The sheer strength of will it took to explain that whole "hold Z the entire game" bit and not reference "half a button press" is impressive. My friend TJ will rest easy today.
To be fair, half a button press would be the equivalent to no grabs, but unlike celest, it would actually be interesting for half a button press to matter.
Some people's Celeste challenges: "Is it possible to beat Celeste without climbing?" "Is it possible to beat Celeste without jumping?" "Is it possible to beat Celeste without dashing?" My Celeste challenges: "Is it possible to beat Celeste?"
Oh my gosh chapter 2 was so beautifully in depth LOVED the beautiful flourishes of your voice as you discussed the complex maneuvering required to get around.
8:14 There’s actually a hard-coded reason for this working as it should: spikes only interact with you if you are moving in their direction. That’s how the one-way spikes in dream blocks in Ch 2 work, because you’re going the opposite direction. It’s also what makes Chapter 1’s dashless golden possible. EDIT: Another comment says that it’s if you’re *facing* their direction, which *might* be the case? I don’t know, all my knowledge is from watching speedrunners and not playing myself, so either could be true.
But could it be also coyote time. Like platfomer program something named coyote time: when you jump but aren't in touch whit the platform you still jump. Is to make the game less frustrating so the player don't say "wtf i tap jump"
@@Samix.7 not really. You can be fully touching the spikes as long as you're facing the same way as them. This can be seen easily on the wind rooms where if the wind pushes you too some spikes you won't die unless you turn. If the wind is strong enough you can even climb with neutral jumps
No, you’re right about the edit, it’s when you’re moving the same direction as the spikes are facing. That just inherently means you’re facing the spikes unless moving vertically, which is why that’s a common misconception.
What I love the most about this is that all the tactics he used was intentionally implemented by the developers. The wall jumping, wave dashing, jumping away from a spiked wall, wall jumping after a dash. All of these were intentional mechanics and it's amazing
@@littlegaybee.they actually are lmao. all players use this mechanic in normal play in Chapter 2 with spiked dream blocks, and it’s required to 100% the game by collecting the winged golden strawberry
None of these mechanics were necessarily "intended" as much as they were "refined". It's a by-product of the most amazing system in the game, the momentum mechanic. Fast player movement = boost to movement. Any time there is a trail of rings around Madeline, like when doing any tricks in the game, that's abuse of the momentum system. Dashes happen to give the player a good deal of momentum, leading to a ton of awesome mechanics. I'm pretty sure they weren't initially intended, but none of them were literally against the developers' wishes. The devs embraced them. Good devs, great devs. Love EXOK games. Goated devs
For anyone interested, the way that the trick at 8:13 works is that in Celeste, if you are moving in the same direction as a spike is pointing, it won't hurt you. You can see examples of this in some rooms where you go through platforms that have spikes on them. For this trick, because Madeline is moving the same way as the spikes, the player is able to perform a wallkick on the corner of the wall without being damaged
I mean… yeah… why would you consider holding a crystal above your head “climbing”? Ask someone who has never played Celeste and they’ll look at you like this: •-•?
I think Madeline not being a mountain climber is represented through the players skill rather than the game directly. Think about how many deaths you had on your first celeste run.
13:00 This room is technically possible grabless, but it's really REALLY dumb. Checking Euni's "Celeste 100% in 29 grabs" run around 31 mins will give you the solution if you so desire because it is way too dumb to explain in a yt comment. Always impressive to complete this game grabless, good job and entertaining vid!
15:36 In this room, you can get into the bubble, go up-right, then as soon as you hit the ceiling, hold down to fast fall. By doing that, you can wall jump off the wall on the ground, then dash onto the RIGHT side of the dash block.
Carrying Theo definitely isn't climbing. That'd be like saying someone used a gun in Half-Life 2 just because they pulled a trigger on their controller even though they were using the crowbar at the time. Besides, wall jumping & wall sliding are a lot more similar to climbing than carrying Theo is & those are obviously allowed.
Hey! I've kinda become the master of playing Celeste without the grab button over the last few years, and it's super cool to see a really well made video on the challenge! Congrats on completing the challenge, getting through the hard rooms in Ridge and the last room of 2500M is no small feat. If anyone's interested in seeing more of the game without climbing, I suggest searching "No Category Left Behind Celeste GDQ", which has a run of the B-Sides without climbing! (Spoiler: 4 of them are actually possible!) (Alternatively if you're reading this in the future I'm working on a 100% breakdown on my channel.) im gonna watch more of your vids now lol
Oh dang I’m for sure checking that out! The Celeste community goes n u t s so I’m very sure I was wrong in some spots (especially when it comes to the later, much harder levels), so I’m curious to see that. Also ooo 100% has gotten my attention
@@SampleChample Would 100% recommend, euni is cracked at grabless, watching her play is always a treat. If you've never seen the absolute nonsense that is 8b grabless it's definitely something (though iirc doesn't work on current patch). Cool to see people posting videos on this stuff too! I have never taken much interest in routing grabless, but I did/do help route minimum jumps. Celeste is cool.
@@SampleChample whoops i mentioned the wrong run lol, fixed that. there are a couple speedrunners who've worked on grabless variant any% and all red berries, and you actually found a slightly better strat for 2500M than anything we've found, there used to be an additional frame perfect input in that screen
Yo this comment absolutely flabergasted me. I do not consider myself as a celeste pro, but at least a good grabless enjoyer. I managed to complete one of the B-Sides grabless (among other grabless challenges), and that was honestly one of the most fun I had playing this game. I thought it was the only one doable BUT YOU'RE TELLING ME 4 ACTUALLY ARE !? I am utterly impressed and will definitely check that. Thanks for bringing back such memories ! :)
Honestly really loved how you pointed out how silly rules lawyering in these challenges is. It’s all for fun! If the rules make a challenge MORE boring, they’re not doing their job!
8:12 its called "corner kick" and the explanation is that spikes are only dangerous when you face in the opposite direction from where they are pointing towards, so in this case they are completely safe. At 16:43 , there is a glich that if you complete 5B instead of 5A you can still progress to 6A(I haven't checked if 5B is possible grabless but there is a good chance it is) Edit: no I'm dumb I forgot about the Theo section(5B)
I dont know anything about celeste so im probably wrong but in most platformers there is a mechanic to chance your orientation in the middle of the air, is there no such thing un celeste or does the momentum count instead of the orientation?
@@Arpegg1o then you could be completely inmune to wall spikes justo by facing away from them in the airtime you take to reach them and then walljump? Or is the momentum instead of the orientation taken into account for the detection(meaning in the jump we are talking about what happens if you face right but remain with left momentum?)
These challenges are great! And not only that, but your commentary is top-notch. I've watched each of them (except for this one, yet) at least twice. Thanks for the entertainment!
time for my celeste nerdyness to come into play 3:40 - this isn't exactly the first room where wavedashing or any speed tech is required since you can do a very late jump basically in mid air (called cayote jump) to wrap around and wall jump from the right side of the block, this gives enough distance to make it with an up right dash; the room right after however does need speed tech. 8:00 - small nitpick but thought i'd mention it anyway, with a reverse hyper (very similar to the tech you do for the skip in the temple) into an up dash you can avoid doing the spike wall jump altogether. 8:50 - this section actually has a few ways to be beaten unintentionally, one though requires a tech called "ceiling pop" which requires holding grab for basically a frame so that's out of the question; the other one would be to do a bunny hop, basically a hyperdash (which is a wavedash but executed from the ground) followed up by a tiny jump so you can land on the ground again and jump at the very edge so you get your dash back but maintain hyper/wavedash speed (make sure to hold down so Madeline crouches and doesn't bonk her head on this second jump) and after that an up right crouch dash into wall jump to end the room. 13:00 - although perhaps doable with some crazy movement including slowfalling (yes holding jump makes you fall ever so slightly slower), the closest i've gotten is the bottom right wall, using a bunny hop and up right crouch dash into wall jump to get around the coin block. 15:00 - you can use the little steps at the bottom of the screen to wall jump under the dash block, dash up right and quickly jump along with it, getting launched but you're high enough to hit the wall and not the tentacles; you can line this step wall jump up if you do a full neutral against the left side of the dash block. 18:25 - if you get really good at feather movement you can get the feather all the way across and up dash against the wall to get through; in case the other split path wasn't as friendly. 24:10 - although i never tried doing 5b grabless i decided to give it a shot myself, because the room you ended up getting stuck on isn't actually required, with certain skips it's possible to beat the key hub without collecting neither of the keys but for grabless you'd need at least one, and to my suprise it was a very unique challenge in a lot of places i didn't expect it to be, including the room where Theo says "uuh, yeah, this one's impossible" but was challenging for different reasons, the b-side of temple is doable grabless but will definitely get you thinking in plenty of spots. 26:10 - same as 5b, never tried and now working on it, first few screens proved to be quite the interesting challenge so far, i'll see how far i can go before i truly get stuck.
How far have you gotten on the farewell climbless. I really want to know. I also did the climbless celeste challenge (except for the chapter 7 mirror temple room(all the homies hate that chapter 7 mirror temple room)), but I wanted to try farewell while I was at it, and I really want to know how far you got. I got past the room with the 4 blocks that dash with you, but I could not figure out the room after. I just don't know how to get past all those blocks while still preserving both of my dashes. Please help
@@elijaharriaga6719 forgot to update this lol, i managed to get pretty deep in farewell grabless, around checkpoint 5-6 i think; the falling block room needs some careful usage of the double dashes early on before you actually try to traverse the room with both, hard to explain just with words
that was added after a speedrunner discovered crouch dashing by accident and the devs were like "bugs? did you mean FEATURES?" and added the keybind later
This is a really interesting and unique challenge I hadn't thought of! Also, sometimes things get bound to the same button, this challenge was about not climbing, not "don't use the Z button ever"
Pannenkoek has prepared me for this. You could say that grabbing Theo is only a 0.5x Z press. Because when counted in isolation, you have to count the entire action, but when considered in a full game run, it adds no additional Z presses since you can simply leech off the previous one :)
This is true, but you can't really afford to count half Z presses here. A half grab press is effectively identical to a full grab press, like was stated in the video, so allowing holding the Z button to count as a single continuous press means that it's just a normal run at that point.
I love that when talking about wave dashing he put melees music in the background. It is a small detail but as someone who has played the game for years it warms my heart.
Anyone who expects a consistent upload schedule when constantly doing challenges this insane has brain damage. Love the work and effort put into these videos
Dude this video is incredible, you have a great sense of humor! Nothing beats watching someone find a crazy new way to make an already difficult game even harder.
I actually attempted this challenge about a year ago and couldn’t figure out how to get past chapter four, so it’s cool to see that it was possible after all! Great video!
sample : would you want me to say "reverse extended hyperjump"? me not watching that many celeste vids : yeah that's stupid no me after : yes it's more confusing if you didn't
That was an amazing video!!! It was so much fun to watch!!! It's so exciting seeing you go from my favourite game from my childhood (Kirby Superstar Ultra) to my current favourite game! 😍
"I could just hold down grab from before the game even starts and win with one grab" reminds me of the "half an A press" thing A Z press is a Z press, you can't say it's only a half
Yall are acting like it’s so crazy but my OCD when playing the switch version is so much that I HAVE to hold down ZR (grab) the entire time I play. If I don’t it feels really weird so it’s annoying when my finger starts hurting and I have to take a break
Dude, your blend of engaging commentary, humor, and interesting challenges is excellent. You're doing cool stuff here, and someone should tell you that 👍
It's funny watching a challenge run for a game you actually know well and know most of the tricks for, but you still showed me a couple new things. Loved the video! I'm amazed at the restraint it must have taken to not make a 0.5 Z presses joke during the rant about holding it.
MY FAVOURITE CHALLENGE RUNNER IS BACK! I'm one of your 18.3% female subscribers lmao, I found your Kirby TAS like everyone else and have been absolutely desperately waiting for the next vid to drop. Goddamn I hope you do another HK or Celeste run, but it'd be interesting to see a Mario Odyssey run or something. Platforming is such a haven for challenge runs and I love your narrative styles! Good on you mate, hope to see more from you!
I think your rules for this challenge are perfect - you really captured the true goal of challenge runs like this, and the rules you chose reflect that brilliantly!
9:53 This is actually just a reverse wavedash 11:29 This is also just a reverse wavedash 12:20 This is also just a reverse wavedash 12:34 This is also just a reverse wavedash 16:08 This is actually a reverse extended superdash A reverse extended hyperjump/hyperdash is when you crouch dash along the ground until you regain your dash, and then jump in the opposite direction of the dash.
5:46 for the first section here at the hotel i always just dashed back and forth between screens to get height and grab the key. It's easier than dealing with the spikes hahah! Ive... never done it the legitemate way
Dustyhobo music kewl. Also amazing video, editing, pacing and not wasting time as well as explaining this more advanced tricks with more that just “basically i go fest” while not making it boring.
17:00 "In this video, I'll be explaining exactly what I do to complete Mirror Temple in 0.5 grab presses. But first, we need to clear something up, because every time I post a half grab press video, I get the same comments over and over asking what it means, even though I always have a whole paragraph in the description explaining it, which even starts with 'If you're wondering what a half grab press is, read this before commenting to ask.' But maybe what you guys need isn't a paragraph. Maybe you guys need an example."
She might not be a mountain climber, but the point is "fuck you I'mma do it anyway" Doing it without her hands however is significantly more impressive and fuck-you quality
I saved watching this video so I could finish Celeste first, and I have to say this was phenomenal. The skill, the editing, and the humor all add up to be a fantastic video and a great reward for finishing one of the best indie games.
I’m actually curious how far you could get into farewell with this challenge. There isn’t a lot of wall space. You don’t need to climb a whole lot. I can think of maybe one room that you have to hold onto a wall for any period of time. Completely fair not to even attempt it though 😅
the "Reverse Extended Hyperjump" joke with the three vine booms was really funny to me, and when it made a cameo again at 12:20 i lost my shit. absolutely phenomenal
1:56 IAmDadBod would be proud. 3:34 As a Celeste player who knows most of the advanced movement tech, it's very satisfying to know exactly what's coming. 4:40 And is the reason this chapter is doable dashless! 8:13 This works because if you're actively moving in the same direction a spike is facing, its hitbox won't be activated. 9:50 I mean we just call it a Reverse lmao. 10:39 AKA a Demodash. 23:55 Lol you troll.
The sheer strength of will it took to explain that whole "hold Z the entire game" bit and not reference "half a button press" is impressive. My friend TJ will rest easy today.
To be fair, half a button press would be the equivalent to no grabs, but unlike celest, it would actually be interesting for half a button press to matter.
Raise that scuttlebug!
Poor Henry Yoshi
That part killed me cause its so relatable to me, I was holding down the z when playing the entire game🤣
"Thanks for not referencing pannenkoek2012 in front of my parents, I know that took restraint"
"So how's your therapy sessions going?"
"I'm scaling the mountain that is my anxiety but with my hands behind my back so it's canon."
"Wha-"
Why are you everywhere
@@mimi91xxwe,
Are ready to take over comments
10 days untill the comments will be filled by US.
@@stormingdiamondXNuh Uh
Some people's Celeste challenges: "Is it possible to beat Celeste without climbing?" "Is it possible to beat Celeste without jumping?" "Is it possible to beat Celeste without dashing?" My Celeste challenges: "Is it possible to beat Celeste?"
"Is it possible to beat celeste with only one hand?"
Is it possible to 100% Celeste. Is a much better challenge tbh
Oh my gosh chapter 2 was so beautifully in depth LOVED the beautiful flourishes of your voice as you discussed the complex maneuvering required to get around.
8:14 There’s actually a hard-coded reason for this working as it should: spikes only interact with you if you are moving in their direction. That’s how the one-way spikes in dream blocks in Ch 2 work, because you’re going the opposite direction. It’s also what makes Chapter 1’s dashless golden possible.
EDIT: Another comment says that it’s if you’re *facing* their direction, which *might* be the case? I don’t know, all my knowledge is from watching speedrunners and not playing myself, so either could be true.
But could it be also coyote time. Like platfomer program something named coyote time: when you jump but aren't in touch whit the platform you still jump. Is to make the game less frustrating so the player don't say "wtf i tap jump"
@@Samix.7 not really. You can be fully touching the spikes as long as you're facing the same way as them. This can be seen easily on the wind rooms where if the wind pushes you too some spikes you won't die unless you turn. If the wind is strong enough you can even climb with neutral jumps
Yep when facing the same direction as a spike it doesn't affect u so that how it is possible and can't do it without spikes btw
No, you’re right about the edit, it’s when you’re moving the same direction as the spikes are facing. That just inherently means you’re facing the spikes unless moving vertically, which is why that’s a common misconception.
Ok my bad everyone. It seems is a know fact
What I love the most about this is that all the tactics he used was intentionally implemented by the developers. The wall jumping, wave dashing, jumping away from a spiked wall, wall jumping after a dash. All of these were intentional mechanics and it's amazing
there's no way spike jumps are intentional
And that's why celeste is the GOAT
@@littlegaybee.they actually are lmao. all players use this mechanic in normal play in Chapter 2 with spiked dream blocks, and it’s required to 100% the game by collecting the winged golden strawberry
@@jackgulliver253winged golden wasnt initially intended. Iirc they even had to make minir changes to make it possible after someone almost did it
None of these mechanics were necessarily "intended" as much as they were "refined". It's a by-product of the most amazing system in the game, the momentum mechanic. Fast player movement = boost to movement. Any time there is a trail of rings around Madeline, like when doing any tricks in the game, that's abuse of the momentum system. Dashes happen to give the player a good deal of momentum, leading to a ton of awesome mechanics. I'm pretty sure they weren't initially intended, but none of them were literally against the developers' wishes. The devs embraced them. Good devs, great devs. Love EXOK games. Goated devs
Madeline:
*Wavedashes*
*Jumps infinitely off of walls*
*Wall jumps off of spikes*
"I'm not much of a climber" :P
well you just switch to parkour at that point, instead of climbing.
honestly a great representation of Madelines mental state
The Mountain will now climb itself
Girl forgot to pack chalk dust.
*incapable of grabbing vertical surfaces*
For anyone interested, the way that the trick at 8:13 works is that in Celeste, if you are moving in the same direction as a spike is pointing, it won't hurt you. You can see examples of this in some rooms where you go through platforms that have spikes on them. For this trick, because Madeline is moving the same way as the spikes, the player is able to perform a wallkick on the corner of the wall without being damaged
17:15 "a Z press is a Z press, you can't say it's only a half"
WAIT NO SOMEONE MADE MY JOKE ALREADY HECK
@@CerberusConstellation It's okay, I just tried to make that same joke too... Life is pain
but first, we need to talk about parallel mountains
Never mind what I said, TJ is probably in pain somewhere
damn you beat me to it
I mean… yeah… why would you consider holding a crystal above your head “climbing”? Ask someone who has never played Celeste and they’ll look at you like this: •-•?
Still happy your TAS commented run got recommended to me. Your playlist rules!
Same, can’t wait for the next challenge!
@@elianhg2144 you meant tas
@@tamirion yes but also next challenge
@@elianhg2144 lol dude came in 2 months later just to correct you on something that didn't need correcting😂 RUclips comments
@@angelkurbai5112 you mean me or the other guy
I love the fucking *REVERSE EXTENDED HYPERJUMP* jumpscares scattered across the video lol
They are wrong though. What he is doing are reverse wavedashes, reverse extended hypers are a completely different thing.
@@AbcDef-s4f the one in chapter five i also believe is a reverse super instead of a reverse wavedash not entirely sure though
@@arcamoo1610 reverse extended super unless it's the hyper variant (crouch dash)
@@ConnerGuild oh yeah forgot to add extended but that specific one in chap 5 is a super iirc
everyone in this reply thread is a lunatic, how can you guys navigate around such complex names?
this video was extremely well made - funny commentary, insane gameplay, great pacing and BANGER music. well done!!!
Agreed
Likely because the game has BANGER music!
wait what
Thats exactly what i was thinking
I've noticed that he uses a lot of danganronpa soundtrack, and yea, it's a banger.
I think Madeline not being a mountain climber is represented through the players skill rather than the game directly. Think about how many deaths you had on your first celeste run.
I don't have to think. I am towards the end of 7B and currently have a total of over 13400 deaths
Beat the whole game the other day, had like 17k deaths total lol
13:00 This room is technically possible grabless, but it's really REALLY dumb. Checking Euni's "Celeste 100% in 29 grabs" run around 31 mins will give you the solution if you so desire because it is way too dumb to explain in a yt comment.
Always impressive to complete this game grabless, good job and entertaining vid!
I saw the thing. I found my head unconsciously tilting when watching that solution. Just. *_H u h ? ? ?_*
hi tiyo
I was the 69th person who liked. Nice.
@@EuniverseCat hi euni
My g o o d n e s s what a trick. I don't know what my expectations were, but that certainly went against them haha.
15:36 In this room, you can get into the bubble, go up-right, then as soon as you hit the ceiling, hold down to fast fall. By doing that, you can wall jump off the wall on the ground, then dash onto the RIGHT side of the dash block.
Carrying Theo definitely isn't climbing. That'd be like saying someone used a gun in Half-Life 2 just because they pulled a trigger on their controller even though they were using the crowbar at the time. Besides, wall jumping & wall sliding are a lot more similar to climbing than carrying Theo is & those are obviously allowed.
I love that melee music is playing when you introduce wavedashing
Hey! I've kinda become the master of playing Celeste without the grab button over the last few years, and it's super cool to see a really well made video on the challenge! Congrats on completing the challenge, getting through the hard rooms in Ridge and the last room of 2500M is no small feat.
If anyone's interested in seeing more of the game without climbing, I suggest searching "No Category Left Behind Celeste GDQ", which has a run of the B-Sides without climbing! (Spoiler: 4 of them are actually possible!) (Alternatively if you're reading this in the future I'm working on a 100% breakdown on my channel.)
im gonna watch more of your vids now lol
Oh dang I’m for sure checking that out! The Celeste community goes n u t s so I’m very sure I was wrong in some spots (especially when it comes to the later, much harder levels), so I’m curious to see that.
Also ooo 100% has gotten my attention
Can definitely vouch that Euni is the undisputed master of grabless celeste. Her 100% in 29 grabs was one of the most amazing things I've seen.
@@SampleChample Would 100% recommend, euni is cracked at grabless, watching her play is always a treat. If you've never seen the absolute nonsense that is 8b grabless it's definitely something (though iirc doesn't work on current patch). Cool to see people posting videos on this stuff too! I have never taken much interest in routing grabless, but I did/do help route minimum jumps. Celeste is cool.
@@SampleChample whoops i mentioned the wrong run lol, fixed that. there are a couple speedrunners who've worked on grabless variant any% and all red berries, and you actually found a slightly better strat for 2500M than anything we've found, there used to be an additional frame perfect input in that screen
Yo this comment absolutely flabergasted me. I do not consider myself as a celeste pro, but at least a good grabless enjoyer. I managed to complete one of the B-Sides grabless (among other grabless challenges), and that was honestly one of the most fun I had playing this game. I thought it was the only one doable BUT YOU'RE TELLING ME 4 ACTUALLY ARE !?
I am utterly impressed and will definitely check that. Thanks for bringing back such memories ! :)
i cant believe how painful this must be.
Just doing Chapter 9 alone has tested my patience and made be about to go mad
Honestly really loved how you pointed out how silly rules lawyering in these challenges is. It’s all for fun! If the rules make a challenge MORE boring, they’re not doing their job!
^^^^^
Call it shenanigans, or call it impressive rules lawyering, it makes a good video
I loved the melee music during the wavedash explanation
The mere thought of doing this challenge in Farewell has me sweating profusely.
16:00
awe that little happy dance
Finally The return of Sample with his challenges!
I love your video man! Really entertaining, it’s fun to see you play the game in a way I never thought possible. Keep it up!
17:22 I feel like Sample's about to talk about parallel universes any time now.
An A press is an A press. You can't say it's only half.
Great video and music choices
8:12 its called "corner kick" and the explanation is that spikes are only dangerous when you face in the opposite direction from where they are pointing towards, so in this case they are completely safe.
At 16:43 , there is a glich that if you complete 5B instead of 5A you can still progress to 6A(I haven't checked if 5B is possible grabless but there is a good chance it is)
Edit: no I'm dumb I forgot about the Theo section(5B)
IIRC 5B involves Theo so that doesn't evade this problem.
Oh yeah forgot about this
I dont know anything about celeste so im probably wrong but in most platformers there is a mechanic to chance your orientation in the middle of the air, is there no such thing un celeste or does the momentum count instead of the orientation?
@@eduardofernandezvega3410 you can change your orientation in mid air
@@Arpegg1o then you could be completely inmune to wall spikes justo by facing away from them in the airtime you take to reach them and then walljump? Or is the momentum instead of the orientation taken into account for the detection(meaning in the jump we are talking about what happens if you face right but remain with left momentum?)
(whispers)guys he's asleep, don't tell him there's a chapter 9
Blud didn't watch the entire video 💀💀
The video ends at chapter 8@KyleRoy-kg9lz
Chapter nine was beaten without grabbing by minimum grabs speed runners
These challenges are great! And not only that, but your commentary is top-notch. I've watched each of them (except for this one, yet) at least twice. Thanks for the entertainment!
Surprisingly, doing Chapter 1 Dashless gives me a lot of knowledge about how the mechanics for this challenge work. ALSO, great job.
6:44 idk why but the "and 3 to the side" made me laugh WAY harder than i should have
niko oneshot
another niko oneshot!!
We gonna talk about how every time he does a reverse extended hyper jump he put that on screen and you can here a vine boom effect 12:20 😂
time for my celeste nerdyness to come into play
3:40 - this isn't exactly the first room where wavedashing or any speed tech is required since you can do a very late jump basically in mid air (called cayote jump) to wrap around and wall jump from the right side of the block, this gives enough distance to make it with an up right dash; the room right after however does need speed tech.
8:00 - small nitpick but thought i'd mention it anyway, with a reverse hyper (very similar to the tech you do for the skip in the temple) into an up dash you can avoid doing the spike wall jump altogether.
8:50 - this section actually has a few ways to be beaten unintentionally, one though requires a tech called "ceiling pop" which requires holding grab for basically a frame so that's out of the question; the other one would be to do a bunny hop, basically a hyperdash (which is a wavedash but executed from the ground) followed up by a tiny jump so you can land on the ground again and jump at the very edge so you get your dash back but maintain hyper/wavedash speed (make sure to hold down so Madeline crouches and doesn't bonk her head on this second jump) and after that an up right crouch dash into wall jump to end the room.
13:00 - although perhaps doable with some crazy movement including slowfalling (yes holding jump makes you fall ever so slightly slower), the closest i've gotten is the bottom right wall, using a bunny hop and up right crouch dash into wall jump to get around the coin block.
15:00 - you can use the little steps at the bottom of the screen to wall jump under the dash block, dash up right and quickly jump along with it, getting launched but you're high enough to hit the wall and not the tentacles; you can line this step wall jump up if you do a full neutral against the left side of the dash block.
18:25 - if you get really good at feather movement you can get the feather all the way across and up dash against the wall to get through; in case the other split path wasn't as friendly.
24:10 - although i never tried doing 5b grabless i decided to give it a shot myself, because the room you ended up getting stuck on isn't actually required, with certain skips it's possible to beat the key hub without collecting neither of the keys but for grabless you'd need at least one, and to my suprise it was a very unique challenge in a lot of places i didn't expect it to be, including the room where Theo says "uuh, yeah, this one's impossible" but was challenging for different reasons, the b-side of temple is doable grabless but will definitely get you thinking in plenty of spots.
26:10 - same as 5b, never tried and now working on it, first few screens proved to be quite the interesting challenge so far, i'll see how far i can go before i truly get stuck.
How far have you gotten on the farewell climbless. I really want to know. I also did the climbless celeste challenge (except for the chapter 7 mirror temple room(all the homies hate that chapter 7 mirror temple room)), but I wanted to try farewell while I was at it, and I really want to know how far you got. I got past the room with the 4 blocks that dash with you, but I could not figure out the room after. I just don't know how to get past all those blocks while still preserving both of my dashes. Please help
@@elijaharriaga6719 forgot to update this lol, i managed to get pretty deep in farewell grabless, around checkpoint 5-6 i think; the falling block room needs some careful usage of the double dashes early on before you actually try to traverse the room with both, hard to explain just with words
@@lennygold6752 sj grandmaster heartside when
26:14 that level?
oh no.
We don't talk about that.
i love that celeste literally has keybinds for complex movement tech
It’s just another example of Celeste’s decs valuing true accessibility in their games.
that was added after a speedrunner discovered crouch dashing by accident and the devs were like "bugs? did you mean FEATURES?" and added the keybind later
@@freshstat1csnow based devs
Surprise features ftw
6:35 when you hear that song in a sample video, you know shit is getting real.
This is a really interesting and unique challenge I hadn't thought of!
Also, sometimes things get bound to the same button, this challenge was about not climbing, not "don't use the Z button ever"
Always cool to see more Celeste content like this, awesome video
Pannenkoek has prepared me for this. You could say that grabbing Theo is only a 0.5x Z press. Because when counted in isolation, you have to count the entire action, but when considered in a full game run, it adds no additional Z presses since you can simply leech off the previous one :)
the fact that i fully understand this reference frightens me honestly
This is true, but you can't really afford to count half Z presses here. A half grab press is effectively identical to a full grab press, like was stated in the video, so allowing holding the Z button to count as a single continuous press means that it's just a normal run at that point.
Well then ""TJ HENRY YOSHI"" if that is your real name...
same
The main problem is that this is a ‘No Climbing’ run. Lifting Theo up isn’t climbing.
I love how every time there's a reverse extended hyperjump, you can hear a faint vine boom.
I love that when talking about wave dashing he put melees music in the background. It is a small detail but as someone who has played the game for years it warms my heart.
What a cool challenge that I have no intention of putting myself through😆 Very well done on your part!
Anyone who expects a consistent upload schedule when constantly doing challenges this insane has brain damage. Love the work and effort put into these videos
Dude this video is incredible, you have a great sense of humor! Nothing beats watching someone find a crazy new way to make an already difficult game even harder.
I actually attempted this challenge about a year ago and couldn’t figure out how to get past chapter four, so it’s cool to see that it was possible after all! Great video!
sample : would you want me to say "reverse extended hyperjump"?
me not watching that many celeste vids : yeah that's stupid no
me after : yes it's more confusing if you didn't
Your commentary still eclipses mine when feeling at my best. Godspeed, Sample. Your challenges are superior on this website.
“No climbing ?”
*Inserts Madeline looking like Megamind*
I love this channel! I was in dire need of some more video game challenge run content, and I absolutely adore Celeste! Good shit dude
16:19 more respect to Theo, He is more than just "a dude".
That was an amazing video!!! It was so much fun to watch!!!
It's so exciting seeing you go from my favourite game from my childhood (Kirby Superstar Ultra) to my current favourite game! 😍
Honestly this video made me want to buy and play Celeste and I'm glad I did so thanks dude and I hope to see some more entertaining content from you.
"I could just hold down grab from before the game even starts and win with one grab" reminds me of the "half an A press" thing
A Z press is a Z press, you can't say it's only a half
If you don't initiate OR end the press throughout the entire game, it's only a third.
@Pushiswin watch for rolling rocks in 0.5 a presses
Yall are acting like it’s so crazy but my OCD when playing the switch version is so much that I HAVE to hold down ZR (grab) the entire time I play. If I don’t it feels really weird so it’s annoying when my finger starts hurting and I have to take a break
0:03 HE SAID IT, HE SAID THE THING
HOLY MOLY
Dude, your blend of engaging commentary, humor, and interesting challenges is excellent. You're doing cool stuff here, and someone should tell you that 👍
Beat Celeste a few days ago for the first time and I’ve spent just as many hours completing 4 b-sides for the core as I spent for the entire game
He's back babyy
Real happy to see you playing Celeste the game has been a huge hyperfixation of mine recently
i like it where every time he would do a reverse dash jump it would say it for a little bit and do a quiet vine boom XD
It's funny watching a challenge run for a game you actually know well and know most of the tricks for, but you still showed me a couple new things. Loved the video! I'm amazed at the restraint it must have taken to not make a 0.5 Z presses joke during the rant about holding it.
1:17 babe new hrt just dropped
I haven't seen the video yet but because it's Celeste i know it's going to be cool
I had a full giggle at the statistics, I literally subscribed after watching 1 of your videos then started binging your channel
You may have spent hours on some of these rooms, but you also got to listen to the Celeste soundtrack for hours so it was totally worth it.
19:50 this was the coolest thing ive ever seen
1:23
Very weirdly gender validating to be subscribed lmfao- thanks for the tiny burst of euphoria, and great video!
Ik this is a year ago but same
This was SUPER entertaining, Props to u for going to all that trouble and spending so many hours on this challenge.
I literally just started the game last week lol. Now i gotta watch the challenge run cause u did it, nice.
probably the best celeste video i've seen. awesome work 👍
MY FAVOURITE CHALLENGE RUNNER IS BACK! I'm one of your 18.3% female subscribers lmao, I found your Kirby TAS like everyone else and have been absolutely desperately waiting for the next vid to drop. Goddamn I hope you do another HK or Celeste run, but it'd be interesting to see a Mario Odyssey run or something. Platforming is such a haven for challenge runs and I love your narrative styles! Good on you mate, hope to see more from you!
Your videos makes me smile through the avg work day. Thank you!
I think your rules for this challenge are perfect - you really captured the true goal of challenge runs like this, and the rules you chose reflect that brilliantly!
9:53 This is actually just a reverse wavedash
11:29 This is also just a reverse wavedash
12:20 This is also just a reverse wavedash
12:34 This is also just a reverse wavedash
16:08 This is actually a reverse extended superdash
A reverse extended hyperjump/hyperdash is when you crouch dash along the ground until you regain your dash, and then jump in the opposite direction of the dash.
🤓
@@deltashield Thanks!
Good human
16:09 ummm akshually it’s a reverse extended super dash not hyper
i dont blame you for not doing chapter 9 that stuff took me two hours to beat on my first playthrough
5:46 for the first section here at the hotel i always just dashed back and forth between screens to get height and grab the key. It's easier than dealing with the spikes hahah! Ive... never done it the legitemate way
Same
Also, nice pfp
Yep, I was gonna say that
Me too
I really enjoy listening to your voice :)
10:00
>"i'm a casual"
>climb moutain climbing game without climbing
*Press X to doubt*
X
X
Z
15:55
Literally my thought process throughout the entirety of Farewell. Brain-numbing bass boosting included.
17:30 so what you're saying it's possible to beat Celeste with only half a Z-press?
Dustyhobo music kewl. Also amazing video, editing, pacing and not wasting time as well as explaining this more advanced tricks with more that just “basically i go fest” while not making it boring.
This is great! This makes me wanna go and finally finish chapter 9.
Switching to the melee theme song during the wave dash explanation was a very nice editing touch, well played
9:53 Technically I believe this is called a reversed wavedash, a hyper is performed from the ground instead.
16:22
“ FINALLY GOT THROUGH THAT NOW TO-“
< Carry Hold •z• >
*suicides*
12:33 reverse extended hyper jump
love your videos dude! its so fun watching you be an actual pro at this game lmao
17:00
"In this video, I'll be explaining exactly what I do to complete Mirror Temple in 0.5 grab presses. But first, we need to clear something up, because every time I post a half grab press video, I get the same comments over and over asking what it means, even though I always have a whole paragraph in the description explaining it, which even starts with 'If you're wondering what a half grab press is, read this before commenting to ask.' But maybe what you guys need isn't a paragraph. Maybe you guys need an example."
P.S. TJ "Theo" Yoshi is seething as he reads this.
U okay?
@@bait5257 Just a Pannenkoek reference.
She might not be a mountain climber, but the point is "fuck you I'mma do it anyway"
Doing it without her hands however is significantly more impressive and fuck-you quality
17:40
one long press? why not just switch climbing to inverse at that point lol
I saved watching this video so I could finish Celeste first, and I have to say this was phenomenal. The skill, the editing, and the humor all add up to be a fantastic video and a great reward for finishing one of the best indie games.
This isn't a no z button challenge it's a no climbing challenge completely different challenges so this is acceptable. 16:50
This was a super engaging video! Love your narration and dedication to the challenge.
the mantis lords boss music at 5:20. good taste
Prob cuz the climb is like mantis claw lol
Wow, man. Absolutely amazing in your dedication and skill. Not to mention your presentation of this! Great video.
I’m actually curious how far you could get into farewell with this challenge. There isn’t a lot of wall space. You don’t need to climb a whole lot. I can think of maybe one room that you have to hold onto a wall for any period of time. Completely fair not to even attempt it though 😅
the "Reverse Extended Hyperjump" joke with the three vine booms was really funny to me, and when it made a cameo again at 12:20 i lost my shit. absolutely phenomenal
18:00 how to beat celeste in half a grab
1:56 IAmDadBod would be proud.
3:34 As a Celeste player who knows most of the advanced movement tech, it's very satisfying to know exactly what's coming.
4:40 And is the reason this chapter is doable dashless!
8:13 This works because if you're actively moving in the same direction a spike is facing, its hitbox won't be activated.
9:50 I mean we just call it a Reverse lmao.
10:39 AKA a Demodash.
23:55 Lol you troll.