Perk a Boo List Planning to take full advantage of battle shock and being everywhere on the map at once. I played this against my ork buddy and all he had to say was "Who hurt you?" We went 100-12 in favor of tyranids. I was hoping for feed back from him but he was in a bad mood. Do you have any critiques? How do you think it would perform in a tournament? **Battle Size:** 2. Strike Force (2000 Point limit) **Detachment:** Vanguard Onslaught **Deathleaper [70pts]:** Warlord **Broodlord [90pts]** **Broodlord [105pts]:** Chameleonic **Broodlord [110pts]:** Hunting Grounds **Neurotyrant [135pts]:** Neuronode **Biovores [75pts]:** Biovore **Genestealers [170pts]** . **10x Genestealer:** 10x Genestealers claws and talons **Genestealers [170pts]** . **10x Genestealer:** 10x Genestealers claws and talons **Genestealers [170pts]** . **10x Genestealer:** 10x Genestealers claws and talons **Lictor [60pts]** **Lictor [60pts]** **Lictor [60pts]** **Neurolictor [65pts]** **Neurolictor [65pts]** **Neurolictor [65pts]** **Ripper Swarms [20pts]:** Ripper Swarm **Screamer-killer [170pts]**
@@allochervenkall9819 its not an aura, its a command phase ability. Doesn't have aura in brackets. Looks like you can use it 3 times if you have 3 neuro lictors
I keyed in on the Pyrovores as well. I think they are going to be a real pain in the Assimilation swarm as you just get to add a 5 wound model back each turn and the large base size actually becomes a boon because it allows the Harvester aura of 6" to reach more things while stringing off an objective.
You can't do that. Deep strike has to be 9" away. Since you can move 6" after shooting, the closest you can get is 3" away from the objective, but you need to be inside those 3" to actually be on the objective. Exactly 3" away does not count as being on the objective.
@@BreakerBeat but thats assuming that they have a model has a portion of its base on the center of that objective, or can they not deepstrike with 9" of an objective? If so than my apologies.
@@thomasw8074 I assume that the opponent does not make a huge misplay. Normally you often screen out deep strikes in your deployment zone, your tactic of course assumes you face an army that does not do that, but then at the very least they would either have a model on top of the objective, or more often surround, do a 2 model screen (one on each side of the center) or similar formations. I can't imagine anyone seeing their opponent putting a deep strike unit with a 6" out of phase move into reserve and then decide to not secure their home objective. I'd say that is basic enough to not happen in even casual games, and even if it does, that person never makes that mistake again.
hmm the only problem i see with Neurolichtor is the normal problem we have with Battleshock. yes it causes battleshock tests but they will still only be Battle shocked you your turn, as soon as it is the opponents command phase they are not battle shocked any more. so its aura mostly works in your turn not the opponents, so the +1 to wound the unit is good, and the -1 to hit will mostly be from the opponent hitting back at you. but paired with a normal lichtor the Neurolichtor becomes even better with the -1 LD, so easier battleshock tests. so if you can bring a unit under half strength they will be strong.
Its important because if the enemy is out OCing you on a objective you can force a battleshock test before primary is scored and they cant do anything about it as its not happening in the battleshock step. So for example one game i had a norn on his objective with 10 plague marines and a blob of deathshroud. He out oced me, he had 16 worth on the object. I forced a battleshock test in my command phase before scoring primary and battleshocked the plague marines, so his OC dropped to 6 and he couldnt use the strat, so I scored that primary. The other useful thing is armies that use strats pretty heavily then cant use them on that unit.
I'd phrase it another way. Their main ability is makeing any enemy denial of your objectives a coinflip (battleshock test). Just as the neurotyrant has a bonus for the shadow turn, these ones have the bonus to either grant you +1 to wound in 12" if you shadow offensively in your command phase or -1 tohit in 12" if you shadow defensively in their command phase. Every other way that ability triggers is coincidental or lategame micro-management that can be occasionally useful.
Seeking Advice. Where is a good website that I can pick up strategies for Tyranids. I'm just barely starting Warhammer 40k, so any tips are appreciated
It’s weapon profile is blast, and you can’t use blast at units in Engagement range. You can shoot a unit not in engagement range at a -1 to hit though.
I'm doing statics (Homing and Behind) with tyrannocyte, parasite, rippers, and spore mines. Broken. Maxes every time as long as you dont get tabled and go 5 rounds. You have more units to fight over primaries.
An interesting note for Hairy Dan, if it hovers, it loses the Aircraft keyword, so would now benefit from the way ruins work now. Assuming of course it isn't wider then the ruins it is trying to hide behind. So if it is the big ruins knights could hide behind, it could potentially not be shot despite how big it is.
The only negative thing about the pyrovore is a single model for 50 bucks. Which means no, no the base size did NOT get bigger since I'll just use my old models, thanks. :P
@@TacticalTortoise Ah! They are on a 25mm base now. Interesting. Just not sure why you get three of them, though I guess the 80mm base is for one of the spore mines.
Can anyone answer the crucible Orlando question? I want to go to watch some Warhammer (obv) but looks like I have to purchase a 3 day badge. Am I reading this wrong?
As much as i want harridan to be good, im still not seeing it. Unfortunately just too expensive. I want to play it so much.. but you can field sooo many things for 600 points lol
HUh! How does Biovores work now? If i have a 3 man unit i only get to spit out one of them? And the other 2 just shoot or what? Or can you be at least cheeky with them and take 3 singles to shoot out 3 per turn? If not, then what m i going to do with all these Spore mines i own...
Think you can shoot out spores with a 3 man squad ( making one unit of 3 spores) or have them separate units each making 3 individual spores in different locations
Thanks mate, but apparently its even worse. Ppl telling me, you only get to shot 1 spore per turn at all times. That doesn´t seem right, concidering they come with 3...@@TheBluBrawler
Only one unit of biovores can choose to do the spawning per turn, separate units can still shoot,. you still get 1 base per biovore in the unit when you spawn. And separate spore mines can still be bought as a unit for points ...
Ah ok, that sounds better. But who´s gonna pay for spore mines? Aren´t they 45 points now or something? A Biovore for a little more has way more value.@@archangle2988
I'm happy to be corrected as I haven't played with the 10th codex yet, but Neurolictor seem average at best. Their command phase ability ONLY works if an enemy moves within 12 of them (thus ignoring Lone Op) and chooses NOT to kill them. Which isn't that difficult with the power of most shooting armies. Also, yes it has Battleshock mechanics, but unless I missed a major change in core rule, Battleshock has been awful for all of 10th. It was my 5th game of 10th before an opponent FINALLY failed a test. The only use I see for it is secondary scoring.
Honestly, they require way more effort to kill than their cost for their output, and if you've forced your opponent to bring a shooting threat that close to you in order to kill them, you're in a great spot with Tyranids. With the GW tournament terrain layouts, it's actually super easy to place them in positions where the enemy still can't shoot them easily while keeping their units on the objective that the neurolictor can force a battleshock on. I've had a lot of success with them so far in the couple games I've played with them.
And 5 games before a single failed battleshock test is absurdly rare I have had multiple enemies fail battleshock during my Shadow in the Warp use and won because of the primary points scored/prevented
They can be made pretty annoying due to lone operative and are pretty tanky for point value (also can be made to have even better lone operative at 6" via cp depending on detachment)
@@LeveledRogue sure but regular lictors have all that too. and the invulnerable save rarely matters because the lictor has lone operative anyway. regular lictors are way scarier because of their 2 damage instead of 1 damage.
Yeah, I just looked at the new prices, sorry I cant afford anything new. 50 Euro for a Deathleaper?? 40 Euro for a Biovore??? WTF!!! Am I willing to spent a months rent on 200pts of tyranids? Nope.
I just built a list to help my friend prepare for an upcoming GT. I just need to figure out which detachment for it. Any help is welcome. Neurotyrant [105pts]: Warlord Gargoyles [75pts] . 10x Gargoyles: 10x Blinding Venom, 10x Fleshborer Gargoyles [75pts] . 10x Gargoyles: 10x Blinding Venom, 10x Fleshborer Termagants [120pts] . 20x Termagants: 20x Chitnous Claws and Teeth, 20x Fleshborer Termagants [120pts] . 20x Termagants: 20x Chitnous Claws and Teeth, 20x Fleshborer Termagants [120pts] . 20x Termagants: 20x Chitnous Claws and Teeth, 20x Fleshborer Biovores [75pts]: Biovore Neurolictor [65pts] Neurolictor [65pts] Zoanthropes [110pts] . 3x Zoanthropes Zoanthropes [110pts] . 3x Zoanthropes Zoanthropes [110pts] . 3x Zoanthropes Exocrine [135pts] Exocrine [135pts] Norn Emissary [290pts] Norn Emissary [290pts]
Thats why people run neurotyrant nd neurolictors, the tyrant makes that a 7 and neurolictir if within 12" can make them do it again (albeit a normal roll this time) Still not great but it helps
Join the army of COOL GAMER PEOPLE descending on Orlando for Crucible 2023, on September 29th-October 1st: crucibleorlando.com/
Rippers finally work with the single model they give us each box
so happi
hell ya
Glorious, time for an oops all rippers build
They dont sell them anymore at our shop. Its really something
Perk a Boo List
Planning to take full advantage of battle shock and being everywhere on the map at once. I played this against my ork buddy and all he had to say was "Who hurt you?" We went 100-12 in favor of tyranids. I was hoping for feed back from him but he was in a bad mood. Do you have any critiques? How do you think it would perform in a tournament?
**Battle Size:** 2. Strike Force (2000 Point limit)
**Detachment:** Vanguard Onslaught
**Deathleaper [70pts]:** Warlord
**Broodlord [90pts]**
**Broodlord [105pts]:** Chameleonic
**Broodlord [110pts]:** Hunting Grounds
**Neurotyrant [135pts]:** Neuronode
**Biovores [75pts]:** Biovore
**Genestealers [170pts]**
. **10x Genestealer:** 10x Genestealers claws and talons
**Genestealers [170pts]**
. **10x Genestealer:** 10x Genestealers claws and talons
**Genestealers [170pts]**
. **10x Genestealer:** 10x Genestealers claws and talons
**Lictor [60pts]**
**Lictor [60pts]**
**Lictor [60pts]**
**Neurolictor [65pts]**
**Neurolictor [65pts]**
**Neurolictor [65pts]**
**Ripper Swarms [20pts]:** Ripper Swarm
**Screamer-killer [170pts]**
**Screamer-killer [170pts]**
**Screamer-killer [170pts]**
**++ Total: [2,000pts] ++**
If you have 3 neuro lictors next to an enemy's unit. Can you make them take 3 battleshock tests in your command phase?
It's an aura, last I checked auras don't stack so a unit would only be checked by one
@@allochervenkall9819 its not an aura, its a command phase ability. Doesn't have aura in brackets. Looks like you can use it 3 times if you have 3 neuro lictors
I keyed in on the Pyrovores as well. I think they are going to be a real pain in the Assimilation swarm as you just get to add a 5 wound model back each turn and the large base size actually becomes a boon because it allows the Harvester aura of 6" to reach more things while stringing off an objective.
Also, with gargoyles. I think it might be a good game plan to deepstrike, shoot, move 6, to capture the enemys home obj because of thier OC 2
only works if the opponent doesnt have any model directly over the objective.
You can't do that. Deep strike has to be 9" away. Since you can move 6" after shooting, the closest you can get is 3" away from the objective, but you need to be inside those 3" to actually be on the objective. Exactly 3" away does not count as being on the objective.
@@BreakerBeat but thats assuming that they have a model has a portion of its base on the center of that objective, or can they not deepstrike with 9" of an objective? If so than my apologies.
@@thomasw8074 I assume that the opponent does not make a huge misplay. Normally you often screen out deep strikes in your deployment zone, your tactic of course assumes you face an army that does not do that, but then at the very least they would either have a model on top of the objective, or more often surround, do a 2 model screen (one on each side of the center) or similar formations. I can't imagine anyone seeing their opponent putting a deep strike unit with a 6" out of phase move into reserve and then decide to not secure their home objective.
I'd say that is basic enough to not happen in even casual games, and even if it does, that person never makes that mistake again.
Thanks for this video...but where can I find the Index card of the Harrdan??
hmm the only problem i see with Neurolichtor is the normal problem we have with Battleshock.
yes it causes battleshock tests but they will still only be Battle shocked you your turn, as soon as it is the opponents command phase they are not battle shocked any more.
so its aura mostly works in your turn not the opponents, so the +1 to wound the unit is good, and the -1 to hit will mostly be from the opponent hitting back at you.
but paired with a normal lichtor the Neurolichtor becomes even better with the -1 LD, so easier battleshock tests.
so if you can bring a unit under half strength they will be strong.
Its important because if the enemy is out OCing you on a objective you can force a battleshock test before primary is scored and they cant do anything about it as its not happening in the battleshock step. So for example one game i had a norn on his objective with 10 plague marines and a blob of deathshroud. He out oced me, he had 16 worth on the object. I forced a battleshock test in my command phase before scoring primary and battleshocked the plague marines, so his OC dropped to 6 and he couldnt use the strat, so I scored that primary. The other useful thing is armies that use strats pretty heavily then cant use them on that unit.
I'd phrase it another way.
Their main ability is makeing any enemy denial of your objectives a coinflip (battleshock test).
Just as the neurotyrant has a bonus for the shadow turn, these ones have the bonus to either grant you +1 to wound in 12" if you shadow offensively in your command phase or -1 tohit in 12" if you shadow defensively in their command phase.
Every other way that ability triggers is coincidental or lategame micro-management that can be occasionally useful.
I tabled Chaos Knights on round 4 (1 big knight and 11 small wardogs) by using 2 Harridans and 2 Exocrine. It was a slaughter
Wish I had a Harridan but cant afford a 620$ pricetag
brutal
Two Harridans?, you chad you 😁. I doff my cap 🙌🏻
@jeffreyrex8232 I prefer the term GIGACHAD 🤣. Truthfully, one was mine and one was borrowed from a buddy. 🥰
Did he said Harridan has TWO D6 attacks plus 6 or did he make a mistake. Profile says D6+6
Seeking Advice. Where is a good website that I can pick up strategies for Tyranids. I'm just barely starting Warhammer 40k, so any tips are appreciated
What do you mean the maleceptor can't shoot while in melee ? Doesn't the monster tag allow it to shoot even if in melee ?
It’s weapon profile is blast, and you can’t use blast at units in Engagement range. You can shoot a unit not in engagement range at a -1 to hit though.
2000pts
1 deathleaper
1 neurotyrant
1 biovore
3 exocrines
2 maleceptors
3 neurolictors
3 pyrovores
3 ripper swarms
18 zoanthropes
Cool. Thank you for sharing.
I'm doing statics (Homing and Behind) with tyrannocyte, parasite, rippers, and spore mines. Broken. Maxes every time as long as you dont get tabled and go 5 rounds. You have more units to fight over primaries.
Can't wait to play my first game ever with the nids.
Filthy xenos … 😁
On the harridan - also, its a space dragon lol
Great list
An interesting note for Hairy Dan, if it hovers, it loses the Aircraft keyword, so would now benefit from the way ruins work now. Assuming of course it isn't wider then the ruins it is trying to hide behind. So if it is the big ruins knights could hide behind, it could potentially not be shot despite how big it is.
Yep I went to a tourney recently and was able to hide my harridan behind GW terrain layouts lol
it's true... but he's also fucking enormous so I would assume that your opponent could sneak LOS if they tried
Are his attacks one or two D6+6?
@@captnwinkle 2 of it. Hes got two guns, each d6+6 shots
3:12 what game is that
The only negative thing about the pyrovore is a single model for 50 bucks. Which means no, no the base size did NOT get bigger since I'll just use my old models, thanks. :P
Tournament play will require you to rebase it onto the new correct sized base however.
@@ashleyharris4114 And where is the base size listed?
@@Lord_Aba www.games-workshop.com/en-US/tyranids-pyrovore-2023
@@TacticalTortoise Ah! They are on a 25mm base now. Interesting. Just not sure why you get three of them, though I guess the 80mm base is for one of the spore mines.
Also wow, if I have to rebase all of my gaunts to play a tournament... I guess OPR has a new advocate!
7:10 you state the harridan can give a aura of reroll ones in syanpic nexus, its not a synapse creature how does it do this
You can't give it an aura of reroll 1s, but you can give it reroll 1s from someone else's Irrisistable Will aura
Does the "come in 1 turn earlier" stratagem work on aircraft?
Crucible HYPE!
Can anyone answer the crucible Orlando question? I want to go to watch some Warhammer (obv) but looks like I have to purchase a 3 day badge. Am I reading this wrong?
Let me get in touch with the organizers and ask for you :)
Which game is the 3D?
thank you
Not Zoanthrope !?
No mention of Haruspex?
haruspex is meh
@@TacticalTortoiseI O swallowed a Salamander Champion with it! Tee hee
What’s the program you are playing 40K on? 3:35
Https://tts40k.com
As much as i want harridan to be good, im still not seeing it. Unfortunately just too expensive.
I want to play it so much.. but you can field sooo many things for 600 points lol
two whole Emissaries
That's certainly a thing you could do..
like roughly 2 exocrines & 2 maleceptors.
@TheXasTube right. I consider not taking harridan as my justification for keeping my 18 zoanthropes lol
should the harridan get the vanguard keyword since it is winged?
HUh! How does Biovores work now? If i have a 3 man unit i only get to spit out one of them? And the other 2 just shoot or what? Or can you be at least cheeky with them and take 3 singles to shoot out 3 per turn? If not, then what m i going to do with all these Spore mines i own...
Think you can shoot out spores with a 3 man squad ( making one unit of 3 spores) or have them separate units each making 3 individual spores in different locations
Thanks mate, but apparently its even worse. Ppl telling me, you only get to shot 1 spore per turn at all times. That doesn´t seem right, concidering they come with 3...@@TheBluBrawler
Only one unit of biovores can choose to do the spawning per turn, separate units can still shoot,. you still get 1 base per biovore in the unit when you spawn. And separate spore mines can still be bought as a unit for points ...
Ah ok, that sounds better. But who´s gonna pay for spore mines? Aren´t they 45 points now or something? A Biovore for a little more has way more value.@@archangle2988
I'm happy to be corrected as I haven't played with the 10th codex yet, but Neurolictor seem average at best.
Their command phase ability ONLY works if an enemy moves within 12 of them (thus ignoring Lone Op) and chooses NOT to kill them. Which isn't that difficult with the power of most shooting armies.
Also, yes it has Battleshock mechanics, but unless I missed a major change in core rule, Battleshock has been awful for all of 10th. It was my 5th game of 10th before an opponent FINALLY failed a test.
The only use I see for it is secondary scoring.
Honestly, they require way more effort to kill than their cost for their output, and if you've forced your opponent to bring a shooting threat that close to you in order to kill them, you're in a great spot with Tyranids. With the GW tournament terrain layouts, it's actually super easy to place them in positions where the enemy still can't shoot them easily while keeping their units on the objective that the neurolictor can force a battleshock on.
I've had a lot of success with them so far in the couple games I've played with them.
They are a main staple in all competative lists
And 5 games before a single failed battleshock test is absurdly rare
I have had multiple enemies fail battleshock during my Shadow in the Warp use and won because of the primary points scored/prevented
neurolictors are pretty garbage IMO. dunno why you like them. battleshock is way too random to rely on.
They can be made pretty annoying due to lone operative and are pretty tanky for point value (also can be made to have even better lone operative at 6" via cp depending on detachment)
@@LeveledRogue sure but regular lictors have all that too. and the invulnerable save rarely matters because the lictor has lone operative anyway. regular lictors are way scarier because of their 2 damage instead of 1 damage.
Yeah, I just looked at the new prices, sorry I cant afford anything new. 50 Euro for a Deathleaper?? 40 Euro for a Biovore??? WTF!!! Am I willing to spent a months rent on 200pts of tyranids? Nope.
OnlyFans man!
I just built a list to help my friend prepare for an upcoming GT. I just need to figure out which detachment for it. Any help is welcome.
Neurotyrant [105pts]: Warlord
Gargoyles [75pts]
. 10x Gargoyles: 10x Blinding Venom, 10x Fleshborer
Gargoyles [75pts]
. 10x Gargoyles: 10x Blinding Venom, 10x Fleshborer
Termagants [120pts]
. 20x Termagants: 20x Chitnous Claws and Teeth, 20x Fleshborer
Termagants [120pts]
. 20x Termagants: 20x Chitnous Claws and Teeth, 20x Fleshborer
Termagants [120pts]
. 20x Termagants: 20x Chitnous Claws and Teeth, 20x Fleshborer
Biovores [75pts]: Biovore
Neurolictor [65pts]
Neurolictor [65pts]
Zoanthropes [110pts]
. 3x Zoanthropes
Zoanthropes [110pts]
. 3x Zoanthropes
Zoanthropes [110pts]
. 3x Zoanthropes
Exocrine [135pts]
Exocrine [135pts]
Norn Emissary [290pts]
Norn Emissary [290pts]
Well 1st off, building a list without having a detachment in mind is a red flag
@@Wes-xk6hl I was leaning towards just invasion fleet. That’s why it’s Exocrines and not Maleceptors
I'm sorry dude, but Shadow of the Warp is not super powerful. Especially when a lot of things pass on 6s.
Thats why people run neurotyrant nd neurolictors, the tyrant makes that a 7 and neurolictir if within 12" can make them do it again (albeit a normal roll this time)
Still not great but it helps