Killing Floor 2 - Perk Tier List

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  • Опубликовано: 21 авг 2024

Комментарии • 29

  • @SecretHat
    @SecretHat 7 месяцев назад +2

    A guilty pleasure of mine with firebug is going to maps with extra zed spawns and using the Zedtime dragonblaze to just mow down hundreds of zeds in a broken custom map like KF_Southpark.
    Very good commentary, glad to see modern input from someone asides ReapeeRon.

  • @Rmason3156
    @Rmason3156 10 месяцев назад +3

    I feel that you did Swat a bit of a Disservice with your rating, those flashbangs make skrakes and fleash pounds a breeze to deal with Kriss for Skrakes and Nail gun for FP's as well as unlimited ammo during Zed time you can clear a whole room with the Vector/Nailgun

  • @loganmcdougall8647
    @loganmcdougall8647 7 месяцев назад +1

    I'm surprised the demo is that low

  • @idrissalam1012
    @idrissalam1012 2 месяца назад

    I just swap for sauce gun as medic at 32 players endless hard the down part server become lag the good part, we survive till 50 most of the time. after 20 you'll see 300 husk that's why we need sauce gun

  • @animefanforlife163
    @animefanforlife163 4 месяца назад +4

    Survivalist S tier demo A tier

  • @helmetmcbarin
    @helmetmcbarin 25 дней назад

    This guy is clearly someone who doesnt trust teamates and that is part of the reason why he ranks demolition very low even though its obviously a good perk, so it wasnt an objective tier list

    • @Jmod8
      @Jmod8  24 дня назад

      Dude why you commenting negative shit on all my videos lol, sorry you feel that way though

    • @helmetmcbarin
      @helmetmcbarin 24 дня назад

      ​@@Jmod8 ive only commented on 2 of your videos lets not try and Twist the truth with exaggerations and make it sound like im going on some sort of hate rampage when it clearly isnt, anyone can see how many comments someone has put on a particular channel.
      You yourself judged a number of these perks in this video based on your perception of how other players play those perks which influenced how you ranked them.
      Your perception of how others play those perks Was not based on any data since you tend to play only very specific aspects of the game your experience is not representative for those perks overall and therefore by its very nature is not an objective way to look at it nor is it a particularly fair way to judge a perk in an "objective" way since player performance with perks is not representative of how strong or weak a perk may actually be.
      Therefore I was critising the clear inaccuracy in your video so no my comment is not "negative shit" its stating a problem in the video.
      (Also at the start of the video you said your ranking perks based on how fun they are then said your going to do it objectively to start with which is impossible since you cant rate fun objectively)

    • @Jmod8
      @Jmod8  24 дня назад

      ​@@helmetmcbarin Sorry didn't mean to exaggerate, just meant 2 negative comments on separate videos is a lot and not something I normally see. It's the way you phrased the comments that made them seem a bit hostile towards me.
      Ranking will always be subjective in a way even when you try to rank something "objectively" because its from my experience of over 2.4k hours into the game and not your experience. Your opinion might be different than mine and that's ok, doesn't mean I'm being inaccurate in my video at all. Also I never said said demo is a bad perk, it's still a good one. Every perk in this game can excel with the right player and map. I think it's fair to take my perception of my playtime into account on the objective side of a perk and not like raw stats or damage.
      I may have been a bit harsh at ranking Demo at B-tier but I mainly did that because I tend to play HoE+ servers a lot and objectively demo's are never needed when a gunslinger/sharpshooter can do its job better with less annoying splash damage. I suppose you're right that in general games I shoulda put firebug/demo right next to each other so it made more sense. For newbies and general spam to win scenarios which are most public matches I agree that demo/firebug are easier to play for dealing with their target (firebug for small zeds, demo for big zeds) but not necessarily better or more useful.
      I tried to rank things wholistically in my objective perk ranking so I took other players into consideration, not using data or raw damage or anything for something that's meant to be a relatively simple video. But yeah just a ranking not a big deal.

  • @riccardoriva2371
    @riccardoriva2371 Год назад

    Thank you!

  • @ZkEcropucioVI
    @ZkEcropucioVI 10 месяцев назад +2

    I would put gs, ss and command in tier s because they are essential in high level games.
    They are what is known as the "triforce" of KF2. The ss creates the zed time, the command extends it, and the gs provides the damage in zed time. It is the strongest combination of perks.
    Med would also go in tier s, but slightly below, since you can play without med (although it is better to have it), but not without ss, command or gs.
    If there is no command on the team, the ss is objectively better than the gs, since its weapons are more precise, it has greater utility due to the freezing grenades, it deals better with trash zeds, and it does the same or more damage out of zed time.
    ss is better in every way except dps done in zed time, although ss can stun in zed time.
    The rest of the perks are simply worse.
    Swat is a gs but with less damage and precision. supp is only used to clean garbage. You can kill largues at short ranges, but you're going to do worse than a gs or ss and generating chaos/blocks.
    Chaotic perks do not work together with ballistic perks. This means that you have to play without command, or that you have to make mixed teams where half of the team cannot lane with the other half. In any case, the results will be notably lower than those of an exclusively ballistic equipment, and the chaotic side will generally perform worse than the ballistic side.

  • @flashn00b
    @flashn00b 2 месяца назад

    I feel like Berserker should be ranked lower and Survivalist ranked higher than Berserker
    With KF2 now at end-of-life, it seems to me that if no DLC is present in the server, it's more productive to use a melee build on Survivalist due to having superior proficiency with ranged weapons and access to either Medic Grenades or Flashbangs, depending on how competent your team's medic is. Throwing a flashbang at a Scrake's feet before going to town on him with the Static Strikers often trivializes them, and Fleshpounds, while more challenging to deal with, the team should be able to kill them while they're stunned and EMP'd.
    Berserker on the other hand, the early game honestly kinda sucks if you don't own the Piranha Pistols, which can lead to moments where you're sitting at the back with the 9mm while you mash Q between melee fights, since you can lose a lot of health even when you time your parries correctly, which I'm p sure is the exact reason why they put the Piranha Pistols up for sale.

    • @Jmod8
      @Jmod8  2 месяца назад

      See that's a cool argument, but let me counter that by introducing you to something called parrying lol
      EDIT: Guess it's just subjective after all but if you're utilizing the perks for berserker he has insane survivability much better than survivalist ever could have. A good berserker can do well with just a crovel in my eyes. I'm not saying survivalist is bad at melee, he's actually VERY good at it. I had a bit of a hate boner in this because survivalist never should have been a thing in the game, objectively he's probably like high B tier.

    • @flashn00b
      @flashn00b 2 месяца назад

      @@Jmod8 I mean, if you're playing with melee weapons, the assumption will be made that both the Berserker and Survivalist will be parrying enemy zeds when given the chance.
      A survivalist will be shooting at incoming zeds before switching to the Crovel and when he's engaged in melee, there'd be fewer zeds hitting him at once.
      A Berserker may have that 40% damage resistance with the Parry bonus being active, but he'll be meleeing hordes when they're at full strength, whereas a Survivalist will be meleeing zeds that are a couple of crawlers and stalkers short so even if he only has 25% resistance, he'd be getting hit fewer times.
      Either way, i think it's evident that the usage of guns is crucial to KF2's iteration of the Berserker, though it's kinda disgusting that they nerfed a class just to paywall a buff. People's willingness to defend this has me concerned that they'll try and make all perks terrible to play without DLC in KF3

  • @therealbayumu
    @therealbayumu 6 месяцев назад

    Survivalist is S tier IMO due to his durability and versatility. Best solo class and can adapt to random online comps. Also Frost Fang is OP and makes any zed in the game a joke

    • @Jmod8
      @Jmod8  6 месяцев назад

      Yeah I mean I can fully admit I am a bit biased, I don't think it should have been in the game to begin with lol. But yeah he does have some pretty insane builds that can make him S-TIER, majority of public players suck as Survivalist though...

    • @therealbayumu
      @therealbayumu 6 месяцев назад

      @@Jmod8 Definitely he's harder to do well with due to his unassuming complexity. I do agree tho that in a game like this, a "do it all" class like him shouldn't even exist. Best regards

    • @KamiNekoTH
      @KamiNekoTH 5 месяцев назад

      Survivalist is better in solo because of flexible build , playstyle and jack of all trade
      but in multiplayer it's confuse the team especially in pub + no comm because it's make teammates hard to predict what weapon or build he will use in this wave and of course he lacks of dmg or utility compare to specific perk
      If you love AOE why won't you play Firebug or Demo or even Support ?
      If you love to use melee + tank playstyle why won't you play Berserker ?
      If you love precision weapons why won't you play Commando , Gunslinger , Sharpshooter , SWAT ?
      If you're prefer healing teammates why won't you play Medic for better heal and speed , dmg , resistance buffs
      That's why I don't recommend Survivalist in multiplayer especially in 6p HOE

  • @Mestari1Gaming
    @Mestari1Gaming 10 месяцев назад +4

    Agree with everything but the Firebug. The Firebug is the best perk.

  • @darlanjorge9930
    @darlanjorge9930 11 месяцев назад

    any chance on making a Berserker guide?

    • @Jmod8
      @Jmod8  11 месяцев назад +1

      Not at the moment, but if I were to ever make another guide it would probably be for berserker. So probably in the future, when exactly....no clue.

  • @pushyrummble8625
    @pushyrummble8625 10 месяцев назад +1

    I think firebug just makes rverything easy. I play demo and there's a firebug I expect him to kill all the trash and I mostly only help if we do by chance get overwhelmed or he runs out of ammo. I say gunslinger in a team play he's really bad since he's a selfish perk and I put him like B tier.

    • @user-ik7ps4jy1h
      @user-ik7ps4jy1h 10 месяцев назад +2

      You won't say that about gunslinger when he saves you from the scrake your firebug just raged

    • @pushyrummble8625
      @pushyrummble8625 10 месяцев назад

      @user-ik7ps4jy1h been saved by firebug since he made the scrake panic because he's on fire. Gunslinger is good when you can headshot but if the enemy is facing away from him and can really only bodyshot him while you're being cornered, you're good as dead.
      Also saying he's a B tier in team comp, solo he's SS tier

    • @ZkEcropucioVI
      @ZkEcropucioVI 10 месяцев назад +4

      @@pushyrummble8625 There is a golden rule in KF2. Don't rage something you can't kill.
      You should never have raged the sc/fp with the firebug, and you should never have shared a lane with the gs.
      Firebug is not designed to kill largues, and the chaotic perks (firebug, demo, zerk, surv) bother the ballistic perks.
      gs is one of the main sources of dps in ballistic team compositions. can lane with any ballistic perk. He is the main companion of the commando. While commando focuses on providing as much zed time as possible, gs kills largues, and in some cases, lowers the health of largues/mediums to such a point that commando can use them to extend.
      Just because gs is a self-sufficient perk doesn't mean it isn't good at playing as a team. It is the chaotic perks that prevent the correct functioning of the ballistic perks and not the other way.
      Also, balistic team compositions works way better than chaotic ones.

    • @pushyrummble8625
      @pushyrummble8625 10 месяцев назад +4

      @ZkEcropucioVI just played HOE with 2 firebug, medic, zerk, demo and commando. Only 1 person died because he got pushed off where we set up and got swarmed, but it was a much easier game I've had with ballistic teams, as you say.
      Demo does do a massive damage to FP/S but I think you don't know how much the bolt of the termite bore or even how much damage the helios rifle does.
      Idk what you're thinking too, literally fleshpounds go into rage for free. Also, it's not hard to just not shoot other scrakes since you see them coming and the crowd control that you provide from all trash with such easy is soo worth enraging maybe accidentally 1 scrake.

    • @ZkEcropucioVI
      @ZkEcropucioVI 10 месяцев назад

      @@pushyrummble8625 hoe is not an appropriate difficulty in which to compare the results obtained by chaotic vs ballistic compositions.
      Anyone with a perk at level 25 can do a good enough job to beat the hoe difficulty.
      The skill ceiling of ballistic perks is much higher than that of chaotic perks, and hoe games are not complicated enough to force ballistic perk players to improve.
      If I put a good gs or ss player in front of you, you wouldn't doubt how superior they are when it comes to killing sc/fp compared to a demo.
      Even so, ballistic compositions work better than chaotic ones in vanilla hoe games, even though players with ballistic perks weigh down their own perks.
      Firebug crowd control is not necessary. All the ballistic perks deal easily with trash except the meds, and if you have a crazy spawn like 4 fp (which doesn't happen in hoe vanilla). a freeze grenade will be enough to deal with them before they have a chance to hit anyone (If you're in zed time, you won't even need the freeze grenade).
      Pd: FPs don't get angry for free. When a FP sees you, it starts a 30 second countdown. When the countdown reaches 0, the fp goes into rage.
      There is also a possibility that the fp spawn raged.
      Serious servers have spawnrage disabled.

  • @aidanfgc8312
    @aidanfgc8312 7 месяцев назад

    While I respect your opinion. I whole heartedly disagree with it. Medic is S for sure, not gunslinger. Berserker in some instances should be S. When holding out you want the wall to be impenetrable and berserk holds a vital role in that scenario. You know what I don't feel like writing an essay. This video really encouraging me to actually put in the effort to make a list of my own haha

    • @Jmod8
      @Jmod8  6 месяцев назад +1

      It's been 3 weeks where is the video/list lol