My FOUR most used rigging components in Blender! - Character Rigging 02a

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  • Опубликовано: 24 авг 2024
  • Before we jump into the nitty gritty, it's a good idea that we talk about some of the common techniques and components you're going to be faced with using when building a character rig.
    In this video I detail my most used methods, and explain why some of these are better for game engines over others!
    In Part 2B we will build each component to learn how they work!

Комментарии • 66

  • @Dikko
    @Dikko  Год назад +3

    Love this video? Then check out my latest short film BLACK CURTAIN: The Fear. Out now! BLACK CURTAIN: The Fear
    ruclips.net/video/Hl8EpIU3iRI/видео.html

  • @CertifiedDoc
    @CertifiedDoc 2 года назад +14

    It was a slip of the tongue, but calling bendy bones "blendy bones" is a good way to remember they only work in Blender.

  • @andrewceco5435
    @andrewceco5435 4 года назад +34

    Here you are answering every single one of my questions before I can even articulate them myself. Talking about video game/Unity compatibility was SO helpful, goodness gracious. Dikko, you outdo yourself every time. I appreciate you.

    • @Dikko
      @Dikko  4 года назад +6

      Thanks dude I'm glad it's hitting the right notes :)

  • @realjames1
    @realjames1 4 года назад +27

    Now I can make 5 types of tentacles. Golden!

  • @sashibhusan5721
    @sashibhusan5721 4 года назад +7

    Finally someone actually explained the difference between FK and IK .
    MAD RESPECT 🙏🙏

    • @Dikko
      @Dikko  4 года назад +6

      Sometimes the experienced artists forget that certain things still need to be explained to new people coming into the profession :)

    • @sashibhusan5721
      @sashibhusan5721 4 года назад

      @Dikko yeah man, atleast explain the basics !!

  • @bookle5829
    @bookle5829 Год назад +1

    Rewatching this as I'm getting better and better is well, with the words of Danny Devito, I get it now.

  • @akamucrimsidae
    @akamucrimsidae 3 года назад +2

    Criminally underrated tutorial channel. Fo real

  • @jikrebelloza
    @jikrebelloza 4 года назад +6

    Super keen for the next part, I've followed along to your character modeling stuff and have been waiting for a dedicated character rig walkthrough. My Frogman will soon walk!

    • @Dikko
      @Dikko  4 года назад +11

      The plan is: show how to build these basic bits > build the deforming skeleton > rig the spine > rig the legs > rig the arms> rig the hands > rig the head > rig the face! There's lots to cover!

    • @blendersmartwork5332
      @blendersmartwork5332 4 года назад

      @@Dikko LOVE YOU SIR

  • @jchilly1437
    @jchilly1437 2 года назад

    I'm only 2 videos in and this series has saved my life!!

  • @MrCheebs
    @MrCheebs 3 года назад

    Dang dude - you have some serious rigging skills. I'm very glad you made this!

  • @Sergiopoo
    @Sergiopoo 4 года назад +4

    The series is going to be long and I'm so exited for it!

  • @zacharyrenfro3716
    @zacharyrenfro3716 2 года назад +1

    Thank you so much for explaining which styles can be exported for use in game engines! This is extremely helpful for teaching me the skills I want to expand upon :3

  • @ThatOneGuy46696
    @ThatOneGuy46696 4 года назад +4

    when selecting an armature, ctrl+tab allows you to go between pose mode and object mode without using the menu.

  • @Mopsspoof
    @Mopsspoof 3 года назад +1

    The Blender development team should make a game engine that works well with Blender, one that supports all of it's armature features and Blender exclusive things. That would be cool.

    • @eidba7517
      @eidba7517 2 года назад +2

      there is a gameengine within blender and used to be a project, but it doesn't seem like its progressing anyhow, therefore don't expect too much of it.

  • @ibrahimayad6732
    @ibrahimayad6732 Год назад

    A new to the channel. Thanks a lot.

    • @Dikko
      @Dikko  Год назад

      My pleasure :)

  • @jackmcfadden-finlayson372
    @jackmcfadden-finlayson372 4 года назад +3

    I gotta say I'm most excited to see how to export these animations into game engines. I know bendy and spline IK might be impossible to export But i'm hoping you know and can share some secret workaround. I love your videos and you make awesome rigs!

    • @jackmcfadden-finlayson372
      @jackmcfadden-finlayson372 4 года назад

      ahh I see you poke the topic a bit in the final part of the video

    • @Dikko
      @Dikko  4 года назад +1

      Thanks! The workaround for spline ik is basically what I show at the end of the video. Bendybones? Not possible (I doubt that's gonna change any time soon either)

  • @mvmtsociety4026
    @mvmtsociety4026 4 года назад

    Thanks Dikko, I'm working in Unreal so really appreciate the advice for exporting to game engines. Would love to see a video about you: how you got started, your learning journey, resources that helped you progress. I'll be checking out more of your videos/twitch streams!

  • @sulphurous2656
    @sulphurous2656 Год назад

    16:20 saving my spot

  • @JulioMullet
    @JulioMullet 4 года назад

    Awesome! Thank you for show this possibilities.

  • @galdocstutorials
    @galdocstutorials 3 года назад +2

    This is an awesome series!
    I have a silly question though, and maybe you cover it in a later episode, but ... how did you name your bone layers? That would be VERY useful, as I'm just getting started with my rigging and I'm constantly forgetting what's where. Either way, thanks for the awesome series!

    • @Dikko
      @Dikko  3 года назад +2

      Bone layers addon :). Be aware that these are different than Bone Groups!

  • @fritchoffnilsson2574
    @fritchoffnilsson2574 Год назад

    Gear 5 - Snakeman!

  • @ignacioalvarado1384
    @ignacioalvarado1384 2 года назад

    thank you

  • @TheJobCompany
    @TheJobCompany 4 года назад

    The reason why I hardly ever use spline IK is because I have traumatic experiences from 2.7 when I had to keep the deformation bones in a separate armature because of Blender's dependency graph. Also because I have to do twisting manually

    • @Dikko
      @Dikko  4 года назад +1

      That's why 2.8 is awesome :). Also once you see the infinite twist set up in a few vids you'll want to check out spline IKs again :)

  • @sol_mental
    @sol_mental Год назад

    I don't really know if I have enough emotional battery to do this, but here we go xD

  • @oiganamitio
    @oiganamitio 7 месяцев назад

    Duik also has bendy bones

  • @nekkowe
    @nekkowe 3 года назад

    I can't find this "introduction to rigging" series anywhere!
    Love this tutorial, but I feel like I'm missing the foundation for it & that series is referred to, but nowhere to be found.

    • @kordaling
      @kordaling 2 года назад

      i recommend you ; The art of effective rigging in Blender from P2design

  • @AbdulAziz-iu9jk
    @AbdulAziz-iu9jk 4 года назад

    Keep up the good work!

    • @Dikko
      @Dikko  4 года назад

      Thanks!

    • @AbdulAziz-iu9jk
      @AbdulAziz-iu9jk 4 года назад

      @@Dikko thanks to you too, these tutorials are abosolute gems.

  • @dessguy7199
    @dessguy7199 Год назад

    That is some kick ass shaders on the arms. Is it just a default bsdf shader?

  • @marijagajski9800
    @marijagajski9800 3 года назад

    Thank you

  • @KwasiMedia
    @KwasiMedia 4 года назад +1

    So let me ask a question. Are there any channels or discords you can recommend that actually are free and aren't convoluted to the point of secrecy, that I can check out that design and rig and animate speficially for "video or film or even short film" That aren't using motion capture or just doing walk cycles?

    • @Dikko
      @Dikko  4 года назад +5

      Stay tuned ;)

  • @jackmallet5601
    @jackmallet5601 4 года назад

    We need this rig

  • @colezumpt8572
    @colezumpt8572 4 года назад +1

    Is it possible to maintain more of the meshes volume when it comes to using the Bendy Bones or the Spline IK? Would it be possible to prevent the arms from becoming so thin?

    • @Dikko
      @Dikko  4 года назад +2

      Yep! Just turn off the inverse scale option in the spline ik. I'll be taking about that in the next video!

    • @colezumpt8572
      @colezumpt8572 4 года назад

      @@Dikko Awesome!

  • @mA-nd1xr
    @mA-nd1xr 3 года назад +1

    So you don't use rigify? I didn't know you could make rigs taht look like that withouth rigify. Amazing!

    • @Dikko
      @Dikko  3 года назад +1

      I use rigify when i need something in a pinch. But for larger jobs or personal work, I build my own.

    • @mA-nd1xr
      @mA-nd1xr 3 года назад +1

      @@Dikko That's cool. Thank you for your tutorials, dude! They're very informative, useful and I love the aesthetic. You've earned a subscriber

  • @goldshogun1574
    @goldshogun1574 4 года назад

    What is the music you use for your videos? It's so nice to listen to alongside the amazing tutorial :D

  • @vikaskumar-lr4cn
    @vikaskumar-lr4cn 3 года назад

    please make full rigging tutorial

    • @Dikko
      @Dikko  3 года назад

      Check out the following videos. The series is ongoing

  • @f_k_4644
    @f_k_4644 2 года назад

    if there a place to download these rigs? i would like to see it

  • @user-vc2pm5xv7s
    @user-vc2pm5xv7s 2 года назад

    Maya riggers like: Only in blender? That's cute LOL

  • @sarunthepoly4017
    @sarunthepoly4017 Год назад

    Hello where can i download the hand?

  • @Dan1066
    @Dan1066 4 года назад

    Is there any chance you'll talk about the dorito method or is that a thing of the past now that bendy bones exist?

    • @Dikko
      @Dikko  4 года назад

      Dorito method?

    • @Dikko
      @Dikko  4 года назад

      Just did some research on it. I don't even know if that method would work in blender! Might do some tests

    • @Dikko
      @Dikko  4 года назад +1

      Actually, I stand corrected! I don't have to because I already have done a version of this, just on a much more basic level with my mouth rig set up. So yes, I will be talking about this “method" so to speak on some level.

    • @Dan1066
      @Dan1066 4 года назад

      Timezone differences... Ya beat me to the reply

    • @Dan1066
      @Dan1066 4 года назад

      And thanks, looking forward to seeing. I was trying to wrap my head on one of the other videos out there on the subject (but for 3ds?)