Thanks for the kind words :) I'm glad they're helpful for you! We have new videos up every Monday which you can get notified of by subscribing to our channel!
@@TheInteractiveImmersiveHQ I am already subscribed! You are one of the main sources of all the TouchDesigner progresses I am doing. Thanks again and keep it up!
I'm glad you're enjoying them! Keep improving your skills little by little and you'll be surprised by how far you'll have come in just a short amount of time!
Hi, thank you so much for this video! I was wondering how you could display or view the the topography that you created with the last set of operators? Thank you, and not sure if that makes sense, or if it is possible to export what was made
Our pleasure :) I think it depends on how you'd like to export it. You could add a Render TOP and a Camera COMP which would give you a rendering environment to turn the geometry into a texture you could save. If that's what you'd like to do, I'd suggest diving into our free Beginner Crash Course on our youtube channel, in the middle of that course you learn how to setup a rendering setup for turning 3D geometry into textures you can export.
I'm replicating the displaced geometry grid with pastel colors, but when I apply my normal map to my phong it all turns black, any idea what's going on?
This can happen when the geometry doesn't have tangent attributes - try adding an Attribute Create SOP directly after the grid1 SOP (and before the Geometry COMP). Within the Attribute Create SOP parameter window, turn the “Compute Tangents” parameter to On.
I come from time to time to some of your videos again, and I always think the same after watching them: Pure gold. Thanks Elburz!
Thanks for the kind words :) I'm glad they're helpful for you! We have new videos up every Monday which you can get notified of by subscribing to our channel!
@@TheInteractiveImmersiveHQ I am already subscribed! You are one of the main sources of all the TouchDesigner progresses I am doing. Thanks again and keep it up!
@@PabloLucio Thanks for your support! We appreciate it and glad we're helping with your progression :)
Thanks, I really like these videos for helping me to improve TD as you focus on specific things with each video.
I'm glad you're enjoying them! Keep improving your skills little by little and you'll be surprised by how far you'll have come in just a short amount of time!
Cant believe i waited this long to learn lookup TOP phew I'm using colour lovers picker with it very potent!
It's a really useful tool and technique 🤩
These are amazing Elburz, thanks a lot!!! Hope to see you soon in crazy Mexico City! Abrazo grande
My pleasure, Martin! Hope to see you soon!!
Hi, thank you so much for this video! I was wondering how you could display or view the the topography that you created with the last set of operators? Thank you, and not sure if that makes sense, or if it is possible to export what was made
Our pleasure :) I think it depends on how you'd like to export it. You could add a Render TOP and a Camera COMP which would give you a rendering environment to turn the geometry into a texture you could save. If that's what you'd like to do, I'd suggest diving into our free Beginner Crash Course on our youtube channel, in the middle of that course you learn how to setup a rendering setup for turning 3D geometry into textures you can export.
I'm replicating the displaced geometry grid with pastel colors, but when I apply my normal map to my phong it all turns black, any idea what's going on?
Figured it out, somehow adding a create attribute fixes the issue
This can happen when the geometry doesn't have tangent attributes - try adding an Attribute Create SOP directly after the grid1 SOP (and before the Geometry COMP). Within the Attribute Create SOP parameter window, turn the “Compute Tangents” parameter to On.
@@TheInteractiveImmersiveHQ thank you so much!! 🙏
Great, Thanks
No problem! Our pleasure!
thank you so much
You're welcome!
noted