My FOUR most used rigging components in Blender! - Character Rigging 02a
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- Опубликовано: 24 авг 2024
- Before we jump into the nitty gritty, it's a good idea that we talk about some of the common techniques and components you're going to be faced with using when building a character rig.
In this video I detail my most used methods, and explain why some of these are better for game engines over others!
In Part 2B we will build each component to learn how they work!
Love this video? Then check out my latest short film BLACK CURTAIN: The Fear. Out now! BLACK CURTAIN: The Fear
ruclips.net/video/Hl8EpIU3iRI/видео.html
It was a slip of the tongue, but calling bendy bones "blendy bones" is a good way to remember they only work in Blender.
Here you are answering every single one of my questions before I can even articulate them myself. Talking about video game/Unity compatibility was SO helpful, goodness gracious. Dikko, you outdo yourself every time. I appreciate you.
Thanks dude I'm glad it's hitting the right notes :)
Now I can make 5 types of tentacles. Golden!
Finally someone actually explained the difference between FK and IK .
MAD RESPECT 🙏🙏
Sometimes the experienced artists forget that certain things still need to be explained to new people coming into the profession :)
@Dikko yeah man, atleast explain the basics !!
Rewatching this as I'm getting better and better is well, with the words of Danny Devito, I get it now.
Criminally underrated tutorial channel. Fo real
Super keen for the next part, I've followed along to your character modeling stuff and have been waiting for a dedicated character rig walkthrough. My Frogman will soon walk!
The plan is: show how to build these basic bits > build the deforming skeleton > rig the spine > rig the legs > rig the arms> rig the hands > rig the head > rig the face! There's lots to cover!
@@Dikko LOVE YOU SIR
I'm only 2 videos in and this series has saved my life!!
Dang dude - you have some serious rigging skills. I'm very glad you made this!
The series is going to be long and I'm so exited for it!
Thank you so much for explaining which styles can be exported for use in game engines! This is extremely helpful for teaching me the skills I want to expand upon :3
when selecting an armature, ctrl+tab allows you to go between pose mode and object mode without using the menu.
The Blender development team should make a game engine that works well with Blender, one that supports all of it's armature features and Blender exclusive things. That would be cool.
there is a gameengine within blender and used to be a project, but it doesn't seem like its progressing anyhow, therefore don't expect too much of it.
A new to the channel. Thanks a lot.
My pleasure :)
I gotta say I'm most excited to see how to export these animations into game engines. I know bendy and spline IK might be impossible to export But i'm hoping you know and can share some secret workaround. I love your videos and you make awesome rigs!
ahh I see you poke the topic a bit in the final part of the video
Thanks! The workaround for spline ik is basically what I show at the end of the video. Bendybones? Not possible (I doubt that's gonna change any time soon either)
Thanks Dikko, I'm working in Unreal so really appreciate the advice for exporting to game engines. Would love to see a video about you: how you got started, your learning journey, resources that helped you progress. I'll be checking out more of your videos/twitch streams!
16:20 saving my spot
Awesome! Thank you for show this possibilities.
This is an awesome series!
I have a silly question though, and maybe you cover it in a later episode, but ... how did you name your bone layers? That would be VERY useful, as I'm just getting started with my rigging and I'm constantly forgetting what's where. Either way, thanks for the awesome series!
Bone layers addon :). Be aware that these are different than Bone Groups!
Gear 5 - Snakeman!
thank you
The reason why I hardly ever use spline IK is because I have traumatic experiences from 2.7 when I had to keep the deformation bones in a separate armature because of Blender's dependency graph. Also because I have to do twisting manually
That's why 2.8 is awesome :). Also once you see the infinite twist set up in a few vids you'll want to check out spline IKs again :)
I don't really know if I have enough emotional battery to do this, but here we go xD
Duik also has bendy bones
I can't find this "introduction to rigging" series anywhere!
Love this tutorial, but I feel like I'm missing the foundation for it & that series is referred to, but nowhere to be found.
i recommend you ; The art of effective rigging in Blender from P2design
Keep up the good work!
Thanks!
@@Dikko thanks to you too, these tutorials are abosolute gems.
That is some kick ass shaders on the arms. Is it just a default bsdf shader?
Thank you
So let me ask a question. Are there any channels or discords you can recommend that actually are free and aren't convoluted to the point of secrecy, that I can check out that design and rig and animate speficially for "video or film or even short film" That aren't using motion capture or just doing walk cycles?
Stay tuned ;)
We need this rig
Is it possible to maintain more of the meshes volume when it comes to using the Bendy Bones or the Spline IK? Would it be possible to prevent the arms from becoming so thin?
Yep! Just turn off the inverse scale option in the spline ik. I'll be taking about that in the next video!
@@Dikko Awesome!
So you don't use rigify? I didn't know you could make rigs taht look like that withouth rigify. Amazing!
I use rigify when i need something in a pinch. But for larger jobs or personal work, I build my own.
@@Dikko That's cool. Thank you for your tutorials, dude! They're very informative, useful and I love the aesthetic. You've earned a subscriber
What is the music you use for your videos? It's so nice to listen to alongside the amazing tutorial :D
please make full rigging tutorial
Check out the following videos. The series is ongoing
if there a place to download these rigs? i would like to see it
Maya riggers like: Only in blender? That's cute LOL
Hello where can i download the hand?
Is there any chance you'll talk about the dorito method or is that a thing of the past now that bendy bones exist?
Dorito method?
Just did some research on it. I don't even know if that method would work in blender! Might do some tests
Actually, I stand corrected! I don't have to because I already have done a version of this, just on a much more basic level with my mouth rig set up. So yes, I will be talking about this “method" so to speak on some level.
Timezone differences... Ya beat me to the reply
And thanks, looking forward to seeing. I was trying to wrap my head on one of the other videos out there on the subject (but for 3ds?)