At the start I was thinking "I'm good with numbers but some of his intuitive math is crazy, wow." and less than 10 minutes in I see him mashing the undo button and having to rethink his math. It makes me feel a little better lol
@@TlalocTemporalConcatenation doesnt really have a super common notation for it. You really have to either glean it from context or know whats common for your specific use case. || works well in math, but terrible on programming which typically uses a +. Similarly its not a commonly talked about math operation so any given source my decide to use a different notation
Sitting here watching Tyler attack a 101 with a 100 health guy leaving the enemy with 1 hp, then adding 1 to all his creatures and not immediately realizing
Being able to add enemies together and then divide them is so funny and powerful. I love to see the various interactions that arise from game mechanics like this.
17:16 how to factorize 377 in your 🧠: - digit sum is not divisible by 3 👉 no factor 3 - doesn't end in 0 or 5 👉 no factor 5 - subtracting 77 makes it 300 👉 no factor 7 or 11 - adding 13 makes 390=30·13 👉 377=29·13
@@MudakTheMultiplier The only worthwhile shortcuts are 3 (digitsum) and 11 (alternating digitsum, not needed in this case). The main thing to keep in mind is the fundamental theorem of arithmetic: every integer has a unique factorization into prime numbers. Being familiar with modular arithmetic also helps. You can look up an introductory course in elementary number theory, but that's way overkill. It's mostly just practice.
@@MudakTheMultiplier2 and 5 are easy. 3 and 11 take a bit of work, but arent bad. (9 works similarly to 3). 7 you can kinda eyeball by looking for factors you know are around it and if adding them is also divisble by 7. Numberphile i think has a video on some tricks but the name escapes me
@@piercexlr878 For 7, you can remove the rightmost digit and subtract it twice from the remainder. e.g. 573 becomes 57 - 2·3 = 51 which isn't divisible by 7 so the original number 573 isn't divisible by 7 either. (The reason this works is because you're actually just subtracting a multiple of 21 and dividing by 10.) The same principle can be applied with 13: remove the last digit and subtract it 9 times from the remainder. 573 becomes 57 - 9·3 = 30. With 17: remove the last digit and subtract it 5 times from the remainder. 573 becomes 57 - 5·3 = 42. Usually this isn't worth the hassle.
@@MudakTheMultiplierDoing math in your head is the best way. You'll quickly find your own tricks that work best for you. It's one of the reasons calculators are so hated on for trivial calculations. That being said, it can be pretty boring to just sit down and practice simple calculations. I think this game is a fantastic way to make it more fun, maybe try and plan out your entire list of operations before doing anything. Essentially, not relying on the undo button. Alternatively, not everything in life has to be fun and entertaining and an hour spread throughout a week isn't a lot of time to invest, but will do wonders.
If you splice a doubler bunny and then combine the two bunnies you have a bunny with two double abilities. You can then repeat this process with the new bunny. OP method
11:47 This took me half an hour but i figured it out. Ther is another way and I like it more because it uses every spell. 1. Add the breed and the 2x guys together. 2. Use breed. 3. Send one into the 13 value skeleton. 4. Send the other into the 15 value skeleton. 5. Send the spell guy into the 2 that is remaining from the 15. 6. Use zeal. 7. Use power on the 6. 8. Use mult on the regular 4 and 5 (not the anthem guy this is important). 9. Send the 36 and the 20 into the thief ( you now get your add back). 10. Add anthem guy and the 3. 11. Use anthem. 12. Use smoosh to merge your 10 and 8 into 108. 13. Kill the gravedigger. Edit: This has made me fall in love with this game. It felt so good finally figuring this ou.
This is the second video of yours I have enjoyed on this game and I have two conclusions. 1. the bigger curveballs are large prime numbers and also 2. I'd absolutely love to see more of this.
In the fight that you requested comments for, beginning @9:00 1) Square the mouse 4 to 16, smack it into the 13. Leaves a 3 enemy, 98 enemy --> 103 enemy. 2) Smack your 3 into the enemy 3. 103 enemy --> 108 enemy. 3) Smack your 108 into the 108. 4) Use your power to raise all ally numbers by 1. 2 --> 3; 4 --> 5; 5 --> 6. 5) Smack your 3 or 6 into the 15. 15 --> 12 or 9. 6) Use your rooster's power to raise all other allies by 1. 3 --> 4 or 6 --> 7. 5 --> 5. 7) Smack both remaining allies into the last enemy.
8:55, you had 4^2 into 13, and 3 into the turned enemy. Now the 98 has become a 108 and can be killed. Then can use 1 buff - attack with the 6 - 2nd buff (from the 4 bird-dude), and attack with 4 and 5 for lethal.
12:31 you have it, 10 fight 10, all +1, 13 fight 13, 7+4+6=17 17 fight 17, and you have 4 left over. Edit: for how I would do it, 10+rab3, split, 13f13, 4raise, 4^2, 16f19, 3f19, 14f17, 3f17, 4f10, 6f10(same as 4), raise all, 10f10.
They definitely should’ve made the bosses immune to the pawn ability I think cuz that really trivialized them. It could still work on minions in a boss fight but not the unique enemy/enemies.
I'm curious: Is each problem always solvable using the rats and spells you have at the start of the waves, assuming you do them perfectly? Or is there some level of rng and there's a chance that the wave is entirely unsolvable without taking damage?
I'd guess the decision tree that covers every single beatable encounter is not realistically calculatable, even without considering the rng-based enemies and rats. Does usually mean that chances of any particular encounter being solvable should be fairly high, and for the rest that's where the deckbuilding aspect comes into play
For the first health you lost I got this solution --- Split the 3's --- ^2 one --- kill the 13 with the new 9 and both 2's --- use your 10 ability --- then upgrade all with spell ability --- Now we have 4, 4, 5, 5, 6, 9, 101 --- combine the special 5 and 6 for 56 --- Upgrade all other minions with its ability --- Kill 56 with 56 --- Now 5, 5, 6, 10, 102 --- kill 15 with 5 and 10 --- kill 108 with 102 and 6 --- This was a fun puzzle if I ended up getting something wrong let me know!
Tyler seems to be a lot more comfortable with using undo, goes to show how much harder the game gets
At the start I was thinking "I'm good with numbers but some of his intuitive math is crazy, wow." and less than 10 minutes in I see him mashing the undo button and having to rethink his math. It makes me feel a little better lol
172
Yeah lol
How to ruin the boss's gimimick in 3 seconds xD That was funny
Yeah adding enemies together is such a strong one to have it looks like!
"it kills all my soldiers well i dont give a damn"
The game acts like the big numbers are hard, but the true bosses of this game are
*PRIME NUMBERS*
imaginary numbers are the secret boss
that's numberwang
What if both big and prime? 7919 maybe?
@@gdmathguy i
@@youtubeuniversity3638 god number
Joining the digits of numbers to make a new number is an operation called concatenation and is written like 10 || 5 = 105
Two bars are the proper math notation? Interesting. I'm used to &.
@@TlalocTemporal That's one of the ways it is handles in Excel. Is that also the standard for some programing language?
@@Nevir202 in programming || is logical OR and & is bitwise AND
it's usually one of:
"10" + "5"
"10" . "5"
"10" .. "5"
concat("10", "5")
Hmm, this is something I should remember for my future. Thanks for the help
@@TlalocTemporalConcatenation doesnt really have a super common notation for it. You really have to either glean it from context or know whats common for your specific use case. || works well in math, but terrible on programming which typically uses a +. Similarly its not a commonly talked about math operation so any given source my decide to use a different notation
7:55 oooh the music sync with his undos is heavenly, bro kept a better beat than most drummers I've played with
Sitting here watching Tyler attack a 101 with a 100 health guy leaving the enemy with 1 hp, then adding 1 to all his creatures and not immediately realizing
Pig controls number rats and sometimes combines them
I love this game
Being able to add enemies together and then divide them is so funny and powerful. I love to see the various interactions that arise from game mechanics like this.
Clone spell w a dude that can clone himself combined with the guy who gives spells is kinda op
The only game that makes you increase enemy HP to kill them
😂
I think people once healed a boss into integer overflow in a mmprpg
17:16 how to factorize 377 in your 🧠:
- digit sum is not divisible by 3 👉 no factor 3
- doesn't end in 0 or 5 👉 no factor 5
- subtracting 77 makes it 300 👉 no factor 7 or 11
- adding 13 makes 390=30·13 👉 377=29·13
Yo is there a good source for lots of these mental shortcuts?
@@MudakTheMultiplier The only worthwhile shortcuts are 3 (digitsum) and 11 (alternating digitsum, not needed in this case). The main thing to keep in mind is the fundamental theorem of arithmetic: every integer has a unique factorization into prime numbers. Being familiar with modular arithmetic also helps. You can look up an introductory course in elementary number theory, but that's way overkill. It's mostly just practice.
@@MudakTheMultiplier2 and 5 are easy. 3 and 11 take a bit of work, but arent bad. (9 works similarly to 3). 7 you can kinda eyeball by looking for factors you know are around it and if adding them is also divisble by 7. Numberphile i think has a video on some tricks but the name escapes me
@@piercexlr878 For 7, you can remove the rightmost digit and subtract it twice from the remainder.
e.g. 573 becomes 57 - 2·3 = 51 which isn't divisible by 7 so the original number 573 isn't divisible by 7 either.
(The reason this works is because you're actually just subtracting a multiple of 21 and dividing by 10.)
The same principle can be applied with 13: remove the last digit and subtract it 9 times from the remainder. 573 becomes 57 - 9·3 = 30.
With 17: remove the last digit and subtract it 5 times from the remainder. 573 becomes 57 - 5·3 = 42.
Usually this isn't worth the hassle.
@@MudakTheMultiplierDoing math in your head is the best way. You'll quickly find your own tricks that work best for you. It's one of the reasons calculators are so hated on for trivial calculations.
That being said, it can be pretty boring to just sit down and practice simple calculations. I think this game is a fantastic way to make it more fun, maybe try and plan out your entire list of operations before doing anything. Essentially, not relying on the undo button. Alternatively, not everything in life has to be fun and entertaining and an hour spread throughout a week isn't a lot of time to invest, but will do wonders.
the true enemy if every game that makes use of math. it's not the big number, it's the primes. And man was the final boss just trivialized amazingly
Coefficient Battle Algebra
(CBA)
If you splice a doubler bunny and then combine the two bunnies you have a bunny with two double abilities. You can then repeat this process with the new bunny. OP method
stiching together is called concatenation, not exactly used often in math but in programming kinda
it can be used in math. pure math can sometimes just explore goofy shit just to see.
LoL Tyler destroying the boss gimmick is hilarious 😂
This game actually seems really cool, id love to see the puzzles
11:47 This took me half an hour but i figured it out. Ther is another way and I like it more because it uses every spell.
1. Add the breed and the 2x guys together.
2. Use breed.
3. Send one into the 13 value skeleton.
4. Send the other into the 15 value skeleton.
5. Send the spell guy into the 2 that is remaining from the 15.
6. Use zeal.
7. Use power on the 6.
8. Use mult on the regular 4 and 5 (not the anthem guy this is important).
9. Send the 36 and the 20 into the thief ( you now get your add back).
10. Add anthem guy and the 3.
11. Use anthem.
12. Use smoosh to merge your 10 and 8 into 108.
13. Kill the gravedigger.
Edit: This has made me fall in love with this game. It felt so good finally figuring this ou.
out of all the games u have played, this is my fave
Finally, I've trained all my life for this moment.
4:45
Tyler casually getting doritos from the enemy:
Yes! Well to be fair the enemy stole the doritos from Tyler at the beginning of the fight lol
@@waltercardcollector Oh i didn't even see that! Guess i was looking away at the time-
16:06 the mouse drift is real
Cool Basic Algebra
cheese battle advanced
Cool Math Games
Warm Advanced Geometry
Dude the first video was sick, made me immediately buy it
0:56 Aliensrock collab with Pippa confirmed! :P
This is the second video of yours I have enjoyed on this game and I have two conclusions.
1. the bigger curveballs are large prime numbers and also
2. I'd absolutely love to see more of this.
Love the sound design in the game, even if part of that is the similarity to their other title Shotgun King.
Would enjoy watching the puzzles!
Please play more of this, it's super enjoyable!
It's like those mobile game ads, but it ACTUALLY tests your IQ.
cheese-liker battle algebra
I couldn’t agree more
So true man
Cheese-liker as a term for rat, perhaps?
Cheese battle advanced
16:42 Shotgun King moment
0:55 for some reason I expected a rabbit
8:00 that was a pretty cool music sync, dont know if that was the editors’ doing or tyler’s
In the fight that you requested comments for, beginning @9:00
1) Square the mouse 4 to 16, smack it into the 13. Leaves a 3 enemy, 98 enemy --> 103 enemy.
2) Smack your 3 into the enemy 3. 103 enemy --> 108 enemy.
3) Smack your 108 into the 108.
4) Use your power to raise all ally numbers by 1. 2 --> 3; 4 --> 5; 5 --> 6.
5) Smack your 3 or 6 into the 15. 15 --> 12 or 9.
6) Use your rooster's power to raise all other allies by 1. 3 --> 4 or 6 --> 7. 5 --> 5.
7) Smack both remaining allies into the last enemy.
Now reach this games’ integer limit
This was great! Would love to see more. 😁👍
This is literally just those mobile game ads but better made
Oh man, that boss fight was tough, like how did you ever come up with that solution?
21:35 funniest boss strategy ever
8:55, you had 4^2 into 13, and 3 into the turned enemy. Now the 98 has become a 108 and can be killed. Then can use 1 buff - attack with the 6 - 2nd buff (from the 4 bird-dude), and attack with 4 and 5 for lethal.
5 seconds in and I'm almost crying from the gym edit
would love to see the puzzle mode of this game it's such a cool game
Advanced in title.
Chess battle advanced reference.
You should play .forty five, it's a western themed card strategy game where you have to pick the bullets you put in your gun.
12:29 you had lethal on board. 12 + 5 to 17, 10 + 3 to 13, and 4 + 6 to 10
Great video 👍
14:42 did he just fight a 100 with 101 and then bump his soldiers by 1? Y not bump then fight 101 with 101 lol
more of this please
12:31 you have it, 10 fight 10, all +1, 13 fight 13, 7+4+6=17 17 fight 17, and you have 4 left over.
Edit: for how I would do it, 10+rab3, split, 13f13, 4raise, 4^2, 16f19, 3f19, 14f17, 3f17, 4f10, 6f10(same as 4), raise all, 10f10.
Very fun game, would like more of it
would love to see the puzzle mode!
Corruption is basically subtraction. You should not fear it, you should use it when it's needed.
Great game, would love to see more
That was the most anticlimactic aliansrock video ive ever watched
You really called Gale, Galb
rewind button in this game is a great feature
I would love if you narrated an audio book you have such a nice voice to listen to
7:36 Ages to die at teir list such a weird and niche thing to say. Not like i'd expect any different from the editors. Got me a solid laugh.
21:30 That boss is dying inside.
13:31 hat
This game should be a game available on the school computers
I'm loving this game!
20:57 subtitles: "glorious meth" 💀
They definitely should’ve made the bosses immune to the pawn ability I think cuz that really trivialized them. It could still work on minions in a boss fight but not the unique enemy/enemies.
I'm curious: Is each problem always solvable using the rats and spells you have at the start of the waves, assuming you do them perfectly? Or is there some level of rng and there's a chance that the wave is entirely unsolvable without taking damage?
I'd guess the decision tree that covers every single beatable encounter is not realistically calculatable, even without considering the rng-based enemies and rats.
Does usually mean that chances of any particular encounter being solvable should be fairly high, and for the rest that's where the deckbuilding aspect comes into play
This gives “Shotgun King” vibes.
chadius of the millennium bones 💀
Love this game
Best boss fight ever!
Haha nicely done.
For the first health you lost I got this solution --- Split the 3's --- ^2 one --- kill the 13 with the new 9 and both 2's --- use your 10 ability --- then upgrade all with spell ability --- Now we have 4, 4, 5, 5, 6, 9, 101 --- combine the special 5 and 6 for 56 --- Upgrade all other minions with its ability --- Kill 56 with 56 --- Now 5, 5, 6, 10, 102 --- kill 15 with 5 and 10 --- kill 108 with 102 and 6 --- This was a fun puzzle if I ended up getting something wrong let me know!
12:30 Noooo,10 beats 10. Lvl up everyone, 13 beats 13, then 6+4+7=17. My first time finding solution before Tyler.
OMG he cheesed the bossfight people
That final boss lmfao
The boss battle! 😭😭😭😭😭
the boss should ne immune to some spells and or prevent some from being used, that would pump up the difficulty alot
Wait, what happened to the Balatro video for this week? I thought i saw a live but i was waiting for the recording...
21:26 Two Oni boss battle any% speedrun
10:38 *Me looking for the 13th reason why*
algebra has never been better
That was awesome
10/10 puzzle game
clearly prime numbers are so op in this ,for both addition and multiplication because of goldbach conjecture
also i think you are missing the strongest spell in this the coding + or concatenation
It's funny that he can read crown but not piwi. It's the same letter, my dude.
great game
Calculations Become Advanced
Are the fights guaranteed to be winnable?
15:00 couldn’t you have waited until after zeal to attack with 101 and kill
is this countdown, the side scroller?
Oh, this is a Punkcake game! Their stuff is always really polished
Algebra Battle Advanced
99991 boss fight when
This reminds me of shotgun chess, is it the same creator?
Tyler you have to play "pause to play" game
It's a small puzzle Game about using pause menu to win
I gotta warne ya it's a little hard
I wonder what happens if you overkill a corrupted minion, does the corruption keep going?
yup
@@user-leet37598 thank you!
For the merge battle couldnt you have stuck a 5 and 4 together
Pippa the Rippa!!!
very very fun!!!
Love watching this game, moar plz
Could you try a demo of a game called ''Dungeon Clawler'', i've tried it and it seems like good material for a short video!