Arnold Tutorial - How to use the toon tonemap hue saturation

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  • Опубликовано: 29 окт 2024
  • КиноКино

Комментарии • 14

  • @엔트로피-u8c
    @엔트로피-u8c 2 месяца назад +4

    제가. 너무. 원하던. 영상입니다... 감사해용....
    He is a God of Arnold.

  • @chuckyellow1054
    @chuckyellow1054 3 дня назад

    thank you so much!

  • @omgExe
    @omgExe 5 месяцев назад +2

    Does contour filter and toon stuff works with GPU?

    • @LeeGriggs
      @LeeGriggs 5 месяцев назад

      Not currently.

  • @KINBALAM
    @KINBALAM 24 дня назад

    where can i get the plugin?

  • @victoriagomez2348
    @victoriagomez2348 5 месяцев назад +1

    Tonemap (hue saturation does not appear for me, am using maya 2024)

    • @LeeGriggs
      @LeeGriggs 5 месяцев назад +1

      You need to update your plugin.

    • @victoriagomez2348
      @victoriagomez2348 5 месяцев назад +2

      @@LeeGriggs thank you

  • @grahamhiggins1816
    @grahamhiggins1816 3 месяца назад

    mine is coming in as dots - which is nice - but not a halftone

    • @LeeGriggs
      @LeeGriggs 3 месяца назад

      did you connect it to the toon tone map?

    • @grahamhiggins1816
      @grahamhiggins1816 3 месяца назад

      @@LeeGriggs yup, works but its dots not lines. Also only renders to png not Tif, or EXR..

    • @MrDarrell99
      @MrDarrell99 Месяц назад

      @@grahamhiggins1816 in the scale section, remove the digits in the middle or y box. (make it null)

    • @thirteenxiii2467
      @thirteenxiii2467 6 дней назад

      the y scale value on your osl attributes should be 0. it'll stay as dots if not.

  • @grahamhiggins1816
    @grahamhiggins1816 3 месяца назад +1

    We shouldn't really be having to leave the program to copy code. This should have been programmed into the interface with drop down selections or equivalent.