Death Waves with TheTimeister | Tutorial | Cities: Skylines
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- Опубликовано: 8 июл 2024
- Deathwaves, the thing Cities Skylines players fear the most. TheTimeister teaches us why it happens and how to deal with it! Zoning too fast is the main cause, so zoning all over your city and in small quantities at a time will lower the severity of the waves.
This tutorial uses no mods and is recorded on PC. It's applicable for Xbox, PS4, and Switch users.
Watch more videos by TheTimeister here: / thetimeister
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Get to the shelters! The wave is coming! 🏃🏃🏃🏃
Super simple map editor!:^)
Death Waves are hella unrealistic, please remove them. Still one of my favourite games tho
Please get rid of this feature it’s really frustrating
Imagine if we had random real life death waves where everyone simultaneously started dying of old age at the same time 💀
Please remove this pointless frustrating feature...
"It's not a bug, it's a feature"
@DuH MavericK which means there's none lol
But it is very frustrating and i've seen thousand of players in different forums quitting the game due to this unrealistic feature
Well, population fluxes are a real life problem. We are starting to see that in America as Baby Boomer and Gen X hand over the reins to the lesser populated Millennials and Gen Z
@@guilhermefilho It's not a "feature". Death waves are entirely avoidable. Build slow, co-locate crematoriums with cemeteries, and keep traffic flow above 80%.
@@ComradeFirbolg ah yes, I remember last year when everyone in my neighborhood simultaneously died of old age. Hate it when that happens
Realistic Population mod. It prevents death waves more effective than any measures in this video.
Judging by its description, the "Realistic Population and Consumption" mod does not actually do anything about the death waves. It just changes the entire rest of the game balance by influencing the number of citizens per residence, the water and power consumption, required education, production of industrial goods and lowering the commercial and industrial demand while raising the residential demand.
What is actually changing the death waves is the "Citizen Lifecycle Rebalance" mod by the same author.
One small problem with these mods, however, is that their last update has been around the release of the Industries DLC. They are not actually up-to-date for the Campus DLC. And then there's always the possibility of mods introducing some bugs. Every time I consider using one of these mods, I read the bug reports in the Steam Workshop and decide against it.
Realistic population and consumption mod and citizen lifecycle rebalance mod mitigates the problem somewhat
When I started playing the game, around 40k people died at once in my city... The city had 50k residents....😬
Never grow to fast :)
jesus
Death waves can also come from accidentally polluting drinking water. I had one polluted water tower in a small farming/industrial area in a big city so it took a while to find. With this, though, people get sick first, but if you dont find the source quick enough...death wave.
Yup found that out, I left the game running whilst I popped out, came back to find my city sick took me a while to find the source, was a recycling plant near my water pump
I just recently had that happen, I didn’t realize that I placed a pump rather than a sewage drain pipe until after the death wave, I thought my death wave was caused by bad garbage control 🤦
It doesn't help that the hearse ai is picking the dead people based on time of death rather than the distance from the cementery.
IIIAlTheButcherIII Well, you don’t want the bodies to smell, right?
District service limit helps a lot with this.
@@Snowboundless i forgot about that good idea
@@Snowboundless what is district service
This is why game devs are morbidly obese
Him: Don't grow entire neighborhoods at the same time.
Me: Realizing the fact that all my neighborhoods have been made all at once. 👁👄👁
I don't mean to be rude and ungrateful but, come on, you decided to make a video about the most vicious enemy of the CS player four years after release?
Four long, gruesome years spent in hauling body bags and driving hearses around...
This channel was created 8 months ago... I'm not sure what you expected
@@dxelson This channel is a successor of another channel that was far older and still didn't have such a video on it.
Also, usually comments are addressed to the people behind a channel, not the channel itself.
@@BobMotster there was no such official cities skylines Channel my friend
@@Spider-Man62 You are not well informed my friend. There are a couple of old channels actually:
-ParadoxExtra (ruclips.net/user/ParadoxExtra)
-Paradox Interactive (ruclips.net/user/Paradoxplaza)
-Paradox XL (ruclips.net/channel/UCLI-0jdFotuZ28TamQNVykA)
I never said the old channel I was referring to (namely Paradox XL) was dedicated exclusively to Cities Skylines.
To verify the relationship between the channels, when and why the new one was made you can watch this video:
ruclips.net/video/rju1cA4w9ao/видео.html
The most poetic cry of despair on all of RUclips. I feel your pain.
There should be some health mechanism/system where the city pop. have different death situations. Example: Death by crime/suicide/accident or by different diseases (pollution or genetic). It would be a nice addition to simulation realism.
There are deaths from diseases, but deaths from crimes/suicides/accidents would be a nice addition!
Bad traffic will also prevent your herses from picking up the dead. A good traffic flow is so important.
And being able to limit the the herses to a specific district, would be great. We need that in the next update please.
How to deal with death waves: sub to the mod that disables them
What is the name of that mod? Plz tell
doesnt disable, but fixes this "feature"... its called Citizen Lifecycle Rebalance
@@toddhowardfr thanks
@@toddhowardfr well it's not a fix it's just that they're all the same age when they move in..
@@SquidCena which doesn't make any sense and needs to be fixed lol
Colossal Order can say it's a design decision as much as they want, it doesn't make it a good design decision. That being said I don't care if you guys insist on this that much cause it can be modded into reason
Nice videos though I reckon community always appreciated it
Basically. Want to keep them? Keep them. Don't? Mod them out. Easy.
@@YourLocalMairaaboo Can you mod them out on ps4?
@@Thetruepianoman I don't think so.
The tutorial misses something : Death waves are also caused by pollution (either in the water they drink or at the place where the buildings sit), although it first create a sickness wave, you have to quickly react.
Yeah but you have to be pretty negligent for that to happen.
I reacted very quickly because I was aware there were only 2 people sick and I still hit a death wave
Okay, so zone slowly and spread out residential when zoning. That's maybe how to PREVENT a death wave, but he didn't really help with how to deal with a death wave you're facing now.
Citizens: Hello neighbors wanna hang out before we all die next week on monday at 10 AM ?
My fix for deathwaves in already zoned cities, nuke neighbourhoods at will. Erase entire blocks, let them rebuild, then erase a different block. And so on until you either stop getting deathwaves, or it gets worse
They shouldn't all be the same age when they move in, hence I use mods to correct that
So, basically the solution is to prepare, and place cemeteries/crematoriums everywhere in the city when 1st death pops up
I put everything in the lower city and not the upper one.
And here i was, waiting to see a massive tsunami...
I’m so glad you made this tutorial. This is a major issue in my city. I have an island city with almost 150k in it and when the waves happen we loose the support for the island (power, water, etc off island) and its a Devastating cascade of failures until we recover.
Rebuild corridors. Dezone most of the dead area and create zoned corridors so as to spread the power, then fill in areas.
Thanks, this helps me out a lot. My city has experienced several big death waves and it's experiencing the big one so far right now. My population has dropped from 350,000 to 290,000. And I was building large residential districts all at once. Also, my population is 27% seniors
C:S: "Time for a death wave. Get ready for your city to be wrekkkkkkkkked"
Me: *[laughs in Mega Graveyard from Steam Workshop]*
Because everybody knows that new home buyers are the same age and have the same life expectancy
Retirement houses should make it as a commercial thing
Now there's Eldercare
Thank you. No wonder I was like WTF why everyone is dying?
Once I build a city and it's massively gridlocked and the cims are sick but the ambulances end up stuck in traffic and the noise pollution killed them I think, the hearses also cannot reach the cims...
I always build as much crematoriums as needed otherwise it causes unnecessary traffic. When a death wave occurs I just increase health budget thus increasing the hearths as well to quickly reduce the wave.
Gotta watch for traffic tying up vehicles as well.
Curiously, perhaps because I use Plop the Growables and therefore create neighborhoods rather slowly, I have yet to get a real deathwave. Neighborhoods are getting plopped pretty much all the time, in consequence. I do use the Seniors mod that allows for nursing homes to soak up the old folks so other houses can get new families. That may help as well.
😳 Wow! Thank you very much for this! It never occurred to me that it would happen like that! 😳
Lifespan of a citizen all the way from childhood is about six in-game years, not three. It's unfortunate that a mistake like this is an official video.
Risto Salonen but when they move into the city they are not children
@@aberbaber6609 Not true in case of low density.
There are more that one issue that causes "Death waves" mass zoning is but one way to achieve this issue. Slow traffic flow is a common factor, for the hearse can't get to addresses in time and since they hold ten bodies before returning to base a slow flow can cause a major issue, that adding more death-care can't deal with nor repair. To remove these waves and not just the waiting dead icons takes a bit of work but a wave can be totally cured. Perhaps THAT should be the tutorial.
PS4 version really needs quick controller friendly public building tool, listing each type (ie. Fire stations ) which you can scroll through , locate and turn on/off by a press of a button. Once you get over a 100k sprawl and have unlocked all areas it can be a faff micro managing . Over wise good fun. Oh and a cyberpunk expansion please , mega structures : )
If the issue is that all citizens who move in at the same time have a 3 week or month lifespan (not taking into account there are children, teens, and young adults that move in as well)... why wouldn't the solution be to change the algorithm so that the people in your city have different lifespans... like in real life.
We essentially have to limit our gameplay, because the game has an innate flaw of killing off hundreds of thousands of citizens that cause more problems within our cities. There needs to be a patch that solves the lifespan issue... from a concerned, and avid Cities Skylines player.
I don't know why you guys are complaining about death waves when you literally destroy your city with meteors.
Cough cough rt game
There is a difference between your legit city and the one with infinite everything
Seems a bit ridiculous you're promoting this given that Death Waves are a massive inherent flaw in the game
They always do that, and I always wonder "why would they promote the flaws in the game instead of fixing/changing them??"
ITS NOT A FLAW, it’s in real life as well
I was thinking this.
If it was a flaw then we wouldn't have designed it that way. If there is a way to avoid it, it is not a flaw, it is a game mechanic.
@@hannymcfee okay so you tell me people *only* survive *3* years!?
Theres a mod by bloody penguin I believe, it despawns all dead people, and so you will never see the red box of death above buildings, hope this helps
Than you! Дякую. Тепер я розумію!
Death waves are pretty unavoidable anyway. Zoning too much at once is the most cited cause of it, but basically any issue that causes a little icon above a lot of buildings can lead to mass abandonment and when you fix your problem you'll find a death wave 3 years later.
As well as this, death waves are a positive feedback loop where the more dead people there are waiting to be picked up, the more people die. Then the next death wave in 3 years might cause the population to dip even deeper than this time. Population in this game is difficult to stabilise and stop oscillating.
It would be nice in CS2 if life expectency was dependent on things that you control. Like proximity to hospitals, education, socioeconomic class etc. That would probably solve this problem at least to some degree. Because a death wave does make sense as a game mechanic. My neighborhood was built all at once in the 50's and there is a strong generational element to the demographics of it as a result. Right now all of my generation has graduated and left the area so now schools have lower populations.
Death Waves are second only to the agent cap for "dumbest aspects that need to be fixed but never will" in this game.
Thank you so much.
Oke this is good to know, I did build a lot of new living zones at once and now a lot of people are dying. the death wave is over and my population did go from 170k to 135k and my money from 6m to 5m. Now I know for the next time.
Tip for everyone: If people getting sick out of nowheren look first at your water intake. sometimes sewage got to your intake (if planned badly) and then everybody gets sick.
This is amazing guys, you’re accepting that there’s an issue with the game and teaching us how to consider it a feature. Amazing work.
The issue is actually player behavior. Death waves aren't inherent to the game.
@@ShellersClassic yeah. They are a symptom of rapid expansion.
@@YourLocalMairaaboo They have nothing to do with rapid expansion beside a user creating traffic jams, or not having enough death care.
Rapid zoning does not cause death waves and this video is 99% wrong.
forum.paradoxplaza.com/forum/index.php?threads/only-you-can-prevent-death-waves.1279833/
Thank you for making this it was alot of help!
This is why I use real time, Wich randomises age, and lifespan 👌
the cemeteries stopped working in my city, the running vehicle counter changes between 0 and 1, in any cemetery or crematorium, everywhere they gave me the classic solution I know it's a mod the cause, but I never found a solution, I installed the mod "no notifications", to stop seeing the dead, my city be at the point that I am not willing to start a new game
It isn't a mod, since I have a similar problem in PS4 were public service often have 0-1 vehicles in use while the city has a garbage crisis or whatever
@@alejandropalenciano2319 Luckily for me deathcare is the only service with that problem, but it is frustrating not being able to fix it, I like that my cities are aesthetic and functional at the same time
How to deal with death waves... play a game that doesn't have ridiculous assumptions like everyone having exactly the same life span...
death waves are way 2 complicated for lots of players (including me) but this helped me out so much and they should remove death waves lol
Easy fix, add a slight randomization to the age of moving in people
I have 300 crematorium in a city of 37,482 and I am having a huge death wave and I'm zoning very slowly
Sounds like poor traffic management
It's a bug: population moving in should have different ages, you genius...
Now we just need an update where the city deletes itself next
It's a bug, not a feature. Glad there's mod to fight this major design mistake!
If they aren’t going to fix this (it’s not a feature) at least fix the cemetery crematorium glitch. (The one where they only do a max of 3 hearses). It makes cemeteries so ineffective...
This thing in happening by a decade in my city.
There is a zone that got developed like all at once in the 70s. Now that area is full either of elders that need to sold in this area that immensely lost market value and the ones buying it are poor people, turning it into a ghetto
Yeesh. Well, at least we know they are real. Scarily real.
We don't need tutorials, we need death waves to be removed from the game asap. Make Cims of different ages join the city so they don't die at the same time. It's as simple as that.
Does a deathwave last longer when you only have crematoriums and no cemeteries?
Asking because my city only has crematoriums to save space.
Makes sense. Thnx!
I have been playing the game for 6 months now.... nothing prevents deathwaves!!! Nothing!!!! After year 6 no matter how you grow; how much reharses in use and how the graveyards are sufficent doesnt matter!!!! Im going crazy. either fix this or add an option to turn this off! Im starting to regret buying it and im not going to advise any of my friends to buy it! Im so tired of this!!!! I demand an answer from you or i will do everything to get a refund
Why is timemister‘s name not shown in the title? He is one of the creators who should get much more support ..:)
That's right, he's so underrated.
Hello Imperatur! Luv ur vids!
hmm
I once had a city with 150k population fall into a death wave and lose 130k people. It happened through like 3 saves and I turned on unlimited money between them and that saved my city from going bankrupt
I got lucky however for my case my city population became stagnant at around 62,200 as it always decrease and then increase again
Or you can go the easy way out and use a mod that automatically deletes a dead cim.
Modern problems require modern solutions
Does RCI 100% mod help with death rates? If people die. Can’t immigrants replace them?
First time for me got death wave, that make my so frustating and make a new game with new city.
How about some mass graves in the outskirts of the city?
I BUILD LIKE 6-10 CEMETERY PER ROAD AND IT DOESNT WORKS AAAAAAAAHHHHHHH
Annoying time
I might as well just deal with the death wave. I don't want to build my city up very slowly. Time is money.
A cruel though effective solution is to have a devastating disaster hit your city. Provided that you have the 'Natural Disasters' DLC, you should build some shelters in the city. I observed that it is not necessary to have shelter cover for 100% of the population, just between 50 and 70%. If the city lies near the shore, the tsunami wave should work. In the following capture you may find that two tsunamis hit my city in 2049 and after 2115.
steamcommunity.com/profiles/76561198253975545/screenshot/772851539789677796
The 'deathwave' effect becomes apparent between those years, but after the second tsunami the effect is negligible.
The problem is NOT bodies piling up. The problem is Cims moving OUT when you don't pick up bodies fast enough. You could have 30 residents and one dead body in a building. If you don't remove that one dead body, the other 30 Cims will move out QUICKLY. You're not really dealing with a death wave. You're dealing with an evacuation/migration wave. So, YES ...
1) zone slowly ... but ALSO ...
2) Locate crematoria next door to cemeteries ... when death rate exceeds fertility rate, cemeteries pick up the bodies; when fertility rate exceeds death rate, empty the cemeteries and the crematoria burn the bodies. See Strictoaster, Cedar Valley, Ep 21 (ruclips.net/video/67eIhhuXueY/видео.html)
3) KEEP YOUR TRAFFIC FLOW ABOVE 80% -- if your hearses can't get to the bodies and remove them, LIVING Cims will leave.
It really works ... current build is at 92K -- haven't had a death wave yet:
drive.google.com/file/d/17NAkjGjCVY49ZCVwLELBfTOSNz2NgM0i/view?usp=sharing
My unexpected death wave occurred when my population of 36.000 deceased to 16.000 this is my own fault. Then my city got a overflow of people coming into my city and it was increased again from 16.000 to 28.000 but now the death wave started and I got decreased again from 28.000 to 20.000. Now I watched this video and my senior is still at 24% after the decrease. So I assume another Wave is coming.
I notice a death wave when the unemployment rate drops to 3%
I did get wave but it was related to a dam lol nice tu
My city at a total population of 339k people is 50% elderly and how this happened is that when my city was at 245k I spammed elder health care which resulted to this xD
What about my No Deathcare Mod?
Having a lot of dead corpses in your town will also lead to more unhappiness and efflux of your citizens. I’ve had a 200K city, successfully avoiding death waves for decades by having lots of crematories in place and traffic flow at 86%. My growth had been very steady and reasonable when the wave came completely out of the blue. The death-care system became totally inefficient, leaving the corpses behind to rot in people’s homes, and thus allowing for further death waves to take over with the population number dropping in thousands rapidly, hitting 170K within minutes and still decreasing, undoing hours of my work. Any advice here? I’m gonna try one more thing before leaving the city to its fate: I’ll remove most of the buildings with seniors and dead people to push them out and alleviate the pressure on my hearses. Unethical and immoral, but hopefully effective.
Not of I use the no problem mod!
Tee hee hee
U made the intro while a building wos burning
I have like 50 cememtarys in my 15k pop city and a lot of road access and I still get lots of deaths wow
Thx cities skylines I really need help with this
Great video. It's all common sense. These are real world problems! Cities and national governments can find themselves in a pickle by not preparing for massive changes in demographics. Not enough housing, not enough school/college places- high unemployment, not enough hospital beds to treat elderly and infirm citizens. Then the reverse happens- too many places, city losing a fortune! All great fun!
How realistic is it to demand that a city be zoned in tiny increments, block by block? I don't think that's how planning commissions and city councils work, and I'm pretty sure developers build entire housing divisions as a single project.
I completely lost a whole city with a 55K population to death wave. About 40% of people died, Tax income went down land value went down and I just watched millions just drain and hit negative till bankruptcy.
The other aspect that covers every other in the game: traffic. Having emptied cemetaries or not, if traffic is bad, the dead won't be picked up.
So you want to say that everyone moving in to the city is in the exact same age? This is soooo unrealistic. It's sad that game with so many nice features has such a bug which can ruin all the fun without a reason.
100k population today but we need 81 map tiles
In my city there died 300,000 people at once in my city
From 850,000 to 550,000
Well now I'm worried. I have 35% seniors and 32% adults. It has been like this for like 5 game years. I won't be suppose dif it happens soon because my death rate is increasing slowly for 3 years. Good luck for me
why not just have the hearses stay in there district
Thank goodness we have childcare and eldercare to circumvent this now…
lol, My rofits lierlally went form 2 million into the negaitves when the wave hit.
Well death waves now makes sense in 2020😢
Hey, developers maybe should randomize dead age and make emigration of old citizens?
I like this
This was depressing ☹️
So death waves or deathwaves?
What?
@@PatheticTV What?
I had a death wave at the exact moment i was deleting a bunch of unused hospitals in my city and i was like WTF!!! then added the hospitals again then even more deaths then i was like WTF HELL!!!!!!!!!!! then i saw this video and rode out the wave. I lost about 8000 people out of 145k. Not too bad lol
No no no just put down what I call Smog way which is 20ish crematoriums
just dont zone too much residential at once...simple as that
tyyyy
Easy way just demo them hense u end up with diffent age gaps