Arnold Glow in Maya 2024

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  • Опубликовано: 16 сен 2024
  • Check out my Course here:
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    This is an updated tutorial on creating an awesome glow effect in Maya 2020 (Still should work in Maya 2024) with the Arnold render engine.
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Комментарии • 36

  • @AlHowell
    @AlHowell  2 года назад +2

    My dedicated Maya Channel:
    ruclips.net/channel/UCXgmXFgeQ8gwKVlBK8QbvXw

  • @akaak8564
    @akaak8564 3 года назад +4

    music makes this tutorial chill af. loveit

  • @SamLeoTre
    @SamLeoTre 3 года назад +13

    Wow, this was so simple and helpful! Thank you so much. My project is due in 4 days and I couldn't figure out what I was doing wrong.

  • @aya.alabhar
    @aya.alabhar 3 года назад +2

    amazing, clear, and fast! Thank you

  • @wanyee6444
    @wanyee6444 3 года назад +3

    Thank you i needed this! This is simple and clear

  • @lukeskywalker1657
    @lukeskywalker1657 3 года назад +1

    Thank you for the tutorial, easy to follow!

  • @gregorhirsl2788
    @gregorhirsl2788 3 года назад

    One of the best explanation tutorials ever!! Thumbs up! //I took aaaa lot!! I mean a lot of lyndas, udemys, videocopilots... I like your style and method! Thanx! ...keep up the rgeat work! :)

  • @sbk1630
    @sbk1630 4 месяца назад

    that was sooooooooooo helpfull. thank you so much.

  • @crossml3890
    @crossml3890 8 месяцев назад

    Hey Mr.Howell this is oliver from your class great tutorial!

    • @AlHowell
      @AlHowell  8 месяцев назад

      Thanks! You found me!

  • @garyerazo2795
    @garyerazo2795 3 года назад +1

    MUY MUUY BUENO
    So good my friend. I loved it.

  • @nikelombambo
    @nikelombambo 3 года назад

    Thanks man.. Really dope.

  • @JuanMartinez-ie9et
    @JuanMartinez-ie9et 3 года назад +6

    It doesn't work and this is why. I'm no expert but when you create a mesh light there is a "NORMALIZE" checked box in the attribute editor. It must be UNCHECKED in order for the light to work.

    • @kuldeepification
      @kuldeepification 2 года назад +1

      Thanks for telling this, I was facing this issue

  • @amineamamra2603
    @amineamamra2603 4 года назад

    thanks for the tutorial bro that was very helpful

  • @Marksman842
    @Marksman842 4 года назад

    thanks man it was really helpful keep up the good work buddy we need you hahhaa

  • @caminanubemusiclist2326
    @caminanubemusiclist2326 3 года назад

    thx , great tut

  • @djt9854
    @djt9854 3 года назад

    Cool, thanksss

  • @mastermcginnis
    @mastermcginnis 2 года назад +1

    Hi there, Thanks for the tutorial. It was easy to follow and fun.
    I was wondering why an Arnold standard surface shader with emission won't react with the atmosphere volume but the lights will?
    I have a spaceship model with lots of little 'light' shaders on it that are set as emissive with the intensity at about 10. I want a soft volumetric glow around them, but the atmosphere volume doesn't seem to affect any of them. Any ideas for workarounds, or do you think this will only work with lights?

    • @AlHowell
      @AlHowell  Год назад

      There may be a work around, however I have not found one yet

    • @mastermcginnis
      @mastermcginnis Год назад

      @@AlHowell I found out from a warning in Maya after posting this question, that Arnold skydome lights (and Arnold light in general) don’t work with atmosphere volume, which was news to me.

  • @carlosmiret35
    @carlosmiret35 3 года назад +1

    Hi! what if you want to give volume to only one of these lights? What do you do in this case?

    • @colin6583
      @colin6583 3 года назад +1

      Select the particular light (object), at the Light Attribute --> Visibility --> Volume = 0, that will solve the issue

  • @quimmartingolf9163
    @quimmartingolf9163 2 года назад

    This was really good! What shoul I do if i wanna recreata like a cyberpunk /japaneses signal light style? thanks!

    • @AlHowell
      @AlHowell  2 года назад +1

      Everything in this video would be great to get you started on that style

  • @mr.harrow3405
    @mr.harrow3405 2 года назад

    i'm trying to make a thunderbolt in maya with a short glow around it. the atmosphere with the mesh light work for a glow, but it's a big one, and i don't know oh to keep a strong glow but in a shorter range. Do you know if there is a parameter for that ?

    • @AlHowell
      @AlHowell  2 года назад +1

      Honestly, my first thought is to get it close and find a solution in Post (photoshop, after effects etc)

  • @tomiiiino
    @tomiiiino 3 года назад

    When I add emission to my material ... it does not glow ... do you have any extra setting ?

    • @Jkikmi
      @Jkikmi 3 года назад

      I found out why, My scene is so big I LITERALLY need to crank the Internsity to the billions
      (don't let the max of 10 fool you, you can put in any number you want)

  •  Год назад

    Never touch the intensity
    Play with the exposure

    • @AlHowell
      @AlHowell  Год назад +1

      This is inaccurate.
      "You can get the same output by modifying either the intensity or the exposure. For example, intensity=1, exposure=4 is the same as intensity=16, exposure=0. Note: 2 0 = 1, not 0.
      If you are not used to working with exposure in the lights, you can simply leave the exposure parameter at its default value of 0 (since 2 0 = 1, the formula then simplifies to: color * intensity * 1)."
      help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_lights_html

  • @shayan2053
    @shayan2053 2 года назад

    Volumetric light is not showing up

    • @AlHowell
      @AlHowell  Год назад +1

      I'm sorry you are having issues. It shows up for me in Maya 2022 or 2023

  • @MomomiyaTMMIchigo
    @MomomiyaTMMIchigo 2 года назад

    im using 2022 cant drag material to the object

    • @AlHowell
      @AlHowell  2 года назад

      Make sure you middle mouse click and drag the material. You can also select your object, then hold right click on the material and select assign material to selection