Maya 2018 - Exterior Lighting using Physical Sky in Arnold

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  • Опубликовано: 5 окт 2024

Комментарии • 64

  • @hazaonly
    @hazaonly 5 лет назад +7

    I've seen a lot maya tutorials channels (with lot of subscribers) who probably start teaching by ignoring the very basic elements' properties. But here this channel has taught me so much (not for the 1st time) from the scratch that I was unable to learn probably I'm not smart enough to pick everything on the way on my own! Thanks for clearing me up with "glass transparency" issue. You are really amazing!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Hi Hassan, thank you for your comment. I really appreciate it. I do see that in a lot of tutorials so I'm trying to create quick and easy ways to learn Arnold and Maya without being overwhelmed. I'm happy this is helping you! Thank you for telling me. :)

  • @tirthpatel7513
    @tirthpatel7513 4 месяца назад

    Probably the best teacher in RUclips

  • @MauroSanna
    @MauroSanna 5 лет назад +10

    Very nice video. I love this system, it is so handy!
    By the way, the attribute Sun size is also used to soften the shadows. The bigger the sun the softer the shadow and, of course, the smaller the sun the harder the shadows (pretty much like an area light).

  • @BenGoodsonModular
    @BenGoodsonModular 5 лет назад +2

    I find your tutorials really great. As someone who worked in the film industry and learned Maya all the way back in 2007, seeing some of the updated ways of working (and trying to remember my own workflow) is really appreciated.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      It's surprising how may things have changed in the new versions of Maya, but how much of it remains the same. :)

  • @gf6069
    @gf6069 4 года назад +1

    You're my favorite Maya tutorial channel! I've been subscribed for a year now - thank you for all of your work!!!

  • @ivancortez3935
    @ivancortez3935 2 года назад

    Thank you so much for your awesome and direct explanation

  • @Colectivo_Criollo
    @Colectivo_Criollo 4 года назад +20

    do you know how to remove the black line at the horizont while looking through a high view camera?

    • @Mn2rockxz
      @Mn2rockxz 4 года назад

      maybe it cannot be removed.. but we can hide it by placing things in front of it or by rotating it little bit , or change the camera angle..i too cannot find the solution to this... -_-

    • @aradhyakumar684
      @aradhyakumar684 3 года назад +2

      Good question !!!!

  • @eddielol5164
    @eddielol5164 2 года назад

    It's really helpful and easy to understand. Thanks!

  • @natecullamar
    @natecullamar 3 года назад

    Thank you for this short tutorial! It helped a lot

  • @bobi200samatar6
    @bobi200samatar6 2 года назад

    Thank you so much for explaining these. You're a blessing.

  • @uimi21
    @uimi21 4 года назад +2

    I feel like I made a discovery amazing content!

  • @sebcastilho
    @sebcastilho Год назад

    Thank you, this was perfect

  • @hugobarrosaquino6526
    @hugobarrosaquino6526 Год назад

    Your videos are amazing! thanks!!

  • @AdrianGonzales-uy3nk
    @AdrianGonzales-uy3nk 4 месяца назад

    The Sun Size also affects the softness of your shadows. Higher numbers softer shadows, etc.

  • @eleniver
    @eleniver 5 лет назад +2

    Thank you so much!! Your tutorials are awesome!! :D

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Thank you so much, Eleni! I appreciate your support. :) Glad you liked my tutorials!

  • @koosh3d
    @koosh3d 2 года назад

    Very well explained! Nice job. Sun size, fyi, does affect shadow sharpness as well as the intensity. Intensity is really only appreciable at smaller sun sizes.

  • @dafsadfjsadfsakdf435
    @dafsadfjsadfsakdf435 5 лет назад +2

    thank you so much!!!!!!!!!!!!! it's help me a lot.........

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      You are very welcome Vrushank! I'm so happy it was helpful. :)

  • @HopeplayZz
    @HopeplayZz 5 лет назад +3

    *Thankyou so much!!!*

  • @akanshasharma9157
    @akanshasharma9157 2 года назад

    Thanks alot really helpful

  • @anupamrai1214
    @anupamrai1214 2 года назад

    very helpful

  • @BuGuedes
    @BuGuedes 4 года назад +2

    Hi! Thanks for the video! I saw both SkyDome and PhysicalSky videos and comprehended both well. I just don't know when to use one over the other... what are your suggestions? Can you help me out with this question? Again, thanks very much for the tutorial, I am loving the series!

  • @marlinares1294
    @marlinares1294 5 лет назад +1

    OLE TU! GRACIES BONICA!!

  • @Haruyuki_Art
    @Haruyuki_Art 4 года назад

    very helpful thank you :)

  • @DavidMeigh
    @DavidMeigh 5 лет назад

    Very good, thanks so much!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      You are very welcome! If you like this video David, you'll probably like this one! :) ruclips.net/video/dolCMCmacNw/видео.html

  • @sanjularajamanthri7397
    @sanjularajamanthri7397 Год назад

    Thank you for this video. Could you Please tell me how to get Play blast with Light.

  • @rKringtonezone
    @rKringtonezone 5 лет назад +2

    How to remove that black horizon on middle of skydomelight????

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Hi rK, If you go to your light and scroll down, you'll see Visibility attributes. Change Camera to 0, and the light will remain but the dome will 'disappear'. I hope that helps!

  • @stc2828
    @stc2828 4 года назад +1

    How powerful is your machine? Takes 1 second to get test render with such quality...

  • @krtoonanimation
    @krtoonanimation 2 года назад

    love u

  • @tutorialesanimacionydiseno1889
    @tutorialesanimacionydiseno1889 5 лет назад +1

    Crear. Thanks

  • @ulkutuna9363
    @ulkutuna9363 3 года назад

    Hello, is it wrong or not so professional to rotate the dome by using the pivot instead of azimuth? Are they basically the same thing?

  • @KintaroTakanori
    @KintaroTakanori 7 месяцев назад

    my client asked me about clouds. how do i create clouds with a physical sky?

  • @Smalex_
    @Smalex_ 5 лет назад

    How the fuck do you only have 12k subs, You're better than my uni tutor

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      lol! Thank you Smalex! Perhaps I'm just a needle in the haystack, that you found! :D I really appreciate your support. :)

  • @jerbinjerard6855
    @jerbinjerard6855 4 года назад

    I'm currently creating a robot or something but I can't seem to do it properly using the physical sky and giving it a sunset effect

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  4 года назад

      It can be a bit challenging. Have you thought about using HDRI instead? ruclips.net/video/dolCMCmacNw/видео.html

  • @ardasavascogullar7866
    @ardasavascogullar7866 4 года назад

    Hello I want to use that sky dome light but render my image without arnold renderer. I would like to render with maya hardware 2.0 or maya software render but I render only a black scene. Why does that happens?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  4 года назад

      The light dome is an Arnold light and only works for Arnold renderer. If you want a similar look in maya hardware, you'll have to create your own (NURBS) dome and use a gradient. It won't radiate light though. You'll have to build your own lighting set up.

  • @jackolantern723
    @jackolantern723 3 года назад

    I dont know how to fix the sharp shadow Can anyone tell me? TT TT

  • @pyrotechnick420
    @pyrotechnick420 5 лет назад

    how can you get rid of the black that's under the horizon?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Usually you have a ground floor so it reflects that and not the black line. Try using an HDRI instead. It's more accurate and you'll get beautiful reflections/refractions! ruclips.net/video/dolCMCmacNw/видео.html

  • @roshanpatel4216
    @roshanpatel4216 4 года назад

    How to light environment with physical sun???

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  4 года назад

      This type of lighting works great for outside. If you want interior lighting, you'll have to use different lights like area lights. Hope that helps!

    • @roshanpatel4216
      @roshanpatel4216 4 года назад

      @@AcademicPhoenixPlus I know that but in lighting with mental ray we had option of physical sky and sun which is(mental ray)is not available in maya version after 2016 so I'm asking about that physical sunlight.

  • @chrisvalentin6644
    @chrisvalentin6644 5 лет назад

    Hi Monica Thank you for a great video. In what situations do you use Physical sky vs. Skydome light. And also I suppose Physical sky is easier to render, or?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      I usually go for a skydome if I have HDRI available. For a quick render with basic day lighting I go for Physical Sky. I hope that explains it! :)

  • @lamziyeung9449
    @lamziyeung9449 3 года назад +1

    Yeah if you turn the sun into crazy small it would actually become a black hole...