Even with the limitations imposed by using the Valhalla engine and dev tools, it really looks like Ubisoft Bordeaux put forth so much effort in creating a world that makes the best of those parkour systems, it’s actually very encouraging
Exactly! It sucks that it's not Unity level parkour, but I think the dev team did what they could with expanding on the baseline of Valhalla. It does give me hope that future entries into the series may get ever-closer to making a game everyone loves again.
No engine limitations. AC has been on the same engine since Unity. It’s a matter of time, money, and effort. People throw around the word engine like they know what it means. Truth is that it’s more of a “hey, can I copy your homework as long as I change a few words?” than it’s own thing. If you still don’t get what I mean, it’s copy and pasted from valhallas assets but modified.
@@Dwayne_19KUnity system is pure contextual glittered with eyecandy animation but when it comes to parkour mechanics then ac1 to rev and 3 are far better than unity
The parkour still looks and feels "magnetic" but I love that we just have one city purpose built for parkour instead of the vast expanses of almost nothing in the last three games. Mirage looks like it's taking the best of the old games and putting it together with the best of the new ones (mainly Origins).
AC parkour has always been magnetic and animation based unlike Dying Light and Mirror's Edge, which tries to simulate momentum along with a better use of animations.
@@Stealthful_ that's true, but what I meant to say is that even so, in the previous games pre-Origins we still have a lot of control of where we want to go with mechanics like side jumps, ejects, hand grabs etc.
@@YU_ZU98 yeah, the back ejects are also possible because of the magnet/auto-attach feature in the older games. That's why AC parkour was uniquely good, so "magnetic" is not a good criticism of Mirage when comparing it to the older games. It's about the movement features that make it good (ejects and manual jump), as AC has always had "magnetic" parkour. Basim's jumps themselves look more like Ezio and Altair's than Eivor's.
0:34 Unusable side eject opportunity, 9 o'clock 0:36 Incorrect magnetization targeting, overshoots the near side of the walkway 0:37 Unusable side eject opportunity, 3 o'clock high + stuck 0:38 Leads to dead end 0:51 Incorrect magnetization targeting, misses the balcony 1:04 Dead end 1:10 Unusable dive bomb opportunity? 1:23 Unusable back eject opportunity if you shimmy around the right side corner - you can technically do this, but you won't gain height from it 1:24 Incorrect magnetization targeting, misses the pole 1:26 Jitter 1:29 Incorrect magnetization targeting, misses the pole 1:39 Jitter 1:42 Jitter 1:43 Jitter 1:47 I don't think you're even allowed to target the counterweight 1:53 Lots of camera clipping 2:02 Dead end 2:05 Physics glitch 2:09 Stuck + unusable side eject opportunity, 9 o'clock high (you might need a little catch ledge for this one) 3:04 Not sure what happened here. Maybe he forgot to hold right trigger 3:23 Jitter 3:37 Stuck 4:18 Unusable side eject opportunity, 9 o'clock high 4:22 Unusable side eject opportunity, 9 o'clock 4:32 I see an opportunity to jump this gap in an interesting way if you could get on the roof garden, but we've never been able to do that in the past anyway 4:36 Unusable parkour down opportunity, 11 o'clock low - you can technically do this assuming the haystack doesn't magnetize on the drop, but it requires two separate moves 4:46 Fishtailing 4:55 Unusable side eject opportunity, 3 o'clock high 5:19 Incorrect magnetization targeting, misses the walkway 5:20 Unusable side eject opportunity, shimmy around the right hand corner, then it's at 3 o'clock high 5:49 Jitter 6:01 Fishtailing 6:08 Unusable back eject opportunity, 6 o'clock high 6:19 Unusable side eject opportunity, 3 o'clock high. Obviously there's one on the left too, but he's a little close for that 6:22 Dead end, but viewpoints have always been filled with these anyway 6:25 Jitter 7:01 Stuck 7:09 2x unusable side eject opportunities, 3 o'clock high 7:39 Incorrect magnetization targeting, overshoots the near side of the platform 7:43 Animation desync lol 8:20 Unusable side eject opportunity, 9 o'clock high 10:33 Stuck
@@ryanryan4223 Assassins creed 2, Assassins creed 3, Assassins creed Brotherhood, Assassins creed 4 Black Flag and Assassins creed Unity, Red Dead Redemption 1 and 2, The Last of Us 1 and 2, The elder scrolls 5 Skyrim, The elder scrolls 4 Oblivion, The Witcher 3, Jedi Fallen Order, Devil may Cry 5, Dishonored, Fallout 3 and 4... I was kind off looking for third person games, so yeah enjoy
It's actually looking decent! The one thing that stands out to me the most is the sound design. The ambience of the city, the weight of the impacts, even the sound of Basim running out of breath are nice touches.
It's confirmed by the developers that as Basim gains experience and gets closer to becoming a true assassin in the game, the sound of Basim will decrease over time.
I know what you mean by that, but Ubisofts always compresses their final sound so hard, it sounds like sh!t through a tube tbh. Even after having many tiny details etc.
@@Kynemonubisoft does it lower file size, cod doesn’t do sound compression and look how much storage there games take, I don’t think they’ll do as much sound compression they did to Valhalla here as ac mirage is smaller
You know, my expectations were low, and it kinda met those expectations. I think the good parts are the city itself, which visually looks gorgeous. It surprisingly gives you various possibilities in the paths you can take. The speed also looks right where it needs to be. The bad: you're probably tired of hearing this, but a lacking variety of actual moveset like side ejects, proper back ejects, dive jumps etc. I hate to repeat all the Unity fanbois, but it just feels so unfortunate that a 10 year older game looks better than this. Finally, what worries me the most is that, regardless of the lacking moveset, even the object targeting does not look consistent!! 😢
I don’t think it’s actually target inconsistency It’s rather that it returns to pre-Unity design where surfaces can only be climbed if there are available handholds One of the biggest things Unity lost was that moment to moment decision making as not every surface could immediately be climbed by simply hitting forward I’m actually really happy to see this design return
You can only go so far with making movement engaging if you barely even have a real movement system to begin with, they clearly tried there best given the circumstances but I'd be lying if I said I was impressed with the result
@@DennisShanaberg in unity you couldn't tell how far the character was able to jump it was more contextual so it lead to inconsistentency where sometimes it could choose hang of a pole instead of parkour down or land directly on it.
You know, after first gameplay reveal it was obvious that there will be no new Parkour system, so, if we lower our expectations - we can see that devs made really great work, actually (without changing control mechanics, I mean). Whole parkour system (controls + game-design of Baghdad) is really welcomes player to move from point A to point B without touching a floor, only using objects and roofs, maybe it is the best game-design in whole franchise, who knows? Definitely they speed things up, good. Idk, I think with good control mechanics it would be even better than first four games parkour (but still little inferior to Unity, I guess).
@@DommmmmmmmmI don't think it's a "If only they took time into", I think it's more of a "if only they had time to" situation. The game isn't in development for like 4 years like unity. But damn me it still looks pretty damn good
@@TheCapitalWandererit's not that easy, they'd still have to fix all the problem thay system has, which just couldn't be possible with what little time they had to develop this game in the first place. also, unity's parkour wouldn't fit with the world design. if they wanted to reuse a parkour system, the classic parkour would've been the right choice. or maybe the kenway parkour.
Almost Every comment I have seen about this game so far is „if we lower our expectations then it‘s pretty good“ Is that the point we‘re at now? To me, Origins and Odyssey were absolutely amazing games, but clearly way different from the original AC. With Valhalla they already teased us with „typical“ AC stuff, like social stealth, but we all know how that turned out - Valhalla was an amazing Viking game but a questionable AC game (which is absolutely fine with me, if Ubisoft would be open about it from the start) And now they market this game as a „return to the roots“… which is also an obvious lie. It‘s the same controls and button mapping as the last games. Would it be so hard to give us the old puppeteer system back? It worked perfectly fine! And it‘s not like they would have to reinvent it, just copy it from AC Syndicate and you‘re good. This might be the very first AC title I will not buy, simply because I see 0 appeal here.
It looks…alright. Nothing special though, I do love that the world is designed for parkour now. and basim’s animations look fine although some of them could still be a little sped up. I like a lot of things that they done here but unfortunately it lacks depth, why are they so afraid of giving players control? This map is perfect for side ejects but they failed to incorporate that. Altair would have a field day here
I guess you can’t judge fully until you pick up the controller and see how it feels yourself. But not having side ejects and other parkour features is inexcusable. They had time to implement that shitty glitch chain assassination but couldn’t add something which was a key fundamental of the old parkour gameplay. The parkour was arguably the thing that made the old AC games so fun since all of the other gameplay mechanics were meh and have aged horribly. Answer this: would you go back and play the old games if the parkour wasn’t as good as it was? I sure as hell wouldn’t. So if you say you’re going back to the roots then you better get that parkour system on point before you do anything else.
@@chrisstucker1813 This might be a controversial take, but I do kinda like the glitchy animus chain assassination. It opens up many opportunities for stealth, and although it may look out of place for some people to me it looks pretty nice we are playing inside of an animus after all. I’m glad they had an actual lore explanation for that ability unlike some of the magical bs we see in Valhalla and odyssey
@@Noir-c9k it seems like a cop out for me. They saw people’s negative reaction to the chain assassination and came up with some BS explanation for it. You never see these animus glitches when you ride fast on horses or sailing around the ocean in your ship
@@chrisstucker1813 I guess it’s just personal preference man, from a developers perspective it doesn’t really make sense to have your horse or boat glitching since it adds nothing to the gameplay, at the end of the day you do have the option not you use this ability, but I suggest you give it a try, instead of thinking of it like a super magical ability think of it like you are fast forwarding something, it’ll make more sense that way
Just realised that when you make a leap of faith from very high (0:27) it makes a huge ass sound, but when you jump from a small roof (1:50) it makes a lower sound. I don't care if it's a small detail it's still cool
@@johannesziaether3916didn’t you know they’re going back the roots? That’s why they ignored core fundamentals of the old parkour systems and added animus glitch chain animations instead. Who needs good parkour ffs
@@tornadocohenthat's not the point. Ejects allow you to jump and grab instead of having to Walk or do it in extremely specific areas. It breaks the fluency of the parkour Checkout AC2 Parkour videos, with Ejects you can skip the time it takes Basim to slowly crawl around. At times Ejects made you way more efficient too. The game does not understand when to let you eject and grab in the new version, instead it takes a simpler and slower approach.
The parkour is decent or okay-ish. Just bare minimum acceptable. Props to the environment designers for going back and creating great parkour playgrounds like they used to. It’s still much better than the last 2 AC games if you even want to call them AC. I think if they scrap the Origins Odyssey Valhalla template and start from scratch focusing exactly on what is attempted in this game, with a little bit of innovation to reinvigorate parkour and stealth in games, they can make something great. I still have as much faith in Assassins Creed as I do in Disney Star Wars. Low expectations but this is a small step in the right direction.
how is the parkeur "much better" than Odyssey? it's exactly the same? just press the forward key & you walk along the tightrope automatically, no skill required, no chance of falling just press forward & you jump up the wall & automatically climb up you can''t wall run & jump like Jedi.
right now, you're watching a video of the parkour, when you're actually playing it like 30 minutes in, you'll start to feel the repetitiveness and lack of engagement in the parkour system which is what everybody feels playing ubisoft games.
Unity was flashy, but I found it felt very clunky and Arno sometimes glided along certain points which made it feel awkward. However, all of the variety and descending was welcome. Imo, the perfect parkour system would be the fluidity and responsiveness of AC3's with all of the new moves and mechanics from Unity.
@@dignusdingus3709 Yep, Unity's descent and ascent mechanics with AC3's fluidity plus if it had a dedicated catch ledge and side eject button would be the perfect gameplay experience for me, I personally didn't have a a problem with the combat in Unity... maybe if they just took their time and finished polishing the game before launch there would have been less bugs and glitches, but besides that I'm fine with the combat, maybe it could have had more variety in strikes and parries but that's about it.
If Assassin's Creed Mirage sells well, I see 3 things happening: 1. Ubisoft Bordeaux moves in a bigger studio with an increase in employees 2. They get a bigger budget to work on another AC game but is a massive upgrade from Mirage 3. Ubisoft Bordeaux will be in charge of creating the "Mirage formula" for AC games, while Quebec does the RPG games, with Montréal doing the I guess "major" installments of the series.
If that happens, they could improve and possibly make a game that’s on unity level perhaps even better. Because if the game sells well, they’ll get a bigger budget to do more projects but I doubt it will sell well with all the negative comments and people angry because of the return of the roots theme. I’m afraid this game will be dead in the water just like unity wise with the bugs only for it to shine later down the road.
You know what's the problems with this community? Ubisoft made a decent attempt at a new Assassin's Creed game that looks really good and here we have a bunch of folks saying they missed the hookblade or they miss the Unity parkor or what a tank Connor was.
@@alx5192 I'd say it's like the first 4 games, Origins with added manual vaults, and with Valhalla's slide and rolls, but without ejects, and the manual jump button. I do wish that it was possible for modders to implement these mechanics.
i havent seen anybody push the limits of the parkour yet, and it didnt really happen here either but this video is definitely the best showcase of the parkour, at least they're triggering the vault animations which i havent seen anywhere else
The parkour looks like it's locked in. When you jump from one building to another it feels like a cutscence plays instead of you actually controlling it. In Ac brotherhood if you jumped too early from one roof to another you would be hanging off the edge of the roof. In this game it looks like if you jumped too early a mini cutscence would play and you would just land on top of the roof regardless. This game on Ac unity/syndicate's engine would be much better than that of Valhalla's engine.
That was so awesome in the old ac games. Remember actually measuring the distance between buildings before jumping? Taking a risky leap hoping you would catch onto a ledge to stop you falling to your death. It actually added a bit of thrill to the parkour. Meanwhile mirage is the most barebones parkour system, apparently it’s going “back to the roots” yet is missing basic fundamental aspects of what the games were known for - the damn parkour.
@@chrisstucker1813 hell it would be nice to atleast have back eject or ledge grab but..... it's valhalla parkour system lmao, the back eject back in Ezio games is simple tactic yet powerful way to climb some tricky spots or just to speed up your parkour even more
My actual only gripe with the parkour is that he barehands the rope line without burning or seriously injuring his hands. They could’ve had him wear gloves to make it a bit more believable. Or even possibly a reinforced sash he can use to zip line.
Oh man, the first 30 seconds of this video are the first time I've really paid attention to the map and wow, it looks full and rich. I'm actually, dare I say, getting excited for an AC game again?
This game actually looks fun, they put thought into the stealth and environments from what I've seen, hopefully they follow this trend and devote more time to ironing out the parkour system itself, give more player control, in the next entry.
I’m so excited for mirage! My first AC was Valhalla, I played 3 as a kid but was too hard and complex for me, I played Valhalla until I unlocked all achievements, I loved learning about the lore and taking out enemies using stealth mechanics. After finishing the game I was so intrigued by the isu race that popped up so I decided to play them all, Started on Ac1 and unlocked all achievements and loved it, same with the ezio collection, 100 percent all games, then did Ac3 and liberation, games just kept getting better but the 100 percent satisfies my OCD, moved on to black flag and 100 percent that, but still working on achievements (just started multiplayer recently from level 1 to 40) and then AC Rouge, 100 percent on that, again lore on all games is worth reading, then moved on to unity, got all achievements for the base and dlc, all co-op ones too, never started syndicate, origins or odyssey yet, but I will after I get a few more black flag achievements, I have faith I’ll finish all syndicate achievements before mirage. As someone who started on the recent game, they’re all good, and quit being so damn picky, all lore is amazing, and each game has its unique attributes. But most are a solid 8/10 experience each time! So excited for the future ones too, more history more satisfaction.
The animation when you start climbing in Origins-Mirage is honestly my favorite. They look like they're actually reaching for a handhold instead of just grabbing wherever they end up while running up a wall.
This parkour actually looks really fun and fluid. The pole vault is a really cool feature, the city of Baghdad is extremely well designed for parkour I’m glad to see the zip line return from Revelations. The parkour is also sped up because in Valhalla it felt very sluggish although you can still see it’s in the same engine. I’m disappointed with how you can’t side or back eject and I think that could significantly improve the parkour. However I’m excited to try out this game and doing some parkour especially with the beautifully crafted city of Baghdad which compliments the speed and utility of parkour.
All your going to be doing is just be only holding 1 button no learning curve at all it’s gonna get boring but I do agree it looks smooth and fluid but in reality it has no depth
@@yer6105yeah in a game based around stealth, you really need great Parkour Although this game is doing things never done before, the whole story of apprentice to master assassin, the tools and stuff. It looks like a fun game I hope modders can add it
It does look fun, and there are parkour opportunities everywhere! I'm pretty sure zip-lines were in Rogue, Syndicate, Origins, Odyssey, and Valhalla too - correct me if I am wrong.
Just think, if this game does well, that might encourage Ubisoft to allow a spiritual sequel or spinoff like Mirage in the future that allows them to work even further on refining the parkour into something similar to the old titles.
Not exactly what I was hoping for with the vaulting all over and the unique parkour animations but hey I remain optimistic it’s just how this guy is playing. Hope one day we get another game with parkour like unity because even with lack of story I find myself going back to it to run around and assassinate people
@@Venomonomonom PS4 game?!?! Your giving it too much credit. Even the PS3 assassin's creed , which this is blatantly flipped from in Valhalla engine, has more modern polish.
I’m glad they’re working on the parkour system again. It makes me hopeful. I’m don’t understand why they don’t add side ejects back in tho. I thought that was a feature that really thrived in unity and I’d love to see that again
I really don't get how the rope sliding in barehands made it past every single creative mind at ubisoft Like it isn't a super big deal breaker but its so strange considering it sounds so violent and theres almost smoke coming from his palms. isn't this the whole reason we had a hook blade?
It doesn't matter how fast it moves, what matters is that it moves without kinetics, it accelerates in the air like an anime doll. The quality of the animations ten years ago was a head higher, in the first to Unity parts. At that time, the animation provided a physical model, the hero accelerates and moves according to the forces he applies to it, the hero skids, he corrects himself when he falls to his feet, springs up when he jogs. This was kinetically correct and looked beautiful, but what we have now is a super Mario with a gas pedal up his ass. But I can still see the love they poured into the game so it won’t bother me so much
I was there when Assassin's Creed 1 came out for PS3. The parkour was something new. Then it came Assassin's creed 2, Brotherhood (here you had the parachute) and Revelation (in this one you had the hook), a bit similar to the first parkour, but the story of Ezio made everyone love it. Assassin's creed 3. Parkour was really something new, you could climb trees and mountains and buildings and movements were really smooth, we all loved it, even though the story was meh. Assassin's creed Black Flag, recycled parkour and combat system, but the scenery of the caribbean was incredible and the story was fantastic. Assassin's creed Rogue, all recycled from the last two. ASSASSIN'S CREED UNITY: THE BEST PARKOUR, litterally a 100% improvement in movements. it was smooth AF. ASSASSIN'S CREED SYNDACATE: recycled. Assassin's creed origins: New parkour, very cool big huge map, you could climb mountains, and all but you could litterally climb everything even where there was no place to put your hands. so it wasn't anymore that much fun. Odyssey, Valhalla, same. HONESTLY as a long term fan I was expecting something more from MIRAGE. Something similar to UNITY, since they took their time to create the game. They managed to recycle from Origins. I am a bit disappointed.
@@RiverOtter404 faster than the previous demo or Valhalla sure but basin doesn’t get faster throughout this game I don’t want you to feel disappointed thinking so
Honestly, the expectations I had with Mirage was met. For me, I don't really care about how the parkour are animated so and so as long as it works and flows smoothly that you can get from point A to B. It also showcases the assassin fantasy mainly focusing on stealth during missions. I also like the fact that you can outsmart your opponents during combat using tools and assassinate them (e.g. using a smoke bomb then using the hidden blade for the kill). I don't get why some people are so upset when they already got an overview of how it will be played. Compared to Odyssey and Valhalla, Mirage is the closest thing to Origins gameplay wise. Hell, Mirage might even be better than Origins. Fans wanted an AC game focused on stealth, linear progression, less RPG stuff and we got that in Mirage.
Some people don't know that if you continue in the story Basim will become a master assassin making his Parkour faster and more movement which is amazing. I just want people to stop judging Basim parkour when he is an Apprentice like right now
finally some actual parkour. so tired of seeing these big youtubers just stay on the streets throughout their playthroughs because of how accustomed they've gotten to valhalla
Yea that's actually sad asf man, Ac is or was about 2 things, 1.Parkour literally that was the main aspect of the game dude, combining parkour skills an feeling cool afterwards is literally why sooooooo many people fell in love with the series to begin with.2. The stealth, it's fantastic in this game to an extent i have nothing to really say abt it. shit's kinda sad an played out seeing ppl not parkour an walk around endlessly like skyrim merchants , it just don't feel the same anymore hopefully this game will change that forever.
Honestly, if this game had back and side ejections, it would be PERFECT. Not sure why Ubisoft is so scared to give players full control over parkour again. I'd literally be happy to sacrifice a few small animations and less realism for more responsive movement and control. But overall this is GREAT. It's a huge step in the right direction and I hope Ubisoft takes all the positive feedback to heart and continues to work to imrpov this system moving forward so that we can truly get back to what parkour used to be. But this is positive. This is VERY positive and I absolutely cannot wait.
I really think the only thing I can find missing is the old camerawork and maybe the animation. I’m not sure what it is but with the old games you can really FEEL how fast you and camerawork was great especially in black flag
I know lots of people have a problem with the parkour but I quite like it. It probably the most realistic parkour system we've had since AC1, 2 and Brotherhood.
thank you for showing the clear parkour of the game theres people who act like there isn't a sprint buttton allowing comments to shit on it the p[arkour reminds me of a better origins
they weren't kidding when they said they were going Classic AC, bravo... I hope future games really bring back that ol' essence which made them great in the first place and more present day sequences man... talking AC3 like
It looks serviceable compared to the last three games. I don't know why everyone came in with the expectation that this was going to be a revival for old mechanics, we knew for the longest time that the controls are going to be like Valhalla but slightly tweaked. We haven't had a game where we play as part of the Brotherhood in so long. If this is what they created I'll take it for what it is.
Looks good, i thought the parkour would be more stiff without the ejects, but the map design make up for it. The only problem i'm seeing is that the cinematics are like valhalla, stiff and robot like
Unity is still the golden standard for what they can do with the parkour in AC but Mirage is a really promising move back to that. As far as parkour goes in this game, it's really good. Feels refined and less janky as previous games.
@@ismaelbouissef4436 "Get over" the parkeur being rather shit & dumbed down & too automated? Did Ubisoft pay you to say this? How about you make your game a bit better & put some skill-based parkeur in your game? Is that too much to ask?
Man im missing some Ambient music...remember ezio on the rooftoops of venice..so much magic..anyways gameplay and parcour looks kinda decent now again👍
The out of breath sound effect makes you feel even slower that you look. Painful to think you have to go back to a game over 10 years old for a good parkour system
They actually said it's part of the evolution of Basim and that later on he wouldn't breathe so heavilly because he has more stamina and is better skilled
In my opinion parkour should always be ONE of the main vocal points. Wasn't that what made Assassin's Creed so unique since it came out? Makes me so sad that Ubisoft makes it a second thought.
@@lookylooks3977 call it a guess but maybe somehow they've lost the ability to create something like unity again? like, i dont know the dudes behind it have been replaced or something? who knows, if thats the case then we're fucked haha
A lot of people complaining that it’s using same formula as Valhalla l, so did ac4 after ac 3 and ac4 was considered one of the best. Personally I liked Valhalla gameplay mechanics it was just too open and slow, in mirage they perfected it they made him faster and you’re in a city with way more opportunity for stealth. They went “back to the roots” in a whole new way and I’m all for it
This will really decide if they make more city based, stealth focused games like this or go for the huge RPG style. Valhalla was so much criticised by AC traditionalist yet it was their best selling AC game by far, because causal players loved it so much. I hope they do both, but it’s contingent on this selling very well.
Watched so many ac mirage videos and parkour is that good that’s kind of a hot take and haven’t sic of it yet and feels really Assassin and looks like parkour for a assassin
The only things I hate about the parkour within this engine is the absence of rolling from a great height, and the bare handed zip lining. Other than that, it looks a hundred times better than the previous three. It still looks a bit stiff and magnetic, but at least it's a bit faster, more fluid and the world is built for the parkour. Hopefully the story and stealth will take this to become a great AC game.
Ya, it's definitely just Valhalla parkour, but improved. I think with the world made for parkour it'll be better than the last few games we've played, but nothing close to good parkour
There are definitely improvements that were talked about in the Dev videos and articles by IGN. It’s Weird that you just want to hate on something because you know other people are gonna like it .
@@GeneralRaam-0 Mirage has gone gold but still has flaws from the previous game, realeased 2 years ago? It was not fixed there either. But anyway, I saw that you're defending the game in every comment pointing the copy paste parkour, have fun at it.
What did you expect? It's running on the same engine as the three previous games. For a complete overhaul, it's best to wait for the next-gen only game, AC code name Red.
9:02 that was clean as fuck
Bro’s excited over a simple vault
@@aaronroach8218 is that a problem?
@@aaronroach8218a vault that wasn’t in the last 3 games
@@kvnns-l-k2540and yet there were vaults a decade ago in AC3 😅
@@justinliberman3970 yeah, they really nerfed the parkour after syndicate
Even with the limitations imposed by using the Valhalla engine and dev tools, it really looks like Ubisoft Bordeaux put forth so much effort in creating a world that makes the best of those parkour systems, it’s actually very encouraging
Yea well said I had the same sentiment. I love the fact they are even trying to bring it back to its roots.
Exactly! It sucks that it's not Unity level parkour, but I think the dev team did what they could with expanding on the baseline of Valhalla. It does give me hope that future entries into the series may get ever-closer to making a game everyone loves again.
They should implement Unity engine (the other one) for a game in Medieval Constantinople or another large city.
I'm hyped for other aspects but I think the Parkeur is too dumbed down - no skill required
No engine limitations. AC has been on the same engine since Unity. It’s a matter of time, money, and effort. People throw around the word engine like they know what it means. Truth is that it’s more of a “hey, can I copy your homework as long as I change a few words?” than it’s own thing. If you still don’t get what I mean, it’s copy and pasted from valhallas assets but modified.
I know it's faster, cleaner, and more refined than Valhalla.
But I still say Unity and Syndicate had the best parkour in the series
Unity is ok but syndicate, hell na it's among one of the worst Parkour system
@@shinobimsh5687If unity is ok then this is dogshit
AC3 had best parkour and best combat
@@shinobimsh5687Did you just say unity’s parkour is “Okay”? There isn’t a single Ac game that did it better
@@Dwayne_19KUnity system is pure contextual glittered with eyecandy animation but when it comes to parkour mechanics then ac1 to rev and 3 are far better than unity
The parkour still looks and feels "magnetic" but I love that we just have one city purpose built for parkour instead of the vast expanses of almost nothing in the last three games. Mirage looks like it's taking the best of the old games and putting it together with the best of the new ones (mainly Origins).
AC parkour has always been magnetic and animation based unlike Dying Light and Mirror's Edge, which tries to simulate momentum along with a better use of animations.
@@Stealthful_ that's true, but what I meant to say is that even so, in the previous games pre-Origins we still have a lot of control of where we want to go with mechanics like side jumps, ejects, hand grabs etc.
@@Stealthful_then you get ac unity with no sense of gravity 😂 I loved it tho
Unity has best parkour , visually@@kuro.editzzz
@@YU_ZU98 yeah, the back ejects are also possible because of the magnet/auto-attach feature in the older games. That's why AC parkour was uniquely good, so "magnetic" is not a good criticism of Mirage when comparing it to the older games. It's about the movement features that make it good (ejects and manual jump), as AC has always had "magnetic" parkour. Basim's jumps themselves look more like Ezio and Altair's than Eivor's.
0:34 Unusable side eject opportunity, 9 o'clock
0:36 Incorrect magnetization targeting, overshoots the near side of the walkway
0:37 Unusable side eject opportunity, 3 o'clock high + stuck
0:38 Leads to dead end
0:51 Incorrect magnetization targeting, misses the balcony
1:04 Dead end
1:10 Unusable dive bomb opportunity?
1:23 Unusable back eject opportunity if you shimmy around the right side corner - you can technically do this, but you won't gain height from it
1:24 Incorrect magnetization targeting, misses the pole
1:26 Jitter
1:29 Incorrect magnetization targeting, misses the pole
1:39 Jitter
1:42 Jitter
1:43 Jitter
1:47 I don't think you're even allowed to target the counterweight
1:53 Lots of camera clipping
2:02 Dead end
2:05 Physics glitch
2:09 Stuck + unusable side eject opportunity, 9 o'clock high (you might need a little catch ledge for this one)
3:04 Not sure what happened here. Maybe he forgot to hold right trigger
3:23 Jitter
3:37 Stuck
4:18 Unusable side eject opportunity, 9 o'clock high
4:22 Unusable side eject opportunity, 9 o'clock
4:32 I see an opportunity to jump this gap in an interesting way if you could get on the roof garden, but we've never been able to do that in the past anyway
4:36 Unusable parkour down opportunity, 11 o'clock low - you can technically do this assuming the haystack doesn't magnetize on the drop, but it requires two separate moves
4:46 Fishtailing
4:55 Unusable side eject opportunity, 3 o'clock high
5:19 Incorrect magnetization targeting, misses the walkway
5:20 Unusable side eject opportunity, shimmy around the right hand corner, then it's at 3 o'clock high
5:49 Jitter
6:01 Fishtailing
6:08 Unusable back eject opportunity, 6 o'clock high
6:19 Unusable side eject opportunity, 3 o'clock high. Obviously there's one on the left too, but he's a little close for that
6:22 Dead end, but viewpoints have always been filled with these anyway
6:25 Jitter
7:01 Stuck
7:09 2x unusable side eject opportunities, 3 o'clock high
7:39 Incorrect magnetization targeting, overshoots the near side of the platform
7:43 Animation desync lol
8:20 Unusable side eject opportunity, 9 o'clock high
10:33 Stuck
can you please recommend me some good games out there
@@ryanryan4223not the one in this video
Ghost of tsushima, sekiro, elden ring
@@ryanryan4223 Assassins creed 2, Assassins creed 3, Assassins creed Brotherhood, Assassins creed 4 Black Flag and Assassins creed Unity, Red Dead Redemption 1 and 2, The Last of Us 1 and 2, The elder scrolls 5 Skyrim, The elder scrolls 4 Oblivion, The Witcher 3, Jedi Fallen Order, Devil may Cry 5, Dishonored, Fallout 3 and 4... I was kind off looking for third person games, so yeah enjoy
@@ryanryan4223Every Assassin’s Creed up to and including Origins. And if you’re looking for something more modern, then try out Watchdogs 1 and 2.
It's actually looking decent! The one thing that stands out to me the most is the sound design. The ambience of the city, the weight of the impacts, even the sound of Basim running out of breath are nice touches.
It's confirmed by the developers that as Basim gains experience and gets closer to becoming a true assassin in the game, the sound of Basim will decrease over time.
I know what you mean by that, but Ubisofts always compresses their final sound so hard, it sounds like sh!t through a tube tbh. Even after having many tiny details etc.
@@Kynemonubisoft does it lower file size, cod doesn’t do sound compression and look how much storage there games take, I don’t think they’ll do as much sound compression they did to Valhalla here as ac mirage is smaller
You know, my expectations were low, and it kinda met those expectations. I think the good parts are the city itself, which visually looks gorgeous. It surprisingly gives you various possibilities in the paths you can take. The speed also looks right where it needs to be.
The bad: you're probably tired of hearing this, but a lacking variety of actual moveset like side ejects, proper back ejects, dive jumps etc. I hate to repeat all the Unity fanbois, but it just feels so unfortunate that a 10 year older game looks better than this.
Finally, what worries me the most is that, regardless of the lacking moveset, even the object targeting does not look consistent!! 😢
I noticed the targeting inconsistentency as well
I don’t think it’s actually target inconsistency
It’s rather that it returns to pre-Unity design where surfaces can only be climbed if there are available handholds
One of the biggest things Unity lost was that moment to moment decision making as not every surface could immediately be climbed by simply hitting forward
I’m actually really happy to see this design return
@@DennisShanabergUnity is also handhold based?, they didn't ditch handholds until Origins
You can only go so far with making movement engaging if you barely even have a real movement system to begin with, they clearly tried there best given the circumstances but I'd be lying if I said I was impressed with the result
@@DennisShanaberg in unity you couldn't tell how far the character was able to jump it was more contextual so it lead to inconsistentency where sometimes it could choose hang of a pole instead of parkour down or land directly on it.
You know, after first gameplay reveal it was obvious that there will be no new Parkour system, so, if we lower our expectations - we can see that devs made really great work, actually (without changing control mechanics, I mean).
Whole parkour system (controls + game-design of Baghdad) is really welcomes player to move from point A to point B without touching a floor, only using objects and roofs, maybe it is the best game-design in whole franchise, who knows? Definitely they speed things up, good.
Idk, I think with good control mechanics it would be even better than first four games parkour (but still little inferior to Unity, I guess).
This. If they took the time rework the parkour system this game would be my goty
@@DommmmmmmmmI don't think it's a "If only they took time into", I think it's more of a "if only they had time to" situation. The game isn't in development for like 4 years like unity. But damn me it still looks pretty damn good
@@Dommmmmmmmmthey could've reused unity's parkour system
@@TheCapitalWandererit's not that easy, they'd still have to fix all the problem thay system has, which just couldn't be possible with what little time they had to develop this game in the first place. also, unity's parkour wouldn't fit with the world design.
if they wanted to reuse a parkour system, the classic parkour would've been the right choice. or maybe the kenway parkour.
Almost Every comment I have seen about this game so far is „if we lower our expectations then it‘s pretty good“
Is that the point we‘re at now? To me, Origins and Odyssey were absolutely amazing games, but clearly way different from the original AC. With Valhalla they already teased us with „typical“ AC stuff, like social stealth, but we all know how that turned out - Valhalla was an amazing Viking game but a questionable AC game (which is absolutely fine with me, if Ubisoft would be open about it from the start)
And now they market this game as a „return to the roots“… which is also an obvious lie. It‘s the same controls and button mapping as the last games. Would it be so hard to give us the old puppeteer system back? It worked perfectly fine! And it‘s not like they would have to reinvent it, just copy it from AC Syndicate and you‘re good.
This might be the very first AC title I will not buy, simply because I see 0 appeal here.
It looks…alright. Nothing special though, I do love that the world is designed for parkour now. and basim’s animations look fine although some of them could still be a little sped up. I like a lot of things that they done here but unfortunately it lacks depth, why are they so afraid of giving players control? This map is perfect for side ejects but they failed to incorporate that. Altair would have a field day here
I guess you can’t judge fully until you pick up the controller and see how it feels yourself. But not having side ejects and other parkour features is inexcusable. They had time to implement that shitty glitch chain assassination but couldn’t add something which was a key fundamental of the old parkour gameplay. The parkour was arguably the thing that made the old AC games so fun since all of the other gameplay mechanics were meh and have aged horribly. Answer this: would you go back and play the old games if the parkour wasn’t as good as it was? I sure as hell wouldn’t. So if you say you’re going back to the roots then you better get that parkour system on point before you do anything else.
@@chrisstucker1813 This might be a controversial take, but I do kinda like the glitchy animus chain assassination. It opens up many opportunities for stealth, and although it may look out of place for some people to me it looks pretty nice we are playing inside of an animus after all. I’m glad they had an actual lore explanation for that ability unlike some of the magical bs we see in Valhalla and odyssey
@@Noir-c9k it seems like a cop out for me. They saw people’s negative reaction to the chain assassination and came up with some BS explanation for it. You never see these animus glitches when you ride fast on horses or sailing around the ocean in your ship
@@chrisstucker1813 I guess it’s just personal preference man, from a developers perspective it doesn’t really make sense to have your horse or boat glitching since it adds nothing to the gameplay, at the end of the day you do have the option not you use this ability, but I suggest you give it a try, instead of thinking of it like a super magical ability think of it like you are fast forwarding something, it’ll make more sense that way
@@chrisstucker1813or wielding advanced technology ISU artifacts..🤔
Just realised that when you make a leap of faith from very high (0:27) it makes a huge ass sound, but when you jump from a small roof (1:50) it makes a lower sound. I don't care if it's a small detail it's still cool
With side ejects this would go from decent to top parkour
Ik right why not just implement it
Bruh
@@johannesziaether3916didn’t you know they’re going back the roots? That’s why they ignored core fundamentals of the old parkour systems and added animus glitch chain animations instead. Who needs good parkour ffs
It's there, you just got to find the right spot to do it. It's also small like Valhalla's in how far you'll jump to the side.
@@tornadocohenthat's not the point. Ejects allow you to jump and grab instead of having to Walk or do it in extremely specific areas. It breaks the fluency of the parkour
Checkout AC2 Parkour videos, with Ejects you can skip the time it takes Basim to slowly crawl around. At times Ejects made you way more efficient too. The game does not understand when to let you eject and grab in the new version, instead it takes a simpler and slower approach.
For a game that was supposed to be a DLC it’s pretty impressive what they did with it even with the Valhalla’s engine limitations
My hands hurt watching Basim use that zipline without gloves
lol the rope burn tho
The parkour is decent or okay-ish. Just bare minimum acceptable. Props to the environment designers for going back and creating great parkour playgrounds like they used to. It’s still much better than the last 2 AC games if you even want to call them AC. I think if they scrap the Origins Odyssey Valhalla template and start from scratch focusing exactly on what is attempted in this game, with a little bit of innovation to reinvigorate parkour and stealth in games, they can make something great. I still have as much faith in Assassins Creed as I do in Disney Star Wars. Low expectations but this is a small step in the right direction.
how is the parkeur "much better" than Odyssey? it's exactly the same?
just press the forward key & you walk along the tightrope automatically, no skill required, no chance of falling
just press forward & you jump up the wall & automatically climb up
you can''t wall run & jump like Jedi.
right now, you're watching a video of the parkour, when you're actually playing it like 30 minutes in, you'll start to feel the repetitiveness and lack of engagement in the parkour system which is what everybody feels playing ubisoft games.
Unity's parkour still miles ahead. I wish they remastered it
Tbf that's the only thing. The rest wasn't that good in unity. Maybe sleath, but fight, and story...
Unity was flashy, but I found it felt very clunky and Arno sometimes glided along certain points which made it feel awkward. However, all of the variety and descending was welcome. Imo, the perfect parkour system would be the fluidity and responsiveness of AC3's with all of the new moves and mechanics from Unity.
@@dignusdingus3709 Yep, Unity's descent and ascent mechanics with AC3's fluidity plus if it had a dedicated catch ledge and side eject button would be the perfect gameplay experience for me, I personally didn't have a a problem with the combat in Unity... maybe if they just took their time and finished polishing the game before launch there would have been less bugs and glitches, but besides that I'm fine with the combat, maybe it could have had more variety in strikes and parries but that's about it.
@@dignusdingus3709ac1-rev is more responsive, consistent and fluid than ac3-rog tbh
Unity looks good already why would you want a remaster?
If Assassin's Creed Mirage sells well, I see 3 things happening:
1. Ubisoft Bordeaux moves in a bigger studio with an increase in employees
2. They get a bigger budget to work on another AC game but is a massive upgrade from Mirage
3. Ubisoft Bordeaux will be in charge of creating the "Mirage formula" for AC games, while Quebec does the RPG games, with Montréal doing the I guess "major" installments of the series.
If that happens, they could improve and possibly make a game that’s on unity level perhaps even better. Because if the game sells well, they’ll get a bigger budget to do more projects but I doubt it will sell well with all the negative comments and people angry because of the return of the roots theme. I’m afraid this game will be dead in the water just like unity wise with the bugs only for it to shine later down the road.
You know what's the problems with this community? Ubisoft made a decent attempt at a new Assassin's Creed game that looks really good and here we have a bunch of folks saying they missed the hookblade or they miss the Unity parkor or what a tank Connor was.
It's giving me a lot of Origins vibes and I'm so here for it! Can't wait to play!
Not really for me. They had 4 games and the parkour is almost the same
@@robertjvThe parkour was the exact same from 1 to to revelations, 3 to rouge, unity and syndicate, origins and odyssey and then Valhalla and mirage
@@lucasbelmonte2832That would not be a problem if the parkour was good. At least in Mirage they changed the map for the better.
@@lucasbelmonte2832Mirage's parkour is closer to Origin's than Valhalla's one
@@alx5192 I'd say it's like the first 4 games, Origins with added manual vaults, and with Valhalla's slide and rolls, but without ejects, and the manual jump button. I do wish that it was possible for modders to implement these mechanics.
i havent seen anybody push the limits of the parkour yet, and it didnt really happen here either but this video is definitely the best showcase of the parkour, at least they're triggering the vault animations which i havent seen anywhere else
It's missing side ejects and back ejects but for what it is, just serviceable.
The parkour looks like it's locked in. When you jump from one building to another it feels like a cutscence plays instead of you actually controlling it. In Ac brotherhood if you jumped too early from one roof to another you would be hanging off the edge of the roof. In this game it looks like if you jumped too early a mini cutscence would play and you would just land on top of the roof regardless. This game on Ac unity/syndicate's engine would be much better than that of Valhalla's engine.
That was so awesome in the old ac games. Remember actually measuring the distance between buildings before jumping? Taking a risky leap hoping you would catch onto a ledge to stop you falling to your death. It actually added a bit of thrill to the parkour. Meanwhile mirage is the most barebones parkour system, apparently it’s going “back to the roots” yet is missing basic fundamental aspects of what the games were known for - the damn parkour.
What did u expect all u want is to hate replying to the comments .just accept the fact that it's a return to roots@@chrisstucker1813
@@chrisstucker1813 hell it would be nice to atleast have back eject or ledge grab but..... it's valhalla parkour system lmao, the back eject back in Ezio games is simple tactic yet powerful way to climb some tricky spots or just to speed up your parkour even more
My guy all ac games from ac unity till ac Valhalla use the same engine
@@agasthyakasturi6236 Yes it's the same engine Anvil 2.0, but the tools they used in the engine have been replaced and improved over time
My actual only gripe with the parkour is that he barehands the rope line without burning or seriously injuring his hands. They could’ve had him wear gloves to make it a bit more believable. Or even possibly a reinforced sash he can use to zip line.
Yeah, it's so stupid
Bayke did the same thing
Oh man, the first 30 seconds of this video are the first time I've really paid attention to the map and wow, it looks full and rich. I'm actually, dare I say, getting excited for an AC game again?
This game actually looks fun, they put thought into the stealth and environments from what I've seen, hopefully they follow this trend and devote more time to ironing out the parkour system itself, give more player control, in the next entry.
that'd probably only be if this sells well though
Love how I can tell who’s a real fan and who isn’t 😂
Basim hands of steel
It’s gonna be hard for me to forgive the lack of wall ejects, but at least we get an environment made for parkour. Great looking environment.
I’m so excited for mirage! My first AC was Valhalla, I played 3 as a kid but was too hard and complex for me, I played Valhalla until I unlocked all achievements, I loved learning about the lore and taking out enemies using stealth mechanics. After finishing the game I was so intrigued by the isu race that popped up so I decided to play them all, Started on Ac1 and unlocked all achievements and loved it, same with the ezio collection, 100 percent all games, then did Ac3 and liberation, games just kept getting better but the 100 percent satisfies my OCD, moved on to black flag and 100 percent that, but still working on achievements (just started multiplayer recently from level 1 to 40) and then AC Rouge, 100 percent on that, again lore on all games is worth reading, then moved on to unity, got all achievements for the base and dlc, all co-op ones too, never started syndicate, origins or odyssey yet, but I will after I get a few more black flag achievements, I have faith I’ll finish all syndicate achievements before mirage. As someone who started on the recent game, they’re all good, and quit being so damn picky, all lore is amazing, and each game has its unique attributes. But most are a solid 8/10 experience each time! So excited for the future ones too, more history more satisfaction.
Great comment. All these games are great in their own way. They’re all made with a lot of love and attention to detail.
The animation when you start climbing in Origins-Mirage is honestly my favorite. They look like they're actually reaching for a handhold instead of just grabbing wherever they end up while running up a wall.
This parkour actually looks really fun and fluid. The pole vault is a really cool feature, the city of Baghdad is extremely well designed for parkour I’m glad to see the zip line return from Revelations. The parkour is also sped up because in Valhalla it felt very sluggish although you can still see it’s in the same engine. I’m disappointed with how you can’t side or back eject and I think that could significantly improve the parkour. However I’m excited to try out this game and doing some parkour especially with the beautifully crafted city of Baghdad which compliments the speed and utility of parkour.
All your going to be doing is just be only holding 1 button no learning curve at all it’s gonna get boring but I do agree it looks smooth and fluid but in reality it has no depth
@@yer6105yeah in a game based around stealth, you really need great Parkour
Although this game is doing things never done before, the whole story of apprentice to master assassin, the tools and stuff.
It looks like a fun game
I hope modders can add it
We’ll see I’ll prob get it since it isn’t gonna be a full priced game witch is very very nice
It does look fun, and there are parkour opportunities everywhere! I'm pretty sure zip-lines were in Rogue, Syndicate, Origins, Odyssey, and Valhalla too - correct me if I am wrong.
@@Stealthful_also Revelations
Love that he just hands for the rope zipline, true assassins are immune to rope burn
striding animation looks similar to altair’s now, only downside is it’s a little clunky ig
I paid attention to that and it defo was Altair vibes.
Glad I wasn’t the only one that peeped it
Looks good
Fun fact, you can add blue filter in ac mirage to make it look like the original assassin creed
I wonder if Altair's robes will return and the rest of the Legacy outfits
9:40 Blud just grips the rope eh 🖐🔥🤚 💀
Just think, if this game does well, that might encourage Ubisoft to allow a spiritual sequel or spinoff like Mirage in the future that allows them to work even further on refining the parkour into something similar to the old titles.
Not exactly what I was hoping for with the vaulting all over and the unique parkour animations but hey I remain optimistic it’s just how this guy is playing. Hope one day we get another game with parkour like unity because even with lack of story I find myself going back to it to run around and assassinate people
Graphics, environment and sounds are bloody 🔥
Bloody disgusting aside from the sound and architecture design as usual
Looks like an early-PS4 game. Not surprised ofc- it's Ubisoft
@@Venomonomonom what?
@@Venomonomonom PS4 game?!?! Your giving it too much credit. Even the PS3 assassin's creed , which this is blatantly flipped from in Valhalla engine, has more modern polish.
@@Ins0mniacGamer Could you please stop being hater for a second? Looks pretty I can't wait to play it
I’m glad they’re working on the parkour system again. It makes me hopeful. I’m don’t understand why they don’t add side ejects back in tho. I thought that was a feature that really thrived in unity and I’d love to see that again
That feature created a lot issues on Unity, so it's really expensive for production
Ok so no side or back ejects... pretty much streamlined parkour. your welcome
The fact that you can play this next year on the Iphone 15 Pro is crazyyy
if you removed the character and told me this is a screenshot from odyssey, i would believe you with no hesitation.
I really don't get how the rope sliding in barehands made it past every single creative mind at ubisoft
Like it isn't a super big deal breaker but its so strange considering it sounds so violent and theres almost smoke coming from his palms.
isn't this the whole reason we had a hook blade?
I mean bayek does it back in origins as well, they just have this thing for the middle-east/african assassin's using their bare hands for stuff lol
It doesn't matter how fast it moves, what matters is that it moves without kinetics, it accelerates in the air like an anime doll. The quality of the animations ten years ago was a head higher, in the first to Unity parts. At that time, the animation provided a physical model, the hero accelerates and moves according to the forces he applies to it, the hero skids, he corrects himself when he falls to his feet, springs up when he jogs. This was kinetically correct and looked beautiful, but what we have now is a super Mario with a gas pedal up his ass.
But I can still see the love they poured into the game so it won’t bother me so much
seems like vaulting down has just one animation and its just a jump.
I was there when Assassin's Creed 1 came out for PS3. The parkour was something new.
Then it came Assassin's creed 2, Brotherhood (here you had the parachute) and Revelation (in this one you had the hook), a bit similar to the first parkour, but the story of Ezio made everyone love it.
Assassin's creed 3. Parkour was really something new, you could climb trees and mountains and buildings and movements were really smooth, we all loved it, even though the story was meh.
Assassin's creed Black Flag, recycled parkour and combat system, but the scenery of the caribbean was incredible and the story was fantastic.
Assassin's creed Rogue, all recycled from the last two.
ASSASSIN'S CREED UNITY: THE BEST PARKOUR, litterally a 100% improvement in movements. it was smooth AF.
ASSASSIN'S CREED SYNDACATE: recycled.
Assassin's creed origins: New parkour, very cool big huge map, you could climb mountains, and all but you could litterally climb everything even where there was no place to put your hands. so it wasn't anymore that much fun.
Odyssey,
Valhalla, same.
HONESTLY as a long term fan I was expecting something more from MIRAGE. Something similar to UNITY, since they took their time to create the game. They managed to recycle from Origins. I am a bit disappointed.
Syndicate is also a downgraded version of Unity, they removed a lot of parkour animations to make the game less buggy
Love that he moves faster as a master :) it rlly shows basims growth
he doesn't
@@Zikuto_he definitely dose
@@RiverOtter404 he only grunts less to show he’s more acclimated to parkour you can keep your little head cannon though
@@Zikuto_if you rlly believe that then fine , but it dose visually look faster. Maybe it’s him but it dose.
@@RiverOtter404 faster than the previous demo or Valhalla sure but basin doesn’t get faster throughout this game I don’t want you to feel disappointed thinking so
The Soundtrack alone is worth the Money. Sarah Schachner did a great job of what I can hear… ❤
The game looks so good. I can’t wait to play it.
Yeah, feels like Origins mixed with AC1 and I like it
Honestly, the expectations I had with Mirage was met. For me, I don't really care about how the parkour are animated so and so as long as it works and flows smoothly that you can get from point A to B. It also showcases the assassin fantasy mainly focusing on stealth during missions. I also like the fact that you can outsmart your opponents during combat using tools and assassinate them (e.g. using a smoke bomb then using the hidden blade for the kill). I don't get why some people are so upset when they already got an overview of how it will be played. Compared to Odyssey and Valhalla, Mirage is the closest thing to Origins gameplay wise. Hell, Mirage might even be better than Origins. Fans wanted an AC game focused on stealth, linear progression, less RPG stuff and we got that in Mirage.
2:08 bro I felt that 😭
Some people don't know that if you continue in the story Basim will become a master assassin making his Parkour faster and more movement which is amazing. I just want people to stop judging Basim parkour when he is an Apprentice like right now
Bro these altair's parkour jumping is amazing.
Looks satisfying
It kinda gives a AC 1, Revelations and unity vibe which is awesome
finally some actual parkour. so tired of seeing these big youtubers just stay on the streets throughout their playthroughs because of how accustomed they've gotten to valhalla
Yea that's actually sad asf man, Ac is or was about 2 things, 1.Parkour literally that was the main aspect of the game dude, combining parkour skills an feeling cool afterwards is literally why sooooooo many people fell in love with the series to begin with.2. The stealth, it's fantastic in this game to an extent i have nothing to really say abt it. shit's kinda sad an played out seeing ppl not parkour an walk around endlessly like skyrim merchants , it just don't feel the same anymore hopefully this game will change that forever.
Bare hands on the rope is absolutely the best feature.
Especially with the added sound design. Hands are dead🔥
Thank you for the gameplay!
my pleasure thanks for watching!
Ac Unity parkour is extremely addictive.
why does it seems like you were going somewhere but the game just fucks it up and landed you where you don’t want to be?
Ehem ehem...unity
@@ismaelbouissef4436 get better at it, wont happen
Literally some of the most unsmooth parkour ac has made its toomagnetic with every movement
Honestly, if this game had back and side ejections, it would be PERFECT. Not sure why Ubisoft is so scared to give players full control over parkour again. I'd literally be happy to sacrifice a few small animations and less realism for more responsive movement and control. But overall this is GREAT. It's a huge step in the right direction and I hope Ubisoft takes all the positive feedback to heart and continues to work to imrpov this system moving forward so that we can truly get back to what parkour used to be. But this is positive. This is VERY positive and I absolutely cannot wait.
This gives me major Origins vibes with the soundtrack and environment
I really think the only thing I can find missing is the old camerawork and maybe the animation. I’m not sure what it is but with the old games you can really FEEL how fast you and camerawork was great especially in black flag
I know lots of people have a problem with the parkour but I quite like it. It probably the most realistic parkour system we've had since AC1, 2 and Brotherhood.
The city looks great, but you can tell the parkour still has the problem of being magnetic and jumping you into things you’re not aiming at.
thank you for showing the clear parkour of the game theres people who act like there isn't a sprint buttton allowing comments to shit on it the p[arkour reminds me of a better origins
Same shit as Valhalla, the only difference that your surroundings are more acceptable for parkour than the last three games
A decent parkour system is all you need when the world is built for it. Still, I agree it’s underwhelming
thank you I really needed it
you’re welcome basim
they weren't kidding when they said they were going Classic AC, bravo... I hope future games really bring back that ol' essence which made them great in the first place and more present day sequences man... talking AC3 like
It looks serviceable compared to the last three games. I don't know why everyone came in with the expectation that this was going to be a revival for old mechanics, we knew for the longest time that the controls are going to be like Valhalla but slightly tweaked. We haven't had a game where we play as part of the Brotherhood in so long. If this is what they created I'll take it for what it is.
Looks good, i thought the parkour would be more stiff without the ejects, but the map design make up for it. The only problem i'm seeing is that the cinematics are like valhalla, stiff and robot like
Unity+origins+1 = perfection
Perfection? Debatable
It depends what aspects of these games but yes that could = perfection
Unity is still the golden standard for what they can do with the parkour in AC but Mirage is a really promising move back to that. As far as parkour goes in this game, it's really good. Feels refined and less janky as previous games.
People: Parkour looks awesome, just like in the Ezio games
Me: U N I T Y 🥺
Unity is the best this is just a big SHITT
Get over it
@@ismaelbouissef4436 "Get over" the parkeur being rather shit & dumbed down & too automated? Did Ubisoft pay you to say this? How about you make your game a bit better & put some skill-based parkeur in your game? Is that too much to ask?
@@alwaysdisputin9930 keep crying, the parkour is fine as it is , even better than the rpg trilogy so...
@@ismaelbouissef4436
Why would I?
I would love if we could dye the master assassin robes in a more bright white.
Man im missing some Ambient music...remember ezio on the rooftoops of venice..so much magic..anyways gameplay and parcour looks kinda decent now again👍
was thinking the exact same thing
This game and Spider-Man 2 Ps5 made me feel good about video games again frfr😁👍
serviceable at best
after 12+ games and a couple decades, assassins still run and jump on ropes and tarps like they're solid ground 😂
I am a simple man, this game looks fun
this is like origins but sped up and thats really what i wanted from the past 2 games so W 😭
The out of breath sound effect makes you feel even slower that you look. Painful to think you have to go back to a game over 10 years old for a good parkour system
Yeah your superhero called Ezio has the power to never run out of breath while climbing walls! So good!
@@nicolobraghini1546yh, who wants an assassins game with an unfit assassin
They actually said it's part of the evolution of Basim and that later on he wouldn't breathe so heavilly because he has more stamina and is better skilled
@@justinkempkes1313No one’s ever happy
@@alexzander1142realistically you would get tired
Thank you for sharing this beautiful video with us 👍🏻💕
its okay i guess but then again parkour isnt the main vocal point in this game specifically maybe
In my opinion parkour should always be ONE of the main vocal points. Wasn't that what made Assassin's Creed so unique since it came out? Makes me so sad that Ubisoft makes it a second thought.
@@lookylooks3977 call it a guess but maybe somehow they've lost the ability to create something like unity again? like, i dont know the dudes behind it have been replaced or something? who knows, if thats the case then we're fucked haha
A lot of people complaining that it’s using same formula as Valhalla l, so did ac4 after ac 3 and ac4 was considered one of the best. Personally I liked Valhalla gameplay mechanics it was just too open and slow, in mirage they perfected it they made him faster and you’re in a city with way more opportunity for stealth. They went “back to the roots” in a whole new way and I’m all for it
this parkour style isn’t bad imo it just needs more momentum and some more animations and it’s practically perfect
Unity Arno is perfect this is shit
7:42 thats an amazing glitch, hope they dont patch it
What do you supposed to do with his burnt hand? :O :DDD
Even with all the minor bugs, will still be getting it, after all it feels like Altair is reborn
I really want this game to succeed so ubisoft can invest more time into these type of assassin's creed again
This will really decide if they make more city based, stealth focused games like this or go for the huge RPG style. Valhalla was so much criticised by AC traditionalist yet it was their best selling AC game by far, because causal players loved it so much. I hope they do both, but it’s contingent on this selling very well.
Watched so many ac mirage videos and parkour is that good that’s kind of a hot take and haven’t sic of it yet and feels really Assassin and looks like parkour for a assassin
Speed is fine but way too clunky and looks like Basim just jumps towards whatever he feel like and not what you’re obviously trying to get to:/
2:17 is me about to break my controller 😂
was testing back and side eject!
how can people say this looks good? its literally AC Valhalla parkour but just faster
At least it's the best out of the 3 RPG games for what it's worth
@@KlickQuik fair enough. I just hoped they would've learned by now..
The only things I hate about the parkour within this engine is the absence of rolling from a great height, and the bare handed zip lining.
Other than that, it looks a hundred times better than the previous three. It still looks a bit stiff and magnetic, but at least it's a bit faster, more fluid and the world is built for the parkour. Hopefully the story and stealth will take this to become a great AC game.
Parkour is really fast
Back to the roots back to stiff ass climbing
Watch "AC Fans" call this great when it's really just Valhalla parkour again, thanks for showing it.
Ya, it's definitely just Valhalla parkour, but improved. I think with the world made for parkour it'll be better than the last few games we've played, but nothing close to good parkour
There are definitely improvements that were talked about in the Dev videos and articles by IGN.
It’s Weird that you just want to hate on something because you know other people are gonna like it .
@@TheTraya Enjoy the improvements: 3:04
@@Fernmattosone little fail, ever heard of updates?
@@GeneralRaam-0 Mirage has gone gold but still has flaws from the previous game, realeased 2 years ago? It was not fixed there either. But anyway, I saw that you're defending the game in every comment pointing the copy paste parkour, have fun at it.
I'm gonna waste countless hours listening to music and playing this mindlessly, it looks so chill
AC Mirage got the best music over all AC games in my opinion 😅
Same bullshit like the last 2 games Ubisoft is so lazy af
What did you expect? It's running on the same engine as the three previous games. For a complete overhaul, it's best to wait for the next-gen only game, AC code name Red.
Yep that's ubisoft for ya I don't have hope in them anymore I'm afraid their gonna fuck up ac japan same way with this game
9:51 tf is that JANK???
The city is well designed for parkour but the parkour animations have magnetism
Everyone wanted good parkour from ubisoft because we knew they make good open worlds but smh parkour looks bad