CPU and their performance is nice on battery . I have a gaming laptop and I dont' play much games nowdays or none ( for 3-4 months) so I think I should have got M1 but then again , Just bored or mood change and wanting to play 1 game could be night and day difference in choosing windows or apple. Only if I could get both is best or only option for no buyer's remorse..
I don't understand how companies can straight lie on their ads when there is laws against it like "matching rtx 3090". Wasn't that the whole point of the law to prevent?
its not a lie... its just purposefully said in a hard to understand context to people will think it means something different than it does. The graphs where they compared it only were about relative performance, not direct actual performance. Marketing is always about keeping things vague and confusing to make people think something is there that isnt.
@@Isengardtom even that's wrong though right? Bc that's the problem with overclocking. 50 more watts on 50 base watts doesn't give it 200% power just bc it's base is 50 watts at 100%. It loses a lot to thermal, throttle, and limit capacities. That's the problem with the 3090s. A OC of 10-20% isn't even 5% increase.
Would've been nice to see a non-gimped Ryzen 5000-series APU. Like, of all the machines to test from, why specifically that machine? Single channel RAM with an APU for gaming = yikes.
otherwise the mac wouldnt have got such a stellar comparison. I mean, a machine with gpu will always win bench aganist a machine without one. And the laptop was using integrated graphics.
There are obviously way better machines at this price if you're looking for the best performance, but they're not as slim or light as those in the comparison.
@@snil4 then he shouldnt have made a video about performance. I mean, if I'm looking at slimness/weight alone I'm sure I can find an 800$ tablet add a 70$ BT keyboard and another 30$ leather/aluminium case and that would make both mac and laptop pale and shake with envy.
Best case scenario: they looked at sales numbers for popular ultrabooks and that HP model was the most comparable in sales to the MacBook Air. Worst case scenario: they didn’t research the budget ultrabook space for what specs are worth the money. I’d like to think better but I don’t know who wrote this video, so I can’t make any assumptions.
I really do like apple now a days. I just wish they gave more af about features in general. I’ve been daily driving a iPhone 11 for a couple years now and honestly I’m really thinking about just going fully over to them. It’s just extremely easy to use and I hadn’t had ANY issue with this phone or even a my iPad I had gotten last year. Security is top notch, the screens are AMAZING and the batteries just keep kicking. My first smart phone was a Samsung that I had gotten in 2009. That lasted a looooong time. I still have it actually. Fully functional. But idk, I really do appreciate the cloud and knowing it’s there between my devices and there’s not ever any question about it. I can appreciate the indie games and that you can even play some older titles still. But like you keep mentioning there’s just little things they won’t give in on and it does annoy me. But it does tell me they are paying attention to what they are doing even if it’s biast.
Wow that native Apple gaming roundup was an enormous "One of these things is not like the others" I suppose if I found myself for a week with nothing to game on but a Mac, another Disco Elysium playthrough would see me through alright.
I would say that a comparison of the M1/M2 vs an 6800U or 6800H @ 15W (Ryzen Controller App can control TDP and more on any Ryzen APU and Notebook) or the Upcoming 7800 Mobile would be better, because the M1 is in 5nm
@@Hamox yeah but people are buying the devices today, by the time we can compare 7000 series laptops M2 will be out. Why would you be considering the M1 at the same price?
And the reason apple are on 5nm and AMD are still on 7nm is that apple funded the development of 5nm, they also funded the dev of 7nm.. AMD would still be making chips on 14nm if it was not for apples massive investment into TSMC.
I don't see Apple changing any time soon but I wish they would. I'd love to have a full Apple setup. Their hardware quality, specs, and aesthetics are all solid. A shame.
Same. I would still rather do my daily whatever on Mac OS than Windows 10/11, and I'm perfectly fine building a PC for the sole purpose of treating it like a game console. So, that's all well and good. But, in general, I'm not a fan of Tim Cook-era Apple. They've done some great work -- the M1 is something I've been wanting for a long time. But the overall strategy and business philosophy is frustrating.
Hmm, odd choice in HP laptops, as HP has another 14 inch model with dual channel 16GB with a 5800u for only $49 more than the 8GB M1 Mac Book Air Edit, i just checked, and we must have ordered it while on sale, because its now $1195 at the same vendor we used.
Yeah but the Unified memory on Apple silicon means the 8GB is used very efficiently and is more effective than the 16GB in x86, and having more than 16GB for basically everyone except a very small group of users is pointless. See all the comparisons comparing 16GB to 32GB and 32GB to 64GB on Apple Silicon. There literally isn't a difference between them.
@@TheStopwatchGod I dont think you understand the basics of how volatile memory works. For one, by definition the AMD processor also has unified memory. You're confusing memory MT/s, latency, and overall bandwidth, with whether it is shared or dedicated. The AMD processor has 1 pool of memory just like the Mac, and depending on the needs the GPU can use anywhere between 0.5GB, and 16GB of RAM Yes the M1 has newer faster RAM than this old HP laptop(LPDDR5-6400 VS DDR4-3200), but there are others that use very similar RAM to the M1. There are different versions of laptops with this 5600U or 5800u with DDR4-4266, and the HP EliteBook 845 G9 should the same LPDDR5-6400 as the M1 (and be better performance to boot even though the M1 still has a node advantage being on 5nm, instead of the 6800u being on 6nm) Secondly. Yes, the ammount of RAM makes a HUGE difference if what you're doing doesnt fit in RAM. This is actually where unified memory can actually hurt you, because if your CPU needs 8GB, and the GPU needs 8GB, but you only have 8GB total shared between them. Where as a CPU with 8GB, and a GPU with 8GB will sometimes have a small latency penalty when copying from one pool to another, will at least be able to fit the entire work load into RAM. The problem with a small pool, weather unified or not, is that you're going to have to constantly swap data in and out from the SSD which is something like 1/100th the speed. And no, My M1 PC's storage is not faster than my 4750GE PC. For one the drive is faster on my $500 lenovo because Apple actually fakes the benchmarks by using the RAM as if it were storage, if you do a test that is 3x the size of your unified RAM, the M1 slows to roughly 3.2GB/s, which is slower than the 3.5GB/s of my Lenovo(with added samsung drive) Which, for most people this wont actually be a problem. But it is a problem for me, because unlike my PC, where the SSD Can be replaced in ~5 minutes. The Mac cant be replaced, and for me who bought the Mac to transcode video 24/7, means that when this dies in ~2 years, i just have to buy a new Mac. Not buying the 16GB Mac Mini, or getting a M1 Pro MacBook with 32GB was the biggest mistake i've made in a while. I dont need the extra HP from the CPU, as much as i need the extra RAM
I purchased Studio M1 Max. It has only ever been plugged into an power filtering UPS. I used the email, iTunes and RUclips with absolutely no problems. I installed Sudoku and it crashes regularly. I thought Apple tested all the products before putting them in their store. I also own a iPad and play Microsoft Solitaire Collection (MSC) regularly with no problems. The MSC is conspicuously missing from the Studio Apple Store.
Mac's have pretty much always had the power to be a viable gaming platform. The problem is they're never a practical one due to their pricing and overall small place in the market. Why blow thousands of more dollars on a high end Mac that you can do little to no modifications on when you get a equally powerful (or more powerful) PC for a lot less, with the ability to modify? Or even buy one of the Big 3's consoles and have access to their monster sized libraries? Macintosh is just not a good option for gaming... or, at least, priority gaming.
“priority gaming” is a good way to put it. I prefer MacOS to windows, I always have. Because I don’t use my machine primarily for gaming I’m fine paying that extra bit of premium for an OS experience I vastly prefer (let alone support I vastly prefer). However I also have a gaming machine separate because I recognize that my primary platform is not good for gaming. If you want a gaming machine, obviously don’t buy a mac. Just would be nice if they could do it A BIT easier for those that prefer the platform or otherwise already own a mac but want a bit of PC gaming.
You, just can't argue that Macs are put together beautifully. Always been like that. Their notebooks are just so nicely built, but yeah, it's just such a horrible fight to get them to do what you want sometimes. Nice video.
3:49 game streaming is not an argument why M1 devices are great for gaming, you can do that on much cheaper hardware. Even some Android smart TVs or Apple TV are capable of doing this.
Not that I support Apple's decision to not support Vulkan, but as a developer who used to write graphics drivers for a major chip company for a living, let me tell you, it's REALLY nice when you guys are the ones who write the spec, and you don't have to tailor your hardware to the spec, but rather can just change the spec when you don't like something. We had that advantage with certain API's and it was really nice because a couple of emails later you could make things more streamlined or an easier to use API by tweaking the spec. Now that all being said, what's good for the developer isn't what's good for the customer, and for the customer it'd be best if they just supported Vulkan.
I have an M1 Max MBP and I love it. I want more games to play on it. Maybe we need a native Vulkan driver or better MoltenVK support. Maybe Asahi linux will fix this
"Scraping together enough frames for these games to be playable" 20 FPS? This feels like a stretch. Even basic movements like walking and jumping become tedious at those framerates, especially on something like Tomb Raider where timing your movements on ledges and cliffs is a main mechanic of the game. This is neat info though. I would have been more curious to see how the Mac GPU perofmance scaled with things like quality settings and resolutions.
Not to mention that that's the average. You will often be slightly below as well as slightly above. Every single FPS below 20 becomes exponentially worse, while the few FPS above 20 won't magically make it playable. This iGPU really doesn't seem like anything special. It's not even as good as an old low end dedicated card.
That's true but that's forgetting the fact that all of those benchmarks were ran with the settings on high. By just tweaking a few settings to medium/low you could reach a 40-50 fps which is pretty playable
@@naunau311 That's not "forgetting facts". It may be convenient for you to say such a thing to act as a veil to your lack of a retort, or transition into your position, but don't claim as if the other party has omitted facts from forgetfulness with nothing to base your assumptions on. This behavior is comical at best in your current situation. The two prominent games tested were from 2016 and 2018. Sure, integrated graphics not getting playable framerates at high settings 1200p is not unsurprising at all. However, it's not because it's not surprising or not uncommon that that makes it a valid option. It's not a valid option. Integrated graphics are not yet good enough to play anything more demanding than your typical esports title at 1080p. You may think that 40-50fps is playable, however for me it is not. Even the 90's standards weren't as bad as that. How much does that say about what's actually playable? That in a time period with significantly more limited computers, we still didn't stoop to the level of considering 40-50 fps as an experience worth playing? Apple lied. This video is boot-licking apple's performance while it's just as horrible as every other iGPU. Apple needs to be shamed into submission until they tell the truth or die.
@@poipoi300 LMFAO ok so couple of things. First off, man that horse is high, are you ok up there? Secondly, the comment I was replying to was absolutely forgetting that fact. The benchmark shown in the video was on high setting which is factually not the only way to play. Again, factually, lowering the settings will yield better performances, therefore most likely attaining "enough frame for these games to be playable". Interlude to mention that if you're going to try and be a pedantic prick, try not to fuck up when using double negations "is not unsurprising" no that's the contrary of what you mean. Ok back on track: third I'm sorry but we must not live in the same world. 40 to 50 FPS is below the 90s standards? What the fuck are you talking about? The PS4 was locked at 30 FPS and as far as I know, the PS4 came out after the 90s. Or do you mean to tell me that games on the PS4 are not in fact playable? You seriously need to wake up dude, not everyone is living in your silly dream world where every PC runs game at 200 FPS or something.
My personal gaming experience on my MBP is basically just game streaming and emulation. Stardew Valley and Sims 2/4 are about the only games actually designed for the platform that I play on it.
Going waaaaaaay back to the 1984 Macintosh intro, when there was a "GUI vs. CLI" battle, the Mac was considered a "toy" compared to DOS-based PCs. Apple tried to downplay games then in favor of business and creativity apps. When Windows 3.0 (the first usable GUI) arrived in 1990, the Command Line Interface guys finally shut up but for Apple the die was cast. In some ways they've never recovered and games have always been an adjunct thing, not a real priority.
@@aaroninclub Well i wouldnt have prioritized games back then either, look at the tech of the time. Plus home console companies/Arcade developers were pretty stingy about their precious exclusive titles. Fast forward a few years, microsoft was stupid late with their Windows Phone/Windows Mobile. Apple failed to enter the gaming market at a good time, Just as microsoft failed to enter the Mobile market at a good time (but they tried lol, boy did they try) just as the video shows though... Apple lucked out with the massive explosion of the mobile gaming market. And maybe thats just where they want to stay. Since most mac users probably have an iphone as well. They likely aren't losing out much.
They should do lot more thing like 4K resolution oled HDR screen for high end MacBook Pro ( 14 and 16) they should update their MacBook or Mac for gaming.They should have 5g modem so we can use faster internet gaming.They should also work with 3rd party software so all can be supported by apple.
I use my 2020 m1 mac mini for games using pretty much everything you talked about except streaming. If you intend on playing ALOT of games on your mac, unfortunately youll most likely have to buy crossover and parallels as they do have lots of uncharted ground. Another issue with these, especially crossover, is that sometimes updates will break previously compatible applications and games and getting games to run can take hours of trial and error. Despite these problems, i find my mac works great with emulation, alot of great emulators are available for Mac os and some even stay regularly updated along side the windows counterparts.
To be honest when I got my MacBook Air I was genuinely surprised that it could run all my Steam games at good fps (some at lower res thou), I sold my gaming PC and will probably look into streaming in the future. For some one like me who only occasionally gets around to fire up a game, this is a cheaper and ultimately better experience. What a time to be alive...
You must be very lucky in your game selection. I have 1355 in my Steam library of which about 300 are Mac compatible and only a subset of those actually work on Apple Silicon as Rosetta 2 doesn't support all x86_64 instructions or any x86 (32 bit) ones.
@@Tommy-the-coffee-addict Asahi won't be, it only runs ARM code not x86. Apple Silicon was not designed to support 32bit or all 64bit x86 instructions so any workaround will reduce performance.
@@alexatkin Could be, I only have 50 games in my Library and most are 5+ years old... Never the less having a good experience on a fanless Ultrabook is to me quite surprising
I switch to m1 air because of the lack of fan and low power consumption and never looked back (I'm in audio production) but I do miss a little gaming from time to time... Like the new Lego skywalker saga could totally run on this hardware if it was optimized for it !
Great video! One suggestion: you can try running X-plane on Mac next time when you are doing videos about Mac gaming. I think X plane is somewhat demanding of hardware specs.
The way i look at these methods to play on Mac's is just as an option if you already have a Mac and no other option. If you're looking for a gaming Plattform, Mac just isn't the way to go
As a primarily mac user both at work and at home: I completely agree. If you want a GAMING machine there’s absolutely no reason to buy a mac because the games just aren’t there. I think the point was that if you are someone, like me, that prefers the platform it would be lovely to actually have support and games available that could make use of the power that these machines, arguably, have.
Funny story, my girlfriend wanted me to check something on her Mac Air. I noticed that Steam was installed. This was confusing to me because she’s not a gamer.
When I asked her about it she said “ The kids said they needed it for school.’
I said “ Oh, really?”
Given the state of today's schools your kids might actually learn more playing (hopefully educational) games during class :'D
Wait a min... Girlfriend or wife?
@@Priyajit_Ghosh they may not be married
@@Priyajit_Ghosh you don't have to be married to have kids.
Ok…
1. We’re not married.
2. They’re her kids, not mine.
3. MY kids wouldn’t have been able to pull that off because I know exactly what Steam is.
An important footnote in the world of “What could have been”: Bungie was originally a Mac game dev studio, and Halo was originally announced at Macworld Expo 1999.
and now they have specifically said they will not allow the game to be run even on Steam Deck through Proton. If only I could run D2 on my Macbook Air...
Oh wow that’s insane. I never knew that! Steve Jobs cared a lot more about gaming than Tim Cook 😥
@@terrasai2857 It was Jobs that decided to use Nvidia GPUs on MacBooks and Desktops, and negotiated with Bill Gates to develop Bootcamp so Windows could be run natively.
@@Dave.83 That's just bad "journalism" clickbait titles. The support page says that because it's true (at this point in time) - their anti-cheat probably doesn't work through Proton so you will get banned. They have not officially said anything on the topic.
I remember that day. Halo had so much hype behind it. Then Microsoft bought the Xbox & needed a launch title. They snagged Bungie, making Halo a launch title to sell the new platform.
College students love Macs in my experience, so I'm surprised Apple doesn't care more about gaming. They have so much money they could just pay to have some games made or make it enticing in other ways.The M1 Pro would be great for gaming. Yea, not as fast as PC gaming laptops, but good enough for a good experience, and you could actually game on battery and/or without making a ton of noise.
Did you know that Apple made more gaming profit than Microsoft, Sony, Nintendo, and Activision Blizzard combined in 2019 (WSJ)? The App Store 30% cut and micro transactions is such an easy way for Apple to churn money through gaming. Apple does care about gaming in that they have the Apple Arcade subscription for “hardcore” iPhone gamers, but it’s also clear that they would rather be the middleman than the developer of games. I’d also wager that more college students have iPhones than Macs so the opportunity cost of investing in games towards Macs doesn’t seem beneficial.
college students love Macs because they're a fashion accessory. They only really care about being seen with an iphone or a macbook at the local starbucks.
@@READERSENPAII there's no need to be this condescending, Macs are perfectly capable machines, it's mores that apple offers its best discounts and deals to education markets for the clout of being associated with students.
@@PasteurizedLettuce fair enough. I got caught on on a bad day and was being immature.
@@READERSENPAII they are good productivity machine my 2009 polycarbonate MacBook still runs very good a can’t said that about my premium Asus laptop …
Apple's failure to provide native Vulkan drivers is even more silly when you find out, from reverse engineers, that their hardware actually has features intended to support their (awful) OpenGL drivers, that would help a lot with Vulkan implementation... if they were at least exposed through Metal, which they are not.
this is also why proton will not really work..
Thankfully there's some excellent progress in Mesa for these machines
(So native Vulkan and OpenGL are coming - under Linux and maybe even under MacOS)
The problem is that vulkan was too late. Metal came before it. We don't see the same amount of bitching for games supporting DirectX which is the _exact same kind of API_. Game devs should just build in the support for Metal, it isn't even that massive of an investment. Most engines support multiple rendering stacks, even going as far back as World of Warcraft.
@@RandomUser2401 You still implement both with (mostly) the same hardware features
What’s preventing someone from just writing a Linux distro that just runs natively on M1 and supports Vulkan and modern GPUs?
Would have been interesting to see M1 against XPS with Nvidia GPUs for gaming tests and both target similar markets.
Watch "Max Tech"
@Ian Visser wat
You know this is an apple ad right?
Would be even more interesting to test them out against the RDNA2 APUs (as of right now, the Steam Deck).
@@noventay4 Apple doesn't give test items to LTT, so they have to pay out of pocket to buy every Apple device they review (or D-Brand sends them a review sample), & Apple will likely never sponsor an LTT video because they (Linus most notably) dump on so much of the stuff they release. LTT have an Apple focused channel, Mac Address, which is staffed by fanboys, so they'll always review a MacBook through rose tinted glasses, but it's unlikely Linus here would do the same, he sh*ts on Apple quite regularly.
I use a Mac M1 Max as a professional workstation and would LOVE to be able to open up a game at the end of the day on the same machine I paid a lot of money for... even if the FPS isn't great, I just wish I could. Apple and game companies alike assuming there's "no market" is just so sad.
Are you struggling to run games on your Max?
You certainly can though
Same here, but just wish there were mora available games
If you consider streaming services then a samsung fridge with a display is also a great gaming device.
No replies?
That is if you ignore things like speakers, screens and input devices, where the Macbook probably outperformsa fridge.
@@lbgstzockt8493damn bro i thought fridge had speakers keyboards and mouse
God Dam I wanted a gaming thing I bought the fridge😂😂
@@lbgstzockt8493 oh yeah, i'd like to see how u store food in ur mac 🤪
Ironically War Thunder hasn't been great on Mac since the graphics engine updates. They also don't support the notchless resolution on the MBP so important UI elements are cut off!
You can set to ignore the notch on get info as I remember. Not that I own a macbook pro tho.
@@floorgang420 aspect ratio stays the same though. It makes it fit under the notch, but the side bezels get thicker. Whats funnier though is that game has native 16:10 resolutions, yet those get stretched behind the notch
The stupid notch is 100% Apple's fault, and no software developer should ever be blamed for their stupidity
Which elements? the crappy compass? i cant even remember what is usefull where the notch is located, and no i am not joking
@@knightsljx Disagree, they included the option for a notch-less resolution which matches the aspect ratio of pre-notch Macbooks. I don't think you can say fairer than that, the notch is literally free space when on the desktop for stuff you don't want wasting usable screen space.
1:30 A small mistake it's supposed to be HP Envy, not OMEN. OMEN is their gaming laptop with completely different hardware spec.
I had to keep my eyes from rolling to the back of my head when they started discussing Apple Arcade's indie offerings and cloud services. And I say this as someone who bought an M1 Air for the battery life but made sure that it could run Factorio.
The end of this video is what we should really take away from it: Macs aren't gaming machines, and no one should buy them solely for gaming, because you'll be sorely disappointed.
*Macs aren't great gaming machines as long as they're running MacOS.
Asahi Linux already provides a massive performance boost for the CPU and will soon get proper GPU drivers.
Not that I disagree, but is anyone really buying a Mac solely for gaming?
please bru. this video lost credibility when he compared a more costly machine with gpu to a cheaper one without gpu. Then he added another machine that have double the ram and a gpu with double of the cores. Always pushing the comparison with the first machine that dont have a proprietary gpu but just an integrated one (so one that use CPU cores).
This? this is an ADS video for Mac, no more no less.
Oh, I get that he have to pay bills, server and so on. I dont dubt it. But if he wanted this video to be taken seriously he should have put down a laptop with a GPU and the same starting price of the mac.
@@ignoto82dr In all fairness, Apple says they can beat a GTX 3090. Kinda have to use the more expensive PC to compare.
@@ignoto82dr He then showed it getting crushed by another laptop. He also stated how apple is bad for not being helpful with the situation.
Well, gaming on ARM is looking better on Linux than on Mac as box86, box64 and FEX can have native Vulkan and OpenGL and DXVK and Proton are already working. Rosetta can be 50% faster than box'es, but with this CPU's it's still overkill for most games.
@keithsze001 I don't care about M1. I'm looking forward for mainline linux kernel support or newer Snapdragon SOC as GPU of 845 is a bit too slow for gaming. You can see small sample of Linux games on my channel (I tried also some Windows games). In many cases it's much better than ARM Windows.
Reusing mainboard of phones in some DIY Linux notebook or handheld would be great and Steam is already working.
@keithsze001 It will in a year or so. Some of the best GPU brains of this worlds are working on open source drivers. Linux in 2 years will game better on M1 than MacOS - out-of-the-box thanks to Steam Play Proton and it's gonna be hilarious. People asking online about gaming will be getting answers like: just dualboot with Asahi and almost all your steam games will magically work.
@@kazioo2 This will be magical if it's really going to happen 🙏🏻
@@heasterian2508 Both. Both are good. But if you're interested in high performance Linux SOCs you should take a look at Rockchip's SOCs.
Apple’s had a bit of a strategy shift over the years it seems. They literally developed OpenCL and pushed it hard in the 10.6 Snow Leopard days, only for it to kind of flop with minimal adoption by developers. I think the failure of the 2013 “trash can” Mac Pro that was designed around multi-GPU OpenCL compute cemented the decision to shift to something different, hence the new push towards Metal. The head of Mac OS software development also left Apple after 10.6 was released which some people believe may have had something to do with it.
It's not surprising, since game developers basically told Apple to GFY with OpenCL, then Apple said, fine, we'll do something else.
Man, 5 years ago I was so sure apple will go to amd cpu first before going to their own. Oh well, gotta hand it to them, the transition is hella fast and relatively seamless.
i work alot with logic pro x and i can say it definitely has not been seamless. so many plugins became incompatible as we waited for companies to either make it work for Rosetta 2 or run natively. apple has introduced strange security features for their AU plugins which many of them would freeze up logic and you had to force quit it and go find the plugin in components folder. Apple has had little regard for anything third party and don't get me wrong their own plugins are great but it's really annoying and it makes me wish i had gotten a windows Machine and ran reaper or studio one on it instead.
I feel like they have been working behind the scenes on the idea for a while now. Intel up until recently was the definition of stagnation for a while and I'm positive Apple was done with them for a while.
And it's not as seemless as it seems on the surface, Lotta little issues that from my understanding haven't been ironed out yet. And even small issues can cause big problems depending on the use case.
3:37, _Spoiler_ , the graph is a bit misleading. Apple was only comparing wattage to a certain amount of performance. The 3090 CAN though draw more power and perform better.
Yeah true, but at that wattage, they were totally right.
@@_sparrowhawk, Exactly.
Apple just tried to scam the lobotomized
sounds like something they made a video on.....oh wait
On the emulation side, I'll also note macOS is home to OpenEmu, which imo is one of the best emulator frontends in existence. Loads of cores, beautiful layout, intuitive menus, and active updates. They even added a Dolphin core recently, and while it doesn't work too well yet it could soon give Mac users a one stop, great solution for game emulation
I am super happy about these developments!
Been excited with the progress on Asahi Linux. Hope one day it will run Linux just as well as some other computers. Then these macs will be incredible Linux Machines
It already does, even without graphics acceleration
@@FluffyPuppyKasey and that's the thing, GPU acceleration is of *extreme* importance. The GPU is being applied in the processing of more and more programs and while CPU is ok for most non-gaming and even some productivity tasks it's simply worse and less efficient. Until GPU acceleration is fully functional(not necessarily well-optimized, just working), that should be considered a hard blocker for anyone who wants to use a linux m1 mac as their primary machine or even just as their main movable workhorse device.
This isn't to say Asahi Linux isn't one of the most impressive, high quality, and fast displays of reverse engineering seen in recent years and that its future isn't incredibly bright, but that the blockers which are still present are extreme and that there is a reason it's still alpha software.
@@sunderkeenin GPU and power management support are probably the two most important things for M1 laptops. Arguably, the GPU is less important for one of the largest Linux communities: programmers, and if you’re using a desktop M-chip, the second is a non-issue. For projects I work on, compile times have decreased by about 15% on my M1 Air *just* by doing it on Asahi Linux instead of MacOS. Getting what is essentially a generational leap in performance by switching operating systems is fantastic, and there’s more yet to come. Regardless of GPU performance on M-chips, the CPU’s are absolute monsters.
@@arpandhatt6011 I bet running the desktop with GPU acceleration is going to improve battery life, and that's the most important thing about it for me - if I want raw power my Ryzen desktop still runs circles around the M1 machines.
@@arpandhatt6011 That's fair, and that's the particular exceptional use case that the m1 chip is known to already be a significant upgrade for. One of the useful parts of speaking in generalities is that exceptions to that generality mostly know they are.
And a tiny subset of those users can't afford a console despite owning a Mac.
Honestly this is a cold war between Apple and non-mobile developers, Apple says "bow down to us and use Metal", developers say "you're not a significant market anyways". No one can make a move, otherwise Apple will be closer to dominating yet another market.
The API story is not the reason devs are not on the platform. Even if apple pays MS so that they could ship all windows apis (there is so much more to a game engine than just to graphics remember) devs would not ship games on Mac as the testing overhead is not worth the tiny market share (remember most Macs are purchased by companies as work machines and thus not used at all for gaming with many companies using MDM to stop you even installing games).
Ironically, the way Apple could get developers to support Metal would be by first supporting Vulkan to make it easier to port gamers to Mac, which would increase the number of people who play games on Mac, which would then encourage devs to optimise further by supporting Metal. They could even use it to demonstrate how much better Metal is - "here's the performance using Vulkan and here's the performance using our new version of Metal"
@@thebuddercweeper a VK port that does not take into account the hardware diffcnes between apples GPUs and the rest of the industry will not be any better than moltenVK.
@@hishnash ummmm where did you get the stat that most macs are bought by companies for work devices?! Although companies buy macs for work devices, there are a LOT more Macs out there for personal use. Have you ever been to any public university campus? It’s like 80%+ Macs and they’re all personally bought by students. If people have the money and if they’re in the Apple ecosystem, they’re going to buy a Mac for their personal use as well. That stat you said about most Macs being work machines is totally false
@@KrishnaAdettiwar talking here about higher end Mac laptop configurations. Sure there are a lot of MBA and lower end 13 MBP sold outside of the work env but if your thinking of a gaming callable Mac your not thinking of those.
Woah, that was an unexpected last second shoutout. Thanks Adam!
I wonder how the MX450 or newer Arc compares, since those are Discrete and can fit in Thin and Lights.
they are basically same as rdna now
@@oksowhat rdna is a architecture not a gpu
there are even a couple thin and lights with 3050s
@@Historymaking101 yep, you can make a good trade between battery and power in the thin and light space rn
@@Hamox ik, i am lazy to type.
With Shadow of the Tomb Raider, I managed to get between 40 and 70 fps on my M1 MacBook Air if I dropped all the settings but the framerate was up and down like a yoyo.
If that was native you would’ve gotten 80-100 fps
Throttling make this "yoyo" effect on the fps.
does using a notebook cooler helps in some way with performance?
@@joaofelipe2060 I haven't tried that. I just wanted to see if I could get a playable framerate. what i got was impressive even if I had to drop all the graphical settings and resolution
I don't use Mac in general but hands down they nailed this generation, lower consumption doing heavy task like editing and gaming without a charger, silent, awesome screen.
Fully expected Linus to say, “Are you scared of us? Just like our sponsor!”
missed opportinity(please tell me how to spell that i can feel something is not right)
@@advitgarg399 opportunity
Never thought I would see those words. Apple and gaming computers
No one did
Other than "Apple doesn't make gaming computers"
Its something rarely uttered since the early 90s
Its sad cause they have the potential to perform much better than windows with their new chips, but apple just doesn’t care about the gaming community
My game collection on Steam is huge as I’m sure all of yours are and not many at all are Mac Compatible.
i have a 14 inch m1 pro (don't use it for gaming but do sometimes when i get bored) and running metro exodus on it at high frame is amazing and exciting to see what apple could possibly do, still use a pc to game at home
I played the entire mass effect trilogy on my 2013 macbook pro as they came out. Running windows on it was better than most comparable pc's and while framerates werent the best, it worked better than i expected. My brother and I dumped hours into Age of Empires III on our iMac's and it ran so well over LAN. Apple has always had gaming potential, but its been so stifled by their own corporate interests.
Ya, it was easier to game back then on them since it was just intel, AMD or nvidia gpu. Gamed a bit on my 2011 13" MBP and then on my 2011 27" iMac (windows installed on ssd via thunderbolt port). Played a bit of ME2 and other games on the MBP and played through the first Tomb Raider reboot game on the iMac. I was between gaming rig builds having moved was just gaming on laptops/consoles for a few years, and they did ok.
The sad thing at the moment is that MS is blocking windows for ARM and there is no more bootcamp on M1 :(
I really want to upgrade to the new M1 macbook pro but I just don't know if I'm as comfortable with running a virtual machine instead of natively booted windows. Hopefully MS will open up windows for ARM and Apple can bring back good old bootcamp on the new chips
Speaking of gaming on Apple. I remember my first gaming experience was playing Ancient Art of War on the original Macintosh. 80s gaming. Longgg time ago
Commodore Amiga FTW
Aka fastest mac
Gaming on apple, Space invaders on an apple II plus. ( early 80's ). The Amiga left the macs in the dust for both gaming and production applications. Shame the sales team at Amiga didn't know what they were doing, the hardware was leading the pack.
This could not be more perfect. In the market for buying apple silicone and plays war thunder most of all games? Thank you WT and LTT
3:48 RIP Stadia. I like how he contrasts the Netflix style Xbox game pass and the DIY Geforce Now service, but just glossed over Stadia sinces it's the worst of both worlds ("you don't own your games in any real way" & "you don't get many free games")
Edit: What about MoltenVK?
It's a shame cause stadia has by far the best ux
I mean, stadia games can be played without a subscription. That's as far as "owning your games" you're gonna get on a cloud platform
@@DevTNT which isn't true since making use of Geforce NOW allows you to keep your games even if it ever shuts down, you got a gaming PC or just wanted to use another service, like Shadow or Plutosphere.
@@mackandelius the whole point of playing on cloud is you don't have a gaming system, or not one capable enough. On GeForce Now, if you stop paying you can't access your titles to play online; or tbf, you can if you queue up and are fine with playing 1 hour max
@@DevTNT Do you understand what ownership is? If Geforce Now disappears you still own those games. Doesn't matter if you don't have hardware, you can eventually get the hardware to play the games you bought. If Stadia closes you have to hope Google want to compensate you with those games.
Yeah I think it's really important to call Apple out on this. There are so many Mac users (including myself) that love gaming and if they did things like supported Vulkan and allowed a lot of the AAA titles to come to Mac, there would be a tangible increase in Mac sales. Of course Mac is probably never going to compete with windows in terms of gaming but for people who already like MacOS they could make the purchase a lot easier by allowing at least comparable game support.
this. currently unless you own an m1, games aren’t even an option. adding support for vulcan would get more developers on the platform …and maybe then they might look into metal
I think apple is the worst you can buy but as a fellow gamer i salute your struggle and hope for a swift resolution in your favor.
I'm with you in that I like macOS and want to game, but realistically I don't think there are many like us.
This exactly. I don't need a Mac to be the equivalent of a purpose-built gaming laptop but as someone whose work involves occasional lengthy international travel, I would really like a personal device that is light enough to comfortably bring on trips with good battery life while still being able to play at least some of my usual games at decent framerates. I had been really hopeful that the new Macbook Pro line would fill this niche, especially with games that have dedicated OS X releases like Final Fantasy XIV, but real world performance across the world has been mediocre. This niche really seems to still be dominated by creator-oriented options like the HP Envy 14 at the lower end (with good battery life but worse discrete graphics) and the Razer Blade/Zephyrus G14 on the high end (great graphics and performance, but at the cost of battery life and remote work features like a quality webcam), but it's a place where I feel like Apple silicon is basically built to shine.
@@DaveThePCGuy good idea. often people say macs are for design and video and audio but that's not what a computer is. a computer is multifunctionimg. it's hardware to run software. steve jobs even said he sold software as solutions to the problems his clients would describe to him. as a mac supporter it's a problem that macs don't support much games
I play AAA games on my MacBook Pro. Steam remote play from my gaming pc, streams to mac over Ethernet/wifi. Xbox one controller connected to Mac for inputs. Been playing elden ring and everything else. 4K 120hz on the game pc then stream to the mac in 2k or to my bedroom thinkcenter pc at 1080p
I have a 2019 MacBook Pro with a Radeon 5600M. Even though it’s not the most powerful GPU, I am very pleased worth the gaming performance on BootCamp with Windows. I love how I can go from editing powerhouse in macOS to playing Battlefield at decent FPS in only a minute or two.
@@Tanks-In-Space Some people prefer Mac-specific apps like Final Cut.
@@asutoshvariar it's alot easier to run a sandbox with Mac os in it then to make sure everything is compatible with boot camp.
@@Tanks-In-Space Good for you, Mac is better for working and it still can do gaming so its a win either way
@@lilbaby4PF it ain't objectively better at work plus is doesn't even do the bare minimum when it comes to gaming, potatoe laptops 1/3rd the price have better support fir gaming
@@satyarth5747 Yeah you are right in terms of gaming, and better in terms of work is opinionated. From experience Mac wins for working, resale value, quality.
If you’re interested in seeing some examples of gaming on macs via crossover or parallels, Andrew Tsai and the AppleGamingWiki channels have a lot of games showcased running on various App,e Silicon hardware. Ive been keeping an eye on what works because I’m expecting to get a MacBook Pro sometime soon, and it’s really interesting to see how many games work. It may never compare to my 3080ti desktop, but when gaming isn’t the reason I’m buying in the first place, having a handful of games I can run well on my laptop will be a nice bonus.
If anyone is interested in retro Mac-only titles. I use vMac for OS6, Basilisk II for OS7, Sheepshaver for OS9. You can run PowerPC OSX titles on Intel with Snow Leopard. 32bit is dropped after Mojave. Though there are not many Mac retro titles not on other platforms way easier to setup.
1:26 Linus talks about the HP Envy, but the charts show the HP Omen. Is this an error?
Had the same question, any easy explanation?
Yes it must have been editor's mistake between 2 distinctive series
Get zephrus g14/ flow 14 instead of macbook if you want light portable gaming and set power mode to eco mode for higher battery life
That’s what I did. No regrets! Honestly I would like to try Mac OS since I’ve been on windows my whole life, and their hardware is solid, but god damnit Apple! Give us some control already!
Agreed got the zephyrus g14 ultra thin. Handles games better than my 2060 OC desktop. Temps get high though. Both laptops i havd of them will hit 100c in turbo.
@@patrickshaw411 they will never do that, i think tim cook is a control freak. apple used to innovate technology but now they barely keep up (aside from m1, props to them for the efficiency) while trying to be as anti-consumer as possible.
@Bear Spicer G14 refreshes are getting better screens
@@MrSmexy702 underclock/undervolt a little bit and adjust fan curve to be more aggressive and use it so that the intakes on the bottom have easy access to air. or get a fanned stand.
once Asahi got their GPU drivers working, it'a gonna be game changing
This video explains the situation very well, but I am interested to see if WWDC brings fresh enthusiasm for gaming on the Mac.
From what I’ve heard, another reason gaming isn’t as prominent on Mac (besides the smaller user base) is that Metal is a lower-level (hence the name) language that is harder to work with. Since it takes time to make things happen, most developers won’t see it as worth the time to make a Mac port unless they’ve produced the game in a cross-platform engine like Unity.
Lastly, Dolphin’s developers HAVE been working on Metal optimization for some time and the performance increase shows that the potential is there. It just comes down to whether it makes sense time-wise.
Metal is different, not harder... but its not on feature parity with Vulkan or DX12, its like... out of date. Vulkan is the best right now, seems like everyone should be using it, but MS and Apple both have hang ups for their proprietary APIs... but at least you can actually use Vulkan on Windows, since MS doesn't have the level of control over all the hardware and software like Apple does.
Metal is more abstract than Vulkan. The problem isn't so much that Metal is a restrictive or unhelpful API, but that it is proprietary and thus requires you invest specifically in Apple hardware and specialized software developers to work with it.
@@AyaWetts Well that’s a shame. If Metal is that far behind the others, then I wonder if the hardware itself is not as conducive to gaming as I’m hoping, even with the games being in native form.
When you mention parity, the first thing that comes to mind is ray tracing.
Correct me if I’m wrong, but discrete graphics have dedicated bits to run those calculations; if we want that feature on Metal, it would come at a penalty.
@@feederbrian9457 It's not necessarily features in terms of consumer facing features. I'm sure ray tracing is one of them, but it's mostly different rendering/optimization techniques and whatnot that is missing from Metal.
For example, let's say DX12 has a feature called drawSquare that draws a square. Vulcan might have an analogous feature called createRectangle that can be used to draw a square, albeit with some extra parameters. Metal would have features like drawLine, drawBox, and drawTriangle, all of which can probably be combined together to make a square but it's fussy and you have to either do extra work translating from DX12 and Vulcan to Metal, or you have to do extra work just to make the analogous API call.
Obviously this is drastically simplified and not a real example but hopefully that gives you a picture of what the feature parity is like.
I am honestly curious if somewhere down in the deeps of apples R&D labs, they have design for a dedicated apple gaming laptop or desktop. it would be interesting to see what they could do if they changed up their design principles. give it a funky name too, like the Apple Cider gaming PC .
Lol they rather over price it and no other accessories work beside apple products
That's interesting but if you think Apple R&D's any type of hardware for gaming, you really don't understand Apple's bottom line.
@@adapalis what do you mean by Apple’s bottom line?
don't need to make any hardware with the name "gaming" in it. Just make a good pc that can game. Much cooler.
They'd probably name it Mac Arcade or something, definitely not to be confused with Apple Arcade
I feel like League of Legends and World of Warcraft should have been compared for Apple Silicon v Windows competitors - arguably 2 of the biggest franchises in PC gaming and both optimised for Apple Silicon.
I love the balance view you give on your videos, this particular one gave me an idea.
You should test gaming latency of games and see which is worse, server distance or gaming rig power/settings
No 1080p testing on M1 Air? I think that's what most people do with laptops this size, no?
The MacBook Air screen has a 16:10 aspect ratio, unlike most Windows laptops with 16:9 screens.
1080p is a 16:9 screen resolution. Its equivalent on 16:10 aspect ratio is actually 1200p (yes, a higher resolution).
If you did 1080p on the MacBook Air, the content would either be stretched (ugh) or have black bars on the top and bottom of the screen.
Also, the MacBook Air's native screen resolution is 2560x1600 (16:10). Apple's resolutions are, interestingly, the only ones that make sense, because they scale correctly to screen sizes keeping PPI the same rather than taking the "one-size fits all" approach from Windows manufacturers, which often use only 1080p and 4K screens regardless of the screen size.
Great video. While the new chips are really having the potential to run AAA games I truly believe that Apple will not open up for the developers just because of their principles. But I do believe that in the near future they are going to acknowledge the gaming community and as their hardware is getting capable as well they are going to promote and support more and more developers who are going to develop applications on Metal API.
Because after all they like creating their own ecosystem for everything.
Looking at the current market trends,
I just hope that apple doesn't charge a monthly subscription to unlock the true 'gaming' capabilities in their machines.
Just like how mercedes wants us to give a monthly subscription so that we can get an additional 10° turn, or how toyota wanted to us to pay a monthly just to be able to remote-start the car's engine.
Tesla is by far the worst offender. If Right to Repair means anything to the tech community, we need to stop fawning over everything that company does, and stop giving them a pass we won't give other companies. They've had a horrendous effect on the industry as a whole, and are one of the corporations that has the greatest impact on the direction the industry is taking.
Electric Vehicles are not here to save the environment. They're here to save the auto industry.
Car-centric infrastructure is dangerous and inefficient compared to public infrastructure.
r/fuckcars
tesla is shit tesla is shit tesla is shit
Toyota already reversed its stance months ago, it would be fairer to use a manufacturer who still does this, which there are plenty of.
@@YearsOfLeadPoisoning It is quite sad that people had been like this for so long.
Software support has never been amazing on macOS. However, with the release of Apple Silicon I have never seen it so bad. I purchased a MBP14 back in November and took the thing back in 3 days. It was powerful, built well, and could functionally do nothing that I needed it to do that my 2019 MBP13 could not already do. That and my 2019 MBP13 running an intel CPU supports external GPU’s and boot camp. My main bread and butter as a MDM Administrator is Virtual Machines, specifically macOS VMs which are absolute garbage on Apple Silicon.
No nested virtualisation is a big wtf moment; hardware limitation on m1, no matter the type of m1 chip.
Linus Mac tips?? Love the PC guy doing mac videos like this…
I always thought Apple should reach a whole new market if they were to release gaming peripherals and work with developers and steam more to get more consistent support.
I think they will do this with their VR product line honestly. Great time to enter into an emerging market and they can really show off a premium (albeit insanely expensive) headset. If they can fit a MAX or ULTRA M1 unit into a headset that could make for a very powerful standalone headset.
Gaming on an M1 could be achieved if we manage to create a Vulkan M1 driver on Linux
and a high performance x86/x86-64 emulator?
@@AyaWetts There's Box86, Box64 and FEX. All of them are experimental but everything gets better with time :)
Even then you would run x86 instructions translated to ARM instructions and DirectX calls translated to Vulkan calls. So you lose quite a bit performance in translation, I assume. Then there's also the problem that Vulkan might have very bad performance in general on M1 chips because of the different hardware design for the GPU.
Metal is focused much more on compute capability than rendering. I think they don't even support hardware accelerated rasterization but use a compute pipeline to support it via shaders as efficiently as possible with that approach. So that creates quite some overhead as well adding to the other translation.
So while Linux being probably the best option for gaming on M1. It's still questionable if it's actually good.
@@TheJackiMonster According to the devs, Vulkan and Metal are very similar
@@erikreider Maybe in some ways but there are still quite some differences when it comes to their pipelines, extension and feature support, memory binding model...
I mean MoltenVK doesn't support Vulkan 1.2 yet while newest drivers from Nvidia or Mesa on Linux support Vulkan 1.3. So I wouldn't be sure to have feature parity between Metal and Vulkan currently. The differences seem to be big enough that MoltenVK is 2 major releases behind in specs.
Also one thing to mention is that MoltenVK only works properly when you enable a certain extension on application level using Vulkan. So it's not even the case that you can easily use MoltenVK as translation layer for Vulkan applications without the developers to put in a little effort on their side.
I think it will take some time until we see ready Vulkan drivers for 1.0 but even longer until the drivers supports 1.2 or even 1.3.
Gaming streaming as a solution to make a computer a gaming computer? What is this, Austin Evans?
Why didn’t you test this with a thin and light with a mx450 or 1650 maxq?
Id like to see an rog flow x13 with a 3050 ti up against the macs. It's honestly the best all around laptop I've ever used, decent dedicated GPU, great cpu, no thermal throttling (at least in any of my use cases) touchscreen, tablet mode, stylus support, all in an easily portable, relatively lightweight package. And you can hook it up to an egpu pretty easily if you need even more gpu grunt
I was a big fan of touch screens, but honestly the Macbook touchpad is so many worlds apart better than any PC laptop I've ever used, I don't really miss it. Though obviously its a nice to have, but of course Apple want us to buy iPads for that.
AFAIK no PC laptop comes close to matching the sound, touchpad and picture on the new Macbooks. Heck, the Macbook M1 Pro makes my LG OLED look bad for content consumption. Although the LG blows it away on pixel response and obviously really tiny highlights like starfields where even the best local dimming can't cope.
Saying that as someone who is no fan of Apple, hates MacOS, but darn the Macbook Pro on a hardware level is an amazing device. Its just utterly let down by crappy software limitations, some in addition to mentioned in the video. I tested the Linux Alpha and that's looking awfully promising, its insanely fast even without any GPU acceleration yet. Drawback there being, you don't have Rosetta 2 for x86 support, though I wonder if they will tackle trying to implement it as some of that is done in the hardware I believe.
If a gaming laptop came out with comparable screen, audio and battery life on the desktop to the Macbook Pro, I'd be all over it.
horrible trackpad and speakers. bad battery life. honestly, abysmal build quality compared to anything from apple
@@shzammpatapon9865 There is the acer swift x with a potent Ryzen 7 5800U and RTX 3050TI, 10 hour battery life, aluminum alloy finish, in a portable 14" chassis. You can add more storage (2 x PCIe Gen3) unlike the m1 where the SSD is soldered. The great thing is you can find them for around $850 on acer's certified refurbished site. This laptop is a dream for college students who want some graphics muscle in their Ultrabook.
@@aadeshsenthilkumar Still a worse battery life, lower performing CPU, worse speakers, trackpad, and screen and its more expensive than an m1 air.
@@julianrobin9390 Um no it isnt more expensive than the m1 air, unless ur talking about the base model which would be unfair. Im pretty sure the 512gb 16gb model runs for at least $1350
I have an M1 Mac and played hollow night on it with 0 problems. Currently 10 hours in and an amazing experience. It does get a little warm but I don’t think it’s unmanageable
Apple a day keeps the games away
Brilliant
7:54
"And when Apple can't have control? Well, they can get pretty petty"
I mean, they can have cmd
Ok, i didn't expect War Thunder, out of all sponsors, to actually sponsor this video.
Apple back then: "Does more. Costs less. It's that simple."
Apple now: Does less. Costs more.
B-but it it simply werks! it's automagically!
Buh ma "wanna seem rich" brand!
I think it's unfair to say that apple does less today. Although they had many controversial decisions.
did you miss the last two years?
No
HP makes a 15" 144hz Pavilion with a 5600H, 8GB RAM (upgradable), a 512GB NVME and a GTX 1650 for $600. Also the 16" Victus with 5800H, 3050ti and 16GB RAM with all else the same for $899. Upgradable RAM and Storage, in something meant for gaming for less money. Between 4 and 5 lbs, and has a ethernet port.
Those laptops aren’t thin and lights. I personally own one. I hate the plastic build, wobbly screens, and gamer aesthetics. Not to mention the fact that the displays themselves are dim and have bad color accuracy. You literally get what you pay for.
@@enmass90 laughs in razer blade
Maybe should compare it wirh zephyrus G14/15 (?) because its considered pretty thin for gaming laptop and stealth appearance
I'm with you, just let Mac user do Mac user things while we play games and have ports and expandability, for me it's just being practical.
@Persephone[Percy]
>top end graphics
The graphics are slower on Mac
>storage
the HP laptop has more storage than a base M1 Air and is cheaper
Thank god I use headphones, a mouse, and can hold more than 2lbs without my arms breaking, so I don't need to be a marketing sponge for the fruit company.
Thank you so much for this video. I learned a lot about the MacBook, and I think its CPU is the best in the world.
It's Apple's own fault, and I'm saying this as a HUGE Fan. If Apple hadn't said "fuck you" to open standards such as OpenGL and Vulkan, the Mac gaming scene would be a hell of a lot better. Metal, like the lightning port, simply doesn't need or deserve to exist. It also didn't help when they basically screwed the entire retro gaming scene by unnecessarily dropping 32-bit support.
I agree overall, but if you look at the overall direction Apple went with arm, getting rid of 32-bit support made all the sense in the world. There is MASSIVE build overhead already in requiring to compile and build OS libraries for multiple architectures with x64 and arm, imagine if they kept i386 as well. And that's not even including all the extra code and configuration changes you’d need to keep compatibility with i386 whenever you need to update any of those core libraries. You also would have needed to make the hardware-accelerated Rosetta work with 32-bit applications, which would have added extra complexity to their chips.
Yes, Apple did not prioritize emulation and they did screw over that community. But it was not a needless change just to give them the middle finger.
Metal is actually a great API. What I have seen of Vulkan doesn’t even come close. I say this as a massive disbeliever of gaming on macs, but Metal is just not the issue.
@@nexes300 Sometimes innovation isn’t enough. Even if you come up with an objectively better solution, if you are a small fish in an industry and don’t want to throw your billions behind making others use it, and you make it proprietary/relevant to a particular class of GPU, you’ll be left in the dust. Industrial inertia is real and it takes real commitment to overcome it, which Apple clearly lacks. That’s the actual problem, not the API.
@@Daktyl198 Apple deliberately makes their own tools for programmers terrible. Swift is probably one of the top 5 object oriented imperative languages (as was objective c, imo), but their backwards attitudes towards compatibility make it a nightmare to use. Xcode won’t talk to devices running an iOS version that’s one version above Xcode, Xcode won’t install on a macOS version that’s one version below the version Xcode shipped with, every update breaks something, and cool new language features - such as async await support - are not allowed on anything but the newest iOS / macOS versions. All of this, in addition to being unable to develop for Apple on windows / Linux, makes what should be a fantastic developer experience into the worst the industry has to offer. By such a margin that it’s almost a joke.
And Apple is allowed to do that. Developers have to write apps for iOS and for Mac, lest they give up on a huge portion of the market. But honestly, I don’t think Apple products deserve any attention as far as new sectors like gaming go, until Apple shows it can be bothered to lift a finger to make things for developers even slightly easier.
That starts with them loosening their control over the app market on macOS and iOS, and would one day hopefully end with a better, more compatible experience for end users.
@@nexes300 what’ve you seen to point you in that direction? Everything I’ve seen puts it as comparable or worse than the likes of DirectX or vulkan (although I don’t have a lot of experience programming shaders so I could be wrong)
I'm literally using my work MacBook to play games because gpu prices have been so high (my gpu died in my gaming PC).
And to be honest...I've been surprised by the Mac. Definitely isn't a perfect experience but also...it's not been a bad gaming experience either. And that's nice...it allows me to keep playing games while my PC is down for the count
Same here, my old MacBook Pro with RX460 surprised me by running Elden Ring at 30fps@900p in bootcamp Windows.
@@not_anton did you get a cracked version of eldens ring?
@@anissaxo2336 official version from Steam, old MacBook runs Windows through bootcamp
and for the heavy games, geforce now is also still an option.
I see you guys are moving away from using the LTT Intro as of recent, ashame really, it's iconic.
As a war thunder player i was happy to see it in a mac video. i always wondered how it performed on mac
2:50 Team Linus, there is a bit of difference between frothing at the mouth, and this...
@2:54
Bartender: "No more Mountain Dew sir, you've had enough."
Patron: "I'll teluue when I've had enofff Mountain Dew."
I was actually surprised to see some of my steam games run fine through Rosetta on my M1 iMac. I’m not a big gamer so I don’t really play AAA titles a lot so Apple Arcade on my iPad Pro is great for me but I love civ 6 on my iPad too and glad I can play 2 point hospital on my M1 24” iMac without problems
Same, I was pleasantly surprised by the games that do run on the M1.
I thought I could use my m1 air for some light gaming at work (using parallels) and it works, kindof... after about 15 minutes it was burning my hand. Would not recommend
Perfect for outside blizzard use case scenarios!
nah it doesn't? i play minecraft, metro exodus and csgo daily, does heat up but just gets warm
@@86Rifty those are all native games for mac, he said he was using parallels
@@neeshman no these are the ones i play rn, i use parallels and crossover too, but never to the extent that it burned my hands, it only feels warm. unless he has done the thermal mod it shouldn’t be that hot, since the cpu would throttle to bring down temps, rest idk what the specific use case is
Mac sucks for triple a gaming. Its not made for that.
Its thin design and pitiful fans is not enough .
Your mac would die at continous 100c temps.
Of course like many laptop, it clocks down but then your fps and runnability would suffer.
If only game streaming becomes big, then maybe mac can be used, but if that happens in the future, you wont be needing any gpu power, but instead internet speed and consistency.
Its a pretty good emulating machine though, especially with the M1.
The title of this video made me wonder if you guys just uploaded an april fools video a tad late.
i'd wanna see you guys "overcool" the M1 silicon, and see how it performs
As someone with the M1 Air, I'd like to see this
someone give Adam a gaming PC or a console, save that poor soul from apple...as a gamer myself it was really painful watching him explain how 2d games are the peak of gaming.
I mean some of the games he mentioned are actually really good games if you like story telling games.
Once you've gorged yourself on the fifteenth reheating of some "AAA" franchise, on the millionth uninspired attempt at photo-realism, you will come out the other end with a real appreciation of what a video game is and what makes one good (Hint; it's not a question of 2D or 3D).
Some of the best games ever made were 2D. Everything from the humble Tetris, to Chrono trigger.
Gameplay >>> graphics. But don't worry, if you disagree you can go buy the thirty seventh Call of Duty or whatever
well I do think they have great CPU and their performance is nice on battery . I have a gaming laptop and I dont' play much games nowdays or none ( for 3-4 months) so I think I should have got M1 but then again , Just bored or mood change and wanting to play 1 game could be night and day difference in choosing windows or apple. Only if I could get both is best or only option for no buyer's remorse..
I don't understand how companies can straight lie on their ads when there is laws against it like "matching rtx 3090". Wasn't that the whole point of the law to prevent?
They barely fit into the law, by inserting the context in the tiny footnotes no one looks at.
its not a lie... its just purposefully said in a hard to understand context to people will think it means something different than it does. The graphs where they compared it only were about relative performance, not direct actual performance. Marketing is always about keeping things vague and confusing to make people think something is there that isnt.
Matching it at a certain power consumption level
I mean, it MIGHT rival the 3090 in some circumstances, so it's not technically a lie.
HOWEVER: It sure as hell won't rival it in gaming XD
@@Isengardtom even that's wrong though right? Bc that's the problem with overclocking. 50 more watts on 50 base watts doesn't give it 200% power just bc it's base is 50 watts at 100%. It loses a lot to thermal, throttle, and limit capacities. That's the problem with the 3090s. A OC of 10-20% isn't even 5% increase.
Would've been nice to see a non-gimped Ryzen 5000-series APU. Like, of all the machines to test from, why specifically that machine? Single channel RAM with an APU for gaming = yikes.
otherwise the mac wouldnt have got such a stellar comparison. I mean, a machine with gpu will always win bench aganist a machine without one. And the laptop was using integrated graphics.
There are obviously way better machines at this price if you're looking for the best performance, but they're not as slim or light as those in the comparison.
@@snil4 then he shouldnt have made a video about performance.
I mean, if I'm looking at slimness/weight alone I'm sure I can find an 800$ tablet add a 70$ BT keyboard and another 30$ leather/aluminium case and that would make both mac and laptop pale and shake with envy.
Best case scenario: they looked at sales numbers for popular ultrabooks and that HP model was the most comparable in sales to the MacBook Air. Worst case scenario: they didn’t research the budget ultrabook space for what specs are worth the money. I’d like to think better but I don’t know who wrote this video, so I can’t make any assumptions.
@@ignoto82dr not at all? An 800 dollar tablet with a shit by keyboard is nowhere near a laptop... What's wrong with you...
I really do like apple now a days. I just wish they gave more af about features in general.
I’ve been daily driving a iPhone 11 for a couple years now and honestly I’m really thinking about just going fully over to them.
It’s just extremely easy to use and I hadn’t had ANY issue with this phone or even a my iPad I had gotten last year. Security is top notch, the screens are AMAZING and the batteries just keep kicking.
My first smart phone was a Samsung that I had gotten in 2009. That lasted a looooong time. I still have it actually. Fully functional.
But idk, I really do appreciate the cloud and knowing it’s there between my devices and there’s not ever any question about it. I can appreciate the indie games and that you can even play some older titles still.
But like you keep mentioning there’s just little things they won’t give in on and it does annoy me. But it does tell me they are paying attention to what they are doing even if it’s biast.
Wow that native Apple gaming roundup was an enormous "One of these things is not like the others"
I suppose if I found myself for a week with nothing to game on but a Mac, another Disco Elysium playthrough would see me through alright.
I would say that a comparison of the M1/M2 vs an 6800U or 6800H @ 15W (Ryzen Controller App can control TDP and more on any Ryzen APU and Notebook) or the Upcoming 7800 Mobile would be better, because the M1 is in 5nm
Less interesting because you're comparing devices released at different times, by that logic we should have compared 11th gen Intel with ryzen 3000.
@@manaspradhan8041 more interesting because m1 is ahead of its time
@@Hamox yeah but people are buying the devices today, by the time we can compare 7000 series laptops M2 will be out. Why would you be considering the M1 at the same price?
And the reason apple are on 5nm and AMD are still on 7nm is that apple funded the development of 5nm, they also funded the dev of 7nm.. AMD would still be making chips on 14nm if it was not for apples massive investment into TSMC.
We’re getting 12,000 fps in cool math games for sure
I don't see Apple changing any time soon but I wish they would. I'd love to have a full Apple setup. Their hardware quality, specs, and aesthetics are all solid. A shame.
Same. I would still rather do my daily whatever on Mac OS than Windows 10/11, and I'm perfectly fine building a PC for the sole purpose of treating it like a game console. So, that's all well and good. But, in general, I'm not a fan of Tim Cook-era Apple. They've done some great work -- the M1 is something I've been wanting for a long time. But the overall strategy and business philosophy is frustrating.
More competition in the gaming space would be great
2:51 what's happening here? what's that stuff coming out of his mouth? I'm curious
Hmm, odd choice in HP laptops, as HP has another 14 inch model with dual channel 16GB with a 5800u for only $49 more than the 8GB M1 Mac Book Air
Edit, i just checked, and we must have ordered it while on sale, because its now $1195 at the same vendor we used.
Yeah but the Unified memory on Apple silicon means the 8GB is used very efficiently and is more effective than the 16GB in x86, and having more than 16GB for basically everyone except a very small group of users is pointless. See all the comparisons comparing 16GB to 32GB and 32GB to 64GB on Apple Silicon. There literally isn't a difference between them.
@@TheStopwatchGod I dont think you understand the basics of how volatile memory works.
For one, by definition the AMD processor also has unified memory. You're confusing memory MT/s, latency, and overall bandwidth, with whether it is shared or dedicated. The AMD processor has 1 pool of memory just like the Mac, and depending on the needs the GPU can use anywhere between 0.5GB, and 16GB of RAM
Yes the M1 has newer faster RAM than this old HP laptop(LPDDR5-6400 VS DDR4-3200), but there are others that use very similar RAM to the M1. There are different versions of laptops with this 5600U or 5800u with DDR4-4266, and the HP EliteBook 845 G9 should the same LPDDR5-6400 as the M1 (and be better performance to boot even though the M1 still has a node advantage being on 5nm, instead of the 6800u being on 6nm)
Secondly. Yes, the ammount of RAM makes a HUGE difference if what you're doing doesnt fit in RAM. This is actually where unified memory can actually hurt you, because if your CPU needs 8GB, and the GPU needs 8GB, but you only have 8GB total shared between them. Where as a CPU with 8GB, and a GPU with 8GB will sometimes have a small latency penalty when copying from one pool to another, will at least be able to fit the entire work load into RAM. The problem with a small pool, weather unified or not, is that you're going to have to constantly swap data in and out from the SSD which is something like 1/100th the speed.
And no, My M1 PC's storage is not faster than my 4750GE PC. For one the drive is faster on my $500 lenovo because Apple actually fakes the benchmarks by using the RAM as if it were storage, if you do a test that is 3x the size of your unified RAM, the M1 slows to roughly 3.2GB/s, which is slower than the 3.5GB/s of my Lenovo(with added samsung drive)
Which, for most people this wont actually be a problem. But it is a problem for me, because unlike my PC, where the SSD Can be replaced in ~5 minutes. The Mac cant be replaced, and for me who bought the Mac to transcode video 24/7, means that when this dies in ~2 years, i just have to buy a new Mac. Not buying the 16GB Mac Mini, or getting a M1 Pro MacBook with 32GB was the biggest mistake i've made in a while. I dont need the extra HP from the CPU, as much as i need the extra RAM
Guaranteed someone will see the title on this video and will buy a Mac for their kid for gaming
Well... Clickbait. Money. Just like Apple. I hate this, but thats just how things are.
nobody would bought a mac for their kids
probably chromebook, lol
I purchased Studio M1 Max. It has only ever been plugged into an power filtering UPS. I used the email, iTunes and RUclips with absolutely no problems. I installed Sudoku and it crashes regularly. I thought Apple tested all the products before putting them in their store. I also own a iPad and play Microsoft Solitaire Collection (MSC) regularly with no problems. The MSC is conspicuously missing from the Studio Apple Store.
4:40
Parallel is not the only way to run windows on Mac M1… There is an open source software to do that too, that is completely free called UTM
Problem is that UTM doesn’t support hardware acceleration on M1 chips. Freecell on Windows 7 is basically unplayable
Mac's have pretty much always had the power to be a viable gaming platform. The problem is they're never a practical one due to their pricing and overall small place in the market. Why blow thousands of more dollars on a high end Mac that you can do little to no modifications on when you get a equally powerful (or more powerful) PC for a lot less, with the ability to modify? Or even buy one of the Big 3's consoles and have access to their monster sized libraries?
Macintosh is just not a good option for gaming... or, at least, priority gaming.
apples are just fashion tech by comparison
“priority gaming” is a good way to put it. I prefer MacOS to windows, I always have. Because I don’t use my machine primarily for gaming I’m fine paying that extra bit of premium for an OS experience I vastly prefer (let alone support I vastly prefer). However I also have a gaming machine separate because I recognize that my primary platform is not good for gaming. If you want a gaming machine, obviously don’t buy a mac. Just would be nice if they could do it A BIT easier for those that prefer the platform or otherwise already own a mac but want a bit of PC gaming.
You, just can't argue that Macs are put together beautifully. Always been like that. Their notebooks are just so nicely built, but yeah, it's just such a horrible fight to get them to do what you want sometimes. Nice video.
Yeah, they're like a nicely polished turd.
The problem with Apple machines is that you need to use an Apple OS and Apple hardware.
3:49 game streaming is not an argument why M1 devices are great for gaming, you can do that on much cheaper hardware. Even some Android smart TVs or Apple TV are capable of doing this.
Not that I support Apple's decision to not support Vulkan, but as a developer who used to write graphics drivers for a major chip company for a living, let me tell you, it's REALLY nice when you guys are the ones who write the spec, and you don't have to tailor your hardware to the spec, but rather can just change the spec when you don't like something. We had that advantage with certain API's and it was really nice because a couple of emails later you could make things more streamlined or an easier to use API by tweaking the spec. Now that all being said, what's good for the developer isn't what's good for the customer, and for the customer it'd be best if they just supported Vulkan.
I have an M1 Max MBP and I love it. I want more games to play on it. Maybe we need a native Vulkan driver or better MoltenVK support. Maybe Asahi linux will fix this
"Scraping together enough frames for these games to be playable"
20 FPS? This feels like a stretch. Even basic movements like walking and jumping become tedious at those framerates, especially on something like Tomb Raider where timing your movements on ledges and cliffs is a main mechanic of the game.
This is neat info though. I would have been more curious to see how the Mac GPU perofmance scaled with things like quality settings and resolutions.
Not to mention that that's the average. You will often be slightly below as well as slightly above. Every single FPS below 20 becomes exponentially worse, while the few FPS above 20 won't magically make it playable. This iGPU really doesn't seem like anything special. It's not even as good as an old low end dedicated card.
That's true but that's forgetting the fact that all of those benchmarks were ran with the settings on high. By just tweaking a few settings to medium/low you could reach a 40-50 fps which is pretty playable
@@naunau311 That's not "forgetting facts". It may be convenient for you to say such a thing to act as a veil to your lack of a retort, or transition into your position, but don't claim as if the other party has omitted facts from forgetfulness with nothing to base your assumptions on. This behavior is comical at best in your current situation. The two prominent games tested were from 2016 and 2018. Sure, integrated graphics not getting playable framerates at high settings 1200p is not unsurprising at all. However, it's not because it's not surprising or not uncommon that that makes it a valid option. It's not a valid option. Integrated graphics are not yet good enough to play anything more demanding than your typical esports title at 1080p. You may think that 40-50fps is playable, however for me it is not. Even the 90's standards weren't as bad as that. How much does that say about what's actually playable? That in a time period with significantly more limited computers, we still didn't stoop to the level of considering 40-50 fps as an experience worth playing?
Apple lied. This video is boot-licking apple's performance while it's just as horrible as every other iGPU. Apple needs to be shamed into submission until they tell the truth or die.
@@poipoi300 LMFAO ok so couple of things. First off, man that horse is high, are you ok up there?
Secondly, the comment I was replying to was absolutely forgetting that fact. The benchmark shown in the video was on high setting which is factually not the only way to play. Again, factually, lowering the settings will yield better performances, therefore most likely attaining "enough frame for these games to be playable".
Interlude to mention that if you're going to try and be a pedantic prick, try not to fuck up when using double negations "is not unsurprising" no that's the contrary of what you mean.
Ok back on track: third I'm sorry but we must not live in the same world. 40 to 50 FPS is below the 90s standards? What the fuck are you talking about? The PS4 was locked at 30 FPS and as far as I know, the PS4 came out after the 90s. Or do you mean to tell me that games on the PS4 are not in fact playable? You seriously need to wake up dude, not everyone is living in your silly dream world where every PC runs game at 200 FPS or something.
My personal gaming experience on my MBP is basically just game streaming and emulation. Stardew Valley and Sims 2/4 are about the only games actually designed for the platform that I play on it.
Going waaaaaaay back to the 1984 Macintosh intro, when there was a "GUI vs. CLI" battle, the Mac was considered a "toy" compared to DOS-based PCs. Apple tried to downplay games then in favor of business and creativity apps. When Windows 3.0 (the first usable GUI) arrived in 1990, the Command Line Interface guys finally shut up but for Apple the die was cast. In some ways they've never recovered and games have always been an adjunct thing, not a real priority.
even for microsoft, games were low priority back then!!!
@@aaroninclub Well i wouldnt have prioritized games back then either, look at the tech of the time. Plus home console companies/Arcade developers were pretty stingy about their precious exclusive titles.
Fast forward a few years, microsoft was stupid late with their Windows Phone/Windows Mobile.
Apple failed to enter the gaming market at a good time, Just as microsoft failed to enter the Mobile market at a good time (but they tried lol, boy did they try)
just as the video shows though... Apple lucked out with the massive explosion of the mobile gaming market. And maybe thats just where they want to stay. Since most mac users probably have an iphone as well. They likely aren't losing out much.
They should do lot more thing like 4K resolution oled HDR screen for high end MacBook Pro ( 14 and 16) they should update their MacBook or Mac for gaming.They should have 5g modem so we can use faster internet gaming.They should also work with 3rd party software so all can be supported by apple.
2:52 this was Hilarious 🤣👏. This is exactly how I imagine presumptuous people typing away before they watch the whole video 🤣🤣🤣
The metal 3 changes make metal comparable to vulkan and directX now.
Hopefully more games start coming to mac
I use my 2020 m1 mac mini for games using pretty much everything you talked about except streaming. If you intend on playing ALOT of games on your mac, unfortunately youll most likely have to buy crossover and parallels as they do have lots of uncharted ground. Another issue with these, especially crossover, is that sometimes updates will break previously compatible applications and games and getting games to run can take hours of trial and error. Despite these problems, i find my mac works great with emulation, alot of great emulators are available for Mac os and some even stay regularly updated along side the windows counterparts.
I think ROG Flow is nearly as thin and light as Macbook Air.
To be honest when I got my MacBook Air I was genuinely surprised that it could run all my Steam games at good fps (some at lower res thou), I sold my gaming PC and will probably look into streaming in the future. For some one like me who only occasionally gets around to fire up a game, this is a cheaper and ultimately better experience. What a time to be alive...
You must be very lucky in your game selection. I have 1355 in my Steam library of which about 300 are Mac compatible and only a subset of those actually work on Apple Silicon as Rosetta 2 doesn't support all x86_64 instructions or any x86 (32 bit) ones.
@@alexatkin you should look at stuff like crossover or even make note on when asahi linux becomes more ready for gaming.
@@Tommy-the-coffee-addict Asahi won't be, it only runs ARM code not x86. Apple Silicon was not designed to support 32bit or all 64bit x86 instructions so any workaround will reduce performance.
@@alexatkin it won't be native,but the M1 will have more than enough for light gaming with proton.
@@alexatkin Could be, I only have 50 games in my Library and most are 5+ years old...
Never the less having a good experience on a fanless Ultrabook is to me quite surprising
I switch to m1 air because of the lack of fan and low power consumption and never looked back (I'm in audio production) but I do miss a little gaming from time to time... Like the new Lego skywalker saga could totally run on this hardware if it was optimized for it !
Great video! One suggestion: you can try running X-plane on Mac next time when you are doing videos about Mac gaming. I think X plane is somewhat demanding of hardware specs.
The way i look at these methods to play on Mac's is just as an option if you already have a Mac and no other option. If you're looking for a gaming Plattform, Mac just isn't the way to go
"If you're looking for a gaming platform" why the hell would this be your #1 priority when choosing a laptop. Buy a fucking console and move on.
As a primarily mac user both at work and at home: I completely agree. If you want a GAMING machine there’s absolutely no reason to buy a mac because the games just aren’t there. I think the point was that if you are someone, like me, that prefers the platform it would be lovely to actually have support and games available that could make use of the power that these machines, arguably, have.