A Physicist's Outer Wilds Supercut
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- Опубликовано: 11 сен 2024
- This video was made as an excuse to discuss my physics knowledge:
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Original Video:
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Not really sure how the ending wasn't going through your journey. Each planet had one of your friends that helped you along the way. Maybe you might have not spoken to them all that much but each one actually has a lot of dialogue. Additionally if you never make it to the sixth location and speak with solanum she never shows up in the ending (which also reflects your journey). Obviously it's a little cryptic but the idea is that the ancient glaive was basically all in his mind. The best evidence for that is the fact that solanum is speaking to you. She doesn't really know the language and you needed stones to communicate before but there she was talking with you in the end. One of the main themes of the game is accepting the end and moving on to something new. I think the ending perfectly reflected that, it was basically one final goodbye before jumpstarting a new universe.
Ending didn't go through my journey, it focused on the people I met. The people you meet aren't the journey, you walking everywhere and exploring is the journey.
Of course, mileage varies if you spoke with everyone religiously. It could be some people's journeys, Isn't mine tho. Bet others felt the same way
I also didn't "get" the ending at all on my playthrough, I didn't spend much time bonding with the other characters, even skipping through some dialogue I thought was boring (a friend who loved the game basically forced me to play Outer Wilds and I'm usually not the right player for a game like this, whatever "type of game" Outer Wilds even is).
But over the past few years I've come to love the ending and I wish I had been more attentive during my playthrough. Reading more carefully instead of just brute forcing my way. The instrument collecting and campfire scenes reflect the journey well while being weird enough for players to insert their own interpretations and memories - It's comparable to 2001 A Space Odyssey's ending, which I'm sure the devs were alluding to in no small part.
The big bang and the post-credits scene at the end are so much more meaningful than the "you managed to prevent the supernova and the Hearthians live happily ever after" route, which I was expecting and hoping for back then.
Regardless, I enjoyed your supercut and thoughts!
3:10:30 - Welp. He has harmonica-based PTSD now. First time I've seen that one.
43:10 Just for the record, you actually can get to the core of giants deep through diving straight in. You just have to have enough speed. Like coming in hot from the edge of the solar system speed.
Interloper doesn’t have shit on my entry speed 😂 I broke through the entire planet on accident 😂
40 minutes in this is my favorite outer wilds play through in a looong time. The mix of terror and excitement is very fun and your cheeriness is just pleasant to be around. I'm gathering from the other comment that you didn't enjoy the ending, which makes me sad ahead of time. But for what it's worth I didn't originally like the ending that much. I felt that it was too out there and the mechanics of going through it felt like an unnecessary hindrance. And I got emotional without really understanding why, which didn't help. It's only on watching other people play through it and hearing other people's perspectives on it that it really grew on me. Clearly my issues with it weren't the same as yours, but I have so much appreciation for the ending now.
edit:
Hm, I'm surprised you didn't feel more of an affinity to the characters with how clearly you enjoyed the writing, but I guess that I've also gotten more and more attached to them with this endless search of more blind playthroughs to try and relive the first experience. You did read the discussion of the modern Nomai about how there are fewer and fewer star systems that haven't gone supernova, and most people notice *constant* supernovas in the sky throughout the loop and come to the conclusion the universe is ending. If you talk to Chert (especially close to the end of the loop) they do draw way more attention to it. Also I don't quite agree with your opinion that a piece of art that you need to continue thinking about is in any way lesser than one you completely process while experiencing it.
ps. This ended up sounding more critical than necessary. I really enjoyed retroactively following along your journey!
Hey, glad you enjoyed! Alot of what you mentioned I did infact experience, I just didn't really find it all that interesting and thus did not make the supercut. Suppose that's just subjective and all that. I just find it... well... gray on what *defines* a universe dead and all that. Like... all species dead is really just centric on the viewpoint that sapient life is all that maters.
But like... don't the particles existing matter at all? Is it only life that's important? These are aspects which the game doesn't touch on which I would have liked some justification and/or some discussion of. I mean, after all, life is just a bunch of matter interacting with eachother, what's the difference if it takes a form human-like or not? It might be a bit beyond the scope, but I feel it ties in to much with the themes of the game that it's a disservice to not mention it at some point.
Don't get me wrong. Still very much enjoy this game. I'm just a sourpuss on the ending. Very much love the gameplay tho!
@@Pastro_ Once all stars, the main source of energy and life, have supernova'd, they are converting a lot of heavy elements into energy, effectively "lowering" the amount of matter in space.
And in any case, the universe is so expanded that it's almost impossible to wait until the exploded gas forms back into single masses, probably still not enough to create stars.
In short, the Eye "thinks" it's just better to start from scratch.
Well, not really from scratch, but with the ideas and experiences of the observer.
I think to "Get" the ending you need both the deep thought required to get there and the deep feeling/attachment to the world. I've watched WAY too many playthroughs of this game (it's a common addiction) and I think for people playing through with an audience it's a lot harder to connect emotionally to the ending. You're not going to do a close reading of every conversation, and fully explore every dialog tree because you're trying to keep the viewers engaged so there's something keeping you from getting fully immersed. For me the end was about coming to terms with the things you can't change, accepting loss, mourning, but knowing something new and amazing can come from it. If you're too analytical about the game design or the physics of the Eye then I can see the ending missing for you.
I get the ending, from a theme perspective. It's just that none of what happens really makes all that much sense? With quantum mirroring (or whatever it's called), like... the ending being the same (outside of a couple characters) is just a major missed opportunity.
Hell I agree with you about the interpretation. It's just contrivance and non-adherence to the games own rules freaking take me out of the experience, and it just gets worse the more I think about it.
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