I can't believe a self proclaimed proud skeptic is still this upset by the fact a Bethesda game doesn't have seemless space travel 3 months after release... That's wild
"Starfield isn't boring because people went to the moon" is a new level of cope that is beyond definition. I've never seen anything like this in my 50+ years of gaming. It's absolutely shocking. Yes Bethesda, there wasn't anything on the moon, but those men faced down impossible odds and had nothing but their suits and a tin can protecting them from a cold, lonely death in space. Starfield players are sitting on a couch holding a controller staring at a bland rendered wasteland that they paid money for. The pathetic attempt at equivalency is baffling.
Exactly. They actually stood there. I dont own Starfield, because looking at rocks on a screen is not the same as experiencing something in person. I mean, captain obvious, but apparently it has to be spelled out for them.
imagine a game so bad that an ai can't find enough good points to counter the bad review and had to rely on "Starfield isn't boring because people went to the moon".
I don't feel bad for Bethesda at all. Bethesda made decisions either with the game or when communicating with the community, and they have earned the consequences of their actions.
And they had examples of doing shit wrong already, that's the worst part. Major examples, like CP77 at launch and NMS at launch. Their own F76 too. Nothing learned, nothing at all :C I know this game will be much better at some point, but this aura will just follow Bethesda for the next decade with 2 failed debuts back to back.
@@rayosborne8617at launch it absolutely was.... They had to come back and put more money into it fixing. Just like all the other games he listed. Bethesda will have to dump money fixing it like they did No Man's Sky
@@jfelton3583 That was Hello Games, but the point I suppose is still the same. I would like to remind you of past Bethesda titles where they release a patch once in a blue moon....then the players come in with an unofficial patch to actually fix the game.
The funniest part is that a couple of astronauts that went to the Moon *actually said it **_was_** boring.* Frank Borman (appropriate name, probably qualifies him as an expert) specifically said "it was only interesting for about 30 seconds". I wonder if Bethesda would be happier with _that_ review.
@@davidilling6850 every space mission before first successful space mission is SUICIDE MISSION they would die in every wrong decision they could take and you sit in front of your monitor and keyboard saying "how can it be boring?"
@@Holdo23 - They'd been though it hundreds of times in the simulators. Also, Borman didn't even get to land, so he just stared at grey rock for a couple of hours while mission control nagged him. Unlike sailors in the age of discovery, astronauts knew pretty much exactly what they were going to find. No monsters, no exotic girls, no cities of gold. Just grey rock and grey dust. I'm sure the first ones were excited because they knew they were the first ones, but soon they had to start bringing their own entertainment. And the fact that they regarded _golf_ as entertainment tells you just how boring it must have been.
dude the moon is barren af. It's just rocks and blackness. You've simulated this exact situation millions of times and now you're there and it feels like a simulation. The human brain is a complex instrument that requires stimulation. It'd be virtually impossible *not* to be bored on the moon anything past an hour.
The Apollo program astronauts suffered a lot from boredom. It was a serious psychological issue. For a lot of that trip there was simply nothing to do. Being able to cope with that is something astronauts were selected for.
It might be a bit of an oversimplification to categorize it solely as boredom. When you experience something as "boring" you are in a state of being weary and restless due to lack of interest or stimulation. The term "isolation" or "confinement" may be more accurate to describe the psychological challenges faced by astronauts. Being able to cope with prolonged confinement in isolation is indeed something astronauts were selected for.
@@aexetaniusThey could still speak to eachother so it wasn't like they were completely isolated. The confinement was a big problem though. I think it's a combination of various factors. If we want to conquer space we better get used to small confined spaces fast.
Not to mention it was their JOB and not a GAME. Jesus fuck, the hubris to equate Starfield to the fucking moon landing. That's the death knell for me with this corporatized company.
Another thing that baffles me is that planets are supposed to be deserted but every single one of them has abandoned buildings generated at a fixed rate.
Yea you turn up to a planet with an ancient artefact on it and from the top of the ancient temple you can see A FUCKING SCIENCE LAB?! Did these scientists not think to check out the floating rocks less than 1k away??? Makes me wonder why they went down the ‘explorer’ route cause we ain’t discovering shit. EVERYWHERE has been visited. It wouldn’t be too bad if said science lab was unique but they’re just the same copy and pasted ’dungeon’. God I hope ES6 is what we need it to be!
This and the lack of POI variety is what eventually killed the game for me, also the fact the mod tools are STILL not out, so the nexus page for Starfield is baren and lame. BGS killed this game by not having mod tools at launch.
Bethesda has actually made changes to how content is loaded making modding much harder. It's hard to say what is going to happen in the future but it looks like Bethesda does not give two shits about community content beyond the money they can make out of it.@@5erase
The biggest disappointment of Bethesda games is seeing the potential of what their games can be but noticing Bethesda is stuck in their ways and brushing off legit criticism
I liked Starfield, but I definitely agree... I saw some good general ideas, there was potential, I did see it, but the execution fell short. Overall, I got a weird feeling that alhough I still liked it, it's the end of an era and if they still stick to the same old and don't take more chances in the future... I'm not sure I'll like (and buy) their next game. Starfield was good enough, but just barely cleared the bar. At no point did it wow me, a feeling I got with Skyrim for example. Skyrim felt like a revelation when I first played it.
Comparing actual astronauts that trained for years and risked life and death to achieve something no other man had ever achieved to me, that's sat on my sofa in my Spider-Man underpants drinking mountain dew playing an underwhelming game and saying we should have the same feelings is absolute One Flew Over The Cuckoo's Nest level of madness
I actually think Starfield has a set a new standard for many years to come. It will be the game design students' case study as of an example of what NOT to do.
More like, look at how shitty our product can get and these sheep just keep buying it while complaining about it. As long as you give them your money, they dont care if you dont like the game.
I'm sick of studios blaming consumers for their product being bad. You don't just see it with gaming studios it is everywhere in the entertainment industry.
It’s this sick sense of entitlement that people have. Constructive criticism isn’t a thing anymore. It’s either your 💯 on board or your stupid and have issues.
Bethesda acting like Hollywood. I'm surprised they haven't started calling their customers racists yet. CDPR at least had the decency to apologize over and over again, and patch the crap out of Cyberpunk, to fix it as quickly and best as possible.
Or Larian, who delivered a fantastic game on release day, but still keep pushing out patch after patch, already adding in DLC worthy extra content for free.
Yep, like disney Star Wars and amazon rings of power. Both failures blame their fans for being stupid, racist, sexist, or any other ist you can think of.
The fact that there are indie games that let you explore planets in space without loading screens and Bethesda couldn’t accomplish this with a 8 year development cycle is hilarious to me lmao
@@redninja3056even if Bethesda made starfield small with only 2 planets they still couldn’t do no loading space to planet traversal. Their engine is ancient and is ass and literally everything
45% of people being LESS excited for ES6 is terrifying. I know I'm part of that group. But think, there are people who are still as excited, more excited or even apathetic. So 45% of the sample for your customer base being less likely to engage with your product should really make you get your act together. But like Luke said, I doubt they're taking it seriously.
Yes. The TESVI subreddit just posted this same poll, and most people said they were more excited. Really disappointing that some are tempting BGS to further pursue the lowest common denominator.
Tes 6 will be released in a post gta6 and witcher 4 world there is zero chance it won't be disappointing especially since bethesda refuses to ditch their ancient engine and hire actual writers.
I won't be purchasing it. After paying full price for 76 i refuse to support Bethesda in any way shape or form. But if by some miracle tes6 is decent, I'll be sure to put on my eye patch and peg leg for it.
Boggles my mind that Todd Howard thought the game’s entire draw would be, “You are in space. How crazy is that?” and that’s it. Boggles my mind that no one told him that there have been games set in space before
One of the best space games I’ve ever played is something called freelancer it’s very old and doesn’t have any of the fps mechanics but the dogfighting, city’s on planets and space exploration is miles ahead of starfield and that shit came out over 20 years ago
Todd has lost the plot years ago. He is not just some PR face, he is the game director aka the guy who is responsible for everything in every game he has directed. He is the "last word" guy (other than producers and board of directors). He OK'd everything you see in Starfield.
They have until 2027, if they don't hit the targets, Microsoft is going to pull the plug and exit the gaming business. This isn't doing their futures any good going forward.@@CallMeTeci
Todd is Bethesda's biggest problem because he thinks he knows what makes us happy in games. He is like parents who think that playing the piano will make us happier than playing football with our friends
Except the piano is a plastic piece of overpriced chinese crap with an horrible teacher, while your friends has a ball with a star signature on it and you have plans to go to the pool afterward.
I 100% would have rather had 4-5 real planets than 1000 copy pasted pois. The sad thing for me is that I think the real reason they went the 1000 planet direction wasn’t purely marketing , the engine just isn’t capable of making even a single fully realized/explorable solar system.
Agreed. I don't mind having all the planets, but pretty much every landing is the same. I land my ship and wherever I land I can see two or three man-made structures nearby. Within about 10 seconds of leaving the ship there will almost always be another ship that enters the area and lands nearby. I'd much rather that they just added interesting POI's on a small portion of the planets so I would have a reason to scan each one.
How exactly do you make a "real" planet in a video game? And how would 4-5 planets be different from 1000 planets, other than the fact that you simply have less planets to travel to? Not saying that there isn't a problem with exploration in Starfield, but I don't see how fewer planets would necessarily help.
@@tomekkobialka I believe the though is rather than giving us 1000 planets that are mostly empty except for randomly generated POI's is instead a couple of planets that are more fledged out. Imagine landing your ship anywhere (almost) you want in an area as big and decorated as say Skyrim.
@@mattolsen353 How exactly can you populate a planet in such a way that landing a ship anywhere on it will give you an area as decorated as Skyrim? Skyrim took years to complete (don't know the timescale exactly), yet it's only 15x15km big. A planet is much larger than that, of course. I don't see a way that you can recreate TES or Fallout-style exploration on planets. You'd have to do something like Outer Wilds, where planets are absolutely tiny, but that wouldn't work within the "NASA-punk" framework of Starfield as it isn't realistic. Again, copy-pasted POIs is a valid criticism of Starfield, but my point is that I have yet to come across a solution to the problem that's better than the one Bethesda did. Perhaps A.I. could do something but I don't think the technology is quite there yet. (You do say that you'd rather only explore a small portion of the planet, which is fair enough, though I feel like the ability to land anywhere on a planet is a core element of Starfield. Besides, people are mad enough that you can't directly land on planets like in NMS. Imagine the criticism if the game came out and you could only land at certain locations!) My general feeling is that the Starfield concept was "doomed" from the start, and that Bethesda made a pretty good attempt at making the most of this concept. But I am more than happy to be proven wrong.
@@BrandenToyotaexactly, they would have made my money if they hadn't screwed me on fallout 76 as bad as they did, I learned back then and skipped out on this game and damn am I happy I did
They built a game for Todd, not for the average gamer, he’s old and stuck in the past and it’s keeping these new games from reaching their full potential
@@davidm.schreckii1426 Then you didn't learn quick enough I'd say. As soon as Fallout 76 was marketed to be an always online PvP thing with zero NPC of note I already saw where that was headed. And mind you, I had preordered the game but cancelled my preorder based on the info I garnered then. I told many people including friends this was headed for disaster... and then 2018 rolled in. I took an equal critical eye with Starfield and looked carefully for the things that were clearly not gonna happen as well as the things that actually were cool in design. Waited 2 weeks until after official release to proof my prediction right and/or wrong and eventually made my decision. Seeing the direction a game is headed isn't difficult but you have to remain critical of what you see versus what is realistically to be delivered. Also weight carefully for yourself what you find important and not while playing any given game, to determine if something thats complained about (or hyped) is really something YOU care about.
The problem with that conclusion is it fails to account for the only metric that people at BGS/Zenimax upper management care about. Dolla dolla bills, y’all. And by that metric, Starfield is doing just fine. Certainly not bad enough to force the acceptance of hard truths.
Maybe the real problem is with an echo chamber of a community that expects perfection? Gamers are going to be in for a shock when devs just stop making games because whatever they do, they get slammed by a community of spoiled, overgrown children who will always criticize no matter what you do.
This game was one of the weirdest gaming experiences of my life. I was hyped. I dropped an extra lil moola to get the deluxe edition and play a few days early. I had my Xbox set for auto update and reinstall. All set. On release, I was hyped. Stoked. Out of my God damn mind with excitement. I played, oh boy did I play. A couple hours a day, for two weeks. I built ships, I imagined myself a vigilante pseudo pirate, trying to set up a base in which I could steal a ton of ships and have an awesome fleet. For two weeks, I put in the hours, and I was hooked. It felt like it would last forever, and I hadn't consciously noticed the cracks and flaws. Then, out of nowhere, I just stopped playing, and stopped wanting to play. This overwhelming feeling of innane boredom had blanketed my outlook on the game, so I just stopped. For two weeks, I had been hooked and immersed and happy. The wall of boredom and disappointment hit me so hard, and so swiftly, it felt like I had been stabbed in the back. And that's my Starfield experience, and I'll never get a second shot at that.
I did. I seen a video where they showed how the engine couldn't even make a train move, and that was way back in F4. I knew starfailed couldn't succeed with that engine..nor is it anywhere near possible for a dev team to build 1000 planets. That's like 1000 games. Lol. People were stupid to think this game would work.
Given the 76 one was just a step up from previously I'm not surprised. The direction of the step up is surprising. Why be dumb enough to basically immortalize your mistake on Steam? At least with limiting it to a news cycle people can forget some time down the road instead of people seeing the double down on every negative review.
Bethesda's day of reckoning has long been overdue, and I'm beyond glad that I lived long enough to see it. Ever since Skyrim they've essentially just been making AA games with a AAA budget and then relying on the modding community to fix stuff that they're too lazy to fix. And yes, it is laziness because if modders are able to add a lot of these things the day of launch, it means that Bethesda, with millions of dollars and hundreds of people on the team could have fixed it, but they didn't. Starfield feels like the spent the first five years of development trying to figure out what the game was, and then during development either didn't have things locked down, or had to massively scale things back due to how janky and ancient Creation Engine is at this point. It's honestly laughable that Todd gave this version a number like something seriously changed in it aside from better lighting and more detailed objects - stuff which they're only getting praise for because people are used to their games looking like they're a generation behind everything else at least. Can't at all feel sorry for these guys, especially after having the gall to tell hundreds of people that their feelings about a game they spent $70-100 dollars on are completely invalid and that they're just too stupid to see how brilliantly Bethesda has designed the game...after dropping dozens or hundreds of hours into it. Starfield sucks, Bethesda sucks, and Todd Howard sucks. If he had any common sense or decency he'd retire now before he spends the next decade fucking up Elder Scrolls 6. His five minutes are up, his ideas and design decisions are horribly dated and completely out of touch with the current abilities of the current-gen tech, and he refuses to change anything because it would be too difficult for him to adjust. The unfortunate fact of the matter is that until Todd retires or is fired, Bethesda will never do any better because he'll never let them. I mean, Fallout 76 was a fucking nightmare and a half at launch and yet he still has a job.
@@StoneAgeWarfare "16 times the detail". People tend not to forget the face of the person hyping it up. Whether he was in charge of it or not is irrelevant. He endorsed it when it should have been cancelled.
There is no day of reckoning, Bethesda made tons of profit from Starfield thanks to its massive marketing. That's what AAA is now. Selling people lies and raking in the profits, because people ALWAYS fall for the next hype cycle. Every single time.
Bethesda is on full cope mode. They know their games is lacking in so many ways and they just can’t accept that players see through the facade that is Starfield.
@@mchapman2424 They can fix it they're just not willing to. I can tell you as a modder of past Bethesda games and looking through Starfield's internal data structure that many of these problems could be fixed but for that Bethesda has to give af first, and they clearly don't.
@@mchapman2424Get rid of the ai planets, get a few handcrafted planets, expand cities, many things could be redone and added via a large free dlc to expand on things. Just look at how different No Man Sky is compared to its original release
You mention the AI responses to reviews but I think that just encapsulates what Starfield is... It feels like a game that was made entirely by AI and then the developers just connected the dots and fixed bugs. Those responses to the reviews certainly sounded more human than most of the dialogue in the game!
I put 90 hours into starfield. I cant remember a moment that stood out or something that I would want to talk about with friends. This game feels like its 5 years too late and they took 7 only to produce a half baked disappointment. Thats the one word I say discribes it best. A disappointment
And my concern is that TES VI is already too late. Its hour was actually right after Fallout 4. The rabbit trails of 76, TES Blades, and Starfield kept BGS from building further upon their expertise for about 8 years. And while they were trying to "keep from being defined, man," they were overtaken by a soul-swallowing corporatism that has driven out the people most inspired and most competent to make TES VI. This is my real suspicion.
90 hours? Bravo! After 40 hours I was like, ok I had it with this game. Next! Ps: Before Starfield I played Baldur's Gate 3, don't need to tell more I guess...
Even as someone who generally liked Starfield, it's wildly disappointing. It's an OK game that could have been a fantastic game with a few better design choices, and that's the worst thing about it.
My only standout moment was making a character that looked like Richard Ramirez who I named Ramirez in game, and when Vasco called me that it gave a good chuckle. I refunded an hour later
I recently watched an interview featuring several people who had worked on Skyrim, and it got me thinking: why doesn't Starfield have the same magic? What struck me was the revelation that they were all former employees of BGS who have since moved on. It made me wonder if BGS is no longer the same company it once was.
Bethesda isn't the same company it once was yep, same goes for Konami, Rockstar, WB and a bunch of others. If you want to keep playing games you like, follow the careers of the people that made them and see what they did when they moved on. That's why so many people in the business like Warren Spector and Hideo Kojima generate excitement - they did good work in the past, you're excited to see what falls out of their brain next.
Starfield reminds me of Daggerfall, but as a futuristic Sci-fi. This type of open world was great in the late 90s, but in the 2020s it doesn’t cut it anymore. A big open world is pointless if it doesn’t have anything in it.
@ProtiumPowerAnd don't forget there's actually some fun shit to look forward to like discovering how to summon the Daedric princes or figuring out the convoluted political schemes behind the various quest givers. In Starfield you just raid random buildings on otherwise samey and deserted planets while dragging yourself back to your immortal and essential quest givers, until you decide to f--k off to another parallel universe.
I played daggerfall for the first time this year, and ive enjoyed it more than starfield, really sad about it because i was so hyped. At least daggerfall had some cool engaging character progression, and other stuff like climbing. (also daggerfall has horses, while starfield cant give us ground vehicles 30 years later.)
You nailed the ChatGPT use. Absolutely nailed it. I said this on another video, but people need to remember that Microsoft spent $10 **BILLION** dollars on ChatGPT. They also bought Bethesda. Of course they're absolutely going to use one to defend the other, and Luke, you absolutely demonstrated it here, IMO. 👍
No, I don't think that he nailed it. Chatgpt simply got trained on the very responses Bethesda actually typed out and then copypasted to hundreds if not thousands of reviews. Chatgpt thus learned that this is a good response to a review of Starfield. AI doesn't create, AI copies. Get that into your head.
That first response from a "dev" reeks of ai. The quotation marks around the astrounaut quote are completely out of place. Who is it supposed to be quoting?
@@yaldabaoth2 However, that would have existed just the same at the time, as if you were to change the game in the prompt you would get a very similiar response.
This needs to be said: Never feel bad for hating a product, and talking negatively about it. The customer is always right is the foundation of business. Today it has become acceptable for companies to release broken, unfinished garbage and sell it full price....and then speak down to people, call them names if they don't like it in an attempt to gaslight the customer into thinking the problem is them. It is disgusting, it is ass-backwards, and it needs to stop. This company has decades of experience, had 8 years to work on this, and are financially backed by one of the largest companies in the world - they are zero excuses. Stop defending these companies and supporting this garbage or it will continue and get worse. The game is completely unacceptable as a full-priced, AAA 2023 RPG, just like the last game they released.
I agree with everything but "the customer is always right". Customers may demand stupid things, illogical things, things that are simply contrarian to the product or service. I think "always listen to what you customer say" is more ambivalent yet better. Listen, then decide what to use of the feedback. But listen honestly and openly first.
@@Namorat "The customer is always right" is actually not the full quote. For some reason people decided to shorten it, which was a bad idea because it actually destroys the original intent of the quote. The original is "The customer is always right in matters of taste". Because a customer can be wrong in matters of fact, but they can't be wrong in matters of opinion.
I'm not surprised people in a business feel defensive over their products. What does still shock me is the number of (supposed real people) on the internet who will talk down to and gaslight fellow customers who don't enjoy the product they enjoy. How does a supposed real human who is not a bot, become a zombie thrall serving a corporation on the internet for free? And why?
The customer is always right _in terms of taste_. Everyone always forgets that last part. In the world of video games, it's pure taste, so yes, the customer is always right. Ask a mechanic, plumber, electrician, hvac guy....anyone in the trades. Customers are idiots and don't know what's best for them.
I agree. The majority of customers are shit. For example the amount of shitters I hear demand a dry beverage such as a dry cappuccino is ridiculous. A cappuccino IS NOT MEANT TO BE DRY!!! Especially from modern coffee shops. Caps are meant to have depth. It's not a drink that's only foam. But of course shitty customers think they know how to make drinks. I don't defend Bethesda. But to say the customer is always right is incorrect. I think it's more accurate to say the customer should be served. @@isthisoneunavailable
'But the moon was empty too!" Only Todd's people could unironically compare the sense of achievement felt from one of mankind's most technically difficult, risky, resource intensive and time consuming endeavours to.......a couple of loading screens. J Tap Dancing C.
The first thing Buzz Aldrin did upon landing on the moon was empty his bladder into his catheter bag. Todd sought to emulate that experience with Starfield. Frankly, he achieved that and then some.
This is a funny comment and all, but I hope nobody currently designing a space game takes you too seriously. The problem with Starfield's empty planets is NOT that they were too empty. As a matter of fact, they _weren't empty enough._ Look at Mass Effect's planet exploration, for instance: similar "emptiness" as in Starfield, but not nearly as boring a gameplay experience.
Poor Todd didn't find out in 10+ years of leading BGS that the sole reason his games have garnered so much appreciation and fame is the atmosphere their open worlds exude. He literally had a golden goose in whoever works in the art department and chose to throw it away almost completely, just because HE wanted to make a "realistic" game about SPACE.
Realistic theme yet fantasy based mechanics. Worst combo. A great scifi galaxy with many intelligent races with factions and unique cultures with their own type of weapons, ships and equipment. But that would take actual effort and imagination.
He somewhat understood part of the appreciation, but failed to understand it. A key factor in Bethesda game is the sandbox, but he failed to understand that the sandbox was always filled with stories and life. He thought making an empty world has the same sandbox character as TES or Fallout and this is his big mistake. If they made just "20" explorable planets instead of a thousand and filled them with lore, the game would have received much less criticism.
He hasn't thrown anything away. Starfield is not Bethesda's be all and end all. The game is fine, it's not great, but there are many good things about it. Yes, some criticisms are absolutely justified. But the commentary I'm seeing here is a complete over-reaction. It's an OK game, it really doesn't need to be over-analyzed.
I was thinking these were AI-generated from jump, and the reason is simple: they all start with the same generic introduction that pastes in what the AI perceives as the key topic of the review, into the same opening every single time, but what it picks up on as the key topic is very narrow and fails to capture the overall review. People don't usually do that, but systematically making that mistake over and over? AI definitely does that.
Larian actually released BG3 early for fear it would be overshadowed by SF. The only reason Larian moved their release date up was because BGS moved SF's up. All that and Larian definitely didn't have anything to worry about. Going from playing BG3 to SF was painful, and the problems with SF were more obvious after playing such an in-depth game like BG3.
It's like eating the most exquisite food that is out there, made by best chefs in the world, and then getting into worst fastfood you know at 4 a.m. to eat some barely cooked shitburger.
@@voiceofreason4551 you might be waiting then, the modders are walking away because they don't have the tools, and Bethesda has flat out sai they might let the modders "fix" the game, and charge you for the modders work
This is truly hilarious. Rather than accepting the criticism and maybe learning they are actively trying to defend what they did wrong. How do they plan to grow like this?
"How do they plan to grow like this?" their engine is literally 2 decades old. they have no intention to "grow" at all or progress their goal to be a better developer/company. as Todd Howard said once, "It just works" and it really does. people still buy their shit at full price and they just accept being memed because it still gives them clicks.
Grow? They’re a huge studio they don’t need to grow. They should’ve maintained their original status quo, but they keep getting worse and worse unfortunately
I was always uncertain about ES6 because I knew it would just be the same engine with minor updates (mostly visual) and the same game design. Now the Starfield has come out it appears the game systems will be even more dumbed down because BGS apparently doesn't use a game design documents and they don't innovate if it looks like developing anything new will be to difficult.
When you learn that Bethesda has stopped having a main game design document for everyone to follow when creating a game, Starfield makes sense. Not only does the game feel bland and fairly corporate, it feels like a sheer mess. And it's a sheer mess that Bethesda will defend with basically the response of "well you have to have a high IQ to understand Starfield."
@@ashemedai Emil Pagliarulo, lead game designer at Bethesda, mentioned it in an interview or something. If you watch PatricianTV's videos he cites the source.
In case anyone is wondering where this comes from, it's called "Talks From Story". It's a presentation by Emil Pagliarulo where he explains why Bethesda sucks at making games and he does it by accident. For reference, they actually stopped using design documents during the development of Fallout 3.
No loading screen. They took a real rocket there and back. They had limited supply of food, fuel, and oxygen. The trip was a battle for survival. They had a mission. They had to take samples of moon rocks, conduct experiments, plant a flag, and take pictures. Moon has no atmosphere so they had an unobstructed view of space and Earth from a distance/perspective no one had seen before. They were the first in history to experience what they did.
when Todd kept saying a thousand planets, i knew it was over for that game. this especially saying after what we had with no mans sky at launch and we already know procedurally generated mean same thing over and over with tiny variation. only he some found a way to disappoint even further by not even committing and just making tiny parts of the planet explorable before you hit invisible wall.
Just a quick note "the customer is always right - IN MATTERS OF TASTE" Having worked in front facing technical sales, customers are often wrong and you have to tell them but if they say they like or dont like something you agree wholeheartedly.
I tried to point this out elsewhere and received a fair bit of hate for it. No one asked for this game. Literally no one. A new IP meant a minimum of 5 year delay between games that people actually wanted. IMO they risked their entire company on this pipe dream.
@@craigslitzer4857 The problem isn't the new IP. It's because Bethesda fucked it up. Honestly it probably would be worse if this was ES 6 instead. If they knew what they're doing it wouldn't have matter if this was ES 6 or Starfield
I've been playing Morrowind GOTY recently for the first time in maybe 15 years. I'm struck by the realisation that Bethesda used to actually make...RPGs? I've modded it to an extent to remove the more janky aspects that would affect my enjoyment but nonetheless, a 21 year old game is holding my attention infinitely more than Starfield. Despite the older design, the world feels so much more real and lived in - specifically I love the cultural aesthetic of the Dunmer, especially in the distinct differences between the three great houses.
In Morrowind Argonians couldn't wear the same boots and helmeths as the more humanoid races because DUUUUH lizards are different. This incredibly tiny, lore related detail is something I would never find in a new Bethesda release because there is simply no tought put behind anything. Thing are only there to look good from a distance. Like the firearms that use caseless amunition have square barrels because the modeller just looked up a pic of the ammo and assumed that it somehow shoots the whole ass bullet, casing and all and not just the projectile
Not sure if Beth still uses or hires the writers who wrote for Morrowind. I don't think Kirkbride wrote for Starfield. General speaking Morrowind had some bombastic writing and visual design and themes. Starfield on the other hand... Is a completely new IP. I highly doubt those old(er) writers and designers were part of it's creation. Oh and before anyone points at Fallout, Beth bought Fallout and turned it into an post-apocalyptic themepark.
I grew up with Morrowind. And honest to god, I think Morrowind was the last time they actually tried to make something unique here. From Morrowind, to Oblivion, Fallout 3, Skyrim, Fallout 4 and now Starfield all they did was "dumbing" down the gameplay and exploration. Possible that they might have reached the bottom with Starfield. I don't know. Elder Scrolls is a big name. People might buy it no matter how bad it is.
I remember when I first played Starfield, I was so awe'd by the buildings that you could find on the map 10 hours later, I see the same building like 100 times
In response to Bethesda's moon analogy : Games aren't real life. Games are supposed to entertain and be fun for the most part, not simulate real life. That's why we don't die in one hit in most games or why our character doesn't get muscle cramps from running/jumping from hours of playing in a game. You can take elements from the real world and apply them to the game to elevate the experience and increase the engagement with the player (like adding the sense of gravity and weight to games to make hitting something feel more impactful), but that's not what Starfield is doing.
Yes, Karens will use the more well known shortened saying. Not that it validates Bethesda's responses. People aren't aware the quote is basically saying, from a business sense if the customer wants something then it's an excellent choice, they can buy it right away.
If you fact check that, you'll find that it actually isn't the original quote at all. "Right or wrong, the customer is always right." was seemingly the original usage of the quote, but is often shortened to "The customer is always right." Takes literally no time at all to not be a zombie that regurgitates something their stoned ass friend said while miffed about their day at work.
When I heard about the 1000 planets that threw up a giant red flag to me straight away. I just knew if their marketing was relying on some crappy procedural generation, the rest of the game was going to be weak.
As a non-BGS fan who has watched a close friend (who is a BGS fan) go through this same cycle of betrayal several times over the past decade and still learn nothing, I can say with full certainty is that all that is going to happen in response to this is Todd Howard is going to make some comment next time he is on stage somewhere about how they got "some much-deserved criticism" and the crowd will erupt into cheers, fully completing the cycle and setting them back up at square one of the betrayal cycle, ready to fall for all the exact same shit when it happens again for ES6.
Bethesda has lost its touch. They have the resoucers, they have the ideas and even the charisma. But instead of going deep, deliverying what people want, they want something bigger they can't achieve. So they pretend they did. And I bet it's Todd's fault.
Nah, it is pretty much par for course for them. It just gets memory holed that this is their MO. Things will get better because of modders and the fact Bethesda has to step up for sales if nothing else and 5+ years from now people will forget again this is normal.
It’s scary because there are a few little things that could totally flip Starfield into a decent game. -Combat Gore -Ship Surface travel -Some sort of planetary conveyance besides your jet pack. Just those 3 things would make it a fun game. They completely did everything they could to restrict the player from enjoying the game for what it is.
For those who don’t know: In Star Citizen, when you warp to another planet, that’s not a “playable loading screen” - you can stop mid warp and fly in the abyss of space.
I agree. Here's another cool part: if you power your ship off when you are in low orbit around a planet, the ship falls to the planet. Actually, if you watch "Star Citizen: The War for Jumptown", a guy gets an air kill, from a ground vehicle, while being space dropped to the planet from a low orbit ship. Oh, did I mention the day night cycle that is based on the fact the planets actually spin?
@@dementedpnot quite, you can freely roam around the system in FSD mode, but the take doesn't load the destination target until you drop off, which is when the game actually loads the planetary or station environment. This is most noticeable on a weak machine and a bad network connection when you transit from orbiting a planet to the glide mode. Depending on the circumstances, you can be stuck in place unmoving, but with camera shake and speed lines, for a couple or seconds. Though I haven't played SC, so I can't be sure how it really works there
Not being able to fly the spaceship around the planet is the worst for me. I wanted to find a nice place to build my outpost, so I would have to fast travel from one point to the next on the same planet and wait for it to load so I could have a look around... I got so fed up of that I haven't gone back to play it since September :( I really wanted to like the game too.
Great review, more and more games are focusing on "how many things there are to do" instead of "content people engage with" - its a shame but also an opportunity (for devs to do it better). The only thing missing here is a nod to the online community that QQ whenever there are not 100+ hours of content in a game - we brought this partly on ourselves :/
If people were as easily entertained as these companies think they are, all those minecraft let's plays that keep booming up every 5-10 years would be in the thousands of episodes by now.
thats right, there could literally be exactly 1 million things to do, but if exactly zero of them are engaging, than that means that you practically have zero things to do
Here are my thoughts after playing Moonfield for just short of 22 hours. The initial excitement of exploring this environment quickly disappears once you realise how barren and sparse the map truly is. I explored for hours, but saw the same rock formation three times and the lack of NPCs was glaring. You are given a mount immediately, called the Lunar Rover, which allowed me to traverse the environment, albeit at a slow pace. I would have preferred the rover to have been a reward you unlock. I found a cave, which I entered, only to immediately discover it was a copy and paste of a cave system I had explored in my youth growing up in Ohio. The map is deceptively small. I kept hitting an invisible wall, with a warning message stating I need to turn back as I didn't have enough oxygen to continue. Maybe upgrading your oxygen tanks will allow you to proceed further, but I doubt it. I think the map is just that small. My friend Buzz joined my session for some co-op, but he could only manage 2 hours before quitting out of boredom. Everything felt so artificial and engineered, like I was exploring a Stanley Kubrick production, rather than a lived in world. In summary, a mediocre experience at best. Would not recommend. 4/10. - Neil Armstrong
The thing with Starfield is that it is not only "smack to the face" for true BGS fans, but also for everyone else who payed 70$ for this "next gen" game while I belive you can call it "past gen".
“Next gen” just means upgraded graphics to BGS, soon as I saw the gameplay trailers before the game even came out I saw how the gunplay looked exactly the same to fallout 4 and 76, people called me a hater, well at least I don’t hate myself for buying starfield, if they put it on sale for $10 then maybe I’ll consider trying it lmao
@@kfitz2711 i was just saying in general. Watched videos of Xbox fans that didn't like if and they were criticized in comments as "Sony ponys" or "PS Fanboys" when that clearly wasn't fhe case
The game is just bad and yeah lot of Xbox fans refuse to accept it because it was supposed to be their big game to compete with Playstation first party games.
The annoying thing is they're trying to act like they wanted realism for this game and that's why 90% of planets are empty, but they still have the worst facial animations of any AAA game developer, breaking any efforts to make it feel real and the game is bare of any lifeforms. If this was supposed to be realistic, why aren't there any Aliens at all? With the endless dimensions and galaxies, surely there'd be some aliens that aren't just the same 4-5 species of vague space animals recycled throughout the barren landscapes?
The lack of consequences (Able to do every factions missions) was ridiculous and felt empty. And the endless loading screens just killed immersion completely for me. Wanted to sit in cockpit and fly myself into space and back down somewhere else then land and walk out of my ship. But nope gotta hit 3 loading screens
I've yet to play the game, I'm downloading it on game pass to try without paying full price lol. Do the loading screens take forever even when the game is installed on an SSD? Because that's impressively shitty if so. The whole big advantage of the "next gen" consoles is the SSD upgrade.
Able to do every faction quest not ridiculous. It actually creates more freedom to tell your story. If your character doesnt fit the FSC faction then dont play it. However if you want your character to have an allegiance change from FS to UC then that should be an option.
@@masoclevine836 it doesnt need to. I could care less. I would rather have the option to play all four than be limited to specific decisions. I get to Play the game my way.
Skyrim also didn’t have consequences. Games very much of it’s time. They have barely updated their gameplay loop. They keep getting worse at making rpgs as they keep using dated gaming loops.
outworlds sucks ROFL....oh boy you haven't played starfield...i've played outworlds and it has no dungeons, its super boring just like fallout NV was.nothing to do in the gameworld...so go back to outworlds...lol and starfield is rated at 8.5...and thats from over 90 publication with a metacritic of 8.6 on pc and about 8.4 on xbox...so the "obsidian" crowd who hates bethesda and the fact the own the fallout franchise isn't really the group thats playing bethesda games..they're like you and starfield lives in your head.
@@westoftherockies You mean all these publications that said "We have to give it a high score because we gave Skyrim a high score, and because we don't want to anger Bethesda and Microsoft. because then they won't give us access for new releases in the future for us to review."? Really a great archievment to get that score under such circumstances... And also... sorry to say it: Starfield hardly has dungeons. I also find it funny that you call Fallout NV was boring and had nothing to do in the gameworld... did you actually play NV? Doesn'T sound like it if you make such a claim.
@@westoftherockies The first leaked review for SF literally said he WANTED to give it a better score, and he was an xbox only gamer and reviewer. he gave it an 85 . OW was more fun to play from the start than SF. Heck, Skyrim is still more fun to play than SF
@@westoftherockies Objectively you are incorrect about new vegas' world. No matter which way you choose to go or what to do the game is developing the world and enticing the gamer to get invovled in the events of the places they visit. Even giving retroactive reasons to go back and visit older places or by prepping the player for future conflicts. I'll give ya that the game certainly isn't finished but the game had a strong game world vision for the player to get invested in. And this is on a development level. Starfield doesn't really do much of this or make the world exciting enough to explore. On top of the fact that the worlds are small making the exploring that much more lame/tedious. Outerworlds is boring in the beginning tho. I will not contest that. I actively stay away from replaying that game because of how boring that opening is.
That typo is honestly the exact type of error the inner transformer model of ChatGPT might make. A major part of the model mechanic is trying to guess the next token based on learned semantics, and "knew" is very semantically similar to "known" and would probably have a very similar position in the model's semantically encoded vector space. It's a shortcoming of the model's training that "knew" had a higher probability of being the next token than "known".
I nver understood the thing about Side Quests in Starfield. I always compare it to Skyrim, going into a Draugr infested Dungeon with magic traps and Different enemy types like an Draugr Deathlord and a dragon priest at the end is just different from going into your 5th randomly generated cave and kill the same 5 priates with guns over and over again
The first two sentences of the reply from the Starfield employee cracked me up 😂. A “No your experience is wrong because we left worlds empty on purpose” reply was defiantly going to connect with the community in a positive way. 😂
I read or watched something on this a while back. The person noted that every planet has some generated content that is man made. If a planet had no man made objects and you were actually discovering new worlds, it might be better. If we could set up the very first outpost on an uncharted world and entice miners or tourists to come to it. Instead, there is no sense of discovery and exploration (either consciously or subconsciously).
Clearly they outsourced customer support to some company in India where they just use chat gpt to deal with stuff like this. Pretty insane the world we live in.
The ChatGPT angle is interesting. It makes me wonder if I could post a Steam review and complain about how I expected the Kookamarilala quest line to be so great but the play felt forced, especially when losing your best companion Pete, and why did Pete complain all the time, but when the evil boss Flo-flo attacked, she just wasn't very believably evil. Would be neat to see if that could trick Bethesda's Customer Service bot.
*Gollum, Rise of Kong, Starfield, Redfall, Suicide Squad: Kill the Justice league.* Yeah, Im gonna stick with my indie games like Rimworld and Terraria, thanks...
"the customer is always right" Literally no one who has misused this Walton quote has ever been correct. Much like the customer. It is referring to the market. Customers choose with their wallets and hundreds of millions of dollars worth of choices have been made. And we all made the wrong choice. They made a much more complex game and then gutted it to appeal to more of the smooth brained consumers.
The full quote is also "The customer is always right, in matters of taste" IE Scene from Joe Dirt. Just because YOU like sparklers and snakes doesn't mean you shouldn't sell wizzbangs and whiskerdoos
@@marshallbeck9101They literally did. The fuel and resource management systems were gutted and their remains are still in the game. Even the gutting was lazy.
From a company side it was also was meant to mean there is usually a way to turn a customer around even if you don't 100% give them what they want. You try to turn a bad experience to some level a good one, you don't double down on making it a crappy one.
"Going to the moon wasn't boring" - I can attest that with more than 300 hours logged into Kerbal Space Program, full of empty planets but inmersed in many many more fun than the 30 hours in Strafield where I stopped playing. It's not the destination, it's the trip, an old concept that Bethesda used to master and now had simply forgotten.
"Jim Lovell, the commander of Apollo 13, recounted stretches of time when there was simply nothing to do, leading to a sense of boredom." And that was Apollo 13, where they could have died at pretty much any time.
The fact that 99% of mission lead to the same building, even though they are located in different planets. You can even know where the bad guys are like Imagine the amount of data that must be processed when going through that door instead of just jumping down that ledge. Most of the loading screens make no sense and No May's Sky fails to live up to expectations: devs knuckle down and fixes the problems and Starfield fails to live up to expectations: "Tell the peasants why they're wrong."
I got it on gamepass. But when I heard 1000 planets I also was like "seriously, that's to much, there won't be content!" Not surprised in the least I was right. I don't know why companies think larger and larger worlds is better than smaller worlds with more content. Smh
Both Skyrim and Fallout 4 are my most played singleplayers of all time. 30 hours into Starfield and I already feel done with exploring, looting, building or running errands through 10 loading screens. Just trying to wrap up main story and faction quests hoping to see something cool, but Bethesda is so behind the rest of the industry that sometimes I feel like I'm watching a scene straight out of Oblivion, but with HD graphics.
Same, I've spent thousands of hours on each and I couldn't even get past 30 hours before I was like "... yeah this is boring..." I can play vanilla Skyrim and FO4 until I stop breathing dude, I can take a bit of boredom. This game was something else
Skyrim is a game I keep planning to pump hours into. But end up playing for maybe a couple of hours after tweaking my mods at which point I quickly grow bored, and go back to Nexus Mods to find some more mods to tweak my experience. Then by the time I've tweaked the mods again I've lost interest in playing Skyrim and go on to play something else. It's been going on like this for years and I've only put a sum total of maybe 100 hrs into it. It just never quite hooks me the way I want it to. Nice seeing a fellow Justice appreciator btw.
running errands? you think thats the starfields quests? ROFL...i don't think you've played muych of the game if at all...seriously...its a good game and better than skyrim and fallout its most definately not an errand and fetch quest game..not even close...geez, at least actually play the game instead of just literaly making crap up.
After seeing the surprise Cyberpunk 2.1 update it made me realize how much Bethesda has completely failed at post launch support compared to other companies.
As much as I’m delighted that Cyberpunk is in a good spot now, that game had 3 fucking years to get to a good level. Starfield came out in September this year. The Bethesda devs don’t help themselves though
@@jaydenhogan507Ive said it elsewhere, but Bethesda and Starfield will never have a redemption like CDPR did. Look at Skyrim. Theyve never massively overhauled their games, and so many of Starfields issues are intrinsically baked into the game. Youll never be able to take off from a planet. Youll never get rid of the load screens. Youll never be able to populate 1000 barren planets. Its going to be the same game in 5 years that it is today.
@@jaydenhogan507 there’s a difference you aren’t even mentioning here…CDPR made a completely different game with cyberpunk than anything they’ve made before. Bethesda has the same bugs in their games from 10+ years ago. What CDPR has done is extremely impressive considering how different of a game they made. Bethesdas last game before starfield was fallout 76, I don’t even have to say what cdprs last game was…I’m sure you’ve heard of it
@@jaydenhogan507i was just about to say this.... It took CD Projeckt red 3 damn years to not just add new content but also update the game to as good as it is now. I bought Cyberpunk release day on my Xbox and played maybe 15 to 20 hours and quit it waiting for it to get updates to make it better. Yeah 3 years later on my PS5 and it's finally enjoyable to play.
@@jeffkimball3450none of that matters. Cyberpunk was horrible and you forget THE LIED, BLATANTLY LIED about cyberpunk so it being their first time means nothing.
One minor correction. The customer isn't always right. Sometimes the customer can go straight to hell. Though this Bethesda situation isn't one of the "to hell" times.
Yes lol. There are clear times when customers aren’t right IMO, this isn’t one of them lol, good rule of thumb is that REVIEWS should just be left alone, unless it’s clearly spam
Customers are very often wrong, but when you represent a company, your job is to act like their feedback is valuable even when it's not. That's basic PR, you can't make the customer feel like you think they're spouting nonsense, even when they objectively are. Even if the customer says something ridiculous like "Starfield is boring because you can't play Gwent in it", the proper PR response would be something like "we're sorry you were disappointed by the lack of card-based minigames in Starfield", not "this isn't Witcher 3 lol", and certainly not "real life astronauts didn't have to play card games on the moon to feel entertained, therefore you're wrong". PR is often like improv in the sense that you can't just respond with "no", you have to say "yes, and".
I personally feel the issue stems from modding (not the community itself, they're awesome). I feel Bethesda understands that if they make some semblance of an open world, the community will do the rest of the work for them in improving and updating the game (look at skyrim, some of those mods are insane). And so as a result, people still buy the game understanding that they can just mod it into the game they want, instead of critiquing what was given to us.
The actual quote most companies forget is "The customer is always right in matters of taste." If a customer doesn't like Strawberries you can't tell them their wrong for not liking it. Other than that they are most often wrong.
Starfield could have been a BGS magnum opus if they built four or five “planets” each roughly the size of FO4 or Skyrim, with corresponding cities and cultures/biomes, with an over world and cave system, and then set themselves up for 10+ years of DLC with added sub-zones to the planets.
Thats not the only issue. Factions are reaaallly boring they offer no value. IIRC Literally every named NPC is unkillable. Colour palette is uninspring. Only good thing Starfield did was bringing back some of the daggerfield perk system back
'Sarfield could have been great if they made a completely different game' - that could be said about many games. It's pretty much an open statement, and impossible to deliver.
I spent two hours trying to build a ship that looked even remotely close to my dream Space Apartment™. When I stepped inside, I found that the door to my cockpit was gone...because I'd put a window on the roof of the adjoining module. That, coupled with the sheer BAFFLING decision to only make a small handful of arbitrary parts rotatable (and not even rotatable, just flipped along a single axis) killed my desire to engage with the game any further.
I think that game Avowed is gonna get hit with the fallout from this. Xbox are gonna pressure it to be the new TES type game and its just gonna fall apart. Hopefully I'm wrong tho
Wait till you see what happens to 90% of the earths population in the next few years before either of those games gets a chance to see the light of day.
Imagine telling someone how to feel about your game because you don't like that they found the experience to be garbage. Entitled man-child right there.
I'm so glad I waited for several months - and then figuring out not buying it is the right decision. Its such a sad end for Todd... He cut off the legs of his game!
I've played so many Bethesda games for hundreds of hours each. I couldn't even make it past the tutorial before I quit out of severe disappointment. Once I realized that your spaceship is functionally useless and space travel was not in this space exploration game, that was the final nail in Bethesda's coffin for me.
I am a big fan of 2001, Asimov, real science and exploration. All of the things that influenced Starfield. I can see the love of old sci-fi, the love of everything about space exploration and hard sci-fi literature… and I’m so disappointed that it didn’t deliver. With the setting that Starfield is set in, it would have been the height for all people loving the type of sci-fi that Starfield is aiming for. It’s sad that we didn’t get the vision that was hyped up. And I hope something will come along that fit that type of sci-fi, but it won’t be Bethesda delivering that.
From everything i have seen of Starfield, i would not say that it has any love of old Sci-Fi.. Something that has that feel however, is Star Citizen/Squadren 42. Bethesda is sadly outdated at this point, with a 20+ yo outdated game Engine and outdated recycled gameplay mechanics, there is absolutely nothing new in Starfield, it is a, for better or worse (Worse imo), a Bethesda game through and through.. I used to love Bethesda games, the last ones that did something for me was Skyrim and Fallout 4. It is very sad to see having played their games for 20 odd years, to see them fall so short, but i've seen it years in advance how quickly outdated everything they have been making is, compared to others in the industry.
@@Hallreaver Yes, I would say it has no real sci-fi. Just a thin veneer of spaceyness. 300 years in the future and everything looks and sounds much the same as today. Only with no cars or radios.
Starfield should have done a Outer Worlds style game. Instead of so many useless planets, they should just focus a few planets with 16X the content in it.
Frankly I think BGS & Todd's team specifically are the video game industries version of a one hit wonder with morrowind with every product after with less & less but looking better to hide the shallowness, with being in the industry at the right time to capture people's imagination. Peaking with skyrim but now they're the 35 year old guy who peaked in high school football. They rode the fame with high egos & them being Aholes is now snapping back. Stanfields just solidified that if Todd & his cronies are behind ES6 & its STILL on the creation engine, I'm skipping it.
Game Pass is there, try it out, but just don't buy it. It's the same for pretty much every game now, and too many people have been ripped off at least this past decade, all the major franchises are done now, this is just another dev studio to go the same way.
The funny thing is skyrim being ported over 200 times showed me that though it was fun the fun I really had was breaking it due to all the glitches If the game couldn't be broken and didn't desperately depend on modding to keep it alive I question whether it would be as beloved as it was
"When the astronauts went to the moon, there was nothing there." Why? The moon is a frontier. When the astronauts arrved at the moon, they found a hazardous environment: No breathable air, no water, exposed to radiation, a sterile soil, dust, which can cause misfunctions in your equipment, and the high uncertainty to ever come back to earth. If you can’t see even those base things, how can you make a game about it and give the player some sort of feeling to be at those places yet make seemingly empty places interesting? There were many things they could have done, to make places like the moon at least atmospherical appealing, but had no idea about how…
Even day 1 Skyrim gave us horses to traverse the land. The lack of vehicle exploration is far and away the biggest miss in the entire game. What were they thinking?
No the biggest miss was to make the game that claim to focus on exploration and has no actual exploration because if how fake everything is. Much much bigger and grander problem than not having a vehicle, because then where are you even going to drive it?? Through the empty wasteland just to hit the invisible wall inevitably in a couple of minutes?! Lmao...the only difference it would make is that you would just hit it faster than on foot, while having the exact same miserable experience...
I started playing Fallout 4 for a few hours today for no particular reason - as it was a rainy cold day outside. I've forgotten it, but now I remember how it was so much better than Starfield for exploration, immersion and a cohesive big, creative world. The story is still kind of meh, but I feel I'm making my own story by discovering all these little micro details. Pockets of small stories littered all around it's world. Starfield really is a big big big disappointment.
When this game came out, I was so hyped. After 2 days are started pointing out out empty and boring the game is, the lack of fun side quests etc. everyone called me trash and stupid, lol
A little tip, you can feed the review response into chatgtp and ask it if it was an AI response. it can detect text structures that AI would use. They added that feature because teachers wanted to be able to check if their students didn't just copy paste AI responses and skip on their homework. i don't know if that feature is in both unpaid and paid service or just paid service.
main thing I don't get about the Dev responses are "try making a new character that's the antithesis of your latest character, and the game will be completely different" which is just objectively incorrect. Making a wanted criminal as opposed to a family man isn't gonna change the fact that you start off as a miner, ambushed by pirates, and sent off to a secret society that's been around for supposedly decades to become Space-jesus.
I think it even highlights one of the ways they completely borked NG+. At present, leveling up the Starborn powers is the only reason to enter the Unity. All they had to do was make a real rpg where your choices locked you out of content. Joined the Crimson Fleet and wiped out UC Sysdef? You can never be a UC citizen, etc. NG+ could have been the ultimate way to implement restarting as a different character and players would probably have loved it.
*The astronauts weren't bored.* Yeah, just like going to an beach in an videogame Its the same as going in real life, right???? *Jeez, Bethesda Its dead...*
Check out my second channel for LOADS more content and stream highlights: ruclips.net/channel/UC5Pi8DHUItNgbGVhjh4kVgQ
Recorded/Edited content is better
so bethesda are really taking the procedural generation seriously, especially with outsourcing responses using Chat GPT lol.
Starfield is 🗑🗑️
I can't believe a self proclaimed proud skeptic is still this upset by the fact a Bethesda game doesn't have seemless space travel 3 months after release... That's wild
At least your getting good content by ripping into Bethesda during a slow news week😂
"Starfield isn't boring because people went to the moon" is a new level of cope that is beyond definition. I've never seen anything like this in my 50+ years of gaming. It's absolutely shocking. Yes Bethesda, there wasn't anything on the moon, but those men faced down impossible odds and had nothing but their suits and a tin can protecting them from a cold, lonely death in space. Starfield players are sitting on a couch holding a controller staring at a bland rendered wasteland that they paid money for. The pathetic attempt at equivalency is baffling.
And you know they were actually on the moon.
Excited for es6?👀😂😂
Exactly.
They actually stood there. I dont own Starfield, because looking at rocks on a screen is not the same as experiencing something in person. I mean, captain obvious, but apparently it has to be spelled out for them.
imagine a game so bad that an ai can't find enough good points to counter the bad review and had to rely on "Starfield isn't boring because people went to the moon".
”50 plus years of gaming” doubt
I don't feel bad for Bethesda at all. Bethesda made decisions either with the game or when communicating with the community, and they have earned the consequences of their actions.
And they had examples of doing shit wrong already, that's the worst part. Major examples, like CP77 at launch and NMS at launch. Their own F76 too. Nothing learned, nothing at all :C I know this game will be much better at some point, but this aura will just follow Bethesda for the next decade with 2 failed debuts back to back.
@@gaalanonim4503wouldn't say fallout 76 is a failure
@@rayosborne8617at launch it absolutely was.... They had to come back and put more money into it fixing. Just like all the other games he listed. Bethesda will have to dump money fixing it like they did No Man's Sky
Agreed, they need to answer the phone. The consequences of their own actions is calling.
@@jfelton3583 That was Hello Games, but the point I suppose is still the same. I would like to remind you of past Bethesda titles where they release a patch once in a blue moon....then the players come in with an unofficial patch to actually fix the game.
The funniest part is that a couple of astronauts that went to the Moon *actually said it **_was_** boring.* Frank Borman (appropriate name, probably qualifies him as an expert) specifically said "it was only interesting for about 30 seconds". I wonder if Bethesda would be happier with _that_ review.
If thats true then they sent the wrong man or they didnt go at all. What an unbelieveably arrogant quote.
how can it be boring if the chances are pretty high that you die in space 500.000 km away from earth? xD
@@davidilling6850 every space mission before first successful space mission is SUICIDE MISSION
they would die in every wrong decision they could take
and you sit in front of your monitor and keyboard saying "how can it be boring?"
@@Holdo23 - They'd been though it hundreds of times in the simulators. Also, Borman didn't even get to land, so he just stared at grey rock for a couple of hours while mission control nagged him.
Unlike sailors in the age of discovery, astronauts knew pretty much exactly what they were going to find. No monsters, no exotic girls, no cities of gold. Just grey rock and grey dust.
I'm sure the first ones were excited because they knew they were the first ones, but soon they had to start bringing their own entertainment. And the fact that they regarded _golf_ as entertainment tells you just how boring it must have been.
dude the moon is barren af. It's just rocks and blackness. You've simulated this exact situation millions of times and now you're there and it feels like a simulation. The human brain is a complex instrument that requires stimulation. It'd be virtually impossible *not* to be bored on the moon anything past an hour.
The Apollo program astronauts suffered a lot from boredom. It was a serious psychological issue. For a lot of that trip there was simply nothing to do. Being able to cope with that is something astronauts were selected for.
It might be a bit of an oversimplification to categorize it solely as boredom. When you experience something as "boring" you are in a state of being weary and restless due to lack of interest or stimulation. The term "isolation" or "confinement" may be more accurate to describe the psychological challenges faced by astronauts. Being able to cope with prolonged confinement in isolation is indeed something astronauts were selected for.
@@aexetaniusThey could still speak to eachother so it wasn't like they were completely isolated. The confinement was a big problem though. I think it's a combination of various factors. If we want to conquer space we better get used to small confined spaces fast.
Not to mention it was their JOB and not a GAME.
Jesus fuck, the hubris to equate Starfield to the fucking moon landing. That's the death knell for me with this corporatized company.
They were so bored that after the third set landed, they demanded, and got, a lunar rover to drive around...unlike Starfield players. 😂
I was grounded for about 10 years straight. I got used to boredom.
I should go into space.
Another thing that baffles me is that planets are supposed to be deserted but every single one of them has abandoned buildings generated at a fixed rate.
Yea you turn up to a planet with an ancient artefact on it and from the top of the ancient temple you can see A FUCKING SCIENCE LAB?! Did these scientists not think to check out the floating rocks less than 1k away??? Makes me wonder why they went down the ‘explorer’ route cause we ain’t discovering shit. EVERYWHERE has been visited. It wouldn’t be too bad if said science lab was unique but they’re just the same copy and pasted ’dungeon’. God I hope ES6 is what we need it to be!
This and the lack of POI variety is what eventually killed the game for me, also the fact the mod tools are STILL not out, so the nexus page for Starfield is baren and lame. BGS killed this game by not having mod tools at launch.
Bethesda has actually made changes to how content is loaded making modding much harder. It's hard to say what is going to happen in the future but it looks like Bethesda does not give two shits about community content beyond the money they can make out of it.@@5erase
and you are the first one to "scout" any planet like the resort, I mean wtf, no one tried to scout :D
Yep. Actually barren planets would have been immersive at least. Instead we got content-barren planets that don't even look barren.
The biggest disappointment of Bethesda games is seeing the potential of what their games can be but noticing Bethesda is stuck in their ways and brushing off legit criticism
Starfield releases and all of a sudden every Bethesda game in history has been a failed experiment. Gamers are weird af.
"Stuck in their ways" is a polite way of saying incompetent.
@@thatoneguyfaded Corporate sympathizer detected
I liked Starfield, but I definitely agree... I saw some good general ideas, there was potential, I did see it, but the execution fell short. Overall, I got a weird feeling that alhough I still liked it, it's the end of an era and if they still stick to the same old and don't take more chances in the future... I'm not sure I'll like (and buy) their next game. Starfield was good enough, but just barely cleared the bar. At no point did it wow me, a feeling I got with Skyrim for example. Skyrim felt like a revelation when I first played it.
@@lonewitness oh totally, it's an honor to be the smartest person in the room lol in no world does your detector offend me my guy.
Comparing actual astronauts that trained for years and risked life and death to achieve something no other man had ever achieved to me, that's sat on my sofa in my Spider-Man underpants drinking mountain dew playing an underwhelming game and saying we should have the same feelings is absolute One Flew Over The Cuckoo's Nest level of madness
And who had to endure a very boring month or so in a tiny spaceship, with not much to do.....
Well said 👍
Also, astronauts absolutely get bored in space, that's why they go through psychological training to avoid cabin fever.
I actually think Starfield has a set a new standard for many years to come. It will be the game design students' case study as of an example of what NOT to do.
Only if it loses money.
Rather like the pvp map in ESO, which is about to turn TEN YEARS OLD, and the only change they made was to...remove some animals.
More like, look at how shitty our product can get and these sheep just keep buying it while complaining about it. As long as you give them your money, they dont care if you dont like the game.
haven't they said that it's a their most succesful game yet ?
WRONG. They will do EXACTLY what this dumpster fire did.
I'm sick of studios blaming consumers for their product being bad. You don't just see it with gaming studios it is everywhere in the entertainment industry.
It’s this sick sense of entitlement that people have. Constructive criticism isn’t a thing anymore. It’s either your 💯 on board or your stupid and have issues.
Bethesda acting like Hollywood. I'm surprised they haven't started calling their customers racists yet. CDPR at least had the decency to apologize over and over again, and patch the crap out of Cyberpunk, to fix it as quickly and best as possible.
Or Larian, who delivered a fantastic game on release day, but still keep pushing out patch after patch, already adding in DLC worthy extra content for free.
Yep, like disney Star Wars and amazon rings of power. Both failures blame their fans for being stupid, racist, sexist, or any other ist you can think of.
The woke Movie industry has excelled at blaming consumers for their bad products these past few years. They've nearly perfected it.
Todd menacingly lurking in the shadow behind you was a great flair touch for this video
It just works.
@@NicoTheCinderace
*Todd with a gun to Luke's head*
IT JUST WORKS, RIGHT!?
I honestly thought afew times that his head is moving. It scared the crapp out of me
Ohhhhh, Todd.
The fact that there are indie games that let you explore planets in space without loading screens and Bethesda couldn’t accomplish this with a 8 year development cycle is hilarious to me lmao
Haha hilarious and underrated comment
Um yeah those games are also alot smaller that's not very comparable
@@redninja3056even if Bethesda made starfield small with only 2 planets they still couldn’t do no loading space to planet traversal. Their engine is ancient and is ass and literally everything
@@redninja3056no man’s sky?
Yeah and to put it into perspective: Red Dead 2 had a 8 year development cycle and that game was made for 2013 hardware lol
He's got balls to say this with Todd Howard standing behind him.
That Todd Howard is as fake as the world in -Skyfield- -Starrim- -Starfield.
45% of people being LESS excited for ES6 is terrifying. I know I'm part of that group. But think, there are people who are still as excited, more excited or even apathetic. So 45% of the sample for your customer base being less likely to engage with your product should really make you get your act together. But like Luke said, I doubt they're taking it seriously.
Yes. The TESVI subreddit just posted this same poll, and most people said they were more excited. Really disappointing that some are tempting BGS to further pursue the lowest common denominator.
That was 45% of people who answered a poll
It's most likely 60-65%
Tes 6 will be released in a post gta6 and witcher 4 world there is zero chance it won't be disappointing especially since bethesda refuses to ditch their ancient engine and hire actual writers.
I won't be purchasing it. After paying full price for 76 i refuse to support Bethesda in any way shape or form. But if by some miracle tes6 is decent, I'll be sure to put on my eye patch and peg leg for it.
@@ryanberman5314 Yeah, that's why I said sample. It's hard to know how everyone feels, but it's probably about what you said.
Boggles my mind that Todd Howard thought the game’s entire draw would be, “You are in space. How crazy is that?” and that’s it.
Boggles my mind that no one told him that there have been games set in space before
@NightShadeXV Star Sector is mine.
@@CoolSmoovie Ayyy, my fav space game.
Obligatory shilling, get adjusted sector mod.
Elite Dangerous, for all its flaws, was already giving that feeling-much more immersively-almost a decade ago.
Mass effect is the highlight.
One of the best space games I’ve ever played is something called freelancer it’s very old and doesn’t have any of the fps mechanics but the dogfighting, city’s on planets and space exploration is miles ahead of starfield and that shit came out over 20 years ago
Bethesda really has no idea what they are doing... it's hilarious to watch.
Yeah... but hey, they are now in the best company with Activison/Blizz, while those at least know how to milk their customers dry to the bones. :/
Todd has lost the plot years ago. He is not just some PR face, he is the game director aka the guy who is responsible for everything in every game he has directed. He is the "last word" guy (other than producers and board of directors). He OK'd everything you see in Starfield.
They have until 2027, if they don't hit the targets, Microsoft is going to pull the plug and exit the gaming business.
This isn't doing their futures any good going forward.@@CallMeTeci
The simple thought that this game could be enjoyable without vehicles is hilarious and absurd to me.
yeah, they aren't milking their customers, but they lied to their customers about some game features@@CallMeTeci
Todd is Bethesda's biggest problem because he thinks he knows what makes us happy in games. He is like parents who think that playing the piano will make us happier than playing football with our friends
My parents where like that, "insert hobby we say he likes but actually does not like here"
I THOUGHT YOU LIKED CHEESEBURGERS
Everytime they get so pissy when you say otherwise like it's your fault they had a false take of your likes.
And then Nexus mods comes in and denies you making modes that fix Bethesda racism and forced LGBTQ propaganda problem s
F them both
I mean your parents knew you for longer than you did my bets on them lol
Except the piano is a plastic piece of overpriced chinese crap with an horrible teacher, while your friends has a ball with a star signature on it and you have plans to go to the pool afterward.
I 100% would have rather had 4-5 real planets than 1000 copy pasted pois. The sad thing for me is that I think the real reason they went the 1000 planet direction wasn’t purely marketing , the engine just isn’t capable of making even a single fully realized/explorable solar system.
Agreed. I don't mind having all the planets, but pretty much every landing is the same. I land my ship and wherever I land I can see two or three man-made structures nearby. Within about 10 seconds of leaving the ship there will almost always be another ship that enters the area and lands nearby. I'd much rather that they just added interesting POI's on a small portion of the planets so I would have a reason to scan each one.
@@mattolsen353 exactly it’s the formulaic feeling that really breaks immersion and for me the fun.
How exactly do you make a "real" planet in a video game? And how would 4-5 planets be different from 1000 planets, other than the fact that you simply have less planets to travel to?
Not saying that there isn't a problem with exploration in Starfield, but I don't see how fewer planets would necessarily help.
@@tomekkobialka I believe the though is rather than giving us 1000 planets that are mostly empty except for randomly generated POI's is instead a couple of planets that are more fledged out. Imagine landing your ship anywhere (almost) you want in an area as big and decorated as say Skyrim.
@@mattolsen353 How exactly can you populate a planet in such a way that landing a ship anywhere on it will give you an area as decorated as Skyrim? Skyrim took years to complete (don't know the timescale exactly), yet it's only 15x15km big. A planet is much larger than that, of course. I don't see a way that you can recreate TES or Fallout-style exploration on planets. You'd have to do something like Outer Wilds, where planets are absolutely tiny, but that wouldn't work within the "NASA-punk" framework of Starfield as it isn't realistic.
Again, copy-pasted POIs is a valid criticism of Starfield, but my point is that I have yet to come across a solution to the problem that's better than the one Bethesda did. Perhaps A.I. could do something but I don't think the technology is quite there yet.
(You do say that you'd rather only explore a small portion of the planet, which is fair enough, though I feel like the ability to land anywhere on a planet is a core element of Starfield. Besides, people are mad enough that you can't directly land on planets like in NMS. Imagine the criticism if the game came out and you could only land at certain locations!)
My general feeling is that the Starfield concept was "doomed" from the start, and that Bethesda made a pretty good attempt at making the most of this concept. But I am more than happy to be proven wrong.
The last years have shown us that it´s always a good idea to berate your customers for not "understanding" your game.
it's weird how they never learn...
@Messi-rw9ng it's like they don't get that if they treat customers good they'll make more money 🤯🤯
@@BrandenToyotaexactly, they would have made my money if they hadn't screwed me on fallout 76 as bad as they did, I learned back then and skipped out on this game and damn am I happy I did
They built a game for Todd, not for the average gamer, he’s old and stuck in the past and it’s keeping these new games from reaching their full potential
@@davidm.schreckii1426 Then you didn't learn quick enough I'd say. As soon as Fallout 76 was marketed to be an always online PvP thing with zero NPC of note I already saw where that was headed. And mind you, I had preordered the game but cancelled my preorder based on the info I garnered then. I told many people including friends this was headed for disaster... and then 2018 rolled in.
I took an equal critical eye with Starfield and looked carefully for the things that were clearly not gonna happen as well as the things that actually were cool in design. Waited 2 weeks until after official release to proof my prediction right and/or wrong and eventually made my decision.
Seeing the direction a game is headed isn't difficult but you have to remain critical of what you see versus what is realistically to be delivered. Also weight carefully for yourself what you find important and not while playing any given game, to determine if something thats complained about (or hyped) is really something YOU care about.
It’s gonna be a rough day at Bethesda when they realize the way they develop their games isn’t gonna work in today’s environment
The problem with that conclusion is it fails to account for the only metric that people at BGS/Zenimax upper management care about.
Dolla dolla bills, y’all.
And by that metric, Starfield is doing just fine. Certainly not bad enough to force the acceptance of hard truths.
@@jspotter89Its the dolla bill that kills yall 😔
To bad that Starfield is doing relativity great even with the backlash
Maybe the real problem is with an echo chamber of a community that expects perfection? Gamers are going to be in for a shock when devs just stop making games because whatever they do, they get slammed by a community of spoiled, overgrown children who will always criticize no matter what you do.
@@Lurch-Bot Agree 100%
This game was one of the weirdest gaming experiences of my life. I was hyped. I dropped an extra lil moola to get the deluxe edition and play a few days early. I had my Xbox set for auto update and reinstall. All set.
On release, I was hyped. Stoked. Out of my God damn mind with excitement. I played, oh boy did I play. A couple hours a day, for two weeks. I built ships, I imagined myself a vigilante pseudo pirate, trying to set up a base in which I could steal a ton of ships and have an awesome fleet.
For two weeks, I put in the hours, and I was hooked. It felt like it would last forever, and I hadn't consciously noticed the cracks and flaws.
Then, out of nowhere, I just stopped playing, and stopped wanting to play. This overwhelming feeling of innane boredom had blanketed my outlook on the game, so I just stopped.
For two weeks, I had been hooked and immersed and happy. The wall of boredom and disappointment hit me so hard, and so swiftly, it felt like I had been stabbed in the back.
And that's my Starfield experience, and I'll never get a second shot at that.
😂
Why so dramatic😅😅
Exactly my experience.
Wtf are you talking about
Poetry
I never thought I'd see the day where Bethesda would try and one-up their Fallout 76 response to player feedback.
I never thought I would see the day when Bethesda would release a game that is hated more than Fallout 76.
I did. I seen a video where they showed how the engine couldn't even make a train move, and that was way back in F4. I knew starfailed couldn't succeed with that engine..nor is it anywhere near possible for a dev team to build 1000 planets. That's like 1000 games. Lol. People were stupid to think this game would work.
Given the 76 one was just a step up from previously I'm not surprised. The direction of the step up is surprising. Why be dumb enough to basically immortalize your mistake on Steam? At least with limiting it to a news cycle people can forget some time down the road instead of people seeing the double down on every negative review.
@@JwhateverJnuka world literally has a moving train ☠️
Bethesda's day of reckoning has long been overdue, and I'm beyond glad that I lived long enough to see it. Ever since Skyrim they've essentially just been making AA games with a AAA budget and then relying on the modding community to fix stuff that they're too lazy to fix. And yes, it is laziness because if modders are able to add a lot of these things the day of launch, it means that Bethesda, with millions of dollars and hundreds of people on the team could have fixed it, but they didn't.
Starfield feels like the spent the first five years of development trying to figure out what the game was, and then during development either didn't have things locked down, or had to massively scale things back due to how janky and ancient Creation Engine is at this point. It's honestly laughable that Todd gave this version a number like something seriously changed in it aside from better lighting and more detailed objects - stuff which they're only getting praise for because people are used to their games looking like they're a generation behind everything else at least.
Can't at all feel sorry for these guys, especially after having the gall to tell hundreds of people that their feelings about a game they spent $70-100 dollars on are completely invalid and that they're just too stupid to see how brilliantly Bethesda has designed the game...after dropping dozens or hundreds of hours into it. Starfield sucks, Bethesda sucks, and Todd Howard sucks. If he had any common sense or decency he'd retire now before he spends the next decade fucking up Elder Scrolls 6. His five minutes are up, his ideas and design decisions are horribly dated and completely out of touch with the current abilities of the current-gen tech, and he refuses to change anything because it would be too difficult for him to adjust.
The unfortunate fact of the matter is that until Todd retires or is fired, Bethesda will never do any better because he'll never let them. I mean, Fallout 76 was a fucking nightmare and a half at launch and yet he still has a job.
Todd wasn't in charge of 76. The irony is he neglected it, but still gets blamed for it.
@@StoneAgeWarfare "16 times the detail". People tend not to forget the face of the person hyping it up. Whether he was in charge of it or not is irrelevant. He endorsed it when it should have been cancelled.
@@StoneAgeWarfareTodd is in charge of every game that Bethesda makes
There is no day of reckoning, Bethesda made tons of profit from Starfield thanks to its massive marketing. That's what AAA is now. Selling people lies and raking in the profits, because people ALWAYS fall for the next hype cycle. Every single time.
I personally find hilarious that they went with the "You are just too low IQ to understand Rick and Morty" route in a serious manner.
Bethesda is on full cope mode. They know their games is lacking in so many ways and they just can’t accept that players see through the facade that is Starfield.
And they know that the biggest problems are fundamental, meaning they know they can’t do anything about it
They have no choice. The flaws of starfield cant be fixed with patches, updated, or dlc. They cant fix it if they wanted to
@@mchapman2424 They can fix it they're just not willing to. I can tell you as a modder of past Bethesda games and looking through Starfield's internal data structure that many of these problems could be fixed but for that Bethesda has to give af first, and they clearly don't.
@@mchapman2424Get rid of the ai planets, get a few handcrafted planets, expand cities, many things could be redone and added via a large free dlc to expand on things.
Just look at how different No Man Sky is compared to its original release
@@Joel-wx7zk Different and includes FREE updates (or at least I think) I also find No Mans Sky opening a lot stronger than Star-field
You mention the AI responses to reviews but I think that just encapsulates what Starfield is... It feels like a game that was made entirely by AI and then the developers just connected the dots and fixed bugs. Those responses to the reviews certainly sounded more human than most of the dialogue in the game!
Bro what people are talking to so I can hear what is apparently actually human lol
@@Badgerinary Nice try AI-generated comment, but I see through your ruse.
I put 90 hours into starfield. I cant remember a moment that stood out or something that I would want to talk about with friends. This game feels like its 5 years too late and they took 7 only to produce a half baked disappointment. Thats the one word I say discribes it best. A disappointment
And my concern is that TES VI is already too late. Its hour was actually right after Fallout 4. The rabbit trails of 76, TES Blades, and Starfield kept BGS from building further upon their expertise for about 8 years.
And while they were trying to "keep from being defined, man," they were overtaken by a soul-swallowing corporatism that has driven out the people most inspired and most competent to make TES VI. This is my real suspicion.
90 hours? Bravo! After 40 hours I was like, ok I had it with this game. Next!
Ps: Before Starfield I played Baldur's Gate 3, don't need to tell more I guess...
Even as someone who generally liked Starfield, it's wildly disappointing. It's an OK game that could have been a fantastic game with a few better design choices, and that's the worst thing about it.
@@wardvandecotte9253 And I made the mistake of pausing my Starfield playthrough to play Phantom Liberty.
My only standout moment was making a character that looked like Richard Ramirez who I named Ramirez in game, and when Vasco called me that it gave a good chuckle. I refunded an hour later
I recently watched an interview featuring several people who had worked on Skyrim, and it got me thinking: why doesn't Starfield have the same magic? What struck me was the revelation that they were all former employees of BGS who have since moved on. It made me wonder if BGS is no longer the same company it once was.
Like BioWare. And Rockstar.
Most companies are this now. Newbies with less passion and talent wearing the husk of their betters
@@elvickRULESExactly kind of like Luke’s analysis of Souls games compared to H Bomber guys.
Keep yo nigga on a leash
@@elvickRULES Agreed! They have become Stagnate!
Bethesda isn't the same company it once was yep, same goes for Konami, Rockstar, WB and a bunch of others. If you want to keep playing games you like, follow the careers of the people that made them and see what they did when they moved on. That's why so many people in the business like Warren Spector and Hideo Kojima generate excitement - they did good work in the past, you're excited to see what falls out of their brain next.
Starfield reminds me of Daggerfall, but as a futuristic Sci-fi. This type of open world was great in the late 90s, but in the 2020s it doesn’t cut it anymore. A big open world is pointless if it doesn’t have anything in it.
@ProtiumPowerAnd don't forget there's actually some fun shit to look forward to like discovering how to summon the Daedric princes or figuring out the convoluted political schemes behind the various quest givers. In Starfield you just raid random buildings on otherwise samey and deserted planets while dragging yourself back to your immortal and essential quest givers, until you decide to f--k off to another parallel universe.
Daggerfall is actually immersive and fun.
I played daggerfall for the first time this year, and ive enjoyed it more than starfield, really sad about it because i was so hyped. At least daggerfall had some cool engaging character progression, and other stuff like climbing. (also daggerfall has horses, while starfield cant give us ground vehicles 30 years later.)
You nailed the ChatGPT use. Absolutely nailed it. I said this on another video, but people need to remember that Microsoft spent $10 **BILLION** dollars on ChatGPT. They also bought Bethesda. Of course they're absolutely going to use one to defend the other, and Luke, you absolutely demonstrated it here, IMO. 👍
Lukiepoo is so good that he doesn't need chatGPT, he copies other people's work instead!!
No, I don't think that he nailed it. Chatgpt simply got trained on the very responses Bethesda actually typed out and then copypasted to hundreds if not thousands of reviews. Chatgpt thus learned that this is a good response to a review of Starfield. AI doesn't create, AI copies. Get that into your head.
No AI is that passive agressive by itself.
And I don't think they typed "...please lowkey shittalk the customer in your generated response."
That first response from a "dev" reeks of ai. The quotation marks around the astrounaut quote are completely out of place. Who is it supposed to be quoting?
@@yaldabaoth2
However, that would have existed just the same at the time, as if you were to change the game in the prompt you would get a very similiar response.
This needs to be said: Never feel bad for hating a product, and talking negatively about it. The customer is always right is the foundation of business. Today it has become acceptable for companies to release broken, unfinished garbage and sell it full price....and then speak down to people, call them names if they don't like it in an attempt to gaslight the customer into thinking the problem is them. It is disgusting, it is ass-backwards, and it needs to stop. This company has decades of experience, had 8 years to work on this, and are financially backed by one of the largest companies in the world - they are zero excuses. Stop defending these companies and supporting this garbage or it will continue and get worse. The game is completely unacceptable as a full-priced, AAA 2023 RPG, just like the last game they released.
I agree with everything but "the customer is always right". Customers may demand stupid things, illogical things, things that are simply contrarian to the product or service. I think "always listen to what you customer say" is more ambivalent yet better. Listen, then decide what to use of the feedback. But listen honestly and openly first.
@@Namorat "The customer is always right" is actually not the full quote. For some reason people decided to shorten it, which was a bad idea because it actually destroys the original intent of the quote. The original is "The customer is always right in matters of taste". Because a customer can be wrong in matters of fact, but they can't be wrong in matters of opinion.
I'm not surprised people in a business feel defensive over their products. What does still shock me is the number of (supposed real people) on the internet who will talk down to and gaslight fellow customers who don't enjoy the product they enjoy. How does a supposed real human who is not a bot, become a zombie thrall serving a corporation on the internet for free? And why?
The customer is always right _in terms of taste_. Everyone always forgets that last part. In the world of video games, it's pure taste, so yes, the customer is always right.
Ask a mechanic, plumber, electrician, hvac guy....anyone in the trades. Customers are idiots and don't know what's best for them.
I agree. The majority of customers are shit. For example the amount of shitters I hear demand a dry beverage such as a dry cappuccino is ridiculous. A cappuccino IS NOT MEANT TO BE DRY!!! Especially from modern coffee shops. Caps are meant to have depth. It's not a drink that's only foam. But of course shitty customers think they know how to make drinks.
I don't defend Bethesda. But to say the customer is always right is incorrect. I think it's more accurate to say the customer should be served. @@isthisoneunavailable
'But the moon was empty too!" Only Todd's people could unironically compare the sense of achievement felt from one of mankind's most technically difficult, risky, resource intensive and time consuming endeavours to.......a couple of loading screens. J Tap Dancing C.
The first thing Buzz Aldrin did upon landing on the moon was empty his bladder into his catheter bag. Todd sought to emulate that experience with Starfield. Frankly, he achieved that and then some.
Absolutely agree less is more. Most games feel like they are trying to be bigger but often at the cost of not being better.
Trying to make their pond look like an ocean with the same amount of water.
"You actually need an IQ of 500 to find the enjoyment in watching paint dry."
*Galaxy brain super intelligence*
"Meh still more entertaining than starfield"
Works for Bob Ross.
I lick the paint
"Look at you, Mr. Too good to run on barren planet for 10 minutes, 1000 times."
This is a funny comment and all, but I hope nobody currently designing a space game takes you too seriously. The problem with Starfield's empty planets is NOT that they were too empty. As a matter of fact, they _weren't empty enough._ Look at Mass Effect's planet exploration, for instance: similar "emptiness" as in Starfield, but not nearly as boring a gameplay experience.
Poor Todd didn't find out in 10+ years of leading BGS that the sole reason his games have garnered so much appreciation and fame is the atmosphere their open worlds exude. He literally had a golden goose in whoever works in the art department and chose to throw it away almost completely, just because HE wanted to make a "realistic" game about SPACE.
Realistic theme yet fantasy based mechanics. Worst combo. A great scifi galaxy with many intelligent races with factions and unique cultures with their own type of weapons, ships and equipment. But that would take actual effort and imagination.
Yet you can walk around on planets without your suit on😂😂
He somewhat understood part of the appreciation, but failed to understand it. A key factor in Bethesda game is the sandbox, but he failed to understand that the sandbox was always filled with stories and life. He thought making an empty world has the same sandbox character as TES or Fallout and this is his big mistake. If they made just "20" explorable planets instead of a thousand and filled them with lore, the game would have received much less criticism.
He hasn't thrown anything away. Starfield is not Bethesda's be all and end all. The game is fine, it's not great, but there are many good things about it. Yes, some criticisms are absolutely justified. But the commentary I'm seeing here is a complete over-reaction. It's an OK game, it really doesn't need to be over-analyzed.
@@gavinw77 good things do tell
Good point that their responses to reviews are written by AI. They did the similar thing when they created the game. 😕
AI might have been more creative in the setting tbh…
"reviews are written by AI." or been paid
Absolutely crazy that a company would give this kind of response to customers, I hope they don't get away with it lightly.
They always do.
Only because people keep giving them money. If players stop buying their steaming turds of horrendously awful games then they would learn from it
Oh they will.
I was thinking these were AI-generated from jump, and the reason is simple: they all start with the same generic introduction that pastes in what the AI perceives as the key topic of the review, into the same opening every single time, but what it picks up on as the key topic is very narrow and fails to capture the overall review. People don't usually do that, but systematically making that mistake over and over? AI definitely does that.
Larian actually released BG3 early for fear it would be overshadowed by SF. The only reason Larian moved their release date up was because BGS moved SF's up.
All that and Larian definitely didn't have anything to worry about. Going from playing BG3 to SF was painful, and the problems with SF were more obvious after playing such an in-depth game like BG3.
It's like eating the most exquisite food that is out there, made by best chefs in the world, and then getting into worst fastfood you know at 4 a.m. to eat some barely cooked shitburger.
I'm getting the BG3 physical release next year, along with a PS5.
Starfield? Might buy it when it's 90% off on Steam, when good mods have been made.
Basically the reason BG3 have problems that needs to be patched is because of Bethesda. So screw you, Todd.
@@voiceofreason4551 you might be waiting then, the modders are walking away because they don't have the tools, and Bethesda has flat out sai they might let the modders "fix" the game, and charge you for the modders work
Heck, every NPC in Baldur's gate has an actual name. Only things that don't are generic monsters
This is truly hilarious. Rather than accepting the criticism and maybe learning they are actively trying to defend what they did wrong. How do they plan to grow like this?
"How do they plan to grow like this?"
their engine is literally 2 decades old. they have no intention to "grow" at all or progress their goal to be a better developer/company. as Todd Howard said once, "It just works" and it really does. people still buy their shit at full price and they just accept being memed because it still gives them clicks.
They don’t plan to grow at all…….their modding community will take care of them no matter how terrible the game is.
Grow? They’re a huge studio they don’t need to grow. They should’ve maintained their original status quo, but they keep getting worse and worse unfortunately
@@dukejohnson1956 grow as in get better, improve
@@brokenhanz-o4m Doesn't really have anything to do with woke.
I was always uncertain about ES6 because I knew it would just be the same engine with minor updates (mostly visual) and the same game design. Now the Starfield has come out it appears the game systems will be even more dumbed down because BGS apparently doesn't use a game design documents and they don't innovate if it looks like developing anything new will be to difficult.
Reviewer: "I'm bored"
Bethesda: "No you're not."
Reviewer: "There are too many loading screens."
Bethesda: "No, there are not."
When you learn that Bethesda has stopped having a main game design document for everyone to follow when creating a game, Starfield makes sense. Not only does the game feel bland and fairly corporate, it feels like a sheer mess.
And it's a sheer mess that Bethesda will defend with basically the response of "well you have to have a high IQ to understand Starfield."
Wait, what? Was that mentioned somewhere in a development blog or similar?
@@ashemedai Emil Pagliarulo, lead game designer at Bethesda, mentioned it in an interview or something. If you watch PatricianTV's videos he cites the source.
@@alecstewart2612 emil pagliarulo needs to go I swear
In case anyone is wondering where this comes from, it's called "Talks From Story". It's a presentation by Emil Pagliarulo where he explains why Bethesda sucks at making games and he does it by accident. For reference, they actually stopped using design documents during the development of Fallout 3.
True. Fallout and Elder scrolls had a team of creatives writing lore for players to become invested in. Starfield just felt like Fallout 4: In Space!
You know why the Astronaut's that went to the Moon weren't bored when they got there? Cause they actually had stuff do to on the moon.
They had a vehicle too.
Lol, that’s because they went to the real moon as opposed to a moon that’s generated in a game!
No loading screen. They took a real rocket there and back. They had limited supply of food, fuel, and oxygen. The trip was a battle for survival. They had a mission. They had to take samples of moon rocks, conduct experiments, plant a flag, and take pictures. Moon has no atmosphere so they had an unobstructed view of space and Earth from a distance/perspective no one had seen before. They were the first in history to experience what they did.
And they were actually flying/navigating to the moon - not fast travelling.
@@iprfenix 💯
when Todd kept saying a thousand planets, i knew it was over for that game. this especially saying after what we had with no mans sky at launch and we already know procedurally generated mean same thing over and over with tiny variation. only he some found a way to disappoint even further by not even committing and just making tiny parts of the planet explorable before you hit invisible wall.
Todd would say there’s thousands of things to do about a game with thousands of chairs to sit in. He is so embarrassing
Just a quick note "the customer is always right - IN MATTERS OF TASTE"
Having worked in front facing technical sales, customers are often wrong and you have to tell them but if they say they like or dont like something you agree wholeheartedly.
By far the worst offense that Starfield has committed is that it could have been Elder Scrolls 6.
I tried to point this out elsewhere and received a fair bit of hate for it. No one asked for this game. Literally no one. A new IP meant a minimum of 5 year delay between games that people actually wanted. IMO they risked their entire company on this pipe dream.
@@craigslitzer4857 The problem isn't the new IP. It's because Bethesda fucked it up. Honestly it probably would be worse if this was ES 6 instead. If they knew what they're doing it wouldn't have matter if this was ES 6 or Starfield
Doesn't matter, ES6 will/would have been crap anyway.
@@craigslitzer4857 💯
@@randomthings1293 💯
I've been playing Morrowind GOTY recently for the first time in maybe 15 years. I'm struck by the realisation that Bethesda used to actually make...RPGs? I've modded it to an extent to remove the more janky aspects that would affect my enjoyment but nonetheless, a 21 year old game is holding my attention infinitely more than Starfield. Despite the older design, the world feels so much more real and lived in - specifically I love the cultural aesthetic of the Dunmer, especially in the distinct differences between the three great houses.
Would you be willing to list the mods? I'm wanting to play the game but also want to get rid of the jank as much as possible.
In Morrowind Argonians couldn't wear the same boots and helmeths as the more humanoid races because DUUUUH lizards are different. This incredibly tiny, lore related detail is something I would never find in a new Bethesda release because there is simply no tought put behind anything. Thing are only there to look good from a distance. Like the firearms that use caseless amunition have square barrels because the modeller just looked up a pic of the ammo and assumed that it somehow shoots the whole ass bullet, casing and all and not just the projectile
Not sure if Beth still uses or hires the writers who wrote for Morrowind. I don't think Kirkbride wrote for Starfield. General speaking Morrowind had some bombastic writing and visual design and themes. Starfield on the other hand... Is a completely new IP. I highly doubt those old(er) writers and designers were part of it's creation. Oh and before anyone points at Fallout, Beth bought Fallout and turned it into an post-apocalyptic themepark.
Which mods do you RECOMMEND?
I grew up with Morrowind. And honest to god, I think Morrowind was the last time they actually tried to make something unique here. From Morrowind, to Oblivion, Fallout 3, Skyrim, Fallout 4 and now Starfield all they did was "dumbing" down the gameplay and exploration. Possible that they might have reached the bottom with Starfield. I don't know. Elder Scrolls is a big name. People might buy it no matter how bad it is.
I remember when I first played Starfield, I was so awe'd by the buildings that you could find on the map
10 hours later, I see the same building like 100 times
In response to Bethesda's moon analogy : Games aren't real life. Games are supposed to entertain and be fun for the most part, not simulate real life. That's why we don't die in one hit in most games or why our character doesn't get muscle cramps from running/jumping from hours of playing in a game. You can take elements from the real world and apply them to the game to elevate the experience and increase the engagement with the player (like adding the sense of gravity and weight to games to make hitting something feel more impactful), but that's not what Starfield is doing.
"The customer is always right in terms of taste" is the original quote
That I can agree with.
Yes, Karens will use the more well known shortened saying. Not that it validates Bethesda's responses.
People aren't aware the quote is basically saying, from a business sense if the customer wants something then it's an excellent choice, they can buy it right away.
That is not the "original quote."
And as long as the customers are buying, no need to change anything. So maybe we should stop buying these crappy games.@@robjsmiles
If you fact check that, you'll find that it actually isn't the original quote at all. "Right or wrong, the customer is always right." was seemingly the original usage of the quote, but is often shortened to "The customer is always right."
Takes literally no time at all to not be a zombie that regurgitates something their stoned ass friend said while miffed about their day at work.
When I heard about the 1000 planets that threw up a giant red flag to me straight away. I just knew if their marketing was relying on some crappy procedural generation, the rest of the game was going to be weak.
As a non-BGS fan who has watched a close friend (who is a BGS fan) go through this same cycle of betrayal several times over the past decade and still learn nothing, I can say with full certainty is that all that is going to happen in response to this is Todd Howard is going to make some comment next time he is on stage somewhere about how they got "some much-deserved criticism" and the crowd will erupt into cheers, fully completing the cycle and setting them back up at square one of the betrayal cycle, ready to fall for all the exact same shit when it happens again for ES6.
Man is the only animal that will trip on the same rock twice... or three times... or four times... or five times...
Bethesda has lost its touch. They have the resoucers, they have the ideas and even the charisma. But instead of going deep, deliverying what people want, they want something bigger they can't achieve. So they pretend they did. And I bet it's Todd's fault.
I think it's GG for Bethesda
Todd is out of touch most of all decisions were made by or ran by him lol
Nah, it is pretty much par for course for them. It just gets memory holed that this is their MO. Things will get better because of modders and the fact Bethesda has to step up for sales if nothing else and 5+ years from now people will forget again this is normal.
It’s scary because there are a few little things that could totally flip Starfield into a decent game.
-Combat Gore
-Ship Surface travel
-Some sort of planetary conveyance besides your jet pack.
Just those 3 things would make it a fun game. They completely did everything they could to restrict the player from enjoying the game for what it is.
"they have the ideas"
No they don't have any ideas, that's why the game is so bland and boring.
For those who don’t know: In Star Citizen, when you warp to another planet, that’s not a “playable loading screen” - you can stop mid warp and fly in the abyss of space.
I agree. Here's another cool part: if you power your ship off when you are in low orbit around a planet, the ship falls to the planet. Actually, if you watch "Star Citizen: The War for Jumptown", a guy gets an air kill, from a ground vehicle, while being space dropped to the planet from a low orbit ship. Oh, did I mention the day night cycle that is based on the fact the planets actually spin?
Even though there are more creatures and more planets in Starfield, I prefer playing Star Citizen. I only played Star Field one day and grew bored.
I mean, it is a "playable loading screen", hidden behind the warping mechanic - which is a good decision, don't get me wrong.
Same as in Elite Dangerous. And that game was made many years ago.
@@dementedpnot quite, you can freely roam around the system in FSD mode, but the take doesn't load the destination target until you drop off, which is when the game actually loads the planetary or station environment. This is most noticeable on a weak machine and a bad network connection when you transit from orbiting a planet to the glide mode. Depending on the circumstances, you can be stuck in place unmoving, but with camera shake and speed lines, for a couple or seconds.
Though I haven't played SC, so I can't be sure how it really works there
Not being able to fly the spaceship around the planet is the worst for me. I wanted to find a nice place to build my outpost, so I would have to fast travel from one point to the next on the same planet and wait for it to load so I could have a look around... I got so fed up of that I haven't gone back to play it since September :( I really wanted to like the game too.
Great review, more and more games are focusing on "how many things there are to do" instead of "content people engage with" - its a shame but also an opportunity (for devs to do it better). The only thing missing here is a nod to the online community that QQ whenever there are not 100+ hours of content in a game - we brought this partly on ourselves :/
If people were as easily entertained as these companies think they are, all those minecraft let's plays that keep booming up every 5-10 years would be in the thousands of episodes by now.
thats right, there could literally be exactly 1 million things to do, but if exactly zero of them are engaging, than that means that you practically have zero things to do
Here are my thoughts after playing Moonfield for just short of 22 hours. The initial excitement of exploring this environment quickly disappears once you realise how barren and sparse the map truly is. I explored for hours, but saw the same rock formation three times and the lack of NPCs was glaring. You are given a mount immediately, called the Lunar Rover, which allowed me to traverse the environment, albeit at a slow pace. I would have preferred the rover to have been a reward you unlock. I found a cave, which I entered, only to immediately discover it was a copy and paste of a cave system I had explored in my youth growing up in Ohio. The map is deceptively small. I kept hitting an invisible wall, with a warning message stating I need to turn back as I didn't have enough oxygen to continue. Maybe upgrading your oxygen tanks will allow you to proceed further, but I doubt it. I think the map is just that small. My friend Buzz joined my session for some co-op, but he could only manage 2 hours before quitting out of boredom. Everything felt so artificial and engineered, like I was exploring a Stanley Kubrick production, rather than a lived in world. In summary, a mediocre experience at best. Would not recommend. 4/10.
- Neil Armstrong
😂👏 👏👏
Lmao tyvm
Bethesda copy pasted a random cave in Ohio into their game wtf?
Literally every one of the 1000 planets is the same car with a new coat of paint
@@mishavarsanyi5946 You all need to take a moment to appreciate some good comedy
The thing with Starfield is that it is not only "smack to the face" for true BGS fans, but also for everyone else who payed 70$ for this "next gen" game while I belive you can call it "past gen".
“Next gen” just means upgraded graphics to BGS, soon as I saw the gameplay trailers before the game even came out I saw how the gunplay looked exactly the same to fallout 4 and 76, people called me a hater, well at least I don’t hate myself for buying starfield, if they put it on sale for $10 then maybe I’ll consider trying it lmao
Starfield was being defended by those who are Xbox/Microsoft fans that felt criticism towards the game, was an attack on them.
I’m an Xbox/Microsoft fan and I think Starfield is ass. Played about 3 hours of it and tapped out.
@@kfitz2711i played 40 mins at got out
It WAS, lol. Microsoft foolishly bet big on Starfield after not releasing almost any games on the entire platform for a FULL YEAR.
@@kfitz2711 i was just saying in general. Watched videos of Xbox fans that didn't like if and they were criticized in comments as "Sony ponys" or "PS Fanboys" when that clearly wasn't fhe case
The game is just bad and yeah lot of Xbox fans refuse to accept it because it was supposed to be their big game to compete with Playstation first party games.
The annoying thing is they're trying to act like they wanted realism for this game and that's why 90% of planets are empty, but they still have the worst facial animations of any AAA game developer, breaking any efforts to make it feel real and the game is bare of any lifeforms. If this was supposed to be realistic, why aren't there any Aliens at all? With the endless dimensions and galaxies, surely there'd be some aliens that aren't just the same 4-5 species of vague space animals recycled throughout the barren landscapes?
The lack of consequences (Able to do every factions missions) was ridiculous and felt empty. And the endless loading screens just killed immersion completely for me. Wanted to sit in cockpit and fly myself into space and back down somewhere else then land and walk out of my ship. But nope gotta hit 3 loading screens
I've yet to play the game, I'm downloading it on game pass to try without paying full price lol. Do the loading screens take forever even when the game is installed on an SSD? Because that's impressively shitty if so. The whole big advantage of the "next gen" consoles is the SSD upgrade.
Able to do every faction quest not ridiculous. It actually creates more freedom to tell your story. If your character doesnt fit the FSC faction then dont play it. However if you want your character to have an allegiance change from FS to UC then that should be an option.
@@merksmovies25lol it’s not allegiance change if every faction treats you the same without really acknowledging your status with the others
@@masoclevine836 it doesnt need to. I could care less. I would rather have the option to play all four than be limited to specific decisions. I get to Play the game my way.
Skyrim also didn’t have consequences. Games very much of it’s time. They have barely updated their gameplay loop. They keep getting worse at making rpgs as they keep using dated gaming loops.
You know what's funny? Starfjeld gave me a newfound appreciation for The Outer Worlds; and that game is a 7/10 at best itself
outworlds sucks ROFL....oh boy you haven't played starfield...i've played outworlds and it has no dungeons, its super boring just like fallout NV was.nothing to do in the gameworld...so go back to outworlds...lol and starfield is rated at 8.5...and thats from over 90 publication with a metacritic of 8.6 on pc and about 8.4 on xbox...so the "obsidian" crowd who hates bethesda and the fact the own the fallout franchise isn't really the group thats playing bethesda games..they're like you and starfield lives in your head.
@@westoftherockies You mean all these publications that said "We have to give it a high score because we gave Skyrim a high score, and because we don't want to anger Bethesda and Microsoft. because then they won't give us access for new releases in the future for us to review."?
Really a great archievment to get that score under such circumstances...
And also... sorry to say it: Starfield hardly has dungeons. I also find it funny that you call Fallout NV was boring and had nothing to do in the gameworld... did you actually play NV? Doesn'T sound like it if you make such a claim.
@@westoftherockies oh, & Outer Worlds got a better Critic review on Metacritic and Opencritic than Starfield got. So.cope harder, Bugthesda boy 😆
@@westoftherockies The first leaked review for SF literally said he WANTED to give it a better score, and he was an xbox only gamer and reviewer. he gave it an 85 . OW was more fun to play from the start than SF. Heck, Skyrim is still more fun to play than SF
@@westoftherockies
Objectively you are incorrect about new vegas' world. No matter which way you choose to go or what to do the game is developing the world and enticing the gamer to get invovled in the events of the places they visit. Even giving retroactive reasons to go back and visit older places or by prepping the player for future conflicts. I'll give ya that the game certainly isn't finished but the game had a strong game world vision for the player to get invested in. And this is on a development level. Starfield doesn't really do much of this or make the world exciting enough to explore. On top of the fact that the worlds are small making the exploring that much more lame/tedious.
Outerworlds is boring in the beginning tho. I will not contest that. I actively stay away from replaying that game because of how boring that opening is.
That typo is honestly the exact type of error the inner transformer model of ChatGPT might make. A major part of the model mechanic is trying to guess the next token based on learned semantics, and "knew" is very semantically similar to "known" and would probably have a very similar position in the model's semantically encoded vector space. It's a shortcoming of the model's training that "knew" had a higher probability of being the next token than "known".
Rare to find someone who actually has some sense and doesn’t think that ChatGPT functions off of ‘space magic'
@@es68951 To be fair... I am a Machine Learning Engineer who specializes in NLP search...
Knew isnt one token though, otherwise its true
@@es68951 Wait, it doesn't? Well, there goes my entire belief system on how ChatGPT works.
@@romansenger2322 I mean, yeah... The prediction is also bidirectional and the token is masked in training which I also sort of simplified.
I nver understood the thing about Side Quests in Starfield. I always compare it to Skyrim, going into a Draugr infested Dungeon with magic traps and Different enemy types like an Draugr Deathlord and a dragon priest at the end is just different from going into your 5th randomly generated cave and kill the same 5 priates with guns over and over again
The first two sentences of the reply from the Starfield employee cracked me up 😂. A “No your experience is wrong because we left worlds empty on purpose” reply was defiantly going to connect with the community in a positive way. 😂
I read or watched something on this a while back. The person noted that every planet has some generated content that is man made. If a planet had no man made objects and you were actually discovering new worlds, it might be better. If we could set up the very first outpost on an uncharted world and entice miners or tourists to come to it. Instead, there is no sense of discovery and exploration (either consciously or subconsciously).
How very dare you think our game is bad! Why I'll have you know that we made it bad on purpose. So there.
Good day, sir.
@@Grobut81that’s the funniest 💩 ever lololol. I’m going to randomly think about that Starfield response and laugh for weeks. 😂😂😂
Defiantly
Clearly they outsourced customer support to some company in India where they just use chat gpt to deal with stuff like this. Pretty insane the world we live in.
Exactly the impression I got as well, lol
You are correct, i work with ai and it reeks of it.
racist, I don’t know why you all gotta bring India in to this
@@Levi4084 seriously, dude?
@@Levi4084 god damn ok Patesh
The ChatGPT angle is interesting. It makes me wonder if I could post a Steam review and complain about how I expected the Kookamarilala quest line to be so great but the play felt forced, especially when losing your best companion Pete, and why did Pete complain all the time, but when the evil boss Flo-flo attacked, she just wasn't very believably evil. Would be neat to see if that could trick Bethesda's Customer Service bot.
I heard ChatGPT maybe used in the future for quest generation.
*Gollum, Rise of Kong, Starfield, Redfall, Suicide Squad: Kill the Justice league.*
Yeah, Im gonna stick with my indie games like Rimworld and Terraria, thanks...
"the customer is always right"
Literally no one who has misused this Walton quote has ever been correct. Much like the customer.
It is referring to the market. Customers choose with their wallets and hundreds of millions of dollars worth of choices have been made. And we all made the wrong choice.
They made a much more complex game and then gutted it to appeal to more of the smooth brained consumers.
The full quote is also "The customer is always right, in matters of taste"
IE Scene from Joe Dirt. Just because YOU like sparklers and snakes doesn't mean you shouldn't sell wizzbangs and whiskerdoos
They made a more complex game and then gutted it? lol sure
@@marshallbeck9101They literally did. The fuel and resource management systems were gutted and their remains are still in the game. Even the gutting was lazy.
From a company side it was also was meant to mean there is usually a way to turn a customer around even if you don't 100% give them what they want. You try to turn a bad experience to some level a good one, you don't double down on making it a crappy one.
“The customer is always right, in matters of taste.”
"Going to the moon wasn't boring" - I can attest that with more than 300 hours logged into Kerbal Space Program, full of empty planets but inmersed in many many more fun than the 30 hours in Strafield where I stopped playing.
It's not the destination, it's the trip, an old concept that Bethesda used to master and now had simply forgotten.
Loading screens vs trial and error to finally get to a location. There Is no wonder in starfield when you explore new areas.
"Jim Lovell, the commander of Apollo 13, recounted stretches of time when there was simply nothing to do, leading to a sense of boredom."
And that was Apollo 13, where they could have died at pretty much any time.
I wish more people knew about KSP. That’s a proper space exploration game with (almost) 100% realistic physics.
The fact that 99% of mission lead to the same building, even though they are located in different planets. You can even know where the bad guys are like Imagine the amount of data that must be processed when going through that door instead of just jumping down that ledge. Most of the loading screens make no sense and No May's Sky fails to live up to expectations: devs knuckle down and fixes the problems and Starfield fails to live up to expectations: "Tell the peasants why they're wrong."
Ironically one of the major reasons why I didnt buy Starfield was precisely because they advertised 1000 planets.
I got it on gamepass. But when I heard 1000 planets I also was like "seriously, that's to much, there won't be content!" Not surprised in the least I was right. I don't know why companies think larger and larger worlds is better than smaller worlds with more content. Smh
This drama is more entertaining than playing starfield.
Taking a morning dump is more entertaining than Starfield
Both Skyrim and Fallout 4 are my most played singleplayers of all time. 30 hours into Starfield and I already feel done with exploring, looting, building or running errands through 10 loading screens. Just trying to wrap up main story and faction quests hoping to see something cool, but Bethesda is so behind the rest of the industry that sometimes I feel like I'm watching a scene straight out of Oblivion, but with HD graphics.
💯
Same, I've spent thousands of hours on each and I couldn't even get past 30 hours before I was like "... yeah this is boring..."
I can play vanilla Skyrim and FO4 until I stop breathing dude, I can take a bit of boredom. This game was something else
Skyrim is a game I keep planning to pump hours into. But end up playing for maybe a couple of hours after tweaking my mods at which point I quickly grow bored, and go back to Nexus Mods to find some more mods to tweak my experience. Then by the time I've tweaked the mods again I've lost interest in playing Skyrim and go on to play something else.
It's been going on like this for years and I've only put a sum total of maybe 100 hrs into it. It just never quite hooks me the way I want it to.
Nice seeing a fellow Justice appreciator btw.
running errands? you think thats the starfields quests? ROFL...i don't think you've played muych of the game if at all...seriously...its a good game and better than skyrim and fallout its most definately not an errand and fetch quest game..not even close...geez, at least actually play the game instead of just literaly making crap up.
@@westoftherockiesit feels like it because you are just loading screen hopping
After seeing the surprise Cyberpunk 2.1 update it made me realize how much Bethesda has completely failed at post launch support compared to other companies.
As much as I’m delighted that Cyberpunk is in a good spot now, that game had 3 fucking years to get to a good level. Starfield came out in September this year. The Bethesda devs don’t help themselves though
@@jaydenhogan507Ive said it elsewhere, but Bethesda and Starfield will never have a redemption like CDPR did. Look at Skyrim. Theyve never massively overhauled their games, and so many of Starfields issues are intrinsically baked into the game. Youll never be able to take off from a planet. Youll never get rid of the load screens. Youll never be able to populate 1000 barren planets. Its going to be the same game in 5 years that it is today.
@@jaydenhogan507 there’s a difference you aren’t even mentioning here…CDPR made a completely different game with cyberpunk than anything they’ve made before. Bethesda has the same bugs in their games from 10+ years ago. What CDPR has done is extremely impressive considering how different of a game they made. Bethesdas last game before starfield was fallout 76, I don’t even have to say what cdprs last game was…I’m sure you’ve heard of it
@@jaydenhogan507i was just about to say this.... It took CD Projeckt red 3 damn years to not just add new content but also update the game to as good as it is now. I bought Cyberpunk release day on my Xbox and played maybe 15 to 20 hours and quit it waiting for it to get updates to make it better. Yeah 3 years later on my PS5 and it's finally enjoyable to play.
@@jeffkimball3450none of that matters. Cyberpunk was horrible and you forget THE LIED, BLATANTLY LIED about cyberpunk so it being their first time means nothing.
Funny how the ChatGPT response was way more honest than the actual 'customer support'
One minor correction. The customer isn't always right. Sometimes the customer can go straight to hell. Though this Bethesda situation isn't one of the "to hell" times.
Yes lol. There are clear times when customers aren’t right IMO, this isn’t one of them lol, good rule of thumb is that REVIEWS should just be left alone, unless it’s clearly spam
The original quote was "the customer is always right in matters of taste."
Customers are very often wrong, but when you represent a company, your job is to act like their feedback is valuable even when it's not. That's basic PR, you can't make the customer feel like you think they're spouting nonsense, even when they objectively are. Even if the customer says something ridiculous like "Starfield is boring because you can't play Gwent in it", the proper PR response would be something like "we're sorry you were disappointed by the lack of card-based minigames in Starfield", not "this isn't Witcher 3 lol", and certainly not "real life astronauts didn't have to play card games on the moon to feel entertained, therefore you're wrong". PR is often like improv in the sense that you can't just respond with "no", you have to say "yes, and".
I personally feel the issue stems from modding (not the community itself, they're awesome). I feel Bethesda understands that if they make some semblance of an open world, the community will do the rest of the work for them in improving and updating the game (look at skyrim, some of those mods are insane).
And so as a result, people still buy the game understanding that they can just mod it into the game they want, instead of critiquing what was given to us.
The actual quote most companies forget is "The customer is always right in matters of taste."
If a customer doesn't like Strawberries you can't tell them their wrong for not liking it. Other than that they are most often wrong.
Todd Howard biography: from a real developer to the clown
Starfield could have been a BGS magnum opus if they built four or five “planets” each roughly the size of FO4 or Skyrim, with corresponding cities and cultures/biomes, with an over world and cave system, and then set themselves up for 10+ years of DLC with added sub-zones to the planets.
Thats not the only issue. Factions are reaaallly boring they offer no value. IIRC Literally every named NPC is unkillable. Colour palette is uninspring. Only good thing Starfield did was bringing back some of the daggerfield perk system back
'Sarfield could have been great if they made a completely different game' - that could be said about many games. It's pretty much an open statement, and impossible to deliver.
@@erdinc2590
"B-b-but that's not realistic!!"
I spent two hours trying to build a ship that looked even remotely close to my dream Space Apartment™. When I stepped inside, I found that the door to my cockpit was gone...because I'd put a window on the roof of the adjoining module. That, coupled with the sheer BAFFLING decision to only make a small handful of arbitrary parts rotatable (and not even rotatable, just flipped along a single axis) killed my desire to engage with the game any further.
Makes me feel bummed out about the future of the Elder Scrolls and Fallout
You should be
I think that game Avowed is gonna get hit with the fallout from this. Xbox are gonna pressure it to be the new TES type game and its just gonna fall apart. Hopefully I'm wrong tho
Wait till you see what happens to 90% of the earths population in the next few years before either of those games gets a chance to see the light of day.
@@aledantih6524Avowed already got Sea of Thieved
You won't have to worry about Fallout for another decade
Imagine telling someone how to feel about your game because you don't like that they found the experience to be garbage. Entitled man-child right there.
It's not the only Bethesda Game that is more fun to talk about than to play it, just sayin 💀
My thoughts exactly. YongYea's Fallout 76 videos were hilarious.
I'm so glad I waited for several months - and then figuring out not buying it is the right decision.
Its such a sad end for Todd... He cut off the legs of his game!
maybe the rebrand was too soon.
🤣🤣🤣🤣 we're all here from the same vid
Yeah honestly I like lukeypoo
i’m so happy people like you call these companies out!
I’m sure I saw this on another channel….
I've played so many Bethesda games for hundreds of hours each. I couldn't even make it past the tutorial before I quit out of severe disappointment. Once I realized that your spaceship is functionally useless and space travel was not in this space exploration game, that was the final nail in Bethesda's coffin for me.
I am a big fan of 2001, Asimov, real science and exploration. All of the things that influenced Starfield. I can see the love of old sci-fi, the love of everything about space exploration and hard sci-fi literature… and I’m so disappointed that it didn’t deliver. With the setting that Starfield is set in, it would have been the height for all people loving the type of sci-fi that Starfield is aiming for. It’s sad that we didn’t get the vision that was hyped up. And I hope something will come along that fit that type of sci-fi, but it won’t be Bethesda delivering that.
From everything i have seen of Starfield, i would not say that it has any love of old Sci-Fi..
Something that has that feel however, is Star Citizen/Squadren 42.
Bethesda is sadly outdated at this point, with a 20+ yo outdated game Engine and outdated recycled gameplay mechanics, there is absolutely nothing new in Starfield,
it is a, for better or worse (Worse imo), a Bethesda game through and through.. I used to love Bethesda games, the last ones that did something for me was Skyrim and Fallout 4.
It is very sad to see having played their games for 20 odd years, to see them fall so short, but i've seen it years in advance how quickly outdated everything they have been making is,
compared to others in the industry.
@@Hallreaver Yes, I would say it has no real sci-fi. Just a thin veneer of spaceyness. 300 years in the future and everything looks and sounds much the same as today. Only with no cars or radios.
Starfield should have done a Outer Worlds style game.
Instead of so many useless planets, they should just focus a few planets with 16X the content in it.
Frankly I think BGS & Todd's team specifically are the video game industries version of a one hit wonder with morrowind with every product after with less & less but looking better to hide the shallowness, with being in the industry at the right time to capture people's imagination. Peaking with skyrim but now they're the 35 year old guy who peaked in high school football. They rode the fame with high egos & them being Aholes is now snapping back. Stanfields just solidified that if Todd & his cronies are behind ES6 & its STILL on the creation engine, I'm skipping it.
Game Pass is there, try it out, but just don't buy it.
It's the same for pretty much every game now, and too many people have been ripped off at least this past decade, all the major franchises are done now, this is just another dev studio to go the same way.
The funny thing is skyrim being ported over 200 times showed me that though it was fun the fun I really had was breaking it due to all the glitches
If the game couldn't be broken and didn't desperately depend on modding to keep it alive I question whether it would be as beloved as it was
All that has been said above in the comments is completely true...
Todd didn't create the world of elder scrolls. Others did, who then left, Todd just used what they'd created as a basis
They give the game away with a bag of Doritos. Lol. Still won't get me to play this garbage.
"When the astronauts went to the moon, there was nothing there." Why? The moon is a frontier. When the astronauts arrved at the moon, they found a hazardous environment: No breathable air, no water, exposed to radiation, a sterile soil, dust, which can cause misfunctions in your equipment, and the high uncertainty to ever come back to earth. If you can’t see even those base things, how can you make a game about it and give the player some sort of feeling to be at those places yet make seemingly empty places interesting? There were many things they could have done, to make places like the moon at least atmospherical appealing, but had no idea about how…
Even day 1 Skyrim gave us horses to traverse the land. The lack of vehicle exploration is far and away the biggest miss in the entire game. What were they thinking?
No the biggest miss was to make the game that claim to focus on exploration and has no actual exploration because if how fake everything is. Much much bigger and grander problem than not having a vehicle, because then where are you even going to drive it?? Through the empty wasteland just to hit the invisible wall inevitably in a couple of minutes?! Lmao...the only difference it would make is that you would just hit it faster than on foot, while having the exact same miserable experience...
@@Summon256 I fully agree! But to play devils advocate, having transpo besides being on foot is a net positive for any game that requires traversal
The history of Bethesda games is a slow removal of features since Morrowind.
@llamatronian101 then eventually add them back in at some point and call it revolutionary.
@@llamatronian101 Yeah but all their games were still good, that never mattered.
I started playing Fallout 4 for a few hours today for no particular reason - as it was a rainy cold day outside. I've forgotten it, but now I remember how it was so much better than Starfield for exploration, immersion and a cohesive big, creative world. The story is still kind of meh, but I feel I'm making my own story by discovering all these little micro details. Pockets of small stories littered all around it's world. Starfield really is a big big big disappointment.
I actually enjoy the side quests more than the main in fallout 4
This is why Bethesda lost any rights to be defended by anyone. They literally do not care and people should reflect that back.
When this game came out, I was so hyped. After 2 days are started pointing out out empty and boring the game is, the lack of fun side quests etc. everyone called me trash and stupid, lol
A little tip, you can feed the review response into chatgtp and ask it if it was an AI response. it can detect text structures that AI would use.
They added that feature because teachers wanted to be able to check if their students didn't just copy paste AI responses and skip on their homework.
i don't know if that feature is in both unpaid and paid service or just paid service.
They all come back as not AI.
@@capablancthen that'll be your answer right there :)
@@capablancthat’s almost worse lol
@@Acrylescent😂
This is approaching EA "pride and sense of accomplishment" levels of bad now.
main thing I don't get about the Dev responses are "try making a new character that's the antithesis of your latest character, and the game will be completely different"
which is just objectively incorrect. Making a wanted criminal as opposed to a family man isn't gonna change the fact that you start off as a miner, ambushed by pirates, and sent off to a secret society that's been around for supposedly decades to become Space-jesus.
I think it even highlights one of the ways they completely borked NG+. At present, leveling up the Starborn powers is the only reason to enter the Unity. All they had to do was make a real rpg where your choices locked you out of content. Joined the Crimson Fleet and wiped out UC Sysdef? You can never be a UC citizen, etc. NG+ could have been the ultimate way to implement restarting as a different character and players would probably have loved it.
*The astronauts weren't bored.*
Yeah, just like going to an beach in an videogame Its the same as going in real life, right????
*Jeez, Bethesda Its dead...*