Breaking Down Unit Coherency in 40k (and how to abuse it for fun and profit) | Warhammer 40k Tactics

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  • Опубликовано: 1 июл 2024
  • #warhammer40k #40ktactics
    Check out Vox Link at: voxlink.app/pages/download-no...
    More TacticalTortoise: linktr.ee/tacticaltortoise
    Timestamps:
    00:00 Intro
    00:57 Unit Coherency 101
    05:10 Vox Link
    06:52 Advanced Unit Coherency
    08:20 Broken Coherency
    13:05 Coherency for Degenerates
    16:33 Characters & Coherency
    19:52 Outro
  • ИгрыИгры

Комментарии • 73

  • @PackOfPureWin
    @PackOfPureWin 7 месяцев назад +5

    Models with hazardous weapons are also important. I had a game where an opponent had a strung out unit of guardsmen with a plasma guy maintaining the link in the middle. After the model blew up due to overcharge, my opponent was forced to kill off half his unit, as the missing guy had split the squad in two.

  • @murphydaveelte
    @murphydaveelte 8 месяцев назад +8

    With the 7+ units, if you string them out with the triangular ends doesn’t this mean that if you loose even just 1 unit the entire unit will essentially unravel and only have 3 units left at the end of the phase?

  • @Talorc1
    @Talorc1 8 месяцев назад +5

    Please do melee combat next and all the tricks aroudn pile in / consolidate I never undnerstand!

  • @willogsdon7092
    @willogsdon7092 8 месяцев назад +22

    This is the kind of stuff we need

    • @sergiobarrachina3330
      @sergiobarrachina3330 8 месяцев назад

      Indeed. Great videos

    • @icaretaker
      @icaretaker 8 месяцев назад

      But not the stuff we deserve.

    • @havenomouth
      @havenomouth 8 месяцев назад

      ​@@icaretakerIt's what we crave. This reply is brought to you by Brawndo.

  • @terminatoruk4921
    @terminatoruk4921 8 месяцев назад +11

    Excellent video again Trevy - really like how you explain concepts with TTS; really helps to visualise rules - I'd love to see many more of these types off video! :)
    One thing I was hoping they'd do / simplify for 10th is just having everyone check to be within 2" of another squad member (no matter how many are in the squad) but then have a caveat that all members of the squad must end their moves within a given diameter. For example, the furthest 2 members of the squad must be with 12" or 18" of each other - whatever works to prevent 8th edition conga lines but give bigger squads the freedom to move around terrain, wrap units etc.. a little easier.
    I guess that might end up make conga rings instead potentially but something along those lines would have been great.

  • @revenant7492
    @revenant7492 8 месяцев назад +7

    Really well explained dude, cheers.

  • @prototype91
    @prototype91 8 месяцев назад

    Great video!
    Just getting into 40K and this was a great walkthrough of unit coherency :)

  • @latralus46and2
    @latralus46and2 8 месяцев назад +13

    Great stuff. Need more content like this.

  • @NezrahX
    @NezrahX 8 месяцев назад +1

    Very helpful in helping my confidence playing a Necron Illuminator Szeras and max warriors list. Thank you!

  • @Poisedanubis85
    @Poisedanubis85 Месяц назад

    I haven’t played many tenth edition games but damn this is gonna come in handy

  • @ricochet_hs8348
    @ricochet_hs8348 8 месяцев назад

    Nice work!

  • @grotwurksmekshop6607
    @grotwurksmekshop6607 8 месяцев назад +1

    More like this please!

  • @TacticalTortoise
    @TacticalTortoise  8 месяцев назад

    Thanks for watching! Don't forget to check out Vox Link at -> voxlink.app/pages/download-now?RUclips&Video&Tactical_Tortoise

  • @JackDespero
    @JackDespero 8 месяцев назад +4

    I really want to believe that someone though they were very smart by putting their character in the unit touching the objective as a part of one of the triangles of a massive spread chain, and then the enemy killed it with a precision weapon.
    And suddenly, everyone except the three on the other triangle are dead, just by killing that one character.
    The noob version of it is just randomly removing one of the vertices of the triangle when taking casualties without thinking too much about it, and only at the end of the turn realizing that you fucked it up.

  • @ivobleijenberg3171
    @ivobleijenberg3171 8 месяцев назад

    Thanks!!
    Please note, your line with triangles at it's end is very fragile.
    If you lose any(!!) one model in your unit, the model is no longer in a valid unit coherency. And on page 6 it says that on the end of every turn each player must remove models one at a time from their units that are no longer in coherency.
    Meaning your line would collapse down to 7 figures on one casualty.

  • @justinking1275
    @justinking1275 8 месяцев назад

    this is like the perfect shenanigans for my necrons

  • @Jason-wh7in
    @Jason-wh7in 8 месяцев назад

    Question: the tactical squad example, if the nid player charged and attacked. Kills say 4 tactical marines, the marine player can remove models from the opposite side of the engagement and could theoretically take the second unit of nids out of combat and potentially outside of pile in range making the second unit of nids ineligible to attack. Is that correct?

  • @jimtilley1516
    @jimtilley1516 8 месяцев назад +8

    Okay, help me out. If you have triangles on the end, which model do you kill off first if/when it loses a model. You would lose coherency to 6 models, or what am I missing?

    • @TerrorbyteTC
      @TerrorbyteTC 8 месяцев назад +2

      This is a very important note. Enemy shooting phase gets a lot scarier if they only have to pick off one or two and it ruins your unit coherency to huge effect

    • @TerrorbyteTC
      @TerrorbyteTC 8 месяцев назад +1

      Wait, just got further in the video. It only matters after moving. Never mind 👍

    • @jimtilley1516
      @jimtilley1516 8 месяцев назад

      Is there not a coherency check between your opponent’s shooting phase and your turn? It’s a cool mechanic for the aura extension. But what about a couple shots from IDF? Meh. I’m just new.

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +5

      A single lost model would force a coherency check at the end of that turn, but you'd only have to lose 3 more models
      It's important to note that the units that are typically strung out like this rarely worry about coherency checks because they're so fragile they're usually dead or lose enough models so the coherency check doesn't matter after one or two attacks.

    • @RadarLeon
      @RadarLeon 8 месяцев назад

      ​​@@TacticalTortoiseIf my opponent was doing this with multiple units I'd just split fire with a high bs with the goal of killing just one or two either one works

  • @scatterthewinds3126
    @scatterthewinds3126 8 месяцев назад +1

    dont disrespect zorpazorp, guy makes some pretty amazing stuff.

  • @phillemercier8549
    @phillemercier8549 8 месяцев назад

    great! thanks

  • @drakoder1
    @drakoder1 8 месяцев назад

    Question: With the new Spacemarine Spearhead detachment stratagem, that allows me to move 6 inches when enemys come close. Can try to move out of coherency to remove modells to get further away from the enemy... is that right?

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +2

      no; you cannot complete moves that break coherency

  • @shtffitness4147
    @shtffitness4147 8 месяцев назад

    Much value

  • @orosiusTV
    @orosiusTV 8 месяцев назад

    Amazing video for those of us who play horde.

  • @Demigodish4o3
    @Demigodish4o3 8 месяцев назад +4

    Question:
    If I remove a Character model after failing a Coherency check at the end of my turn, does that score the "Assassination" secondary objective for my opponent?

    • @justinking1275
      @justinking1275 8 месяцев назад +1

      models removed due to coherency count as being destroyed. Assassination is worded that a model has to be destroyed that turn. So I believe it would count towards it.

    • @joshramirez2049
      @joshramirez2049 8 месяцев назад

      Yes

  • @bora773
    @bora773 8 месяцев назад +1

    Without trying to insult you, I much more like this way of your youtube videos, because I do not have to watch you talking, but instead can see exactly what you are talking about.
    Considering how fast you are talking about really complicated rule topics, and the fact that not everybody is a native English speaker, it is important to have the visual aid, if you want to reach a bigger audience... Very nice video, this one!

  • @Butternades
    @Butternades 8 месяцев назад

    Playing orks right now I’ve been able to fully screen 3/4 of the board by abusing coherency rules between 2 gretchin units, 3 trukks and just everything else up the board by turn 2

  • @edwardspaidejr.9128
    @edwardspaidejr.9128 8 месяцев назад

    What program or software are you using for this tutorial?
    Also love the channel! 😊

  • @frankcandeloro44
    @frankcandeloro44 8 месяцев назад +2

    If a 10 man unit is shot down to a 4 man unit, are they still required to have 2 within 2 or does it drop to 1 within 2? Awesome video!

    • @harryhicks
      @harryhicks 8 месяцев назад

      I believe it is the latter.

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +2

      Coherency cares about the current unit size, not starting strength.
      So a 10-model reduced to a 6-model would use 1-1 coherency

  • @mango8758
    @mango8758 8 месяцев назад

    Do vyou do a pile-in/fight phase video for 10th?

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад

      Yep
      ruclips.net/video/g2w45JFzw08/видео.htmlsi=zKWVWNa2V5rR9bBd

  • @RunesonWargaming
    @RunesonWargaming 8 месяцев назад

    This was a masterclass, sir. Very well done. Thank you.

  • @ricochet_hs8348
    @ricochet_hs8348 8 месяцев назад

    What would happen if you declare a multi charge into 2 units. You roll high enough that all models have to base an enemy but this causes your unit to be out of coherency. Does the charge fail or do you resolve coherency at the end of the turn?

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +2

      you are only required to base if doing so doesn't break coherency
      Coherency > basically everything else xD

  • @AndrewofCaliban
    @AndrewofCaliban 8 месяцев назад

    I just played an instruction game today with an employee who's said if there not in coherence at the end of turn the unit/s out of coherence will be removed and that includes a 5/5 split you'd lose half the units and you'd half to pick which 5 to remove, literally what I've just been taught today?

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +1

      It was a learning game so they probably just simplified it so as not to confuse you too much - you can see the exact wording of the rule at 10:49

  • @achrislip
    @achrislip 8 месяцев назад

    So, then, through precision, you could theoretically force additional losses by targeting the center of your opponent's unit if it's strung out widely enough. Correct?

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +2

      precision only affects character models; so that only works if they placed their characters at the center of the chain

    • @achrislip
      @achrislip 8 месяцев назад

      @@TacticalTortoise too bad. Thank you for the clarification though 😊

  • @danielmacfarlane63
    @danielmacfarlane63 8 месяцев назад

    When you described gargoyles being removed to get them out of combat you forgot that the marines can consolidate into you, in 10th each player can pile in/fight/consolidate in their own turn and during existing fights in your opponents turn

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +3

      No; coherency checls occur after the fight phase has concluded; so consolidation would have already ocurred.

  • @jimmysmith2249
    @jimmysmith2249 8 месяцев назад

    Good video. Not happy about the new background angle: much harder to have kitties show up.

  • @ethanwelner1230
    @ethanwelner1230 8 месяцев назад

    Can I join the hive mind?

  • @miguelm6997
    @miguelm6997 8 месяцев назад

    wouldn't you loose Coherency at the edges if one Model in the Triangle at the end is killed?

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +3

      You would if you lose a *single* model; but if you lose 4 you'd be safe (since the unit would revert to the simpler coherency), so it rarely matters since these screens are so fragile

  • @seizurejames5862
    @seizurejames5862 8 месяцев назад

    This makes endless swarm so much better

  • @Hadthese
    @Hadthese 8 месяцев назад

    Necron players,
    triangle reanimating got me on a point before. DO ITTT

  • @TheRationalCarpenter
    @TheRationalCarpenter 8 месяцев назад +1

    🎉

  • @Wes-xk6hl
    @Wes-xk6hl 8 месяцев назад

    Um where did all the comments go?
    O interesting. RUclips has a bug with their comment type selection

  • @Wes-xk6hl
    @Wes-xk6hl 8 месяцев назад +2

    2" and if over a certain size unit you have to do a triangle at each end
    Iv never once found coherency complicated. It's stuff like this that proves 90% of people out there are playing stuff wrong
    There's rules 100x more complicated than this
    Lol wow u actually explained it exactly how I explain it to people

  • @Damnedlegion40k
    @Damnedlegion40k 8 месяцев назад +1

    Add a comment...1st

  • @Phatcaulk69
    @Phatcaulk69 8 месяцев назад

    Boy spam incoming