Thanks! I've been using Fusion for a long time and I didn't even know about some of these features. It's pretty annoying that you can't select more than one edge at a time for the variable radius fillet.
yea. there are definitely a few features that I prefer SW over Fusion, but I am currently saving up for a SW license, so in the mean time just focusing on Fusion. If you have any suggested features I would love to hear what they are. Thanks again for supporting the channel.
Hi, Thanks for the video. And what, if it's need to apply fillet to specific part of the edge, not to a whole edge? For example, I have hand grip as one component/body, the length is 280mm and I need just 200 mm to be rounded...
there are a number of ways you could do this one would be to split the body where you want the fillet to end, then combine them again. Not the prettiest option, but works depending on the situation. The best way would be to probably surface model it, though that is a lot more complicated
@@the3dguy387 Thank you! Honestly, I didn’t think about splitting as an option ;) as you already understood, I’m quite new in f360… I spent decades in 2D graphic editors and accordingly my experience in this field, Im trying to avoid similar operations to minimize possible errors ;)
i just get this error "Error: The fillet/chamfer could not be created at the requested size. This might be occurring at the ends of the selected edges. Try adjusting the size or using multiple separate operations. Check that the selected edge chain ends at a sensible position, and if not try selecting more edges." I created a profile extruded now want the extruded shape rounded what gives?
without seeing the actual project it is hard to say what the issue is. Usually, it has to do with faces that end up overlapping when generating the fillet. That being said I feel that Fusions fillet feature sometimes is just finicky and you just have to experiment with it sometimes .
Thanks, very helpful
How do i go back and change the sizes?
Great video! 👏👏👏
does this fillet/rounds apply to 3d polylines/edges as well? Rather than just a straight line between faces?
Very helpful. Thanks!
Glad to help!
Thanks! I've been using Fusion for a long time and I didn't even know about some of these features. It's pretty annoying that you can't select more than one edge at a time for the variable radius fillet.
yea. there are definitely a few features that I prefer SW over Fusion, but I am currently saving up for a SW license, so in the mean time just focusing on Fusion. If you have any suggested features I would love to hear what they are. Thanks again for supporting the channel.
Hi, Thanks for the video. And what, if it's need to apply fillet to specific part of the edge, not to a whole edge? For example, I have hand grip as one component/body, the length is 280mm and I need just 200 mm to be rounded...
there are a number of ways you could do this one would be to split the body where you want the fillet to end, then combine them again. Not the prettiest option, but works depending on the situation. The best way would be to probably surface model it, though that is a lot more complicated
@@the3dguy387 Thank you! Honestly, I didn’t think about splitting as an option ;) as you already understood, I’m quite new in f360… I spent decades in 2D graphic editors and accordingly my experience in this field, Im trying to avoid similar operations to minimize possible errors ;)
i just get this error "Error: The fillet/chamfer could not be created at the requested size. This might be occurring at the ends of the selected edges.
Try adjusting the size or using multiple separate operations. Check that the selected edge chain ends at a sensible position, and if not try selecting more edges."
I created a profile extruded now want the extruded shape rounded what gives?
without seeing the actual project it is hard to say what the issue is. Usually, it has to do with faces that end up overlapping when generating the fillet. That being said I feel that Fusions fillet feature sometimes is just finicky and you just have to experiment with it sometimes .
ok?