A pretty good ship I reckon, I have multiple asp scouts, one as a non-engineered non-guardiqn Explorer, one as a medium combat trainer, one as a core miner and another as an ~7-ly range classic Elite emulator. It has some great manoeuvrability and is fun to fly around in canyons FA-off.
I absolutely ADORE my Asp Scout. It is a perfect ground and space mission runner as long as you aren't doing bulk trading, and it is always a kick in the pants to fly.
as someone who loves both the cobra mkIV and asp scout: how to fix the scout: either make it a small ship with 2 additional utility mounts or: increase the speed, add 2x small hardpoints, remove the 2 medium ones. (would rather have 6 small hardpoints)
Yep. The Asp Scout isn't an especially bad ship. It's just that, in every measurable way, there's something that'll do every job better. Literally, pick any role, configure a Scout to do it and there'll be something else that'll do it better; it'll be faster, more agile, jump further, have more slots, have better hardpoints or be cheaper. There has never been a time in ED's history when the difference in price between a Scout and an Explorer could make a Scout a compelling buy. Lakon missed the goal by making the Scout a medium-pad ship. It should have been a small-pad ship with, perhaps, Lakon's above-average jump-range as a trade off for being slightly worse than a Cobra in some other way. Make it a small-pad ship, sell it for Cr1m and it would have made a great ship for Cmdrs who are determined to avoid the "obvious" ships such as the Cobra. One of the last things Sandro said, before leaving the ED project, was that he wanted to give the Scout a makeover. Shame he never got the chance.
As someone who came to the game in the last year, and has "get all the ships, like Space Jay Leno" as his long-term goal... the Cobra 4 troubles me greatly.
What's sad is this ship really only would need 1 thing to be viable. 1 of a whole list even. 1. Fighter Bay 2. They dropped thrusters from class 5 to 4 from the explorer. Just give it back it's class 5. 3. A little bit more cargo capacity. 4. Make it run colder like the dolphin 5. Make it fit on a small landing pad. 6. Give more REASONS to do things in super cruise. It would be a fantastic small ship. it's not a small ship. I love my asp scout. I've flown more in it than any other ship. But I don't get anything done in it sadly. And after flying a python... Well now I'm spoiled for choice.
Reasons 2 and 3 would make this ship pretty appealing - especially 3. You'd think that downsizing so many of the AspX internals to make the Scout would give it just a little bit more capacity than its more expensive sister ship...
@@gamingsnipsandbits Right? Like they took out the thrusters and FSD. so what's actually IN the ship now lol you've just got massive holes in the middle of the ship where bigger internals used to be, I bet it whistles when you fly through an atmosphere. At least if it had bigger or equal cargo to the ASPEx, you could use it as a smuggler or something.
The Scout defies the laws of physics with how bad iit is. You can fit class 4 thrusters on the AspX. . . It's still faster than the Scout even though the Xplorer has nearly 2x the mass. I want to like this ship but it's pretty much useless at anything quantitative. I want it to be faster than the Explorer. I want it to have about the same cargo as the Dolphin. Realistically that's all it needs to be a viable multirole ship. You could even further buff it without making other ships redundant.
@@cbunny6671I think it is like a Tesla. They didn't take out the weapon hardpoints, larger thrusters, and frameshift drive. The computer just disables them if you have the Asp Scout firmware instead of the Asp Explorer firmware. ... You'd think in the intervening centuries someone would've hacked it.
@@CptJistuce Well Elite is sort of a Giga-Corpo hellscape, so they've just gotten way better at adding anti-piracy software. The reason there's so few Scout pilots is that the ship blows up whenever you try to jailbreak it.
I'd say the Keelback is a damn good ship if you want to be a cargo hauler with teeth, a miner with some defense or a short-range explorer with a reliable hull and SLF.
I love my Keelback and enjoy doing Haz Res and even low CZs in it. Almost fully engineered with dual PAs and dual MCs. Guardian fighter, Prismatic shields, some hull and shield reinforcements and boosters, dirty drags, etc and a fresh coat of paint and it's quite a fun little ship to do PvE in.
This is one of my favorite combat ships at the moment. It's a blast to fly. Pay for 60% of an AspX, get 60% of an AspX. You could think of it that way, but I like to say it's just a slightly better Cobra in every way except straight-line speed.
I used to do High Grade Emissions with my combat Python. With the advent of the Mining Limpet controller with 4 Limpets I decided that I would see what would be best. I ordered ships by manoeuvrability. Too small, ", ", just right. Oh, it's the Asp Scout. Credits no option, so give it a go. 48 Limpets (x 3). Enough to completely fill up on Grade 5 in one go. No Engineering & it works great. Spins around real quick to re-enter the instance. Having been convinced it works I have engineered the Begezeuse out of it & it work only a bit better. It is the best ship in the game for High Grade Emissions. Cobra Mk III is meh, at everything. No idea why people keep recommending it.
Not gonna say its good, but its been my choice for solo exploring because its so maneuverable which is something I personally find to be important. I can get bored easy, and while you could bring a bigger ship with a fighter bay, losing one of these is much easier on the wallet. But whenever I do get bored I can find a planet, or even just drop out of super cruise and do some donuts or other stupid tricks. Sure its not fast, but when it comes to doing tricks speed isn't the most important thing. Feel like at minimum it could use one more internal slot and it'd be at least a competent explorer, if not top dog.
This is the exact same reason I always put the largest A-rated thrusters on all my builds and fully engineer them. But why does your DBX suck at jumping compared to the "proper" build? Because everything is A-rated for maximum performance that brings maximum joy when flying the thing and actually exploring and not just doing the longest possible jumps for whatever reason.
Recently purchased one to see if it was as bad as some people say. It's not great, but neither are my piloting skills, nor gameplay focus, so it's fine.
I have made a thing of helping brand new pilots. I can get them from an E Grade Sidewinder into an A Rated DBX (for travel landing on planets with an SRV for Jameson Crash Site, Dav's Hope, Crashed Anaconda in Orrere). Do the tutorial on each and how to use the Material Trader. An A Rated pew pew Viper Mk III (living in the combat system). Crafting Lists for the first few unlocks. Not much after that, an A Rated Asp Scout (for HGEs, living at the Eng Mat Trader station). All this in about 4 or 5 hours.
That's a pretty solid progression plan - although if I was starting again I'd probably spend a bit more time in the Sidewinder, just to learn the basics of flight control (plus I DO love my Sidewinder). Would need to get Farseer on the destination list too - once she's unlocked it opens up so much scope for travel and engineering
@@gamingsnipsandbits The Pre Engineered FSD cocks up Engineer Progression. I get my noobs to unlock her with...The Asp Scout, as it is the first non Size 5 FSD for a ship that they are actually going to hold onto. A single roll at Grade 5.
Cobra mk4 is a great ship, can have 4k hull easy with nice shield, only down size of this smal ship is the speed. and the scout is good for storage lol
@@APS_Inc The AspX is basically the same ship but is largely superior overall , still, I like the Scout for the added agility and... because nobody flies her 😶🌫
I never liked the Asp. I never went for the AspX, let alone the scout. I just don't care about its design at all. Nor about the slight edge it (AspX) might have over the DBX. There's just something much more attractive about both the Keelback and the DBX. I love flying them and I love looking at them. If I want something more than either of these have to offer and that looks absolutely stunning - there's the Krait Phantom. This might actually make the Asp, in my eyes, worse than the Cobra. I hate the Cobra...I don't care about the Asp at all.
It is the best High Grade Emission farmer in the game. A single use ship, perfectly suited to that single purpose. That is more than can be said for the Cobra Mk III which can do everything....badly.
The Cobra isn't bad as such IMO - it fits the multi-purpose role without being overpowered (unlike a certain multi-purpose medium ship...) - if anything it's the representation of what a "Jack of all Trades" should be - capable, but not necessarily brilliant at anything
@@gamingsnipsandbits I think you are right...back in the day. Now Credits are super easy (and with the lack of a save and call up reconfiguration button) it is far more efficient to have roll specific ships right from the off.
A pretty good ship I reckon, I have multiple asp scouts, one as a non-engineered non-guardiqn Explorer, one as a medium combat trainer, one as a core miner and another as an ~7-ly range classic Elite emulator. It has some great manoeuvrability and is fun to fly around in canyons FA-off.
That's quite the fleet of Asp Scouts - out of all of them, you got a favourite?
@@gamingsnipsandbitsI use the DB and asp scouts as sub 2500ly explorer scouts the explorers are for extended trips.
I absolutely ADORE my Asp Scout. It is a perfect ground and space mission runner as long as you aren't doing bulk trading, and it is always a kick in the pants to fly.
as someone who loves both the cobra mkIV and asp scout: how to fix the scout: either make it a small ship with 2 additional utility mounts or: increase the speed, add 2x small hardpoints, remove the 2 medium ones. (would rather have 6 small hardpoints)
Yep.
The Asp Scout isn't an especially bad ship. It's just that, in every measurable way, there's something that'll do every job better.
Literally, pick any role, configure a Scout to do it and there'll be something else that'll do it better; it'll be faster, more agile, jump further, have more slots, have better hardpoints or be cheaper.
There has never been a time in ED's history when the difference in price between a Scout and an Explorer could make a Scout a compelling buy.
Lakon missed the goal by making the Scout a medium-pad ship.
It should have been a small-pad ship with, perhaps, Lakon's above-average jump-range as a trade off for being slightly worse than a Cobra in some other way.
Make it a small-pad ship, sell it for Cr1m and it would have made a great ship for Cmdrs who are determined to avoid the "obvious" ships such as the Cobra.
One of the last things Sandro said, before leaving the ED project, was that he wanted to give the Scout a makeover.
Shame he never got the chance.
As someone who came to the game in the last year, and has "get all the ships, like Space Jay Leno" as his long-term goal... the Cobra 4 troubles me greatly.
The Asp Scout's only value comes in mirrorballing the piss out of one and getting a pvp kill with it for bragging rights.
add the modified mining laser thing for extra insult on kill
I just bought this spaceship and i use it for exploration and mining 😃
What's sad is this ship really only would need 1 thing to be viable. 1 of a whole list even.
1. Fighter Bay
2. They dropped thrusters from class 5 to 4 from the explorer. Just give it back it's class 5.
3. A little bit more cargo capacity.
4. Make it run colder like the dolphin
5. Make it fit on a small landing pad.
6. Give more REASONS to do things in super cruise.
It would be a fantastic small ship. it's not a small ship.
I love my asp scout. I've flown more in it than any other ship. But I don't get anything done in it sadly. And after flying a python... Well now I'm spoiled for choice.
Reasons 2 and 3 would make this ship pretty appealing - especially 3. You'd think that downsizing so many of the AspX internals to make the Scout would give it just a little bit more capacity than its more expensive sister ship...
@@gamingsnipsandbits Right? Like they took out the thrusters and FSD. so what's actually IN the ship now lol
you've just got massive holes in the middle of the ship where bigger internals used to be, I bet it whistles when you fly through an atmosphere.
At least if it had bigger or equal cargo to the ASPEx, you could use it as a smuggler or something.
The Scout defies the laws of physics with how bad iit is. You can fit class 4 thrusters on the AspX. . . It's still faster than the Scout even though the Xplorer has nearly 2x the mass.
I want to like this ship but it's pretty much useless at anything quantitative.
I want it to be faster than the Explorer. I want it to have about the same cargo as the Dolphin.
Realistically that's all it needs to be a viable multirole ship. You could even further buff it without making other ships redundant.
@@cbunny6671I think it is like a Tesla. They didn't take out the weapon hardpoints, larger thrusters, and frameshift drive. The computer just disables them if you have the Asp Scout firmware instead of the Asp Explorer firmware.
...
You'd think in the intervening centuries someone would've hacked it.
@@CptJistuce Well Elite is sort of a Giga-Corpo hellscape, so they've just gotten way better at adding anti-piracy software.
The reason there's so few Scout pilots is that the ship blows up whenever you try to jailbreak it.
i was looking for a video that had something positive to say about the asp scout, i found it, thanks
I'd say the Keelback is a damn good ship if you want to be a cargo hauler with teeth, a miner with some defense or a short-range explorer with a reliable hull and SLF.
I love my Keelback and enjoy doing Haz Res and even low CZs in it. Almost fully engineered with dual PAs and dual MCs. Guardian fighter, Prismatic shields, some hull and shield reinforcements and boosters, dirty drags, etc and a fresh coat of paint and it's quite a fun little ship to do PvE in.
This is one of my favorite combat ships at the moment. It's a blast to fly.
Pay for 60% of an AspX, get 60% of an AspX. You could think of it that way, but I like to say it's just a slightly better Cobra in every way except straight-line speed.
It's also 10x the price of the Cobra, though the difference isn't too bad when your A rate them
@@christopherjohnston6343 It's not like credits are ever an issue these days ¯\_(ツ)_/¯
I use mine as a shuttle (w/the capacity for small salvage missions). Great view, looks good in Midnight Black/purple engines.
I used to do High Grade Emissions with my combat Python. With the advent of the Mining Limpet controller with 4 Limpets I decided that I would see what would be best. I ordered ships by manoeuvrability. Too small, ", ", just right. Oh, it's the Asp Scout. Credits no option, so give it a go. 48 Limpets (x 3). Enough to completely fill up on Grade 5 in one go. No Engineering & it works great. Spins around real quick to re-enter the instance. Having been convinced it works I have engineered the Begezeuse out of it & it work only a bit better. It is the best ship in the game for High Grade Emissions. Cobra Mk III is meh, at everything. No idea why people keep recommending it.
Not gonna say its good, but its been my choice for solo exploring because its so maneuverable which is something I personally find to be important. I can get bored easy, and while you could bring a bigger ship with a fighter bay, losing one of these is much easier on the wallet. But whenever I do get bored I can find a planet, or even just drop out of super cruise and do some donuts or other stupid tricks. Sure its not fast, but when it comes to doing tricks speed isn't the most important thing.
Feel like at minimum it could use one more internal slot and it'd be at least a competent explorer, if not top dog.
This is the exact same reason I always put the largest A-rated thrusters on all my builds and fully engineer them. But why does your DBX suck at jumping compared to the "proper" build? Because everything is A-rated for maximum performance that brings maximum joy when flying the thing and actually exploring and not just doing the longest possible jumps for whatever reason.
Recently purchased one to see if it was as bad as some people say. It's not great, but neither are my piloting skills, nor gameplay focus, so it's fine.
I got a diamondback scout for fighting... If I hate myself, I should get the asp scout for crazy fun
My DBS is something of a glass cannon at the moment - great fun to get into a scrap with though 😁
I have made a thing of helping brand new pilots. I can get them from an E Grade Sidewinder into an A Rated DBX (for travel landing on planets with an SRV for Jameson Crash Site, Dav's Hope, Crashed Anaconda in Orrere). Do the tutorial on each and how to use the Material Trader. An A Rated pew pew Viper Mk III (living in the combat system). Crafting Lists for the first few unlocks. Not much after that, an A Rated Asp Scout (for HGEs, living at the Eng Mat Trader station). All this in about 4 or 5 hours.
That's a pretty solid progression plan - although if I was starting again I'd probably spend a bit more time in the Sidewinder, just to learn the basics of flight control (plus I DO love my Sidewinder). Would need to get Farseer on the destination list too - once she's unlocked it opens up so much scope for travel and engineering
@@gamingsnipsandbits The Pre Engineered FSD cocks up Engineer Progression. I get my noobs to unlock her with...The Asp Scout, as it is the first non Size 5 FSD for a ship that they are actually going to hold onto. A single roll at Grade 5.
supercruise maneuverability makes it a good explorer. good thruster agility makes it a good spire credit farmer
Scout is the best garbage collector because of his hypercruise maneuver. You can collect materials faster than two drones.
Very respectable and thoughtful review. I liked it.
Cobra mk4 is a great ship, can have 4k hull easy with nice shield, only down size of this smal ship is the speed. and the scout is good for storage lol
Actually my main farming ship. Why? Because of her insane agility
The AspX is almost as good and is what I built for that same purpose.
@@APS_Inc The AspX is basically the same ship but is largely superior overall , still, I like the Scout for the added agility and... because nobody flies her 😶🌫
If it was half the price it would be perfect.
I never liked the Asp. I never went for the AspX, let alone the scout. I just don't care about its design at all. Nor about the slight edge it (AspX) might have over the DBX. There's just something much more attractive about both the Keelback and the DBX. I love flying them and I love looking at them. If I want something more than either of these have to offer and that looks absolutely stunning - there's the Krait Phantom.
This might actually make the Asp, in my eyes, worse than the Cobra. I hate the Cobra...I don't care about the Asp at all.
It is the best High Grade Emission farmer in the game. A single use ship, perfectly suited to that single purpose. That is more than can be said for the Cobra Mk III which can do everything....badly.
Cobra 4 is way worse lol
The Cobra isn't bad as such IMO - it fits the multi-purpose role without being overpowered (unlike a certain multi-purpose medium ship...) - if anything it's the representation of what a "Jack of all Trades" should be - capable, but not necessarily brilliant at anything
@@gamingsnipsandbits I think you are right...back in the day. Now Credits are super easy (and with the lack of a save and call up reconfiguration button) it is far more efficient to have roll specific ships right from the off.
Asp Scout - a good ship to learn about engineering. You need to do it to fight dangerous npc:s. Just don't try any Elites with that.