Touchdesigner Tutorial - 3D Rendering with buffers

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  • Опубликовано: 18 ноя 2024
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Комментарии • 26

  • @herrwoland3500
    @herrwoland3500 Год назад +8

    some of the best td channels out there, thanks for the amazing tutorial

  • @lirawhite5799
    @lirawhite5799 Год назад +3

    I am not a lazy ass, I just like your flow.❤

  • @zantaafio
    @zantaafio Год назад

    that threshold trick in the end to easily remap the depth :o thank you

  • @k0mario
    @k0mario 2 месяца назад

    Outstanding video

  • @ithamardimarco9082
    @ithamardimarco9082 Год назад +1

    Amazing! No more excuses 🔥🔥🔥! Thanks for the tutorial 🔥!

  • @nuevosmiedos
    @nuevosmiedos Год назад +1

    Great tutorial, thanks!

  • @markus_knoedel
    @markus_knoedel Год назад

    WOW. This is great, but will take some time to wrap my head around it.

  • @starinthefuture
    @starinthefuture Год назад +1

    superb, love it

  • @supremebeme
    @supremebeme 11 месяцев назад

    texture blending was interesting

  • @GelouXY
    @GelouXY Год назад

    Thank you very much! So much new ideas and inspiration!

  • @touchofarmusic
    @touchofarmusic Год назад +1

    In the tutorial you use a .fog file, it appears, to make the model load instantly. I'm a bit confused on which type of files can / canno't be used. Appreciate the creativity of your channel !

    • @touchofarmusic
      @touchofarmusic Год назад

      How to know which file formats contains what buffers ?

    • @b2bk
      @b2bk  Год назад +3

      Thanks for your words. You can use any formats of 3d object, really... Obj, fbx, ply. All the buffers are created at render level, not before, so the format doesn't matter.

  • @linez.visual
    @linez.visual Год назад +1

    instant sub

  • @tan7471
    @tan7471 Год назад

    I just burned one down and incidentally opened ur video. It was nice to see u rolling some zaza 😂

    • @b2bk
      @b2bk  Год назад

      😂

  • @gugamakharashvili1979
    @gugamakharashvili1979 Год назад

    Really great tut thanks and I'm you fan, but couldn't get UV paint part (there was some issue inside icon thing I mean brushsize and radius on a circle)

    • @gugamakharashvili1979
      @gugamakharashvili1979 Год назад

      and also can u give a hint how can I guess if 3d model got normal map or not, none of free 3d models got normal map texture from sketchfab except your example...

  • @SannaS-t5j
    @SannaS-t5j Год назад

    Amazing tutorial as always.
    There's one thing i'm currently not understanding about the camera viewport, i see that you can interact with the camera positioning in the right panel, i'm trying as well, but nothing moves, what am i doing wrong?

    • @b2bk
      @b2bk  Год назад +2

      Hello. CameraViewport can be a bit tricky at first. The PanelCOMP parameter should be filled with a container (= a panel). The two dots mean the parent container (the one that contains all this network). In the parent container, you also need to activate middle and right click interaction. Go at 3:15 on my pointcloud tutorial and you'll see this part.

    • @SannaS-t5j
      @SannaS-t5j Год назад +1

      @@b2bk Thanks!!

  • @unveil7762
    @unveil7762 Год назад

    Reflection, Refraction, coatings, transparency, and grain are sadly not supported, fog is really bad implemented, and what about shadows??? 😢 or soft shadows…. I usually make my own light in GL or render somewhere else. Of course for a realtime render is kind of good, but just look at unreal or omniverse.. those are realtime photorealistic. Here the render techniques is like of early 1990. So yeah no excuses but you can do what you can… for the rest you need path tracing.

    • @b2bk
      @b2bk  Год назад

      Love your comment. You're right, render engine is quite limited.. But yeah, we do our best with what we have.

    • @unveil7762
      @unveil7762 Год назад

      @@b2bk thanks anyway you found a funny way to explain complicated things in an efficient way. BRAVO!!!

  • @DrCharmsTV
    @DrCharmsTV Год назад

    legendary