A mate of mine was teaching me to play Centurion. He told me to never use the zone. But I love it, so when he was out on a date with my wife, I used it a bunch.
Juggernaut has damage reduction+slippery+uninteruptable(another t4 feat) but is still pretty bad. can't run while using it+10 second duration means you cannot activate this feat from a safe distance, bit the long animation for activating it means using it when in a fight is just giving the enemy free damage, and ofc they can just walk away for 10 seconds after that.
@@claytonthegrubkiller6430 it's like revenge except instead of you getting an auto-parry your enemy gets a free gb or attack. it can work great in some situations, but over-all you have better options: Rock Steady for Shugoki (one of the best feats in the game, especially for a hero that's on a diet of confirmed enemy gb's) Flesh Wound (for synergy with Tough as Nails) or Ledge Trap (if you use Bastion) for Warlord. Shield Basher for Conqueror (though maybe ever since that got nerfed Juggernaut is worth it).
@@captainnyet9855 Honestly I don't think the feat itself is that bad (except for the startup) but like you said, it's mostly due to the fact that every hero who has it has better options. One thing people always forget is that the passive armor nets you a free gb on nearly any bash into confirmed light unless they commit to another attack.
Yes! If hero's feats got reworked you'd be surprised how different it will make the hero feel and play like all the heroes since marching fire have cool personalized feats thstcfit the hero
@@chrissosa3723 you do realise hard to kill is completely useless, right? ever since the nerf it barely adds effective 20hp, and it does not stack with other perks/feats.
I can explain that throw farther was a way to get a more reliable demons embrace on pre reworked shugoki it led to not as much wiffed wall throws so it was actually pretty useful
"So I decide to zone with a centurion...and then I wonder....what kind of an inbred zones with a centurion in a fight. And then it hits you. ME! I AM! I'M DOING IT RIGHT NOW!" -freezeTT 2019
I actually encounter a lot of centurions zoning from time to time. I must say, it can land once because it it catches me with my pants down, but I usually block the second hit and parry the third one. Not a lot gets done by this. I love when enemy centurions zone me.
I usually do that to fast moving enemies while they try to Dodge. And i can assure you, its super effective. INCREDIIIIBIILIIIIIIISSSSS how many ppl i can caught off Guard with that. But i can't faint the second and third attacks for some reason. I would like to faint Just the third actually.
Back when the zone wasn’t feintable, and still did 25 damage per hit. If you got lucky enough to punch someone into a corner and you were on top of them all hits were guaranteed. If not in a corner only the first two were guaranteed. Then the third had a chance to land but not parry able. Was a way to finish off opponents when under half health.
@@HartTheHunter I mean honestly, his stunning tap should knock opponents down so the measly 50 damage from the combo unblockable is guaranteed. He's not that strong at the moment.
@@HartTheHunter well yeah. That goes without saying but ubisoft hates raider and gave all the damage to lawbringers side admortems. Those do crazy damage now. In all seriousness, he should be able to feint his stunning tap or throw it from any direction, it's so ridiculously slow after the rework.
Catapult is honestly useless now. Anyone with the reaction time of a 90 year old can straight up sprint out of the AOE before it hits. Fire Flask, Spear Storm, and Arrow Storm give you about a second of a heads up notice. Yes they do less damage but the fact is anyone of them can kill you really, while taking far less time to hit then catapult, which takes an eternity.
i still think arrow storm is worse, so incredibly unreliable and is the perfect feat for interrupting your allies while leaving your enemies unharmed. at least with Catapult you can be somewhat certain of the outcome when you use it, and it can still be great for punishes, or when someone's backed into a corner. that said though; Catapult getting nerfed while spear storm remained unchanged was a bit ridiculous.
Less damage? In theory yes but you're totally doomed 90% of the time when get hit by them. On the other hand the catapult only do the max damage if the enemy ends up in the middle of the red zone, with is extremely rare. Most of the time when they get hit they lost only half of hp.
I actually use increased throw distance on Shugo, let me explain how I use it: When I ledge, I play baseball on forward throws, normal throws in other directions. When wall splating, I use hugs on long and short throws, and use heavies on medium throws. When in open, just right click. When in team fight, I try to throw towards the enemy (to stagger both of them) or towards the wall. Oos punish is non existent, I admit that. But my playstyle is not parry based and more of a trade based, it is more likely for either me or the enemy to die before any of us is oos, so I don't notice the downside of the feat so much. It's actually the opposite, I find myself oos a lot, in combination with rock steady I can GB against heroes who don't have safe stamina pressure, and ledge them which is pretty funny.
There none now that there was major feat change in season 8. Some are still better than others but I cant think of one other than maybe Kiai or something, the OoS state feat of Orochi and Shinobi. Other than maybe that one there no broken feats, just very strong ones
@@BattlePro3 Senbonzakura from Hitokiri in Breach is ridiculous. Especially on attacking side. You can kill the commander in 20 seconds if you play with 3 or 4 hitokiri. Defenders have no chance. If you have Hitokiri as defenders, you can DRAIN the tickets like crazy when you all have unlocked the feat. Kunai recharge is ridiculous. Especially for a lvl 2 feat. Rock Steady, a level 2 feat that removes a complete third of massive punishes upon mistakes. You can play like an idiot and still not get punished. Haymaker, the lazy and weak way to fight. (Altough its not thát powerful, but just extremely annoying in a 1 v 1, especially since revenge is non-existant in 1 v 1 in a 4 v 4 game) Pugio, giving the centurion his wombo combo with no consequences? Here you go. Unblockable, These kind of abilities have no reason to be in a game that wants to portray itself as you need to acquire skill to get better. Not simply light your way to victory with a subpar connection that makes light parrying impossible.
The absolutely most rage fucking inducing is kiai. I get if it just drains your stamina but stuns too? That's the only feat i actually have a problem with
@@LongTimeAgoNL Why Haymaker ? Only centurion and gladiator have it. Can't really say that Glad is strong in 4v4, so not a problem for him. Cent can pull off an outstanding 105 dmg with Haymaker but ... if you get cought by it, you kind of deserve it. I agree for Rock Steady tho. Should be an active feat instead of a passive.
Two things: 1) my condolences to all inbreds that zone with cent during a fight 2) when it comes to the worst feat in the game, idk if you noticed mate but there is a feat worse than slippery, it's a tier 3 feat though. I'm talking about the feat "Steadfast", found on my beloved kensei. The feat protects you from regular throw attempts, not guardbreaks, *_throw attempts_* . When activated, you have to be guardbroken *and* be thrown and honestly, unless you're near a ledge, wall, or are OOS, who decides to throw instead of throwing a heavy. Not to mention, those who use that feat, which I haven't found anyone using it since the beta, have to give up either second wind or long bow. That feat is just taking up space in my hard drive and I'm upset. I want to speak with the manager.
0:28 It's just SOOO satisfying to watch Zerg getting rekt by super armor. Edit: After some retarded replies I decided to add this edit. What old shugoki had passively to be used once and then had to recharge was "hyper armor". The thing that Warlord, Zerg and Kensei have on their attacks is "Super armor". Devs specifically calls old Shugo's as "hyper armor" and other heroes' "super armor". Just because some youtubers collectively calls it hyper armor doesn't mean it's the one definite answer. So stop trying to correct me you &ssholes.
I very much enjoyed how you totally purposefully and very much so deliberately only took clips of you failing to use all feats in this video, even the good ones. Of course you had plenty clips with good uses. Very cool Mr Freeze.
Honorable mention should go to regenerate. It activates way too late for it to be of any use, considering by then you probably would've gotten to a zone already.
I have found one use for regenerate and that is minion control in breach as conqueror (body count, heal on block, and regenerate). Body count doesn’t heal enough to keep you full health while killing minions, but it lets me stay at around 50% health. After the wave I let regenerate heal me the rest of the way. Besides that regenerate is pretty trash I will agree.
I feel like Regenerate should keep it's current effect, but also passively regenerate 1 or 2 health every second. Not a massive gamechanger, but during a decently lengthy teamfight you're probably gonna be able to take one more hit like that.
[5:34] that there is a good reason why revenge needs a buff. The entire squad bullied that man then ate up his revenge. Revenge is like a second chance to help you out but when you get destroyed in seconds with it on, you know somethings wrong
Oh, I remember Punch Through so fondly! That's why Warlord is my highest rep char, because I built as much block dmg as I could and used the feat. Every time they blocked my lights, they took about a light worth of dmg! It was so fun when people saw that they were dying even though they blocked all my shit! RIP Punch Through! I are missed, and I hope you got Through to where you wanted!
The feat that gives stamina on each hit my friends loves it when we play breach. Makes minion clearing insanely easy. I don’t play Hito though so I don’t know her other 3rd feats.
I would love Centurion's March on Peacekeeper actually. The stamina cost on everything PK does is annoyingly high, and I'd like to be able to do some mixups with her zone attack more rapidly. Also, freeze, I majorly disagree with throw farther being bad. Before the shugoki rework it was the best tier 1 feat because it helped shugoki get wallsplats for the demon's embrace, which used to be way, way more punishing. With the reduction of heal and damage from demon's embrace shugoki's throw farther feat is less useful, but that's what this feat is, it's to get those demon's embraces off wallsplat. If not just ledge. Going from good to 50% better throw distance is fantastic. And you can still just get the UB heavies from knockdown IIRC.
Lennon Gossman It was better before the rework. With the Hyper Armour you could trade hits for ledge kills or wall splats. And the imput for the Demon's Embrace was busted, so you needed a little more time to land the hug.
How about bp's full guard heal thats a tier 2 feat as opposed to any characters that have the tier 4 regenerate? Bps activates so much faster, heals at the same speed as regenerate.
@@toaluix23 If you are OOS and can press a button to instantly get out of OOS state that sounds pretty good. If you are OOS and a conq or BP is trying to 50/50 you, then pressing a button to gain the ability to roll away sounds useful. Not as useful as haymaker but still useful.
I think "centurion March" would be a good way to go back into stamina when you run out of it. Specially if you fighting against a group of jormungandr.
Exactly. Too many people are tunneling with their thoughts and not thinking outside the box. I used to use the feat after purposefully running out of stam just so the enemy spams me and runs out aswell, then pop the feat and return the favor. Feat makes you become JJ when it comes to stam, only it's instant.
The successful stamina on hit is actually extremely strong, using lights are practically free and allows Sakura and others to continue win their attack chains for a very long time.
I might be wrong, but does throw further guarentee a demon's embrace? Maybe people just don't try to dodge in time, but with this feat active, I can just throw into demon's embrace and catch the enemy even if there is no wall
What about the conqueror feat on the warden? I still don't know if it only reduce time to capture a point or does it also boost the team score or personal score...
Cents zone is useful in finishing off a turtle if you land a kick the first of your zone attack is garunteed if they are not blocking left as the kick lands and if it’s an assassin it doesn’t matter where their guard is
I thought about Cent's infinite stamina feat, and tbh the only character that would benefit greatly from it is Highlander. He doesn't have any good T2 feat, Winner's Advantage would work better on Cent, i wouldn't mind if Ubi swaps both feats between these 2 characters.
Nukekubi is actually really good to minion clear if you combine it with Yama Uba. It makes Shinobi into a pretty good minion clearing machine on the later stages of a dominion game.
DivineDragon I remember seeing the moveset swap glitch where you can have a raider with shinobi’s feats. I’d love to see a Centurion with rocksteady and staggering blow lmao.
Uhm, hello, the lvl 3 feat on Kensei and Nuxia, the one that would prevent enemy to throw you, but still allow you to be gb-ed, is not that feat useless as well?
there was use for nukekubi once... Whne characters had animation for killing minions, a shinobi with the tier 4 heal-on-hit feat and nukekubi could hould the minions indefinetly, and even prospered whenfighting in enemy minions
Hello, I was playing with a friend today in custom matches and we found some weird bugs. It only occurs with tiandi, shaolin and nuxia. If you keep feinting and changing your guard direction, the game will let you do a hard feint while oos. I think it might be just a visual bug, but you do the feint after being oos, I tried it with other heroes and I couldnt get it. Give it a look.
make throw further affect shugoki's homerun and then it would be pretty fun to use, people raging because they're being flung towards a ledge 20 miles away and still dying to it. I mean even currently I still use it, because it's pretty fun to wallsplat people from distances you shouldn't be able to. Also the thing with slippery is that you could just make it counterguardbreak everything, even if it's supposed to be 100%, now would this be op? I don't think so, because it would basically just be an unblockable feat but for defense.
3:40 this perk that gives you stamina on succesful hits aint useless on shinobi if you plan staying on B a lot of time on dominion, together with the perk that gives you hp on succesful attacks , i could have basicly body count on shinobi while ... trading 2 perk slots
I would say that shugokis throw further is situationally dependent on its usefulness, I have had many many times when that extra throw distance has saved my life because that throw distance was far enough for them to hit a wall and for me to get a back brake.
One of my favourite feat combinations in this game is for when I play Warden of def in Breach (basically the only reason I play Warden) and you might be thinking "What feats? They are all pretty basic" and yes but they actually work as feats because they give an actual playstyle. I use: Come at me Inspire Second Wind Stalwart Banner I am aware that they aren't amazing but they are fun. I use come at me on pikemen, archers and officers as well as players to get my feats really quickly. Also on the Guardian, as you basically get your t4 from him no matter what by that point. I use inspire to boost the pikemen attacking the ram as their attack speed is ridiculous and it deals about a bar of damage each time, it is also an easy feat to use to give that edge in 1v1s teamfights or just any fight. Second Wind just helps with survivability and Stalwart Banner (which I know is total shite) I love because you can heal the commander with it which just adds a really interesting part to Breach. I think this is what feats should be in regards to having different playstyles depending on what feats you pick so if I pick this loadout I will play completely differently compared to other Wardens. It is also just fun and adds more creativity and strategy into the game. The problem is that not many heroes have this option and it is often more important to take the best ones that are generally so obvious that there is no deliberation. For my Stalwart Banner and Come at me, they are often really circumstantial and in order to work they need me to make situations where I can use them but 99% Moral Booster would just be a better option anyway which is stupid. I also don't like the "I win this fight" button feats such as Pugio because while they aren't THAT bad they could be much more fun with cool playstyles so you can choose between a set that maybe make you better at escorting the ram or a feat that allowed you to retake archer point progress or something but that would maybe need some sort of trade-off. I don't think feats that don't fit into playstyle modelling should be removed completely because For Honor is a cool game and few things are as cool as calling in a catapult strike one some plebs with some epic voice line that goes with it or going ham with the heavy knockdown feat on Shugo but I hope that feats see some love soon.
I feel like centurion March is more oriented to kill minion at breach, where they spawn out the gate as attacker. Since cent zone can actually kill a lot of them, and then when they run out of stamina then they use it
How about Regenerate? Everyone plays either Dominion, Breach, Deathmatch, Brawls or Duels, meaning that in three of those game modes you have some way of healing (Dominion zones, breach heal zone, Deathmatch heal pickup) and in Brawls and Duels, feats are disabled. It heals you for a completely negligible amount, outclassed by all three methods of healing mentioned above, not to mention other methods of healing such as feats like Second Wind, which is instant and can be used whenever as long as it isn't on cooldown, or feats like Bounty Hunter or Body Count, rewarding you with health and stamina while still helping your team. Not to mention, you can't use this when you're sprinting or in combat. In combat makes sense, but why can't I heal on the move? Increasing the heal amount and allowing it to heal while sprinting is a pretty good buff imo. I could see them either buffing it in that way, making it activatible that works while in combat and sprinting, or even reworking it completely. I had an idea where if you're out of combat for a certain amount of time, it will instantly bring you to full health, or restores a large amount, and then goes on a cooldown.
Suggested slippery buff: Instead of auto countering guardbreaks, it makes them bounce off you, even garunteed ones. Perhaps that and an increased duration or reduced cooldown and it might be a good tier 3 feat. I have no idea how to make it a good tier 4 feat.
Shaolin doesn’t have many stand out tier 3 feats anyway, so I use Nukekubi to be able to clear minions faster considering Shaolin has an infinite chain that sweeps through them.
I've thought about this a few times but this is actually the perfect time to bring it up. What do you think about Slippery just being completely passive? Would it be overpowered? Too cheesy/unfair? Would it still suck? Would love to hear your thoughts about that.
I disagree about the stamina recovery feet at about 3:05 only because it really does make a huge difference when taking the minion point. When taking those points without that feat I find that I will have to stop maybe once or twice to regain my stamina (unless im a vanguard or a character with body count) which significantly make it longer to clear out the spot. And with shaolin im basically gaining stamina per swing with a sometimes over 56+ stamina gained per zone attack. I can definitly agree that as a tier 3 feat it could be better but being able to take an objective that much faster can really change the outcome of a match.
Hey freeze, long time viewer first time commenter. What are your thoughts on iron lungs as a feat? Maybe you mentioned it and I missed it but I find the feat to be pretty much pointless. Trying to run away from a fight has been nerfed for the most part (seeing how a lot of characters have a dodge forward attack to counter it) and besides running away (which you shouldn’t do anyways) I can’t think of a single good use of the feat, considering you can still dodge forward when out of stamina so you can relatively keep pace, or at least not lose sight, of someone you’re chasing. IMO it stands as one of the worst feats in the game. I actually get mad when I see people use it instead of other feats Love your content, please keep it up
Fix for throw farther: -Quadruple throw distance. -Make it work with baseball swing too (if it doesn't already). -Make ledging people/hitting them into deadly hazards with this feat count as an execution. We're changing the meta bois. Get ready for the year of the throw.
Hard dissagree with what you said about throw farther, the missing oos punishes is brutal but being able to confirm a demon embrace as shugo from almost anywhere because you can wall splat from a mile away is so useful.
nukekubi works wonders against the minions. i can literally keep clearing them until they chip away at my health enough that someone runs thru the minion lane and finishes me off
Nukekubi kind of earns its keep if you're a hitokiri trying to clear pikemen at breach, but if the clearing is left to a hitokiri, you're probably losing anyway.
I actually use nukebi on shinobi and it's not that bad i don't run out of stamina when using it and i don't use the other ones because i don't know when is the correct time to use the active feats so i run all pasive feats on shinobi
You could use the further throw for being able to get the fully charged heavy. For cent, use the unlimited Stam when you ever go out of oos. I usually use it only in elimination. Also what do you guys think of lb's judgment feat? Does it even make a difference and is it worth having on instead of the other feats? I feel like it doesn't do much and stays on ur opponent for a short time. Catapult is Really weak now for being a 4th feat also.
It's saved my life a few times. It gives you 50% (yes 50 percent) damage reduction for five(?) Second after landing a parry. Which is pretty huge if you ask me, and far more useful than juggernaut.
I feel like they could make slippery have all guard breaks bounce off even if they were normally guaranteed. That could make it a pretty solid feat... maybe...
i like nukekubi for the same reason i like body count. Shinobi is the only character i use it on however. With his mobility, his team style is moving around the map and either capturing points or helping someone on your team capture a point. Shinobi can use his zone to clear the minions and often gets all his stam back. I used to use bleed, but after the nerf, its not nearly as good.
im amazed that Tiandi's "Rally Call" and "Sacrifice" didn't get mentioned. They may not be the worst but a few could definitely use some love. Rally call gives nearby allies an attack buff when Tiandi is low health. Really unreliable since you need to be low health for it to work and have allies nearby to take advantage of it to get the maximum benefits. Sacrifice costs a third of your health and heals your allies at a very low rate. It would be better if it caused allies to heal for a small amount when you took damage, either passively or for a short time.
I use centurion March to regain my Stam when I’m out of stam against bashers or if I’m scared I’ll be thrown, so really it’s a defensive feat and isn’t really that bad.
The tier 3 feat of warden "takedown" why just why, if i want someone on the ground and do a top heavy I'll use the wall or do that when they are out of stamina or if I have revenge, I been playing warden since I started playing the game and I never used and no one uses it, it's just useless
Infinite: "Alright soooo...." Freeze: "How's it going everybody" Always enjoy watching both you guys because you guys are smart when it comes to For Honor, and the intros make it so much better.
I use Shaolin stamina bluff on breach I like to use it to attack the minions for an unlimited time and it does help me when I faint and do a lot of lie detect to get my stamina back in order to faint more heavies
I'd actually like Centurion's feat on Aramusha, since feinting a zone already takes half your stamina and it's common to feint many of those while in revenge mode. The thing is, as it is now, I wouldn't be willing to trade Smoke Bomb or even Rock Steady for that.
I think ubi could fix the system by separating feats by category (team oriented, survival etc). You would choose which one to unlock over the duration of the game by spending the renown you earned during a session, the more powerful the feat the more costly.
A mate of mine was teaching me to play Centurion. He told me to never use the zone. But I love it, so when he was out on a date with my wife, I used it a bunch.
Drome wait hol up
Drome Unexpected endings
Drome
He is dating your wife while you sit down spamming cent’s zone !
That’s sadibilis
They had us in the first half not gonna lie
nice meme. you even attracted a bunch of NPCs to reply.
The worst part about Slippery is that Juggernaut, which is literally a Tier 2 feat has Slippery as a passive in addition to 50% damage reduction.
Alarmingly Fast Moving Skeleton and hyper armor
Juggernaut has damage reduction+slippery+uninteruptable(another t4 feat) but is still pretty bad.
can't run while using it+10 second duration means you cannot activate this feat from a safe distance, bit the long animation for activating it means using it when in a fight is just giving the enemy free damage, and ofc they can just walk away for 10 seconds after that.
@@captainnyet9855 for me is kind of mini-revenge I can use anytime I want, I clap the ass of 3 or even 4 guys alone if I have juggernaut
@@claytonthegrubkiller6430 it's like revenge except instead of you getting an auto-parry your enemy gets a free gb or attack.
it can work great in some situations, but over-all you have better options:
Rock Steady for Shugoki (one of the best feats in the game, especially for a hero that's on a diet of confirmed enemy gb's)
Flesh Wound (for synergy with Tough as Nails) or Ledge Trap (if you use Bastion) for Warlord.
Shield Basher for Conqueror (though maybe ever since that got nerfed Juggernaut is worth it).
@@captainnyet9855 Honestly I don't think the feat itself is that bad (except for the startup) but like you said, it's mostly due to the fact that every hero who has it has better options. One thing people always forget is that the passive armor nets you a free gb on nearly any bash into confirmed light unless they commit to another attack.
I said this before but when a character gets reworked I think their feats need reworked as well
Kensei's unblockable feat comes to mind
@RedPanda FunStar and Hard to kill as well
Speaking of feat rework. Centurion 1.0 (centurion on release) needs to be a tier 3 feat
Yes! If hero's feats got reworked you'd be surprised how different it will make the hero feel and play like all the heroes since marching fire have cool personalized feats thstcfit the hero
@@chrissosa3723 you do realise hard to kill is completely useless, right?
ever since the nerf it barely adds effective 20hp, and it does not stack with other perks/feats.
Throw farther on Shugoki is weird. Forward throws seems barely affected, but when you throw them behind you yeet them at the speed of sound.
Maybe it’s not glitched. You can always throw forward further with baseball swing. But more throw on back throws helps ledges and wallsplats.
I can explain that throw farther was a way to get a more reliable demons embrace on pre reworked shugoki it led to not as much wiffed wall throws so it was actually pretty useful
Hold on i gotta see this
True but its best used to buy to for stamina regen or passive heal to piss someone off
"So I decide to zone with a centurion...and then I wonder....what kind of an inbred zones with a centurion in a fight. And then it hits you. ME! I AM! I'M DOING IT RIGHT NOW!" -freezeTT 2019
I actually encounter a lot of centurions zoning from time to time. I must say, it can land once because it it catches me with my pants down, but I usually block the second hit and parry the third one. Not a lot gets done by this. I love when enemy centurions zone me.
I usually do that to fast moving enemies while they try to Dodge. And i can assure you, its super effective.
INCREDIIIIBIILIIIIIIISSSSS how many ppl i can caught off Guard with that. But i can't faint the second and third attacks for some reason. I would like to faint Just the third actually.
Back when the zone wasn’t feintable, and still did 25 damage per hit. If you got lucky enough to punch someone into a corner and you were on top of them all hits were guaranteed. If not in a corner only the first two were guaranteed. Then the third had a chance to land but not parry able. Was a way to finish off opponents when under half health.
About the centurion second feat of "unlimited stamina"
LB could use it cuz he has less stamina than someone with obesity
Shugo aint fat he just so strong the muscles seem like fat
BoomBox 346
Nobody said nothing about shugoki
Why you so mean?
THIS feat will be so broken on zerk
@@breadchips4803 well who else is thicc and can be mistaken as having obesity? and i am no mean, shugo is big brudda
His “gut” is actually one giant ab.
Bro i love these rant videos its so funny to hear the mostly serious guy get mad at stuff, keep it up
Clearly Unblockable needs a buff.
Nah, but in all legitimacy I'd like to see some reworks for feats.
Raider needs that 400ms zone my guy
@@HartTheHunter I mean honestly, his stunning tap should knock opponents down so the measly 50 damage from the combo unblockable is guaranteed. He's not that strong at the moment.
@@DayHorse-iw9vk
Wtf no
It should do 200 damage anf lead into a hyper armor execution
@@HartTheHunter well yeah. That goes without saying but ubisoft hates raider and gave all the damage to lawbringers side admortems. Those do crazy damage now.
In all seriousness, he should be able to feint his stunning tap or throw it from any direction, it's so ridiculously slow after the rework.
@@DayHorse-iw9vk
He needs to just needs bleed on his stun tap that will slowly kill you and cant be healed
3:43
"But freeze, shinobi light spam totally worths it.
Piss of, man"
I love it
Catapult is honestly useless now. Anyone with the reaction time of a 90 year old can straight up sprint out of the AOE before it hits.
Fire Flask, Spear Storm, and Arrow Storm give you about a second of a heads up notice. Yes they do less damage but the fact is anyone of them can kill you really, while taking far less time to hit then catapult, which takes an eternity.
Overlord I can’t cuz I get scared.
Fire flask is absolute bullshit, a little tick takes half of your health
i still think arrow storm is worse, so incredibly unreliable and is the perfect feat for interrupting your allies while leaving your enemies unharmed.
at least with Catapult you can be somewhat certain of the outcome when you use it, and it can still be great for punishes, or when someone's backed into a corner.
that said though; Catapult getting nerfed while spear storm remained unchanged was a bit ridiculous.
Overlord the trick is to snipe them with it while they’re stuck in attack animations
Less damage? In theory yes but you're totally doomed 90% of the time when get hit by them. On the other hand the catapult only do the max damage if the enemy ends up in the middle of the red zone, with is extremely rare. Most of the time when they get hit they lost only half of hp.
I think you forgot a very very slippery tier feat exclusive for kensei. His tier 3 that prevents him from being “thrown”
Punch Through used to make light attacks chain through block making it incredibly useful for Conqueror and Warlord
They should add that back honestly
They should give old Punch Through to Centurion
i think superior lights would work great on warlord
The enhanced lights were nice, but given that Conq's and Warlord's lights were all 500ms or slower, it didn't exactly help them a lot.
@@SergeantTittyfist conq has a 400ms top light and you can delay the shit out of em so it was really good
I actually use increased throw distance on Shugo, let me explain how I use it:
When I ledge, I play baseball on forward throws, normal throws in other directions.
When wall splating, I use hugs on long and short throws, and use heavies on medium throws.
When in open, just right click.
When in team fight, I try to throw towards the enemy (to stagger both of them) or towards the wall.
Oos punish is non existent, I admit that. But my playstyle is not parry based and more of a trade based, it is more likely for either me or the enemy to die before any of us is oos, so I don't notice the downside of the feat so much.
It's actually the opposite, I find myself oos a lot, in combination with rock steady I can GB against heroes who don't have safe stamina pressure, and ledge them which is pretty funny.
I almost exclusively run this perk for shugoki for the wall splat into hug combo
@@kaellindney6800 Yep, me2
i could imagine that catapult could be remade so that you select a zone on the map, and in a few seconds it gets the shit bombed out of it
Now a list of the most ridiculous overpowered feats that are completely game breaking at times in certain game modes.
There none now that there was major feat change in season 8. Some are still better than others but I cant think of one other than maybe Kiai or something, the OoS state feat of Orochi and Shinobi.
Other than maybe that one there no broken feats, just very strong ones
@@BattlePro3 Senbonzakura from Hitokiri in Breach is ridiculous. Especially on attacking side. You can kill the commander in 20 seconds if you play with 3 or 4 hitokiri. Defenders have no chance. If you have Hitokiri as defenders, you can DRAIN the tickets like crazy when you all have unlocked the feat.
Kunai recharge is ridiculous. Especially for a lvl 2 feat.
Rock Steady, a level 2 feat that removes a complete third of massive punishes upon mistakes. You can play like an idiot and still not get punished.
Haymaker, the lazy and weak way to fight. (Altough its not thát powerful, but just extremely annoying in a 1 v 1, especially since revenge is non-existant in 1 v 1 in a 4 v 4 game)
Pugio, giving the centurion his wombo combo with no consequences? Here you go.
Unblockable, These kind of abilities have no reason to be in a game that wants to portray itself as you need to acquire skill to get better. Not simply light your way to victory with a subpar connection that makes light parrying impossible.
@@LongTimeAgoNL other than maybe unblockable id call of them really strong but none game breaking
The absolutely most rage fucking inducing is kiai. I get if it just drains your stamina but stuns too? That's the only feat i actually have a problem with
@@LongTimeAgoNL Why Haymaker ?
Only centurion and gladiator have it. Can't really say that Glad is strong in 4v4, so not a problem for him. Cent can pull off an outstanding 105 dmg with Haymaker but ... if you get cought by it, you kind of deserve it.
I agree for Rock Steady tho. Should be an active feat instead of a passive.
Two things:
1) my condolences to all inbreds that zone with cent during a fight
2) when it comes to the worst feat in the game, idk if you noticed mate but there is a feat worse than slippery, it's a tier 3 feat though. I'm talking about the feat "Steadfast", found on my beloved kensei. The feat protects you from regular throw attempts, not guardbreaks, *_throw attempts_* . When activated, you have to be guardbroken *and* be thrown and honestly, unless you're near a ledge, wall, or are OOS, who decides to throw instead of throwing a heavy. Not to mention, those who use that feat, which I haven't found anyone using it since the beta, have to give up either second wind or long bow. That feat is just taking up space in my hard drive and I'm upset. I want to speak with the manager.
0:28
It's just SOOO satisfying to watch Zerg getting rekt by super armor.
Edit: After some retarded replies I decided to add this edit. What old shugoki had passively to be used once and then had to recharge was "hyper armor". The thing that Warlord, Zerg and Kensei have on their attacks is "Super armor".
Devs specifically calls old Shugo's as "hyper armor" and other heroes' "super armor". Just because some youtubers collectively calls it hyper armor doesn't mean it's the one definite answer. So stop trying to correct me you &ssholes.
Tein Meizeshi but trading is stinky
I know, I was always a protoss guy myself.
it’s hyper armor
Massive Dohoonkabhankoloos trading takes little skill, it's throw then hope
Keagan Dunham It’s making a read if you know what you’re doing
if it’s just mindless throwing something out then that just makes you a bad player
thank you for shedding light on this subject that no one seems to talk about it.
I very much enjoyed how you totally purposefully and very much so deliberately only took clips of you failing to use all feats in this video, even the good ones. Of course you had plenty clips with good uses. Very cool Mr Freeze.
Honorable mention should go to regenerate. It activates way too late for it to be of any use, considering by then you probably would've gotten to a zone already.
Fuck yes, I was expecting that one here. Also the regeneration is so... Sooooo slooooow
I have found one use for regenerate and that is minion control in breach as conqueror (body count, heal on block, and regenerate). Body count doesn’t heal enough to keep you full health while killing minions, but it lets me stay at around 50% health. After the wave I let regenerate heal me the rest of the way. Besides that regenerate is pretty trash I will agree.
I feel like Regenerate should keep it's current effect, but also passively regenerate 1 or 2 health every second. Not a massive gamechanger, but during a decently lengthy teamfight you're probably gonna be able to take one more hit like that.
Centurions march is super useful when you pop revenge, unlimited stamina with revenge!
really liking this new series of freeze videos with scottish rage
[5:34] that there is a good reason why revenge needs a buff. The entire squad bullied that man then ate up his revenge. Revenge is like a second chance to help you out but when you get destroyed in seconds with it on, you know somethings wrong
Lawbringer: You guys get free stamina?!
Stamina? I thought that was a legend. I always play the game in colourblind Mode after getting parried
Oh, I remember Punch Through so fondly!
That's why Warlord is my highest rep char, because I built as much block dmg as I could and used the feat. Every time they blocked my lights, they took about a light worth of dmg! It was so fun when people saw that they were dying even though they blocked all my shit!
RIP Punch Through! I are missed, and I hope you got Through to where you wanted!
Make freeze a Dev
Make freeze a Dev
MAKE FREEZE A DEV
The feat that gives stamina on each hit my friends loves it when we play breach. Makes minion clearing insanely easy. I don’t play Hito though so I don’t know her other 3rd feats.
I love the passion in the anger when he talks about bs like that xD
I would love Centurion's March on Peacekeeper actually. The stamina cost on everything PK does is annoyingly high, and I'd like to be able to do some mixups with her zone attack more rapidly.
Also, freeze, I majorly disagree with throw farther being bad. Before the shugoki rework it was the best tier 1 feat because it helped shugoki get wallsplats for the demon's embrace, which used to be way, way more punishing. With the reduction of heal and damage from demon's embrace shugoki's throw farther feat is less useful, but that's what this feat is, it's to get those demon's embraces off wallsplat. If not just ledge. Going from good to 50% better throw distance is fantastic. And you can still just get the UB heavies from knockdown IIRC.
Your dry humour is massively understated, freeze. I was crying during your punch through description 😂
On the topic of feats, last laugh has been my favorite feat for awhile now. Had a tiandi run into the enemy team, and die, just to suicide bomb them.
Shugoki Throw feat is insane aparently you haven’t been thrown off the ledge across the map
Lennon Gossman It was better before the rework. With the Hyper Armour you could trade hits for ledge kills or wall splats. And the imput for the Demon's Embrace was busted, so you needed a little more time to land the hug.
Still better than being able to run out of stam and quick revive
You say like you cant ledge with it still... you can still throw em into the wall for health
How about bp's full guard heal thats a tier 2 feat as opposed to any characters that have the tier 4 regenerate? Bps activates so much faster, heals at the same speed as regenerate.
yes but holding down the stick makes my thumb tired
Does centurions March get rid of OOS state?
Yeah
@@toaluix23 That would make it a bit more useful then right?
@@RMG50cal You'd think so, but since it only lasts 15 seconds not really.
@@toaluix23 If you are OOS and can press a button to instantly get out of OOS state that sounds pretty good. If you are OOS and a conq or BP is trying to 50/50 you, then pressing a button to gain the ability to roll away sounds useful. Not as useful as haymaker but still useful.
@@RMG50cal That's the point though, its terrible in comparison to his other 2 feats lol.
"What character can even use Centurions march"
I mean.. a certain plate armored boi comes to mind..
Give old man Law the inf stam.
Agreed.
I think "centurion March" would be a good way to go back into stamina when you run out of it. Specially if you fighting against a group of jormungandr.
Exactly. Too many people are tunneling with their thoughts and not thinking outside the box. I used to use the feat after purposefully running out of stam just so the enemy spams me and runs out aswell, then pop the feat and return the favor. Feat makes you become JJ when it comes to stam, only it's instant.
The successful stamina on hit is actually extremely strong, using lights are practically free and allows Sakura and others to continue win their attack chains for a very long time.
Eternal Expiditionist Realm then you remember that most people can do something that's called blocking
Blocking exists, moron
I might be wrong, but does throw further guarentee a demon's embrace? Maybe people just don't try to dodge in time, but with this feat active, I can just throw into demon's embrace and catch the enemy even if there is no wall
What about the conqueror feat on the warden? I still don't know if it only reduce time to capture a point or does it also boost the team score or personal score...
with stamina regeneration feat on hitokiri u can kill guardian on breach with only spamming heavy attacks after his second attack
3:47 PISS OFF MAN!
Oh my God I laughed so hard😂🤣
7:16 aswell xD
@@fk.232 XD
Cents zone is useful in finishing off a turtle if you land a kick the first of your zone attack is garunteed if they are not blocking left as the kick lands and if it’s an assassin it doesn’t matter where their guard is
Centurions March kinda seems nice against jorg rn
I thought about Cent's infinite stamina feat, and tbh the only character that would benefit greatly from it is Highlander. He doesn't have any good T2 feat, Winner's Advantage would work better on Cent, i wouldn't mind if Ubi swaps both feats between these 2 characters.
*Centurion's march* not being on *Centurion* 🤔
Nukekubi is actually really good to minion clear if you combine it with Yama Uba.
It makes Shinobi into a pretty good minion clearing machine on the later stages of a dominion game.
So you got body count?
@@SneakyBeaky1 A better body count on an assassin, pretty much
DivineDragon I remember seeing the moveset swap glitch where you can have a raider with shinobi’s feats. I’d love to see a Centurion with rocksteady and staggering blow lmao.
That poor Zerk in the beginning didn’t get his heavy...
Season 1 feats need a serious rework
As Tiandi I would love the infinite stamina so I can have an endless onslaught of zone attack mixups
What if you could kick someone 20ft away tho
Uhm, hello, the lvl 3 feat on Kensei and Nuxia, the one that would prevent enemy to throw you, but still allow you to be gb-ed, is not that feat useless as well?
there was use for nukekubi once... Whne characters had animation for killing minions, a shinobi with the tier 4 heal-on-hit feat and nukekubi could hould the minions indefinetly, and even prospered whenfighting in enemy minions
Hello,
I was playing with a friend today in custom matches and we found some weird bugs.
It only occurs with tiandi, shaolin and nuxia. If you keep feinting and changing your guard direction, the game will let you do a hard feint while oos. I think it might be just a visual bug, but you do the feint after being oos, I tried it with other heroes and I couldnt get it. Give it a look.
make throw further affect shugoki's homerun and then it would be pretty fun to use, people raging because they're being flung towards a ledge 20 miles away and still dying to it. I mean even currently I still use it, because it's pretty fun to wallsplat people from distances you shouldn't be able to. Also the thing with slippery is that you could just make it counterguardbreak everything, even if it's supposed to be 100%, now would this be op? I don't think so, because it would basically just be an unblockable feat but for defense.
About the tier 3 stamina perk is good for the shinobi if you ask me
3:40 this perk that gives you stamina on succesful hits aint useless on shinobi if you plan staying on B a lot of time on dominion, together with the perk that gives you hp on succesful attacks , i could have basicly body count on shinobi while ... trading 2 perk slots
I would say that shugokis throw further is situationally dependent on its usefulness, I have had many many times when that extra throw distance has saved my life because that throw distance was far enough for them to hit a wall and for me to get a back brake.
One of my favourite feat combinations in this game is for when I play Warden of def in Breach (basically the only reason I play Warden) and you might be thinking "What feats? They are all pretty basic" and yes but they actually work as feats because they give an actual playstyle.
I use:
Come at me
Inspire
Second Wind
Stalwart Banner
I am aware that they aren't amazing but they are fun. I use come at me on pikemen, archers and officers as well as players to get my feats really quickly. Also on the Guardian, as you basically get your t4 from him no matter what by that point. I use inspire to boost the pikemen attacking the ram as their attack speed is ridiculous and it deals about a bar of damage each time, it is also an easy feat to use to give that edge in 1v1s teamfights or just any fight. Second Wind just helps with survivability and Stalwart Banner (which I know is total shite) I love because you can heal the commander with it which just adds a really interesting part to Breach. I think this is what feats should be in regards to having different playstyles depending on what feats you pick so if I pick this loadout I will play completely differently compared to other Wardens. It is also just fun and adds more creativity and strategy into the game. The problem is that not many heroes have this option and it is often more important to take the best ones that are generally so obvious that there is no deliberation. For my Stalwart Banner and Come at me, they are often really circumstantial and in order to work they need me to make situations where I can use them but 99% Moral Booster would just be a better option anyway which is stupid. I also don't like the "I win this fight" button feats such as Pugio because while they aren't THAT bad they could be much more fun with cool playstyles so you can choose between a set that maybe make you better at escorting the ram or a feat that allowed you to retake archer point progress or something but that would maybe need some sort of trade-off. I don't think feats that don't fit into playstyle modelling should be removed completely because For Honor is a cool game and few things are as cool as calling in a catapult strike one some plebs with some epic voice line that goes with it or going ham with the heavy knockdown feat on Shugo but I hope that feats see some love soon.
Thanks mate. Now I know come at me is not useless
This is what I think too. It depends on your kind or prefered strategy.
I feel like centurion March is more oriented to kill minion at breach, where they spawn out the gate as attacker. Since cent zone can actually kill a lot of them, and then when they run out of stamina then they use it
Cents march before hulda: 2:03 Cents march after hulda: 🖒🖒🖒
How about Regenerate? Everyone plays either Dominion, Breach, Deathmatch, Brawls or Duels, meaning that in three of those game modes you have some way of healing (Dominion zones, breach heal zone, Deathmatch heal pickup) and in Brawls and Duels, feats are disabled.
It heals you for a completely negligible amount, outclassed by all three methods of healing mentioned above, not to mention other methods of healing such as feats like Second Wind, which is instant and can be used whenever as long as it isn't on cooldown, or feats like Bounty Hunter or Body Count, rewarding you with health and stamina while still helping your team.
Not to mention, you can't use this when you're sprinting or in combat. In combat makes sense, but why can't I heal on the move? Increasing the heal amount and allowing it to heal while sprinting is a pretty good buff imo.
I could see them either buffing it in that way, making it activatible that works while in combat and sprinting, or even reworking it completely. I had an idea where if you're out of combat for a certain amount of time, it will instantly bring you to full health, or restores a large amount, and then goes on a cooldown.
What of cent's infinite stam feat was on HL?
3:00 give berserker 15 sec of unlimited stamina then its either you are dead or you run with your tail behind your legs
Wespa64 the later and its not like people are not doing that rn
Freeze: centurions march
Me, big brain: confidently walks towards 4 jorms
Suggested slippery buff:
Instead of auto countering guardbreaks, it makes them bounce off you, even garunteed ones. Perhaps that and an increased duration or reduced cooldown and it might be a good tier 3 feat. I have no idea how to make it a good tier 4 feat.
In defense of Centurions March the last time I used it in a build it brings you out of OOS.
Shaolin doesn’t have many stand out tier 3 feats anyway, so I use Nukekubi to be able to clear minions faster considering Shaolin has an infinite chain that sweeps through them.
I've thought about this a few times but this is actually the perfect time to bring it up. What do you think about Slippery just being completely passive? Would it be overpowered? Too cheesy/unfair? Would it still suck? Would love to hear your thoughts about that.
I disagree about the stamina recovery feet at about 3:05 only because it really does make a huge difference when taking the minion point. When taking those points without that feat I find that I will have to stop maybe once or twice to regain my stamina (unless im a vanguard or a character with body count) which significantly make it longer to clear out the spot. And with shaolin im basically gaining stamina per swing with a sometimes over 56+ stamina gained per zone attack. I can definitly agree that as a tier 3 feat it could be better but being able to take an objective that much faster can really change the outcome of a match.
Hey freeze, long time viewer first time commenter. What are your thoughts on iron lungs as a feat? Maybe you mentioned it and I missed it but I find the feat to be pretty much pointless. Trying to run away from a fight has been nerfed for the most part (seeing how a lot of characters have a dodge forward attack to counter it) and besides running away (which you shouldn’t do anyways) I can’t think of a single good use of the feat, considering you can still dodge forward when out of stamina so you can relatively keep pace, or at least not lose sight, of someone you’re chasing. IMO it stands as one of the worst feats in the game. I actually get mad when I see people use it instead of other feats Love your content, please keep it up
Fix for throw farther:
-Quadruple throw distance.
-Make it work with baseball swing too (if it doesn't already).
-Make ledging people/hitting them into deadly hazards with this feat count as an execution.
We're changing the meta bois. Get ready for the year of the throw.
Hard dissagree with what you said about throw farther, the missing oos punishes is brutal but being able to confirm a demon embrace as shugo from almost anywhere because you can wall splat from a mile away is so useful.
the only use for cents zone is as a free heavy after kick on any assassin or regular hero not on left guard
When you see a Kensei with iron lungs feat
Funny that I get this recommend to me after 2 years. funny how it still holds up
nukekubi works wonders against the minions. i can literally keep clearing them until they chip away at my health enough that someone runs thru the minion lane and finishes me off
Turn your recording volume higher. Gotta turn my phone to max to hear you decently. Just me?
I've had the same volume balance since forever.
Haven't had anyone complain in a long time.
But I can turn my voice up a bit, sure.
@@fkkfreeze if it's just a single person I wouldn't find it an issue. No worries. Could always plug headphones in
Nukekubi kind of earns its keep if you're a hitokiri trying to clear pikemen at breach, but if the clearing is left to a hitokiri, you're probably losing anyway.
You forgot to mention that lawbringer shouldnt have 3 different feat slots that are pure bombs after bombs
nukekubi actually works on shinobi if you can consistently apply bleed dmg. it works as a constant way of keeping him slightly more mobile than usual.
I think Gladiator's net throw should have been in here, why is it even a thing. How does centurion's snare last longer than an actual net throw?
If Nobushi had the unlimited stamina feat she would be broken and I would be a very happy man.
Would she though
@@wyvern5890 no
@@confusedkys6090 exactly
Master Cheesy She’d have quite a few broken bones from all those light parries
@@wyvern5890 unlimited hidden stance, untouchable
I actually use nukebi on shinobi and it's not that bad i don't run out of stamina when using it and i don't use the other ones because i don't know when is the correct time to use the active feats so i run all pasive feats on shinobi
You could use the further throw for being able to get the fully charged heavy. For cent, use the unlimited Stam when you ever go out of oos. I usually use it only in elimination. Also what do you guys think of lb's judgment feat? Does it even make a difference and is it worth having on instead of the other feats? I feel like it doesn't do much and stays on ur opponent for a short time. Catapult is Really weak now for being a 4th feat also.
Regardless of what Harsh Judgment even does (Rep 70 LB and I still have no clue) Body Count is a must pick just so you can get your feats early.
Weeell I know i should become better at parrying but righteous deflection is pretty useless for me.
As a Lawbringer main.
It's saved my life a few times. It gives you 50% (yes 50 percent) damage reduction for five(?) Second after landing a parry. Which is pretty huge if you ask me, and far more useful than juggernaut.
@@kylestanley7843 I would've liked to have it a bit longer
I feel like they could make slippery have all guard breaks bounce off even if they were normally guaranteed. That could make it a pretty solid feat... maybe...
i like nukekubi for the same reason i like body count. Shinobi is the only character i use it on however. With his mobility, his team style is moving around the map and either capturing points or helping someone on your team capture a point. Shinobi can use his zone to clear the minions and often gets all his stam back. I used to use bleed, but after the nerf, its not nearly as good.
im amazed that Tiandi's "Rally Call" and "Sacrifice" didn't get mentioned. They may not be the worst but a few could definitely use some love.
Rally call gives nearby allies an attack buff when Tiandi is low health. Really unreliable since you need to be low health for it to work and have allies nearby to take advantage of it to get the maximum benefits.
Sacrifice costs a third of your health and heals your allies at a very low rate. It would be better if it caused allies to heal for a small amount when you took damage, either passively or for a short time.
I use centurion March to regain my Stam when I’m out of stam against bashers or if I’m scared I’ll be thrown, so really it’s a defensive feat and isn’t really that bad.
The tier 3 feat of warden "takedown" why just why, if i want someone on the ground and do a top heavy I'll use the wall or do that when they are out of stamina or if I have revenge, I been playing warden since I started playing the game and I never used and no one uses it, it's just useless
Infinite: "Alright soooo...."
Freeze: "How's it going everybody"
Always enjoy watching both you guys because you guys are smart when it comes to For Honor, and the intros make it so much better.
As someone who always manages to be out of stamina, the stamina on hit for shaolin is a godsend when outnumbered
I'm surprised I didnt see pk's first feat on here. I think it's called conqueror? And if im not mistaken it's on lawvringer as well?
It's on all base knights and it's not really bad. Besides the faster zone capturing it also makes buffs last longer. It's solid for a tier 1.
Cant you use cents march to get out of OOS?
New name of the video; Angry Scotsman complains about fictional characters abilities
I use Shaolin stamina bluff on breach I like to use it to attack the minions for an unlimited time and it does help me when I faint and do a lot of lie detect to get my stamina back in order to faint more heavies
5:59 what a snipe xD
(Also good video)
I'd actually like Centurion's feat on Aramusha, since feinting a zone already takes half your stamina and it's common to feint many of those while in revenge mode. The thing is, as it is now, I wouldn't be willing to trade Smoke Bomb or even Rock Steady for that.
Before Shugoki’s rework throw farther was pretty good as you would be able to throw someone to a wall much more easily allowing for a demon’s embrace
I think ubi could fix the system by separating feats by category (team oriented, survival etc).
You would choose which one to unlock over the duration of the game by spending the renown you earned during a session, the more powerful the feat the more costly.
But what about thicc blood that will only be useful against shaman pk and nobu