7:10 What if I used Midjourney and MiDaS Depth Maps (which produces an 8-bit fixed RGBA image)? Is it not compatible? or do i just edit the GLSL top settings to an 8bit fixed RGBA pixel format?
@@Dithdsgn when i add the color rgba to the Geo COMP there’s an error. Is this because the the colormap is 16bit pixel, and the depth map is 8bit pixel? Do they have to be the same?
@@SQKmedia No, the bitrate should not be an issue, but the resolution of each operator is. Are you sure your color map and depth map are the same resolution ?
@@SQKmedia That means that your tops your are instancing from do not match in resolution. Are you using a top for the scale aswell ? You should check the resolution of all the tops you are referencing in your geo.
Sorry, just seeing your comment now. I would be curious to see what solutions you came up with :) On first thinking I wouldn't use stablediffusion depthmap to do so, as in order to achieve it you would need to extract each images of a movie, and then process the depth map of each pictures. The stability in the results would be a bit odd. But you could extract the depthmap out of a movie using davinci resolve. It will offer a better stability, and the yes, you could process it realtime in touchdesigner.
9:16 I'm doing drag null_color to instance2 color op. however, it doesnt work while geometry node X. How can I resolve this?
thank you for the tutorial! is it possible to place different images one behind another in order to make a travelling in between them?
Yes, it's possible, never tested it though, so I don't know how it would looks
Nice concept!
Glad you think so!
7:10 What if I used Midjourney and MiDaS Depth Maps (which produces an 8-bit fixed RGBA image)?
Is it not compatible? or do i just edit the GLSL top settings to an 8bit fixed RGBA pixel format?
You can of course use Midjourney to generate the first image, but for the depth one you will need something at 16 or 32 bit float.
@@Dithdsgn when i add the color rgba to the Geo COMP there’s an error. Is this because the the colormap is 16bit pixel, and the depth map is 8bit pixel? Do they have to be the same?
@@SQKmedia No, the bitrate should not be an issue, but the resolution of each operator is. Are you sure your color map and depth map are the same resolution ?
@@Dithdsgn yes they're the same. The error says all ops must generate the same number of instances.
@@SQKmedia That means that your tops your are instancing from do not match in resolution.
Are you using a top for the scale aswell ?
You should check the resolution of all the tops you are referencing in your geo.
So clever and simple thanks!
Amazing! Thank you! 🙏🏻 🎉
Glad you liked it :)
Thank you! Very interesting!
Thank you! and where part2
Which depth map extension are you using?
I have stablediffusion webui dephtmap script installed
@@Dithdsgn Thanks! :D
Hi! Is it compatible with Mac?
Would u be able to do this this with a real time generated depth map? Like from video footage ? Is there away I could dm u some questions
Never mind after many hours I figured it out! Hahah it’s definitely possible just was a bit tuff
Sorry, just seeing your comment now.
I would be curious to see what solutions you came up with :)
On first thinking I wouldn't use stablediffusion depthmap to do so, as in order to achieve it you would need to extract each images of a movie, and then process the depth map of
each pictures. The stability in the results would be a bit odd. But you could extract the depthmap out of a movie using davinci resolve. It will offer a better stability, and the yes, you could process it realtime in touchdesigner.
part 2 plz
incredible, merci
pum! Love it.
Glad you do !
Awesome!
Merci c'est trés fort
really cool!
Wow!
good❤
Thank you