Creating Realistic Materials Using Arnold In Maya | FxManiac

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  • Опубликовано: 23 янв 2025

Комментарии • 43

  • @pereiralucas5574
    @pereiralucas5574 2 года назад +17

    This is EXACTLY what I was looking for ! Thank you so much for this. Best tutorial !

    • @fxmaniac2839
      @fxmaniac2839  2 года назад +1

      I'm glad it was useful 🙏😊

  • @sonyakoltchev7409
    @sonyakoltchev7409 Год назад +6

    I was missing some general knowledge in arnold, and kept finding some really complex tutorials. this was just what i needed to get started! thank you!!

    • @fxmaniac2839
      @fxmaniac2839  Год назад +1

      I'm glad it was useful to you ☺️

  • @inuyasha561
    @inuyasha561 Год назад +2

    Thank you so much for this i was really struggling with what setting to change for specific values. this made a lot of sense

    • @fxmaniac2839
      @fxmaniac2839  Год назад

      I'm glad it was useful to you 😊🙏

  • @llewellynvaneeden4467
    @llewellynvaneeden4467 3 месяца назад

    Great video, thanks

  • @neilshindens7507
    @neilshindens7507 11 месяцев назад

    learned something new today

    • @fxmaniac2839
      @fxmaniac2839  11 месяцев назад

      I'm glad it was useful to you 😊

  • @fredbello8689
    @fredbello8689 4 месяца назад

    Thanks for sharing

  • @trungtechandtoys
    @trungtechandtoys 7 месяцев назад

    Is there any way that I can reduce quality in Arnold viewport? My alienware laptop is a bit slow when I change from original viewport to anorld

  • @nagendrasingh6255
    @nagendrasingh6255 Год назад

    very helpful

  • @YanyanLun
    @YanyanLun 2 года назад

    niceee thank you! subscribed!

    • @fxmaniac2839
      @fxmaniac2839  2 года назад

      Thanks , appreciate it ☺️❤️🙏

  • @Shiznaft1
    @Shiznaft1 2 года назад

    Thank You!!!!

  • @celianbsht
    @celianbsht Год назад +2

    where can we find the noise pictures please? like for the bumps

    • @fxmaniac2839
      @fxmaniac2839  Год назад

      There are a lot of textures on the internet, you can look up to for it .

  • @dhanushk9616
    @dhanushk9616 3 года назад

    best video bro

  • @jondun959
    @jondun959 2 года назад

    Thanks!

  • @bircanmutlu3871
    @bircanmutlu3871 2 года назад

    Thank you!

  • @fireflashacademy116
    @fireflashacademy116 3 года назад

    Good job sir 🙌

  • @Toliix
    @Toliix 2 года назад +3

    Спасибо узнал много нового!

    • @fxmaniac2839
      @fxmaniac2839  2 года назад +1

      Я рад, что это было полезно

  • @graduisc
    @graduisc 3 года назад +1

    super helpful thanks!

  • @zeelandjo3806
    @zeelandjo3806 Год назад +1

    where can i get these shaders ? i have maya 2017

    • @fxmaniac2839
      @fxmaniac2839  Год назад

      They are available as material presets in the materials tab

  • @naifox1
    @naifox1 Год назад

    but how do you take the hdir away

  • @ANANT_RANA
    @ANANT_RANA 10 месяцев назад

    thanks homie

  • @pankiberry9493
    @pankiberry9493 3 года назад

    thank you sir 🙏

  • @ronydey2696
    @ronydey2696 Год назад

    Great

  • @lucastomsik2101
    @lucastomsik2101 2 года назад +1

    All I get with the same settings is a dull blue ball. No reflections, no light, just a ball. It looks like a lambert but with more steps

    • @fxmaniac2839
      @fxmaniac2839  2 года назад

      Which Material have you applied, and also do you have HDRI Lighting in your scene??

    • @littumarley3553
      @littumarley3553 8 месяцев назад

      U need to use blinn bro not lambert

  • @VanillaSnake21
    @VanillaSnake21 3 года назад

    You pretty much just took presets and attempted to achieve them manually, except not well. The glass for example in your original is clearly made with a preset, but when you make a new one it looks flat and doesn't even have the specular reflections. If you're going to copy then at least explain how to properly set all the parameters that the preset uses. But for everyone else, when you create your standardSurface material, on top right in the attribute editor you see Presets*, click on that and you can make all the materials (besides bump and emission) that he made here plus 15 others, and they'll look 2x better than what he made here.

    • @Remm3d
      @Remm3d 2 года назад

      do you have any tips for someone new to maya on learning texturing in arnold? I've been using blender for 2 years but switched to maya and dont knwo where to start in texturing