Touchdesigner Tutorial - WorldSpacePosition PTC

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  • Опубликовано: 2 фев 2025

Комментарии • 77

  • @protoplasmic
    @protoplasmic Год назад +2

    Your pointcloud workflows are very powerful and efficient. I've learned a lot from your work. Thank you for sharing.

  • @dougjord7833
    @dougjord7833 2 года назад +5

    Man...
    This tutorial was amazing!
    One of the best I've seen. And I've seen a lot!
    Thank you!

    • @b2bk
      @b2bk  2 года назад +1

      I really appreciate. Thanks for your words.

  • @elekktronaut
    @elekktronaut 2 года назад +12

    this is so good ❤️❤️👌 love your tutorial style!

    • @b2bk
      @b2bk  2 года назад +2

      Thank you buddy. It's very pleasant reading this compliment from you 😁

    • @elekktronaut
      @elekktronaut 2 года назад

      @@b2bk 🥰

    • @AjuneshViswam
      @AjuneshViswam 2 года назад +1

      @@elekktronaut Please make this. I like your calm attitude more. Running into a lot of bugs in my version. You are the only one I know who can resolve this.

  • @Fabian_Nowak_VFX
    @Fabian_Nowak_VFX 2 года назад +6

    Love the mouse pointer at 4'38''.
    Great tutorial on top of that.
    You could add an additional layer of noise displacement to the initial point cloud as well, creating some horizontal line glitches, then you'll have a sci-fi hologram effect, Prometheus-like... ;)
    Well, combinations are infinite of course.
    Your mind is the only limit.

  • @mansamnnnnikaido
    @mansamnnnnikaido 4 месяца назад

    Super handy trick! Learnt a lot. Thanks for sharing dude

  • @longnguyenhoang6039
    @longnguyenhoang6039 2 года назад +5

    When it comes to "render2", the view on that is totally empty, i got stuck on that. Can u help?

    • @angeloviedo7156
      @angeloviedo7156 Год назад +3

      Same here, did from scratch three times and same result

  • @jongo8535
    @jongo8535 2 года назад +1

    thanks a lot, look forward for more cool tutorials

  • @mytyavarivoda7710
    @mytyavarivoda7710 2 года назад +1

    Been following you on ig for a while, thanks for this tutorial man

  • @ahmedj92
    @ahmedj92 2 года назад +1

    bro this is FOCKING GOOD!

  • @FunctionStore
    @FunctionStore 2 года назад +2

    Awesome, love the format too 🚬

  • @Sulfation
    @Sulfation 2 года назад +1

    Mad tutorial, loved it!

  • @thibautgouilloux3119
    @thibautgouilloux3119 2 года назад +1

    Ahahahah tu m'as tué avec ton intro !!!

    • @b2bk
      @b2bk  2 года назад

      Héhé. J'ai rien fais moi, c'est lui qui n'écoute rien. Puis je sais pas si t'as vu, il n'a pas pu s'empêcher de s'en rouler un..

  • @quellisucod2132
    @quellisucod2132 Год назад +1

    only for me this is doesn't working ?? :( where I can find the project file ?

  • @zeroalpha_nz
    @zeroalpha_nz 2 года назад +1

    Really nice effect, subbed.I'm in a older version of TD any chance you can explain using the archballCamera instead of the cameravieport plz? Do you just replace everything inside the container and connect it to the out1?

    • @b2bk
      @b2bk  2 года назад

      It's almost the same. Create an arcball camera from palette. You don't need the whole container but just the camera inside. In parameters, arcball tab, just write the name of the main container (the one displayed in perform mode, for example). You probably need to activate middle click and right click on this panel. That's it.

  • @roberterdos
    @roberterdos 2 года назад +1

    well this was fucking full of awesome tricks! Thanks, man!

  • @sunhalosonia
    @sunhalosonia 2 года назад

    I’ve been trying a lot over and over again to see if I am missing something, I got stuck in 3:00 when I import the cameraviewport in render2 everything turns black , I am kindly asking for your help

    • @b2bk
      @b2bk  2 года назад

      Your geometries are probably not seen by the camera, (out of sight) . Did you try to move /rotate the camera?

  • @Skins4497
    @Skins4497 Месяц назад

    Can you make a tutorial on youtube or your patreon on how to make this interactive projection mapping?

  • @doiA-addbs
    @doiA-addbs Год назад

    Why my rander2 only show part of medol, 3:32 😢

  • @worldboy89
    @worldboy89 2 года назад

    I've been trying to find a way to have the original 3d model "align" with the distorted TOP render. I want to have a sort of "pulse" fade-in/fade-out of the opaque original. However, I'm super stuck at getting them to align correctly. Do you have any tips?

  • @AntonyNorthcutt
    @AntonyNorthcutt 2 года назад +1

    All was going well until we added the cameraViewport, how did you add it without it immediately linking to the other operators?

    • @b2bk
      @b2bk  2 года назад +1

      Sorry, I don't understand your issue.
      The firsts renderTops are using simple cameras (to create a pointcloud). The camera viewport should be use only for the last renderTop, to easily choose your point of view of the final result

    • @actinomorfo
      @actinomorfo Год назад

      @@b2bk Gran tutorial!!, pero tengo el Mismo problema, cuando agregas "camera Viewport" se linkea a los operadores "Geo 1" y "Geo 2" cuando en tu tutorial agregas "camera viewsport" solo se linkea a "render2". Segun yo lo que ocasiona que no aparezca nada en pantalla.
      Alguna solución para que "geo 1" y "geo 2" no se linken a "cameraViewport"? Gracias!!! ✌

    • @b2bk
      @b2bk  Год назад +1

      @@actinomorfo, in the camera viewport, there is a parameter called "render top". Just write render2 here.

    • @actinomorfo
      @actinomorfo Год назад

      @@b2bk Muchas gracias, realmente el problema si era "camera viewport" pero al momento de aplicar "parm" a "render 2" colocaba "geometry" en vez de "camera(s)" jajaj equivaliendo a un pantallazo negro. Pero ya se solucionó.
      Gracias de nuevo y gracias por tu tiempo para responder.

    • @mieeusebi1906
      @mieeusebi1906 Год назад

      Hi Antony, I had the same problem as yours.. May I ask you how did you solve it?

  • @riccardofrancoloiri6783
    @riccardofrancoloiri6783 2 года назад +1

    Daaaaamn thank you!

  • @janrajmont9991
    @janrajmont9991 2 года назад

    Hey, I was trying and wondering, do you think it would be possible to set-up something like this with a Kinect v2
    It can give you point cloud, but there doesn't seem to be space to make further adjustments as you did.

  • @DjMolt
    @DjMolt 2 года назад +1

    The 32-Bit float moment 🤣🤣🤣🤣🤣🤣🤣🤣

  • @s.o.s.l.o.w
    @s.o.s.l.o.w 2 года назад +1

    there is a way to make this on a fbx? i tried to make it but the render select dont show anything .

    • @b2bk
      @b2bk  2 года назад

      Of course you can! Be careful, the render buffers appears in render select top but have to be properly declared in the materials.

    • @s.o.s.l.o.w
      @s.o.s.l.o.w 2 года назад +1

      @@b2bk it rlly works, amazing, tysm.

  • @pataguan
    @pataguan 2 года назад +1

    Excelente, gracias por compartir¡¡¡¡

    • @pataguan
      @pataguan 2 года назад

      en el min 4,55 sec GPU memoria se me muere. eso que tengo rtx 2070 8gb estaré haciendo algo mal?.. slds

    • @b2bk
      @b2bk  2 года назад

      @@pataguan, my laptop only have a gtx 1080, and everything is working fine. You can probably downsize the resolution of the first renderTop in order to get better performance. Let me know..

  • @supremebeme
    @supremebeme Год назад

    all hail puppet master

  • @chriskeegan
    @chriskeegan 2 года назад +1

    I got stuck. Adding the Line1 and Geo2 node triggered an infinite loop some how. And Froze

    • @b2bk
      @b2bk  2 года назад

      Be careful. The first renderTop is just rendering the geo1, and the second renderTop, the geo2.
      If the these settings are incorrect, it creates a loop, indeed.

  • @runways4532
    @runways4532 2 года назад

    amazing tutorial!! man I got stuck when i was trying to set the "CameraViewpoint". In my touchdesigner, the palette only has a "Camera" instead of "CameraViewpoint", the function seems the same but there is no "Orthographic" option, also the screen didn't transform to vertical when I changed the "Panel Comp" to ". . ". I still followed the tutorial, link "Camera" with the "Render Top"+"Out Top". Suddenly my 3d object just vanished and only background left, nothing shows in "Out Top", "Camera" and "Render Top".

    • @b2bk
      @b2bk  2 года назад +3

      "cameraViewport" appears in 2022 TD versions. Instead, you can also use "arcballCamera" from previous versions.

    • @runways4532
      @runways4532 2 года назад

      @@b2bk got it. thx

  • @calebe321
    @calebe321 2 года назад

    I'm not too sure why as I'm quite new to this but the point cloud instead of just forming points is drawing inf lines from the points, how is this stopped?

    • @b2bk
      @b2bk  2 года назад

      Don't create the 2 FitTop

  • @diana.bohutska
    @diana.bohutska 2 года назад +1

    U are so cool!

  • @niceage2009
    @niceage2009 Год назад +1

    Nice!!

  •  2 года назад +1

    🖤🖤🖤

  • @tylerdillman6402
    @tylerdillman6402 2 года назад +1

    anybody missing the world space position in the phong color buffer?

  • @guglielmopadovan5081
    @guglielmopadovan5081 Год назад

    love when you get mad and start swearing at the pixel format

  • @Anckg
    @Anckg 2 года назад

    is it possible to make this audio react?

    • @b2bk
      @b2bk  2 года назад +1

      Audioreactivity can be introduced by many ways. In the noise Top in position data for example..

  • @sophialiarou4688
    @sophialiarou4688 2 года назад +1

    Αmazing!!

  • @stream492
    @stream492 2 года назад +1

    Nice

  • @alexanderkartvelian4274
    @alexanderkartvelian4274 2 года назад +1

    Wow bro that was great.. I already got result better then yours :DD God bless you :D people needs you!

  • @DjMolt
    @DjMolt 2 года назад

    WoW man lets do some render in Unreal 😎😎

  • @MaxiCrows
    @MaxiCrows 2 года назад +1

    the fps are scaring me

    • @b2bk
      @b2bk  2 года назад

      Can you be more specific? You are talking about the fps on your computer or mine?

    • @ezrahbartone6170
      @ezrahbartone6170 2 года назад

      same. if i view any of the tops after the second geo my fps drops to 8

    • @b2bk
      @b2bk  2 года назад

      @@ezrahbartone6170, I have 120 fps on my 1080 laptop, so maybe there is a problem on your patch?! Try reduce the resolution of your first renderTop, and don't put to many pixels on the 2 fitTops..

    • @ezrahbartone6170
      @ezrahbartone6170 2 года назад +1

      yeah that was it. i just noticed that your first render top was set to 400x300 not hd 1920x1080 or whatever

  • @TheCrackingSpark
    @TheCrackingSpark 2 года назад

    This is factually a bad tutorial

    • @b2bk
      @b2bk  2 года назад +3

      Can you be more specific?? Because for now, your comment is factually bad as well..

  • @c0sm0s_2
    @c0sm0s_2 2 года назад +1

    i've been having some troubles with my 3d file. i've downloaded the 3d model but as soon as i import it in the program its seems to be out of centered . i dont know if thats the case . All goes well until i get the camera in. the model does not appear in the camera and so on with the render. I havent tried with a different file/model yet .

    • @b2bk
      @b2bk  2 года назад +1

      Just after the fileInSop, use a transformSop to translate/rotate/scale your model.

    • @c0sm0s_2
      @c0sm0s_2 2 года назад

      @@b2bk It worked. As a newbie the whole project was a bit difficult to follow but your tutorial was great. Thanks for your help, looking forward for more tutorials from you.

  • @dongeva5151
    @dongeva5151 2 года назад

    I encountered difficulties in 2'31. I input geo2 for render2, but no corresponding model appears in render2. Sincerely ask for your help!

    • @AjuneshViswam
      @AjuneshViswam 2 года назад

      you and me both

    • @AjuneshViswam
      @AjuneshViswam 2 года назад

      Wait till you reach "cameraviewpoint". I feel like this video is going to turn into a religion of its own.