This is heresy, all the fancy lads I see on Twitch and RUclips repeatedly deploy their entire army out in the open and lose the game the moment they lose the initiative roll.
@@cadeplaisance3169 have you actually taken the time to watch any Guard 10th Ed battle reports. Nick from PlayOnTableTop and All 3/4 of the people on MWG studios team who has ran guard. Please 🙏🏾 pay attention to their actions, they order Bullgryns with standard commanders, they forget every single Leman Russ special rule. I've seen some MWG chaps roll for their sustained hits from heavy bolters. As in they roll 3 shots, roll a 6 and two hits. And instead of rolling 4 dice to wound they'd reroll to hit the sustained hit. I stopped leaving comments pointing out Guard commander mistakes because it just became an understood constant that Guard commanders just don't use the abilities. They're so long bearded they just roll dice and use the stat block. What about scout Sentinels. Look for a single batrep that uses a squad of 3 scout Sentinels AND they use reinforcements to bring them back after they screen the opponent: IT DOESNT EXIST. It's been almost a year into 10th and Guard commanders are still wasting cp on a random reroll for shots or wound, then the enemy turn comes around and they don't have enough for reinforcements... Sigh.
Personally I like to leave something a little exposed to draw attention. That way, while my hellhound and sentinels flank, my infantry can hold fast. The enemy has to either split focus, or opens themselves up to a melta cannon to the rear and a battle cannon from the front. And all it costs is maybe an infantry squad or a field ordinance battery, which can be returned to service pretty speedily. The trick is to make sure it's something scary, but not pivotal, which artillery tends to wind up being for me.
The best advice i ever recieved about this game was "deploy like you know you're going second" it has saved me against having so many tanks and heavy melee inf getting hit by the alpha strike.
I'm starting a tournament and this video was really good, this Saturday I play vs CSM but the scariest one for me is Grey Knights and thousand sons bringing 15 scarab occult and magnum the shred
“These men can be out of their movement trays, I just sort of kept them in there because I like my men being ranked up.” Ah, the British. You never learn 😂😂
Thanks for this video, I've been in the situation you've described at the start of the video a lot. I'm trying to change my deployment but it can be tricky sometimes, this has helped a lot.
I guess the most of the basic stuff can be applied to every faction. Look what the opponent has and deploy depending on that. I only play kinda friendly matches with my friends and we tend to telling what threads particular units are beforhand, so that our opponent don't need the experience of 20+ battles against that faction to get an idea what which unit wants to do and should be capable of. For example: These are thunderwolves, tanky and fast without shooting. The Wolflord is a captain, with thunderhammer and black death enhancement, so he is very strong against monster and vehicle. It really helps when new players (new armys) in our round do the same and it's less frustrating, knowing what to expect from what and having and idea what you yourself want to kill first.
Thanks! Really helpful, been struggling to play against tau though most of my issues have come from crisis suits and not being able to kill even a single model in a turn. but most of my struggle has absolutely been with deployment I'm new to guard mostly play marines so it's a completely different play style.
how would tempestus, veteran or combined squads fit into this? those seem less expandable, do you attach chimera to them and have some kind of heavy tank behind them?
Loving these types of vidoes, would love it, if you could do like a first turn, wiith orders, and the like, I see many players using Ursula, with Solar in the same unit, cannot really see what Ursula is being used for apart from fields of fire.
Great topic, would love to see more guide-like videos for movement etc for the the guard. Side note, I was not a fan of the background music, found it quite distracting from the commentary.
For what it’s worth, the designer’s commentary states that vehicles can shoot outside of engagement range, but being locked down is still not worth being locked down
Mordian, great video thank you so much! I’d recommend turning down/eliminating the music or back round audio when you do videos like this. It’s quite distracting when someone’s trying to focus on the concepts you’re teaching. Keep up the great work. Your channel is my best source for how to play and enjoy my army! 😊
My friend, where did you get the vehicle track covers? Just about to start assembling my Astra Militarum army and would love these on my Rogals and Lemans
What would be really help Mordian, would be what to target with what units. Is there a hierarchy of what to target. I often end up using the wrong tool for the job. So a list of what unit should attacking what would help loads
I have not played fo so long... are cover saves no longer a thing? Otherwise setting up inside terrain is just a good choice. Similarly with hulled down units. Also... not sure if still a thing but True line of sight? Surely the turrets of the leman russes can be spotted across/ through the units?
how would tempestus, veteran or combined squads fit into this? those seem less expandable, do you attach chimera to them and have some kind of heavy tank behind them? how would you use conscripts? have like a squad of 30 escorted by sentinels?
great video, but seeing that every match people have their troops huddled behind cover in mass infantry blobs make me think that they need to bring back the pie plates. In older 3rd edition tournaments people would spread out their units so that pie plates would do minimal damage but now that they are gone everyone just clusters them together.
Speaking of deploying… why don’t you deploy a full infantry Tau list? I know the greater good is calling since you ran Tau like Guard. The temptation must be there!
I think alot of the problem is people forget it's a turn based game. In real life, you want alot of firepower watching down a corridor as you can shoot at anything as soon as you see it. Without overwatch, that's not the case in this game.
Great to see you spread the knowledge. Would be great to see you do an advanced player version of this as a sequel. I'd say this is quite defensive setup you are describing here. I recommend new players to always balance defence and offence in deployment. Games can also be lost if you rob yourself that alpha strike opportunity against an enemy who can't hurt you that much t1. If enemy doesn't have adv+charge capability, if they don't have a Tyrannofex staring down at you on a firing lane, if you have Sentinels with Scout 9" to cover those access lines, etc... you should make your setup more aggressive than this. Above else, guard is a combined arms army. Main thing I look at when deploying - can my main damage dealers move to a firing pos if I get to go first, are my things within order range (24" or 12"), can sentinels and FoF squads put down their debuffs and where would I move them for that. Also, can I get inf squads on objectives if they move 9" - in some maps it's possible, on others (eg. Crucible) it's not. Another tip - Solar has redeploy. Easiest use of that is to put something like a TC to an aggressive pos covering a fire lane, then later repos into safety or another location. One thing I really agree with in this vid is you need to screen your tanks. The biggest threat is Rapid Ingress - it's very hard to predict so better to stay on the safe side. Use that Advance move to keep inf at the front if needed, often it's worth sacrificing secondaries for that.
So I guess where I dont follow is with spreading out infantry and putting them right on the edge of your deployment zone to counter assaults. Doesnt having them spread out mean its easier for the enemy to charge you because you have a bigger footprint and doesnt it let them consolodate for more movement. Also deploying them right at the front, doesnt that also make it easier for them to charge you? Wouldnt it be better to have empty space to deny them charge and consolodation movement? Also you were worried about getting engaged and not being able to use blast weapons. But if they dont kill off the infantry fully, you still cant use blast weapons against them. So doesnt it make more sense to keep your infantry clustered to reduce overall footprint and try to keep empty space between the enemy and your vehicles?
The idea is that if needed the infantry can just run back so the damage dealers can do their job, while also being a blanket blocking things trying to get close and deadly like bikes and other melee units that would tie them up.
We still play on a 4x6. The flanks are farther apart, and more pronounced. Some deployments more than others. No shame in abandoning a flank, holding the middle, and swinging around. The biggest danger for tanks is being out there all alone, except for super heavies of course. I have a friend who plays Sons, and struggles to win most battles, Doesn't take blues. Struggles on "battlefield dominance". Just infiltrate a blue onto each no man objective, Start the game winning. Extend battle lines is in the bag. I have to kill stuff to walk all over you. This video would be completely different if pie plates were still used. 6 foot rule used to be important. Romans used to layer their legions newest/worst first, oldest/veterans last for a very good reason. When your front collapses, If it was your best guys the people who know they are not as good are not going to be excited to head in. Be very careful if your leading with your best foot. Some troops are there to die. For the greater good of course
I assume you mean when you buy them in points , yes infantry for almost all factions comes in 2 sizes now , normal and double , which for guard means 10 or 20
@@matso3856 i have 2 russ a rogal dorn 2 sentinals 4 heavy arty 3 heavy weopons 10 karskins 10 kreig vets and about 50 cadians shock troops all 10th and gaunts ghost and cadia standstands is that enough
@@darkjustthewayyalike2322 I think Mordian would die on the hill "not less then 100 infantry" I would need a followup question , whats your goal ? 2k army ? Then no , need more. best advice I could give would be get stuff you enjoy painting and or gaming with first, and if you still have spare points then start looking for whats good in the current meta to try and balance it out. FYI current meta [2023] really likes tanks
Lets see an armored company with the following 1. Lord Solar, command squad, 1 infantry squad of your choice. 2. 3 Rogal Dorns 3. Rest purely Leman Russ variants 4. Only trojan supports (chimera counts-as) or Tech Priests allowed for any points gaps
3 dorn is a bit too much imho as they will start to compete for firing lanes , block movement for the rest of your armor, and take up a bit too many of your points which limit the rest of your selections 2 and 2-3 TC with solar blob is the sweet spot if you want to run an armored company imho
just started my guard army. love your vids mate, is playing 1k games a thing in this edition? in the rules there is incursion at 1k and played on the same board size as 2k. so im guessing its balanced enough?
MG: "Heres some tips to deploy properly!"
Me: "I'm gonna deploy stuff that makes my deployed army look cool!"
This is heresy, all the fancy lads I see on Twitch and RUclips repeatedly deploy their entire army out in the open and lose the game the moment they lose the initiative roll.
The lore accurate choice
Everyone on yt BUT Mordian is pretty near braindead when playing Guard. It's VERY disheartening
@@dominicl5862I'm not convinced by your judgmental opinion. Could you provide at least 2 examples of your claim?
@@cadeplaisance3169 have you actually taken the time to watch any Guard 10th Ed battle reports. Nick from PlayOnTableTop and All 3/4 of the people on MWG studios team who has ran guard. Please 🙏🏾 pay attention to their actions, they order Bullgryns with standard commanders, they forget every single Leman Russ special rule. I've seen some MWG chaps roll for their sustained hits from heavy bolters. As in they roll 3 shots, roll a 6 and two hits. And instead of rolling 4 dice to wound they'd reroll to hit the sustained hit. I stopped leaving comments pointing out Guard commander mistakes because it just became an understood constant that Guard commanders just don't use the abilities. They're so long bearded they just roll dice and use the stat block. What about scout Sentinels. Look for a single batrep that uses a squad of 3 scout Sentinels AND they use reinforcements to bring them back after they screen the opponent: IT DOESNT EXIST. It's been almost a year into 10th and Guard commanders are still wasting cp on a random reroll for shots or wound, then the enemy turn comes around and they don't have enough for reinforcements... Sigh.
Deployment can win and lose you a game before you've started. I needed this desperately.
I just blew up abbadon with my basilisk... nice
Personally I like to leave something a little exposed to draw attention. That way, while my hellhound and sentinels flank, my infantry can hold fast. The enemy has to either split focus, or opens themselves up to a melta cannon to the rear and a battle cannon from the front. And all it costs is maybe an infantry squad or a field ordinance battery, which can be returned to service pretty speedily. The trick is to make sure it's something scary, but not pivotal, which artillery tends to wind up being for me.
Isnt it what vets call an attention Carnifex?
This is the best video that you've made. It doesn't just talk about potential, it shows how to use your pieces
Great video, MG. Would definitely like to see more videos covering the fundamentals.
Warhammer deployement is kinda wierd, because a the worst deployements are the ones that look the coolest.
The best advice i ever recieved about this game was "deploy like you know you're going second" it has saved me against having so many tanks and heavy melee inf getting hit by the alpha strike.
Really love this video. Would love to see more general tactical tutorials.
Experienced player here - watch all your videos- could we have more like this? 🙏 thank you!
I'm starting a tournament and this video was really good, this Saturday I play vs CSM but the scariest one for me is Grey Knights and thousand sons bringing 15 scarab occult and magnum the shred
How did it go?
“These men can be out of their movement trays, I just sort of kept them in there because I like my men being ranked up.”
Ah, the British. You never learn 😂😂
Thanks for this video, I've been in the situation you've described at the start of the video a lot. I'm trying to change my deployment but it can be tricky sometimes, this has helped a lot.
Fantastic video. Very thought provoking.
@26:34 Are intanfty Squads with Heavy Weapons a good ideal.
Example: 16 man infantry Squad with 2 heavy Weapon teams. And what weapons to bring?
I guess the most of the basic stuff can be applied to every faction. Look what the opponent has and deploy depending on that.
I only play kinda friendly matches with my friends and we tend to telling what threads particular units are beforhand, so that our opponent don't need the experience of 20+ battles against that faction to get an idea what which unit wants to do and should be capable of.
For example: These are thunderwolves, tanky and fast without shooting. The Wolflord is a captain, with thunderhammer and black death enhancement, so he is very strong against monster and vehicle.
It really helps when new players (new armys) in our round do the same and it's less frustrating, knowing what to expect from what and having and idea what you yourself want to kill first.
This has been a very helpful video. Nice work Mordian! May the Emperor guide your guns, and the heretics feel His wrath!
I got a game tomorrow and this video is Emperor sent. Thanks!
Really like this kind of beginner videos. More please!
Intresting video will try this ....as a new player still learning my army this could help loads.👍
Awesome video Commander Mordian o7
Very helpful even for me who been playing a while. Not that I’m that good. But still learned heaps
Thanks! Really helpful, been struggling to play against tau though most of my issues have come from crisis suits and not being able to kill even a single model in a turn. but most of my struggle has absolutely been with deployment I'm new to guard mostly play marines so it's a completely different play style.
Great video. Please do one on 1000 points games and army construction.
I love these videos on tactics!
how would tempestus, veteran or combined squads fit into this?
those seem less expandable, do you attach chimera to them and have some kind of heavy tank behind them?
Love this kind of content.
Absolute beginner so learnt a lot today
tune at the end slaps
NEw guard player here, the title does it's job.
Love the dice 🙂
this was super helpful!
Exactly what I needed!
If u deploy a scout unit with a dedicated transport the transport gain the scout movement too
Loving these types of vidoes, would love it, if you could do like a first turn, wiith orders, and the like, I see many players using Ursula, with Solar in the same unit, cannot really see what Ursula is being used for apart from fields of fire.
Great topic, would love to see more guide-like videos for movement etc for the the guard. Side note, I was not a fan of the background music, found it quite distracting from the commentary.
Great video! What is the stand holders you have your infatry on? Thank you!
This was handy, thank you! O7
For what it’s worth, the designer’s commentary states that vehicles can shoot outside of engagement range, but being locked down is still not worth being locked down
Mordian, great video thank you so much!
I’d recommend turning down/eliminating the music or back round audio when you do videos like this. It’s quite distracting when someone’s trying to focus on the concepts you’re teaching.
Keep up the great work. Your channel is my best source for how to play and enjoy my army! 😊
All ive ever needed
My friend, where did you get the vehicle track covers?
Just about to start assembling my Astra Militarum army and would love these on my Rogals and Lemans
What would be really help Mordian, would be what to target with what units. Is there a hierarchy of what to target. I often end up using the wrong tool for the job. So a list of what unit should attacking what would help loads
I have not played fo so long... are cover saves no longer a thing? Otherwise setting up inside terrain is just a good choice. Similarly with hulled down units. Also... not sure if still a thing but True line of sight? Surely the turrets of the leman russes can be spotted across/ through the units?
how would tempestus, veteran or combined squads fit into this?
those seem less expandable, do you attach chimera to them and have some kind of heavy tank behind them?
how would you use conscripts? have like a squad of 30 escorted by sentinels?
Interesting thanks.
Ware can I get those ruined buildings I love the style of them and I'd like them for my ruined city 40 board
Snot goblin gaming :)
great video, but seeing that every match people have their troops huddled behind cover in mass infantry blobs make me think that they need to bring back the pie plates. In older 3rd edition tournaments people would spread out their units so that pie plates would do minimal damage but now that they are gone everyone just clusters them together.
Speaking of deploying… why don’t you deploy a full infantry Tau list? I know the greater good is calling since you ran Tau like Guard. The temptation must be there!
I think alot of the problem is people forget it's a turn based game. In real life, you want alot of firepower watching down a corridor as you can shoot at anything as soon as you see it. Without overwatch, that's not the case in this game.
Don't forget, having Leontus allows you to redeploy 3 units
What about using Lord Solar to misdirect during deployment with 3 units, then redeployment if your opponent rakes the bait?
Where did you get the holders for the little guardsmen?
Great video. Really helped me get back into Guard after not playing since 8h edition. What are the stands your troops are in?
Just mdf movement trays from ebay :)
I have problems with orks , while they can do heavy melee and can move far... they can still do damage at range
Left side dev tank, is it able to move out of the ruins??
More please
Where did this mat or board come from?
Great to see you spread the knowledge. Would be great to see you do an advanced player version of this as a sequel.
I'd say this is quite defensive setup you are describing here. I recommend new players to always balance defence and offence in deployment. Games can also be lost if you rob yourself that alpha strike opportunity against an enemy who can't hurt you that much t1.
If enemy doesn't have adv+charge capability, if they don't have a Tyrannofex staring down at you on a firing lane, if you have Sentinels with Scout 9" to cover those access lines, etc... you should make your setup more aggressive than this.
Above else, guard is a combined arms army. Main thing I look at when deploying - can my main damage dealers move to a firing pos if I get to go first, are my things within order range (24" or 12"), can sentinels and FoF squads put down their debuffs and where would I move them for that. Also, can I get inf squads on objectives if they move 9" - in some maps it's possible, on others (eg. Crucible) it's not.
Another tip - Solar has redeploy. Easiest use of that is to put something like a TC to an aggressive pos covering a fire lane, then later repos into safety or another location.
One thing I really agree with in this vid is you need to screen your tanks. The biggest threat is Rapid Ingress - it's very hard to predict so better to stay on the safe side. Use that Advance move to keep inf at the front if needed, often it's worth sacrificing secondaries for that.
here is the video I need. Got smashed because of deployment on tuesday
A great follow up to this would be positioning members in squads and where to remove casualties first
Tau hammerhead doesnt know the trouble behind him 😆
So I guess where I dont follow is with spreading out infantry and putting them right on the edge of your deployment zone to counter assaults.
Doesnt having them spread out mean its easier for the enemy to charge you because you have a bigger footprint and doesnt it let them consolodate for more movement.
Also deploying them right at the front, doesnt that also make it easier for them to charge you?
Wouldnt it be better to have empty space to deny them charge and consolodation movement?
Also you were worried about getting engaged and not being able to use blast weapons. But if they dont kill off the infantry fully, you still cant use blast weapons against them.
So doesnt it make more sense to keep your infantry clustered to reduce overall footprint and try to keep empty space between the enemy and your vehicles?
The idea is that if needed the infantry can just run back so the damage dealers can do their job, while also being a blanket blocking things trying to get close and deadly like bikes and other melee units that would tie them up.
We still play on a 4x6. The flanks are farther apart, and more pronounced. Some deployments more than others.
No shame in abandoning a flank, holding the middle, and swinging around.
The biggest danger for tanks is being out there all alone, except for super heavies of course.
I have a friend who plays Sons, and struggles to win most battles, Doesn't take blues. Struggles on "battlefield dominance". Just infiltrate a blue onto each no man objective, Start the game winning. Extend battle lines is in the bag. I have to kill stuff to walk all over you.
This video would be completely different if pie plates were still used. 6 foot rule used to be important.
Romans used to layer their legions newest/worst first, oldest/veterans last for a very good reason. When your front collapses, If it was your best guys the people who know they are not as good are not going to be excited to head in. Be very careful if your leading with your best foot. Some troops are there to die. For the greater good of course
Can’t takes fire in engagement range cause big guns never tire
ive just started collecting as an adult used to collect catachan when i was 9 can i double or triple up on troops ?
I assume you mean when you buy them in points , yes infantry for almost all factions comes in 2 sizes now , normal and double , which for guard means 10 or 20
@@matso3856 i have 2 russ a rogal dorn 2 sentinals 4 heavy arty 3 heavy weopons 10 karskins 10 kreig vets and about 50 cadians shock troops all 10th
and gaunts ghost and cadia standstands is that enough
@@matso3856 lana comissiar lord casellan creed and others
@@darkjustthewayyalike2322 I think Mordian would die on the hill "not less then 100 infantry" I would need a followup question , whats your goal ?
2k army ? Then no , need more.
best advice I could give would be get stuff you enjoy painting and or gaming with first, and if you still have spare points then start looking for whats good in the current meta to try and balance it out.
FYI current meta [2023] really likes tanks
Might also be me but... isn't that board a tad small?
If someone came and deployed an Hammerhead in front of a 'nids army, i think your deployment isn't the biggest of your issue :p
Lets see an armored company with the following
1. Lord Solar, command squad, 1 infantry squad of your choice.
2. 3 Rogal Dorns
3. Rest purely Leman Russ variants
4. Only trojan supports (chimera counts-as) or Tech Priests allowed for any points gaps
2000pts Straken Mech
Lord Solar
Platoon Command Squad
Ogryn Bodyguard
Iron Hand Straken
Death Rider Squadron Commander
1 Death Rider Squadron x10
2 Catachan x10
2 Kasrkin
3 Chimeras
2 Rogal Dorns
1 Banesword
3 dorn is a bit too much imho as they will start to compete for firing lanes , block movement for the rest of your armor, and take up a bit too many of your points which limit the rest of your selections
2 and 2-3 TC with solar blob is the sweet spot if you want to run an armored company imho
Gewalthaufen !
Welp no body else better to lewnr from if u ma.gonna llay guard on tts
Maybe beginners don't play with tournament layers....
No need to shout
Just too long of a video
Facing the vile Necrons tonight!
Now, VICTORY ... is asured...
😂🫡💂🏻♂️
just started my guard army. love your vids mate, is playing 1k games a thing in this edition? in the rules there is incursion at 1k and played on the same board size as 2k. so im guessing its balanced enough?