Character Rigging In Blender 03 - Blocking out the Armature!!
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- Опубликовано: 24 авг 2024
- In this video I go through the process of blocking out an effective armature from scratch. I go through how to orient the bone structure effectively and finish up with some quick articulation tests! Easy breezy!
Love this video? Then check out my latest short film BLACK CURTAIN: The Fear. Out now! BLACK CURTAIN: The Fear
ruclips.net/video/Hl8EpIU3iRI/видео.html
Some QoL notes:
You can use Ctrl+Tab to move between modes, and if you switch into Pose Mode from Edit Mode you can then use Tab to automatically switch between the two.
When subdividing anything in Edit mode, like Bones, you can click on the Options menu in the lower left to increase the number of subdivisions to, say, 3 for each finger.
If you name a bone prior to subdividing or extruding it the children will automatically be labeled with the parent name.
If you select all bones on one side of your Armature in Edit mode and use Armature>Names>Autoname L/R Blender will automatically add .L and .R to the end of each bone name not on the 0-axis designated. You can then Symmetrize and everything will be copied over automatically.
This should be pinned. Really useful.
Thankyou, i learnt lot from your comment
TNK U
Thank you so much for putting these tutorials out there. These are honestly the most informative videos on youtube regarding how to actually rig a character properly. I have no use for two minute tutorials that blow through concepts and leave you guessing. Thanks for actually taking the time to teach the "why's" behind the decisions you make. Keep up the great work!
Glad to help!
literally the best rigging tutorial I've seen
After a long decade playing around with Maya and 3ds max. I finally did the switch to Blender and honestly with what you show. I regret not doing it sooner.
Are u still using blender ? Or have you gone back to maya?
@@robertyoung406 Still using blender.
@@FyresGames thanks for the reply. What made you choose Blender? And what is it that keeps you with Blender over Maya
@@robertyoung406 Well tbh I didn't touched maya for years. Only used 3ds max, but the main reason is licenses.
@@sasori2425 They do auto connect if you extract a new bone out of the selected one.
So exited for this video! Thanks for the kickass walkthrough as always!
Enjoy the video :)
Especially when re-calculating bone roll on the hands, it can be useful to isolate the bone with Shift+H, so none of the other bones get in the way as you see it from multiple angles. Then, Alt+H to bring everything back, and align the bone rolls of the fingers further down.
I love this tutorial so damn much!
it's absolutely criminal that this doesnt have 300k+ views. i've never rigged before, and i'm amazed where i'm up to after this videa. thanks mate!
I loved this video so much. Thank you
Thanks! New video dropping in a couple hours!
You're a 'ckin' superstar, who's saved this concept artist's arse, more times than I can count.
OMG right time to learn rigging in blender.
Finally, I found the perfect rigging tutorial thanks man, What left for me is face rigging or shape key
Royal Skies is a youtuber who has short videos about those, to maybe tide you over while you wait for Dikko to get around to it.
@@jimbo5266 Thanks I'll check it out
As always kickass Tutorial
Cheers!
Daaaaam! DIKKO! Love your workflow!! sick how good your videos are !!!
Thanks a ton!
Dikko we have to Thank You for showing us How u doing it!
I thought that you'll set to parent with empty groups 😅. I rig my character with human meta rig add on. Only need to position our bones. And i want to learn about IK and FK bones detail from you and shape keys. Thankyou for your nice tutorial. I created my best character from your tutorials and I'll tag you when i finish my move
"Sent you the damn file"? is the file somewhere that I missed? I got to part 8 and realized I had an issue with my spine that I can't figure out what it is. I'm going to go through the videos again from scratch and see if it happens again but I would love to dig through your file if it's available and see what is different from mine.
Kick ass tutorial btw I can't begin to express how much I've learned from them! Best source for rigging by far!
28:04 I don't know if you already noticed it, but you forgot the ".L" in the hand bone, so its not mirroed
I'll make sure to fix it :)
Thank you for this fantastic video!!
Been waiting for this!
Thank you!
Thanks for watching! More to come soon :)
The video is quite helpful but my character's arms and stuff does'nt move around but the other stuff such as hair eyes clothes do move and no i did'nt forget to select the body while setting parent to the armature.
These tutorials are great
Thanks for watching!
Thank you, Dikko, thank you so much!
Thanks alot for this . Please are you planning on adding twist bones? Im really trying to learn that properly and general helper bones for characters. Thank you.
Yes I will! Thanks for watching :)
My auto weights is all sorts a funky, my entire body is stretching lol
Did you apply the scale of your model before adding an armature?
@@Dikko well... I just did but I have the same issue still. but no worries! each time I open up my project file I am stupefied and astounded at my progress thanks to your videos, Ill easily find a solution for my little predicament.
@@Tremori_A Did you fix it maybe? Could you tell how you did it bc I have the same problem
Thanks!
where can we get the character to download
Hello Dikko~ Why when I R X the DEF_spine.004, it can't also let's DEF_shouder and whole arm synchronous rotation ? ( but DEF_spine.003 can do it ), I don't know where step I did wrong.
where is the model
hi man great tuts
Thanks!
@@Dikko welcome sir
i never thought you would reply to a 14 year old
thank you!!
@@deerghsharma5802 Good job on actually being a decent 14 year old.
Cheers on your progression to blender :)
@@realjames1 ah thank you man/women
i have been learning it since i was 11
That was the best use of "whilst" I've heard in many years! You're offhand comments about what should be done, I've not heard about in many cases until this video, so whoops, this is important to know... You present more complex stuff than an intro tutorial, but are not so technical like Pierrick Picaut (a role model of mine currently) that makes my hair catch fire at random times...
Thanks mate :). I'm gonna be easing into the technical stuff as I delve into more complex systems.
@@Dikko, cool. I can probably handle it now, but each time I go thru it again I'm amazed that there's always something I had missed.
I'm up to making a snap to IK or snap to FK, (after making an ik/fk switch), but I still have no idea how to get something like drone legs to dangle and sway like what looks like a pendulum sim driving the animation. I've actually seen part of a clothing sim in UE4 but haven't completed that course... it seems my brain forces breaks from shoving info in.
Enjoying your stuff, thanks for sharing!
Hi Dikko. your tutorials are awesome. I am a regular follower. I was just wondering in this tutorial series, will there be IK , FK and Bendy Bones..
Yes!
ARTICULATION
Awesome tutorial.
Btw i noticed you renamed thumb as pink due to not copying the right thumb 1
Cool
I'm using 2.92.0 and the whole bone roll thing doesn't seem to work right, when I rotate in X forward I keep getting negative numbers.
Oh yeeeeeeeeeeeeee
hehe you named your thumb pinky
Hi, Dikko~I loved all of your videos so much. Thank you~
I have a question: What is 'Griless'? I sew it in some videos, but I can't find it in my blender (Not the one in the modifier). Is a plug-in?... Thank you again~
Im not sure what that is? What function are you trying to turn on?
thank you
realy helpfull thx you
This video says that the file you're using could be downloaded, but I don't see where I can download it.
You can get it from my gumroad page
This is very awesome but I have a question if you don't mind, why didn't you just use the rigify system? I am new to this so I was wondering instead of creating your own why not just import?
Rigify is great, until its not ;). Basically sometimes you need to build custom rigs for specific uses, and its good to learn anyway. If, say you wish to modify rigify or build something like a spider, then understanding these fundamentals go a long way
@@Dikko Thanks a lot
First thanks for the intro KICK ASS WORKTHOUGH😂😂
MYproblem is when i try to parent CTRL_HIPS.001 TO the pelvic bone the mesh doesnt rotate from the pelvic it moves like the CTRL_HIPS bone is a global bone why???
Please help❤❤❤❤
Im trying to weight paint but my computer is delaying, slowing, major. How to fix this?
turn off any subdivision surfaces you may have, or turn on simplify in in the render settings
@@Dikko thank you! I figured that out as soon as I messaged you, and it helped a bit. But now, if I paint an area it barely turns red and my strength is 1. I try to rotate and it's all warped. I just give up :(
@@cloudlove1 In the brush settings on the right, you should find and option to "normalise weights" for painting. What this does is it will remove the weight values from other vertex groups, and redistribute them as you brush. You should get a better behaviour when painting weights then
@@Dikko its working now :) thank you 🥰
having a problem with bone heat weight, anyone knows how to fix it? i applied the scale and no overlapping vertices are found
Flipped normals perhaps?
@@Dikko that wasnt either, but thanks for the suggestion! i found a weird way around on some reddit that said to scale everything 10 times, parent and then scale back down and somehow it works
is there a way to symmetrise on y instead of X?
symmetrise and rotate it seems to be x only.
I am in blender 3.3 and the bone axes look very different. What's happening, and how do I revert to the manner in which they're displaying on this video?
In the armature settings you can choose to show the bone orientation to be at the head or tail of the bones. Im not sure if they switched the defaults but maybe look into that
hello sir..please 3d model ? where can I find it
Hi, I'm watching your amazing videos, thanks for them. I'm struggling with clothes deformation/weights, but I've noticed that your character stops at the neck and doesn't have a torso, is that a good practice ? I mean my character is fully bodied and then I have a dumb tshirt as a separated mesh. Thanks if you step by and answer :)
Depending on your needs, you might want to consider seperating the mesh. Especially if they clothes aren't going to be simulated or go through some sort of costume swap (why add extra polys?)
Where is the second episode of this series?
Here :) ruclips.net/video/vbF78A50D0w/видео.html
@@Dikko Thank you
notes to self 1:50
Hey Dikko, do you still stream on mondays
Yep :)
@@Dikko What time in GMT
@@kobbyisvalid a the moment 9gmt 11+ :). Also if you check out the channel page, you will be able to see the schedule
Thanks!