SovietWomble's Echoes of the Eye Supercut

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  • Опубликовано: 28 май 2023
  • Least theorizing Outer Wilds venturer.
    SovietWomble's adventure through dark owl simulations.
    Here is the main game supercut: • SovietWomble's Outer w...
    This channel is not affliated with SovietWomble, this is purely a fan edit.
    If you want to support me: ko-fi.com/eelis
    Also my old computer is begging for mercy after having to render/edit this one ::P
    Find SovietWomble here:
    RUclips: / @sovietwomble
    Twitch: / sovietwomble
    Twitter: / sovietwomble
    Patreon: / sovietwomble
    Reddit: / sovietwomble
    Stream archive: sovietscloset.com/ (vods might not be there yet, they are available in twitch atleast for one or two months.)
  • ИгрыИгры

Комментарии • 508

  • @noahgershon6755
    @noahgershon6755 11 месяцев назад +1681

    "Would you be friendly if some random lizard burst its way into your home? Wouldn't you just pick it up and throw it outside?" Unintended foreshadowing

    • @joshp8535
      @joshp8535 11 месяцев назад +175

      Right? How fucking prescient was that?

    • @no1important777
      @no1important777 11 месяцев назад +46

      no, it must be observed and researched in a nice habitat box!

    • @Evanz111
      @Evanz111 11 месяцев назад +139

      It’s very interesting to think how many people (myself included) assumed aggression or violence, thinking the owl people would bite our head off the first time we get caught. It makes so much more sense that they’re just defensive though.

    • @joshp8535
      @joshp8535 11 месяцев назад +125

      @@Evanz111 my gut instinct was that they realized they had a mistake and were actually trying to HELP the player character by getting them out of the world. But the "remove a strange creature from your house" thing makes a lot of sense.

    • @renzalwyvern9976
      @renzalwyvern9976 11 месяцев назад +91

      @@Evanz111 To be fair, they're a bit rougher with you if they catch you without the lantern. It's still temporary since it's a virtual self, but still.

  • @vVex_
    @vVex_ 11 месяцев назад +1186

    The Outer Wilds community thanks you for your service

    • @Sm0k3turt
      @Sm0k3turt 11 месяцев назад +4

      Seriously

  • @rinkat669
    @rinkat669 11 месяцев назад +471

    "He framed... my memories? Memories of our people, of the Nomai... he cherished them, along with his own."
    immediate sobbing breakdown

    • @TehCakeIzALie1
      @TehCakeIzALie1 6 месяцев назад +39

      He cherished them - and decided to let them go. It was the one thing his people struggled most with.

  • @avsbes98
    @avsbes98 11 месяцев назад +940

    The final somewhat poetic summary that someone else wrote up elsewhere (but i don't recall who or where) really shows how conscious the games visuals were designed:
    One Eye cried out.
    Two sealed it away.
    Three set out to find it.
    Four reached it in the end.

    • @frodoman8754
      @frodoman8754 11 месяцев назад +55

      That is awesome, thank you for sharing it with us as it was shared with you

    • @nickm3694
      @nickm3694 11 месяцев назад +64

      Well I'll be damned, that is a wild connection. The developers really did make it seem like the dlc was planned from the start.

    • @blacksapphire3168
      @blacksapphire3168 11 месяцев назад +7

      fucking amazing

    • @lkotro21
      @lkotro21 11 месяцев назад +6

      And Two were there to see how all went down.

    • @UltiNegative
      @UltiNegative 11 месяцев назад +68

      One eye in need, cried out for help.
      Heard by two eyes, which silenced its yelp.
      One of the two, freed the cries of the one.
      Three heard the cries too, one two's work was done.
      Four followed the footsteps, of one, two, and three.
      It's mission accomplished, allowed five eyes to see.
      One from the one, and four from the four.
      Five working together opened the door.
      A new two and three, together a five.
      Joined in with the six, to make a universe thrive.
      Songs of the seven, created a bang.
      The eighth jumped inside it, a new universe sang.

  • @curryinahurry3730
    @curryinahurry3730 11 месяцев назад +730

    Amazing how Outer wilds has conditioned Soviet to thinking 2 eyes = half blind.

    • @davidstrife165
      @davidstrife165 11 месяцев назад +211

      "Two eyes, how novel" Soviet, on noticing the number of eyes the giants have.

    • @boingboingresearcherph.d.2871
      @boingboingresearcherph.d.2871 11 месяцев назад +89

      He has accepted the Hearthean way...
      He has immersed himself...

    • @smileyshy3d
      @smileyshy3d 11 месяцев назад +27

      I think he was assuming the owlks were nocturnal since they resembled owls and much of the dlc takes place in the dark, as he said the lanturns and candles would be more than adequite light for them to see in the simulation

    • @quantumblur_3145
      @quantumblur_3145 11 месяцев назад +34

      ​@@boingboingresearcherph.d.2871 Soviet's immersion in the games he plays, one of my favorite things about his stuff

    • @KJ-pr1hq
      @KJ-pr1hq 11 месяцев назад +10

      @@davidstrife165 That was so funny like imagine hearing that out of context

  • @CommissarMitch
    @CommissarMitch 11 месяцев назад +755

    I do like that if you cash the music party these aliens are not automatically hostile. They take a moment to note the audacity.

    • @Evanz111
      @Evanz111 11 месяцев назад +200

      “u fukin wot m8?”

    • @Shadow-sword
      @Shadow-sword 11 месяцев назад +183

      “Did someone order pizza?…. No?…. Who the hell is this then?”

    • @Axius27
      @Axius27 11 месяцев назад +201

      Hearthian: _Surprised Amphibian noises_
      Strangers: _Surprised Owl noises_
      Hearthian: _Scared Amphibian noises_
      Strangers: _Murderous Owl noises_

  • @Zapdos7471
    @Zapdos7471 11 месяцев назад +538

    It’s taken me like 10 watched play throughs to realize why they bothered with the vault, diving bell, and submerging it. It’s all a means to torture.
    The locked vault ensures the prisoner dies within range of the fire - they were forced into the simulation against their will. The diving bell housed the flame was the most structurally sound, deliberately isolated, and would last the longest. They submerged the diving bell so that the prisoner would know the freedom of dousing the fire was that close but would never reach them.
    Then there’s also the pettiness of everything provided in the prison. A window that only just shows their planet, the telescope that found the eye, a device for sharing thoughts (with no one), and a board game that is presumably multiplayer-only.
    Imagine being so petty you give someone in eternal solitary confinement Monopoly.

    • @ariezon
      @ariezon 11 месяцев назад +89

      It's cruel, they won't even let him die in peace.

    • @jsamue12
      @jsamue12 11 месяцев назад +52

      at least monopoly is a dice based game, you could simulate other players with chance. harder to play a pure strategy game like chess alone

    • @swampboat8725
      @swampboat8725 11 месяцев назад +29

      At least they give the Prisoner an instrument, though we don't know if they can play it.
      I'm not entirely sure it was designed to be wholly inhumane, but it is an interesting theory.

    • @swampboat8725
      @swampboat8725 11 месяцев назад +52

      @@ariezon As someone else raised in a reddit thread, presumably the Prisoner can blow their own flame out - unless they somehow rigged their device to prevent that.

    • @DuctworkHawking
      @DuctworkHawking 11 месяцев назад +5

      The one question that remains is why they bothered with putting code locks on the prison and then writing the codes for those locks down only to then burn the codes. Why make a lock that is never meant to be open?

  • @Michael_Raymond
    @Michael_Raymond 11 месяцев назад +416

    I swear every time a creator makes a variant on the "two eyes - how do they see anything" joke it gets funnier

  • @ahppa
    @ahppa 11 месяцев назад +469

    "[the] industry can't even hold a candle to this one team." I have such a hard time with games after playing Outer Wilds.

    • @Clavus
      @Clavus 11 месяцев назад +73

      Knowledge-based progression games can be some of the most amazing examples of elegant game design. The fact they're so rare and hard to create, makes it a treat when a really good one is released.

    • @Watsuda
      @Watsuda 11 месяцев назад +23

      It's funny how he says this quote right after realizing how important "not holding a candle" is within the context of the game.

    • @Melgorias
      @Melgorias 10 месяцев назад +12

      You may try playing Tunic (blind !) if you want to be blown away by good game design again.

    • @ultravi0869
      @ultravi0869 10 месяцев назад +7

      ​​​@@MelgoriasI second this. Tunic is one of the greatest games I've played.

    • @polterkat
      @polterkat 8 месяцев назад +8

      I have a hard time with FIFTEEN DOLLARS now. Knowing that once upon a time I spent that amount on this absolute masterpiece I will never look at the value of that amount of currency again

  • @joaquinbaume1291
    @joaquinbaume1291 11 месяцев назад +267

    1:06:33 "be racist towards the other owl people who have slightly darker feathers" LMAO that killed me

    • @tritondemius3723
      @tritondemius3723 9 месяцев назад +25

      I love how immersed he was in the world, and then just started cracking jokes about how being eternally old would suck

  • @CaptainNoobles
    @CaptainNoobles 11 месяцев назад +331

    you missed the best part of the stream where Womble spent most of his first proper loop thinking Gabbro was the anomoly the radio tower/Deep space satellite picked up

    • @travismaenle9416
      @travismaenle9416 10 месяцев назад +19

      I did the exact same thing lol. I wasted so much time

    • @SamuSeen
      @SamuSeen 7 месяцев назад +14

      Jeez, when I was in the tower counting number of celestial bodies on each photo Gabbro genuinely scared me cause I was so close.

  • @StarFoxLov3r
    @StarFoxLov3r 11 месяцев назад +368

    Ya know, this DLC is a really great addition to an already beautiful game. Interesting how the entire DLC is framed around making you afraid of the owlks. They are literally ghosts in the machine. In the end, it turns out that *they* are the ones afraid - afraid of the end.

    • @twixchexmix
      @twixchexmix 11 месяцев назад +65

      Yeah the owlks serve as a wonderful, yet natural contrast to the very scientific and curious nomai, mobius somehow pulled off a dlc that delivered in spades both thematically and with the gameplay

    • @StickyArrows
      @StickyArrows 10 месяцев назад +5

      That's why the horror aspect serves the dlc so well

    • @seantaggart7382
      @seantaggart7382 10 месяцев назад +2

      ​@@twixchexmixindeed
      It is PERFECT to add to the main game
      It gives Info of why

    • @supercharged5-39
      @supercharged5-39 6 месяцев назад +18

      ​@@twixchexmix they also constrast well on the hearthians who had virtually no fear of the unknown and blasted into it almost prematurely, their ships jerry-rigged with wood and rockets.

    • @constantlyphil
      @constantlyphil 4 месяца назад +1

      Way to put it

  • @sckelenox7721
    @sckelenox7721 11 месяцев назад +294

    I'm impressed by him getting basicaly the whole plot of the dlc from the first projection

    • @lhc4770
      @lhc4770 11 месяцев назад +45

      a picture paints a 1000 words, and I guess those 1000 words were the whole plot lol

  • @an0maly404
    @an0maly404 11 месяцев назад +816

    HOW IS SOVIET SO SMART ?! Like seriously, he guessed the almost whole lore in less than a single loop ? Waaaat

    • @NewsofPE
      @NewsofPE 11 месяцев назад +36

      it almost seems like he knew everything beforehand

    • @sbef
      @sbef 11 месяцев назад +317

      @@NewsofPE sure, and he is putting up an act the entire time just for the lulz. No, he is actually figuring out this stuff out because the environmental story telling is incredible and he is quite observant

    • @NewsofPE
      @NewsofPE 11 месяцев назад

      @@sbef never said he did, idk why you're jumping the trigger here and assuming shit

    • @ngwoo
      @ngwoo 11 месяцев назад +248

      Talking through everything out loud helps a lot. He's always laying his thoughts out for his viewers but it helps him collect those thoughts too. Same idea as the rubber ducky thing in coding.

    • @Evanz111
      @Evanz111 11 месяцев назад +57

      I genuinely had to ask myself if he preplayed it and was faking naivety to seem smart. He doesn’t seem like that kind of person though. As another commenter said: thinking aloud definitely helps connect dots instead of internalising all your thoughts!

  • @NebKrahe
    @NebKrahe 11 месяцев назад +84

    I too would be pissed if some lizard came to my house and ate my tv's power cable

    • @stalincat2457
      @stalincat2457 9 месяцев назад +7

      chiropractor mode *engage*

  • @finnjoro5698
    @finnjoro5698 11 месяцев назад +242

    Infinitely chasing the dragon of that first outer wilds play through is greatly helped with your back alley deals of Supercuts. Doing gods work

  • @sanga000
    @sanga000 11 месяцев назад +174

    30:25 "I'm just glad they're alive"
    Famous last words

    • @fillosof66689
      @fillosof66689 11 месяцев назад +29

      He is on the same wavelength with them and so the analogy he brings up soon after is on point.
      "If you found a random alien lizard in your home, wouldn't you just throw it out"?

  • @MisterMirrikuu
    @MisterMirrikuu 11 месяцев назад +177

    I Just now noticed after watching this and Oliver's playthough, that there is a music sting every time the game is teaching you a mechanic you need to open the vault! God I love little bits of design like that

    • @MisterMirrikuu
      @MisterMirrikuu 11 месяцев назад +17

      Awww! At the end the prisoner is smiling :')

    • @ConfusedKev
      @ConfusedKev 11 месяцев назад +16

      They had a similar thing with the nomai writings as well

    • @vaap
      @vaap 11 месяцев назад +14

      all the mechanics are like "bugs", i love the bug music, it also plays in the port breach slide i think

  • @spacegnome2476
    @spacegnome2476 11 месяцев назад +119

    Outer wilds, especially the echoes of the eye, has been one of the few games that ever made me cry.
    The part were you finally get to tell the prisoner about yourself made me burst into tears.
    Thank you for making this video.

    • @twixchexmix
      @twixchexmix 11 месяцев назад +15

      when the music shifts to the main theme as it transitions to the hearthians time in the vision gets me emotional every time

    • @LifesNeverHumDrum
      @LifesNeverHumDrum 6 месяцев назад +1

      The base game ending made me cry, but THAT moment had me absolutely bawling

    • @constantlyphil
      @constantlyphil 4 месяца назад +2

      The eye of the universe ending with the prisoner gets me everything
      That music makes me nostalgic for playing the dlc for the first time

    • @constantlyphil
      @constantlyphil 4 месяца назад

      Everytime**

  • @noahgershon6755
    @noahgershon6755 11 месяцев назад +414

    God I love his roleplaying, asking questions and posing theories, its so fun to hear his thought process to all the game's intrigue

    • @charby5875
      @charby5875 11 месяцев назад +88

      The way he has such respect for the story and the tragedy it portrays, really makes me enjoy watching him.

    • @Alwayz114
      @Alwayz114 11 месяцев назад +47

      Yeah, it's incredible. About Oliver's playthrough was scientifically fascinating, but he was way off about a lot of thr story (as most of us are haha). Oliver posited a lot of theories that, while wrong, were super interesting
      Soviet however just seems to get it all right almost first try every time. Really fun to watch

    • @Seraphim7996
      @Seraphim7996 11 месяцев назад +7

      @@charby5875 Exactly, I love watching him play single player story games. Same idea with his FFX playthrough, for example/

    • @asinineintentions7773
      @asinineintentions7773 11 месяцев назад +8

      @@Alwayz114 But he had to plug the hole bro

    • @quantumblur_3145
      @quantumblur_3145 11 месяцев назад +2

      ​@@asinineintentions7773 always give top priority to every cave

  • @Len923_
    @Len923_ 11 месяцев назад +82

    I am kinda sad you cut the "owlk" part of the "new universe" scene out of it at the end there, but thank you nonetheless.

  • @nightandfayeify
    @nightandfayeify 11 месяцев назад +166

    One thing I noticed that tears me up at night: 1:18:16 The only way the Prisoner would know that the Eye Signal Blocker had been turned back on after their inprisonment is if one of their captors told them so. Those bastards went to such lengths to seal them away and then TAUNTED them with the knowledge that the signal would never escape again.

    • @nonuvurbeeznus795
      @nonuvurbeeznus795 11 месяцев назад +28

      I'm pretty sure they just guessed. Why would they leave it off if they discovered them turning it on?

    • @SolDizZo
      @SolDizZo 7 месяцев назад +1

      282,000 years in solitary confinement :/

    • @lemanchot8530
      @lemanchot8530 7 месяцев назад +8

      He has been punished to eternal inprisonnement for freeing the signal, surely they would not let it free after that

    • @supercharged5-39
      @supercharged5-39 6 месяцев назад +6

      @@SolDizZo way more, actually. dark bramble hadnt been destroyed yet. something interesting is that the bramble vines were still there when the strangers arrived so the seed appeared there a very long time ago

    • @SolDizZo
      @SolDizZo 6 месяцев назад +3

      ​@@supercharged5-39 I agree but not necessarily on the timeline. We know the seeds can travel for very long periods of time in dark space. Of course there's a lot we don't know. I'm going to throw a few questions at you so buckle up.
      I theorize that all the aquatic life in the solar system originated from said Ice planet, including the now-Hearthians. Seeing as it's incredibly unlikely for multiple planets in the same solar system to similarly have aquatic species.
      It's pretty confounding for an Anglerfish to make it to Ember Twin though. Maybe its hunger caused it to explore the solar system long ago, but how did it keep it's intradimensional size?
      Anyway, let me straighten canonical questions here:
      1: The Eye releases a death cry to all of the universe indiscriminately. How long does it take for this signal to travel?
      2: The Stranger arrives and in short order seals the signal in horror, despair and disgust, immediately resuming the Eye's quantum flux. Does this have a quantum effect on time or concentrate the intensity of the signal?
      3: The Owlkkin have limited resources and use their last years--at most decades--to invent virtual immortality. All the while the ice planet is growing vines. Before their bodies are completely abandoned, the now-Prisoner releases the signal which eventually reaches a passing Nomai Ship. What's the timespan here?
      4: Nomai warp "there" to the relative coordinates, I'm assuming coalesced into the epicenter of the quantum orbit of the Eye. They land INSIDE Dark Bramble.
      It's clear from the slides that now-Dark-Bramble remained planetary during the events of the Stranger, but was it completely frozen? And there's probably a 1-10,000 year gap allowed by the time it takes for the Eye's signal to travel to the Nomai, however far away they are. Some people think the Nomai ship and escape pods caused the explosion, but they didn't exactly bring an atmosphere with them. Did the Bramble react so explosively to contain or restrain its intruder?
      Knowing the Nomai's time in their new home spanned at least to ancestral lengths, the lowest estimate is a 282,000 year imprisonment for our immortal friend. I wonder how high we can really estimate. 300,000?
      The wood of the dam in the Stranger was very rotten by Hearthians' time, but maybe it calcified and had no reason to break for all those millennia.

  • @slandracon3853
    @slandracon3853 11 месяцев назад +209

    I dont think the Owls are even wrong about their choices, they learned exactly the same thing we did the Eye cannot stop the inevitable only allow one to witness the next cycle. There is no way to save what there already is.
    However unlike us, they dont accept the beauty of it, they choose to live their final moments in peace with each other, making an homage to what once was and mourning the decisions they've made along the way.
    The only wrong I can see within them is the depraving of the decision for other peoples to either accept the gift the Eye offers or live those last moments with each other saying goodbye to what they know.

    • @phoenixcoffee9343
      @phoenixcoffee9343 11 месяцев назад +106

      I see it as this. To a civilization living at the start or even middle of the universe's life, the Eye would seem evil and monstrous. Why would one want to restart a thriving cosmos? Only in the context of the heat death does the Eye provide comfort, "sure everything is ending, but a new universe can begin"

    • @MrTuas
      @MrTuas 11 месяцев назад +62

      One of my favourite moments of the dlc is not even truly a part of the dlc, its the first time you open up the game and the main menu warns you that the DLC is a horror game, that simple message sets the tone of the entire thing so fast. I remember reading someone who made the connection that the message on the main menu is much like the message the Owlks receieved from the eye, only when actually exploring you find out the truth behind the message.

    • @nts0n
      @nts0n 11 месяцев назад

      Despite not knowing it and doing it for much more selfish reasons, what they did ended up being the right choice as it ensured the Eye was only activated at the end of the universe, sparing thousands of civilizations from being erased before they had a chance to bloom. The world of Outer Wilds does not operate on some kind of fate or prophecy, so the Hearthians being set up for success by the Owlks and Nomai is pure cosmic chance. Perhaps EVERYTHING is quantum in service to the Eye? We exist in the one possibility where the Eye can be found at the very end of the universe. I love this game.

    • @Cruxin
      @Cruxin 11 месяцев назад +32

      I think they misinterpreted the vision (I don't believe the Eye ends the universe, just "fastforwards" to when it ends and then restarts it, but I don't think the Owlks saw it that way), and their reaction was kind of rash, but ultimately understandable. Their treatment of the prisoner I find inexcusable, though.

    • @9600bauds
      @9600bauds 11 месяцев назад +29

      horrifying realization: this universe where one race managed to delay the cycle is probably an outlier. an average cycle of the universe DOES get cut short in the middle/end, when life is still thriving

  • @FallenPears
    @FallenPears 11 месяцев назад +60

    You're doing the Eye's work, friend.

    • @opfragile
      @opfragile 11 месяцев назад +13

      We could make a religion out of this!

    • @youarepu3
      @youarepu3 10 месяцев назад +5

      ​@sidewinder6862 owlks: "wait, actually don't"

  • @fumbletoon4235
    @fumbletoon4235 11 месяцев назад +222

    Eelis, my friend, you are a gift to the Outer Wilds community. Thank you for all these wonderful supercuts.

  • @KeiKatsuuu
    @KeiKatsuuu 11 месяцев назад +48

    It's so funny how he roleplays having 2 eyes a novelty in true hearthian fashion

  • @Cielesis
    @Cielesis 11 месяцев назад +61

    I love how he broke the spacetime cause of Self but after finished the game but he created Self before finished the game

    • @StepperBox
      @StepperBox 11 месяцев назад +12

      The universe ended before he could break the space time continuem. Obviously, when he came back fabric of spacetime had something to say about it.

    • @lambda3952
      @lambda3952 10 месяцев назад

      I dont understand (I've not played the game, unfortunately) how that "broke the space fabric" works. What triggers it and why?

    • @carysdeklerk2009
      @carysdeklerk2009 10 месяцев назад +2

      @@lambda3952dude I came to the comment section for the exact same reason!! I think I’ve figured it out tho. So Self is made when you travel through a black hole that opens in the ash twin towards the end of the loops. I think he travelled through this, and the loop resets but you can go visit the old you that got stuck in the blackhole, named Self. Anyways, I think Soviet did this, but finished the game before he could go talk to self (which you have to do to fix the paradox) so when he reloaded the game he had Self still on Ash Twin

    • @lambda3952
      @lambda3952 10 месяцев назад

      @@carysdeklerk2009 I see, thanks

  • @goldsteins7819
    @goldsteins7819 5 месяцев назад +10

    Watching soviet playing any kinds of mystery game, listening to his monologue, feels like I were actually watching an explorer discovering things himself. It's immersive as hell

    • @matthewa6027
      @matthewa6027 4 месяца назад +1

      its the accent. he simulates 90s adventure movies.

  • @archrp7868
    @archrp7868 10 месяцев назад +22

    I love how hes like “2 eyes? How do they see?” Really immersive and feels like im watching a video log of an alien captain

  • @TheAMaazing
    @TheAMaazing 11 месяцев назад +528

    You are an absolute legend, I've been checking daily for your new videos and you are QUICK. Thank you!!

    • @Catterjeeo
      @Catterjeeo 11 месяцев назад +1

      Man

    • @Rimuru1
      @Rimuru1 11 месяцев назад +3

      wait you played outerwilds?

    • @eggsforbacon
      @eggsforbacon 11 месяцев назад +5

      YOU OKAYED OUTER WILDS :DDDD!! you have no idea how incredibly happy that fact makes me

    • @quantumblur_3145
      @quantumblur_3145 11 месяцев назад +3

      ​@@eggsforbacon internet stranger also likes The Thing, hooray

    • @emilekub850
      @emilekub850 10 месяцев назад

      ::)

  • @benahek
    @benahek 11 месяцев назад +45

    I loved it, Soviet's showing so much empathy towards the Nomai and the Owlks, it's cute and heartbreaking, what a journey

  • @DavidCornell1
    @DavidCornell1 11 месяцев назад +40

    My favorite “hmm, that makes sense actually” but totally unnecessary part of this game for me that, presumably, the nomai warped into dark bramble because its spatial properties were repeating/amplifying the signal from the eye, so their warp targeted that instead of the actual eye coordinates

    • @noelthemighty
      @noelthemighty 5 месяцев назад +2

      Totally unnecessary? I would say it's one of a few key reasons why the base game happens

    • @DavidCornell1
      @DavidCornell1 5 месяцев назад +11

      @@noelthemighty By “unnecessary” I mean coming to that conclusion isn’t necessary for you, the player, to understand the story. You could just conclude that the Nomai got their warp coordinates wrong, and that would be a perfectly sufficient explanation. But the spatial properties of dark bramble *causing* that error is an interesting idea that fits even better with the rules the game sets up for its universe!

    • @davidsphere43
      @davidsphere43 4 месяца назад +6

      ​@@DavidCornell1 I always thought that they warped inside it because the amount of sheer space inside of dark bramble is so large. Like the coordinates were just somewhere in the system, but it just so happened that dark bramble takes up like half of the space in the system technically speaking

    • @constantlyphil
      @constantlyphil 4 месяца назад

      Never realized that
      So the eye could've already been blocked again, but the signal was still passing thru the hypothetically infinite dark bramble?

    • @DavidCornell1
      @DavidCornell1 4 месяца назад +1

      ⁠@@constantlyphilI don’t think the signal was “already blocked” - in the DLC ending movie you see pretty clearly that the Nomai received the signal and immediately warped during the short (probably few-second or few-minute) window when the signal was released. Not accounting for the time it takes the signal to travel across space at, that is (i.e. presumably the speed of light).

  • @CommissarMitch
    @CommissarMitch 11 месяцев назад +77

    Ah yes, the Spooky DLC.
    Real talk; I love this DLC. The horror is really good.

  • @AdamantAlex
    @AdamantAlex 4 месяца назад +10

    At 17:00 i appreciate the attention to detail adding the ::0 instead of :0 for the hearthian's 4 eyes lol

  • @bj2840
    @bj2840 6 месяцев назад +10

    He breaks spacetime at the start because in his non dlc playthrough before he finished it, on his second to last loop, he jumps through the blackhole in the Ash Twin Project, creating a paradox for the next loop. However, the loop right after that he goes straight to the ending, preventing the break of space time because there was no loop to break. This gameplay starts technically at the loop after he jumps through the black hole, and thus: "YOU DESTROYED THE FABRIC OF SPACE TIME"

  • @hamdal22
    @hamdal22 11 месяцев назад +46

    People saying thanks from the Outer Wilds community, I wanna thank you as a Soviet fan. I was hoping we would get more of his supercut.

  • @Murks33
    @Murks33 10 месяцев назад +8

    It's hilarious that this supercut is about as long as it took him to figure out how to finish the final bridge.

    • @Mirrale
      @Mirrale 27 дней назад +1

      When I first played the DLC, I saw all the owlks dead around the fire so I thought you had to die to get in and did that first.
      It took me forever to realize what the statues were even supposed to be doing because I went in dead every time.
      Caused me to cheese the whole descent into the tower archives sadly.

  • @Ingmatter
    @Ingmatter 11 месяцев назад +17

    This already felt like a perfect complete game the first time I played it through. While I didn't doubt the DLC was good, I was wary of how they could add to existing content to top what was already there.
    Then I actually played Echoes of the Eye and it felt like it always belonged, seamlessly fitting in with the rest of the story. The thematic structure alone is incredible. It is about fear, from the very beginning it's unsettling to see that shadow, and get close enough to blot out the sun without seeing further detail until you are close enough to nearly collide. Every challenge within this ship is about doing what the aliens who built it failed to do: moving forward despite your own fear. As you progress you slowly dismantle those fears, through understanding you appreciate it all and shatter even the very illusion of a world they've created just to cheat your way into the prisoner's hold. By the end you are no longer afraid, your perserverence has paid off. The prisoner is vindicated by your memories, their actions having not been a vain effort that was thwarted and punished. The Nomai detected the signal and built the system that would locate the eye, and now a Hearthian will be the one to reach it.
    It's truly fantastic.

    • @RebelZhouYuWu
      @RebelZhouYuWu 11 месяцев назад +4

      So this is a copy of what I posted to someone else so it may seem a little like it ignores some things you comment, but I just want to add on to your comment and gush more about the game:
      ​The whole fear theme has a lot more layers in the game. The entire game is set up so that you can explore most of it peacefully, but if you want to get to vault you will need to do what the owls can not and face your fear.
      Just the act of getting to the slides that show you the glitches you will need involves turning off the lights and braving the owl people to get to the archive rooms, but even the glitches themselves involve facing your fear.
      Each of the three glitches is something that the player could stumble into on their own, however it is fear that keeps the player from discovering them. The lamp is a source of light and comfort for the player in this dark area, even if they realize they can set it down, it is fear of losing or going away from your light source that keeps them near it. On the raft you learn to fear the water as it knocks you out of the dream, so you stay on your raft even when you can no longer see the water when loading between levels. Finally it is the fear of death and reseting the cycle which keeps the player from learning that even in death they can enter the simulation.
      And the game rewards those who face their fear and experiment. If you learn the lantern trick or the death trick, you can use that to skip having to wake up the owls and be able to easily enter their respective archive rooms.

  • @OhDeerLordie
    @OhDeerLordie 3 месяца назад +4

    I love how Womble played this in-charascter, the comments about 'wow they only had two eyes, they were half blind' had me rolling every time

  • @thomaspiskorski7324
    @thomaspiskorski7324 11 месяцев назад +30

    31:04 I love the little noises he does😂

    • @Mirrale
      @Mirrale 27 дней назад

      Man knows how to stream

  • @anhilo9716
    @anhilo9716 11 месяцев назад +16

    I love how in character this guy gets.
    7:59 he questions how the owlk's see anything with just 2 eyes- which is something I'm sure a hearthian would say if they saw it, 16:55 Again here.

    • @BreadstixTheAnimator
      @BreadstixTheAnimator 9 месяцев назад +1

      it's so fun to watch him question things that would make canonical sense for the mc to think

  • @Sm0k3turt
    @Sm0k3turt 10 месяцев назад +11

    His awe at 7:00 is fucking irreplaceable.
    His entire playthrough of this game is amazing. He plays it like a real pace explorer! Theorizing and learning as he goes.

  • @MrDirt
    @MrDirt 11 месяцев назад +39

    It's incredible he interpreted the first slide reel correctly, got that they sacrificed their home planet.
    Let'S see if he can guess the other burned parts too.

  • @sbef
    @sbef 11 месяцев назад +26

    He didn't call it a "Halo world", I'm impressed! I've been loving his playthrough, was looking forward to this video

    • @sanga000
      @sanga000 11 месяцев назад +13

      Probably depends on what you're the most familiar with.
      Personally, although I first saw something like this in the Gundam series, the first thing that popped into my mind was Elite Dangerous.

    • @user-cn7io2pe8p
      @user-cn7io2pe8p 4 месяца назад

      @@sanga000 the 10 people who thought of elysium

    • @insantonua
      @insantonua 3 месяца назад

      havent seen anyone calling it an O'Neill cylinder yet tho. that's O'Neill with 2 L

  • @rossou99
    @rossou99 11 месяцев назад +39

    When I finished the supercut of the normal game I immediately checked for the dlc, sadly there were only uploads from other channels.
    So I watched the longer cut of Soviet playing Outer Wilds, and right when I finished it you uploaded the dlc! Impeccable timing, thanks for that ;)
    Ps: When I watched the longer cut(s) of Soviets stream (of the main game) I was really impressed with how much of the important events and “Soviet-moments” you managed to include in the supercut and it still not feeling rushed. Must have taken a long time, props!

  • @Sprite_of_Soot
    @Sprite_of_Soot 11 месяцев назад +35

    Holy fuck, Womble is so incredibly clever

  • @cola98765
    @cola98765 11 месяцев назад +8

    0:25 It took me a moment... When he finished the main game he had "Self" in ATP, so when he loaded "last save" he was still there.

    • @weneedaladder8384
      @weneedaladder8384 11 месяцев назад +2

      Yeah that was really funny. At first I thought it was because he hadn't activated the statue yet (even though he already had launch codes), and then I realized it.
      It's funny to think how close he was to destroying the fabric of spacetime on his last cycle.

  • @EmiStAmant
    @EmiStAmant 11 месяцев назад +7

    The level design in this game will never cease to amaze me. Not only is the story tightly written, but the way the player is guided to notice a few things at certain times (like using the flow of the river as the only efficient way to traverse the ring) creates such a natural and immersive feel to how the story unfolds. I'm really in awe of the planning every part of this game has seen!

  • @blodarrwvv9586
    @blodarrwvv9586 11 месяцев назад +23

    Another one ! yeeeees, Thank you

  • @EkstreM12345
    @EkstreM12345 11 месяцев назад +21

    The theories were brilliant , how does he manage to come up with such great things but also get stuck on the simple puzzles

  • @heavenonearthmemes830
    @heavenonearthmemes830 8 месяцев назад +3

    This game taught me that nothing was there forever... Everything has a start and an end, it doesn't matter what you do to delay it. After I saw the ending and learning this fact, I spent as little time playing videogames and as much time I could with my grandfather... I just wish I'd done it sooner... Old bastard left us too early, and now remembering the moments we had together, and the moments we didn't, I'm bawling my eyes out...

  • @southerntw
    @southerntw 11 месяцев назад +7

    These "hmmm?" noises disturbed me now that I know his face.

  • @opfragile
    @opfragile 2 месяца назад +1

    1:27:05 the little sound of discomfort Soviet makes here is so genuine. love it

  • @jsaucyose
    @jsaucyose 10 месяцев назад +5

    I love how sincere soviet is, his commentary like an inner monologue

  • @julianemery718
    @julianemery718 11 месяцев назад +11

    Outer Wilds is a game that I will always be impressed by.
    Because, in my opinion, it and the DLC did something that I haven't experienced in any other game.
    I was able to experience the game for the first time twice.

  • @codebreaker5824
    @codebreaker5824 6 месяцев назад +3

    Soviet’s narration is amazing for this. He really inserts himself well into this character

  • @Walnutty
    @Walnutty 11 месяцев назад +5

    49:10 "im more relived they are more sane"
    They broke my neck first time xd

  • @DerProdacshen
    @DerProdacshen 11 месяцев назад +8

    I am truly amazed by how you managed to understand whole story from the very FIRST scroll! Like Bravo to you!

  • @AsheandCinders
    @AsheandCinders 11 месяцев назад +4

    Once again, Outer wilds brings me to literal tears. So glad these supercuts let me experience it again with Womble.

  • @Watch3rOfTheSkies
    @Watch3rOfTheSkies 4 месяца назад +1

    Looks like this was an amazing playthrough, he seemed really tuned in to the story and made a lot of good guesses about what was going on. I love this game so much.

  • @ThrobinHood34
    @ThrobinHood34 10 месяцев назад +3

    Bro every time I watch soviets play thru of this game, it makes me cry, cause he has such a poetic outlook on the game and such a beautiful perspective of the story, we love you Soviet

  • @7Comic7mischief7
    @7Comic7mischief7 3 месяца назад +2

    "He didn't realize you could drop the artifact anywhere"
    Yeah man neither the fuck did I

  • @MatthewPherigo
    @MatthewPherigo 11 месяцев назад +4

    14:06 I've never seen anybody put this part together so well before seeing the unburned reels.

  • @coloredfoxx
    @coloredfoxx 11 месяцев назад +1

    Wow thank you, and the speed at which you get these out!

  • @Stavred
    @Stavred 11 месяцев назад +2

    OMG YES, I was waiting for this one !! Thank you so much, Eelis !

  • @DragonaxFilms
    @DragonaxFilms 10 месяцев назад +2

    I really appreciate Womble's occasional dramatic monologues at key moments. He's got a good narrator voice, makes me feel like I'm watching a documentary.

  • @Evanz111
    @Evanz111 11 месяцев назад +5

    Was really excited to see the end of his Outer Wilds journey! Thanks so much for getting these out as fast as you have been, you must be a really hard worker!

  • @TheRoxas40
    @TheRoxas40 11 месяцев назад

    Thank you a lot for the supercut! Started to watch his Livestreams but there were just way to many ours. With your supercut it's way easier to follow anything without this huge time investment!

  • @7REY1017
    @7REY1017 11 месяцев назад +2

    Thank you so much for these Supercuts. These are livestreams I probably wouldn’t discover if it wasn’t for your videos, so thank you for letting me relive this experience so many times ❤️

  • @LethalByte69
    @LethalByte69 11 месяцев назад +2

    Thank you for posting this, watching him live was very frustrating at times hahaha. He would see the glitches and not even think to try them

  • @nikolaysinitsyn9346
    @nikolaysinitsyn9346 11 месяцев назад

    Please keep doing these sovietwomble supercuts, they're a great watch!!

  • @Cow-Moth-With-A-CRT-Head
    @Cow-Moth-With-A-CRT-Head 11 месяцев назад +6

    Holy hell, Womble is SHARP

  • @bierrollerful
    @bierrollerful 11 месяцев назад +3

    Oh cool. I was wondering if he had played the DLC. Thanks for the upload (and the supercut)!

  • @sickeny
    @sickeny Месяц назад

    Okay after watching a few other playthroughs and of course my own, it was so satisfying to see Soviet watch his first camera roll and just.... Get it completely, that was so good.

  • @whoisgtsdk
    @whoisgtsdk 7 месяцев назад +1

    Can't belive I don't se any other comments about your emoticon using 4 eyes: ::0
    Brilliant! ::D

  • @dusky6280
    @dusky6280 11 месяцев назад +7

    STRAIGHT TO MY VEINS MORE OW CUTS JSUT A LIL MORE MAN CMON SLIME CMON JUST A LIL MORE MAN

  • @naanless
    @naanless 11 месяцев назад

    I'm amazed at how fast you edit these and at their quality. Keep up the good work

  • @safebox36
    @safebox36 5 месяцев назад +1

    Once again, I find it impressive that he's managing to put together all these little details before the game actually tells him.
    Like the ship moving away from the star and the whole species uprooting their lives for the voyager.

  • @StepperBox
    @StepperBox 11 месяцев назад +3

    Ah! I see him going through the blackhole warp at the end of the last time finally payed off! Wonderful

  • @axecatcher420
    @axecatcher420 5 месяцев назад +1

    It's insane to me how much Womble put together about the Owlks by only reading two burnt slide reels.

  • @MrVanVijay
    @MrVanVijay 11 месяцев назад +13

    Your collection is ever growing. Joeseph anderson is a great next candidate ^^

    • @bernardorodrigues8848
      @bernardorodrigues8848 11 месяцев назад +2

      Yes please, I would love to see his streams in this Supercuts format

    • @bernardorodrigues8848
      @bernardorodrigues8848 11 месяцев назад +1

      Also, his run through the dlc was super interesting

    • @GayBrain
      @GayBrain 11 месяцев назад +5

      A series of edirs of Joseph Anderson's Outer Wilds streams would be redundant because they already exist.

  • @thekingofspades44
    @thekingofspades44 11 месяцев назад

    Thank you so much! I've been waiting for this

  • @loaduscoolclipz5505
    @loaduscoolclipz5505 10 месяцев назад +1

    sovietwombles playthrough of this game is by far my favorite. he is so invested to the world and story and you could hear it in his voice

  • @shadonis1
    @shadonis1 5 месяцев назад +1

    These guys are freaking amazing writers. The themes of the base game are amazing and we all know them well but this DLC is a story of fear and they come at it from EVERY angle. The player has to deal with fear, the fear of death, of the stangers, of the known and unknown, and so much more. The strangers fell to fear, isolating and running from that which they saw. There's so many ways to look at it!

  • @ZenBearV13
    @ZenBearV13 10 месяцев назад

    Thank you for sharing your journey. This game means so much to me, I can't get enough of watching others experience it too.

  • @hunterxgirl
    @hunterxgirl 11 месяцев назад +2

    I really like when Womble playing game, he always so immerse and synthesis with the characters and not afraid to show emotions on streams.

  • @Tankirb
    @Tankirb 6 месяцев назад +2

    Honestly I find this man fascinating. His line of reasoning is nearly perfect.
    First he puts together that this ship is a living ship, one that can't travel great distances quickly. (Frankly I only just realized this and causes me to ask many questions.)
    Then he learns about them finding the eye and becoming horrified at it.
    Then he see's them creating the station and stay here. Naturally this leads to the question. Why did they stay? The Nomai stayed because they crashed so they couldn't, bad they were curious about the eye so they didn't want to. The owlks on the other hand have the means to leave, and have no interest in finding the eye. So why didn't they leave? He then geniously deduced that they must not have a home to return to.
    He practically discovered their main motivation in the first 15 minutes of the video. It's also clearly not fake since he made similarly smart deductions that are completely wrong.
    He assumes that they must have died from the interloper(smart since it's what killed everything else) but then why didn't the Nomai find them? If they both heard the signal then they should arrive at similar times. Perhaps the Nomai a little bit sooner since they have teleportation. So then how could they miss the massive space station entering the solar system. Especially since it only becomes cloaked after they arrived. Conclusion: the owlks must have arrived after the Nomai already died. The only hole in this deduction is why is there ghost matter in the ship then? If they arrived after the interloper released the ghost matter and the Nomai were dead then the ghost matter should have dissipated before they arrived.
    Same with them still being alive. He see's the ship is moving and that there are no corpses. If they did arrive after the Nomai then the ghost matter may not have gotten them. So perhaps they're still here. His ideas are building off each other and fixing holes in previous theories. At this point I'm just gonna gush over all his theories.
    Oh my word he realized it's a simulation. Frankly that's a big leap. I suppose he put together that they missed home, that despite adventuring in this place for so long he hadn't found any of those devices, and the fact they fell asleep and put together that there must be a dream world?
    The 3 district idea is fascinating. He's seen 3 areas and knows this device with 3 passwords is important. So perhaps it controls them.
    His feeling of their sudden mood change is interesting as well.they way they suddenly seem evil. It makes sense tit would seem that way. The hidden projections were created by the prisoner who disagreed with the rest of the owlks so it makes sense he's portray them as a bit sinister.

  • @OrganicOrc
    @OrganicOrc 11 месяцев назад +5

    Somehow cried harder at this than when I played it myself

  • @retro6575
    @retro6575 11 месяцев назад

    Thanks for the supercut! Also, I appreciate your little notes ::)

  • @SilverSkree
    @SilverSkree 5 месяцев назад +1

    That reaction of "......wood???" is so good every time I see someone else have it, because it was also my exact reaction. I don't remember my first experience of the base game at all, but my experience of playing the DLC is as clear as crystal, and looking back, that was one of the most entertaining moments, along with the "WOAHLY SHIT" that almost universally immediately follows.

  • @KenshiImmortalWolf
    @KenshiImmortalWolf 11 месяцев назад

    thank you for these, i missed the finale stream

  • @jacobshobbrook976
    @jacobshobbrook976 11 месяцев назад

    Love your work 🎉

  • @Yootzkore
    @Yootzkore 11 месяцев назад

    Thank you very, very much. I needed that today ❤

  • @nightandfayeify
    @nightandfayeify 11 месяцев назад +9

    Distortion2 did a pretty good playthrough. There isnt an edited video of it, so if you're looking for another blind OW playthrough to make a video of that could be a decent pick. Thanks for making these highlights!

  • @insantonua
    @insantonua 3 месяца назад +1

    wow, i only just realized that the strangers used the bramble to shield the eye

  • @connorjohnson8590
    @connorjohnson8590 11 месяцев назад +1

    This is my first exposure to this game. I got absolutely sucked into this just now. That was extremely profound. What an experience?!?! How was that so good ??!! From the game design to the lore to the music circle at the very end.
    I haven't even seen the base game yet, and it was definitely head-melty. You got so into the role of the 4 eyed dude that it caught me off guard at the start. Fantastic playthrough!!!

    • @quantumblur_3145
      @quantumblur_3145 11 месяцев назад +5

      Go do the base game tbh, possible you could still have some puzzles unspoiled

  • @sardineguy12
    @sardineguy12 11 месяцев назад

    Appreciate the work you do for us that can't sit through an entire stream, cheers.

  • @hrhr3300
    @hrhr3300 11 месяцев назад

    thank you for the upload !!

  • @constantlyphil
    @constantlyphil 4 месяца назад +1

    The amount of times ive tried racing up after the prisoner before he dies

  • @Narsuaq
    @Narsuaq 11 месяцев назад +1

    Yes! I've been waiting for this one!