Tips & Tricks for Choosing & Scoring Secondary Objectives in 10th Ed 40k | Warhammer 40k Tactics

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  • Опубликовано: 6 июн 2024
  • #warhammer40k #40ktactics
    More TacticalTortoise: linktr.ee/tacticaltortoise
    Timestamps:
    00:00 Intro
    01:02 Basic Concepts
    03:15 Fixed or Tactical?
    04:07 Choosing Fixed Objectives
    07:45 Scoring Tactical Objectives
    14:19 Outro
  • ИгрыИгры

Комментарии • 60

  • @CalAndAly
    @CalAndAly 10 месяцев назад +7

    This was super helpful to lean into tactical and build for it. Inceptors have actually been clutch to come down where I need em and or keep the opponent from scoring. Plasma shredded 5 gravis bodies last night without oath even

  • @stevenburton7725
    @stevenburton7725 10 месяцев назад +5

    Always run a lone operative for getting those early secondaries that would likely get overwatched. If you have a unit that can go into deep strike at the end of your opponent’s turn, run at least one of them for Capture Enemy Stronghold, Behind Enemy Lines and Engage on all Fronts. Always keep something resilient on or near enough to your home objective to ensure that your opponent doesn’t just get an easy 8VP with Capture Enemy Stronghold. Always keep your utility squads at minimum squad size, and without a leader attached.

  • @dominicdwk
    @dominicdwk 11 месяцев назад +8

    Top shelf work on this one. Seems simple but it’s not. Must have skill

  • @groversmith618
    @groversmith618 8 месяцев назад

    Very helpful and clear. Thank you for the insight!

  • @netherby4335
    @netherby4335 6 месяцев назад +5

    I would say these are some hard rules to follow: 1) NEVER use new orders on turn 1. There are simply too many difficult to score turn 1 cards. 2) ONLY hold a card if you are 99% sure you can score it next turn. Even if it's like an 80% chance, just toss it for a new one. A lot of missions are pretty easy to deny when your opponent has an entire turn knowing what your mission is.

  • @fernandozavaletabustos205
    @fernandozavaletabustos205 6 месяцев назад

    Always good content!!

  • @pezpengy9308
    @pezpengy9308 11 месяцев назад +9

    i keep listening to your videos for some reason, i may as well subscribe. i dont even play 40k

    • @TacticalTortoise
      @TacticalTortoise  10 месяцев назад

      Thanks! Maybe I can convert you someday 😉

    • @pezpengy9308
      @pezpengy9308 10 месяцев назад

      @@TacticalTortoise its a matter of available time. :(

  • @Gamer-J22
    @Gamer-J22 10 месяцев назад +11

    I am confused. Your advice to a new player is to go TACTICAL? As a moderately new player, I most definitely choose Fixed every time. I want to know what my goal is for the game, and not be subject to the luck of the draw. I honestly can't figure out how people play Tactical missions.

    • @timmellings7896
      @timmellings7896 10 месяцев назад +10

      Tactical mission provide the advantage in the form of CP. every time you go a turn without scoring it, you gain 1. Not only that, but fixed missions can be easily interrupted and are extremely hard to max out consistently.

    • @AnthonyGobeilleArtist
      @AnthonyGobeilleArtist 10 месяцев назад +4

      A new player will struggle more with how much telegraphing fixed missions causes. Your opponents will have a MUCH harder time denying your points scoring if they don't get to know what your next goals are either.
      Additionally (imo) tactical missions *usually* can pair nicely with a well balance and more "classic" looking Warhammer army/collection which is better for new players. It will keep you from feeling like you have to buy into a skew list, which is a volatile collecting style that is best avoided by new players for a number of reasons.

    • @bjornengqvist9629
      @bjornengqvist9629 10 месяцев назад +1

      You're right. For people learning the game of 40k now it is easier to agree to play fixed missions. There are enough variables already. When you feel more comfortable with rules and list composition you can try out tactical.

    • @Tylerjstratton
      @Tylerjstratton 10 месяцев назад

      His point is you have to have a very specific battle plan and army build to achieve fixed missions. Which is harder for a new player. But if you take a flexible / fast / utility army and play tactical missions you can focus on one problem a turn. It's not that bad - i recommend trying it. (Again you need a mobile list)

    • @codyott1982
      @codyott1982 6 месяцев назад

      I played in 5th, came back at the end of 9th.
      There are advantages and disadvantages to both.
      Sure, the complexity of tactical does make it harder to learn, harder to track and tells your opponents your objectives for the turn. But it also provides you the chance to earn more vp, helps keep your next move secret, and is more of the "deliberate practice" you need to take your game to the next level. Remember, greater challenges, greater rewards.
      Now, fixed might be easier to track, but provides less consistent scoring overall, lower max scores, etc.
      You gotta pick your battles.
      Best advice is that when in casual/practice/non-tournament games, use whatever is more difficult for you to win with, but in tournaments use which ever is easier for you to win with, unless otherwise dictated

  • @wargamesstore2374
    @wargamesstore2374 8 месяцев назад +1

    Pretty good🎉

  • @Doomroar
    @Doomroar 10 месяцев назад +1

    Are a couple of Biovores and Ripper Swarms enough for securing those tactical objectives, or should i invest more heavily on units with deep-strike and infiltration?

    • @davequinn2902
      @davequinn2902 10 месяцев назад +2

      It's definitely gonna get FAQ'd but right now spore mines can do actions and score BEL and EAF

  • @LordBelakor
    @LordBelakor 5 месяцев назад

    lovely with Chaos having just the Fellgor Beastmen as scouts and no infiltrators at all

  • @javilo2797
    @javilo2797 8 месяцев назад

    Farseer skyrunners are golden for secondaries hehehe

  • @gremlingames5299
    @gremlingames5299 10 месяцев назад

    Leaving message

  • @raze667
    @raze667 10 месяцев назад +1

    wait, did I hear that right? You don't gain a cp if you discard the secondary at the end of the turn? Or did you just mean you can't if you have some other way of gaining cp, besides just for turn as normal?

    • @TacticalTortoise
      @TacticalTortoise  10 месяцев назад +2

      You don't gain it if you've already gained CP that turn (outside the normal command phase regen)

  • @LatinATSax
    @LatinATSax 10 месяцев назад

    So I see it a when you do an action you can shoot first then have them do the action ? Based on rules as written and how eligible to shoot works

    • @TacticalTortoise
      @TacticalTortoise  10 месяцев назад +1

      Technically yes but that's almost certainly an oversight. AFAIK essentially every tournament circuit has ruled against that interaction.

    • @LatinATSax
      @LatinATSax 10 месяцев назад

      @@TacticalTortoise do you have sources for ITC I saw WTC did it I just dont want to get the rule wrong

  • @ShanePorterR0ot
    @ShanePorterR0ot 10 месяцев назад

    You mention a few times "that can cycle that bad card through your hand more quickly" are you implying that card is available later in the game?

    • @Tylerjstratton
      @Tylerjstratton 10 месяцев назад

      He just means your cycling out the bad / hard cards, and making room for new easier ones. It says right on the stratagem that you discard it.

  • @parko246
    @parko246 5 месяцев назад +1

    Wait so if you play tactical you get cp for discarding mission cards?

    • @nathanstruble2177
      @nathanstruble2177 2 месяца назад

      Yes, end of turn you can discard 1 cars for 1CP.

  • @lite165
    @lite165 10 месяцев назад +3

    I don't know man I think for games less than 2,000 points fix missions are better

  • @nurglematthew893
    @nurglematthew893 11 месяцев назад +4

    Simply embrace getting raked by drawin' rando's, Chat.

  • @Wonderfulwork01
    @Wonderfulwork01 4 месяца назад

    Does anyone know where in the rule book it explains secondary objectives?

    • @TacticalTortoise
      @TacticalTortoise  4 месяца назад

      They're officially in the pamphlet that comes with the Leviathan mission deck

    • @Wonderfulwork01
      @Wonderfulwork01 4 месяца назад

      @@TacticalTortoise awesome thank you! I have clearly missed it before.

  • @jules9094
    @jules9094 10 месяцев назад

    Where is the rule regarding Discarding Secondary Missions and getting CP back? My mate and I can't find it

    • @Tylerjstratton
      @Tylerjstratton 10 месяцев назад +1

      It's in the pamphlet that comes inside the mission deck it's self. It's like the 3rd bullet point or something. I had to ask this question also.

  • @UnknownEntity334
    @UnknownEntity334 10 месяцев назад

    I don't understand diacarding- I thought it meant that when you did the objective then you got +1CP, buta it's more of a trade?

    • @limp144
      @limp144 10 месяцев назад

      The +1cp is only given if you discard one or more secondary cards at the end of your turn. You do not gain that CP for completing a secondary mission.
      So you have 3 options for cycling cards/missions:
      - Complete the mission
      - Pay 1cp for the strat to cycle a card for this current turn
      - Discard at end of your turn and gain 1cp for doing so.

    • @javilo2797
      @javilo2797 8 месяцев назад

      ​@@limp144is there no other way to gain CP throu secondaries ? ;(

    • @limp144
      @limp144 8 месяцев назад

      @@javilo2797 No, discarding one or more secondary mission cards/objectives at the end you turn is the only way through missions.
      If you want to generate CP more reliably, a number of armies have the means to do so through some character abilities or enhancements.

  • @Wes-xk6hl
    @Wes-xk6hl 11 месяцев назад +2

    Rng on top of rng on top of rng. Ill always go fixed regardless if it causes me to lose. At least that way i get rid of a source of feel bad
    I also prefer the secondaries being a part of list theory crafting. Makes everything more interesting imo

    • @chriseash6497
      @chriseash6497 10 месяцев назад

      What’s worse is that two of the Gambits are impossible for Elite Armies. Dividing what you have on the table in half, if that number is less than four, you need four. Yeah uhm, so if I have three I can’t do it…. Yeah Gambits are silly.

    • @javilo2797
      @javilo2797 8 месяцев назад

      Super easy to do for eldar my broho

  • @UnknownEntity334
    @UnknownEntity334 10 месяцев назад

    Where are these missions and rules from?

  • @javilo2797
    @javilo2797 8 месяцев назад

    So you lose VP discarding a mission but gain CP, is there no other way to gain CP?

    • @TacticalTortoise
      @TacticalTortoise  8 месяцев назад +1

      some armies have their own mechanics for CP game, and each player gains 1 CP at the start of each turn

  • @chriseash6497
    @chriseash6497 11 месяцев назад

    Where is the "Discarding Secondary Missions" Rule?

    • @TacticalTortoise
      @TacticalTortoise  10 месяцев назад

      It's in the Leviathan play packet I believe (in the starter set)

    • @chriseash6497
      @chriseash6497 10 месяцев назад

      @@TacticalTortoise Thanks! Someone on your Discord pointed it out to me, annoying how GW couldn’t keep the format consistent.

  • @dwightkroot
    @dwightkroot 11 месяцев назад +1

    Comment

  • @tendracalrissian8820
    @tendracalrissian8820 7 месяцев назад

    Not being a tabletop player, I might not know what I'm talking about here, but why is scoring points on objectives a thing? If I took a Space Wolf company agains Orks, and I killed every enemy unit on the board by the end of top of the sixth turn, wouldn't I win? Well, according to the seemingly arbitrary objective rules, as I understand them, only if I scored more points by completing objectives during those six turns than my enemy.
    While I understand that objectives bring a measure of tactical play to a match, most of them don't seem to make much sense. If (in the example above) my opponent took a secondary objective that gave him points for killing characters, and he did kill my rune priest, and my tech marine, and he scored more points by holding point objectives on the field, but the battle ends with no Orks on the board, how can he have won? As far as I understand real warfare, you only win if you actually have people left to walk off the field when the battle is over.
    There may be some battles where completing a single objective, or a series of objectives, is enough to declare victory, even if all your units are killed afterward. Suicide missions are a thing in warfare, but in an open fight, where both sides are trying to dominate the field, anything less than driving every enemy unit from the field should be considered a draw at the most, regardless of points scored in objectives.

  • @Viewer41
    @Viewer41 10 месяцев назад

    I dont like the name "Tactical" mission. It implies there is tactics behind drawing a random card and having to complete what it says....
    Sometimes they are impossible or sometimes you get bring it down with a monster or vehicle stood right in front of you with 1 wound left.
    Again, nothing Tactical about scoring or not scoring in those situations, just luck.

  • @damnedLegion40K
    @damnedLegion40K 11 месяцев назад +1

    Add a comment...

  • @PizzaPartify
    @PizzaPartify 2 месяца назад

    investigate signals is so dumb

  • @javilo2797
    @javilo2797 8 месяцев назад

    Tacticals are better cuz u can get free cp