Understanding Ai Mesh Light In Maya and Arnold Render - Tutorial

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  • Опубликовано: 8 янв 2025

Комментарии • 51

  • @nielsbugge3777
    @nielsbugge3777 2 года назад +4

    Incredible tutorial, as always. Whenever I watch your tutorials I always end up learning not only what I came for, but so much more in addition. Thank you

  • @dreheart5854
    @dreheart5854 3 года назад +1

    this was so helpful I was working on making buildings have neon lights emit from some parts attached to them to get a cyberpunk feel thank you so much.

  • @alzate_3d
    @alzate_3d 3 года назад +2

    Gracias por compartir conocimiento, a partir de la versión Maya 2022, arnold nos ofrece el efecto Lens que tanto pedíamos. Ya que físicamente este no es un efecto creado por partículas de polvo, es un efecto que se da desde la óptica. De todas maneras lo resolviste en buena forma con lo que arnold hasta la fecha nos ofrecía. Yo lo hacia en ps para no gastar muchos recursos.

    • @reimaginefx
      @reimaginefx  3 года назад +1

      Voy a hacer más videos sobre efectos de lentes en un futuro cercano, gracias por ver mis videos.

  • @ronydey2696
    @ronydey2696 4 года назад

    Great tutorial sir it's very much helpful hi myself Rony an VFX 3DCG student from Arena Animation kolkata india

  • @vultoire6416
    @vultoire6416 2 года назад

    Awesome tutorial, thank you! Super easy to follow

  • @Mrmarkusd007
    @Mrmarkusd007 2 года назад

    Great tutorial! It helped me a lot with my own personal project thank you 🙏🏼

  • @Judefir
    @Judefir 4 года назад +2

    very useful and easy to follow thank you!

  • @ChromeLion
    @ChromeLion 4 года назад

    Using mesh lights and atmosphere is great

    • @darknemessis6880
      @darknemessis6880 3 года назад

      No it's not . It should have been a glow option

  • @karlyh.2491
    @karlyh.2491 4 года назад +1

    You saved me bro... THANKS 🔥

  • @MonkeyDIvan
    @MonkeyDIvan 4 года назад +3

    Very useful, thank you very much!

  • @radarome
    @radarome 2 года назад +1

    thank you for this so much!

  • @adilkhan-zi1tb
    @adilkhan-zi1tb 3 года назад

    Thnq this was very helpful to me

  • @tilakrajgolari1577
    @tilakrajgolari1577 5 лет назад +2

    Great One....

  • @siddharth9407
    @siddharth9407 3 года назад +1

    How do you turn off the light reflectivity, the light reflection is acting like a small light source

  • @morningdrums
    @morningdrums Месяц назад +1

    I cant get the reflection to show up on the plane and can't get the glow effect to happen

    • @reimaginefx
      @reimaginefx  29 дней назад

      Kindly rewatch the tutorial, make sure the roughness on planes material is set to 0. Make sure to add atmospheric volume and polygon is converted into mesh light.

  • @apocalypse7224
    @apocalypse7224 Год назад

    what can i do to reduce noise? (I did increase diffuse in Arnold settings, it is still showing noise)

  • @shiv3375
    @shiv3375 Год назад

    when i use mesh light on a object it changes it into like hard mode( when u press 1) how do i solve that ?

  • @morningdrums
    @morningdrums Месяц назад

    I just cannot get any glow or reflection to happen. I got my lightsaber blocked out. I even have it mesh light. I put a black plane underneath to show the reflection. But I'm struggling making this happen

    • @reimaginefx
      @reimaginefx  29 дней назад

      In the mesh light select make mesh visible.

    • @morningdrums
      @morningdrums 28 дней назад

      Just to make sure, are you adding a plane and making it black to create the floor?

  • @hanialadham4336
    @hanialadham4336 4 года назад +2

    Hey, thanks for the tutorial, but my mesh light looks very Jagged, how can i smooth the mesh light when it's visible like the sword you've rendered?

    • @rahkriga
      @rahkriga 4 года назад

      Im having this same exact problem

    • @rahkriga
      @rahkriga 4 года назад

      Maybe toggling Normalize in the Mesh Light attributes might help you.

    • @reimaginefx
      @reimaginefx  3 года назад

      please send me a photo of it with all the settings of mesh light on instagram.

    • @schmoborama
      @schmoborama 2 года назад

      If your light is too bright ( or just the pixels in general ) it will be impossible to anti-alias. For example if you had a white edge at value of 1.0 on a black background, Antialiasing can smooth out the jaggedness by making the pixels grey ( 0.5 ) at the border between them ; a mix of white and black. That's how AA works.
      But now if your pixel value is 10.0, and you mix that with black, you get 5.0 ; and on our monitors, anything above 1.0 just looks like 1.0. So it's much too bright for AA to make a visible improvement.
      You could dim the light, put a fresnel effect on it to dim it at the edges, or what I like best is to add a glow in the comp, which is what happens on camera with bright objects anyway.

  • @yosofya
    @yosofya 4 года назад +2

    hey, thanks for the great tut. can you help me hoe i can illuminate textured object. while maintaining that texture and control its glow.
    a perfect example would be a tv screen. how to make the screen looks like its glowing and emitting light and in the same time the picture/texture is still showing.
    thanks

    • @reimaginefx
      @reimaginefx  4 года назад

      Sure I'll make a tutorial on that.

    • @yosofya
      @yosofya 4 года назад

      @@reimaginefx Awesome. Can't wait

    • @reimaginefx
      @reimaginefx  4 года назад +1

      @@yosofya Hey, I've made a tutorial on your request of texture emission make sure to check that out.

    • @yosofya
      @yosofya 4 года назад

      Reimagine Fx much appreciate man thanks a looooot. I will look for it now. If you help me with the link i will be grateful. Thanks again

  • @Reigns_Gamer
    @Reigns_Gamer 3 года назад

    Thanks a lot men explanation is fucking extraordinary keep up

  • @mamtapatil1892
    @mamtapatil1892 2 года назад

    we cannot dublicate mesh lights, can we?

  • @shalegaming3633
    @shalegaming3633 2 года назад

    the only problem that i have when i try to do this lights , is the noise part in my models, how can i get rid of the noises??

    • @vie1418
      @vie1418 2 года назад

      m 6 months late, but gonna say the answer is increasing volume samples

  • @sangrededragon8388
    @sangrededragon8388 3 года назад

    YOU SAVED MY FUKIN ASS BRO

  • @ww2-epicbattles
    @ww2-epicbattles 4 года назад

    I tried and my object turned grey. nothing else happens.

    • @reimaginefx
      @reimaginefx  4 года назад

      Increase the intensity or exposure of the mesh light.

  • @SanjayKumar-yf9ew
    @SanjayKumar-yf9ew 3 года назад

    hey did you skydome for light?

  • @oumissam
    @oumissam 4 года назад

    Hi ❤⚘⚘👍👍