In the tutorial you use a .fog file, it appears, to make the model load instantly. I'm a bit confused on which type of files can / canno't be used. Appreciate the creativity of your channel !
Thanks for your words. You can use any formats of 3d object, really... Obj, fbx, ply. All the buffers are created at render level, not before, so the format doesn't matter.
Really great tut thanks and I'm you fan, but couldn't get UV paint part (there was some issue inside icon thing I mean brushsize and radius on a circle)
and also can u give a hint how can I guess if 3d model got normal map or not, none of free 3d models got normal map texture from sketchfab except your example...
Amazing tutorial as always. There's one thing i'm currently not understanding about the camera viewport, i see that you can interact with the camera positioning in the right panel, i'm trying as well, but nothing moves, what am i doing wrong?
Hello. CameraViewport can be a bit tricky at first. The PanelCOMP parameter should be filled with a container (= a panel). The two dots mean the parent container (the one that contains all this network). In the parent container, you also need to activate middle and right click interaction. Go at 3:15 on my pointcloud tutorial and you'll see this part.
Reflection, Refraction, coatings, transparency, and grain are sadly not supported, fog is really bad implemented, and what about shadows??? 😢 or soft shadows…. I usually make my own light in GL or render somewhere else. Of course for a realtime render is kind of good, but just look at unreal or omniverse.. those are realtime photorealistic. Here the render techniques is like of early 1990. So yeah no excuses but you can do what you can… for the rest you need path tracing.
some of the best td channels out there, thanks for the amazing tutorial
I am not a lazy ass, I just like your flow.❤
that threshold trick in the end to easily remap the depth :o thank you
Outstanding video
Amazing! No more excuses 🔥🔥🔥! Thanks for the tutorial 🔥!
Great tutorial, thanks!
WOW. This is great, but will take some time to wrap my head around it.
superb, love it
texture blending was interesting
Thank you very much! So much new ideas and inspiration!
In the tutorial you use a .fog file, it appears, to make the model load instantly. I'm a bit confused on which type of files can / canno't be used. Appreciate the creativity of your channel !
How to know which file formats contains what buffers ?
Thanks for your words. You can use any formats of 3d object, really... Obj, fbx, ply. All the buffers are created at render level, not before, so the format doesn't matter.
instant sub
?
I just burned one down and incidentally opened ur video. It was nice to see u rolling some zaza 😂
😂
Really great tut thanks and I'm you fan, but couldn't get UV paint part (there was some issue inside icon thing I mean brushsize and radius on a circle)
and also can u give a hint how can I guess if 3d model got normal map or not, none of free 3d models got normal map texture from sketchfab except your example...
Amazing tutorial as always.
There's one thing i'm currently not understanding about the camera viewport, i see that you can interact with the camera positioning in the right panel, i'm trying as well, but nothing moves, what am i doing wrong?
Hello. CameraViewport can be a bit tricky at first. The PanelCOMP parameter should be filled with a container (= a panel). The two dots mean the parent container (the one that contains all this network). In the parent container, you also need to activate middle and right click interaction. Go at 3:15 on my pointcloud tutorial and you'll see this part.
@@b2bk Thanks!!
Reflection, Refraction, coatings, transparency, and grain are sadly not supported, fog is really bad implemented, and what about shadows??? 😢 or soft shadows…. I usually make my own light in GL or render somewhere else. Of course for a realtime render is kind of good, but just look at unreal or omniverse.. those are realtime photorealistic. Here the render techniques is like of early 1990. So yeah no excuses but you can do what you can… for the rest you need path tracing.
Love your comment. You're right, render engine is quite limited.. But yeah, we do our best with what we have.
@@b2bk thanks anyway you found a funny way to explain complicated things in an efficient way. BRAVO!!!
legendary