For honor is suffering from feudalism. 1% off the playerbase are Competitive pro PC 5000 FPS ranked "just parry lights" People who constantly complain about everything and influence the nerfs and changes. The rest of the players ("casuals" = the serfs in the aristocratic hierarchy, wich is based on internet popularity with RUclipsrs being in the "Senate" and having influence on Ubisoft) play the game for fun and immersion and have to witness the uniqueness of the characters (everyone getting dodge attacks and bashes thus making them nothing special for example AND everyone getting unblockable so EVERY hero now relies on UB feint to guardbreak spam meta) and every fun mechanism to vanish (example : removing tons of ledges from maps because muh ranked dominion championship can't take a death that's not caused my muh skill) Shugokis feat for example is extremely fitting for the hero and extreme fun, and you can only use it once a game in dominion, everyone wants it gone. Like his feat where he couldn't fall down it was perfect for him as a slow heavy big hero. Countless examples of how the "nobility" of the playerbase oppresses the others and takes the fun out of the game.
Seriously, you are kidding yourself if you think that all changes are decided by comp players. Just look at Gryphon, a hero who comp players said he just needed feat nerfs, but the casual player base complained. So they nerfed everything about him. Ledges being removed was 100% a thing most people wanted. Ledges made maps like River fort unplayable if you had a Raider or Warlord in the game. All in all, don’t compare For Honor to class struggle because it really doesn’t work. You don’t speak for all casuals because you can’t block lights, most casuals can.
@Nygheerious Lyewkeemious it was already a guessing game, now it's actually Less of one because you have less options to nullify an unblockable. Im also keen on the move from reactions to reads. I think being able to press buttons is good, there is just far too much sameyness of viable characters and a limited set of interesting mechanics. On top of this, there are way too many options for a reads based game.
Oathbreaker is the one that really irritates me. Just a team going gorilla on you when you’re breaking and you can’t even try and shift the momentum for a comeback because BP just deletes the very mechanic that’s supposed to discourage them from just mindlessly slapping the attack button.
I 100% agree, if you defend yourself enough to get revenge( when you can because its still broken) there shouldn't be a feat that just straight up says f*ck you for defending good enough to get it now you have no health and can't do sh*t anyways because revenge nowadays is just another health bar that could help you and you team.
Some feats just don't have any counterplay. Abilities should enhance the core gameplay experience and not sidestep it. Some feats are completely broken, or some feats are just completely useless. And some heroes just don't have any feat synergy whatsoever either while newer heroes have very powerful combinations within their own kit.
About warmonger's feats: The fact that it works on officers and commanders, where it also for some reason lasts longer, makes defending against a warmonger a nightmare.
I just find it ironic that they fixed Thick Blood before Smoke Bomb. Like Thick Blood needed to go for sure...but...Smoke Bomb quite literally stops you from playing the game 😂 You wanna roll? Too bad, you got hit, get fucked. Enjoy getting Smoke Bomb-ed again in the next 3v1. By far the most busted feat in this game, and it's not close. A T2 that can singlehandedly win you a game. Last Laugh is stupid as hell because of it literally rewarding failure. Oathbreaker completely destroys one of the game's core mechanics. Pugio comes out at the speed of sound. Honestly they need to have a testing ground for feats only that focuses on fixing 5-10 feats at once.
Bruh orochi being so strong now, and they use kiai and smoke bomb, in other words instant death, and if nail bomb or fear itself is included, absolute overkill.
Thick Blood and Rocksteady were arguably worse because they invalidated some heroes while doing literally nothing to others. Smoke Bomb is more egregious and gamebreaking, but it affects the cast (broadly) equally. TB And Rocksteady were also only in two heroes each, so it was presumably easier to produce a replacement that "worked" for both than it may be to make a replacement feat for every samurai except hitokiri. That said: they should just remove the feat and leave the slot empty in the meantime.
The new Orochi makes me very sad, because his existence means that my favourite feat Slip Through is a flat damage enhancer on him when it was meant to empower deflects and dodge attacks only, not the entire kit.
dude id rather play a breach then a dom match they last longer giving me more time to get inside the heads of my oponents. also WM feats are toxic in there yea face more then 1 warmommy and your fkd
In Addendum to the Smoke Bomb section: The feat can also sometimes affect allies. Even yourself; yes, I managed to give the enemies a free zone cap *while in my own smoke.* And I think that alone speaks for itself. P.S. I submitted a bug report about smoke being useless against bots; this was the reply: *"The issue reported will not be fixed at this moment. There are plans for the feat to be reworked in the future. Thank you for your understanding."* Don't get too excited though, it's anyone's guess *when* that rework will be.
smoke shouldn't cap a zone, its a stupid thing. u can not parry in smoke, its a good thing, but an other weakness on the feat, u can external block in 1v1. its not super coherent
when did you submitted that bug/got a response? Also what the fuck smoke bomb is one of if not the biggest reason why i dont play that much anymore, that shit is literal cancer and they just give you a middle finger. bruh
I’ve had it happen where I was defending in a 1v2, the opposing raider threw a fire flask, I threw my smoke and even though they were on the point with me, the contesting went away (making it my point) and the heal nullified the fire damage
I know dominion is everyone's favourite game mode but no one seems to talk about the fact that breach atk at higher level is nearly impossible to lose entirely because of warmommys tier 4 seriously I have seen the commander die in about 4 seconds to a 4 stack of warmommys and even with only 1 it's nearly a free win, I don't so much have a problem with what the infect feat itself does, I just think the breach commander should be immune to it. Hito's senbonzakura is another feat of concern in breach for the same reason
I've watched team mates actively run into the corruption zone, then complain that the team is shit. The quickest 1v4 I've ever had was when all 4 players refused to get out of the corruption zone for the entire duration of the t1.
I played against a full party consisting of an orochi and 3 hitokiris they breached the last gate with a very low amount of extra lives all 3 hitokiris rushed the commander and did that bullshit insta kill at the same time
Yeah but hito has to be 100% free to do sebonzakura. Can easily just bash but I get your frustration not everyone plays a character who can bash Although it’s a small number of characters who can’t bash. Now I haven’t tried to gb it maybe that’s another solution?
Technically bots don't option select, they just read your inputs and throw a zone if you feint and parry if you don't. They don't really have to make reads after all.
Nah, they just read inputs. That’s why there is complaints about Lvl 3 bots, because they read your inputs for a solid 20-30 seconds, meaning you basically can’t hit them until they decide you can.
What about oath breaker? A single push of a button shouldn’t basically delete revenge. In my opinion, it should either not effect revenge shields, or only take a small portion of shields. I like the idea of oathbreaker being a counter to T4s like phalanx or umbrellas shelter, but it shouldn’t effect revenge.
I think it it halfed the shield that would be interesting because it makes it viable to now destroy the shield quickly but if they were one low health its not basically a guaranteed kill
Smoke should be reworked and should basically be like realistic mode where it just takes away the guards so you can still see them and still fight back but just cant see where the attack is sometimes
I just realized yesterday how broken smoke bomb and fire flask truly is, i just saw and felt the pure power of those yesterday again. Fire flask doesn't just frug your health up, it also frugs your screen up and is basically a win button... and smoke bomb, well, is smoke bomb i don't need to say much more...
I would add that BP's tier 3 also needs a look at. He can instantly remove all shields from a player, with zero counterplay. Got revenge? Tough. BP used his tier 3 so you have no health instantly. If they changed it so it could be avoided or it didnt remove revenge shields, it would be a much less toxic feat imo.
It should be a passive that amplifies the first feat, so when you give shield to a friend it gives the health you get rid of if he miss some, if is full health should be added as more shield given, and when you you the first one to an enemy WITH A SHIELD it removes a third of it but you CAN'T DO IT BEFORE THE GUY HAS IT, you can target allies (all) and enemies (if they have shield) of course, the amount you take of from an enemy is 1/3 of a full shield
We should give an honorable mentioned to all damage buff feats. Especially passive ones. Slip though literally just dodge for 40% damage buff. Deadly literally do nothing for more damage, the new one on Ara or shugo get hit and free damage. All their values are wayyyy to fking high and letting them stack on top of defense reduction fears is stupid just getting hit by like an 80 damage attack cause lol y not
@@MeisterSchwabbo Shugoki benefits massively from it, as it flips hyperarmor trades massively in his favor, and can bump his damage on a sweeping, UB side finisher from 36 damage to 43. That's insane no matter how you try to slice it. The only reason why a Shugo wouldn't run this feat is because his other T2 slot options are even more busted, and if Smoke Bomb/Juggernaut get nerfed into the ground, this will immediately take the top spot.
@@handofcreation0 i don't think anyone except maybe you and few other are thinking it is busted, it is one of the better balanced feats that came out in the last months. overall, short-tempered, executioners respite, thrilling comeback are pretty good balanced. And as i said, you need to take damage to get those 20% dmg buff, while other feats can just be activated and are doing just a tiny bit less dmg or more. Before they nerf feats that are pretty balanced they should take care of spear storm, flask, and other feats like smoke
@@handofcreation0 As an Aramusha main I can confirm short tempered is damn near useless since unless you can immediately counter your opponent and go on the offensive you're gonna lose all that time since it's only active for like 5 or 6 seconds.
Hi i am a Tiandi main, and i agree 100% with all freeze says. Tiandi's Tier 1 are all useless (only good one to pick is stamina) Tier 2: he has no choice but basically to pick Banner, Heroes have BROKEN feats here. Tier 3 he has to pick the vital leach, the aoe buff Is ok, but not good. Reviving allies with a shield Is useless. Tier 4 he has: - AOE damage, worse than his Tier 3 - A Broken bullshit that rewards you for Kamikaze in teamfights. - His only decent Option Is the Emergency shield. Because of this complete unbalance of feats, my main has no feat choices, and i bet most of the characters in the roster too.
I'm a Jorm main and my least favorite feat in the game is Fast recovery, it's so broken, it makes people spam with no worry of getting punished for being out of stamina and it's a tier 1!
I am gonna give it a shot, and list every effect of smokebomb that I know of: Blocks oppenents from locking on to you. Makes oppenents ignore external parry rules, which means u must parry in the correct direction, even tho u are not locked on anyone. Blocks all debuffs from oppenents. Blocks executions for opponents. Blocks all interaction for opponents, like reviving, using the balista, ziplines etc. Blocks contesting points for oppenents (I am not sure if this one is actually true) Blocks opponent minions and pikemans from attacking you (it doesn't work if they are already attacking u, u must exit the smoke, and reenter, to make them not attack you) Blocks auto-aim for projectile feats for opponents. Gives a sprint speed bonus (5% maybe? Not sure)
would definitely add oathbreaker to this list obviously, but with juggernaut i believe it should definitely change in some way (even though it's one of my favorite feats to use for personal reasons.) i'd honestly be fine with it if they removed it, or be creative and change it's properties with conq's tier 4, so he would be able to stall (while not crazy long) and the tier 2 would just be the hyper armor
Black prior oathbreaker should be a passive that amplifies the first feat, so when you give shield to a friend it gives the health you get rid of if he miss some, if is full health should be added as more shield given, and when you you the first one to an enemy WITH A SHIELD it removes a third of it but you CAN'T DO IT BEFORE THE GUY HAS IT, you can target allies (all) and enemies (if they have shield) of course, the amount you take of from an enemy is 1/3 of a full shield This way his feats are more connected
One stealthy thing I think the game really needs is a rework of older hero feats to make them more competitive and interesting compared to newer ones. Closest we got was replacing Warden’s with his revenge heal.
The issue is that people wouldn't spend as much money on newer heroes of the old heroes can counter the new ones w skill. It's sad to say but it's the truth.
It’s annoying but I don’t think it’s a problem since it only works on one person and they just remove shields if you’re in revenge you still keep the increase damage and the knock down on parry and throws
@@akumafoxknight7140 but at the same time the uninterruptable stance could cause ur health to be deleted if stuck in an animation so it's too dangerous to use unless u parried all ur gankers at once. There's also that most ppl usually end up with barely any health by the time they get revenge. Look maybe it's not necessarily op but its def one of the most toxic there's a reason it's nicknamed funbreaker(tho ur kind of a clown if ur expecting fun out of for honor)
I think feats should compliment a character's moveset and activation based feats should be removed. Characters with crushing counters having a passive feat that gives a one time damage buff on crushing counter. A few characters have properties that serve as a good baseline for a purely passive feat rework. Like how Peacekeeper's heavy finishers are unblockable when the opponent is bleeding or nobushi's way of the shark. Zhanhu could have a feat that makes heavy finishers do a little fire damage to make his other feat that buffs damage on opponents who are on fire actually useful. Warmonger's corruption could be reworked so that her corruption deals damage to surrounding enemies when she attacks an opponent and a new tier 4 could be a small buff to her passive corruption damage. There are so many ways that feats could have been implemented as a purely passive buff to a character rather than being 50 damage projectiles or gamebreaking AOES
I think the biggest grievance of a feat for me personally is BP’s third feat that removes all revenge shield. It’s pretty much completely unfair, because it makes you unable to utilize a core game mechanic, which is being able to fight more than one person at once due to revenge. If you’re solo against two people and one of them is BP, you’re fucked. It doesn’t even matter if you can get revenge to even the playing field because he just takes it all away. I think it should be removed.
you did name an annoying feat at the end there but you didn't talk about it. Spear Storm, a T4 that hits 3 or 4 times (its been a minute since i've played) and even if the first hit misses you as long as your hit by the 2nd or even the 3rd if theres some kind of damage buff on the highlander using it, its a guaranteed kill. not to mention it can bring a team-mate to half HP with friendly fire damage, half HP i don't think even standing in a friendly fire-flask would do that damage to you. not to mention that it staggers you in the direction of the next hit, unlike arrow storm which can sometimes stagger you out of its attack direction.
Hitokiris oneshot feat in Breach is also pretty OP if in attack team. They can just press it into the commander doing massive damage and you can't really do much about it
Assassin's Cred multiplayer is in my view a very strong influence in For Honor. Many of the lessons Ubisoft learned there were implemented in FH. And in AC mp smoke bomb was a must pick op feat as well, stunning your oponents for several seconds with no efects on you and your teammates.
One that isn't exactly busted but is a problem and is going to get worse is Slip Through, a tier 3 for certain assassins. This feat increases damage after dodge by 40%! Just for dodging, even worse it's accessible on Orochi and Shinobi, 2 characters (one soon to have a rework) whose whole kit is dodging, meaning a majority of their damage comes from dodge attacks that are boosted by 40%. It may not delete an entire team but it makes every bit of damage just hit oh so much harder. I'm not against slip through itself but would want the damage to be reduced quite a bit, it's too easy to get access to that damage and it would make up a majority of their damage, and once the renown changes role around, it'll be even easier for the Assassin characters to get this and use it. At most, it should only be doing 15% extra damage imo
No oathbreaker aka funbreaker? This feat shuts down game mechanic that is desinged for giving you a chance to survive in the ganking scenarios. If revenge shield couldnt be removed by this feat, it would be just fine.
I think soothing mist is a bit overnerfed, it should heal 15hp from neutral(and it should cleanse fire not blood)and you get: +10 for the 1st +8 for the 2nd +4 for the 3rd +3 for the 4th It means 40 heal+fire cleanse for you and your allies WHEN all enemies are in the AoE, and it doesn't happen that often.
I don't mind catapult, arrow storm, nail bomb and fire flask because they are survivable. Last laugh and javelin rain however are usually insta-kills regardless of how quick you try to dodge
I know everyone looks a LB with rose tinted glasses but his t4 double grenades feat clocked me for 71 damage the other day. Dude was just hucking them left and right. Incredibly annoying to be fighting your ass off and getting hit by nades when your already trying to survive ganks.
Second problem that wasnt adressed here. You can use multiple tier 4 feats. The enemys can throw 4 fire flasks at u without even picking the same hero 4 times. Feats should also be singlepick. Like the hell should u do vs 4 fireflask?! Its not even rare
For me feats have always been a sort of... weird one in regards to overall balance. In part i do like the concept of the projectile damage feats, as they fit either a thematic element or a practical one in clearing say minion lanes. In other part i also acknowledge how they are pretty much impossible to balance. You only have two maybe three options, mainly that you can make them basically single use, while still doing a lot of damage, or can make them be used a few times but do little damage, neither are balanced, and have both been done. For activatable defensive ones, they can err on being stronger in overall utility, like say juggernaut, with simple duration limits that forces its use to be timed well. Others though, like say smoke bomb need likely another rework, as it has been up and down from useless to overpowered, and without enough easy access hard numbers, suggestions for changes are difficult. Now for passive feats, they have mostly been fine, with three semi-big outliers, being rocksteady, revenge gain and thick blood. Two, rocksteady and thick blood, had the same issue of removing either character core mechanics or making you immune to punishes, and the third, revenge gain, technically broke a sort of retconned in rule of revenge consistency or something like that i believe. As i have gotten better and looked more into the game, ive gotten more into the opinion that feats are not only going to need an overhaul, but a lot of fundamental changes that i do not know if ubi has the resources to put into right now. Namely i am talking of the pretty much total removal of just straight damage projectile feats, and a lot of duration, overall powers, and other such changes to activatable feats.
I know this videos old but I also feel like some of the maps need to be reworked like the one at the end of the video because If you spawn on C side its almost always a loss versus spawning on A side.
Just completely change smoke bomb. Just AoE "top LB heavy" stun, that's all, still let ppl block, parry, and lock on. Just let it have AoE stun, no stagger or dmg, just a visual stun. It would fulfill the same role as now. Maybe fiddle with the cool down.
@@teinmeizeshi5209 the whole purpose of smoke bombs was always to run away not only in reallife but also ingame, i just mean your idea would make it also pretty much useless, LB top heavy stun is by far the easiest to counter.
@@MeisterSchwabbo You can't counter it, the stun is applied onto players when the feat is used, there is no countering. And after being stunned, players monitors would be flashing white without indicators, so there is no countering even after the stun is applied.
We should probably also get some changed feats for some heroes that are completely useless, like slippery for Raider and whoever else, or the Kensei 3rd feat that only keeps you from getting thrown, not GB, thrown. If the GB is while they are vulnerable, Slippery doesn't do anything, it only automatically counter-GBs neutral GB. Uninterruptible for Conqueror is completely useless, he already has hyperarmor AND juggernaut. Stun trap doesn't stun anymore and while I could see use in making someone stumble, it's just completely outdone by the bear trap. I can't think of many others that are completely useless but these are the ones that bother me the most.
Honestly an issue I don't see addressed enough are passive damage increasers like winners advantage and slip through that turn orochi into a killing machine and are effectively a teleporter back to pre-CCU and need to be seriously addressed as they result in massive buffs with no effort required from the user
Just a reminder, Ubisoft devs stated that after the reworks for raider shugo and hito, they said they would do a testing grounds for feats. They have yet to even mention it since then.
Does nobushi’s way of the shark buff her feat damage? I was playing and got hit by her bow and it got for 60 instead of 50. I believe the only debuff I had on me was her bleed.
Suggested recommendations: -Body Count: Should be removed and added to the “Bounty Hunter” feat. -Come At Me: Changed to: gain +20 Health Shield/Lose 5% Attack Damage for 10 seconds -Kiai: Changed to: 6s Stun nearby players/enemies lose 25 stamina -Stun Trap: Changed to: 6s Stun nearby players/enemies lose 25 stamina -Fiat Lux: Changed to: 8s Stun nearby players/enemies lose 30 stamina -Marked for Death: Remove Renown Bonus -Smoke Bomb: Changed to: Enemies permanently stunned within smoke/5s duration when leaving smoke/remove the capture-stealth properties -Oathbreaker: Stays the same, but cannot remove a revenge shield -Zealot’s Bolt: Changed to: does 20 damage and knocks opponent down -Last Laugh: Removed -Unblockable: Reduced duration to 15 seconds -Slippery: Changed to: (Passive) will counter all guardbreak attempts as long as not dodging/attacking -Auto Revive: Stays the same, but not a passive feat. You activate the feat when you want to use it -Fiery Barrage: Changed to: Enemies permanently stunned within radius/8s duration when leaving radius -Infection: Stays the same, but drains stamina instead of health -Senbonzakura: Cannot be parried
@@elysium6679 I would suggest removing all feats that affect renown. Besides the 25% damage taken doesn’t add up to the 20 heal on player kills. Especially if your getting ganked.
An interesting last laugh rework could make it more like a more powerful map-wide sacrifice. At the cost of a large amount of the users hp, your entire team is given some amount of hp and full stamina. Obviously it would need a larger cooldown then current Sacrifice.
Sounds interesting, especially if it would still work if it kills you. So if you are in a hopeless situation with low hp, you could pop it, everyone on your team benefits, and enemies get no renown for killing you.
I cant believe you forgot Orochis where she can drain all your stamina at once. Like I’m sorry but I consider that to be even more busted than smoke bomb. Stamina is so important, and the fact that yours can be drained instantly by a single character is madness. You can get out of the smoke bomb, but you cant get away from Orochi stealing your stam.
I think warmongers tier 4 is in a really weird place honestly. The corruption blast damage has to be high to force players to distance from one another quickly and separate which is the whole point of the feat, punishing players for grouping together. It fits warmongers "wolf" mentality. But like freeze has said before, character identity should have no effect over in game balance. Regardless, my point is, if the damage was low, it simply would not force players to distance quickly. people would slowly walk out of the radius and not be effected by it much, but where it currently stands, it forces a reaction. I also feel like the interaction between players is what makes it less overbearing as well, if you get hit with the blast and you make the decision to roll the same way as another teammate, or you get too close, that's your own fault, not the feat. But alas, it is a neutered version of funnyflask. I would love if they just reworked all of these high damage feats collectively, but I doubt that will happen and instead we will sit here discussing which is worse when they all should honestly be looked at.
@@theblackphoenix7410 i know that's why i was using it in the Halloween event against the trapper, also does a lot of dmg to commander and ram in breach especially when using fury, there's more to spear storm than just instakilling players
Can I mention perks and how useful they are...or would be if I didn't cared how my hero looks. We all want to look dashing while lightspa...I mean...outplaying our opponents. And if we want to use perks and be dashing...well that will cost your entire steel and salvage savings. We need to remove perks from armors and make armor purely for customization. Well then where will perks go? I don't know into another tab or something. Similar to runes in LoL
when it comes to counter smoke bomb if am not in a pickle I just take my distance and wait until it goes off, if I was a bp tho, it's a 50/50 of getting gb or flipping them out and punishing them.
As I’ve said from the start. They should change smoke bomb to a poison mushroom bomb from the story mode. Make it do the same damage and stun as bear trap… Job done. And it keeps in faction for the samurai 🤙
I think that smoke bomb should work similar to the stealth feat. It would just remove their hud and make it a little harder to see. Just the inability to parry and lock on is just ridiculous.
I haven't seen it for a while, so I personally don't know if it's been addressed but...Anyone else just not understand why Kensei has a feat that makes everything he throws out unblockable? On console that thing is/was broken as hell.
Can we buff stalwart banner, it feels like the only good t4 for people like warden but it barely heals more than 1 heavy even if you stand in it the entire duration and the activation time takes 3 years it's basically only good enough to counter bleeds
I think another feat that never got mentioned would be BP's Oath Breaker. Unfair in every way possible. Picture this: You're in a 1v3 scenario. All your opponents are at low health. You're 1 hit away from death, but somehow you magically pull off some crazy defense and hold out until you get revenge. This is it! Your Faraam moment! Your time to shine! But no. One of those opponents happens to be Black Prior. He pops his tier 3, destroys your revenge shield, and you die to a single Shugoki headbutt. Bullshit. This feat either needs to be removed or changed. Make it prevent health heals for a duration instead of destroying shields. Or maybe only block normal shield gains like Vengeful Barrier and Phalanx. Just exclude the revenge shield for god's sake, revenge is already a horrible enough mechanic as is lmao.
Or rework it like that: it removes 50% of your shield and it lowers the health you get from healing for a short time (f.e. second wind only gives you 20 hp and not 30hp)
I completely agree with making it not affect revenge, but I’d just rework it to a new mechanic completely then. If it doesn’t affect revenge, then it’s useless unless they have a centurion or JJ on the other team. Again, not saying it SHOULD affect revenge, but is it worth a T3 slot to get rid of ONE guys Phalanx shield? His teamates won’t be affected, and that’s IF they even have a person with Phalanx. So yeah. Rework.
I reckon the Stealth feat has no place in the game either. In a game that's all about indicators, having someone just blindside you in a gank or back cap simply cos you couldnt see them. Combine that with a bloody ranged attack feat and there's little chance you'll even spot a firing animation. Its such a huge advantage
Little known fact, the Stealth Feat also makes you impervious to projectile feats such as longbow, Shuriken, spear throw etc. No idea if that's intended but they simply phase right through you without flinching or damaging you
Changes I'd like to swe off the top of my head: remove all healing feats and replace them with status purges and stamina restoring or something. Make feat damage fixed and unbuffable. Make smoke bomb only a line of sight breaker at the edge, you can still lock on inside, remove all other benefits. Make takedown a passive with like 30 second cooldown. Make fiat deal 1 damage to kill basic minions and lower the stamina drain.
I think fire flask should get a small size reduction and longer delay before activation to make it completely reactable. It's goal should be area denial and then damage for anyone who doesn't respect the area denial.
Then it would just be used when you are grabbed or stunned like Catapult is used. That’s not gonna solve the main problem with it, which is the amount of damage you take. That change would just make it horrible; we aren’t trying to gut it like they gutted Catapult. I’d say just make it not stack with other damage-amplifying feats, and reduce the amount of explosion and fire damage you take. Bam. Can’t one shot you anymore, but will still do some damage as a T4 should be able to do.
@@theitalianmexican1035 the reason those changes gut the catapult is because the catapult is meant for damage that happens in an instant. Catapult has almost no area denial. You just need to he outside the active area for a single moment and it's gone. Reducing the size or increasing the time before activation doesn't gut fire flask like it does catapult and the numbers can be adjusted for proper balance regarding the size reduction. Reactable is reactable there's not much room for adjustment to be made there. Alternatively if you want to decrease the damage by a considerable amount you could have it activate instantly and cover an even larger area. But again catapult has nothing to do with fire flask if the goal is area denial which it should be. Having 4 different tier 4 feats all focused on damage is boring and will make 1 meta. Diversifying what feats are meant to accomplish is how you make every feat feel valuable even when compared to others of the same tier.
@@theitalianmexican1035 also feat synergy should be kept whenever possible. Feats interacting with each other makes for more interesting gameplay and if you can find a healthy way to balance a synergy that is currently causing problems you should do that instead of remove the synergy completely. Synergy is a true and tested way of making gameplay interesting and more complex
Was hoping when that title update patch notes dropped 2 weeks ago would remove smoke bomb. Stopped playing when I found out it didn't. It's an issue when the meta characters in terms of moveset also have the strongest feats in game. Running into a team of shugos and orochis is smoke bomb city
Tireless and highlanders spear storm are also broken in my opinion. You can dodge arrow storm and catapult. Its barely possible to dodge the spear storm tho and its one shots most character from ONE of thr bursts. Tireless is also insane for a T1 feat. It just gives raiders pretty much infinite stamina so they can keep their pressure up for ages. Same goes for kensei.
Imagine if one day we have unique feats for every single character, emphasizing on the characters identitiy and role on the battlefield. It would not only make the game more fun if done right but would also spice up competitive play a lot and make more characters actually viable.
I would also like to see some heroes get some love to their feat, you mentioned nuxias spikes and I completely agree but have u seen her tier 4s? They're all terrible, her unique tier 4 is just warmongers tier 1 it's laughable.
Well I mean Nuxia tier 4 used to be stronger but it got nerfed to not effect minions because of Warmonger. Also, due to there being so many warmonger players, people have adapted to corruption so if Nuxia uses it, people will automatically move out the way. Well, sometimes. Other times their braindead and stand there.
I have said it before but it seems like no one wants to listen to what this feat does. In my opinion it is the most broken feat in the game with smoke bomb and oath breaker following up. Everyone thinks stealth is just a feat that hides your health from far away and makes you disappear from the radar but in fact it does so much against other feats, go ahead and test right now if you want to but stealth gives you immunity to debuffs (other than fear itself and doom banner probably) it removes the need to dodge tier 1-4 feats including zhanhu and orochi’s kuni, long bow, Neptune’s wrath, pugio, jorms hammer throw, and all others, not to mention it used to (idk if it still does) change where a fire flask would land, meaning a first feat can give you immunity to tier 1-4 feats. Stealth really is looked past by a majority of the community although it counters something from each hero, stealth also removes the ability to use shaolin’s second feat, blink, which is a teleport to your enemy you’re locked onto. Back to stealth countering a ton of feats if I’m correct every assassin other than maybe berserker has stealth as well as others, so if one of the hero classes gets this immunity for an entire match why hasn’t it been removed or fixed. In my opinion it should remove you from radar, only show your name and health to people who are locked onto you and maybe give a 25% chance not to trigger traps, the traps is a stretch but can people just stop looking over this feat and look into what it does. Btw any debuff you use gets used on nothing meaning stealth can completely take away your enemy’s second feat just because they forgot this feature existed. It ain’t salt its just facts, sure I occasionally waste a feat on someone with stealth and all i can do is say “well fuck” and continue on with the fight. But a first feat that gives that much immunity is extremely strong. Also I said all debuffs but I’m pretty sure black prior’s oath breaker does work. Might be worth going into a custom match to test out what all stealth counters. I know for sure it counters marked for death though.
*_Rep 70 Nuxia here, I partially agree, backstep roll stops it and no one run thread of fate, well I don't it's not better than slip through so no..._*
For honor is suffering from feudalism. 1% off the playerbase are Competitive pro PC 5000 FPS ranked "just parry lights" People who constantly complain about everything and influence the nerfs and changes. The rest of the players ("casuals" = the serfs in the aristocratic hierarchy, wich is based on internet popularity with RUclipsrs being in the "Senate" and having influence on Ubisoft) play the game for fun and immersion and have to witness the uniqueness of the characters (everyone getting dodge attacks and bashes thus making them nothing special for example AND everyone getting unblockable so EVERY hero now relies on UB feint to guardbreak spam meta) and every fun mechanism to vanish (example : removing tons of ledges from maps because muh ranked dominion championship can't take a death that's not caused my muh skill)
Shugokis feat for example is extremely fitting for the hero and extreme fun, and you can only use it once a game in dominion, everyone wants it gone. Like his feat where he couldn't fall down it was perfect for him as a slow heavy big hero. Countless examples of how the "nobility" of the playerbase oppresses the others and takes the fun out of the game.
Lmfao projecting a class struggle onto a videogame playerbase, chill out Karl Marx
What
Seize the means of development
Seriously, you are kidding yourself if you think that all changes are decided by comp players. Just look at Gryphon, a hero who comp players said he just needed feat nerfs, but the casual player base complained. So they nerfed everything about him.
Ledges being removed was 100% a thing most people wanted. Ledges made maps like River fort unplayable if you had a Raider or Warlord in the game. All in all, don’t compare For Honor to class struggle because it really doesn’t work. You don’t speak for all casuals because you can’t block lights, most casuals can.
@Nygheerious Lyewkeemious it was already a guessing game, now it's actually Less of one because you have less options to nullify an unblockable. Im also keen on the move from reactions to reads. I think being able to press buttons is good, there is just far too much sameyness of viable characters and a limited set of interesting mechanics. On top of this, there are way too many options for a reads based game.
Honestly a season patch or testing grounds dedicated only to reworking or rebalancing every overtuned and undertuned feat would be really nice.
That sounds great.
Maybe they can finally nerf slippery smh my head
I would love that
Please throw in perks cause those are horribly skewed and unbalanced
DUDE THERE HE IS! THERES THE FROGMAN! #NerfSmokeBomb.
Oathbreaker is the one that really irritates me. Just a team going gorilla on you when you’re breaking and you can’t even try and shift the momentum for a comeback because BP just deletes the very mechanic that’s supposed to discourage them from just mindlessly slapping the attack button.
His 4th is honestly stronger
get. gud.
Still better a feat that makes faster a fight already lost than fury-flask that carries a whole teamfight
I 100% agree, if you defend yourself enough to get revenge( when you can because its still broken) there shouldn't be a feat that just straight up says f*ck you for defending good enough to get it now you have no health and can't do sh*t anyways because revenge nowadays is just another health bar that could help you and you team.
Good lol revenge is a trash mechanic
Some feats just don't have any counterplay. Abilities should enhance the core gameplay experience and not sidestep it. Some feats are completely broken, or some feats are just completely useless.
And some heroes just don't have any feat synergy whatsoever either while newer heroes have very powerful combinations within their own kit.
"some feats should be a reportable offense when picked" 🙌💯
👀Catapult
Shugos on my team knocking me over in team fights by spamming side heavies and zones:
@@saltkeeper44 Let me use my funny combo of Takedown and Catapult on Warden alright
About warmonger's feats: The fact that it works on officers and commanders, where it also for some reason lasts longer, makes defending against a warmonger a nightmare.
On the other hand feats like champions aura also heal the commander.
who plays breach anymore?
@@xavierjohnson2597 lots of people. Please stfu
@@Thunderlord_Tozn ooof so titled over a joke. Hope your life gets better one day
I just find it ironic that they fixed Thick Blood before Smoke Bomb. Like Thick Blood needed to go for sure...but...Smoke Bomb quite literally stops you from playing the game 😂 You wanna roll? Too bad, you got hit, get fucked. Enjoy getting Smoke Bomb-ed again in the next 3v1. By far the most busted feat in this game, and it's not close. A T2 that can singlehandedly win you a game.
Last Laugh is stupid as hell because of it literally rewarding failure. Oathbreaker completely destroys one of the game's core mechanics. Pugio comes out at the speed of sound.
Honestly they need to have a testing ground for feats only that focuses on fixing 5-10 feats at once.
Bruh orochi being so strong now, and they use kiai and smoke bomb, in other words instant death, and if nail bomb or fear itself is included, absolute overkill.
Thick Blood and Rocksteady were arguably worse because they invalidated some heroes while doing literally nothing to others.
Smoke Bomb is more egregious and gamebreaking, but it affects the cast (broadly) equally.
TB And Rocksteady were also only in two heroes each, so it was presumably easier to produce a replacement that "worked" for both than it may be to make a replacement feat for every samurai except hitokiri.
That said: they should just remove the feat and leave the slot empty in the meantime.
I couldn't have said it better. I fucking hate smoke bomb and kiai scream. Those feats, and last laugh need to go.
The new Orochi makes me very sad, because his existence means that my favourite feat Slip Through is a flat damage enhancer on him when it was meant to empower deflects and dodge attacks only, not the entire kit.
Smoke should blind both sides not only the enemy
Warmongers tier 4 ruins breach, hands down no discussion really.
Who even plays breach in 2021 SMH
even her tier 1 used on the commander is bs
@@hir_zs breach is fun af
@@hir_zs I do
dude id rather play a breach then a dom match they last longer giving me more time to get inside the heads of my oponents. also WM feats are toxic in there yea face more then 1 warmommy and your fkd
In Addendum to the Smoke Bomb section:
The feat can also sometimes affect allies. Even yourself; yes, I managed to give the enemies a free zone cap *while in my own smoke.* And I think that alone speaks for itself.
P.S. I submitted a bug report about smoke being useless against bots; this was the reply:
*"The issue reported will not be fixed at this moment. There are plans for the feat to be reworked in the future. Thank you for your understanding."*
Don't get too excited though, it's anyone's guess *when* that rework will be.
I have this happen to me too, so annoying
smoke shouldn't cap a zone, its a stupid thing. u can not parry in smoke, its a good thing, but an other weakness on the feat, u can external block in 1v1. its not super coherent
when did you submitted that bug/got a response? Also what the fuck smoke bomb is one of if not the biggest reason why i dont play that much anymore, that shit is literal cancer and they just give you a middle finger. bruh
I’ve had it happen where I was defending in a 1v2, the opposing raider threw a fire flask, I threw my smoke and even though they were on the point with me, the contesting went away (making it my point) and the heal nullified the fire damage
Good to know they've acknowledged it at least
I know dominion is everyone's favourite game mode but no one seems to talk about the fact that breach atk at higher level is nearly impossible to lose entirely because of warmommys tier 4 seriously I have seen the commander die in about 4 seconds to a 4 stack of warmommys and even with only 1 it's nearly a free win, I don't so much have a problem with what the infect feat itself does, I just think the breach commander should be immune to it. Hito's senbonzakura is another feat of concern in breach for the same reason
I agree, I lost so many matches because of that stupid feat
I've watched team mates actively run into the corruption zone, then complain that the team is shit. The quickest 1v4 I've ever had was when all 4 players refused to get out of the corruption zone for the entire duration of the t1.
I played against a full party consisting of an orochi and 3 hitokiris they breached the last gate with a very low amount of extra lives all 3 hitokiris rushed the commander and did that bullshit insta kill at the same time
Yeah but hito has to be 100% free to do sebonzakura. Can easily just bash but I get your frustration not everyone plays a character who can bash Although it’s a small number of characters who can’t bash. Now I haven’t tried to gb it maybe that’s another solution?
''Bots somehow still parry just fine in smoke'' Let's also not forget that bots still OPTION SELECT
Technically bots don't option select, they just read your inputs and throw a zone if you feint and parry if you don't. They don't really have to make reads after all.
They are just programmed to mimic things players do, and throwing a zone or light at a feint to interrupt a GB is something players do.
Nah, they just read inputs. That’s why there is complaints about Lvl 3 bots, because they read your inputs for a solid 20-30 seconds, meaning you basically can’t hit them until they decide you can.
Bots also emote when you trap with Nuxia
What about oath breaker? A single push of a button shouldn’t basically delete revenge. In my opinion, it should either not effect revenge shields, or only take a small portion of shields.
I like the idea of oathbreaker being a counter to T4s like phalanx or umbrellas shelter, but it shouldn’t effect revenge.
I think it it halfed the shield that would be interesting because it makes it viable to now destroy the shield quickly but if they were one low health its not basically a guaranteed kill
Nuxia's tier 4 to warmongers tier 1 still confuses me
The fact that Warmonger's tier 1 is basically Nuxia's tier 4 is still baffling to me. And I say this as a Warmonger main
thats warmonger beings good but also nuxia being straight bad
Smoke should be reworked and should basically be like realistic mode where it just takes away the guards so you can still see them and still fight back but just cant see where the attack is sometimes
I just realized yesterday how broken smoke bomb and fire flask truly is, i just saw and felt the pure power of those yesterday again. Fire flask doesn't just frug your health up, it also frugs your screen up and is basically a win button... and smoke bomb, well, is smoke bomb i don't need to say much more...
I would add that BP's tier 3 also needs a look at. He can instantly remove all shields from a player, with zero counterplay.
Got revenge? Tough. BP used his tier 3 so you have no health instantly.
If they changed it so it could be avoided or it didnt remove revenge shields, it would be a much less toxic feat imo.
It should be a passive that amplifies the first feat, so when you give shield to a friend it gives the health you get rid of if he miss some, if is full health should be added as more shield given, and when you you the first one to an enemy WITH A SHIELD it removes a third of it but you CAN'T DO IT BEFORE THE GUY HAS IT, you can target allies (all) and enemies (if they have shield) of course, the amount you take of from an enemy is 1/3 of a full shield
We should give an honorable mentioned to all damage buff feats. Especially passive ones. Slip though literally just dodge for 40% damage buff. Deadly literally do nothing for more damage, the new one on Ara or shugo get hit and free damage. All their values are wayyyy to fking high and letting them stack on top of defense reduction fears is stupid just getting hit by like an 80 damage attack cause lol y not
Short-tempered isn't a broken or massive damage buff, 20% ain't a lot, you even need to get damage to make this feat usefull.
@@MeisterSchwabbo Shugoki benefits massively from it, as it flips hyperarmor trades massively in his favor, and can bump his damage on a sweeping, UB side finisher from 36 damage to 43. That's insane no matter how you try to slice it. The only reason why a Shugo wouldn't run this feat is because his other T2 slot options are even more busted, and if Smoke Bomb/Juggernaut get nerfed into the ground, this will immediately take the top spot.
@@handofcreation0 i don't think anyone except maybe you and few other are thinking it is busted, it is one of the better balanced feats that came out in the last months. overall, short-tempered, executioners respite, thrilling comeback are pretty good balanced. And as i said, you need to take damage to get those 20% dmg buff, while other feats can just be activated and are doing just a tiny bit less dmg or more. Before they nerf feats that are pretty balanced they should take care of spear storm, flask, and other feats like smoke
@@handofcreation0 As an Aramusha main I can confirm short tempered is damn near useless since unless you can immediately counter your opponent and go on the offensive you're gonna lose all that time since it's only active for like 5 or 6 seconds.
I'll try to predict some before watching:
Smoke bomb
Spear storm
Oathbreaker
Umbral shelter
Phalanx
Pugio
Long bow.
HOW COULD I FORGET LAST LAUGH?????
Neptune’s Wrath and Javelin, too
Slippery too
@@jarlGudmunder Yes, too much OP.
@@FullAdDariusBR Forgot Caltrops too
Hi i am a Tiandi main, and i agree 100% with all freeze says.
Tiandi's Tier 1 are all useless (only good one to pick is stamina)
Tier 2: he has no choice but basically to pick Banner, Heroes have BROKEN feats here.
Tier 3 he has to pick the vital leach, the aoe buff Is ok, but not good. Reviving allies with a shield Is useless.
Tier 4 he has:
- AOE damage, worse than his Tier 3
- A Broken bullshit that rewards you for Kamikaze in teamfights.
- His only decent Option Is the Emergency shield.
Because of this complete unbalance of feats, my main has no feat choices, and i bet most of the characters in the roster too.
Ok but as a fellow Tiandi main, why would you NOT pick vital leech and indomitable? Best stalling combination next to maybe jormungandr
I agree, tiandi is the best example for feat unbalance, its either too strong or pretty much useless.
Great video! I'm glad you are bringing light to these subjects still.
I'm a Jorm main and my least favorite feat in the game is Fast recovery, it's so broken, it makes people spam with no worry of getting punished for being out of stamina and it's a tier 1!
I am gonna give it a shot, and list every effect of smokebomb that I know of:
Blocks oppenents from locking on to you.
Makes oppenents ignore external parry rules, which means u must parry in the correct direction, even tho u are not locked on anyone.
Blocks all debuffs from oppenents.
Blocks executions for opponents.
Blocks all interaction for opponents, like reviving, using the balista, ziplines etc.
Blocks contesting points for oppenents (I am not sure if this one is actually true)
Blocks opponent minions and pikemans from attacking you (it doesn't work if they are already attacking u, u must exit the smoke, and reenter, to make them not attack you)
Blocks auto-aim for projectile feats for opponents.
Gives a sprint speed bonus (5% maybe? Not sure)
would definitely add oathbreaker to this list obviously, but with juggernaut i believe it should definitely change in some way (even though it's one of my favorite feats to use for personal reasons.) i'd honestly be fine with it if they removed it, or be creative and change it's properties with conq's tier 4, so he would be able to stall (while not crazy long) and the tier 2 would just be the hyper armor
Black prior oathbreaker should be a passive that amplifies the first feat, so when you give shield to a friend it gives the health you get rid of if he miss some, if is full health should be added as more shield given, and when you you the first one to an enemy WITH A SHIELD it removes a third of it but you CAN'T DO IT BEFORE THE GUY HAS IT, you can target allies (all) and enemies (if they have shield) of course, the amount you take of from an enemy is 1/3 of a full shield
This way his feats are more connected
One stealthy thing I think the game really needs is a rework of older hero feats to make them more competitive and interesting compared to newer ones. Closest we got was replacing Warden’s with his revenge heal.
The issue is that people wouldn't spend as much money on newer heroes of the old heroes can counter the new ones w skill. It's sad to say but it's the truth.
So do you not think oathbreaker is a problem or was it not big enough to be mentioned? Idk it's kind of a garuanteed quick kill
It’s annoying but I don’t think it’s a problem since it only works on one person and they just remove shields if you’re in revenge you still keep the increase damage and the knock down on parry and throws
@@akumafoxknight7140 but at the same time the uninterruptable stance could cause ur health to be deleted if stuck in an animation so it's too dangerous to use unless u parried all ur gankers at once. There's also that most ppl usually end up with barely any health by the time they get revenge. Look maybe it's not necessarily op but its def one of the most toxic there's a reason it's nicknamed funbreaker(tho ur kind of a clown if ur expecting fun out of for honor)
I think feats should compliment a character's moveset and activation based feats should be removed. Characters with crushing counters having a passive feat that gives a one time damage buff on crushing counter. A few characters have properties that serve as a good baseline for a purely passive feat rework. Like how Peacekeeper's heavy finishers are unblockable when the opponent is bleeding or nobushi's way of the shark. Zhanhu could have a feat that makes heavy finishers do a little fire damage to make his other feat that buffs damage on opponents who are on fire actually useful.
Warmonger's corruption could be reworked so that her corruption deals damage to surrounding enemies when she attacks an opponent and a new tier 4 could be a small buff to her passive corruption damage.
There are so many ways that feats could have been implemented as a purely passive buff to a character rather than being 50 damage projectiles or gamebreaking AOES
I think the biggest grievance of a feat for me personally is BP’s third feat that removes all revenge shield. It’s pretty much completely unfair, because it makes you unable to utilize a core game mechanic, which is being able to fight more than one person at once due to revenge. If you’re solo against two people and one of them is BP, you’re fucked. It doesn’t even matter if you can get revenge to even the playing field because he just takes it all away. I think it should be removed.
you did name an annoying feat at the end there but you didn't talk about it. Spear Storm, a T4 that hits 3 or 4 times (its been a minute since i've played) and even if the first hit misses you as long as your hit by the 2nd or even the 3rd if theres some kind of damage buff on the highlander using it, its a guaranteed kill. not to mention it can bring a team-mate to half HP with friendly fire damage, half HP i don't think even standing in a friendly fire-flask would do that damage to you. not to mention that it staggers you in the direction of the next hit, unlike arrow storm which can sometimes stagger you out of its attack direction.
Hitokiris oneshot feat in Breach is also pretty OP if in attack team. They can just press it into the commander doing massive damage and you can't really do much about it
Hey freeze where i can get this effect u got 4:54 with youre jormungandr looks crispy!
Lawbringer activates Juggernaut: "Game over, man."
I say lawbringer needs it he's in a bad spot
Assassin's Cred multiplayer is in my view a very strong influence in For Honor. Many of the lessons Ubisoft learned there were implemented in FH. And in AC mp smoke bomb was a must pick op feat as well, stunning your oponents for several seconds with no efects on you and your teammates.
There is an ac multiplayer?
@@sunset4079 From Ac Brotherhood up to Ac 4 Black Flag, yes. And its very similar to For Honor. Like its grandfather.
smoke bombs was almost the only good defensive feat
One that isn't exactly busted but is a problem and is going to get worse is Slip Through, a tier 3 for certain assassins. This feat increases damage after dodge by 40%! Just for dodging, even worse it's accessible on Orochi and Shinobi, 2 characters (one soon to have a rework) whose whole kit is dodging, meaning a majority of their damage comes from dodge attacks that are boosted by 40%. It may not delete an entire team but it makes every bit of damage just hit oh so much harder. I'm not against slip through itself but would want the damage to be reduced quite a bit, it's too easy to get access to that damage and it would make up a majority of their damage, and once the renown changes role around, it'll be even easier for the Assassin characters to get this and use it. At most, it should only be doing 15% extra damage imo
Ccu part 2: fixing feats and damage😳
No oathbreaker aka funbreaker? This feat shuts down game mechanic that is desinged for giving you a chance to survive in the ganking scenarios. If revenge shield couldnt be removed by this feat, it would be just fine.
I don't see that much if a problem on the mechanic itself, but 10 seconds of shield deny is DUMB, like, why? Just remove the damn shield, ffs.
I like how fire flask is
A stun trap
A fire trap
A grenade
And kiai
All in one
Everybody begs me to stop using soothing mist until I heal my entire teams fire damage then they are happy
I think soothing mist is a bit overnerfed, it should heal 15hp from neutral(and it should cleanse fire not blood)and you get:
+10 for the 1st
+8 for the 2nd
+4 for the 3rd
+3 for the 4th
It means 40 heal+fire cleanse for you and your allies WHEN all enemies are in the AoE, and it doesn't happen that often.
I don't mind catapult, arrow storm, nail bomb and fire flask because they are survivable. Last laugh and javelin rain however are usually insta-kills regardless of how quick you try to dodge
One that stumps me Is that they have all these broken feats yet they got ride of one that I had no problem with which was rock steady like wtf why???
I feel like not enough people are talking about oath breaker and how it destroys the revenge mechanic
I know everyone looks a LB with rose tinted glasses but his t4 double grenades feat clocked me for 71 damage the other day. Dude was just hucking them left and right. Incredibly annoying to be fighting your ass off and getting hit by nades when your already trying to survive ganks.
max he can throw at a time is 2 grenades. use his T3 and then his T4. his T4 takes ages to let him throw another
Lawbringer Bombs are not that strong all lots of people just move out of the way
Second problem that wasnt adressed here. You can use multiple tier 4 feats. The enemys can throw 4 fire flasks at u without even picking the same hero 4 times. Feats should also be singlepick. Like the hell should u do vs 4 fireflask?! Its not even rare
Lmao what you did using the traps on minion spawn is what I do EVERYTIME when I play dominion with Nuxia, free renown while running around
I see your also a man of culture when it comes to caltrops.
For me feats have always been a sort of... weird one in regards to overall balance.
In part i do like the concept of the projectile damage feats, as they fit either a thematic element or a practical one in clearing say minion lanes. In other part i also acknowledge how they are pretty much impossible to balance. You only have two maybe three options, mainly that you can make them basically single use, while still doing a lot of damage, or can make them be used a few times but do little damage, neither are balanced, and have both been done.
For activatable defensive ones, they can err on being stronger in overall utility, like say juggernaut, with simple duration limits that forces its use to be timed well. Others though, like say smoke bomb need likely another rework, as it has been up and down from useless to overpowered, and without enough easy access hard numbers, suggestions for changes are difficult.
Now for passive feats, they have mostly been fine, with three semi-big outliers, being rocksteady, revenge gain and thick blood. Two, rocksteady and thick blood, had the same issue of removing either character core mechanics or making you immune to punishes, and the third, revenge gain, technically broke a sort of retconned in rule of revenge consistency or something like that i believe.
As i have gotten better and looked more into the game, ive gotten more into the opinion that feats are not only going to need an overhaul, but a lot of fundamental changes that i do not know if ubi has the resources to put into right now. Namely i am talking of the pretty much total removal of just straight damage projectile feats, and a lot of duration, overall powers, and other such changes to activatable feats.
I know this videos old but I also feel like some of the maps need to be reworked like the one at the end of the video because If you spawn on C side its almost always a loss versus spawning on A side.
Just completely change smoke bomb.
Just AoE "top LB heavy" stun, that's all, still let ppl block, parry, and lock on. Just let it have AoE stun, no stagger or dmg, just a visual stun.
It would fulfill the same role as now. Maybe fiddle with the cool down.
No, let smoke bomb do the same blindness as now BUT make it that it blinds both sides
@@MeisterSchwabbo That would make it more useless than Kiai, no one would ever use it.
@@teinmeizeshi5209 the whole purpose of smoke bombs was always to run away not only in reallife but also ingame, i just mean your idea would make it also pretty much useless, LB top heavy stun is by far the easiest to counter.
@@MeisterSchwabbo You can't counter it, the stun is applied onto players when the feat is used, there is no countering.
And after being stunned, players monitors would be flashing white without indicators, so there is no countering even after the stun is applied.
We should probably also get some changed feats for some heroes that are completely useless, like slippery for Raider and whoever else, or the Kensei 3rd feat that only keeps you from getting thrown, not GB, thrown. If the GB is while they are vulnerable, Slippery doesn't do anything, it only automatically counter-GBs neutral GB. Uninterruptible for Conqueror is completely useless, he already has hyperarmor AND juggernaut. Stun trap doesn't stun anymore and while I could see use in making someone stumble, it's just completely outdone by the bear trap. I can't think of many others that are completely useless but these are the ones that bother me the most.
Smoke bomb in the last months is way more common in the matches because almost every samurai are been reworked, plus a new one kyoshin
Can we talk about Kiai? You get OOS because *fug u* and is a tier 1 with very short cool down time.
I hate it too, but it makes it so that you recover stamina faster, to kinda balance it out
@@gottdashochstewesen4902 vikings stamina bomb is fun
you get oos and dont recover stamina for like what, 10 sec?
@@bernardopinto7215 The viking trap has stopped removing stamina ever since the removal of Stunning tap my dude
@@UnPokemon it's not that it's the little bomb that zerk has that stops you from gaining stamina
Honestly an issue I don't see addressed enough are passive damage increasers like winners advantage and slip through that turn orochi into a killing machine and are effectively a teleporter back to pre-CCU and need to be seriously addressed as they result in massive buffs with no effort required from the user
Just a reminder, Ubisoft devs stated that after the reworks for raider shugo and hito, they said they would do a testing grounds for feats. They have yet to even mention it since then.
They did?
@@fkkfreeze it was on an old warriors den stream, yes. I was hyped about it at the time.
What about the kyoshin infinite stun lock with another kyo you can basically stun lock a person to death like highlander but it gives 0 revenge
Does nobushi’s way of the shark buff her feat damage? I was playing and got hit by her bow and it got for 60 instead of 50. I believe the only debuff I had on me was her bleed.
It does
Suggested recommendations:
-Body Count: Should be removed and added to the “Bounty Hunter” feat.
-Come At Me: Changed to: gain +20 Health Shield/Lose 5% Attack Damage for 10 seconds
-Kiai: Changed to: 6s Stun nearby players/enemies lose 25 stamina
-Stun Trap: Changed to: 6s Stun nearby players/enemies lose 25 stamina
-Fiat Lux: Changed to: 8s Stun nearby players/enemies lose 30 stamina
-Marked for Death: Remove Renown Bonus
-Smoke Bomb: Changed to: Enemies permanently stunned within smoke/5s duration when leaving smoke/remove the capture-stealth properties
-Oathbreaker: Stays the same, but cannot remove a revenge shield
-Zealot’s Bolt: Changed to: does 20 damage and knocks opponent down
-Last Laugh: Removed
-Unblockable: Reduced duration to 15 seconds
-Slippery: Changed to: (Passive) will counter all guardbreak attempts as long as not dodging/attacking
-Auto Revive: Stays the same, but not a passive feat. You activate the feat when you want to use it
-Fiery Barrage: Changed to: Enemies permanently stunned within radius/8s duration when leaving radius
-Infection: Stays the same, but drains stamina instead of health
-Senbonzakura: Cannot be parried
Come at me is still a pretty good feat as is tho
@@elysium6679 I would suggest removing all feats that affect renown. Besides the 25% damage taken doesn’t add up to the 20 heal on player kills. Especially if your getting ganked.
Umbrel Shelter should only give as much shield as his T1, but they should stack on top of each other for each pulse of the T4
An interesting last laugh rework could make it more like a more powerful map-wide sacrifice. At the cost of a large amount of the users hp, your entire team is given some amount of hp and full stamina. Obviously it would need a larger cooldown then current Sacrifice.
Sounds interesting, especially if it would still work if it kills you. So if you are in a hopeless situation with low hp, you could pop it, everyone on your team benefits, and enemies get no renown for killing you.
What if pugio didnt revenge lock, did like 5 damage and did the 2 second stun. meaning you use it to go into your combo and nothing else
I cant believe you forgot Orochis where she can drain all your stamina at once. Like I’m sorry but I consider that to be even more busted than smoke bomb. Stamina is so important, and the fact that yours can be drained instantly by a single character is madness. You can get out of the smoke bomb, but you cant get away from Orochi stealing your stam.
Kiai isn't that powerful. It does drain your stamina but you instantly regain.
@@aramusha6979 I think the cooldown is the issue, having kiai every fight feels odd
its not exactly overpowered, just an unhealthy feat, that is 100% worse than his other T1 bounty hunter.
Kai I hate when I get knocked out of stamina after being spammed by an orochi
I think warmongers tier 4 is in a really weird place honestly. The corruption blast damage has to be high to force players to distance from one another quickly and separate which is the whole point of the feat, punishing players for grouping together. It fits warmongers "wolf" mentality. But like freeze has said before, character identity should have no effect over in game balance. Regardless, my point is, if the damage was low, it simply would not force players to distance quickly. people would slowly walk out of the radius and not be effected by it much, but where it currently stands, it forces a reaction. I also feel like the interaction between players is what makes it less overbearing as well, if you get hit with the blast and you make the decision to roll the same way as another teammate, or you get too close, that's your own fault, not the feat. But alas, it is a neutered version of funnyflask. I would love if they just reworked all of these high damage feats collectively, but I doubt that will happen and instead we will sit here discussing which is worse when they all should honestly be looked at.
I think it's better then before, it helps in anti ganks and gives you a chance to repel them till your allies can help
crazy how prevalent this is 2 years later
Fury also works with spear storm on highlander, been playing with that in the dead by daylight gamemode 😂
I mean you dont really need to do it. Spear storm one shots players anyway.
@@theblackphoenix7410 i know that's why i was using it in the Halloween event against the trapper, also does a lot of dmg to commander and ram in breach especially when using fury, there's more to spear storm than just instakilling players
1:12 the execution really goes well with shugoki
Can I mention perks and how useful they are...or would be if I didn't cared how my hero looks. We all want to look dashing while lightspa...I mean...outplaying our opponents. And if we want to use perks and be dashing...well that will cost your entire steel and salvage savings. We need to remove perks from armors and make armor purely for customization. Well then where will perks go? I don't know into another tab or something. Similar to runes in LoL
A video about broken feats and you Didn't Say a Word about warmonger's feats?
Played as shigoki in video didn't mention his tier 4????
when it comes to counter smoke bomb if am not in a pickle I just take my distance and wait until it goes off, if I was a bp tho, it's a 50/50 of getting gb or flipping them out and punishing them.
Parrying in the smoke isn't a bot only thing, it's just not very consistent. Being OOS seems to help.
As I’ve said from the start. They should change smoke bomb to a poison mushroom bomb from the story mode. Make it do the same damage and stun as bear trap… Job done. And it keeps in faction for the samurai 🤙
I think that smoke bomb should work similar to the stealth feat. It would just remove their hud and make it a little harder to see. Just the inability to parry and lock on is just ridiculous.
I haven't seen it for a while, so I personally don't know if it's been addressed but...Anyone else just not understand why Kensei has a feat that makes everything he throws out unblockable? On console that thing is/was broken as hell.
spear volley, fury, staggering blow, and nail bomb are some other broken feats that should be changed too
Can we buff stalwart banner, it feels like the only good t4 for people like warden but it barely heals more than 1 heavy even if you stand in it the entire duration and the activation time takes 3 years it's basically only good enough to counter bleeds
I think another feat that never got mentioned would be BP's Oath Breaker. Unfair in every way possible. Picture this: You're in a 1v3 scenario. All your opponents are at low health. You're 1 hit away from death, but somehow you magically pull off some crazy defense and hold out until you get revenge. This is it! Your Faraam moment! Your time to shine! But no. One of those opponents happens to be Black Prior. He pops his tier 3, destroys your revenge shield, and you die to a single Shugoki headbutt. Bullshit.
This feat either needs to be removed or changed. Make it prevent health heals for a duration instead of destroying shields. Or maybe only block normal shield gains like Vengeful Barrier and Phalanx. Just exclude the revenge shield for god's sake, revenge is already a horrible enough mechanic as is lmao.
Or rework it like that: it removes 50% of your shield and it lowers the health you get from healing for a short time (f.e. second wind only gives you 20 hp and not 30hp)
I completely agree with making it not affect revenge, but I’d just rework it to a new mechanic completely then. If it doesn’t affect revenge, then it’s useless unless they have a centurion or JJ on the other team. Again, not saying it SHOULD affect revenge, but is it worth a T3 slot to get rid of ONE guys Phalanx shield? His teamates won’t be affected, and that’s IF they even have a person with Phalanx.
So yeah. Rework.
@@theitalianmexican1035 i think my rework idea is a bit better, it still effects revenge but not AS bad as before, so in fact, it isn't useless then
@@MeisterSchwabbo Yeah, your idea is fine. I was talking about OP, because he mentioned removing just its ability to affect revenge.
@@theitalianmexican1035 yeah, i just say, i personally wouldn't use oath breaker if it wouldn't effect revenge, i don't know anyone who would.
I think the feat i hate the most is hitokiri's unblockable 300 damage insta kill, it can take out half of the commander's hp
Hitokiri one shot thing he has is gotta be the most irritating thing getting ganked and gettin hit with it no getting away or parry
I reckon the Stealth feat has no place in the game either. In a game that's all about indicators, having someone just blindside you in a gank or back cap simply cos you couldnt see them. Combine that with a bloody ranged attack feat and there's little chance you'll even spot a firing animation. Its such a huge advantage
Little known fact, the Stealth Feat also makes you impervious to projectile feats such as longbow, Shuriken, spear throw etc. No idea if that's intended but they simply phase right through you without flinching or damaging you
Changes I'd like to swe off the top of my head: remove all healing feats and replace them with status purges and stamina restoring or something. Make feat damage fixed and unbuffable. Make smoke bomb only a line of sight breaker at the edge, you can still lock on inside, remove all other benefits. Make takedown a passive with like 30 second cooldown. Make fiat deal 1 damage to kill basic minions and lower the stamina drain.
Fear itself is probably the ideal tier 4 feat power level
I think fire flask should get a small size reduction and longer delay before activation to make it completely reactable. It's goal should be area denial and then damage for anyone who doesn't respect the area denial.
Then it would just be used when you are grabbed or stunned like Catapult is used. That’s not gonna solve the main problem with it, which is the amount of damage you take. That change would just make it horrible; we aren’t trying to gut it like they gutted Catapult.
I’d say just make it not stack with other damage-amplifying feats, and reduce the amount of explosion and fire damage you take. Bam. Can’t one shot you anymore, but will still do some damage as a T4 should be able to do.
@@theitalianmexican1035 the reason those changes gut the catapult is because the catapult is meant for damage that happens in an instant. Catapult has almost no area denial. You just need to he outside the active area for a single moment and it's gone. Reducing the size or increasing the time before activation doesn't gut fire flask like it does catapult and the numbers can be adjusted for proper balance regarding the size reduction. Reactable is reactable there's not much room for adjustment to be made there. Alternatively if you want to decrease the damage by a considerable amount you could have it activate instantly and cover an even larger area. But again catapult has nothing to do with fire flask if the goal is area denial which it should be. Having 4 different tier 4 feats all focused on damage is boring and will make 1 meta. Diversifying what feats are meant to accomplish is how you make every feat feel valuable even when compared to others of the same tier.
@@theitalianmexican1035 also feat synergy should be kept whenever possible. Feats interacting with each other makes for more interesting gameplay and if you can find a healthy way to balance a synergy that is currently causing problems you should do that instead of remove the synergy completely. Synergy is a true and tested way of making gameplay interesting and more complex
Was hoping when that title update patch notes dropped 2 weeks ago would remove smoke bomb. Stopped playing when I found out it didn't. It's an issue when the meta characters in terms of moveset also have the strongest feats in game. Running into a team of shugos and orochis is smoke bomb city
Tireless and highlanders spear storm are also broken in my opinion. You can dodge arrow storm and catapult. Its barely possible to dodge the spear storm tho and its one shots most character from ONE of thr bursts. Tireless is also insane for a T1 feat. It just gives raiders pretty much infinite stamina so they can keep their pressure up for ages. Same goes for kensei.
The worst bit about spear storm is that if the first spear hits you, you stagger which confirms all the subsequent spears to also come insta kill you
6:00 i thought umbral was 7 seconds?
I haven't played for honor in quite a while now, a rework to feats and highlander would draw me back
Imagine if one day we have unique feats for every single character, emphasizing on the characters identitiy and role on the battlefield. It would not only make the game more fun if done right but would also spice up competitive play a lot and make more characters actually viable.
I would also like to see some heroes get some love to their feat, you mentioned nuxias spikes and I completely agree but have u seen her tier 4s? They're all terrible, her unique tier 4 is just warmongers tier 1 it's laughable.
Well I mean Nuxia tier 4 used to be stronger but it got nerfed to not effect minions because of Warmonger. Also, due to there being so many warmonger players, people have adapted to corruption so if Nuxia uses it, people will automatically move out the way. Well, sometimes. Other times their braindead and stand there.
I have said it before but it seems like no one wants to listen to what this feat does. In my opinion it is the most broken feat in the game with smoke bomb and oath breaker following up. Everyone thinks stealth is just a feat that hides your health from far away and makes you disappear from the radar but in fact it does so much against other feats, go ahead and test right now if you want to but stealth gives you immunity to debuffs (other than fear itself and doom banner probably) it removes the need to dodge tier 1-4 feats including zhanhu and orochi’s kuni, long bow, Neptune’s wrath, pugio, jorms hammer throw, and all others, not to mention it used to (idk if it still does) change where a fire flask would land, meaning a first feat can give you immunity to tier 1-4 feats. Stealth really is looked past by a majority of the community although it counters something from each hero, stealth also removes the ability to use shaolin’s second feat, blink, which is a teleport to your enemy you’re locked onto. Back to stealth countering a ton of feats if I’m correct every assassin other than maybe berserker has stealth as well as others, so if one of the hero classes gets this immunity for an entire match why hasn’t it been removed or fixed. In my opinion it should remove you from radar, only show your name and health to people who are locked onto you and maybe give a 25% chance not to trigger traps, the traps is a stretch but can people just stop looking over this feat and look into what it does. Btw any debuff you use gets used on nothing meaning stealth can completely take away your enemy’s second feat just because they forgot this feature existed.
It ain’t salt its just facts, sure I occasionally waste a feat on someone with stealth and all i can do is say “well fuck” and continue on with the fight. But a first feat that gives that much immunity is extremely strong. Also I said all debuffs but I’m pretty sure black prior’s oath breaker does work. Might be worth going into a custom match to test out what all stealth counters. I know for sure it counters marked for death though.
How was shugo t4 not mentioned
because it was just recently nerfed
Hey man I think it's time you made a video on sunk cost fallacy
for who?
Who fell into it...
@@fkkfreeze Idk, it's difficult to tell with all this smoke everywhere.
I think if they make feats more unique to each heroes, then I think that would justify single pick.
*_Rep 70 Nuxia here, I partially agree, backstep roll stops it and no one run thread of fate, well I don't it's not better than slip through so no..._*
We not gonna talk about spear storm?
Just curious from everyone's, what feats do you think are the most balanced? For me it's Senbonzakura cause it's VERY predictable.
The only feats that needs changes are smoke bomb and oth breaker
We keep talking about op feats but can someone explain to me why raider has slippery as a tier 4 feat😂
So every none passive feat is op?....
Really just wish smoke bombs didn’t capture points while they are contested
10:11 sums how I feel about my most my team mates in 4s