I've seen a lot maya tutorials channels (with lot of subscribers) who probably start teaching by ignoring the very basic elements' properties. But here this channel has taught me so much (not for the 1st time) from the scratch that I was unable to learn probably I'm not smart enough to pick everything on the way on my own! Thanks for clearing me up with "glass transparency" issue. You are really amazing!
Hi Hassan, thank you for your comment. I really appreciate it. I do see that in a lot of tutorials so I'm trying to create quick and easy ways to learn Arnold and Maya without being overwhelmed. I'm happy this is helping you! Thank you for telling me. :)
Very nice video. I love this system, it is so handy! By the way, the attribute Sun size is also used to soften the shadows. The bigger the sun the softer the shadow and, of course, the smaller the sun the harder the shadows (pretty much like an area light).
I find your tutorials really great. As someone who worked in the film industry and learned Maya all the way back in 2007, seeing some of the updated ways of working (and trying to remember my own workflow) is really appreciated.
maybe it cannot be removed.. but we can hide it by placing things in front of it or by rotating it little bit , or change the camera angle..i too cannot find the solution to this... -_-
Very well explained! Nice job. Sun size, fyi, does affect shadow sharpness as well as the intensity. Intensity is really only appreciable at smaller sun sizes.
Hi! Thanks for the video! I saw both SkyDome and PhysicalSky videos and comprehended both well. I just don't know when to use one over the other... what are your suggestions? Can you help me out with this question? Again, thanks very much for the tutorial, I am loving the series!
Hi rK, If you go to your light and scroll down, you'll see Visibility attributes. Change Camera to 0, and the light will remain but the dome will 'disappear'. I hope that helps!
Hello I want to use that sky dome light but render my image without arnold renderer. I would like to render with maya hardware 2.0 or maya software render but I render only a black scene. Why does that happens?
The light dome is an Arnold light and only works for Arnold renderer. If you want a similar look in maya hardware, you'll have to create your own (NURBS) dome and use a gradient. It won't radiate light though. You'll have to build your own lighting set up.
Usually you have a ground floor so it reflects that and not the black line. Try using an HDRI instead. It's more accurate and you'll get beautiful reflections/refractions! ruclips.net/video/dolCMCmacNw/видео.html
@@AcademicPhoenixPlus I know that but in lighting with mental ray we had option of physical sky and sun which is(mental ray)is not available in maya version after 2016 so I'm asking about that physical sunlight.
Hi Monica Thank you for a great video. In what situations do you use Physical sky vs. Skydome light. And also I suppose Physical sky is easier to render, or?
I've seen a lot maya tutorials channels (with lot of subscribers) who probably start teaching by ignoring the very basic elements' properties. But here this channel has taught me so much (not for the 1st time) from the scratch that I was unable to learn probably I'm not smart enough to pick everything on the way on my own! Thanks for clearing me up with "glass transparency" issue. You are really amazing!
Hi Hassan, thank you for your comment. I really appreciate it. I do see that in a lot of tutorials so I'm trying to create quick and easy ways to learn Arnold and Maya without being overwhelmed. I'm happy this is helping you! Thank you for telling me. :)
Probably the best teacher in RUclips
Wow!! Thanks so much!
Very nice video. I love this system, it is so handy!
By the way, the attribute Sun size is also used to soften the shadows. The bigger the sun the softer the shadow and, of course, the smaller the sun the harder the shadows (pretty much like an area light).
Nice Mauro! Thank you for sharing. :)
I find your tutorials really great. As someone who worked in the film industry and learned Maya all the way back in 2007, seeing some of the updated ways of working (and trying to remember my own workflow) is really appreciated.
It's surprising how may things have changed in the new versions of Maya, but how much of it remains the same. :)
You're my favorite Maya tutorial channel! I've been subscribed for a year now - thank you for all of your work!!!
Wow, thank you!
Thank you so much for your awesome and direct explanation
do you know how to remove the black line at the horizont while looking through a high view camera?
maybe it cannot be removed.. but we can hide it by placing things in front of it or by rotating it little bit , or change the camera angle..i too cannot find the solution to this... -_-
Good question !!!!
It's really helpful and easy to understand. Thanks!
Thank you for this short tutorial! It helped a lot
Thank you so much for explaining these. You're a blessing.
Glad you like them!
I feel like I made a discovery amazing content!
Thank you for finding me! :D
Thank you, this was perfect
Your videos are amazing! thanks!!
The Sun Size also affects the softness of your shadows. Higher numbers softer shadows, etc.
Thank you so much!! Your tutorials are awesome!! :D
Thank you so much, Eleni! I appreciate your support. :) Glad you liked my tutorials!
Very well explained! Nice job. Sun size, fyi, does affect shadow sharpness as well as the intensity. Intensity is really only appreciable at smaller sun sizes.
thank you so much!!!!!!!!!!!!! it's help me a lot.........
You are very welcome Vrushank! I'm so happy it was helpful. :)
*Thankyou so much!!!*
You are very welcome, HopeplyZz!! Thank you for watching!
Thanks alot really helpful
very helpful
Glad it helped! 😄
Hi! Thanks for the video! I saw both SkyDome and PhysicalSky videos and comprehended both well. I just don't know when to use one over the other... what are your suggestions? Can you help me out with this question? Again, thanks very much for the tutorial, I am loving the series!
OLE TU! GRACIES BONICA!!
Ole! :)
very helpful thank you :)
Very good, thanks so much!
You are very welcome! If you like this video David, you'll probably like this one! :) ruclips.net/video/dolCMCmacNw/видео.html
Thank you for this video. Could you Please tell me how to get Play blast with Light.
How to remove that black horizon on middle of skydomelight????
Hi rK, If you go to your light and scroll down, you'll see Visibility attributes. Change Camera to 0, and the light will remain but the dome will 'disappear'. I hope that helps!
How powerful is your machine? Takes 1 second to get test render with such quality...
love u
Crear. Thanks
Thank you for your support!
Hello, is it wrong or not so professional to rotate the dome by using the pivot instead of azimuth? Are they basically the same thing?
my client asked me about clouds. how do i create clouds with a physical sky?
How the fuck do you only have 12k subs, You're better than my uni tutor
lol! Thank you Smalex! Perhaps I'm just a needle in the haystack, that you found! :D I really appreciate your support. :)
I'm currently creating a robot or something but I can't seem to do it properly using the physical sky and giving it a sunset effect
It can be a bit challenging. Have you thought about using HDRI instead? ruclips.net/video/dolCMCmacNw/видео.html
Hello I want to use that sky dome light but render my image without arnold renderer. I would like to render with maya hardware 2.0 or maya software render but I render only a black scene. Why does that happens?
The light dome is an Arnold light and only works for Arnold renderer. If you want a similar look in maya hardware, you'll have to create your own (NURBS) dome and use a gradient. It won't radiate light though. You'll have to build your own lighting set up.
I dont know how to fix the sharp shadow Can anyone tell me? TT TT
how can you get rid of the black that's under the horizon?
Usually you have a ground floor so it reflects that and not the black line. Try using an HDRI instead. It's more accurate and you'll get beautiful reflections/refractions! ruclips.net/video/dolCMCmacNw/видео.html
How to light environment with physical sun???
This type of lighting works great for outside. If you want interior lighting, you'll have to use different lights like area lights. Hope that helps!
@@AcademicPhoenixPlus I know that but in lighting with mental ray we had option of physical sky and sun which is(mental ray)is not available in maya version after 2016 so I'm asking about that physical sunlight.
Hi Monica Thank you for a great video. In what situations do you use Physical sky vs. Skydome light. And also I suppose Physical sky is easier to render, or?
I usually go for a skydome if I have HDRI available. For a quick render with basic day lighting I go for Physical Sky. I hope that explains it! :)
Yeah if you turn the sun into crazy small it would actually become a black hole...
Very cool!