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HI from Japan!It's wonderful!Could you please tell me which data type you took out from Cyclone 3DR for Unreal engine???
Hi, thanks! I used FBX mesh model, but while import it to Unreal rescale it for 1000.
Any advice for scanning a full body using the same workflow and device? Looking to produce a mesh model for a statue project.
Just do all the same. Need to be sure that your target will be stable. Maybe provide some support to your model to make it freeze. Later you can delete it from the point cloud.
Too expensive.
HI from Japan!
It's wonderful!
Could you please tell me which data type you took out from Cyclone 3DR for Unreal engine???
Hi, thanks! I used FBX mesh model, but while import it to Unreal rescale it for 1000.
Any advice for scanning a full body using the same workflow and device? Looking to produce a mesh model for a statue project.
Just do all the same. Need to be sure that your target will be stable. Maybe provide some support to your model to make it freeze. Later you can delete it from the point cloud.
Too expensive.