What I want in Killing Floor 3

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  • Опубликовано: 21 авг 2024

Комментарии • 46

  • @Jmod8
    @Jmod8  11 месяцев назад +8

    A few things I neglected to mention is that I hope there's still real world guns in the game, or at the very least if they go that full sci-fi/doom route then for all the guns to be designed well and to be believable. Also, the gore in KF3 should take it up a notch or be equally as good as Killing Floor 2's.
    EDIT: And story mode/lore would be nice :)

  • @JustA_LiteralPotato
    @JustA_LiteralPotato 7 месяцев назад +6

    HOPEFULLY they dont remove the FP spawn sound... shi terrifying asf especially if ur new to the game
    also.. personal opinion... pls stop with the dlc bs... its ok if its skins but dont weapons too ffs.. its kinda ruin the "full experience"

  • @SecretHat
    @SecretHat 7 месяцев назад +7

    Bring back the vocal commands and voice acting quality from KF1
    Especially Insult_Players

    • @Jmod8
      @Jmod8  7 месяцев назад +4

      I agree, but I doubt they will bring back insult players due to people abusing it or they would deem it as harassment into todays world probably.

    • @freed991
      @freed991 2 месяца назад

      What do you mean voice acting quality? in kf1 it was 2 guys and a girl in a basement doing the voices for kf2. the voice acting is WAY better in kf2 although the wrighting could be better. there are Vocal commands in kf2 and I think they are easier to use then kf1.. plus you can just make a keybind to say what you want. When I press H I call out for a fleshpound.. when i press K i call out scrake. You can set that in kf2.

  • @freed991
    @freed991 2 месяца назад +1

    Killing floor started as a mod for unreal tournament 2004. that mod came out in 2005. In 2009 Kf1 was released.. then in 2015 beta opened for kf2 then 2016 was full release. I honestly believe that kf1 would look more like kf2 cosmetic wise if tripwire had the ability to do it. I think the Dark and dingy look and feel was more them being restricted. The big thing with Microtransactions was Tripwire said they would NOT add it.. but then the did and added a whole store for the game. Kf1 to be fair did have Microtransactions.
    Kf3 should have
    -Better and more reasonably priced DLC and microtransactions ( i would say none but we all know that wont happen.)
    -Mod support like the last 2 KF games have had. (if it does not have mod support the game is dead in the water at the start)
    -Have it still be a wave based shooter and not some L4D or DOOM game.
    -Be a little more serious. some of the cosmetics and shit got kind of out of control in kf2.. but kf1 did have its "fun" themed stuff.
    -the ability for people to host their own servers. with mods..
    -Cross platform ONLY and i mean ONLY if it does not restrict the ability to mod the game. if it does then cross platform is not all that important (to me anyways)
    -tell some of the lore and story. have some dialogue that explains some then a lot of story telling through the SHOW DONT TELL way of sharing a story.
    -FOR THE LOVE OF GOD IF IT HAS A CRAFTING SYSTEM MAKE IT WORK AND NOT BE HORRIBLE LIKE KF2 CRAFTING SYSTEM.
    -The ability to customize your gun with attachments, optics, maybe skin, types of flashlights or Laser..
    -Have classes that perform roles and not some generalist one size fits all BS. I like the skill tree idea where you have a solo skill tree and a team skill tree.
    -I hope they don't get rid of ZED time and commandos ability to extend Zed time. its a fun mechanic
    -Better difficulty scaling. kf2's scaling is kind of a joke.
    Overall I think having the game play not be all the different then kf2 with just better graphics and some newer mechanics would be fun. I dont know how the whole glory kill system will work. I cant imagine one would have time to really perform a glory kill when surrounded..

  • @cheekyb9172
    @cheekyb9172 6 месяцев назад +3

    A mature looking game. Me too man. Chicken heads, santa hats, none of that bullshit. I liked the roles in Evolve. What's the point of playing online if you don't have teamwork, roles. I miss that feeling of comaraderie, " I GOTCHA BRO" kind of moments. I hope they don't get money hungry and follow the popular trends of the masses. Intelligent game for a serious, mature audience bitte.

    • @Dualz22
      @Dualz22 2 месяца назад

      nah they will follow present gay (woke) trends , they want to make a doomwatch2...

  • @spy-v-spy1848
    @spy-v-spy1848 7 месяцев назад +2

    a story & a well thought out objective mode woth out abandoning the core game & rewarding gunplay

  • @POINED21245
    @POINED21245 9 месяцев назад +2

    Agree on every aspect, KF2 start loose it serious tone soon after release. I miss that.

  • @jackbloodraven
    @jackbloodraven 2 месяца назад +1

    They honestly should copy a lot of what deep rock has done. Notice literally no one uses voice coms. And although that can be the same I'm deep rock, the ping and salute system makes it so you don't even need to use coms.
    Among many other things.
    Really enjoyed your guides. Not just going over each weapon and what to get at end game, but also explaining what to get as the waves progress. Since you dont have every perk guide up, do you have a text based on at least for the missing ones?

    • @Jmod8
      @Jmod8  2 месяца назад +1

      Thanks, and sorry no I don't. To be honest I don't play the other perks that often so I don't have guides for them. I prolly won't be making anymore guides, if I do it will either just be 1 more or a collection of all them into one video.

    • @jackbloodraven
      @jackbloodraven 2 месяца назад +1

      @@Jmod8 makes sense! Just coming back to KF after not playing it since launch and your stuff was definitely helpful. Looking forward to 3 but also like you said, cautiously optimistic

  • @valentinbarinov
    @valentinbarinov 4 месяца назад +1

    No EDARS, Fortnitey kiddy cringe, NO HRG WEAPONS, and a FUCKING OBJECT MODE thats all i ask for, i think the rest they'll take care of, also i hope they a lot more maps, and even old ones updated

  • @Donhuevo367
    @Donhuevo367 2 месяца назад

    They should add an april fools event where they make it so the boss is replaced by "The Killing Floor", its the actual floor of the map you are playing on, it deals damage (-1 HP/Sec.) if you stand on it, and it has 1000HP

  • @thefear420
    @thefear420 Месяц назад

    I want a better crosshair, basically like in Source games where you can adjust the size, thickness, color, etc. I despise dynamic crosshairs like in KF2 and to make it worse it's white and doesn't contrast that well with the environment. I reluctantly still use it but I'm thinking of just disabling it again. Everything you mentioned in the video sound like great ideas for the next game though.

  • @wworld122
    @wworld122 5 месяцев назад

    1. Actual soldier or Policeman characters like Masteron
    2. Gritty music and bodies everywhere
    3. Less ammo/more survival play like in KF1

  • @JackOfAllRAIDs
    @JackOfAllRAIDs 9 месяцев назад +1

    Get rid of the edars and the trader phrases of KF2 (keep the ones from KF1?).

  • @drunkbunny94
    @drunkbunny94 7 месяцев назад

    100% agree with the more serious tone, although i will miss my bunny ears.
    Im fine with a little bit of overlap between the perks but its got to be limited.
    Like sure GS is op but hes reliant on landing weakspots and hes a glass cannon so its not "free".
    Same with having a gun for Larges on a trash killer - but its gotta be balanced for that class and not be slapped on as an OP after though like the helios or crossperked like the FAL, the FAL could be balanced for mandos perks but it cant because its tied to sharp...
    So when you see someone overcome their roles limitation you should be like "damn that players good" and not the "thats OP that takes no effort".
    I think thats my main issue with the chaos perks too.
    The effort to effectiveness is out of this world and yet their weapons are as cheap as other classes, their ammo is as cheap.
    In other games they either heavily limit these weapons by having them be consumables or they make them drastically weaker so theyre less effective on higher difficulties.
    If you wanna hard game mode, super easy guns/classes that negate that difficulty don't make sense.
    Adding onto that i think head HP and body HP making perks have huge anti-synergy with one another sucks. All it does it create divide and make players hate one another.
    It was different and fun at first but in the long run the precision vs chaos (and how most games devolve into chaos from 1 person) has been a net negative.
    Instead give perks actual synergies with one another like sharp+mando are a great pair why not build on that idea instead so players want to work together because they both benefit.
    People also don't realise how important maps are.
    If theres only 1 good spot the maps repetative, if its super open and kiting is as easy as it is in KF2 then people will only kite.
    You want maps where you have a few viable holds and where if you have to retreat its possible but not so easy its a given but not so miserable that its frustrsting.
    Zed spawning ties into that a lot as well so people dont feel as cheated by the system.
    And yeah loads of QoL for playing with friends/mods, like i dont get why there isnt a dedi server in the "software" tab of steam that uses your game mods you have to use steamCMD to make one and do end up having multiple copies of all your mods...

    • @Jmod8
      @Jmod8  7 месяцев назад

      Well said, I agree with everything you stated. Just hope KF3 doesn't disappoint, it's not hard to make a fun game but like you said there's a lot of factors in making a game super replayable besides just being a generic horde shooter that you spam in.

  • @selfelected3832
    @selfelected3832 11 месяцев назад +1

    can you please explain more when you're talking about balance and what you mean
    So are you saying that you think different perks should have different stats?
    Based on enemies, I'm trying to understand what you're saying.
    There might be an enemy who is resistant to fire or explosions.
    or there might be an enemy that a Berserker cannot take down that easily.
    Or are you saying that certain enemies will do more damage to certain perks?

    • @Jmod8
      @Jmod8  11 месяцев назад +1

      Honestly, all of the above to what you just said sounds good.
      But I was mainly talking about better balance with perks and their guns. Certain perks like Gunslinger feel overpowered and others feel a little lackluster, which gets stale when one perk always feels like the king. And for guns I'm more talking about the "meta guns" for every perk, on how some guns are just objectively the best to use and kinda ruins the viability of other weapons on the perk. I get that meta guns and tiers will always exist, but make it so there are more end game guns that feel like equals. The DLC guns in particularly like the G36 or the Shock gun tend to be those "meta guns" which feels a little like pay to win. Meanwhile older guns just feel left in the dust.

  • @Dualz22
    @Dualz22 2 месяца назад

    Like a kf series fan i totally agree with you, thnak you vor your video and your opinion!

  • @leetaiming64
    @leetaiming64 5 месяцев назад

    Would want some active skills for every perk, not just passives like increasing damage and movement speed….

  • @Zipperskull_
    @Zipperskull_ 11 месяцев назад +1

    3:30 ngl nuked beta looks waaaaay better than the current one

  • @kegankilpatrick7623
    @kegankilpatrick7623 6 месяцев назад

    Hub worlds are always too laggy 😂… idk if I like that idea lol . Actually kinda hate having to boot into an area just to walk my character somewhere manually and boot into match .. hope they don’t !

    • @Jmod8
      @Jmod8  6 месяцев назад

      Yeah it's subjective, I get why people don't like it but for a game like KIlling Floor I feel like it would be kind of fitting just based off it probably going to be an online service game most likely with content updates and seasonal stuff. Not that you can't have that all in menus, I just personally find it more engaging when its in a hub area.

  • @darlanjorge9930
    @darlanjorge9930 11 месяцев назад

    nice video bro

  • @abdal-malik2995
    @abdal-malik2995 11 месяцев назад +1

    I also agree about difficulty,vanilla HOE is a kindergarten,imo wave based mode is outdated,they need to improve it,make some revisions,also map design in kf2 soo poor,they need to create maps for gameplay purpose,not too open not too tight,for example good maps:Burning parish,nuked,containment,outpost,spillway; bad maps:literally all seasoning maps,just braindead unplayable maps

    • @Jmod8
      @Jmod8  11 месяцев назад

      Wave based mode is just fine in my eyes, a story mode or some other game modes would be nice, but I agree with your map choices there. There's a lot of shitty maps in KF2 that are designed poorly or are just too cramped and only viable to play in solo or to play by just spamming.
      Every map should work with every perk, like you mentioned Burning Paris, outpost, desolation, nuked, evacuation point, etc.

  • @spy-v-spy1848
    @spy-v-spy1848 7 месяцев назад

    2 is the better game, but one had direction, I was gonna say a better direction... but let's face the direction wasn't that great, but at least it had one KF2 abandone all direction & lore & pretty much just became multi player shootem up. A great multiplayer shoot em up, that kept you hooked, but you always felt like it could be so much more. Sadly I don't have any suggestion & really haven't heard any great suggestions from anyone else, but even we had some they wouldn't listen. All we can do is hope they figure it out.

  • @anders12114
    @anders12114 3 месяца назад

    it woude be cool if thay go more into dark horror one like the corn map in kf1 whare you hear your friend sceaming over mic you hear him die and then 4 sec later a scrake you didnt know cam rushing at you xD
    i rember i hated the gingerman in kf1 as he went dont eat me
    i hope thay dont add the robots eda or what thay are called i relly think thay are out of place and unfun to fight (maby make an mode whare its only them coude work i gusse but meh)

  • @LyinkKralonMP_UAsoviet
    @LyinkKralonMP_UAsoviet 7 месяцев назад

    You played AtomRPg.

    • @Jmod8
      @Jmod8  7 месяцев назад

      Lol who is this...yes I did. I never beat it.

    • @LyinkKralonMP_UAsoviet
      @LyinkKralonMP_UAsoviet 7 месяцев назад

      That game is pretty good. @@Jmod8

  • @spy-v-spy1848
    @spy-v-spy1848 7 месяцев назад +1

    The problem isn't having perks that can do everything, the problem is having people willing to play a role & be part of a team. The problem is every generation after X has been told they are the star of their own movie everyone else is extras. Can't have team work if you are constantly trying to beat out the other to appease your fragile ego.

  • @spy-v-spy1848
    @spy-v-spy1848 7 месяцев назад

    hor-ror

  • @valentinbarinov
    @valentinbarinov 8 месяцев назад

    i stopped playing when they added the edars... omfg that year was horrible

  • @anders12114
    @anders12114 3 месяца назад

    makes it so you cant see ppl tho walls i relly didnt like whan thay added that

  • @abdal-malik2995
    @abdal-malik2995 11 месяцев назад

    You guys need to understand that killing floor is a niche game for a small player base,it's not a popular game,devs earn the main cash not from the game itself, but from its microtransactions,fans who loves this game and spend money on it,and what's why there's no be a normal mods system bcs of that,but i agree cosmetics in kf 2 disqusting.And i do not agree your Commando conclusion,he is not that class who easily kills fp,he he has to make an effort for it.

    • @Jmod8
      @Jmod8  11 месяцев назад +2

      Well he's not amazing at killing fp's, but the FN-FAL seems a little much for the class. Probably not a good example, a better example would be the HRG Kaboomstick. Demos should struggle with crawlers and little things getting close to it. Having a gun you can shoot point blank range like that and spam is beyond broken and stupid. Demos should have to be more precise with their shot placement.
      EDIT: Also, I think that's a bullshit excuse, if the devs want more money then make more content or DLC that respects the consumer. Not this in your face store that flashes anytime you boot up the game just begging for your money lol. I'm ok WITH DLC like buying guns and cosmetics if its for a reasonable price, not $10 for a single gun.

    • @abdal-malik2995
      @abdal-malik2995 11 месяцев назад

      @@Jmod8 Man HRG stuff it's just a different story...they just erase Individuality from classes,kstick also a tool to avoid literally all fleshpounds for free,HRG Hemoclober lifesaver stick(field med who?)Pulverizer rip, HRG healthrower(walking heal grenade no more cool a$$ swap between hm301 and hm401 like a pro) HRG LOCUST (Bro my flies do all the job just press left click and chill) Who created this weapons are pure evil

    • @Zack-fu8sn
      @Zack-fu8sn 10 месяцев назад

      Do you think we will still be able to make dedicated servers?

    • @Jmod8
      @Jmod8  10 месяцев назад

      @@Zack-fu8sn Idk I'm not Tripwire, if they were smart they would allow us to. So I have no idea.
      But the trend of the gaming industry doesn't seem to like the idea of giving the player control over making their own servers. It means once their servers shutdowns then everyone will be forced to play the new one.

  • @vasiljivkov4879
    @vasiljivkov4879 10 месяцев назад

    I want more people to play this game ! Not like kf 2 - 3 or 4 k when there is event in the game.. i want free wepons , maps and not to pay 40 $ for a demo of the game then to give another 2000 $ for skins and wepons !