Arnold Tutorial - How to create a paint stroke effect in Arnold for Maya (GPU)

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  • Опубликовано: 29 авг 2024
  • This tutorial shows how to use Bifrost quad points scattered on a head model in combination with Arnold shaders to create a 2D paint style.
    Free head scan model: www.3dscanstor...
    Thanks to Lee Perry Smith for the head model used in this tutorial: triplegangers....
    #arnoldrenderer #shading #paintingtutorial

Комментарии • 29

  • @IyadHorani3D
    @IyadHorani3D 8 месяцев назад +16

    Awesome Lee, please make more. This is a such a nice combination and shows the power and flexibility of Bifrost within Maya.

  • @septuleptum
    @septuleptum 7 месяцев назад +1

    What a simple and obvious way, I expect it will work in any program and with any render engine. Gonna try this in houdini today.

  • @kosh.paints
    @kosh.paints 8 месяцев назад +1

    Thank you so much Lee, always amazed for this knowledge!!

  • @ondudengrund
    @ondudengrund 8 месяцев назад +1

    very cool as always !

  • @charlytutors
    @charlytutors 8 месяцев назад

    Awesome! Thank you!

  • @DanMiller.
    @DanMiller. 8 месяцев назад +3

    This effect looks amazing, but i when i tried it out the render is extremely noisy, even with high sample count. I tried using optix denosier, but it just makes the image look ai generated. Any tips?

  • @marceau6006
    @marceau6006 8 месяцев назад +1

    Hello !
    What a nice tutorial !
    It appears that if I want to texture the base mesh, colors of the strokes will not follow the colors of the texture. I would love a tutorial for this trick 🙂

  • @eyeboy-is-mine
    @eyeboy-is-mine 8 месяцев назад +1

    cool

  • @F10F11hm
    @F10F11hm 7 месяцев назад +2

    I take it we could replicate this effect with Particle Flow or TyFlow in 3ds Max?

  • @jacobst-pierre2849
    @jacobst-pierre2849 4 месяца назад

    is there anyway to export that "point cloud" as mesh

  • @mustafanuroncel
    @mustafanuroncel 8 месяцев назад

    Hello, I want to know why you have hidden the ai.options background (ai ray switch) option? Would you tell me what is the alternate way?

    • @LeeGriggs
      @LeeGriggs 8 месяцев назад +1

      Do you miss it? You can just create another SkyDome with only camera visibility.

    • @mustafanuroncel
      @mustafanuroncel 8 месяцев назад +1

      ​@@LeeGriggs Yes I miss it, I miss the way which its simple to work. And skydome camera visibility does not let me choose color as it should be when using HDRI.

  • @TheBrainless
    @TheBrainless 7 месяцев назад +1

    How to transfer this workflow to C4D?

    • @yusulfliu9850
      @yusulfliu9850 7 месяцев назад +2

      I suggest utilizing the clone tool and then applying a constraint aim to the camera. Additionally, you can enhance the visual effect by adding materials similar to those shown in the video.

  • @bonsoircherie
    @bonsoircherie 6 месяцев назад

    We dont see well what number do you put. Also if you can raise the ton will be much appreciated. Some of us dont speak that well english. Thank you.

  • @misterdoctor9688
    @misterdoctor9688 8 месяцев назад +3

    what about new arnold 8?

  • @haofeng2443
    @haofeng2443 8 месяцев назад

    What kind of lighting is this? I can never get it to look like yours, can you provide a maya file please! Thanks.

  • @iDidntAskToBeBorn765
    @iDidntAskToBeBorn765 8 месяцев назад +7

    we want anime shader and tricks to add shadow like anime style

    • @phoenix2gaming346
      @phoenix2gaming346 5 месяцев назад

      Same

    • @phoenix2gaming346
      @phoenix2gaming346 5 месяцев назад

      U find any tutorial pls teel me if you find any tutorial

    • @SHAKIROVICH-DEV
      @SHAKIROVICH-DEV 4 месяца назад

      I know I’m a bit late, but you can experiment with Arnold toon shader to get all kinds of anime effects, it’s pretty versatile, just not a lot of documentation, mainly from autodesk website

    • @kalidbg
      @kalidbg 3 месяца назад

      @@phoenix2gaming346man same i need it

    • @VisitBeforeHumanPollute
      @VisitBeforeHumanPollute Месяц назад

      Try to use toon shader.

  • @edgibborim1948
    @edgibborim1948 2 месяца назад

    Thats cool