An Isolated mystery in the Wyoming Wilderness - SovietWomble's Firewatch Supercut
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- Опубликовано: 26 мар 2023
- Soviet journeys through the vast isolated wilderness, while sometimes being less isolated that he would like to be.
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#sovietwomble #firewatch #supercut - Игры
One of the more interesting parts about the story is that it's just like Womble said, they went out there to forget about their troubles their loves, just get away from everything but, by the end, all goes back to how it was. Delilah is still the same person and she has to go back to her life outside and Henry has to go back to his depressing life, with a wife suffering from a mental condition they can't cure and him being constantly emotionally hurt by it. It's neither a happy or a sad ending, it's not even an ending per se, it's more like just one more chapter in the lives of two individuals who never even saw each other's faces. It's slightly depressing, yeah, but it's also just the reality of life.
yeah it's just two people's lives intersecting for a brief moment that is for the most part inconsequential for the rest of their lives.
Sure at the time it may seem like a massive deal and imagination runs wild with the two of them fearing that they are the subjects of some secret, highly funded surveillance (which leads the player and by extension the chat to also fantasize wildly as seen by the people theorizing that D is in on it or that maybe Henry or D are actually being surveyed for an important reason) but in reality:
The fenced area really was just for a study, something that the management probably simply forgot to tell D about.
The creepy guy was really just a father who never got over the loss of his son and he broke into the fenced off area to use their equipment.
There was no grand break-in to steal anything, just teenagers taking revenge for having their little party ruined.
The reality is much more mundane and sometimes depressing.
The game does such a fantastic job of playing with your expectations.
@@edenfeledrum1540 Exactly, the game plays with our expectations of dealing with so many games where the big bad ends up being something fantastical or supernatural but, in this case, there's no such thing. It's just a normal summer, 2 dumb teenagers, an adult man running away from his wife's mental illness, a woman running away from her relationship trouble, a father running away from the reality of his son's death and the perfect situation for a lot of coincidences and paranoia to set in.
and thats perfect - it knows what it wanted to do and then did it and was engaging the entire time. As neil gaiman once said if you continue stories out long enough they all end in death (believe that was in Sandman 1 preludes and nocturnes when a writer was talking about her short stories)
But you missed a few points like how this was basically a therapy session with another human being without the chair - he knows he can't fix it but feels less alone for his time with the girl on the radio and perhaps even a little better for it - she with him too. They both found solace or at least catharsis with another human for a while to help them brace for the rest of their lives - two ships passing in the night or just a willing ear
A lil dev work would have went a long way😂
SPOILERS 1:15:44 homie in the chat said he rolled a nat 1 on god hes going to hell
fuckin evil lmao
I apprciate the SPOILERS, almost read that comment at the half hour mark, now that I have finnished, I can safely say, I too am going to hell as I second that homies message
The one that said "Found the other shoe" made me crack up lol
oh my fucking god NO I DID NOT JUST LAUGH AND SNORT AT THAT, thats not funny . . . ok its a little funny, but its not, but it is, but its not, but it is
Lmao 😂
This is by far the best playthrough of firewatch I've seen, someone who actually understood and pieced together everything in a meaningful way.
i think jacksepticeye playthrough was pretty good as well
God, this game is too real. It's just one of those many fleeting experiences in life, meeting someone but being unable to pursue a friendship or relationship. No grand change. No happy ending. Everything ends, and Henry goes back to that life that's been ruined, a woman he loves with all his hear who can't even remember who he is. Then, sometime later in the early 2000s, he'll tell this story while buzzed at a family gathering, to a niece or nephew.
Life hurts sometimes. All we can hope is joy after the melancholy. The strength to pick out the little bits of love and laughter and sweetness from the largely empty, boring, depressing reality;
We aren't all destined to live our best lives.
Unironically, this stream is the "good ending" - the overarching narrative you play through doesn't change at all based on your decisions, but that doesn't mean those decisions have no consequences. There is another way to play through this game, a much.... sadder way.
This game is really interesting because of how it inspires a creepiness in the player. The mind starts to wander into a darker place with Delilah's radio call and when the two girls go missing. Suddenly, you convince yourself that you know where the plot is going when you discover the clip board, fenced off area, and listening equipment. The most interesting (maybe deflating?) part though is how the illusion all comes crashing down. There was no grand conspiracy, no evil mystical power, and the fire really had no malevolence to it. Behind all the creepy, skin-crawling moments - it was just... a guy who suffered a tragedy. Ned is really just like Delilah and Henry, a person trying to figure out and deal with guilt that's been eating away at their mental. The difference though is that Henry, while on his search for answers, pushed Ned into accepting what happened. His confession to Henry about how Brian fell forced him to come to reality with what had happened, and unlike Henry and Delilah going back to civilization to deal with their problems, Ned flees further into the forest.
It's a cool game, I wished I had played it instead of watching Womble. However, I hadn't even heard of it until now, a whole 7 years after it had been released.
Edit: I didn’t watch the last 3 minutes and hear what Womble said about the game before I typed it all up. But good to know we were both thinking the same thing lol
Unironically. Before I knew what was going on, after being hit on the head. I was scared shitless. It was a creeping, realistic kind of dread that I’ve never seen replicated in a game before. It’s great
@@Sm0k3turtjust finished the game and am now watching this. That least hour was something I haven’t experienced from a game ever
I like how the character boards up his broken window.... But boarding the top portion of the window when _most_ of the broken glass is at the bottom of the window frame. Grade-A repair skills, Henry. 👍
You repair the entire window
He boards up the entire window bro.
It's been a while since I first watched this video and coming back, I'm still impressed by how much that single line in this game not only perfectly sums up Henry's conflict in the game while also killing me inside everytime I hear it: "She's sick. And I shouldn't be here, but I am.".
I love walking simulators for this exact reason. It's the absolute best way to tell a heavy narrative. Love this game to bits.
When Womble gets into the helicopter at the end the twitch effect of cyanide hitting womble plays in sync with him landing inside the helicopter.
Hilarious.
This game made me cry and rethink life. Genuinely sad, especially when u find the kid.
one of the things that doesnt sit well with me in this ending and one womble overlooked was that in the testing site Henry said there were stuff in there about his life that he didn't tell Delilah. Meaning there was no way that Ned could have known and wrote it to throw them off. Then there is the whole thing about the 2 MISSING campers. They were reported missing so something must have happened to them after Henry saw them off. Ned didn't mention anything about this. Also if you couple that with Delilah's earlier statement about how "he has no idea". It makes sense that this is a test and Delilah was in to it as Henry's handler.
I’m pretty sure it’s mentioned later that the 2 campers are found by local police and just got lost. As for the first bit, I’m not entirely sure
@@TheMasterUnity It was established that Henry sleep talked on the radio, so it might not have been a one-off thing that happened. He only knew he did it when he was told, though it's still not a great explanation
1:03:53 There's nothing specific in the reports that he didn't tell Delilah. Ned listened to their conversations, read between the lines as an impartial observer and cooked up the reports specifically to freak Henry out. When Henry reads them, it turns out Ned's insights about his guilt and insecurity were correct. In his fit of paranoid anger, Henry exaggerates the implications of what he read when he speaks to Delilah over the radio.
And yes, the two camping girls from California turn up later, they left safely on their own and just didn't tell anyone. It wasn't that Womble overlooked it, the footage of that revelation just didn't make the cut. Logically, Ned was the only other male character who could have destroyed their tent before they wrote that note and left, using that as cover for the fact he cut their communications lines - Henry and Delilah weren't the only people being paranoid in the woods that summer.
It's entirely possible the whole "he has no idea" thing was her on the phone reporting him being attacked. "He has no idea" in response to asking who attacked him, or some such. It's definitely specifically placed there to be sus, but it's also perfectly explainable.
@@asinineintentions7773 The attack happened after that though. Her conversation happened in like scene two, the attack happened quite a long time later.
I encourage anyone who might have unanswered questions after watching this video to actually play the game themselves. The video cuts out multiple jokes and some crucial info, like what went down with the missing girls.
some jokes left me confused, because you cut the setup out. Like the one where she said she is going to Canada. made me feel like an airhead
having edited twitch streams myself, it's likely the footage of that moment was either unusable for whatever reason or part of a less important sequence that was cut for time
@@stoneymahoney9106 why not cut the whole joke instead of having half of it?
I played this game and somehow missed the Goodwin stuff at the end. Completely thinking it was a conspiracy organization
H O W its integral
I think a few people did that too sumhow?? In their playthrus of it like years ago as well???
@@6Six6Six6Bruh I think you can ignore the tape and just escape without listening to it or finding Ned's hideout.
47:34 I immediately need to walk around that rock to know if anything was there or if that just, happened
That opening was brutal.
Only a quarter through the video, but it looks good.
Great vid. Probably wouldn't have ever found the time to watch the whole stream, but this was a nice tight 90 minutes.
Oh my god please do more SovietWomble videos, I absolutely love this content!
or you know, watch his stream?
@@Pottan23 Who has the time to sit around and watch 9 hour streams when you have a job wife and kids? clever comment my guy
@@CruitNOR You can leave a stream early you know.
Better than giving your views to content stealers
@@Pottan23 Who hurt you?
@@Pottan23 having videos like these with the whole playthrough condensed to a couple of hours is infinitely more convenient anyway.
Day 78 right before finding Ned's son... Delilah radio in:
The two girls took some farmer's tractor for a joy ride down in Riverton and landed in jail.
I found out this in another walkthrough.
Lmao tractors are not easy to drive holy farrrkkk. They must've already known how
this is really well edited!
Thx for the supercut :)
An Elk, in Northern Alberta Canada, is called a Wapiti by the Natives.🍻🇨🇦
He skipped all the joke responses! Mr. professional
There's only one firewatch tower left today, maintained by a former employee out of nostalgia. Drones and satellites ended the century-old tradition.
The one whose making the shorts?
Its a lovely game, i played it and enjoyed it alot.
Legitimately thought this was a game based on that creepypasta about the Smiling Lady and the 9 rules to beat her. Oh well, still I enjoyed this.
I know that one. It would be awesome if someone did make a game out of it
Thankyou Eelis.
That’s the quickest Soviet’s ever gotten a date 😂
seen people play this game a lot
and its the same game every time
but it never gets old
thank you so much for the womble updates!
The story's endearing, but the middle part was all extra steps, and the actual gameplay minus one or two jumpscares was just walking from one point to the next. Mixed bag, but ultimately a plus. :)
Heading back to Ol' Shoshone
where the birds and the bees won't know me
1:01:55 considering the massive fungal super organism that lives in that area, yeah, they do. Was reminded of that the second D said something similar about the trees.
So, let me get this straight..... we're _not_ going fishing...?
Man I forgot how much it a banger this game is.
Dream job for me, that
thanks for the upload I really love soviet but I'm not much of a twitch enjoyer
You mean to tell me Henry can't climb over that flimsy fence?
Would you make a supercut of Cyanide and Womble's Raft playthrough? I love these
video came on the moment i started to light up a forest in dont starve
Rright... Cider 😂😂
Why he keeps spilling cider? This been a problem since CSGO 😂
This game make me worry I (as the character) where the one with dementia, and through very good immersion i felt awful ... did i invent eveything ? do i have a sick wife or was i just projecting ..
I almost didn't finish the game, the end of it really helped put a pin on everything. One of my strongest experience in gaming.
55:56 you are referring to our ICBM intercontinental ballistic missiles all we have to get is the nuclear football , president and I think joint chiefs of staff and the nuclear football has all the nuclear codes so the president has it near him at all times so any moment we could just launch them
Of course the brit went with the beagle.
Man, if I get dementia, don't put me in a home. That is never "best for everyone". Keep me with my family until I can barely remember their names unless prompted then put a bullet in the back of my head and put me six feet under. There's no point on living past that. All it'll do is prolong everyone's suffering.
We think it's humane to put down a dog when it gets too old and can barely move yet putting down a human in the same condition is "immoral". We need to change that.
I was scared that Siren head would come out.
when did soviet do this stream
On another note, HOW THE FUCK IS WOMBLE SINGLE
need free time and spare money. and stable income, which youtube/twitch is NOT and probably will never be properly stable.
@@fangorn23 stable or not womble fine as Fuck
He's charming and genuinely handsome, if he can't get a partner we're all screwed
Maybe he just isnt looking for someone? Thats what Id assume. Either that, or he isnt willing to take time out of his schedule to find someone.
I'm willing to bet that he isn't. He likes his private life... private.
can you redo womble's streams of OW since its not a supercut
Nodders. I'd like to see one too.
Was a good playthough, listening to his thoughts being so close and piecing together relevant information quickly was quite fun. But also having him pause every 10 minutes to say ~hi, if you're just joining us, here's the full story so far~ was just so distracting and often ruined the flow/moon. Same with his playthrough of Half-Life Alyx, was such a fun playthrough to watch, was just constantly interrupted.
Huge plus
You got what you wished for!
49:16 that’s bullshit, the veteran just up and left, I assure you he had no problems
1:26:27 spartiniismrnimbus is asking the real questions in chat
Did he not call in the Big Tree and random ski?
I don't think you can, at least I couldn't in my playthrough. It does mark the big tree on the map though.
You know, I think EVERYONE took a picture of the dead kid upon finding him, because obviously, you're just gathering pieces of crucial evidence, that only you have - of a conspiracy you just found, so him showing up hilariously in the credits likely isn't a coincidence
1:24:00 isn’t that...explicitly not what happened?
15:34 her boom box is going in the water after that nonsense,
Why does Henry sound so much like Nate from Fallout Four
It's Rich Sommer, he played Harry Crane in Mad Men. They do sound kinda similar though.
@@agibitable nah id sooner believe it's Nate from fallout four
@@codyrabida1278 Well I can believe I'm a billionaire, it doesn't make it true.
@@agibitable whether you think you can, or that you can't; you're right!
46:50 well that’s neurotic
Wasn’t this that game about a wendigo?
wapiti reminds me of rdr2, it's about the native tribe experimentations or slave..
huh..
Something never sat right with me about the ending. Sure, there was an actual field research station, probably doing soil samples, and Ned probably nicked stuff from there to tap the radios and whatnot. It was just ned all along.
Except.
They had files in the research station. Files with stuff that Ned, even tapping their lines, could not have known. The mentioned that when they found the files, there was stuff about Henry's wife and Dalila's boyfriend that they didn't talk about in the radios. Plus a "susceptibility to manipulation" and "subjects may be aware of test?" That doesn't sit right with me, and it doesn't make sense for Ned to put all of that together when he admits that his whole reason for stalking them was to just make sure they weren't going to report him for his kid's death. The break in and sheets being stolen and all that mess with wrecking the teens stuff makes no sense either, since it all happened WEEKS before they discovered even a hint of anything wrong with Brian. Or how Soviet says at the end "How did he get tracking collars: from the elk study site" except it's a SOIL RESEARCH site. Why would soil research be tracking elk in an area that's fenced off and elk can't get in? And probably more that I'm just not remembering as I'm writing this at the end of the video. There are too many holes and unexplained happenings.
Like, obviously the more probably answer is that the devs just added in some supposed mystery before realizing "actually wait we don't want this game to be that kind of game" and just wrote a half-assed ending that did nothing to actually wrap up more than like two of their plot hooks. But still, it irks me that they set up all this amazing story, mystery and intrigue in an aspect study of isolation and two people who can't see each other but can still talk... and then just pissed it all away.
When Henry finds Ned's last spot he finds reports that look like the ones in the station, except in the middle it deviates from the scientific speak to "Never mmFFUCK", which shows those were faked by Ned to scare Henry and Delilah away from the area by making it look like there were some professionals tracking them down and spying on them. You can argue he wanted to just make sure they wouldn't report him but, then again, they didn't even know it was him until he literally revealed it to Henry towards the end. As for the information, the info on Henry is something he said on the radio and the info on Delilah was wrong, saying she had a boyfriend, to which she replies "not anymore", which should lead you to assume that maybe that was out of date information... say from someone who used to talk to Delilah when he used to work there?
“Grenades?”
Jesus Christ dude, you need help
Love womble content, altho watching this has made me realize how much of womble's chat are incels lol
I have mixed feelings about this game. It legitimately has one of my favourite personal moments in all of gaming, where I was so perfectly in tune with the main character that I literally said out loud "holy shit is this all not real?" and was within a second given the ability to ask that question. That moment means so much to me as to the power of gaming.
And yet, the 'reveal' and the ending made me so...disappointed that I don't think I could ever recommend this game to anyone. Yes, I understand what artistic point they were trying to make, yes I understand the whole mystery/setting was supposed to put you in the mindset of 2 people going semi-insane from loneliness. But the reveal I actually rate as one of my biggest let downs in gaming history.
It makes me curious, what were you thinking would be the ending?
@@mindlessscientist3772 I wasn't sure to be honest. I thought they might go really psychological, what is even real type thing. They could have leaned into the 'maybe something is going on' type thing that they were setting up. They could have even gone with (and I think it might of been my favourite option) something ala Lovecraftian where they hide most things but imply some interesting things.
The thing is, I was super into the story at the time and was purely on the ride with my mind going to all these options that lead to...really nothing. I mean, there was nothing *wrong* with what they went with. It made a lot of sense realistically. But it just sapped all the joy out of the game that I was playing.
@@iainmcdonalds4018 I totally get this since it is a video game, but at the same time I appreciate that this is whole point of the story. You're *supposed* to feel disappointed, and by extension ask "Why did I want this to be so much more?" And it's one of those rare moments that the player and the character in the story are perfectly in tune with one another. It's because the build-up and the misdirection that the characters' and the player's psychological biases lean into are so much more exciting and interesting despite being so dangerous. They both wanted so much more to be involved in and to be given purpose from than what reality was for them to the point that they were incapable of being skeptical. In their minds and ours the details simply *had* to be linked. For us, because this is a video game and we use it to escape and experience something different from reality. For the characters.. well, the exact same reasons, it's just not a video game.
That jarring revelation at the end that pulls you out and makes you go "What.. why.." kind makes you get a little introspective about why you play video games and how you digest a story. It's also leaning very heavily into "The journey is more important than the destination" because despite the reality of the situation, the characters learned a lot about themselves and each other and it's implied that it can influence their futures and how they handle their actual, tangible lives. Think about all of those TV shows and movies and books that have long meandering plots and interwoven webs of intricate mysteries where the plot conclusion simply.. falls short. Not for lack of theatrical finality, but because they just didn't align with expectation. This story is that, but self-aware. It serves as a bit of commentary that perhaps the story isn't the issue, it's our expectations and that perhaps we can learn a lot more by seeing the story for what it is and what we can learn from it, not *only* for its conclusion.
Once you're aware of it, you'll notice this theme repeated in a number of mystery themed media because they use it as an engine to drive character development and not solely for plot development. They'll pick up mystery threads and drop them as soon as the character changes and it's done so naturally you don't even get that "Wait what the fuck, what about the plot?" feeling.
@@RadCowify Yeah, as I said earlier, there was nothing 'wrong' with the direction they went with. I understood the point they were trying to make and everything. My point was that from a really interesting story that seemed to be building up, to suddenly have the rug pulled from under me emotionally meant I came away from the game with some actual dislike towards the game.
A couple of examples/hypotheticals. Imagine you're reading the first Harry Potter novel, and you're getting super into the world building and just when Harry, Ron and Hermione get ready to head to the locked door to go through the tests to stop the Quirrell, it hard cuts to Harry waking up in his bedroom under the stairs. Does this make sense (arguably much more given how iffy some of the HP world building is :D) sure, but does it also super hurt your engagement and enjoyment with the story to have this happen (although Firewatch is obviously much better set up for this reveal obviously).
Another somewhat similar example is actually Womble's most recent video on the Forest and how that turned out. I'd say that was more a product of incompetence in writing than what we got here, but the emotion I felt is the same.
This basically leads to me not being able to recommend this game to anyone, despite it giving me one of my favourite moments in gaming. And generally the mystery genre absolutely tends to rely on the destination being super important (*cough Lost cough*) even though I am aware the Hard boiled detective novel is supposed to be good enough that you'd read even if the end was missing. I think it's somewhat similar to how a lot of people can't recommend Game of Thrones to people after season 8, because even though that one ended badly due to incompetence and Firewatch ended like it did due to deliberate artistic choices, I can't bring myself to inflict what I felt onto another because I feel that would be doing them a disservice.
@@iainmcdonalds4018 I wouldn't say you were expecting too much from this game, but instead that you were expecting something different from what the game actually aimed to deliver. The whole point is that the conversational detours and back-alleys you can find your way into are fully open to the interpretation of both characters, compounding over time and salted with just enough loneliness, angst and paranoia that they are open to being led into seeing things that aren't there.
As such, the game actually has a lot more replay value than you might think - you don't have to indulge Delilah's whims and quirks, you don't have to play nice with her, you can give her the silent treatment and choose to be critical of her decisions instead, changing the relationship between them in ways you wouldn't expect the writers to have thought of. Not only can you drive Delilah to the edge of despair, you can get Henry doubting she even exists - it doesn't change the reality of what's going on around them or what has happened in the past, that would be stupid, but there are a lot of fantastic character moments to be found if you step outside your normal character preferences and deliberately do things differently.
Oh, and you can adopt a turtle too. I called her Shelley :)
Soviet Womble is lucky if he was an American womble , he would get sexually harassed like Disney characters at Disneyland.
So... what happened to the two teen girls who disappeared? they specified they were still missing so I assume at this point they're dead did Ned kill them as well as rob and scare them? He really messed their tent up as if he did so with a axe or something similar so was that his plan from the beginning if they were there? Either he tracked them from the site and brutally murdered them or a bear ate them off camera but regardless those kids are dead. Plus he apparently stole a pair of panties so I lean more toward ol' Ned at this point, how many hikers does he disappear every year?
No they found a farm and took the farmer's tractor for a joyride then got arrested, Ned didn't do anything.
What about the missing two women? lol
I was wondering that too. Turns out that Day 78 right before finding Ned's son... Delilah radio in:
The two girls took some farmer's tractor for a joy ride down in Riverton and landed in jail.
I found out this in another walkthrough.
@@-zerxvil-5208 Ah mate thank you, that was bothering me lol
I guess there's some sort of copyright reason as to why you smash cut all the time so I can't read all the beginning story bits? Ffs man.
fairly fucked up the cuts in the 1st 10mins
This game needs a total conversion mod to turn it into a survival sim.
It's not built for that.
But you might want to look into "The Long Dark"
Similar artstyle, snowy wilderness survival.
@@matushka__ yes, I know TLD and I like it, but I want a survival sim set in an autumn forest (and preferably without zombies or cannibals stalking you everywhere). 😔
Oi did you throw so many ads for a 1 hour video every 5-10 minutes there 2-3 ads.
I only got one, might have been RUclips being shit again.
I didn't get a single ad