Rigging in Blender Pt3. Planning and Building the Deform Rig

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  • Опубликовано: 1 ноя 2019
  • In this episode, we plan and build the deformation bones and bind the mesh to the rig. This video is pretty long, but trust me, its worth the watch if you're confused about rigging!
    Sample Rig Link:
    gum.co/HLiYi

Комментарии • 206

  • @iluvyunie
    @iluvyunie 2 года назад +6

    finally someone not telling me how to click metarig for 20 minutes

  • @jimbo5266
    @jimbo5266 3 года назад +31

    I think, even if someone has a little bit of 3D experience, going back to baby-level tutorials is a good idea. You never know how many little tricks you've missed that will save a lot of time on your process. Even though I've screwed around with rigging before, I'm glad I decided not to be overconfident and skip to the intermediate ones, cuz I'm learning about all the stuff I should have been doing from the start.

    • @sol_mental
      @sol_mental Год назад +4

      Quite honestly, this guy is teaching me 10x as much as I learned in college on the very same topic. Going back to basics from time to time is extremely wise, as each teacher will have a different approach and always a valid point. And if anything, there's a reason youtube put that 2x speed control xD

  • @TheTELproductions
    @TheTELproductions 2 года назад +10

    19:12 If anyone's having trouble getting the Symmetrize to work, make sure the mesh is facing the right direction for it to 'flip' on the X axis. For mine it was flipping a different direction until I aligned the mesh and armature to point in the direction of the Y axis.
    Make sure to apply transforms (Ctrl A, All transforms), hopefully this helps someone stuck where I was.

  • @PeteLoughlin
    @PeteLoughlin 3 года назад +35

    Great set of tutorials. It takes some patience to go through all of this and the temptations is to rush to the end but you explain each step carefully. Thank you.

  • @juliekerndonck9502
    @juliekerndonck9502 3 года назад +7

    These are the best series of tutorials I’ve ever seen. It’s not just browsing through glitter features, it actually does explain the fundamentals of the thing itself. Holy cow, it’s a diamond! Thank you so much!

  • @EstebanGunn
    @EstebanGunn 4 года назад +63

    Holy crap thank you! I can't believe how many tutorials I had to sift through before I got to this one. Virtually all tutorials are about assigning skeletons to stretchy humanoids, but this is exactly what I've been looking for. Sure, a good humanoid is great, but what about mechanics like robots or door hinges or treasure chest lids? Bravo sir.

    • @Dikko
      @Dikko  4 года назад +4

      Thanks mate! Im glad you found it useful

    • @GaryParkin
      @GaryParkin 3 года назад

      YES! I was going to type in the same thing.

    • @undefined06855
      @undefined06855 3 года назад

      YES THIS IS THE SAME THING I WAS LOOKING FOR this is the comment I was going to type

    • @cyntiakent9146
      @cyntiakent9146 2 года назад

      I'm actually making as my fisrt rig an armature for a magic snake and the arm his using feels a good first example that can launch to another more complex things in the right, trusting the process.

  • @reeanimationgaming1034
    @reeanimationgaming1034 Год назад

    Agree with the comment section.. I've worked as a professional animator for around 20 years now. And even for me, these videos are extremely helpful, as I'm in the middle of converting to Blender from Max.. So, this is gold. Thank you for making this for FREE! 👌

    • @Dikko
      @Dikko  Год назад +1

      My pleasure mate!

  • @3behappy
    @3behappy Год назад +5

    a little 3d cursor trick i saw in another guide: you can move 3d cursor to any part of mesh(it often easier to move to center of one of the mesh's sides or 3d cursor already was there)
    -> change transform pivot point to 3d cursor(instead of active element)
    -> select tail of bone and SCALE it on z/x/y axis by 0(you may actually restrict axis as you like)
    This way, even if 3d cursor was at the center of, for example, side of cube, tail will move to the center of cube because you restricted scale to one axis.

  • @BrickExplainsPoorly
    @BrickExplainsPoorly 3 года назад +48

    After taking 4 hours on a 50 minute video, I can finally rig a robot arm!

  • @nothingnothing3211
    @nothingnothing3211 3 года назад +2

    Thank you for explaining all the things slowly and accurately. Due to your efforts now I can say that I rigged a model myself without copying it step by step from the video.
    Huge Thanks!

  • @chaios
    @chaios 3 года назад +6

    This is the best armature tutorial I've seen so far. TY!

  • @tushar-lal
    @tushar-lal 3 года назад +2

    This channel should have more than a million subscribers.

  • @anibalenrique1676
    @anibalenrique1676 3 года назад +4

    Thank you so much for this rigging series. You take your time to explain things and that makes the effort of learning how to rig painless. Im crying tears of joy.

  • @lodgechant
    @lodgechant 2 года назад +1

    I'm super-grateful for your very clear tutorial, Dikko. It's a lot to take in, but your thoroughness has really helped me. With greetings from Cape Town!

  • @jitone1
    @jitone1 4 года назад

    You are doing a great job explaining everything. You aren't skipping the reason why you do the things you do and I appreciate the level of detail your videos go into. I can't watch your videos while my 4 yr old is in the room though due to the cursing.

    • @Dikko
      @Dikko  4 года назад

      Thanks for the good word! Sorry bout the cursing. It's why I set my videos on YT to explicitly avoid showing to kids. I'd suggest wearing headphones if you can :)

  • @TitusKrakenDesigns
    @TitusKrakenDesigns 4 месяца назад

    I've learned more here about rigging than anywhere else. thx man! make more videos like these please! you area good teacher!

  • @tomrey5
    @tomrey5 3 года назад

    wow seriously one of the easiest to follow blender tutorials I have ever followed for something to this complexity

    • @Dikko
      @Dikko  3 года назад

      Thanks mate!

  •  4 года назад +21

    Thanks so much for creating such outstanding content. Keep up your great work!

    • @Dikko
      @Dikko  4 года назад +2

      Thanks man I'll try my best!

  • @sklanman
    @sklanman 4 года назад +2

    If you're following this and get messed up in parenting the fingers to the hand, you can check your bone properties for DEF_finger.L.001. Under Relations, look for Parent, and from here you can select DEF_hand.001

  • @dirkeisner4551
    @dirkeisner4551 3 года назад +1

    Fair dinkum mate, you gona teach these folk's not only rigging but a fair bit of Oz. Thanks for the excellent tutorial! Love your work.

    • @Dikko
      @Dikko  3 года назад

      Thanks mate :)

  • @abrarahmedcgi
    @abrarahmedcgi 2 года назад

    This should have been a paid course. Helped me so much to understand rigging. Can't believe you are giving something like this for free.
    You are breathtaking!

  • @user-xi8fi3bl8k
    @user-xi8fi3bl8k 2 месяца назад

    Great this is my first rig in blender, I learn a lot from every step under your guidance Thank for making this Awesome Tutorial

  • @mariocasallas
    @mariocasallas 3 года назад +2

    Thanks a lot! Your rigging series is so straight forward and clear, there are very few tutorials like it in youtube.

  • @ineeda12step92
    @ineeda12step92 2 года назад

    Thank you for taking time to explain everything so well and for creating this tutorial in the first place!

  • @0099boomerang
    @0099boomerang 3 года назад +1

    Worked so well! Thanks for the brilliant tutorial.

  • @georgb302
    @georgb302 4 года назад

    Following your rigging tutorial series. Just finished this part. You did a great job with this series. Very much appreciated. Thank you!

    • @Dikko
      @Dikko  4 года назад

      Awesome, thank you! I'm glad you're smashing through it :)

  • @psychedelicpapercraftproje7892
    @psychedelicpapercraftproje7892 3 года назад

    Cheers mate, brilliant tutorial! It was so helpful for me to refine my rigging procedure and so many nice little tips even for intermediates in there!

  • @GaryParkin
    @GaryParkin 3 года назад +1

    Thank you so much for these tutorials. Everyone wants to make a human or a spider, and nothing much out there for mechanical parts.
    I pulled my hair out trying to paint each part of my rig. Vertex groups are soooo much easier for a gear head like myself. Blender always has, and always will rock!

  • @GaborHeller
    @GaborHeller 2 года назад

    Congratulations 🥳 Great work! 🙏
    You can’t imagine how big help it was for me 🤖
    Thank you ☺️

  • @robotpictures8382
    @robotpictures8382 3 года назад

    I make robots. I made simple rigs for them, by following other tutorials. However, they are mechanical objects, and I was following tutorials for organic objects. My rig worked ok, as far as it goes, but the rigs were cumbersome animate. Until I saw this tutorial, I didn't realize what I was doing wrong. I had skipped several steps. Amazing tutorial. Had I seen this first, I would've been months if not a year ahead of where I am now

  • @pradeepbharadwajTG
    @pradeepbharadwajTG Год назад

    Thank You dude, I was searching for this for quite awhile and u found yours. Now i can learn how to rig this robot arm and characters from your videos for rigging. Thank You so much dude for making this content free for all much appreciated.

  • @nicolebry1120
    @nicolebry1120 Год назад

    Don't recall if I've posted under this tutorial series yet, but I just wanted to thank you for putting these videos together. I'm a recent (well, earlier this year) VFX graduate, but we were taught Autodesk Maya in school. Which IMO is stupid because nobody is going to have 2k-5k just laying around for a software subscription after graduation. I'm kinda being forced to relearn everything I was taught in school with Maya... in Blender on my own time. And your tutorials have helped to clarify and streamline that process for me. So again, thanks so much.

  • @yanni2311
    @yanni2311 5 месяцев назад

    The reverb on your voice and clicks is hilarious. Outstanding tutorial, never have I understood Rigging this well

    • @Dikko
      @Dikko  5 месяцев назад +1

      The problem with having a shithouse mic at the time!

  • @holbrooklyn
    @holbrooklyn 2 года назад

    Had to rig this bad boy twice to get it right. Love this series! Thank you so much for putting these up for us

    • @Dikko
      @Dikko  2 года назад

      My pleasure mate :)

  • @fockinsquarsh9209
    @fockinsquarsh9209 Год назад +3

    This "Move cursor to selected" and "Move selected to cursor" shit is some incredible knowledge! Every series of yours that I've watched has given me some great QOL tips.

    • @mixelplik
      @mixelplik 5 месяцев назад

      It certainly is; I've been a hobbyist Blender for years and could never get that feature down until this video.

  • @samdavepollard
    @samdavepollard 2 года назад

    Quality content.
    Many thanks for sharing your knowledge.

  • @rohitjohn6180
    @rohitjohn6180 3 года назад

    Amazing man.!!! Keep up the good work.

  • @hossamketfi9892
    @hossamketfi9892 3 года назад

    I saw many rigging tutorials on RUclips,I think this the best.

  • @gomabibo
    @gomabibo 3 года назад +4

    28:30 Alternatively, i think you could activate snape to vertex, press g -> press shif+x -> put your mouse on the center vertex of the hinge.

  • @alekprop
    @alekprop 4 года назад +5

    You are my new animator teacher now. Thx for this tuts. :-)

    • @Dikko
      @Dikko  4 года назад +1

      You're very welcome :)

  • @vinceherried497
    @vinceherried497 2 года назад

    Awsome I watched twice. Planning on another go and take notes. Years ago I messed with an addon to make humans for SL and they put out videos on making clothing and rigging. I had no clue what I was doing.

  • @alimalik6193
    @alimalik6193 3 года назад

    I am really enjoying your tutorial mate. Thank you

  • @opuntie
    @opuntie 3 года назад

    Thank you so much!!! This is a perfect and easy to understand tutorial! Exactly what I was looking for :D

  • @BigHeavyLove
    @BigHeavyLove 2 года назад

    incredible tutorial man, thank you so much, been struggling with this for ages.

  • @daniels571
    @daniels571 2 года назад

    omg thank you so much. Just watched the whole video. It was such a pain to figure it out how my mechanical wheels don't crush anymore. Very cool video. Greetings from germany ;)

  • @Svi3sa
    @Svi3sa 10 месяцев назад

    thank you so much for this series!!!

  • @dougwarner59
    @dougwarner59 2 года назад

    Best mechanical rigging video ever!
    1. An easier way to zero the cursor: "shift s" then select "cursor to world origin."
    2. when I added a bone armature it had an x and z rotation of 90 degrees. To fix this I did the following:
    In object mode: first select the bone then select Object/Apply/All Transforms.

    • @bjondersson
      @bjondersson Год назад

      Easiest way to zero the cursor: shift-c

    • @dougwarner59
      @dougwarner59 Год назад

      @@bjondersson I agree that is easier, but using it would mean I would have to remember another shortcut instead of just using the shift-s pie menu that has additional useful functions that I can access with the same shortcut.

  • @JebusTheMessiah
    @JebusTheMessiah 3 года назад

    Best Rigging tutorial on youtube (and i saw a lot of them)!!!!

  • @AcercateaRD
    @AcercateaRD 3 года назад

    Great explanation, very easy to understand!

    • @Dikko
      @Dikko  3 года назад +1

      Glad it was helpful!

  • @isaiasperaza2085
    @isaiasperaza2085 4 года назад +1

    Great content dude, thank you.

    • @Dikko
      @Dikko  4 года назад +2

      Thanks for watching!

  • @tasiarae2
    @tasiarae2 3 года назад

    Thanks for making this! Super helpful.

  • @mahabubistihak8779
    @mahabubistihak8779 Год назад

    really outstanding

  • @Polygon_Parrot
    @Polygon_Parrot 3 года назад

    AMAZING TUTORIAL!!

  • @hossainahmed7202
    @hossainahmed7202 4 года назад

    Very clear explanation. Thanks

    • @Dikko
      @Dikko  4 года назад

      You're very welcome!

  • @hoseinabdl3263
    @hoseinabdl3263 4 месяца назад

    This guy teaches you real stuff

  • @AhmedAli-mc9hu
    @AhmedAli-mc9hu 3 года назад

    Great Tutorial! Keep it up.

  • @sirjohnplaton2085
    @sirjohnplaton2085 2 года назад

    Brilliant!

  • @burntt999
    @burntt999 4 года назад

    had to come here again cuz i got side tracked with other random stuff.. forgot what we did :) very easy to follow along with this tut.. OH! glad i came back.. just realized I forgot to give this video its definitely deserved like.

  • @jacksonbanks1396
    @jacksonbanks1396 4 года назад

    Learning animations ATM and by far this is the best tutorial I have seen... One thing I did notice though when assigning weights with symmetry (assuming the mirror mod has not been applied). assuming you named everything correct you can only weight paint one side and the symmetry will automatically paint the other object to the symmetrized vertex group AKA DEF_finger.L.002 and DEF_finger.R.002. There is a simple option to mirror vertex groups as well in the modifier options. I tend to animate droids and this has saved me a lot of time.

    • @Dikko
      @Dikko  4 года назад

      No there's no simple way of mirroring vertex groups unfortunately. Basically the mirrored vertex groups come from having a mirrored rig. So basically the solution is to build the rig, and bind it to your geometry to get symmetrical vertex group names. You can mirror your weight paints using the weight paint tool though!

  • @cbrk
    @cbrk 4 года назад

    this is really well explained thank you!

    • @Dikko
      @Dikko  4 года назад

      Glad it was helpful!

  • @locusruizlopez5997
    @locusruizlopez5997 3 года назад

    Great Tutorial!

  • @leekolb2027
    @leekolb2027 4 года назад

    This is fantastic, thanks!

    • @Dikko
      @Dikko  4 года назад +1

      You're very welcome!

  • @tomasjancik7289
    @tomasjancik7289 4 года назад

    Thank you!

  • @FootyToonz
    @FootyToonz 4 года назад

    great content for blender animators ..Thanx

  • @giorginoedery4811
    @giorginoedery4811 2 года назад

    beautiful

  • @Seeked5000
    @Seeked5000 2 года назад

    uploaded in 2k thank you so much !!!!!!!

  • @genaminin
    @genaminin 2 года назад

    Super. Thank you!

  • @raihangibran4219
    @raihangibran4219 3 года назад +1

    thanks, it helps me a lot

  • @LinkokiriHon89
    @LinkokiriHon89 4 года назад

    Love your explanations x°D

    • @Dikko
      @Dikko  4 года назад +1

      Thanks!

  • @PulloffPrime
    @PulloffPrime 11 месяцев назад

    Thank you for this.

  • @hstevefrancis1003
    @hstevefrancis1003 3 года назад

    I really like your organized presentation and in-depth tutorial, @37:40 where the funny part begin.... and a cough XD

  • @esteban14aq
    @esteban14aq 2 года назад

    Muy buen tutorial
    Explicas muy bien

  • @Wzxxx
    @Wzxxx 4 года назад +4

    I have to admit that this content is „perfectly perfect”. Thank You. Are You going to make some more advance mechanical rigging tuts? I like the way you share your knowledge.

    • @Dikko
      @Dikko  4 года назад +3

      Yes, soon! After the texturing series

    • @Wzxxx
      @Wzxxx 4 года назад

      Dikko thx 4 the answer. Great news!!! Your content is very well prepared .

  • @ropelinder
    @ropelinder 4 года назад

    Thank you 😍

  • @locusruizlopez5997
    @locusruizlopez5997 3 года назад

    Great again

  • @Ehsanazadinejad
    @Ehsanazadinejad 9 месяцев назад

    Thanks that was realy cool

  • @omarM2023
    @omarM2023 4 месяца назад

    I do not comment on videos but your tutorial is amazing thank you very much.

  • @angryITGuy
    @angryITGuy 3 года назад +1

    Great set of tutorials.. I think it's important to know that if you assign your object's vertex to an armature, and then want to re-assign it to a different armature, you need to remove it from the previous association first by:
    1/ Go into Object mode
    2/ Select the object you're updating.
    3/ Edit the object (tab), select all vertices (a)
    4/ From the "object data properties" panel.
    5/ Select "Remove" from the Vertex group. (Note that you're not deleting the entry, but breaking the association).
    It seems that you can assign an object to multiple vertex groups (?)

    • @sKryly1
      @sKryly1 3 года назад

      Saved my life, thank you!

  • @pikachufan3588
    @pikachufan3588 2 года назад

    36:04 out of context, this is hilarious! Thanks again for the tutorials!

  • @was103835
    @was103835 2 года назад

    50mins totally worth it

  • @robotpictures8382
    @robotpictures8382 3 года назад

    thank you

  • @Guri_draws
    @Guri_draws 3 года назад +1

    thank you so much

  • @ibrahimisaac78
    @ibrahimisaac78 Год назад

    Thanks

  • @lue64
    @lue64 2 года назад

    really useful and although i made some mistakes i understand what made it happen. thanks

  • @AhmedAnimates
    @AhmedAnimates 2 года назад

    bro thank you for this amazing simple series for beginners👌🔥💯

  • @zebenzebehi3651
    @zebenzebehi3651 4 года назад

    thankx a lot

  • @bhargavpatel_
    @bhargavpatel_ 4 года назад

    Thanks man

  • @kiwiengineer
    @kiwiengineer 3 года назад +1

    29:34 no bullshit, no snapping just pure sweet goodness

  • @locusruizlopez5997
    @locusruizlopez5997 3 года назад

    So cool.. :)

  • @peterbalance
    @peterbalance Год назад

    thanks so good

  • @khalidaitzenni6559
    @khalidaitzenni6559 4 года назад

    good work

    • @Dikko
      @Dikko  4 года назад

      Thanks!

  • @masonunger7170
    @masonunger7170 3 года назад

    SUCH a great tutorial!!! just one note in my experience 2.9 gave me very strange deformation on my meshes when i moved the parts IF i had armeture at the top of the stack. if it was on the bottom of the stack i was A OK.

  • @mycroft16
    @mycroft16 2 года назад

    Lol, the 3D cursor got cursed at so many times when I first started in Blender. Now... I use that little fucker all the time. Best friends for life. Another stellar tutorial that takes the care to set up best practices and WHY they are best practices.

  • @Bugelhagen
    @Bugelhagen 4 года назад +2

    Спасибо, ваши уроки замечательные.

  • @Lucknhah
    @Lucknhah 4 года назад +3

    thank you very much for the tutorial
    you got no idea how much you helped me
    i'm a totally blender begginer, i found SO MANY bad rig tutorials that didn't help
    this is the very first time i rigged something properly, before your tutorial, i couldn't finish rigging (it would start bugging)
    I got one question
    what do i do if my model don't got every limb at a separeted mesh?
    it's all blended together

    • @Dikko
      @Dikko  4 года назад +2

      Two solutions - you have to weight paint/assign the vertex weights in edit/weight paint mode. OR you can seperate the bits and pieces yourself in blender (push L on your keyboard in edit mode to select seperate chunks of a mesh, then P to seperate them by the selection). You can then follow the same method as the tutorial :)
      Thank you very much!

    • @Lucknhah
      @Lucknhah 4 года назад

      @@Dikko thanks for the answer!

  • @meh8650
    @meh8650 3 года назад +3

    Hey Dikko, thank you for the awesome tutorial! As someone who learnt to rig in Maya first, it's so good to find someone who's not using additional bones as controllers lol.
    Does Blender have anything like cometJointOrient where you can manually orient the bones without adding rotation transforms on the bone itself, or is Blender legit so good at that that you don't need to do that?
    Also, sorry if you answer this in a later vid (I plan to check out the rest of the series later), but how would you see the axes of the bone/joint orient in Blender by using locators or something? Or would that simply be unnecessary in Blender if it doesn't do "great things" with bones that Maya sometimes does? (afaik industry standards and what animators prefer also plays into how they like their joints oriented, eg. X down the chain and Y points back/out)

    • @Dikko
      @Dikko  3 года назад +1

      Blenders flexibility when it comes to joint orientations is much less than maya because the Y orientation is always fixed along the length of the bone. You can choose the direction of x and z through the "roll" of the bone, but you can't for instance completely flip the axes. That being said because the armature object embeds the bones inside as a neutral pose, you don't need to do anything like comentJointOrient. All joints/bones in blender inside the armature object will default to having 0 transforms.

  • @zaaraarsiwala2245
    @zaaraarsiwala2245 4 года назад

    Thank you for such a well explained video! For some reason my symmetry doesn't work well; it occurs 90 degrees from the second finger point. I symmetriesed it none the less and manually placed it navigating co-ordinates and so the parenting worked; but when I changed to pose mode and copy pasted the the pose, it occurred in the same direction and was not mirrored.

    • @Dikko
      @Dikko  4 года назад +1

      It might be that your joint orientation isn't aligned?

  • @HybrydaArt
    @HybrydaArt 4 года назад

    so far so good : D I need to animate a full character in a month and thankfully next to no face movement needed OTL

    • @Dikko
      @Dikko  4 года назад

      Awesome thanks! Also nice artwork on your channel - you should post more vids :D

    • @HybrydaArt
      @HybrydaArt 4 года назад

      @@Dikko thanks ^^ I hope to soon post more, but 3D stuff

  • @nofilkhan3164
    @nofilkhan3164 3 года назад

    I am a maya user and this has been very comprehensive and helpful!!!!!!!!!!! just one thing i am using industry navigation and keys and having little problem , doing short cuts can I found some plugin to help me !!

  • @gimpdoctor8362
    @gimpdoctor8362 3 года назад

    watch in 1.5 speed and hover over your right arrow key, saves about 30 mins