Camera Triggers Have Taken Over Geometry Dash

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  • Опубликовано: 11 янв 2025

Комментарии • 124

  • @Colours.Gaming
    @Colours.Gaming  8 дней назад +26

    Hello everyone,
    In terms of coming to a conclusion for some levels discussed in todays video, a lot of the takeaway would be the exact same as how we concluded todays episode.
    Now that we’re analysing online levels, my intentions are to never promote hatred towards creators. If any creative decisions are considered a “negative” in today’s video, in no way should this deter creators from making levels nor will it promote negativity. I have faith in my community 🤝

    • @skarloey_phobos25
      @skarloey_phobos25 8 дней назад

      🤔

    • @T4rantar-bq1bx
      @T4rantar-bq1bx 8 дней назад

      im glad you like the event levels just as much as me lol. btw camera effects are awesome if used correctly (as you said in the video)

    • @Alexandrobbie1234
      @Alexandrobbie1234 4 дня назад

      Happy new year Colours

    • @Alexandrobbie1234
      @Alexandrobbie1234 4 дня назад

      ​@T4rantar-bq1bx whys ur profile a gd gold key

    • @T4rantar-bq1bx
      @T4rantar-bq1bx 4 дня назад

      @Alexandrobbie1234 it's iconic (for example XCG has the vault guy as his pfp) also it looks cool ngl

  • @GDColon
    @GDColon 8 дней назад +154

    counterpoint for citadel: the entire purpose of that section is that you're climbing a tower, so the vertical gameplay makes environmental sense. since you can just follow a trail i had no major issues with it, in fact i think it's neat
    in all honesty i think the current issue with camera abuse right now is that everyone still acts like they're the first person to use these major gimmicks (vertical gameplay, constant arrow triggers, major offsetting) and they try to act like they're so special for it. more often than not it adds nothing of value

    • @therealcrimsongd
      @therealcrimsongd 8 дней назад +15

      Pretty much agreed, most levels above a certain difficulty threshold seem to have annoying camera abuse. It just adds nothing else to the level and gets old quickly. (also hi gd cologne)

    • @trickeryisdumb
      @trickeryisdumb 8 дней назад +7

      cologne marn

    • @Colours.Gaming
      @Colours.Gaming  8 дней назад +27

      @@GDColon great counterpoint, plus the whole “everyone still acts like they’re the first person” is definitely facts
      Congrats on 700k

    • @sonicwaveinfinitymiddwelle8555
      @sonicwaveinfinitymiddwelle8555 4 дня назад +2

      ahem.. berzerker.

    • @hypoluna
      @hypoluna 4 дня назад +2

      my issue with the vertical gameplay in citadel was that it being ship.. i couldnt tell if it was going to have the normal or upside down ship gravity! it constantly felt like the gravity was just off for me because of that

  • @lessgenericname
    @lessgenericname 8 дней назад +150

    I don't think vertical gameplay feels harder to sight read because we're not used to it, it's objectively harder because you get about half the time to react.

    • @Torbinho1234
      @Torbinho1234 8 дней назад +23

      I hate this gameplay type... especially if creators put blue yellow gravity portals instead of green ones because u never know what gravity you will be

    • @RandomYoutuber0
      @RandomYoutuber0 8 дней назад +1

      Yes

    • @EvGaming06
      @EvGaming06 5 дней назад

      I feel like if you turn your screen it still feels easier

    • @FeWi-YT
      @FeWi-YT 5 дней назад

      @Torbinho1234 i think you meant it the other way around but yeah

    • @RandomYoutuber0
      @RandomYoutuber0 4 дня назад

      @@EvGaming06 I guess, but we honestly shouldn't have to do that

  • @CHRONOS-memes
    @CHRONOS-memes 8 дней назад +65

    My only problem with vertical gameplay is that you can't see as far ahead so less time to react automatically making a part harder

  • @lool8421
    @lool8421 5 дней назад +25

    it's good when ppl use camera to make the level more readable
    but if they intentonally zoom in or screw with the visuals to limit the visibility, it's usually bad

  • @T4rantar-bq1bx
    @T4rantar-bq1bx 8 дней назад +17

    ngl i LOVE the camera effects. it looks cool, and adds a little challenge. Especially if they are used well (like in the events)

  • @SerpongeDash
    @SerpongeDash 4 дня назад +9

    Man what a surprising twist with the ending, I expected you to rip through noel electra but this was very chill in the end :)
    Side note: the drop gp was inspired by ber zer ker but also toxin lab II by zaro, which is actually 1.9, back when chaotic learny gp was kind of something that wasn't hated in gd
    I find it a bit sad that now most people want a very specific type of gp that's a lot more streamlined but at the same time the push for better gameplay is nice. I just wish it was okay to do different types of gp and there wouldn't be like a whole crowd ready to tear you apart
    Loved the unleashed music btw

  • @darbul217
    @darbul217 4 дня назад +7

    The Swing gamemode is able to change it's Y position the quickest with it's wide strokes, while also maintaining a lot of control, unlike spider and miniwave, so it feels most at home in the vertical gameplay because it has more room to work with.

  • @therealcrimsongd
    @therealcrimsongd 8 дней назад +26

    It’s unfortunate because now I hate most 2.2 levels above the difficulty of 9* for having camera controls and rotating constantly.

    • @WilliamMaster1-GD
      @WilliamMaster1-GD 8 дней назад +3

      I found out a way to use camera controls very well. When there's a big beat in the song, make the camera zoom in 1.025 and add the rotate trigger with it and make the rotate trigger rotate the screen 1.00. Make sure you set the easing to "Ease and Out" for both and set the time it takes for both triggers to do this to 0.10 seconds. It looks great and doesn't mess with the gameplay at all. Hope this helps you :)

    • @demon420rekt
      @demon420rekt 4 дня назад

      I've been playing 2.0 - 2.1 demons because I can see a damn thing. Custom orbs, portals, etc. are very annoying to me, even moving gameplay sometimes, but the more static the levels, the more I enjoy them. It's just how I like to play

    • @therealcrimsongd
      @therealcrimsongd 4 дня назад

      @ same

    • @haarrygd
      @haarrygd 2 дня назад

      @@demon420rektsame I love the static 1.9-2.0 levels more than ever since 2.2 came out

  • @Lifoqwert
    @Lifoqwert 8 дней назад +18

    I feel like no one is going to get used to vertical gameplay

    • @therealcrimsongd
      @therealcrimsongd 8 дней назад +2

      i know i certainly haven’t

    • @Colours.Gaming
      @Colours.Gaming  8 дней назад +2

      Honestly fair enough

    • @3psical
      @3psical 5 дней назад +1

      no one is a bit of a stretch

    • @neonstix1035
      @neonstix1035 4 дня назад

      We got used to upside down gameplay after jumper, we will get used to this too

    • @AFishInPajamas
      @AFishInPajamas 4 дня назад +4

      Everyone SHOULD get used to rotating gameplay, we're one year into 2.2 already oh my God.

  • @hydropage2855
    @hydropage2855 2 дня назад +1

    We’re just going through a phase as a community. All these children in the community didn’t witness early 2.0. They wouldn’t be complaining so much if they’d seen how early 2.0 and early 2.1 went. This is going great as an update, all things considered

  • @itzangel0735
    @itzangel0735 4 дня назад +5

    Let creators use 2.2 gameplay gimmicks, if there arent any level with 2.2 gameplay we'll never get use to it.
    Let levels be creative and wacky in gameplay, it will be obviously harder to sideread not because the structure of the level is terrible, but because is harder to let our brains to understand vertical gameplay.

  • @masonaut0
    @masonaut0 4 дня назад +3

    I generally dislike vertical gameplay, not because it's disorienting or confusing or I need to get used to it or anything. Rather I dislike it because it gives me less time to react. I cannot see what's in front of me

  • @3psical
    @3psical 5 дней назад +5

    Slasher by Whirl has one of my favorite instances of sideways gameplay

  • @FR_N-do4xi
    @FR_N-do4xi 8 дней назад +2

    Banger video, I love when people talk about the event levels or any major user created levels like this!! and I agree, vertical gameplay is tough but practice mode exists yeah

  • @MMRgDm-ps9wr
    @MMRgDm-ps9wr 8 дней назад +2

    I love to use Camera control. I avoid the vertical camera or overrotated camera because i know it will cause confusion and apperantly pretty unfair gameplay

  • @TCFstudiosYT
    @TCFstudiosYT 43 минуты назад +1

    There is a new unexpected event now

  • @theflyingjet453
    @theflyingjet453 8 дней назад +3

    the only gameplay that i get particularly annoyed with is that which you can know exactly how to do it, but you still die there due to a poorly positioned obstacle or gameplay element. As with camera triggers and all the 2.2 stuff like that, i have no issue with it as you can do a couple practice runs and know how to do it, and on top of that camera effects just look cool as heck

  • @AtlasKay-5260
    @AtlasKay-5260 7 дней назад +2

    I see the problem with vertical gameplay, especially since it may give us less time to react, but I still think that we just need to get used to it. Obviously it's not perfect, but when used correctly it's awesome. I just want it to become another feature in our levels to make them even more enjoyable and crazy or whatever you want it to be!

  • @SeiroOries
    @SeiroOries 4 дня назад +1

    I honestly love vertical gameplay and especially when it thematically or progressively makes sense in a level (EX: Slasher, Creepy Crawlers, Cityfade, Citadel). It makes the level much more engaging gameplay wise and its geniuenly fun and immersive to look at.

  • @BulborbBulborb123
    @BulborbBulborb123 4 дня назад +1

    I don’t even know how to use triggers or how they completely work-

  • @JGeodes
    @JGeodes 4 дня назад +1

    Good thing about vertical triggers: very cool
    Bad thing: MY GREEN MUSIC THING THAT TELLS YOU WHERE THE BET WILL BE AND IT MESSES UP THE MUSIC WITH START POS SO I HAVE TO FRIKIN BEAT THE WHOLE LEVEL TO TEST THE MUSIC BEAT

  • @Mcfi27
    @Mcfi27 8 дней назад +3

    About time this video came out. I've been waiting all year.

  • @theflyingjet453
    @theflyingjet453 8 дней назад +2

    6:43 bro i hope we aren’t still in early 2.2 😭

  • @v5hr1ke
    @v5hr1ke 5 дней назад

    At 9:39 it's not the camera being bumped to the sync of the tune, but rather it follows the cube constantly without offset, keeping it at the center(with some small modifications for sightreading here and there). It just happens that it requires you to jump every beat, so it gives off an effect that makes the camera sync to the beat.
    Gotta be more eagle-eyed in this update that has extremely massive potential, and I'm thankful for the GDPS 2.2 Editor for making myself more aware about it lol(got 2 years of 2.2 experience before 2.2 officially released 😅).

  • @TMQuan202
    @TMQuan202 4 дня назад

    I am fine with camera trigger being used in vertical gameplay, more challenging but I can get used to it.
    What I don't like however is the blind gameplay that the camera triggers bring up to you like: camera lock in place ship fly through the whole screen then camera move to a new lock position; combine with timewarp trigger and gravity trigger making it hard to know your icon current physics

  • @TheNico2000
    @TheNico2000 5 дней назад +2

    guys crazy tech: make zoomed out gameplay for more reaction time

  • @SquidBow
    @SquidBow 4 дня назад

    2.2 is just such a big change for me I haven't even given it a fair try yet

  • @rattle_me_bones
    @rattle_me_bones 4 дня назад +1

    I think camera controls are a net positive for Geometry Dash and its levels. I think a lot of people were worried the camera feature would be abused more than it actually has been and while, yeah, there are probably some levels with egregious camera use, a lot of them have been pretty niftily used.

  • @CristanGD23
    @CristanGD23 8 дней назад +1

    I remember we we're all scared of camera controls before 2.2 was released but look at us now 😅

  • @RandomYoutuber0
    @RandomYoutuber0 8 дней назад +1

    I would appreciate camera controls more if people didn't abuse them

  • @iamthestormthatisapproaching69
    @iamthestormthatisapproaching69 4 дня назад +1

    I love vertical gameplay! And I think you nailed your points about it. One thing I have to comment on is that imo, it doesn't really matter where you place vertical gp in your level (though, at the very beginning seems very off-putting). I think it really boils down to difficulty and sight readability. That's what makes it fun, and I think that's the goal of it; you gotta make it enjoyable to score high in it. It's so refreshing to see new gameplay mechanics introduced to this game and this is coming from a 10 year vet

  • @Lunaticboi956
    @Lunaticboi956 4 дня назад

    Feels like some people are just using the camera triggers for the sake of it, and it's really annoying. It kinda gives me the vibes of "I added glow so it must be good" deco I've seen too much of

  • @Dolphin002
    @Dolphin002 4 дня назад

    I didn't enjoy the spider on Backstreet Boy, seeing it out of fullscreen is fine but I have a big monitor so I had to constantly dart my eyes back and forth which wasn't fun at all.

  • @MichaelAutism
    @MichaelAutism 4 дня назад

    Missed oppurtunity to call it "An analyzation of Vertical Gameplay"

  • @iamthestormthatisapproaching69
    @iamthestormthatisapproaching69 4 дня назад +1

    I think Dastardly (as of my 10 years of playing this game and not any earlier) is the best first level to ever come out of a new update that I've ever witnessed! It has very clean gameplay and design elements which compliments the new features of the update

  • @theaquaden550
    @theaquaden550 8 дней назад +2

    Camera triggers are good but you gotta use en right

  • @elbladel
    @elbladel 4 дня назад

    Me reading the title: "Oh no, who could see this coming?"

  • @brsit
    @brsit 4 дня назад

    you should probably make a video about mirror portals cause they’re barely getting used

  • @Glazay-5603
    @Glazay-5603 4 дня назад

    It makes me dizzy. Idk how to stop it. Even regular gd makes me dizzy ever since I took a 10 month break, idk how to recover ):

  • @EmpinadoMaxbmdggTheSun
    @EmpinadoMaxbmdggTheSun 5 дней назад

    That's a fantastic video with some very good points!

  • @Atav15tUnofficial
    @Atav15tUnofficial 2 дня назад

    I hate that camera triggers have taken over, in my opinion, vertical gameplay sucks for levels below 8 stars (Like mine). If levels could focus less on decoration and more on story and suspense, that be good!

  • @poopalachas
    @poopalachas 4 дня назад

    I feel like subzero did 2.2 learning perfect, if rob made explorers similar that would be AMAZING. (imo I prefer the subzero vibe for 2.2 but again imo and everything has been pretty c+p style wise so far)

  • @AskOfYou
    @AskOfYou 5 дней назад

    This is just me, but I actively avoid easier levels now because they’re just not fun to me. Like most levels now are really confusing to me, and are just way too tedious to learn considering their difficulty. Like don’t get wrong, I don’t believe experiencing with camera movements is necessarily bad, but it just feels like it’s way too abused right now.

  • @ExzaktVid
    @ExzaktVid 5 дней назад

    I feel like easy and medium demon level is particular really love to abuse the camera, because non demons are too easy to be impossible to sightread and anyone able to verify a level harder than medium demon knows how horrendous dumb camera stuff is.

  • @Tectoplasm2D
    @Tectoplasm2D 3 дня назад

    11:00 i really dont understand peoples hate for the end of noel electra serponged really cooked with it

  • @Billysteak3
    @Billysteak3 8 дней назад

    Fire video i like camera controls, but I'm not a big fan of vertical gameplay it feels awkward

  • @Florix45
    @Florix45 8 дней назад

    Cool Video im sure you get 100k fast🔥

  • @ihaetschool3361
    @ihaetschool3361 4 дня назад

    i think there's a way too big emphasis on sightreading these days. i personally like vertical gameplay

  • @Roobooooook
    @Roobooooook 8 дней назад

    Did you get this idea from playing my level Dark Squares on your stream a week ago? (It was the nine circles level that had crazy rotation triggers)

    • @Colours.Gaming
      @Colours.Gaming  8 дней назад +1

      Nah this videos been in the works for a little while now

    • @Roobooooook
      @Roobooooook 8 дней назад

      @ ah ok

  • @Wafflesdog15
    @Wafflesdog15 8 дней назад

    This got recommended to me right as the premier started.😊

  • @bloodreptil
    @bloodreptil 4 дня назад

    Im really confused on why backstreet boy is so loved. First of all, the music, ik its subjective but I hated it so much. Ive never had an issue with music I dont like in levels until now (well, I hated cheat codes music too and it definitely impacted my enjoyment but backstreet boy turned it up to 11).
    Then the gp. One half is kinda boring, the other is annoying. The spider was just not good at all, even after practice. I got consistent at it but its just bad to play idk how to explain it. The super gimmiky part was, good, actually, but I hated it anyways because that level of learny should not even look into the direction of non demons. I would be fine with it if it was in an easy or even better, a medium demon. And then the direction switching part was just annoying. Cool concept, but other than that, it was not good.
    Oh and one thing: I feel like when making vertical gp, it should balanced to be easier than the rest of the level (with exceptions ofc where the level is meant to be learny).

  • @solar3309
    @solar3309 10 часов назад

    Average colours gaming peak video

  • @iiadeniati698
    @iiadeniati698 5 дней назад

    Qalli's abuse for Find The Answer..

  • @NemoDing
    @NemoDing 4 дня назад

    I would say area triggers are overused (sometimes)

  • @BlissBee
    @BlissBee 4 дня назад

    I despise vertical camera triggers they ruin every level they're kn and it's not even impressive nobody cares that you made the gameplay turn 90 degrees
    And yes i am giving it a chance i just hate it 99% of the time i see it

  • @Lifoqwert
    @Lifoqwert 8 дней назад +1

    Mobile players can just tilt their phones on vertical gameplay😂

    • @therealcrimsongd
      @therealcrimsongd 8 дней назад

      as a mobile player, i can confirm we do not do this

    • @jwjustjwgd
      @jwjustjwgd 8 дней назад +2

      ​@@therealcrimsongd untapped potential

    • @Colours.Gaming
      @Colours.Gaming  8 дней назад +1

      😭

    • @Lifoqwert
      @Lifoqwert 7 дней назад

      @@therealcrimsongd i sure do i did it on one of the event levels

    • @titanmesozoicgd6943
      @titanmesozoicgd6943 4 дня назад

      Hey, its not cheating to rotate your phone…

  • @maximburdelev1249
    @maximburdelev1249 7 дней назад +1

    I like vertical gameplay. It shouldn’t be used to make level harder, it should be used to make level less boring. I have the same opinion with mirror portals. You shouldn’t use them to confuse player. After you use them, leave 1 or 2 seconds before the first click

  • @Spaceroy80
    @Spaceroy80 2 дня назад

    Vertical Gameplay is shit

  • @Anderpiwer
    @Anderpiwer 8 дней назад +1

    I don't agree with the other people's opinions that camera triggers should go.

  • @spikeabug
    @spikeabug 4 дня назад

    Good... I like them :3

  • @trickeryisdumb
    @trickeryisdumb 8 дней назад

    456 views in 7 hours bro fell of
    jk dont send me to australia

    • @Colours.Gaming
      @Colours.Gaming  8 дней назад

      🇦🇺🇦🇺🇦🇺

    • @trickeryisdumb
      @trickeryisdumb 8 дней назад +1

      ⁠nah but fr like this vid is not doing good in views which sucks bc its a good vid
      AND I HEAR THE MARIO ODYSSEY SOUNDTRACK

    • @Colours.Gaming
      @Colours.Gaming  8 дней назад

      @ lol you don’t gotta worry about views man not even I do

    • @trickeryisdumb
      @trickeryisdumb 8 дней назад

      @@Colours.Gaming lol

  • @titanmesozoicgd6943
    @titanmesozoicgd6943 4 дня назад

    Noel electra, its actually not a bad level per say however the ending sequence I think is just absolutely poorly executed since while I can welcome chaos, it really doesn’t flow at all and feels awkward to play (not that it’s hard). A glaring issue is literally the wave in the michael bay part. Just how awkward can you get with that wave transition omg, and the ufo near the end doesn’t even feel like a ufo, just orb spam, nothing really interesting or fun as examples. The level in the beginning is actually pretty good, it falls apart when your on the train but then the gameplay saves itself when your inside the train, so I love that part a lot. Thats my personal opinion. I guess I can understand why people like the chaos part, I think it’s just wasn’t well executed compared to some of the other parts and serponge has shown he can make really fun gameplay so yeah that last part can leave a bad taste in my mouth. Sorry, I know Im tearing away at serponge gameplay like everyone else but I definitely think it could have been done so much better and whats really causing the level to be much more disliked (not to say the gd community has a certain bias against learny gameplay which is to be expected and I wish that wasn’t the case). There are people who genuinely care about the learny side of gameplay and yeah, noel Electra wasn’t it. Definitely can be improved upon though.
    Opinions on vertical gameplay. I don’t hate it, I think it just boils down to execution and necessity. I think its cool to explore how you can use gameplay mechanics to their advantage, it really leads to some really interesting stuff. Personally if its fun, I would enjoy it, I still enjoy the more classic 2.1 gameplay but Im very much open to it. Im actually surprised people dislike backstreet boy a lot more, the last part for me was actually not bad and even the spider played really well… i guess its just the intensity lacked since the gameplay does feel a bit too slow for my taste but I very much love the vibe it gave.
    Citadel is probably my worst one to date as of now. I don’t know why, it just felt really meh to play…. Not that it’s a bad level per say.

    • @bloodreptil
      @bloodreptil 4 дня назад

      I personally found the chaos part to be perfect. Super fun to play and surprisingly simple to learn.
      Its one of my favorite levels in general.

    • @titanmesozoicgd6943
      @titanmesozoicgd6943 4 дня назад

      Thats totally fine, everyone is subject to their own opinion. I said my opinion, there’s your opinion, then their is everyone else too. If the level clicks for you, thats awesome.