Touchdesigner Tutorial - WorldSpacePosition PTC

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  • Опубликовано: 7 сен 2024
  • Without my permission, my puppet recorded a Touchdesigner tutorial about creating pointclouds from WorldSpacePosition render buffer.

Комментарии • 75

  • @protoplasmic
    @protoplasmic 11 месяцев назад +2

    Your pointcloud workflows are very powerful and efficient. I've learned a lot from your work. Thank you for sharing.

  • @dougjord7833
    @dougjord7833 2 года назад +5

    Man...
    This tutorial was amazing!
    One of the best I've seen. And I've seen a lot!
    Thank you!

    • @b2bk
      @b2bk  2 года назад +1

      I really appreciate. Thanks for your words.

  • @elekktronaut
    @elekktronaut Год назад +12

    this is so good ❤️❤️👌 love your tutorial style!

    • @b2bk
      @b2bk  Год назад +2

      Thank you buddy. It's very pleasant reading this compliment from you 😁

    • @elekktronaut
      @elekktronaut Год назад

      @@b2bk 🥰

    • @AjuneshViswam
      @AjuneshViswam Год назад +1

      @@elekktronaut Please make this. I like your calm attitude more. Running into a lot of bugs in my version. You are the only one I know who can resolve this.

  • @Fabian_Nowak_VFX
    @Fabian_Nowak_VFX 2 года назад +5

    Love the mouse pointer at 4'38''.
    Great tutorial on top of that.
    You could add an additional layer of noise displacement to the initial point cloud as well, creating some horizontal line glitches, then you'll have a sci-fi hologram effect, Prometheus-like... ;)
    Well, combinations are infinite of course.
    Your mind is the only limit.

  • @jongo8535
    @jongo8535 Год назад +1

    thanks a lot, look forward for more cool tutorials

  • @FunctionStore
    @FunctionStore 2 года назад +2

    Awesome, love the format too 🚬

  • @ahmedj92
    @ahmedj92 2 года назад +1

    bro this is FOCKING GOOD!

  • @mytyavarivoda7710
    @mytyavarivoda7710 2 года назад +1

    Been following you on ig for a while, thanks for this tutorial man

  • @Sulfation
    @Sulfation Год назад +1

    Mad tutorial, loved it!

  • @longnguyenhoang6039
    @longnguyenhoang6039 Год назад +4

    When it comes to "render2", the view on that is totally empty, i got stuck on that. Can u help?

    • @angeloviedo7156
      @angeloviedo7156 Год назад +2

      Same here, did from scratch three times and same result

  • @thibautgouilloux3119
    @thibautgouilloux3119 2 года назад +1

    Ahahahah tu m'as tué avec ton intro !!!

    • @b2bk
      @b2bk  2 года назад

      Héhé. J'ai rien fais moi, c'est lui qui n'écoute rien. Puis je sais pas si t'as vu, il n'a pas pu s'empêcher de s'en rouler un..

  • @roberterdos
    @roberterdos 2 года назад +1

    well this was fucking full of awesome tricks! Thanks, man!

  • @quellisucod2132
    @quellisucod2132 Год назад +1

    only for me this is doesn't working ?? :( where I can find the project file ?

  • @riccardofrancoloiri6783
    @riccardofrancoloiri6783 2 года назад +1

    Daaaaamn thank you!

  • @niceage2009
    @niceage2009 Год назад +1

    Nice!!

  • @pataguan
    @pataguan 2 года назад +1

    Excelente, gracias por compartir¡¡¡¡

    • @pataguan
      @pataguan 2 года назад

      en el min 4,55 sec GPU memoria se me muere. eso que tengo rtx 2070 8gb estaré haciendo algo mal?.. slds

    • @b2bk
      @b2bk  2 года назад

      @@pataguan, my laptop only have a gtx 1080, and everything is working fine. You can probably downsize the resolution of the first renderTop in order to get better performance. Let me know..

  • @DjMolt
    @DjMolt 2 года назад +1

    The 32-Bit float moment 🤣🤣🤣🤣🤣🤣🤣🤣

  • @diana.bohutska
    @diana.bohutska Год назад +1

    U are so cool!

  • @zeroalpha_nz6674
    @zeroalpha_nz6674 Год назад +1

    Really nice effect, subbed.I'm in a older version of TD any chance you can explain using the archballCamera instead of the cameravieport plz? Do you just replace everything inside the container and connect it to the out1?

    • @b2bk
      @b2bk  Год назад

      It's almost the same. Create an arcball camera from palette. You don't need the whole container but just the camera inside. In parameters, arcball tab, just write the name of the main container (the one displayed in perform mode, for example). You probably need to activate middle click and right click on this panel. That's it.

  • @supremebeme
    @supremebeme 8 месяцев назад

    all hail puppet master

  • @guglielmopadovan5081
    @guglielmopadovan5081 9 месяцев назад

    love when you get mad and start swearing at the pixel format

  • @stream492
    @stream492 2 года назад +1

    Nice

  • @c0sm0s_2
    @c0sm0s_2 Год назад +1

    i've been having some troubles with my 3d file. i've downloaded the 3d model but as soon as i import it in the program its seems to be out of centered . i dont know if thats the case . All goes well until i get the camera in. the model does not appear in the camera and so on with the render. I havent tried with a different file/model yet .

    • @b2bk
      @b2bk  Год назад +1

      Just after the fileInSop, use a transformSop to translate/rotate/scale your model.

    • @c0sm0s_2
      @c0sm0s_2 Год назад

      @@b2bk It worked. As a newbie the whole project was a bit difficult to follow but your tutorial was great. Thanks for your help, looking forward for more tutorials from you.

  • @chriskeegan
    @chriskeegan Год назад +1

    I got stuck. Adding the Line1 and Geo2 node triggered an infinite loop some how. And Froze

    • @b2bk
      @b2bk  Год назад

      Be careful. The first renderTop is just rendering the geo1, and the second renderTop, the geo2.
      If the these settings are incorrect, it creates a loop, indeed.

  • @worldboy89
    @worldboy89 Год назад

    I've been trying to find a way to have the original 3d model "align" with the distorted TOP render. I want to have a sort of "pulse" fade-in/fade-out of the opaque original. However, I'm super stuck at getting them to align correctly. Do you have any tips?

  • @janrajmont9991
    @janrajmont9991 Год назад

    Hey, I was trying and wondering, do you think it would be possible to set-up something like this with a Kinect v2
    It can give you point cloud, but there doesn't seem to be space to make further adjustments as you did.

  • @AntonyNorthcutt
    @AntonyNorthcutt Год назад +1

    All was going well until we added the cameraViewport, how did you add it without it immediately linking to the other operators?

    • @b2bk
      @b2bk  Год назад +1

      Sorry, I don't understand your issue.
      The firsts renderTops are using simple cameras (to create a pointcloud). The camera viewport should be use only for the last renderTop, to easily choose your point of view of the final result

    • @actinomorfo
      @actinomorfo Год назад

      @@b2bk Gran tutorial!!, pero tengo el Mismo problema, cuando agregas "camera Viewport" se linkea a los operadores "Geo 1" y "Geo 2" cuando en tu tutorial agregas "camera viewsport" solo se linkea a "render2". Segun yo lo que ocasiona que no aparezca nada en pantalla.
      Alguna solución para que "geo 1" y "geo 2" no se linken a "cameraViewport"? Gracias!!! ✌

    • @b2bk
      @b2bk  Год назад +1

      @@actinomorfo, in the camera viewport, there is a parameter called "render top". Just write render2 here.

    • @actinomorfo
      @actinomorfo Год назад

      @@b2bk Muchas gracias, realmente el problema si era "camera viewport" pero al momento de aplicar "parm" a "render 2" colocaba "geometry" en vez de "camera(s)" jajaj equivaliendo a un pantallazo negro. Pero ya se solucionó.
      Gracias de nuevo y gracias por tu tiempo para responder.

    • @mieeusebi1906
      @mieeusebi1906 Год назад

      Hi Antony, I had the same problem as yours.. May I ask you how did you solve it?

  • @sophialiarou4688
    @sophialiarou4688 Год назад +1

    Αmazing!!

  •  2 года назад +1

    🖤🖤🖤

  • @tylerdillman6402
    @tylerdillman6402 2 года назад +1

    anybody missing the world space position in the phong color buffer?

  • @s.o.s.l.o.w
    @s.o.s.l.o.w Год назад +1

    there is a way to make this on a fbx? i tried to make it but the render select dont show anything .

    • @b2bk
      @b2bk  Год назад

      Of course you can! Be careful, the render buffers appears in render select top but have to be properly declared in the materials.

    • @s.o.s.l.o.w
      @s.o.s.l.o.w Год назад +1

      @@b2bk it rlly works, amazing, tysm.

  • @alexanderkartvelian4274
    @alexanderkartvelian4274 Год назад +1

    Wow bro that was great.. I already got result better then yours :DD God bless you :D people needs you!

  • @runways4532
    @runways4532 Год назад

    amazing tutorial!! man I got stuck when i was trying to set the "CameraViewpoint". In my touchdesigner, the palette only has a "Camera" instead of "CameraViewpoint", the function seems the same but there is no "Orthographic" option, also the screen didn't transform to vertical when I changed the "Panel Comp" to ". . ". I still followed the tutorial, link "Camera" with the "Render Top"+"Out Top". Suddenly my 3d object just vanished and only background left, nothing shows in "Out Top", "Camera" and "Render Top".

    • @b2bk
      @b2bk  Год назад +3

      "cameraViewport" appears in 2022 TD versions. Instead, you can also use "arcballCamera" from previous versions.

    • @runways4532
      @runways4532 Год назад

      @@b2bk got it. thx

  • @sunhalosonia
    @sunhalosonia Год назад

    I’ve been trying a lot over and over again to see if I am missing something, I got stuck in 3:00 when I import the cameraviewport in render2 everything turns black , I am kindly asking for your help

    • @b2bk
      @b2bk  Год назад

      Your geometries are probably not seen by the camera, (out of sight) . Did you try to move /rotate the camera?

  • @calebe321
    @calebe321 Год назад

    I'm not too sure why as I'm quite new to this but the point cloud instead of just forming points is drawing inf lines from the points, how is this stopped?

    • @b2bk
      @b2bk  Год назад

      Don't create the 2 FitTop

  • @doiA-addbs
    @doiA-addbs Год назад

    Why my rander2 only show part of medol, 3:32 😢

  • @DjMolt
    @DjMolt 2 года назад

    WoW man lets do some render in Unreal 😎😎

  • @Anckg
    @Anckg Год назад

    is it possible to make this audio react?

    • @b2bk
      @b2bk  Год назад +1

      Audioreactivity can be introduced by many ways. In the noise Top in position data for example..

  • @MaxiCrows
    @MaxiCrows 2 года назад +1

    the fps are scaring me

    • @b2bk
      @b2bk  2 года назад

      Can you be more specific? You are talking about the fps on your computer or mine?

    • @ezrahbartone6170
      @ezrahbartone6170 Год назад

      same. if i view any of the tops after the second geo my fps drops to 8

    • @b2bk
      @b2bk  Год назад

      @@ezrahbartone6170, I have 120 fps on my 1080 laptop, so maybe there is a problem on your patch?! Try reduce the resolution of your first renderTop, and don't put to many pixels on the 2 fitTops..

    • @ezrahbartone6170
      @ezrahbartone6170 Год назад +1

      yeah that was it. i just noticed that your first render top was set to 400x300 not hd 1920x1080 or whatever

  • @TheCrackingSpark
    @TheCrackingSpark Год назад

    This is factually a bad tutorial

    • @b2bk
      @b2bk  Год назад +3

      Can you be more specific?? Because for now, your comment is factually bad as well..

  • @dongeva5151
    @dongeva5151 Год назад

    I encountered difficulties in 2'31. I input geo2 for render2, but no corresponding model appears in render2. Sincerely ask for your help!

    • @AjuneshViswam
      @AjuneshViswam Год назад

      you and me both

    • @AjuneshViswam
      @AjuneshViswam Год назад

      Wait till you reach "cameraviewpoint". I feel like this video is going to turn into a religion of its own.