Thanks for this tutorial - it was so helpful!! I was wondering how you export your point cloud files after this while maintaining the 3D and color data?
Hi cheers for the video, When I add the render1 I don't get that moving arrow you get from the geo1 to the render1 its like its not firing across to the render any ideas why this is ?
Probably need to change a setting in your Convert SOP. There's a menu at the bottom of the second tab in that SOP's parameters that defaults to "render as lines". Change that to "render as point sprites" and they should start behaving.
n values are point normals. They basically tell your points what direction to face. What format did you export from Polycam with? I believe there are some settings you need to select to export color information.
saved my schoolwork, thank you!
thank you so much for this one. Good length and a good amount of information. Well done!
Thanks for the amazing content, pretty useful for media artists!
Thanks for this tutorial - it was so helpful!! I was wondering how you export your point cloud files after this while maintaining the 3D and color data?
best and to the point. thank you
its so cool, thank you!
You're the best!
Awww shucks ❤️
its very useful thanks
Polycam does not work like this unless you pay for it. if you are using the free version expect a really crappy experience when trying to scan.
about 4:45-4:46 why can you just change into 4:46 ???? when i add pointfilein just ture waring :failed to open file.
Hello ! I tried every type of .ply, nothings work for me i always have black screen and no pointcloud ... If someone have an idea t.t ...
polycam is not free what about luma?
does anyone know where to find a ready ply file of a landscape? is it possible to create a work like that but with a landscape instead? thanks
Alright!! 🤩
8:02 mine doest connect add and convert to geo1 , the geo doesn’t show the option to connect
how do blender Ply Export option please T.T
not color..
Hi cheers for the video, When I add the render1 I don't get that moving arrow you get from the geo1 to the render1 its like its not firing across to the render any ideas why this is ?
oh no worries just needed to press space bar whilst render was selected
thanks for using MAC
when i adjust the points size in the material sprite, it changes in the geo and cam but not in the render, any idea what im doing wrong?
this happens for me too :(
Probably need to change a setting in your Convert SOP. There's a menu at the bottom of the second tab in that SOP's parameters that defaults to "render as lines". Change that to "render as point sprites" and they should start behaving.
My point file does not include any r,g,b values but it has nx, ny, nz instead .... does someone know more about this?
I have the same, any solution ?
n values are point normals. They basically tell your points what direction to face. What format did you export from Polycam with? I believe there are some settings you need to select to export color information.
I changed nx, ny, nz to red, green, blue and it worked.
I have exported in .ply
so did I @@PhaseDeRecherche In the point select 2 operator, I changed nx, ny, nz to red, green, blue and it worked.