I love how well it was done, with how the book is in your hands... and always has been. There's never a first-person view and the collector says he's as human as you are, people recognize the player, and you have the highly customized engine, but it's so easy to look past until the moment the mirror breaks.
I never even noticed until now, but in the opening scene, you can even see his glasses on the map, and the book under the two pieces of paper. But because they're in the far corner, you'd never actually see them since you're more focused on the newspaper clipping and Angler
So its all done well I think. The Collector being You is well set up I think. The mirror is meant to look like a door, but the way the light hits it can look either like a reflection or just a strand of light. The description of going through the door, if he was meeting you in his doorway why are you going inside? Then when its dark and the lights are on at the highest room of the house, if you're paying attention to how he speaks and the smaller details it's clear You are inside the house, not standing at the entrance. It's playing to the idea of everyone else you've met has been meeting you at where ever they're living or staying so why is this any different? But as the story unfolds in small parts it can be put together. You washed up at the docks, you learn two people went out and one didn't make it back. All the little details make for what I thought was a very clever and fun game if you're willing to look at the notes more then just complete missions.
SPOILER - VARIOUS CLUES FOR SOMETHING THAT ONLY BECOMES OBVIOUS AT THE VERY END (In no particular order) The Lighthouse woman is certain you're the one causing all of this and when you say you're here to fish, the game acts like you're lying despite your initial story being just that. The Old Mayor, too, is having none of your shit. You first encounter with the Collector is him talking to you through a porthole in your crew cabin. The ship's cabin down in the hull of the boat, under the water. This is also why his background in that image is the color of murky water. Everyone says that nobody lives in Blackstone Isle and the place is clearly abandoned, but when you arrive the Collector is already in the "doorway" waiting for you. There's no hinges on the "door frame" that the Collector stands behind and you can see a sliver of the wall to the left where his "doorway" isn't flush against the wall. The Collector refuses to do anything while in town, otherwise someone might show up and break your delusion too early. When you "pick up" the Collector in the bad end, the game simply says "The Collector is aboard your vessel" despite all of the other situations having you put the person in your cargo hold. And a bit more vague because magic isn't real, but you're clearly casting spells from your boat whenever you use your powers. The Collector never really bothers with explaining HOW you can cast stuff, just that you can. Surely there's some process required to cast things, yet you can do it the moment the power is bestowed onto you. It's almost like you actually know the whole spell the moment the Collector reads it from the book.
A question and further spoilers below: Are you familiar with the story of the game? (The question is genuine, I’m not trying to be snide.) Technically, we would be lying if we were to tell her we’re just fishing - All the quests, transporting people and goods here and there. Most importantly, our dealings with The Collector and the otherworldly powers he gives us in return for artefacts. Whether we truly know what we’re doing on that front or not, it’s quite clear we’re doing a fair bit more than simply fishing. Further explanation - Though The Collector is technically us, it also isn’t. Some theorise that it’s the part of our mind which remembers our previous time in The Isles, along with the tragedy and dark rituals gleaned from the Book of The Deep, bent on returning our wife from death. I believe it to be an aspect/manifestation of The Deity, attempting to exploit our subconscious desire to see our wife returned by performing the ritual; a ritual which would also see *it* returned to this world.
Add in the fact that after you get the pocketwatch when the Collector approaches you you can hear it ticking as he approaches, even tho you are the person holding the watch
Here's another one: the Collector isn't standing in something that has the appropriate dimensions for a doorframe. Doors aren't framed like that. And there's little... you know, wibbly lines playing across the Collector's image, like how mirrors are stylized. It's right under your nose from moment one, but the player simply doesn't notice because they're focused on the text.
And another hint: go back and watch the opening movie again. You can see the Book of the Deep and the Collector’s glasses in your cabin before the crash.
The first ending is you get to get your wife and all your memories of your life back, but also dark fish god also gets to destroy the world, second ending is you dont get your wife back, you only get your bad memories back, and you die but no giant fish god destroying the world
Yeah Womble didn’t like the good ending but I think he didn’t consider that the dark fish god is disposing of you when you don’t follow through with the resurrection.
@@BlueTeam-John-Fred-Linda-Kellyit's eldritch horror, a bittersweet "the world is saved for now" is the best ending you can get. That said, the game is actually a quite comfy fishing game, i suggest playing it. You're not really playing for the story, more for curiosity at what monstrosities the devs stuck in the deep, and also just exploration of a world with an eldritch tint to it.
@@XenoMike Not at all. The ending was the Leviathan (different entity from the god) eating the book, killing you in the process since you were the cause of everything, and then taking the book back to the depths where it belongs, ending the influence and keeping you or anyone else from accidentally bringing forth the god and causing the apocalypse for whatever reason (In your case, an attempt to revive your wife). The Leviathan is basically some sort of guardian that tries to keep the eldritch stuff contained. The reason it attacks you (or lore-wise, anyone that tries to leave) is cause it's trying to prevent the spread of the influence in any way. It woke up when the coffin containing the influence was opened. Aside from the typical "Attack anything trying to leave" behavior, it occasionally has done more intelligent things, like the Good Ending where it recognized you following through with the "Throw it back" path, and one of the spooky Obelisks tells a story mentioning the Leviathan arriving at the scene of a great fire (or something) and coming out of the water to "sing" to it before going back in.
On top of that, the collector introduction is through the porthole of the ships cabin... underwater. He's talking to his reflection in his window. Same thing for the bad ending, showing him looking out of the window. The only thing I thought womble might've picked up on was not being able to double backflip the collector into his boat.
@@lordoflore3202 also when you talk to the collector at the ABANDONED black stone isle, he's always seen standing in front of a mirror. And in his portrait, though it looks like he's standing in a doorway, upon closer inspection you can see that's a reflection.
@@enderspider5001being that disconnected from the indie scene is a blessing, think about how many excellent games that are out there for this person to find
this playthrough made me realize that i only ever did the bad ending. I feel like not putting a green "this is a decision" mark on your 'good ending' decision is really poor game design, but loved the mechanics and visuals of this game soo much
28:00 - This is pretty acurate to most Lovecraft stories... people who are used to the eldritch stuff have more knowledge about it but dont know eveyrthing, just enough to keep themselfs safe from it phisically and mentally, cause they dont want to fuck around it... so when the Protagonist shows up and investigates it, they dont want to kill the guy, so they chosse to act ignorant and tell them to fuck off... in most cases it ends up in one of 2 ways: - The Protagonist finds out whats going on, gos mad, dies and townsfolk go "We told ya to not touch Cthullus Pet rock" - The Protagonist finds out whats going on, ruins it for the town, gets away with it until Eldritch Karma knocks at his door with more trauma.
I love that he asked multiple times "Am I the collector?" only to say "How was I supposed to figure it out?" once it's revealed. I think the game throws plenty of hints and forshadowing for you to figure it out.
YAAAAAY dredge supercut! I love love love this game, I 100%ed it twice and then did the same for the DLC. Eldritch horror is one of my favorite genres and I'm the person game developers make fishing mini games for, so when I learned about Dredge I was *ecstatic*. I hope this video does well and encourages you to make more supercuts of this game! I know I would love it!
Thank you for creating these, me and my girlfriend enjoyed wombles official content but always hated how rare his videos are so these Supercuts have been amazing so far
'There was no indication..' My brother in christ: your boat looks like the one that is crashed 'as human as you are' - collector 'did you throw it back' - old mayor 'did you throw it back' - lighthouse keeper 'you crashed your boat' - the mayor
1:00:53 The energy of this: “Fish!” “Today’s fish is trout a la creme. Enjoy your meal.” “Fish!” “Today’s fish is trout a la creme. Enjoy your meal.” “Fish!” “Today’s fish is trout a la creme. Enjoy your meal.” “Fish!” “Today’s fish is trout a la creme. Enjoy your meal.” “I will!” Hope someone gets this reference.
I’m glad I’m not the only one who was a bit disappointed at the ending of this game lol, felt like almost the whole game was lovingly handcrafted, except for this bit which is basically just a 5 second little cutscene with some dialogue and that’s it, that’s the end. It’s like the equivalent of me stopping a paragraph halfway through a sentence because I got too tired
Lovingly crafted? I'm glad you enjoyed it so and I'll agree the game is plesant, but it honestly felt like a shallow game with a decent art style and no actual writting of note to speak of, no idea how you even expected an ending.
@@HenryIVth it’s a pretty basic game, but i at least expected to IDK at least be forced drive the boat around during the night a little bit more or avoid some more monsters during the ending, it was just way too minor for what we got with the rest of the game. it’s not the only issue I had when I played but it was the biggest one for me
It is a game with heavy lovecraftian inspiration. This is pretty true to the source material. Man is his own worst enemy. There are horrors out there you can do nothing about. Anything you might do to at least make a small corner of it pleasant will ruin the world. And you are too stupid to really comprehend even the smallest portion of it without losing your mind and soul. About the only thing they skipped on was the racism.
@@jacobfreeman5444I'm sorry but the lovecraftian theme is horribly executed in my opinion. All the supernatural elements feel so inconsequential that they might as well be as normal as the mundane. It seems to me that womble felt the same. When he got to a cultist for example, he just disregarded him as a begging bum instead of some aberrant stranger that should be approached with caution
@@Billy4726-p6o what is wrong with seeing the cultist as a begging bum? He kinda was. The disappointment is that you want the eldritch to be fantastical only to realize it is actually mundane. That the true horror is how common it is and how hard people work at ignoring the fact it is everywhere. That maybe the world deserved to be destroyed, in a way. Just like your character deserves to retrieve his lost love from the grasp of death even as the world ends.
I worked down in the Keys this summer and landing on an island after a tropical storm I saw a horde of fiddler crabs retreat into some brush like the scene from Pirates of the Carribean. Terrifying sight.
ooooh so excited to see you making a Dredge highlight! this game is amazing also i think youtube must not have been serving me up your videos for a bit because i hadn't even noticed you've been making non outer wilds highlights! i'll have to go on a binge of your videos some time
Love that you're branching out from Outer Wilds (don't get me wrong, it's my favorite game but there's only so many playthroughs out there) but I was wondering if you could see about an Omori supercut. I saw one on the channel already but it's not a creator I'm interested in seeing and I was wondering if there'd be more in the near future
37:09 Kinda ironic considering those things have the most developed brains in the ocean biome. And yes, i can hear you thinking "but that's dolpins my dude" Killer whales are literally just larger dolphins!
It's entirely reasonable for someone to just not get it. Dredge is a genre piece - the patterns are only obvious if you're experienced in the story it wants to tell - and it expects you to be experienced. The ending doesn't have a lot of hints because it expects you to be looking, doubting, questioning the framing and narration because that's what these stories are about. The game is written for a player that knows what the twist is going to be at the end, because every story in this pattern has the same twist on purpose. Knowing that twist is coming is part of the churning undercurrent of tension - what has been going wrong the whole time? when are we going to find out?
It's not uniquely story-driven like those beyond just _having_ a story. Not to say the story is bad, but it's shorter and less connected and the gameplay has more of a presence. Being spoiled just means you lose out on the experience of the vibe being built up methodically while you're alone in the dark.
I do love the reveal that SPOILERS BELOW If you look in the beginning you can see that the collector on the island looks exactly like the one who is driving the boat, but that is the ONLY TIME you get to see the player character! Because you ARE the collector!
I mean you eat the eldritch fish, you both ate something for dinner and might even start to understand more of what the fk is going on around you- it's like eating these phantasms in Bloodborne, you get some insight besides filling your stomach. Plus well- I would fkin love a story of strange reality like that, where "horror of the night" is nothing more than a minor invonvinience or something akkin to a local racoon population some people decide to feed dinner leftovers (I fkin hoped Vita Carnis would be story like that, but I remain disapointed)
Why would any? In either ending, there’s no opening for a sequel, and it’s not as if you ‘understand’ the beasts of the Deep any further than circumventing the strong and destroying the weak.
Respectfully this is SovietWomble’s content and even though he streams it on his twitch channel, I don’t think you should be recording and editing it without his permission. Do you have his permission?
i really wanted to like dredge. i like fishing, and i like lovecraftian horror, so when i heard about the game i thought i would love it. however after finally sitting down to play it, i was annoyed to find out that the fishing mechanics are incredibly shallow, and the lovecraftian horror elements are very unintrusive, which should not be the case if you are making a game in the lovecraftian genre of horror. the game is also an awful horror game, all of the horror elements can be avoided because they only occur at night, and the only times the game forces you to go out at night are incredibly easy to complete. the only times i found my heartrate increasing was when i was at the second island with the giant fish and the water spouts, because the hitboxes are bullshit and the water spouts can actually just spawn on top of you. there are also timed side quests that permanently lock you out of completing them if you do not complete them in time, nowhere is a time limit hinted at or blatantly told to you, which is just plain ol bad game design. the game costs 25 usd and i completed it in 10 hours, i generally fallow the dollar an hour mindset, so on a fundamental level i do not think dredge is worth its price nor the exceptional reviews it has received.
*sees 2 hour runtime*
"Yeah, I got time."
Not Soviet's channel but considering we would have to wait MONTHSSS for it....
Yeah, I got time
Womble is both very intelligent, and dense as a brick.
High int low wis or vice versa
sounds like the average person honestly.
For a brick, he floats pretty good.
This is the same man that planted an anti-tank mine on the main road in Arma 3. I think the phrase “dense as a brick” might be an understatement.
The perfect combo for existential/Lovecraftian horror
I love how well it was done, with how the book is in your hands... and always has been.
There's never a first-person view and the collector says he's as human as you are, people recognize the player, and you have the highly customized engine, but it's so easy to look past until the moment the mirror breaks.
I never even noticed until now, but in the opening scene, you can even see his glasses on the map, and the book under the two pieces of paper. But because they're in the far corner, you'd never actually see them since you're more focused on the newspaper clipping and Angler
You also only ever see the Collector reflected (your boat window) and in the ‘doorway’.
Your comment makes no sense until i see the ending. Even after the ending im still left speechless and stunned to think
So its all done well I think. The Collector being You is well set up I think. The mirror is meant to look like a door, but the way the light hits it can look either like a reflection or just a strand of light. The description of going through the door, if he was meeting you in his doorway why are you going inside? Then when its dark and the lights are on at the highest room of the house, if you're paying attention to how he speaks and the smaller details it's clear You are inside the house, not standing at the entrance. It's playing to the idea of everyone else you've met has been meeting you at where ever they're living or staying so why is this any different? But as the story unfolds in small parts it can be put together. You washed up at the docks, you learn two people went out and one didn't make it back. All the little details make for what I thought was a very clever and fun game if you're willing to look at the notes more then just complete missions.
"Why would you panic? It's fishing. Fishing is relaxing." There was never a more perfect sentence about this game.
SPOILER - VARIOUS CLUES FOR SOMETHING THAT ONLY BECOMES OBVIOUS AT THE VERY END
(In no particular order)
The Lighthouse woman is certain you're the one causing all of this and when you say you're here to fish, the game acts like you're lying despite your initial story being just that.
The Old Mayor, too, is having none of your shit.
You first encounter with the Collector is him talking to you through a porthole in your crew cabin. The ship's cabin down in the hull of the boat, under the water. This is also why his background in that image is the color of murky water.
Everyone says that nobody lives in Blackstone Isle and the place is clearly abandoned, but when you arrive the Collector is already in the "doorway" waiting for you.
There's no hinges on the "door frame" that the Collector stands behind and you can see a sliver of the wall to the left where his "doorway" isn't flush against the wall.
The Collector refuses to do anything while in town, otherwise someone might show up and break your delusion too early.
When you "pick up" the Collector in the bad end, the game simply says "The Collector is aboard your vessel" despite all of the other situations having you put the person in your cargo hold.
And a bit more vague because magic isn't real, but you're clearly casting spells from your boat whenever you use your powers. The Collector never really bothers with explaining HOW you can cast stuff, just that you can. Surely there's some process required to cast things, yet you can do it the moment the power is bestowed onto you. It's almost like you actually know the whole spell the moment the Collector reads it from the book.
There’s also an Old, semi-crazed Mayor with lore, surviving as a hermit on one of the unnamed islands, who helps angle the info you have.
A question and further spoilers below:
Are you familiar with the story of the game? (The question is genuine, I’m not trying to be snide.)
Technically, we would be lying if we were to tell her we’re just fishing - All the quests, transporting people and goods here and there. Most importantly, our dealings with The Collector and the otherworldly powers he gives us in return for artefacts. Whether we truly know what we’re doing on that front or not, it’s quite clear we’re doing a fair bit more than simply fishing.
Further explanation - Though The Collector is technically us, it also isn’t. Some theorise that it’s the part of our mind which remembers our previous time in The Isles, along with the tragedy and dark rituals gleaned from the Book of The Deep, bent on returning our wife from death. I believe it to be an aspect/manifestation of The Deity, attempting to exploit our subconscious desire to see our wife returned by performing the ritual; a ritual which would also see *it* returned to this world.
Add in the fact that after you get the pocketwatch when the Collector approaches you you can hear it ticking as he approaches, even tho you are the person holding the watch
Here's another one: the Collector isn't standing in something that has the appropriate dimensions for a doorframe. Doors aren't framed like that. And there's little... you know, wibbly lines playing across the Collector's image, like how mirrors are stylized.
It's right under your nose from moment one, but the player simply doesn't notice because they're focused on the text.
And another hint: go back and watch the opening movie again. You can see the Book of the Deep and the Collector’s glasses in your cabin before the crash.
The first ending is you get to get your wife and all your memories of your life back, but also dark fish god also gets to destroy the world, second ending is you dont get your wife back, you only get your bad memories back, and you die but no giant fish god destroying the world
Yeah Womble didn’t like the good ending but I think he didn’t consider that the dark fish god is disposing of you when you don’t follow through with the resurrection.
Guess I won't watch the rest of the video, sounds like a very disappointing game.
@@BlueTeam-John-Fred-Linda-Kellyit's eldritch horror, a bittersweet "the world is saved for now" is the best ending you can get. That said, the game is actually a quite comfy fishing game, i suggest playing it. You're not really playing for the story, more for curiosity at what monstrosities the devs stuck in the deep, and also just exploration of a world with an eldritch tint to it.
@@BlueTeam-John-Fred-Linda-Kelly I mean if you completely ignore the journey for the destination, yeah it probably seems nonsensical.
@@XenoMike Not at all. The ending was the Leviathan (different entity from the god) eating the book, killing you in the process since you were the cause of everything, and then taking the book back to the depths where it belongs, ending the influence and keeping you or anyone else from accidentally bringing forth the god and causing the apocalypse for whatever reason (In your case, an attempt to revive your wife).
The Leviathan is basically some sort of guardian that tries to keep the eldritch stuff contained. The reason it attacks you (or lore-wise, anyone that tries to leave) is cause it's trying to prevent the spread of the influence in any way. It woke up when the coffin containing the influence was opened. Aside from the typical "Attack anything trying to leave" behavior, it occasionally has done more intelligent things, like the Good Ending where it recognized you following through with the "Throw it back" path, and one of the spooky Obelisks tells a story mentioning the Leviathan arriving at the scene of a great fire (or something) and coming out of the water to "sing" to it before going back in.
checking after getting the ending, you can actually SEE the shine of the mirror!
On top of that, the collector introduction is through the porthole of the ships cabin... underwater. He's talking to his reflection in his window.
Same thing for the bad ending, showing him looking out of the window. The only thing I thought womble might've picked up on was not being able to double backflip the collector into his boat.
@@lordoflore3202 also when you talk to the collector at the ABANDONED black stone isle, he's always seen standing in front of a mirror. And in his portrait, though it looks like he's standing in a doorway, upon closer inspection you can see that's a reflection.
I love when you do SovietWomble edits! And your skill as an editor is clearly improving.
you're crushing it my dude, introduced me to two new indie games in a week.
Seriously, this rules
Introduced to one of the most played games of 2023 lmao
@@enderspider5001being that disconnected from the indie scene is a blessing, think about how many excellent games that are out there for this person to find
1:59:06 Bad ending.
2:01:04 Talking to the mirror.
2:03:25 Good ending.
this playthrough made me realize that i only ever did the bad ending. I feel like not putting a green "this is a decision" mark on your 'good ending' decision is really poor game design, but loved the mechanics and visuals of this game soo much
28:00 - This is pretty acurate to most Lovecraft stories... people who are used to the eldritch stuff have more knowledge about it but dont know eveyrthing, just enough to keep themselfs safe from it phisically and mentally, cause they dont want to fuck around it... so when the Protagonist shows up and investigates it, they dont want to kill the guy, so they chosse to act ignorant and tell them to fuck off... in most cases it ends up in one of 2 ways:
- The Protagonist finds out whats going on, gos mad, dies and townsfolk go "We told ya to not touch Cthullus Pet rock"
- The Protagonist finds out whats going on, ruins it for the town, gets away with it until Eldritch Karma knocks at his door with more trauma.
...you've not read much Lovecraft.
1:36:19 “Order some food on your phone” Says the doordasher
Oh my god Eelis. An entirely "new" game. By Womble. 2 HOURS.
I love that he asked multiple times "Am I the collector?" only to say "How was I supposed to figure it out?" once it's revealed. I think the game throws plenty of hints and forshadowing for you to figure it out.
47:53 Truly a "priceless goblet of an unknown civilization".
Every time you upload i go YIPPEE because it's such consistently good content to watch while i work on things
37:01 It's such a womble thing to trash talk orcas about nautical speed lmao
Thank you for the edit Eelis!
Womble has a great voice for this game.
Oooh, a new Eelis vid of my fave RUclipsr with a new game? A nice weekend treat! Thanks for all the time and effort you put into these!
YAAAAAY dredge supercut! I love love love this game, I 100%ed it twice and then did the same for the DLC. Eldritch horror is one of my favorite genres and I'm the person game developers make fishing mini games for, so when I learned about Dredge I was *ecstatic*. I hope this video does well and encourages you to make more supercuts of this game! I know I would love it!
I played it but I am afraid of the ocean.
So my playthrough was cut short.
Pity, it was linda fun.
Thank you for creating these, me and my girlfriend enjoyed wombles official content but always hated how rare his videos are so these Supercuts have been amazing so far
Me waiting for the “He gon’ LEARN” moment…
26:30 “Wait, what the fuck? Why’s some dude chasing me?”
Me; “THERE it is!🤣😂 IT *BEGINS!”*
'There was no indication..' My brother in christ:
your boat looks like the one that is crashed
'as human as you are' - collector
'did you throw it back' - old mayor
'did you throw it back' - lighthouse keeper
'you crashed your boat' - the mayor
Even so much more than this
1:00:53
The energy of this:
“Fish!”
“Today’s fish is trout a la creme. Enjoy your meal.”
“Fish!”
“Today’s fish is trout a la creme. Enjoy your meal.”
“Fish!”
“Today’s fish is trout a la creme. Enjoy your meal.”
“Fish!”
“Today’s fish is trout a la creme. Enjoy your meal.”
“I will!”
Hope someone gets this reference.
Boys from the Dwarf!
I loved this game a lot when playing it so I can't wait to find some time to watch this whole vid. Thanks a bunch!
Dredge + Womble is a great combo, thanks Eelis :)
I’m glad I’m not the only one who was a bit disappointed at the ending of this game lol, felt like almost the whole game was lovingly handcrafted, except for this bit which is basically just a 5 second little cutscene with some dialogue and that’s it, that’s the end. It’s like the equivalent of me stopping a paragraph halfway through a sentence because I got too tired
Lovingly crafted? I'm glad you enjoyed it so and I'll agree the game is plesant, but it honestly felt like a shallow game with a decent art style and no actual writting of note to speak of, no idea how you even expected an ending.
@@HenryIVth it’s a pretty basic game, but i at least expected to IDK at least be forced drive the boat around during the night a little bit more or avoid some more monsters during the ending, it was just way too minor for what we got with the rest of the game. it’s not the only issue I had when I played but it was the biggest one for me
It is a game with heavy lovecraftian inspiration. This is pretty true to the source material. Man is his own worst enemy. There are horrors out there you can do nothing about. Anything you might do to at least make a small corner of it pleasant will ruin the world. And you are too stupid to really comprehend even the smallest portion of it without losing your mind and soul. About the only thing they skipped on was the racism.
@@jacobfreeman5444I'm sorry but the lovecraftian theme is horribly executed in my opinion. All the supernatural elements feel so inconsequential that they might as well be as normal as the mundane.
It seems to me that womble felt the same. When he got to a cultist for example, he just disregarded him as a begging bum instead of some aberrant stranger that should be approached with caution
@@Billy4726-p6o what is wrong with seeing the cultist as a begging bum? He kinda was. The disappointment is that you want the eldritch to be fantastical only to realize it is actually mundane. That the true horror is how common it is and how hard people work at ignoring the fact it is everywhere. That maybe the world deserved to be destroyed, in a way. Just like your character deserves to retrieve his lost love from the grasp of death even as the world ends.
I do believe our gaming tastes align, I’ve seen your OW Supercuts for a bit but now I think it’s time to subscribe :)
Thank you for this, your doing the Gods work! With Wombles Workspeed (not existing) its good to have some well cut Womblecontent
Oh hell yeah baby. An amazing super-edit of a Womble stream Lets Go!
I worked down in the Keys this summer and landing on an island after a tropical storm I saw a horde of fiddler crabs retreat into some brush like the scene from Pirates of the Carribean. Terrifying sight.
wonderfull supercut, thank you for your awesome work!
He just sort of wandered into the initial ending there
ooooh so excited to see you making a Dredge highlight! this game is amazing
also i think youtube must not have been serving me up your videos for a bit because i hadn't even noticed you've been making non outer wilds highlights! i'll have to go on a binge of your videos some time
ooh, dredge! i ran out of playthroughs of it to watch ages ago, it's nice to see a new one (also hilarious that youtube thinks the game is tetris)
Oh! Relaxing fishing game before sleep! Thanks!
In the description, the game is tetris instead of dredge lmao
Eelis really coming in with banger after banger.
Love that you're branching out from Outer Wilds (don't get me wrong, it's my favorite game but there's only so many playthroughs out there) but I was wondering if you could see about an Omori supercut. I saw one on the channel already but it's not a creator I'm interested in seeing and I was wondering if there'd be more in the near future
This video has been a joy from start to finish
Woohoo! More womble supercuts! 🥳
9:12 I legit could not stop myself from laughing on that one, i just did not expect that one
OH HE LIVES! It is a great time to be alive, when so many of the internet's greats make a comeback!
Can't wait for the 3 hour dissertation that Womble will upload sometime in the next 5 years.
"Why would I panic?", Womble asks in a game that looks like a 3D version of Sunless Sea except with sun.
Dude's taunting orcas like they can't tear his boat to shreds.
"Gosh is the obviously evil wizard doing things he shouldn't be?"
Please make more!! There are no other super cuts
Soviet as a supercut!!!
51:52 Guess it gave him the cold boulder...
His disdain for the hooded figures is hilarious
Oh fucking hell yeah ! Dredge !
If you want "completely jaded to the eldritch horrors infesting their reality", the Sinking City is basicaly that.
37:09 Kinda ironic considering those things have the most developed brains in the ocean biome.
And yes, i can hear you thinking "but that's dolpins my dude"
Killer whales are literally just larger dolphins!
It's Arcadia Bay all over again.
It's entirely reasonable for someone to just not get it.
Dredge is a genre piece - the patterns are only obvious if you're experienced in the story it wants to tell - and it expects you to be experienced. The ending doesn't have a lot of hints because it expects you to be looking, doubting, questioning the framing and narration because that's what these stories are about. The game is written for a player that knows what the twist is going to be at the end, because every story in this pattern has the same twist on purpose. Knowing that twist is coming is part of the churning undercurrent of tension - what has been going wrong the whole time? when are we going to find out?
I see eelis video, I click. I am a simple man
Womble being this dense throughout the game was a little weird lol
The collector is only ever seen through the window or through the door.
lovely amazing thank you
i really really need soviet to narrate a audio book
Oh hell yeah
No idea if new or old but back to sea i go!~ i will always watch this game simply for reactions to fish~
Eelis covering dredge is awesome
does anyone have video of womble retelling the Story of "at the mountain of madness" ?
I love how the description claims that the game really is Tetris.
thats it, its the fish jenga
YES MY FAVORITE GAME!!
Thanks for doing this, I don't have the free time to watch the whole vods like I used to.
Middle school got you that busy huh?
Dredge is great, and while its not outer wilds.... Yea ok. Lesgooooo
Wait is this game like Outer Wilds or Obra Dinn where I must avoid spoilers?
It's not uniquely story-driven like those beyond just _having_ a story. Not to say the story is bad, but it's shorter and less connected and the gameplay has more of a presence. Being spoiled just means you lose out on the experience of the vibe being built up methodically while you're alone in the dark.
Holy Mackerel Soviet!!!!
I do love the reveal that SPOILERS BELOW
If you look in the beginning you can see that the collector on the island looks exactly like the one who is driving the boat, but that is the ONLY TIME you get to see the player character!
Because you ARE the collector!
~Blackmouth Salmon~
Love womble style. Shame that he mostly streams
Blackmouth salmon
I violently dredged to this
To answer your first question:
The Helmsman was Mothew
Well, I didn't think Dredge was any good but hey.. I'm game for some lovecraftian horror.
likes for the like god, comments for the comment throne
We appericate your work
Why is this not in wombles own channel?
YIPPIE AFTER OUTER WILDS NOW DREDGE SUPERCUTS??
I mean
you eat the eldritch fish, you both ate something for dinner and might even start to understand more of what the fk is going on around you- it's like eating these phantasms in Bloodborne, you get some insight besides filling your stomach.
Plus well- I would fkin love a story of strange reality like that, where "horror of the night" is nothing more than a minor invonvinience or something akkin to a local racoon population some people decide to feed dinner leftovers (I fkin hoped Vita Carnis would be story like that, but I remain disapointed)
I miss Soviet womble
Have you gotten offered any editing jobs from this lol?
Ah yes, just the kind of person you see repairing boats all the time 🙄
Please please please do a supercut of wombles Subnautica and Subnautica below zero streams
Let’s go, love me some dredge
Spoilers: I find it kind of disappointing how there don't remain any mysteries at the end.
Why would any? In either ending, there’s no opening for a sequel, and it’s not as if you ‘understand’ the beasts of the Deep any further than circumventing the strong and destroying the weak.
Omg the collector is Stanford book and all!
He really is an idiot. With all that the game provides, he didn't manage to piece it all together
I love watching someone fail to understand a clearly telegraphed plot, and then defiantly blaming the game for their lack of comprehension.
😆😆😆1:02:06 That only took 2 tries and it came out.
youtube thinks its tetris lol
tetris?
Probably because it was called Tetris twice in the first 10 minutes.
Fish Tetris. Not to be confused with fish Jenga
Poor Womble, England's failing the youth with that sad example of reading comprehension. 😆
I wonder if he'll make a bullshittery of this... possibly not bs material, really?
Respectfully this is SovietWomble’s content and even though he streams it on his twitch channel, I don’t think you should be recording and editing it without his permission. Do you have his permission?
i really wanted to like dredge. i like fishing, and i like lovecraftian horror, so when i heard about the game i thought i would love it. however after finally sitting down to play it, i was annoyed to find out that the fishing mechanics are incredibly shallow, and the lovecraftian horror elements are very unintrusive, which should not be the case if you are making a game in the lovecraftian genre of horror. the game is also an awful horror game, all of the horror elements can be avoided because they only occur at night, and the only times the game forces you to go out at night are incredibly easy to complete. the only times i found my heartrate increasing was when i was at the second island with the giant fish and the water spouts, because the hitboxes are bullshit and the water spouts can actually just spawn on top of you. there are also timed side quests that permanently lock you out of completing them if you do not complete them in time, nowhere is a time limit hinted at or blatantly told to you, which is just plain ol bad game design.
the game costs 25 usd and i completed it in 10 hours, i generally fallow the dollar an hour mindset, so on a fundamental level i do not think dredge is worth its price nor the exceptional reviews it has received.