Why Vanguard Strike Force is SO Strong (& other facts about Reactive Moves) | Warhammer 40k Rules

Поделиться
HTML-код
  • Опубликовано: 1 окт 2024

Комментарии • 45

  • @TacticalTortoise
    @TacticalTortoise  10 месяцев назад +6

    calculated feint isn't quite phantasm but like... sometimes it's close
    also I'll see you at Everwinter ya nerds -> wickeddicey.com/everwinter/

  • @Johnnymarzo
    @Johnnymarzo 10 месяцев назад +24

    So many ppl are sleeping on the vanguard detachment. Just cause it's not a bunch of nukes, doesn't mean it's not coming for you 😈

    • @Turai12
      @Turai12 10 месяцев назад +1

      I love it. Makes my ballistus dreadnoughts really difficult to shift.

    • @KapitanPoop
      @KapitanPoop 10 месяцев назад

      I’m all over it! Extremely powerful, but very subtle… ask me about Dev Centurions….lol

    • @Turai12
      @Turai12 10 месяцев назад +1

      @@KapitanPoop seriously? Can I? Cuz I wanna get some but I can't decide if I should go with grav or las. *asks about dev cent*

    • @aesirbane8463
      @aesirbane8463 9 месяцев назад +1

      I love it! Being able to cap points then leave it and still have it blow up in people's faces if so powerful

  • @brothertobias
    @brothertobias 10 месяцев назад +5

    Tortoise, I beg you: Don't make any more Vanguard videos. GW will see them and take Deepstrike away from my Centurion, like 8th edition. w(゚Д゚)w

  • @joegilliam3488
    @joegilliam3488 10 месяцев назад +8

    I’ve been experimenting with a list that’s full Phobos keyword, and now I’m going to have to try it with the vanguard detachment.

  • @pauldodd1206
    @pauldodd1206 10 месяцев назад +6

    100% prefer some rules in tournies that allows wobbly model inside walls to prevent this gameyness against infantry

  • @nikot.9920
    @nikot.9920 10 месяцев назад +2

    Blood surge moves have been so clutch for me and has definitely made my opponents think twice when it comes to shooting any Bezerkers that I have nearby. It definitely gives the Bezerkers more versatility and I appreciate Trevy sharing it with the community.

  • @algrubeley
    @algrubeley 10 месяцев назад +3

    I told you Vanguard spearhead is a great Detachment

  • @zackariaswade
    @zackariaswade 4 месяца назад

    Given that majority of the units that greatly benefit from vanguard are squishy, I think it's pretty well balanced

  • @arcusg6988
    @arcusg6988 10 месяцев назад +1

    Never fails to amaze me how aeldari just has the best variant of any rule in the game lol

  • @shmeeeeeep8797
    @shmeeeeeep8797 6 месяцев назад

    @TacticalTortoise -
    How many times are you expected to remind an opponent of these abilities and stratagems?
    I’ve encountered experienced players that expect you to tell them every time it comes into play and expect to be allowed to revise a move/shot, etc. to avoid triggering it. IE they move 1” less or move at a slightly different angle to now avoid it.

  • @bigyeticane
    @bigyeticane 10 месяцев назад +1

    Greyknights: Can deepstrike a unit of terminators in battle round 1; Can teleport when you move near a squad; Can teleport when you shoot at a squad; Can deepstrike a unit of terminators directly into close combat; Can teleport 3 units every battle round for free; models get to automatically advance up to 6" with Fly.
    Can do all of these things in the same army roster.
    Maneuverability verified.

    • @leesimpson5715
      @leesimpson5715 10 месяцев назад

      Until you come up against any space marine army that is running 2 units of infiltrators and then your plans go to shit

    • @ninjablood2799
      @ninjablood2799 10 месяцев назад +2

      All of that while having the most overpriced units

    • @tradingjedi63
      @tradingjedi63 10 месяцев назад +1

      If only they had some strong weapons to go along with that...

  • @jesters89
    @jesters89 10 месяцев назад

    So- in the example around 20min- the monster can’t redirect to the tank because the unit is within 12, even though a charge is 13+? So charge eligibility is determined as a straight line, not by the actual movement required?

  • @Johnnymarzo
    @Johnnymarzo 10 месяцев назад

    Yo trevie baby, how does this detachment ability work in tandem with indirect? If an enemy whirlwind shoots me out of LOS, am i -2 hit?

  • @Ottakazi
    @Ottakazi 10 месяцев назад

    Anyone know how to get the draw distance line when moving models in TTS? Just downloaded it afew days ago
    Also any recommended workshop or other ways to get models for 40k in it? Kinda hare to finr good sets in the workshop

  • @jacket2848
    @jacket2848 10 месяцев назад +1

    I've got a raven guard force, and for the sheer amount of disruption and literally not being able to be shot, it's damn fun.

  • @tradingjedi63
    @tradingjedi63 10 месяцев назад

    Some players get so butthurt whenever you use gamey rules and strategies in 40k. These are usually the same type of people who take Stat checking one dimensional lists

  • @Neokigali
    @Neokigali 10 месяцев назад

    They really be making melee hard as crap to pull off in this edition. Wish they made more stuff like this for shooting.

  • @jonathanshannon5343
    @jonathanshannon5343 10 месяцев назад

    Would love to see harlequins get a suite of strats and abilities like this. I really feel that their army strength should first and foremost be trickery and movement.
    But won’t be getting my quins back on the table for a long time- if ever again😢

  • @krysicktv
    @krysicktv 10 месяцев назад

    Stop sharing our secrets ! 😂😂

  • @frozenorb550
    @frozenorb550 9 месяцев назад

    Where can we find these sweet TTS maps?

  • @Johnnymarzo
    @Johnnymarzo 10 месяцев назад

    POINT OF CLARIFICATION
    Trev u said in another video that if you put a deep strike unit on the board turn one, and your opponent goes first at the end of their turn you can use gorilla tactics pull them into strategic reserves and then deep strike them on your turn one. Is this true?

    • @TacticalTortoise
      @TacticalTortoise  10 месяцев назад +1

      if you're using the new WCW FAQ; it depends on the exact type of repo you're using
      Strat reserves only work bottom 1 if you have deep strike or the ability specifies you come in that next turn
      other repo effects work just fine

  • @primecuts13
    @primecuts13 10 месяцев назад

    oh, vanguard spearhead has been a big miss for many!

  • @Bearcaved
    @Bearcaved 10 месяцев назад

    Why did those scouts get to move through a wall

  • @Damnedlegion40k
    @Damnedlegion40k 10 месяцев назад +1

    Add a comment...

  • @mikoajkosowski1750
    @mikoajkosowski1750 10 месяцев назад

    Thing to note is that in the WTC rules the wall trick for preventing enemy charge would not work.

    • @TacticalTortoise
      @TacticalTortoise  10 месяцев назад +1

      I had a section in there talking about WTC houserules but I took it out because it was confusing; ultimately I'm here to instruct about 40k's rules and not homebrews

  • @Eric-jt8yx
    @Eric-jt8yx 10 месяцев назад

    Great video

  • @jimmysmith2249
    @jimmysmith2249 10 месяцев назад

    Kitty!

  • @apkeggs7401
    @apkeggs7401 10 месяцев назад +1

    to be quite honest i dont think any of the detachments are bad, they all make use of the entire range of models so now theres no real useless models anymore

    • @TacticalTortoise
      @TacticalTortoise  10 месяцев назад

      yeah honestly the detachments have been a big win so far; most of them have been pretty comparable and good in different situations/for different players

  • @CuteAssTiger
    @CuteAssTiger 10 месяцев назад

    21:47 the more rules i see for this game the harder i find it to believe that people dont homebrew rules so the game makes sense. the big ol swarmlord is just going to stand still and do nothing because half of the people he wanted to maw to death moves a few steps back . yeah makes perfect sense.
    if i had to take a drink everytime GW fucked up with their rules i would be an alcoholic by now

    • @samhunter1205
      @samhunter1205 10 месяцев назад +1

      Yeah, if I were re-writing that stratagem I think I would allow the charging unit to redeclare charge targets after the reactive move, regardless of whether or not the original target was still legal. Pretty sure that solves these issues.

    • @CuteAssTiger
      @CuteAssTiger 10 месяцев назад +1

      @@samhunter1205 absolutely agree .
      if you pull some weird faint to distract a big monster it might stop it from mawing you to death but it surely wouldnt cause it to just stand there and go " HUUUUUH !? " like some cartoon villian