your referencing your source material is commendable. Your command of the subject matter is excellent, and your commentary is to the point without extraneous verbage. You are a fantastic teacher.
This legit blew my mind. I've always hated how some of my fillets end up but kind of figured it was what it was. This technique is a game changer! Much appreciated!
This is a workflow from waaaaaaay back! over 20 years ago - this was a common method to get fillets to work that the CAD software of the day could not handle. Basically - all one does here is to cut out all of the offending geometry and use the surfacing tools to create a patch. Its not exactly recommended - as often, the resulting surfacing cannot be manufactured without CNC or similar....but thankfully - Fusion 360 includes this!
I always thought that CNC would not be able to produce a complex surface such as the one created by the patch here. But then again, my knowledge in CNC is very limited.
@@Fusion360School no - CNC can do this....in fact, you would pretty much need a computer control to create shapes like this accurately, since defining them cannot be done with simple descriptions that a person could follow on a manual machine. There are probably ways to do it, but these days, shapes like this are defined in CAM off of the 3D model and the CAM software (which Fusion has included) tells the machine how to cut. (3D printing works kind of the same way, but it doesn't cut, it adds.)
CNC can make these surfaces, but damn the operator will curse you out when send these drawings to their shop. It'll be endless passes on a ballnose endmill, while all the other edges are cut with a simple radius tool ^^
@@GermanTopGameTV Thats absolutely correct! And probably the most important thing to say in this whole conversation! In general - DONT put rounds on ANYTHING. A chamfer is usually all that is needed and it is much less expensive due to the fact that one (sometimes two) passes of a simple tool are all that is needed. At least as long as we are cutting....
@@modernDEsignwithFusion360 "At least as long as we are cutting.... " This. A lot of home users are using CAD for 3d printing, and with that all of these concerns disappear. Its just as easy to make these complex curves as it is to make more simple radiuses.
Yes, this method does go way back. SolidWorks called this the atomic bomb fillet and c an delete and patch this in one step. I am not starting a flaming or CAD war here. Just saying it's not new. Thanks for letting others know.
That's great. I really wish Fusion started work on some more advanced features that would make this proces a lot easier. Something like being able to start and stop fillets at certain distances or certain geometries for example. This is why I still love Siemens over Fusion.
From what I understand about variable fillets, it does not really stop a fillet. Even if you set a point to zero, there would still be a gradual transition to that point, sort of like a loft to a point.
It is quite a workflow to get the desired result, but an interesting process. If I recall correctly, I saw Brad Tallis do something similar to this by placing a sphere over the messy filets, but I don't recall in which of his videos he demonstrated this, nor how he did it (he's shown at least a couple of times). Maybe someone else saw this and can recall more detail than I can.
hey Adam12 - you're right! All you really have to do is jam a sphere, (or any other volume) over all of the offending geometries, and then do a Boolean operation to cut out that volume. This will leave a hole in the part, but you can then patch it in the surface commands....and stitch....works great. (But can be difficult to manufacture without CNC)
Hi, I noticed that you are auto projecting multi-plane sketches at around 2:02. Would you mind to let me know what settings did you turned on for that? Thanks.
Sorry for the late reply. Go to preferences -> general -> design and turn on both "auto project edges on reference" and "auto project geometry on active sketch plane".
Somehow I feel like these tutorials all hark to way back... I would have just selected those faces and deleted them without doing any surface job, propably same exact result with one click... Another one: delete box with copy of it, or continuing lines of the curved walls until they diminish. Also using this much lines and other 2D (in some other videos of this channel.. not fan.. but trying to master the software so I want to learn how others do it. I never used sketch in first 2 years, do all straight in 3d...
Great tip! Tho for the first few minutes I was confused what "H" did you mean. You were saying "Edge" for the whole time! XD ^_^' You might want to work on the pronunciation of that one :P Thanks for the video. Cheers.
Sorry about that. I get a good laugh too when I see Hs in the auto-transcribed subtitles. I will try to work on this. It is kind of unnatural for me to say that word.
TBH this seems like a really hacky way of solving something that software should solve, not cause you more work. Seems like software is forcing your way of thinking and practically impairing your design process. Just sayin'.
Это уже не твердотельное моделирование, а поверхностное. Я ебал так заморачиваться ради кривого скругления, которое программа должна сама просчитывать адекватно.
your referencing your source material is commendable. Your command of the subject matter is excellent, and your commentary is to the point without extraneous verbage. You are a fantastic teacher.
Hear, hear
This legit blew my mind. I've always hated how some of my fillets end up but kind of figured it was what it was.
This technique is a game changer! Much appreciated!
This is a workflow from waaaaaaay back! over 20 years ago - this was a common method to get fillets to work that the CAD software of the day could not handle. Basically - all one does here is to cut out all of the offending geometry and use the surfacing tools to create a patch. Its not exactly recommended - as often, the resulting surfacing cannot be manufactured without CNC or similar....but thankfully - Fusion 360 includes this!
I always thought that CNC would not be able to produce a complex surface such as the one created by the patch here. But then again, my knowledge in CNC is very limited.
@@Fusion360School no - CNC can do this....in fact, you would pretty much need a computer control to create shapes like this accurately, since defining them cannot be done with simple descriptions that a person could follow on a manual machine. There are probably ways to do it, but these days, shapes like this are defined in CAM off of the 3D model and the CAM software (which Fusion has included) tells the machine how to cut. (3D printing works kind of the same way, but it doesn't cut, it adds.)
CNC can make these surfaces, but damn the operator will curse you out when send these drawings to their shop. It'll be endless passes on a ballnose endmill, while all the other edges are cut with a simple radius tool ^^
@@GermanTopGameTV Thats absolutely correct! And probably the most important thing to say in this whole conversation! In general - DONT put rounds on ANYTHING. A chamfer is usually all that is needed and it is much less expensive due to the fact that one (sometimes two) passes of a simple tool are all that is needed.
At least as long as we are cutting....
@@modernDEsignwithFusion360 "At least as long as we are cutting....
" This. A lot of home users are using CAD for 3d printing, and with that all of these concerns disappear. Its just as easy to make these complex curves as it is to make more simple radiuses.
Complex, yet very effective and very well explained. Thank you.
I've never made use of the Surface tools but watching these case studies has been an eye opener.
Great video. Nicely explained in clear steps! Thanks!
Thank you so much for helping the community with newer such problem solving methods!
introduced me to some new tools
I never use the surface tools, but I can see them being useful for getting me out of some difficult situations
Glad I'm at a point I can make sense of your videos, You've got solid content for intermediate fusion users, learning lots!
Brilliant as always. Thank you!
Yes, this method does go way back. SolidWorks called this the atomic bomb fillet and c an delete and patch this in one step. I am not starting a flaming or CAD war here. Just saying it's not new. Thanks for letting others know.
Excellent! This was really complex operation, and I couldn’t have figured it out for myself. Thank you for sharing!
I see many examples of bad fillets like this on the aluminum injection molds I machine; great video for ideas to make better blends/surface continuity
Thanks for this. I do this so infrequently that I am unlikely to remember the details, but now I know where to look when the issue does arise.
That's great. I really wish Fusion started work on some more advanced features that would make this proces a lot easier. Something like being able to start and stop fillets at certain distances or certain geometries for example. This is why I still love Siemens over Fusion.
That would be a nice feature if possible! How many times I just wished for something like that.
This is available. Variable radius fillet! define points, go from zero to whatever from points A to B.....or even A to B to C to D etc.
From what I understand about variable fillets, it does not really stop a fillet. Even if you set a point to zero, there would still be a gradual transition to that point, sort of like a loft to a point.
The final result isn’t good for manufactory, but for rendering, it’s ok. Thank you for sharing!
Fantastic. Extremely high quality content here!
Wonderful tutorial! Thank you!
It is quite a workflow to get the desired result, but an interesting process. If I recall correctly, I saw Brad Tallis do something similar to this by placing a sphere over the messy filets, but I don't recall in which of his videos he demonstrated this, nor how he did it (he's shown at least a couple of times). Maybe someone else saw this and can recall more detail than I can.
hey Adam12 - you're right! All you really have to do is jam a sphere, (or any other volume) over all of the offending geometries, and then do a Boolean operation to cut out that volume. This will leave a hole in the part, but you can then patch it in the surface commands....and stitch....works great. (But can be difficult to manufacture without CNC)
That’s very amazing!
i dunno what im watching at 2 am
pretty cool tho
Good details not focused on in typical engineering drafting classes
Real high quality content! Thanks!
Again another awesome video, thanks
Amazing! Thanks
Cool trick, thanks!
Отличное решение. Спасибо за ваши видео.
Cool trick. Thanks
Another video with great and useful content. Thank you :)
Thank you!
Well done sir!
Thanks!
Thank you for your support!
Nice drawing 😄😄😄
2:56 why not simply extrude to surface, plus an offset equal to the future fillet radius?
You are right. I really should have done this. Or maybe even make the fillet value a parameter.
Hi, I noticed that you are auto projecting multi-plane sketches at around 2:02. Would you mind to let me know what settings did you turned on for that? Thanks.
Sorry for the late reply. Go to preferences -> general -> design and turn on both "auto project edges on reference" and "auto project geometry on active sketch plane".
@@Fusion360School Thanks! Though I figured out myself haha
They should allow 2 thumbs up for videos!
very cool
At 6:30 wouldn't it be much faster and cleaner to just extrude the edge of the fillet down to meet the other identical edge?
Try doing that in SketchUp. BOOM. Mic drop. :)
Awesome!
Are you from singapore , by chance,...???
If you check the zebra lines you will see the issues with the surface Fusion created !
I can do this in MoI3d
Can you make a tutorial for NX?
2:02 How can you snap to this edge, since it is outside the sketch plane? I never managed to do that, and thought it was impossible.
It was projected
@@agapon2023 i see. Ty.
Somehow I feel like these tutorials all hark to way back... I would have just selected those faces and deleted them without doing any surface job, propably same exact result with one click...
Another one: delete box with copy of it, or continuing lines of the curved walls until they diminish.
Also using this much lines and other 2D (in some other videos of this channel.. not fan.. but trying to master the software so I want to learn how others do it. I never used sketch in first 2 years, do all straight in 3d...
Great tip! Tho for the first few minutes I was confused what "H" did you mean. You were saying "Edge" for the whole time! XD ^_^' You might want to work on the pronunciation of that one :P Thanks for the video. Cheers.
Sorry about that. I get a good laugh too when I see Hs in the auto-transcribed subtitles. I will try to work on this. It is kind of unnatural for me to say that word.
at 5:00 i would have extruded the bottem of the block upwards and cut. then the back of the block forwards and cut
If I'm not mistaken, that would leave a single sharp edge.
How to do STL file to DXF file
fusing 360 fish fillets
TBH this seems like a really hacky way of solving something that software should solve, not cause you more work. Seems like software is forcing your way of thinking and practically impairing your design process. Just sayin'.
What a tedious thing
What can I say? Fusion 360 is an excellent free product, but sometimes computers are just stupid.
Это уже не твердотельное моделирование, а поверхностное. Я ебал так заморачиваться ради кривого скругления, которое программа должна сама просчитывать адекватно.