3D Baking Explained! Maya + Substance Painter Setup

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  • Опубликовано: 15 фев 2023
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    Hey guys! I wanted to cover this important topic regarding Baking and how to properly set it up. Enjoy!
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    #zbrush #rendering #render #sculpting #3dmodeling #modelling #painting #paint #painter #textura #texture #3d
    @zbrush @rendering @render @rendering @sculpting @3dmodeling @modelling @painting @paint @painter @substancepainte @texture @3d
    / zbrush / rendering / render / rendering / sculpting / 3dmodeling / modelling / painting / paint / painter / textures /3d

Комментарии • 43

  • @alyssaleznar5290
    @alyssaleznar5290 6 месяцев назад

    Thank you so much for explaining it so clearly. First time using substance painter for me and this made it so easy!

    • @Nexttut
      @Nexttut  6 месяцев назад

      Glad it helped!

  • @eledyxd_
    @eledyxd_ Год назад

    Thank you for this video, now i understand the baking process in substance much better, love u work!

    • @Nexttut
      @Nexttut  Год назад

      Happy to help! ☺️

  • @enjoy6744
    @enjoy6744 Год назад +7

    That is exactly what i was looking for, thank you for your time, I also would love to see something about uv tricks or about uv in general ))) Like 👍

  • @Merkygloom
    @Merkygloom Год назад

    Excited to see a 3DCoat tutorial coming out!

  • @konow.
    @konow. 8 месяцев назад +1

    brooo thanks you so much very interesting tutorial !

    • @Nexttut
      @Nexttut  8 месяцев назад +1

      You're welcome!

  • @UtterUnit
    @UtterUnit Год назад +1

    I always watch until the end btw 😁

  • @marinefr93
    @marinefr93 Месяц назад

    Thank you so much !!

    • @Nexttut
      @Nexttut  Месяц назад

      You're welcome!

  • @cgimadesimple
    @cgimadesimple 3 месяца назад

    super cool!!!

    • @Nexttut
      @Nexttut  3 месяца назад

      Glad you liked it! 💯

  • @Agyeya-Purohit
    @Agyeya-Purohit Год назад +1

    Where do you find project folder in substance painter22

  • @winsera5670
    @winsera5670 Год назад

    THANK YOU SO MUCH

  • @AlexAlex-go9hg
    @AlexAlex-go9hg Месяц назад

    you are the best teacher in 3d

    • @Nexttut
      @Nexttut  Месяц назад

      Thank you so much! 🫶

  • @karthikdikshit1339
    @karthikdikshit1339 4 месяца назад

    Should i select a separate lambert material for high poly as well as for low loly in maya. If i want to add separates texture in painter?
    For example if i want to add gold material on some places of the model and wood on other parts.
    please help me. Thank you.

  • @animarch3D
    @animarch3D Год назад +4

    In your thumbnail, you have ID pass listed as curvature?

    • @alliestrauss
      @alliestrauss 6 месяцев назад

      noticed that too!😁😁

  • @elo859
    @elo859 Год назад

    hi, can I insert a fragment from your video into mine ?

  • @AlexAlex-go9hg
    @AlexAlex-go9hg Месяц назад +1

    DO you have any courses on Substance Painter directly from this guy on video? He is amazing!

  • @ShivsCassettes
    @ShivsCassettes Год назад

    can u give a session on uv unwrap

  • @user-tf9ey1wg9r
    @user-tf9ey1wg9r Год назад

    how can we export that in maya?

  • @sharbbdas2392
    @sharbbdas2392 Год назад

    tnx sir

  • @keip3554
    @keip3554 Год назад +2

    can you please show exactly visually what the submissions should be? I don't understand real time render. Also what the map should be. An image of the base color map? So an image of my textured UVs, like the 2D view in SubstancePainter?
    thanks for the infos. you do a creat job and helped me a lot.

    • @UtterUnit
      @UtterUnit Год назад

      He says you can just use the base color map if you're using multiple mesh maps. So yes, pretty much the 2D view in substance, but you can submit the exported map I'm sure.

  • @ayakiri5098
    @ayakiri5098 8 месяцев назад

    Can we do the id map with polypaint in zbrush and bake it ? Like paint the zone and export it as a texture and it will be read as an id ? I dont know if you understand what i am saying

    • @alliestrauss
      @alliestrauss 6 месяцев назад

      You can in Marmoset Toolbag, its called "Vertex Color", you can then plug it as id map into substance. If substance can bake vertex color, then you can bake it there.

  • @steppingstone9699
    @steppingstone9699 Год назад +1

    great stuff but your video overlap the option time 11:03

  • @SASTuts
    @SASTuts Год назад

    Please create AAA gun creation for games course.

  • @AnkitSharma-bg3sp
    @AnkitSharma-bg3sp Год назад

    Can anyone help me with what shaders are

    • @AbeLeal3D
      @AbeLeal3D Год назад

      A shader is a group of parameters that describe how a material should look. This includes things as it's color, the reflectivity of it's surface, if it glows or of it's a metal, etc etc.

  • @davood1370
    @davood1370 Год назад +1

    sorry , i guess the thumbnail has problem , curvature or ID ?

    • @AbeLeal3D
      @AbeLeal3D Год назад

      my bad! should be ID

  • @devformation
    @devformation Год назад

    Будь здоров Абрахам😅

  • @worldtech8908
    @worldtech8908 Год назад +1

    1st pinned comment

  • @Ricardo-de9ju
    @Ricardo-de9ju 3 месяца назад

    Could you notice at 12:11 how faceted your curvature map is. It seems it has a new algorithm that can't read smoothing groups. How do you deal with it?