RTC360, Cyclone 3DR, and Unreal Engine / Creating MetaHuman Model from point cloud

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  • Опубликовано: 14 дек 2024

Комментарии • 5

  • @keitakanda4183
    @keitakanda4183 Год назад

    HI from Japan!
    It's wonderful!
    Could you please tell me which data type you took out from Cyclone 3DR for Unreal engine???

    • @UNSURVEYED
      @UNSURVEYED  Год назад +1

      Hi, thanks! I used FBX mesh model, but while import it to Unreal rescale it for 1000.

  • @bridggesstanley4181
    @bridggesstanley4181 Год назад

    Any advice for scanning a full body using the same workflow and device? Looking to produce a mesh model for a statue project.

    • @UNSURVEYED
      @UNSURVEYED  Год назад

      Just do all the same. Need to be sure that your target will be stable. Maybe provide some support to your model to make it freeze. Later you can delete it from the point cloud.

  • @kazemedia
    @kazemedia 2 года назад

    Too expensive.